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Empire of the Sun: Operation Bodacious Journal

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Entry # Time Turn Player Title Entry
973 1/2/2019 7:31:00 PM Sep-Dec 1942 Japanese Message Ready to close this?

Want to start another..., maybe slower pace. Or do you need a longer break?
972 1/1/2019 8:40:00 PM Sep-Dec 1942 Japanese Message Just got around to logging back in after the very extended break.

Congrats on this victory. I think I accomplished my objective of demonstrating how close run it can be to have to fight all the way to the end. As you found, by the time your massive forces close up on Japan for the end game you are so limited in cards and activations that you must virtually fight at 25-30% of your full strength.

In this game your early and persistent attrition of Japanese air units paid a big dividend. As much as I like complaining about the luck, and even sometimes free righteously outraged at it, in truth luck did not play a strategic role in this victory of yours. You can put this hide on the wall without apology or asterisk!

Now, I'll go review all the moves and see how you cheated in the end game (wink).
971 12/29/2018 9:53:00 PM Sep-Dec 1942 Allies Message With all Japan hexes on Honshu allied control, Japan formally surrenders.

Thanks for going easy on me, and sorry I got all the good cards, and all the right die rolls at all the right times.

970 12/29/2018 9:47:00 PM Sep-Dec 1942 Allies Message CV will PBM in place. Already have ships in Tokyo for the peace ceremony.
969 12/29/2018 9:47:00 PM Sep-Dec 1942 Allies Message Allies deal full damage (50 pts) and eliminate the intrinsic defense.
Japan does full damage as well thanks to the amphib assault modifier, and does 12 points, which thanks to the troops on the shores, will flip both corps.
Note, that used up all the ASPs the allies had this turn. Control marker placed on Osaka. All of the home island is taken.
968 12/29/2018 9:45:00 PM Sep-Dec 1942 Allies Die roll request Request: 10-sided die x 2

6
2


Message from Allies:
Kure is taken, and control marker placed.
For battle b, battle ensues-
Allies first, no DRM for them, +3 for japan and some units halved damage
967 12/29/2018 9:43:00 PM Sep-Dec 1942 Allies Message A 1 + 2 drm is enough for full damage, or 22 factors, enough to eliminate the intrinsic defense. 8 does 1.5, which does 18, eliminating one corp.

966 12/29/2018 9:41:00 PM Sep-Dec 1942 Allies Die roll request Request: 10-sided die x 2

1
8


Message from Allies:
Battle A, the only one that really matters, allies with 22 ground vs 12 intrinsic.
Allies roll first. Net +2 for allies.
965 12/29/2018 9:41:00 PM Sep-Dec 1942 Allies Message 6 activations. From Kyoto, the two reduced Corps head to Kure.
Battle a-
From Nagoya, the CV Franklin moves in to shell/bomb from Kure, to add the bonus.

Battle b-
From Kyto, the airborne division walks south to attack Osaka.
The two other CORPs from japan island 3606/ominato, amphibiously assault into Osaka.
Osaka should be a guaranteed victory, but Kure is not.


964 12/29/2018 9:37:00 PM Sep-Dec 1942 Allies Message Ok holidays are a bit more behind us and can continue some play. The last card is already down on the table, and we are up to a die roll for the result of the whole game.
First off, the card is an event, played on Cent Pac. The two battle hexes Kure and Osaka, both with intrinsic defense only. Both if they fall result in a takeover of Japan, and if they don't fall, the game times out, with Japan maintaining their hold on the home island.
963 12/27/2018 9:33:00 PM Sep-Dec 1942 Allies Play Strategy card as Event #54: 2 / Hurricane Taskforce: Biak Invasion
Activate: Any HQ. Logistic Value: 4 if US SW Pac HQ, for all others: 3

OC: 2 EC: 4

Message from Allies:
Playing as event. Details to follow later. This is the last card of the game so see no reason not to expose it. As we are both occupied with other things at the moment, probably not resolving the final offensive for a day or two. As noted in off line email, it will be down to a die throw or two. Odds in allied favor but a close fun game either way!
962 12/27/2018 10:15:00 AM Sep-Dec 1942 Allies Message scratch that, CV Bunker Hill will return to Pusan.

961 12/27/2018 10:14:00 AM Sep-Dec 1942 Allies Message PBM-
CV Hancock stays at Ominato to keep the Kokkaido units at bay.
CV Franklin goes to Nagoya.
CV Bunker Hill and CV Intrepid also go to Nagoya.


960 12/27/2018 10:11:00 AM Sep-Dec 1942 Allies Message https://boardgamegeek.com/thread/730012/intrinsic-strength

Mark Herman comments here, and it seems battle A will be a victory for the allies, intrinsic defense is eliminated.

959 12/27/2018 10:06:00 AM Sep-Dec 1942 Allies Message These pilots are becoming instructors after the war.
Step eliminated, but Japan retains control.


958 12/27/2018 10:06:00 AM Sep-Dec 1942 Allies Die roll request Request: 10-sided die x 1

9


Message from Allies:
Final attack, battle D.
A/N only, really a pinning move. Hoping for the elimination, so I don't have to try my luck next card. +3 DRM.
957 12/27/2018 10:04:00 AM Sep-Dec 1942 Allies Message Oh forgot to note earlier, you do have 4 units around the map, but they are all under air ZOI, so no way for you to react with them.
Hence why I skipped on to resolving.

956 12/27/2018 10:03:00 AM Sep-Dec 1942 Allies Message due to DRMs both sides do full damage. This will eliminate the intrinsic defense, and eliminate 12 hits. Thanks to amphibious assault, these defenses are halved, on some of my full strength units, so you have to ding, and probably want to ding the airborne division and 24th Corp.
Allies hold the hex. Control marker placed here and on 3606.
955 12/27/2018 10:01:00 AM Sep-Dec 1942 Allies Die roll request Request: 10-sided die x 2

2
2


Message from Allies:
Battle C- Allies prepped the area, but will skip the air naval roll. Because I can't hit with it anyway.

Allies roll first in ground combat, bringing 42 factors.
Japanese has intrinsic defense of 12-12, and +3 DRM for 'units in hex prior to assault'. I assume intrinsic counts in this case.
Allies get net +2 DRM from air/naval/terrain.
Japanese get their +3 DRM, and a bloody battle.


954 12/27/2018 9:58:00 AM Sep-Dec 1942 Allies Message This is going to be another funny result.
Full hits from the allies (thanks to DRM) results in flipping the 15th Army.
Half hits from the Army, does not flip the Corp. Again,
Japan loses, there is no intrinsic strength in this hex. However, I'm a bit at a loss again to where they would retreat to, since there are allies and battles all around. However, the rules are clear in this case, and the army is eliminated due to unable to retreat. Victory at last?


953 12/27/2018 9:55:00 AM Sep-Dec 1942 Allies Die roll request Request: 10-sided die x 2

1
1


Message from Allies:
Again, the CV prepped the battlefield, without any actual damage to the big unit there. It has a good chance for wiping out the Corp now.
Ground battle proceeds-
Allies with 22 factors and +2 DRM, versus Japanese at 20 factors, and no DRM. Sounds familiar to the last battle.

952 12/27/2018 9:54:00 AM Sep-Dec 1942 Allies Die roll request Request: 10-sided die x 1

0


Message from Allies:
Battle B, air naval combat, 14 factors +3 drm.

951 12/27/2018 9:53:00 AM Sep-Dec 1942 Allies Message Sorry for the pause. Reading.
So, due to Japanese losses, the allies technically 'win' the battle, which means the intrinsic step should retreat. Except we don't track those. Further, there really isn't any place to retreat to except Tokyo, counter assaulting? That doesn't make sense either. Need to google.
In the interim, battle A is undetermined as to control of the hex. The corp may need to fall back to Tokyo? Not sure.
950 12/27/2018 9:50:00 AM Sep-Dec 1942 Allies Message 24 hits from the allies is enough to send the army to the dead pool, but not enough to defeat the intrinsic defense. Half hits in return from the japanese is nowhere near enough to ding the ground forces.

949 12/27/2018 9:45:00 AM Sep-Dec 1942 Allies Die roll request Request: 10-sided die x 2

2
0


Message from Allies:
Half damage, they prep the battlefield, but the Japanese are dug in too deep.
Ground battle. Allies roll first.
Allies bring 22, to the Japanese 9+12 Intrinsic, or 21.
Allies get net +2.

948 12/27/2018 9:43:00 AM Sep-Dec 1942 Allies Die roll request Request: 10-sided die x 1

1


Message from Allies:
Condition is intercept. Battle a, +3 DRM

947 12/27/2018 9:42:00 AM Sep-Dec 1942 Allies Die roll request Request: 10-sided die x 1

4


Message from Allies:
intercept condition roll, no drm. No cards left.

946 12/27/2018 9:39:00 AM Sep-Dec 1942 Allies Play Strategy card as Event #63: 3 / Operation Stalemate: Invasion of Pelelu and Ulithi
Activate: Any HQ. Logistic Value: 6 if US Central Pac HQ, for all others: 4

OC: 3 EC: 5

Message from Allies:
Playing as Event on Cent pac, 9 activations.
Activating-
CV Bunker Hill from Pusan
CV Franklin from Nagoya
CV Hancock from Tokyo
CV Intrepid from Ulithi (all big deck CVs)

On the ground-
1st Corp from Tokyo
11th Corp from Tokyo
14th Corp from Nagoya
11th Airborne from Saipan Tinian
24th Corp from Pusan

Note CVs will be moving into battle hex to shell/bomb for combined ground bonus.

Battle A- Ominato
1st Corp and Hancock to Ominato

Battle B 3606
CV Franklin and 11th Corp to 3606

Battle C- Kyoto
CV Bunker Hill to Kyoto
(14th Corp) to Kyoto via Land
11th Airborne to Kyoto via Amphibious assault
24th Corp to Kyoto via Ambibious assault.
This should be enough factors that even a double hit will hold it.

Battle D-
CV Intrepid to Shikoku, to pin or kill the 32nd Army.

ASPs used. 1 for Airborne Division, 2 for 24th Corp.
ASPs used now 7 for the turn.
945 12/26/2018 10:42:00 PM Sep-Dec 1942 Japanese Play Strategy card as Operations #3: 2 / Col. Tsuji, Unit 82: Jungle Warfare
Activate: Any HQ Logistic Value: 3 Intelligence: Surprise Attack Conditions: Only Japanese ground units may be activated. Bonus: In any ground combat that occurs in a Malaya, Jungle or Mixed terrain hex for the duration of this operation, the final die roll modifier for the Japanese in any ground battles is +4.

OC: 4 EC: 0

Message from Japanese:
Play on HQ Combined Fleet for OPS to activate 2 ARMY units, plus have more parties.

a) 15th Army from 3606 to Kyoto
b) (17th Army) from Ominato to 3606
944 12/26/2018 9:44:00 PM Sep-Dec 1942 Allies Message To you for your final assault, or reshuffle.
Or, party. Because that seems to be the thing at HQ now adays.



943 12/26/2018 9:42:00 PM Sep-Dec 1942 Allies Message The CV Franklin, and BB Mass will stay in lovely Nagoya, and the other two BB will fall back to Tokyo.

942 12/26/2018 9:40:00 PM Sep-Dec 1942 Japanese Message The Jpn flip XIV Corps.

The Allies eliminate the Nagoya Intrinsic defense, and may place a control marker.

Back to you for PBM.
941 12/26/2018 9:39:00 PM Sep-Dec 1942 Japanese Die roll request Request: 10-sided die x 2

8
7


Message from Japanese:
Not intercepting, so the A/N attack is automatic, and eliminates (14th Army).

The first die roll is the Allied attack with 22 factors and a +2 DRM.

The second die roll is the Jpn Intrinsic defense w/ 12 factors and no DRM
940 12/26/2018 8:47:00 PM Sep-Dec 1942 Japanese Die roll request Request: 10-sided die x 1

0


Message from Japanese:
Attempt to change the Intel Condition
939 12/26/2018 6:10:00 PM Sep-Dec 1942 Allies Play Strategy card as Operations #15: 2 / Heroic Repair: Emergency Battle Repairs
2 Naval Replacements: The Allies gain two US naval replacements that must be used immediately. Unused replacements are lost. If the Allied Player brings a naval unit from the eliminated pile back into the game it is placed within range of a US or Joint HQ, in any friendly, in supply port.

OC: 2 EC: 0

Message from Allies:
Playing as ops on cent pac, for 5 activations, and battle hex of Nagoya.
From Tokyo-
BB Mass, Missouri and N Carolina, along with CV Fanklin go to Nagoya to shell/bomb.
The last activation will be the 14th Corp from Tokyo, which will WALK next door, with the two points of movement allowed, into the mixed terrain hex of Nagoya.
938 12/26/2018 5:28:00 PM Sep-Dec 1942 Japanese Message Prior to Play of Tokyo Rose card, Allied Off-Line Communications of PBM:

CVL Bataan to Ulithi
BB Duke of York to Manila
937 12/26/2018 5:23:00 PM Sep-Dec 1942 Japanese Play Strategy card as Operations #74: 1 / Tokyo Rose: Mrs. Iva Ikuko D'Aquino
Reduce US Political Will by one. Remove from play if used as an event.

OC: 3 EC: 0

Message from Japanese:
Play for OPS on HQ South, to remove itself from Saigon to the TRT.
936 12/26/2018 4:59:00 PM Sep-Dec 1942 Japanese Message The Allies A/N support pushes their ridiculous die roll up to 4 and 100% (42) hits which is sufficient to eliminate all 3 defending steps..., if you can occupy the hex, but....

The defense rolls a net 10, for 200% or 60 hits, which wipes out the Aussie invaders with 6 steps to spare.

So, all the Jpn ground units are eliminated as well as the Aussie ground units, but the Intrinsic Defense value of the hex, remains. A Pyrrhic victory for the Japanese to be sure, given these were Aussies who would have been OOS afterwards anyway.

That's what I spent the time thinking about, whether is was worth it to risk the extra step (knowing it would end up eliminated regardless). This defense is hoping that you lack your usual abundance of big operations. Probably a forlorn hope.

935 12/26/2018 4:51:00 PM Sep-Dec 1942 Japanese Die roll request Request: 10-sided die x 2

1
7


Message from Japanese:
Ground Combat at Kure

The first die is for the Assaulting Diggers, 42 factors with a net +2 on the die roll.

The second die is for the defending Jpn, 30 factors with a +3 DRM for the Amphib Assault against the 1/2 defense strength Aussies.
934 12/26/2018 4:48:00 PM Sep-Dec 1942 Japanese Message With a +3 DRM for US Aircraft, the net roll is a 4 for 50% damage, or 15 hits. That will eliminate one of the three armies, lets say the intercepting (18th Army) distracts the Allied targeting functions from the dug in troops and it is eliminated.
933 12/26/2018 4:45:00 PM Sep-Dec 1942 Japanese Die roll request Request: 10-sided die x 1

1


Message from Japanese:
OK, the downside risk is substantial, but the upside risk is required if I'm to have a chance, given you drew an extra card, so the interception stands.

I'm resolving this battle in separate rolls. This die roll is for the Allied Bombardment.
932 12/26/2018 4:36:00 PM Sep-Dec 1942 Japanese Message Whoops. I wrote that, but did not intend to push "send" yet. I am checking for sensibility....

I will resolve the battle momentarily, whether I reverse my decision or not...
931 12/26/2018 4:31:00 PM Sep-Dec 1942 Japanese Message HQ CF reacts and activates (18th Army) in Kyoto to move into the battle hex of Kure.
930 12/26/2018 4:30:00 PM Sep-Dec 1942 Japanese Die roll request Request: 10-sided die x 1

0


Message from Japanese:
Roll to change the Intel condition
929 12/26/2018 1:34:00 PM Sep-Dec 1942 Allies Play Strategy card as Operations #67: 3 / Curtis LeMay: Firebombing of Japan
Randomly remove one card from the Japanese hand if a B29 Long Range Bomber air unit is on a hex (not Air Units in China Box) within range of Tokyo. Remove from play if used as an event.

OC: 3 EC: 0

Message from Allies:
Playing as ops on Anzac. 4 activations, battle hex is Kure.
From Balikpapan- Duke of York, CVL Bataan, and the 4th Aussie Corp.
From Miri, the 3rd Aussie Corp.
Both ground units will Amphibiously assault. Both Ships will go to shore range to shell/bomb and support the invasion. 4 ASPs consumed. 4 of 11 used this turn.
928 12/26/2018 12:35:00 PM Sep-Dec 1942 Japanese Message The Japanese will use their 2nd and final PASS.

FYI, David Peart and I are heading down to The Valley bright and early tomorrow morning. We'll be camping, hunting and BBQ eating. I'm still not sure about whether or not to take my laptop. Even if I do, because I won't be camping alone and therefore won't be able to skip meals nor rearrange camp chores to allow me to putz with it whenever I want.

Bottom line, while I'll have my phone and can respond to emails, etc.; I probably won't find myself playing wargames much. We're currently planning to be back very late on the 30th.
927 12/25/2018 5:40:00 PM Sep-Dec 1942 Allies Draw Extra Strategy card Message from Allies:
Per ISR card drawing a extra card. Thus is draw 2.
926 12/25/2018 5:40:00 PM Sep-Dec 1942 Allies Play Strategy card as Event #43: 1 / Japanese Army/Navy Dispute
Flip the Japanese Inter-Service Rivalry Marker from its Strategic Agreement to its Inter-Service Rivalry side. No additional impact if Inter-Service Rivarly is already in effect. Draw one Strategy Card.

OC: 1 EC: 0

Message from Allies:
Speaking of isr not doing much, playing this as an Event.
925 12/25/2018 5:18:00 PM Sep-Dec 1942 Japanese Play Strategy card as Operations #10: 3 / 2nd Operational Phase: Solomon Island Expansion
Activation: Any HQ. Logistic Value: 6 Conditions: May only be played as an event if the Japanese Inter-Service Rivalry marker is on its Strategic Agreement side.

OC: 5 EC: 7

Message from Japanese:
Not in strategic agreement. (Tho who is there left in the Navy to object? Some Bn Commander?) So play for OPS on HQ South Sea for 5 ARMY activations:
a) (17th Army) from 3606 to Ominato
b) 15th Army from Nagoya to 3606
c) (14th Army) from Kyoto to Nagoya
d) (18th Army) from Osaka to Kyoto
e) HQ SS turn to host the big party!
924 12/25/2018 5:07:00 PM Sep-Dec 1942 Japanese Message Per off line post, Allied PBM is all ships return to Tokyo.

He's got this gigantic navy, but he's busy wearing out these same six ships!

VASSAL file enroute.
923 12/25/2018 5:05:00 PM Sep-Dec 1942 Allies Message Allied pbm will return strike force ominato to Tokyo. I am away from the computer so will be awhile before vassal. Back to you in case you want to assault into my navy again
922 12/25/2018 5:02:00 PM Sep-Dec 1942 Japanese Message With surprise, no die roll is required. Korea Army eliminated; no Allied losses. To you for PBM. No VASSAL file sent.
921 12/25/2018 4:56:00 PM Sep-Dec 1942 Japanese Die roll request Request: 10-sided die x 1

3


Message from Japanese:
Attempt to intercept.
920 12/25/2018 12:56:00 PM Sep-Dec 1942 Allies Play Strategy card as Operations #18: 1 / Edwin Booz: Defense Consultant
Allied player immediately receives 1 permanent amphibious shipping point. Remove from play if used as an event.

OC: 1 EC: 0

Message from Allies:
Well if it was good last move, its good this move? Playing as ops on cent pac.
From Tokyo- 4 activations.
BB N Carolina, BB Missouri, BB Mass and CV Franklin head to Ominato, and shell/bomb. 62 a/n factors, with minimum of +3 drm, and likely surprise.

919 12/25/2018 12:45:00 PM Sep-Dec 1942 Allies Draw Extra Strategy card Message from Allies:
Per reaction card. Allies drawn cards 1 of 3
918 12/25/2018 12:44:00 PM Sep-Dec 1942 Allies Play Strategy card as Event #24: 2 / Skip Bombing Attack: Battle of the Bismark Sea
The Japanese permanently lose one Amphibious Shipping Point unless it is their last ASP. Bonus: Prior to battle, if an active Japanese CA, CL or APD naval unit moved within the extended range of a U.S. non-LRB air unit it loses one step. If more than one naval unit qualifies, Japanese player's choice. Draw one Strategy Card. Remove from play if use as an event.

OC: 2 EC: 0

Message from Allies:
Playing as reaction so I can draw another card.
917 12/25/2018 12:22:00 PM Sep-Dec 1942 Japanese Play Strategy card as Operations #57: 3 / WAR IN EUROPE: Minor Axis Victory
Decrease the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 2 1943: 1 1944: No Effect 1945: No Effect Remove from play if used as an event.

OC: 5 EC: 0

Message from Japanese:
Play on HQ CF for up to 6 ARMY activations:
a. Korea Army from 3606 to Ominato
b. (17th Army) from Nagoya to 3606
c. (14th Army) from Nagoya to Kyoto
d. 15th Army from Kyoto to Nagoya

e. & f. The end of the world approaches, so MORE staff parties!
916 12/25/2018 11:57:00 AM Sep-Dec 1942 Japanese Message To review the off-line communications...

Don did not carefully review Todd's move, but instead assumed he was bringing in a new corps. That assumption was based primarily on the fact that Todd does not record his orders the same way Don does (i.e. with both departure hex and destination hex and any via hexes needed). This isn't a tournament, so that's not strictly required, no foul. Don did not take a close look at the accompanying VASSAL file and did not note in the giant stack that currently occupies Tokyo that 1 Corps was missing. Anyway, Don resolved the attack as an amphibious one. That also should have been a clue, because it was senselessly suicidal. Instead he offered Todd a redo.

Todd, then sent a message explaining that the attack on Ominato was overland. Don felt like an idiot (justified in this case). But apparently Todd also reviewed the move at this point and pick up on the fact that he'd exceeded his movement allowance for the strategy card played. Now he is suggesting (via cut and paste):

"Upon further review, I think the best path forward is to keep the card play minus the ground troop movement. You hold onto ominato, and my ships pbm back to Tokyo instead of staying there.
Your move if you agree."

I'm going to agree. So Ominato is empty, save for the HQ CF. There are no Allied losses, and everyone involved is returned to Tokyo. I am sending a VASSAL File.
915 12/24/2018 7:03:00 PM Sep-Dec 1942 Japanese Message The Intrinsic defense was guaranteed to eliminate the invading force because the minimum result, due to the +3 amphib defense DRM, is 100% or 12 hits. The Army corps's defense is 6 hits per step, so it loses both steps. Despite the fact that it eliminated all the strength in the hex, with both sides eliminated, the defense holds control of the hex.

It gets worse. Per 13.94, the intrinsic defense is NOT eliminated until the hex is occupied by the Allies, i.e. they gain control of the hex. So this particular battle could never be won by the Allies. Plus HQ Combined Fleet is NOT displaced, at least not yet. (Tho it certainly was advantageous to the Allies to win the bombardment and eliminate 3 steps.)

I owe you a mulligan here if you'd like to take it. I don't think you have either corps to throw away, and you might end up needing all your ASPs. Redo? Honestly, it's OK with me. We're already deep into Oops wargaming at this point. No VASSAL File sent in expectation that you'll send a better move along.
914 12/24/2018 6:54:00 PM Sep-Dec 1942 Japanese Die roll request Request: 10-sided die x 2

3
0


Message from Japanese:
Battle of Ominato

The A/N attack is unopposed and, with surprise and US a/c, guaranteed to eliminated the IJA units.

The first die is the Allied ground attack, with the net +2 DRM has only a 1/10 chance of failing to defeat the Intrinsic defense.

The second die is the Jpn defense with a +3 DRM and 1/2 strength for the amphibious assault.
913 12/24/2018 6:47:00 PM Sep-Dec 1942 Japanese Die roll request Request: 10-sided die x 1

8


Message from Japanese:
Roll to change the Intel Condition
912 12/24/2018 1:55:00 PM Sep-Dec 1942 Allies Play Strategy card as Operations #49: 1 / Roosevelt Threatens Chungking: Chinese Army Offensive
Move the China marker one box to the right toward the Stable Front box, unless this would put the China marker in the Stable Front box, in which case no effect. Remove from play if used as an event.

OC: 1 EC: 0

Message from Allies:
Playing as ops on cent pac.
From Tokyo- 4 activations.
BB N Carolina, BB Missouri and CV Franklin head to Ominato, and shell/bomb.
The 14th Corp will also move in.

911 12/24/2018 12:26:00 PM Sep-Dec 1942 Japanese Message Actually, I was waiting for a response from you, but I guess that's not really needed.

Japan plays its first PASS of two.
910 12/23/2018 9:02:00 PM Sep-Dec 1942 Japanese Play Strategy card as Event #22: 2 / Weather: Monsoon Rains Cancel Offensive
Allied Offensive is canceled. All units are placed back at their starting locations. Remove from play if used as an event.

OC: 4 EC: 0

Message from Japanese:
I'll play this Typhoon Event to send everyone home.
909 12/22/2018 11:34:00 AM Sep-Dec 1942 Allies Play Strategy card as Event #45: 3 / Operation Flintlock: Marshall Is. Invasion
Activate: Any HQ. Logistic Value: 8 if US Central Pac HQ, for all others: 4

OC: 3 EC: 5

Message from Allies:
Playing as the event. Cent Pac HQ, 11 activations.
Basically naval pounding again, everything will have BB + CV support.
Units are coming from Pusan, Tokyo, Ulithi, and Truk, all within range, even those that have to circle to the backside of Japan for shore bombardment.
Battle A- BB Miss, BB Mass, and CV Franklin to Ominato. 45 pts
Battle B- CV Hancock and BB N Carolina to Nagoya. 30 pts
Battle C- CV Bunker Hill and BB Missours to Kyoto. 30 pts
Battle D- CV Intrepid and BB New York to Osaka. 30 pts
(Note these guys came from Ulithi/Truk)
Battle E- CV (Wasp) and BC Alaska to 3606. 18 pts. Longest haul, least points, but can round the horn and make it to shell.


908 12/22/2018 9:34:00 AM Sep-Dec 1942 Allies Message Ok, we should be back at the start of the final turn. Some lowly radio operator questioned the orders going out, and some senior general had a tea party Sepukku ceremony, but the (remaining) Armies are still intact.

907 12/22/2018 9:32:00 AM Sep-Dec 1942 Allies Return Strategy card to deck #38: 2 / Operation Tarzan: Burma Offensive
OC: 2 EC: 4

Message from Allies:
This is clearly a superior card than my worthless reaction card. Returning it to deck. This should put my hand at the 'start of turn' condition.
906 12/22/2018 9:30:00 AM Sep-Dec 1942 Allies Return Strategy card to hand #24: 2 / Skip Bombing Attack: Battle of the Bismark Sea

Message from Allies:
Also undoing, to return to start of turn. Since I rapidly drew my extra card here, I will also discard it to return to original hand state.
905 12/22/2018 9:29:00 AM Sep-Dec 1942 Allies Return Strategy card to hand #49: 1 / Roosevelt Threatens Chungking: Chinese Army Offensive

Message from Allies:
Returning card to hand, we are rewinding to turn start.
904 12/22/2018 12:09:00 AM Sep-Dec 1942 Japanese Message Per our off line coordination. The game will reset and then resume from Post #887.

The Japanese will NOT open by playing their Future Ops Queue card.
903 12/21/2018 6:58:00 PM Sep-Dec 1942 Japanese Return Strategy card to hand #3: 2 / Col. Tsuji, Unit 82: Jungle Warfare

Message from Japanese:
Alright, we agree to resetting before the Jpn Staff Blunder. Well deserved intel accrues to the Allies. (Hint, I have the Tsugi surprise ground attack card in my hand!)
902 12/20/2018 10:32:00 PM Sep-Dec 1942 Japanese Message So you only get 25% of 48 for exactly 12 hits.

That flips the 15th Army.

I just resolved it; I didn't bother thinking about it. But it was automatic as all you could do is flip it. That hex has no intrinsic defense marker, so the remaining step couldn't be eliminated in any case.

Your PBM?
901 12/20/2018 10:29:00 PM Sep-Dec 1942 Japanese Die roll request Request: 10-sided die x 1

1


Message from Japanese:
No surprise. And you did not include an air unit so...:

Die roll is the USN Bombardment, with 48 factors, no DRM.


900 12/20/2018 10:28:00 PM Sep-Dec 1942 Japanese Die roll request Request: 10-sided die x 1

0


Message from Japanese:
Rolling to change the Intel condition
899 12/19/2018 9:39:00 PM Sep-Dec 1942 Allies Play Strategy card as Operations #49: 1 / Roosevelt Threatens Chungking: Chinese Army Offensive
Move the China marker one box to the right toward the Stable Front box, unless this would put the China marker in the Stable Front box, in which case no effect. Remove from play if used as an event.

OC: 1 EC: 0

Message from Allies:
Playing as ops on Cent Pac. 4 activations.
The 3 16 factor BB's from Tokyo will activate, and
drive to 3606, to shell the unit there. 70% chance of eliminating it.
For the 4th activation, the X Corp from Eniwetok will strategic transport to Ulithi, bringing some of the next wave.
898 12/19/2018 9:31:00 PM Sep-Dec 1942 Allies Message no post battle movement.

897 12/19/2018 9:31:00 PM Sep-Dec 1942 Allies Message Half damage for each. Apparently the air naval bombardment left the battlefield too disrupted for major ground action. For Japan, half of its 9 factors is not enough to ding a unit.

For the allies, half of 66 factors is enough to eliminate the Korean army.
896 12/19/2018 9:29:00 PM Sep-Dec 1942 Allies Die roll request Request: 10-sided die x 2

1
0


Message from Allies:
Ground battle. Japan will roll first.
Japan has only the reduced Korea army, against 3 corp.
No DRMs on either side, just straight up ground battle. You at least avoided the naval advantages I was planning on bringing each battle.

895 12/19/2018 9:27:00 PM Sep-Dec 1942 Allies Message to be clear, the 2nd, 14, 17 and 19 armies are eliminated.

894 12/19/2018 9:26:00 PM Sep-Dec 1942 Allies Message 30 factors flip the two big armies- Korea and second army, as they are full strength. 61 factors remain.
Since this is sufficient to flip everything but one step, and the Japanese will get to 'pick' which factor remains as the final step, I assume you will pick the korea army.
893 12/19/2018 9:24:00 PM Sep-Dec 1942 Allies Die roll request Request: 10-sided die x 1

4


Message from Allies:
Air Naval battle. Japan is bringing nothing here, so just trying to ding troopers before they push the allies back into the ocean. 91 A/N allied factors.
+3 DRM for air.
892 12/19/2018 8:41:00 PM Sep-Dec 1942 Japanese Message Go ahead and resolve at your convenience. I know you're generally busy on Wednesdays.
891 12/19/2018 8:40:00 PM Sep-Dec 1942 Japanese Message Ummm. Remember that you implement the instructions on the card, in this case before battle as it said. (Nothing occurs as you said.(

HOWEVER, you don't draw any cards until AFTER PBM. That way there is (a) no chance that the drawn card is accidentally also played, and
(b) that your knowledge of what that card will be does not impact your thinking wrt to which units are eliminated, where any retreats go, where any EAM, ENM go.
890 12/19/2018 8:28:00 PM Sep-Dec 1942 Allies Draw Extra Strategy card Message from Allies:
Per direction on prior card, drawing an extra card.
This is card 1 to draw this turn.
889 12/19/2018 8:27:00 PM Sep-Dec 1942 Allies Play Strategy card as Event #24: 2 / Skip Bombing Attack: Battle of the Bismark Sea
The Japanese permanently lose one Amphibious Shipping Point unless it is their last ASP. Bonus: Prior to battle, if an active Japanese CA, CL or APD naval unit moved within the extended range of a U.S. non-LRB air unit it loses one step. If more than one naval unit qualifies, Japanese player's choice. Draw one Strategy Card. Remove from play if use as an event.

OC: 2 EC: 0

Message from Allies:
Allies will react.
Note, I don't think this card will do anything, other than get me a new card.
888 12/19/2018 8:17:00 PM Sep-Dec 1942 Japanese Play Future Offensive card as Event #3: 2 / Col. Tsuji, Unit 82: Jungle Warfare
Activate: Any HQ Logistic Value: 3 Intelligence: Surprise Attack Conditions: Only Japanese ground units may be activated. Bonus: In any ground combat that occurs in a Malaya, Jungle or Mixed terrain hex for the duration of this operation, the final die roll modifier for the Japanese in any ground battles is +4.

OC: 4 EC: 0

Message from Japanese:
We're playing our hole-card out of the FOQ to move first:

Play as the Event on HQ Combined Fleet for 6 ARMY activations. We get surprise, but because we're attacking the open ground around Tokyo, we will not get the +4 bonus.
a) 2nd Army from Ominato to Tokyo
b) (19th Army) from Ominato to Tokyo
c) Korea Army from 3606 to Tokyo
d) (14th Army) from Nagoya to Tokyo
e) (17th Army) from Nagoya to Tokyo
f) 20th Army from Kyoto to 3606

BANZAI ! BANZAI !! BANZAI !!!
887 12/19/2018 7:51:00 PM Sep-Dec 1942 Japanese Draw Strategy cards Drew 4 cards.

886 12/19/2018 7:50:00 PM Sep-Dec 1942 Japanese Message Divisions from China:
(18th Army) to Osaka
(19th Army) to Ominato
885 12/19/2018 7:47:00 PM Sep-Dec 1942 Japanese Message RE: Pusan Attrition Supply

Pusan is in Attrition Supply from CENTPAC. That LOC passes thru the Tsugaru Straits (btwn Honshu and Hokkido) now that you have CV's ZoI over it, whether or not I still had a ZoI over it. The CVs neutralize it. But for a while, that cut Pusan off.

Tracing range of a HQ varies quite a bit, depending on what you're actually doing. So it's as the bird flies for (not) removing a flipped unit, but it's more rigorous for tracing supply for attrition and/or activation. Then the route must be traced from hex to hex and not pass thru illegal terrain, blocked sea hexsides nor unneutralized ZoI. The later is obviously not an issue, but supply from Mac has to go around the southern tip of New Guinea and the Western tip of Japan. Can't be done. Command range for activating them from SWPAC is easier because that route can be traced across the NG island, but it can't be traced thru hostile units nor their unneutralized ZoI. In this case, that means not over Japan..., at least not yet. (It's EXACTLY 20 spaces, for this purpose. And THAT peeves me!)

SWPAC cannot supply Pusan however. ANZAC can, and as I said, CENTPAC can.
884 12/19/2018 7:26:00 PM Sep-Dec 1942 Japanese Change Japanese Divisions Available in China From 2 to 0
883 12/19/2018 7:26:00 PM Sep-Dec 1942 Japanese Change US Political Will From 5 to 7
882 12/18/2018 10:44:00 PM Sep-Dec 1942 Allies Draw Strategy cards Drew 7 cards.

881 12/18/2018 10:44:00 PM Sep-Dec 1942 Allies End Turn
880 12/18/2018 10:42:00 PM Sep-Dec 1942 Allies Message Japan to draw 4 cards, allies 7.
Note - During reinforcements, I should have noted that the allies will get 1 more asp, now 11. That could have been 4 more if I'd pulled back Olympic (d'oh!)
879 12/18/2018 10:39:00 PM Sep-Dec 1942 Allies Message Well one unit gets hit early, disrupting their bomb run, so they land early at Iwo and have brewski.
Strategic bombing is still successful and due to divert airfield, no steps are lost.
878 12/18/2018 10:37:00 PM Sep-Dec 1942 Allies Die roll request Request: 10-sided die x 2

7
9


Message from Allies:
Subs are automatically successful. Card hand is already limited to the minimum of 4 for Japan however.
2 B-29 bomb runs here to see if you ding one to Iwo-
877 12/18/2018 10:35:00 PM Sep-Dec 1942 Allies Message Japan will get their two China divisions. While you ponder that question, I will proceed with strategic warfare, since the results are straight forward.
876 12/18/2018 10:34:00 PM Sep-Dec 1942 Allies Message No reinforcements, its too late for that to matter.
Allied replacements-
2 ground used to bring units in Tokyo to full strength.
I honestly don't see any allied air worth bringing up to full strength. And there isn't anything left in the dead pool.
2 Naval- Repaid Intrepid at Ulithi, and BB New York at Truk.
CA London can get flipped at Darwin, but again, moot.
No Chinese.


875 12/18/2018 10:28:00 PM Sep-Dec 1942 Allies Message Moving on, partial clean-up on markers- POTW to zero (won't matter, I mean if I don't get four hexes this turn its all over). Game turn marker to 12.
874 12/18/2018 10:26:00 PM Sep-Dec 1942 Allies Message Just as a double check, units in Pusan are 19 hexes from Port Moresby, and HQ SW Pac, which has a range of 20. They do appear to be in supply.

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