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Entry # Time Turn Player Title Entry
587 12/29/2018 8:05:00 AM Turn 58 Arverni Message Sure, up for another game.

I have to run some workshops on Australia day and fly out on the 27th, but otherwise clear for the end of Jan. Will ask Shaun what he's up to.
586 12/29/2018 1:20:00 AM Turn 58 Roman Message So I'm thinking I'll start another PBEM game of Time of Crisis when I get back from holiday (18th January). It's quick and easy (so easy even Murray can win) and can be finished in about 3 weeks. It will be good to get another game in before the expansion arrives because I think I probably won't go back to the basegame after that. That will be an awkward time for you, I know Bart, so we'll set you up with whatever we're playing when you've reconquered Belgica and are settled in.

I think you'd pick it up fairly quickly if you're interested, Michael, and we're all now pretty familiar with it.

Rules can be found here:

https://s3-us-west-2.amazonaws.com/gmtwebsiteassets/timeofcrisis/ToC_Living_Rules_Sept-18.pdf

The Vassal module is here:

http://www.vassalengine.org/wiki/Module:Time_of_Crisis

I have half a dozen other people available I've played it with PBEM before if we need to find a fourth but I wonder if Shaun would be interested. Damian's played but I think PBEM wasn't for him.

I also think we have a narrow window in the last week of January where I'm not working, Michael is free and Bart is still in Australia. If we can pin down a day and Shaun and maybe Damian are free we could organise some real gaming with cardboard, BBQ, beer, etc
585 12/28/2018 11:32:00 AM Turn 58 Arverni Message I used to play some PBEM: Steel Panthers with Shaun then a bit later Joel joined us to play some Emperor of the Fading Suns.

These are computer games from a few years (20) back that had PBEM built in (and bugs, oh the bugs in Fading Suns were crippling!)

had more time then so we could blow through a Steel Panthers game in a week.

The main thing with PBEM is that everyone is invested enough and has time enough to keep the turns rolling. Modern smart phones at least keep you updated if it is your turn.

It's no substitute for sitting and playing at a table but I'll take it over nothing :)


584 12/28/2018 8:12:00 AM Turn 58 Roman Message Thanks everyone for playing. I really enjoyed it.

Murray and Bart have done PBEM before. How did you find it, Michael? I do a lot of Vassal and for quick, two player games I always play live. PBEM is very popular for multiplayer wargames though, particularly long or complex ones, and for most people it's the only way they get to play them. Here I Stand is a classic example.....a mate tells me he's two years into a game (don't know I'd have the patience for that). As I've said before, it's also a great way to learn a game. I could have played Falling Sky half a dozen times and not understood it nearly as well as I do after this game.....the time to think about moves, rule check, check FAQs and ask for rulings online makes it a brilliant way to master the game.

I'm pretty selective about what games I PBEM, though, and who I play with. Players who don't make an effort to log at least semi-regularly kill a game.....I've had a couple abandoned because of this, which sucks after you've been playing for weeks or months. Some games don't suit it, either, particularly those where a player's turn needs to be interrupted by other players' actions or decisions. My favourite, Pericles, falls in this category.....I found it a chore to PBEM. I think COIN works well.....most of the decisions another player might make (retreating, harassing, etc) are pretty obvious and you can go back and change the log if they don't want to do what you expected.

What did you all think of the game and the COIN system? People have different opinions about different COINs but Falling Sky seems to be one of the most popular.

COIN is very popular in general......but there are some serious haters out there. I know where the criticisms come from, even if I don't share them. For many traditional wargamers, they don't look like wargames.....no hexes, no chits, and plenty of wooden cubes and blocks and cards. I think these are pretty superficial objections and simply resistance to change.

A more legitimate criticism is lack of control. Some people can't stand this...they like to build a position over time, develop long term strategies and see them come to fruition. That's okay these games are not for those people. It's a tight struggle in a confined space with everybody on the verge of winning and everybody else trying to prevent that. You can't develop a long term strategy beyond the next couple of cards. I actually love this. it reminds me of another favourite, Successors. You have to fly by the seat of your pants and have the versatility to repeatedly respond effectively to the unexpected and to make bold plays when circumstances favour you.

Some people don't like that for all their manuevering, the game can be decided by the last couple of cards before a winter. This is legitimate....it's exactly how our game ended. Again, I think it's about having the patience to keep other factions in check and then the vision to make a bold move when the opportunity presents.....you can't be in a position to win if you haven't put yourself there with your earlier play.

The cards are obviously the heart of the system, and I think the mechanism is very clever.....that you have some foreknowledge but it's limited. Some people don't like the fact that other players can engineer to lock them out of play for a couple of cards but this is part of strategic play and every player will have the opportunity to do that themselves during a game.

Overall, I really liked the game. The themes of the other COINs don't appeal to me as much, with the exception of Pendragon, but I'm still keen to try some of them. I'd like to try Falling Sky again, mixing up the factions, maybe after I get back from holiday. I'd also like to try Ariovistus when the Vassal module's updated. I think we're also solid enough with the rules to make it very easy to play on the table when we get a chance (not you now, Bart, I know :( ). I expect it would break Damian but maybe Shaun would be inter
583 12/28/2018 7:24:00 AM Turn 58 Arverni Message Actually I did upload a final turn but didn't do an official count, other than to confirm your win. Yes Rallied one ally in pictones.
582 12/28/2018 7:24:00 AM Turn 58 Arverni Message Actually I did upload a final turn but didn't do an official count, other than to confirm your win. Yes Rallied one ally in pictones.
581 12/28/2018 7:15:00 AM Turn 58 Roman Message .....and ACTS cut short my post because I was obviously too long-winded......how rude!! As I was saying.......

Interestingly, this is apparently the first COIN where you spend Resources for the province you're moving out of.....which makes it cheap to disperse but incredibly difficult and costly to reconcentrate them. The other COINs have muster-like movement, where you pay for the region you're moving to, so its costly to disperse, but easy to concentrate forces. All of those other games deal with modern insurgency, so this abstraction is meant to represent the difference in logistics and communication between ancient and modern conflicts. It was difficult for the Romans to communicate and coordinate forces spread across foreign territory......Caesar's ability to do this and his mastery of logistics is one of the attributes that made him one of the most successful generals in history.

>>Turn order: who goes first is sometimes important, but often it's who goes second and third is even more important as there is no guarentee that you will have a turn when you are first. That's what makes the system interesting and I don't think anyone is too disadvantaged by not have a lot of first activations - Bart went first almost the entire first year and he kept saying he couldn't really make use of it.<<

Agreed. My mate Michal was very keen that we create a "balanced" deck but while first activation is good, it doesn't always help, and I'm not convinced it makes a difference. It particularly sucks to have several first activations in a row, some of which get wasted.

>>Some capabilities are great, mostly looking at winter campaign. If I had been eligible the turn the balistia came up this would have been a completely different second half of a game.<<

My initial impression was that the Capabilities, and some of the general events, were incredibly strong, maybe too strong.....I had a deep hate of Winter Campaign :). Having played through the whole game, I don't feel that way now. Events have to be strong and flavourful, to make for difficult choices (otherwise you'd always opt for Commands and Specials) and to give the game variety and replayability. The Capabilities can give a faction a massive and seemingly unbalanced boost but on reflection I don't think the ones we saw were game breaking........and it really helps for replayability again because it differentiates factions from game to game ("that was the game where the Arverni were the winter campaigners").

>> Anywya just a few thoughts. Anyone else have a few?<<

Yep. This is getting long so I'll do a separate post.
580 12/28/2018 7:12:00 AM Turn 58 Roman Message >>Just some thoughts on the game:

Limited skirmishing (attacking with no hope of wiping out the other guy) is actually really useful - not that relevant when Rome is scouting everything to buggery but making units ineligible to raid/suborn is really important.<<

That's something I hadn't considered (probably because I was playing Rome and had Scout available) - sacrificing units to reveal enemy warbands is a great idea! The Raid Command and almost all Gallic special abilities depend on hidden warbands, so skirmishing is a great strategy, particularly for the Arverni who can afford to sacrifice warbands because they just keep spawning.

>>Resource management - I am really bad at this one.<<

That was critical and affected you most. It particularly bit when I bribed the Belgae to Raid you to zero Resources and trap Vercingetorix. Rome has Seize and the Aedui have Trade to restock (plus their winter River Trade bonus). I think the Arverni and Belgae need to be be prepared to Raid aggressively whenever they can.

>>Leaders: I really wasn't making the most of Vercingatorix. It was only after he was dead that I saw how useful it is to keep him alive. Still I don't regret risking him to thwart Rome.<<

You did very well even without him. He's about to die in my other game but he's obviously not essential. Losing Caesar and his doubling of legionary strength on attack would really hurt.....I always kept him protected with the all the legions around him.

>>Senate: Without my winter shenanigans (which incidentally cost me greatly) I think Rome would have absolutely dominated. 8-10 legions available (for free) every year would be devastating and at that point I think the game at least temporarily has to become a 3 on 1 affair of Rome walks away with it.<<

Yes, Rome is so strong but I think the fact that they are on their own is the key, as you've pointed out. It's usually 2.5 to 1 (the Aedui play both sides). Rome has big impact commands, units and specials but it feels like playing whack-a-Gaul and their victory condition is actually very difficult to achieve. The threshold of 16 allied + subdued + Dispersed seemed way out of reach when Caesar would put down one rebellion, move away and all three Gallic factions just kept putting down their own allies when he was gone. I realised late that Seize wasn't just about filling the coffers but securing tribes that couldn't be converted back. It's an even bigger deal when the senate phase depends on the Roman score. The Winter Campaign really hurt me there and I thought had put me out of the game.

>>Entreat is there pretty much as a counter to suborn. Again only really noticed how useful it was once murray got his suborn game going and I didn't have Vercingatorix anymore. <<

It's like Suborn but has some subtle advantages.....the most important is that unlike Suborn you can do it in multiple regions (or could while Vercingetorix was alive). It can also convert enemy allies to the Arverni in one go, which Suborn can't do. I think it's quite balanced and it would be interesting to see how it would work if you'd had a chance to use it more. Imagine if you were in a similar position to me and were able to convert multiple allies on the last card before a winter for the win.

>>Forts (and citadels) are incredibly annoying - even with an ambush, it requires usually at least 8 warbands to kill one. I can see why you kept concentrating your forces after playing Averni Brent!<<

Yes. In the other game I'm playing my Belgae have secured the shaded Capability on Ballistae, which lets me remove a Fort or Citadel in any region in which I Ambush. This will be huge. All my Belgic home regions have Roman forts in them......just waiting for the chance to burn them down! :)

The other reason I concentrated my forces (or at least my legions) was how precious they are and how vulnerable. I knew that any that were killed were unlikely to come back.

Interestingly, this is apparent
579 12/28/2018 6:03:00 AM Turn 58 Roman Message Michael, I assume you won't take your final turn.....my assumption was that you'd Rally to place an ally somewhere.

So that was a bit dramatic and abrupt and maybe you didn't quite see how that happened, Murray and Bart?

I thought we were heading for a victory point check at winter...basically if nobody actually achieves their victory condition, you get a score which is how far you fell short of your victory condition, usually a negative number and the least negative is the winner. The outlier is the Arverni, who take the worse of their shortfall of off-board legions and allies (I had this wrong, Michael)....in this case Michael didn't actually have a shortfall in off board legions but did in allies/citadels....so waiting it out and making sure nobody else won a real victory was to his benefit and I assumed this would happen.

However, that Celtic Rites prediction and command he gave me was critical. I knew I had first activation on the last card and that winter was coming. The free Limited let me spread out my legions because it wasn't going to matter now and as long as I knew I could get a command + Special I could besiege enough allies that I could cross my victory threshold. It didn't matter if the Belgae moved in because the besieges would do the job no matter what the outcome of the battles. I also knew that if I passed on the second last card, the Aedui wouldn't get another turn and that even if I took a Command + Special on the last card, Michael would only get a Limited and be able to place at most one ally, which would put my score at 16 and not get him to his victory threshold. A dramatic, narrow and unexpected win which came out of nowhere from the last couple of cards.

So that would put the final standings (assuming you Rallied to place an ally on your last Limited, Michael) at:

1. Rome - Allies + Subdued + Dispersed = 16 (automatic victory threshold)

2. Arverni - Allies + Citadels = 6-8 = -2
3. Aedui - number of allies - other most allies = 3-6 (Arverni) = -3
4. Belgae - 10 allies + province control score - 15 = -5
578 12/27/2018 2:47:00 AM Turn 58 Arverni Message Just some thoughts on the game:

Limited skirmishing (attacking with no hope of wiping out the other guy) is actually really useful - not that relevant when Rome is scouting everything to buggery but making units ineligible to raid/suborn is really important.

Resource management - I am really bad at this one.

Leaders: I really wasn't making the most of Vercingatorix. It was only after he was dead that I saw how useful it is to keep him alive. Still I don't regret risking him to thwart Rome.

Senate: Without my winter shenanigans (which incidentally cost me greatly) I think Rome would have absolutely dominated. 8-10 legions available (for free) every year would be devastating and at that point I think the game at least temporarily has to become a 3 on 1 affair of Rome walks away with it.

Entreat is there pretty much as a counter to suborn. Again only really noticed how useful it was once murray got his suborn game going and I didn't have Vercingatorix anymore.

Forts (and citadels) are incredibly annoying - even with an ambush, it requires usually at least 8 warbands to kill one. I can see why you kept concentrating your forces after playing Averni Brent!

Turn order: who goes first is sometimes important, but often it's who goes second and third is even more important as there is no guarentee that you will have a turn when you are first. That's what makes the system interesting and I don't think anyone is too disadvantaged by not have a lot of first activations - Bart went first almost the entire first year and he kept saying he couldn't really make use of it.

Some capabilities are great, mostly looking at winter campaign. If I had been eligible the turn the balistia came up this would have been a completely different second half of a game.

Anywya just a few thoughts. Anyone else have a few?
577 12/27/2018 1:56:00 AM Turn 58 Arverni Message Congratulations Brent!

I got the turn order mixed up and thought Murray was before you on the last one, that's the problem with playing whilst in transit I suppose :)

I thought I had a full turn coming, so would have been a double rally for the game - C'est la vie.


Still, if I had picked Murray it would have been Murray for the win and if I had done a limited instead we would all have been caught off-guard.

Still, I did tell you that you were still in the game, silly Romans :)

Good game all, look forward to another of this (or something else).

Congratulations again Caesar.
576 12/27/2018 1:32:00 AM Turn 58 Roman Message 57c_Rome (a pass) and then 58a_Rome uploaded.....a lightning strike at multiple recalcitrant tribes with Battle and Besiege.

Winter is here, which my augurs knew (I'm a bit suspicious that we've had winter turn up in its first possible slot for both years since I did the manual deck reboot.....it may be chance and I did my best to randomise but the module isn't designed for it yet and it could be that winter popped to the top of its stack after I shuffled.

Only the Arverni to perform a Limited I assume as the Event is useless to them.....then straight to Victory check and the end of the game.....and despite me sending early congratulations to Michael, I miscalculated (always forget to count Dispersed and Roman allies) and I think Caesar has nicked it, thanks to the advance warning of winter and the free Limited given him by the Arverni :).


575 12/27/2018 1:23:00 AM Turn 58 Roman Edit Eligibility Roman: from Eligible to Eligible
Arverni: from - to Eligible
Belgae: from Eligible to -
Aedui: from - to -
574 12/27/2018 1:23:00 AM Turn 58 Roman Edit Current Card Roman: from 2 to 1
Arverni: from 0 to 2
Belgae: from 1 to 0
Aedui: from 0 to 0
573 12/27/2018 1:23:00 AM Turn 58 Roman Edit Next Card Roman: from 1 to 0
Arverni: from 3 to 0
Belgae: from 2 to 0
Aedui: from 4 to 0
572 12/27/2018 1:23:00 AM Turn 57 Roman End Turn
571 12/27/2018 12:15:00 AM Turn 57 Belgae Message Command and special ability taken (but you guys keep preventing me from being ferocious).

Over to Rome.
570 12/26/2018 7:18:00 PM Turn 57 Arverni Message Mmm, cheese toastie. Good idea.

Wait a minute, does that mean the Belgae might get a full command? I'm sure I read somewhere that isn't allowed under the rules ;)


569 12/26/2018 11:16:00 AM Turn 57 Roman Message The official description of Caesar's boldness and speed is celeritas. Mostly it because there's nothing to lose now.

Murray's only decision right now is whether or not he'll make himself another cheese toastie while watching the action unfold. The Aedui are ineligible. The Belgae, then Rome are eligible for card 57, Drought.
568 12/26/2018 8:27:00 AM Turn 57 Arverni Message Now that's the kind of dashing play I was expecting much earlier from Caesar.

Looks like Murray and then Bart have some hard decisions to make (again)
567 12/26/2018 1:02:00 AM Turn 57 Roman Message Just re - your last mail, Murray.....Michael chose to take the free Limited on Chieftains' Council so he doesn't stay eligible (it was one or the other). Rome is eligible for the next card because I didn't execute the event, so it only made sense for me to take the free Limited.
566 12/26/2018 12:56:00 AM Turn 57 Roman Message 56c_Rome uploaded for my free Limited. Caesar has given the order and the legions have dispersed across Gaul.

Belgae up for card 57, Drought. Next card is Clodius Pulcher...as my augurs accurately predicted :).
565 12/26/2018 12:52:00 AM Turn 57 Roman Edit Next Card Roman: from 4 to 1
Arverni: from 2 to 3
Belgae: from 3 to 2
Aedui: from 1 to 4
564 12/26/2018 12:49:00 AM Turn 57 Roman Edit Current Card Roman: from 1 to 2
Arverni: from 0 to 0
Belgae: from 2 to 1
Aedui: from 0 to 0
563 12/26/2018 12:49:00 AM Turn 55 Roman Change game turn Game turn changed to Turn 57
562 12/25/2018 7:57:00 PM Turn 55 Arverni Message Well Murray you are so lucky, I had to raid for resources. what a waste of a free limited.

Rome up for free limited, could you also cycle the turn and clean up please Brent?
561 12/25/2018 2:16:00 AM Turn 55 Roman Message So I assume the region we share for use to use the Event, Michael, is Arverni. I'll accept. I have no plans to enter Arverni controlled regions with my next action.

Maybe you can peak at the next 2 cards offline and privately email me their identity. I think you'll need to decide first what you do as far as the decision to take a Limited or become Eligible as by memory the default decision order in these cases is faction order on the current card. Obviously I'll take a free Limited as I become eligible next turn anyway.
560 12/24/2018 10:18:00 PM Turn 55 Arverni Message

Not yet you cheeky bugger!
559 12/24/2018 9:01:00 PM Turn 55 Arverni Message last bit was for Murray
558 12/24/2018 9:00:00 PM Turn 55 Arverni Message Well what a pickle.

I am taking the event - limited raid just won't do and I don't have any other options.

So I'm putting it out there Caesar: do you want a free limited? I am willing to chose you over the Aedui on the condition that you make a binding pledge not to use it to march into Averni controlled lands (through is ok as long as you don't drop anyone off, won't even harasss). Other than that you can do what you like, it should put you in a commanding position.

If your answer is no, then I give it to Murray, which probably means that you get shut out next turn.

The fate of the empire, well at least your ambitions here, hangs on your answer. :)


(If his answer is no, then you can decide what you want to do with your peek + remain elgible/limited)


557 12/24/2018 4:46:00 PM Turn 55 Aedui Message After much tooing and froing I decided it is too late to learn to spell and to be timid. I guess no one will be surprised that I raided and subborned but it wasn't an easy choice. Over to Michael.
556 12/24/2018 4:06:00 PM Turn 55 Belgae Message Two logfiles written, I'm off now for 2 days.
The Aedui are up (sorry, still forgot to change the current/next card and eligibility in Vassal).
Merry Christmas and have fun.
555 12/24/2018 12:33:00 AM Turn 55 Roman Message Well, it's getting exciting, even though I feel like a spectator for the Aedui-Arverni show. Who'd have thought it would be so tight and undecided going into the last winter.....and it could still be 11 cards away, despite Michael's aversion to that fancy counting thing.

Log 55a uploaded and the Belgae are up next. For reasons that are unclear to me I lost the ability to type in the text field at the end of my log but I'd completed my action. A straight Command to battle in Atrebates....I don't see you as the threat, Bart, but I'd come there to do a job and it advances Caesar's agenda, even if it's not going to be into a winning position. I assumed you retreated because you couldn't save your allies either way and a retreat saves half of your warbands. At the start of your turn, Bart, you just need to decide where to retreat your 4 Warbands to....legal options are Morini, Treveri or to remain hidden in Atrebates.
554 12/23/2018 9:21:00 PM Turn 54 Arverni End Turn
553 12/23/2018 9:19:00 PM Turn 54 Arverni Edit Eligibility Roman: from - to Eligible
Arverni: from Eligible to -
Belgae: from - to Eligible
Aedui: from Eligible to -
552 12/23/2018 9:18:00 PM Turn 54 Arverni Edit Next Card Roman: from 1 to 4
Arverni: from 4 to 2
Belgae: from 2 to 3
Aedui: from 3 to 1
551 12/23/2018 9:18:00 PM Turn 54 Arverni Edit Current Card Roman: from 0 to 1
Arverni: from 1 to 0
Belgae: from 0 to 2
Aedui: from 2 to 0
550 12/23/2018 9:17:00 PM Turn 54 Arverni Edit Current Card Roman: from 0 to 1
Arverni: from 1 to 0
Belgae: from 0 to 2
Aedui: from 2 to 0
549 12/23/2018 9:17:00 PM Turn 54 Arverni Message Ok relabelled my file 54a and did Murray's turn as instructed.

New event is Chieftains council - mostly noteworthy for letting the Aedui go first.

Looks like my gamble was a loss :(
548 12/23/2018 8:15:00 PM Turn 54 Arverni Message Most likely mislabeled it, sorry.

Did forget about the battle reveal the second time. Thanks Murray.

Your up so could you fix it please?
547 12/23/2018 8:14:00 PM Turn 54 Aedui Message To move this along can someone have my turn for me. I can view what is in the dropbox but cant upload to it or something while at work.

Aedui turn. Limited. March. 3 warbands from Pictones north to Veneti and 1 warband northeast to Cenabum. Changing all to hidden and remove 1 resource from the Aedui.
The end is near.
546 12/23/2018 7:23:00 PM Turn 54 Arverni Message Well I am gambling again, Command only: March

Over to the Aedui for a limited or Pass

May have thrown the game or won it, but couldn't let you have that event and screw me Murray. Really wanted an Entreat too...
545 12/23/2018 6:33:00 PM Turn 54 Roman Message Two logs submitted, 53b and 53c (because I forgot to clean up and cycle the cards).

Limited Command moved to Atrebates.

Arverni up for Card 54, Lost Eagle
544 12/23/2018 6:32:00 PM Turn 54 Roman Edit Eligibility Roman: from Eligible to -
Arverni: from - to Eligible
Belgae: from Eligible to -
Aedui: from - to Eligible
543 12/23/2018 6:32:00 PM Turn 52 Roman Change game turn Game turn changed to Turn 54
542 12/23/2018 6:32:00 PM Turn 52 Roman Edit Next Card Roman: from 2 to 1
Arverni: from 4 to 4
Belgae: from 1 to 2
Aedui: from 3 to 3
541 12/23/2018 5:35:00 PM Turn 52 Belgae Message Turn taken, Rome is up for a limited command.
540 12/22/2018 10:32:00 PM Turn 52 Arverni Message Believe that Belgae are up next, is that correct?
539 12/22/2018 10:30:00 PM Turn 52 Arverni Message 1 isn't so useful and I won't be near the PC until tonight.

Retreat it to Carnutes anyway so we can keep things moving.

538 12/22/2018 8:45:00 PM Turn 52 Roman Message Away from Vassal doing family stuff but the Aedui battling? The Arverni retreating from them? This I gotta see.
537 12/22/2018 8:04:00 PM Turn 52 Arverni Message Everyone was revealed so yes. From memory it was 3 on 2 so I run away both to Carnutes.
536 12/22/2018 7:20:00 PM Turn 52 Aedui Edit Eligibility Roman: from - to Eligible
Arverni: from Eligible to -
Belgae: from - to Eligible
Aedui: from Eligible to -
535 12/22/2018 7:20:00 PM Turn 52 Aedui Message took my limited action and battled the Arverni in Pictones. I am assuming Michael has chance to flee. Completed end of turn stuff and next event up. Possible give Belgae a winning position?
534 12/21/2018 11:45:00 PM Turn 52 Arverni Message Actually all your victories were ambushes if I recall correctly :)
533 12/21/2018 10:10:00 PM Turn 52 Arverni Message You always get a counter unless you are ambushed, retreat or are wiped out. Caesar can counter if ambushed sometimes.
532 12/21/2018 8:34:00 PM Turn 52 Arverni Message damn that fort was tough - died on the last hit so you still have your allies.

I forgot to do the reveals, can you handle that please Murray?

Over to the Aedui for decisions then limited or pass.
531 12/21/2018 8:20:00 PM Turn 52 Arverni Message Yes, command only - battle.

Ok Fort first it is. Time to see if your luck holds :)

I guess Murray can sort his stuff out on his own turn so I'll upload the log. Maybe I should have done that anyway?
530 12/21/2018 7:41:00 PM Turn 52 Roman Message I've only got your second message and no log visible but I assume you're taking a Command to battle, Michael? The fort will take hit rolls until it's gone (including the Balearic Slingers), then the allies.
529 12/21/2018 6:42:00 PM Turn 52 Arverni Message Order or battles is Averni, Pictones, Carnutes just for clarity.
528 12/21/2018 6:40:00 PM Turn 52 Arverni Message Need some input to finish the turn, do you want to lose the warband in Carnutes Murray or run away to a nearby region (3 to chose from).


I also assume that you will stand your ground in Pictones and take your loss (1) and counter? Or will the warbands bravely relocate to cause mischief elsewhere?

Brent Fort first or last in Averni?
527 12/21/2018 2:51:00 AM Turn 52 Belgae Message The Arverni are up, followed by Aedui.
526 12/21/2018 2:50:00 AM Turn 52 Belgae Message Finally rallied the Atrebates as I didn't get it for free.

And a second log for the end of turn cleanup.
525 12/21/2018 2:46:00 AM Turn 51 Belgae End Turn
524 12/21/2018 2:46:00 AM Turn 51 Belgae Edit Eligibility Roman: from Eligible to -
Arverni: from - to Eligible
Belgae: from Eligible to -
Aedui: from - to Eligible
523 12/21/2018 2:45:00 AM Turn 51 Belgae Edit Next Card Roman: from 3 to 2
Arverni: from 1 to 4
Belgae: from 4 to 1
Aedui: from 2 to 3
522 12/21/2018 2:44:00 AM Turn 51 Belgae Edit Current Card Roman: from 1 to 0
Arverni: from 0 to 1
Belgae: from 2 to 0
Aedui: from 0 to 2
521 12/21/2018 12:13:00 AM Turn 51 Roman Message Happy Saturnalia or Midwinter or whatever you're celebrating in the coming days.

Just a heads up that I'll be away on holiday and away from Vassal from January 8 to 18. I thought we might be done by then but we're creeping along at the moment so I expect not. No problem, we can just put it on hold.
520 12/20/2018 3:41:00 AM Turn 51 Arverni Message Yep, that's what I meant - nothing but max warbands to place.

Thanks for the clarification on the other matter.
519 12/19/2018 10:38:00 PM Turn 51 Roman Message I've just checked the board state and you can only Rally warbands in those two provinces anyway because there are no Subdued tribe spaces. If either of the Belgae rolls had been successful, Bart could have Rallied an ally into Atrebates, which is currently empty.
518 12/19/2018 10:35:00 PM Turn 51 Roman Message Michael, your two questions:

1. The free Rally resulting from Seize says nothing about being specific to warbands so you should be able to Rally as you would if executing it as a Command.....meaning you could place an ally or a citadel if you were eligible, or do the ally/warband combo if Vercinegtorix were there...which he isn't, of course :).

2. You've probably noticed that the rules are very precise....they say what they mean, and don't say what they don't mean. If an Event applies to Vercingetorix only and he's dead, then you wouldn't be able to perform it. There are a number of places in the rules that specify a named leader OR his successor....so when the successor isn't specified, the effects doesn't apply. Apart from Events, in your case this also means that you've lost the double region move capability and the dual rally combo, but I think you understood that.
517 12/19/2018 8:27:00 PM Turn 51 Arverni Message Actually, I have a question: for purposes of events is the successor considered the same as the names piece?

The only references I can find is to range of effect but those events discussed do not target the named leader.

I assume successor would count for the event, but there doesn't seem to be any clarification, and it would sort of fit the theme if they didn't - up to a point.
516 12/19/2018 7:31:00 PM Turn 51 Arverni Message From memory free rally would only be warbands in those provinces. So if Bart could add them at the start of his turn, 2 in Carnutes and 3 in Sequani, that would be great.
515 12/19/2018 3:35:00 PM Turn 51 Aedui Message Sorry about not updating cards but late to open the shop yesterday, other wise wouldnt have turn until late last night.
Oh your dice roll were good, I see my apologies. It is going to take some effort to stop Michael.
514 12/19/2018 3:33:00 PM Turn 51 Aedui Message Yes the Gallic gods are strong in Frankishtown. They smile on the Arvernii and not Caesar - what was that last lot of dice rolls my friend. I fear that we are not strong enough to stop either Michael or Bart especially as the Arvernii can remove nearly all your presence in his home province and we are out numbered. But it is the Roman way to beat the odds (as long as it doesnt involve dice).
513 12/19/2018 3:28:00 PM Turn 51 Roman Message Didn't realise it was my turn.

Fixed up Murray's bare bones turn. Hidden his moved warbands. Cycled the cards....Gobannito next......I'm now convinced you've been making some seriously sinister sacrifices to your filthy gods, Michael (talking virgins, babies and kittens here).

I've done a Command only on Pompey, card 51. Seized in Mandubii to fund the war chest. It could have been ugly but only one successful roll by the Arverni for a free Rally in Carnutes and Sequani (another puppy died for that one we suspect :().

Arverni up next for your free Rally, then the Belgae for a Limited or pass to finish card 51.
512 12/19/2018 3:20:00 PM Turn 51 Roman Edit Eligibility Roman: from - to Eligible
Arverni: from Eligible to -
Belgae: from Eligible to Eligible
Aedui: from Eligible to -
511 12/19/2018 3:19:00 PM Turn 51 Roman Edit Next Card Roman: from 1 to 3
Arverni: from 2 to 1
Belgae: from 4 to 4
Aedui: from 3 to 2
510 12/19/2018 3:19:00 PM Turn 51 Roman Edit Current Card Roman: from 0 to 1
Arverni: from 1 to 0
Belgae: from 3 to 2
Aedui: from 2 to 0
509 12/19/2018 3:19:00 PM Turn 50 Roman End Turn
508 12/18/2018 7:25:00 PM Turn 50 Aedui Message Had a quick turn before running out the door this morning. I didn't cl;ean up at end of the turn.
Aedui continue to wonder the wast lands of the north in search of intelligent life.
507 12/17/2018 9:08:00 PM Turn 50 Arverni Message Also I rallied in 4 regions
506 12/17/2018 9:07:00 PM Turn 49 Arverni End Turn
505 12/17/2018 9:06:00 PM Turn 49 Arverni Edit Next Card Roman: from 3 to 1
Arverni: from 1 to 2
Belgae: from 4 to 4
Aedui: from 2 to 3
504 12/17/2018 9:06:00 PM Turn 49 Arverni Edit Current Card Roman: from 1 to 0
Arverni: from 2 to 1
Belgae: from 0 to 3
Aedui: from 0 to 2
503 12/17/2018 9:04:00 PM Turn 49 Arverni Edit Eligibility Roman: from - to -
Arverni: from - to Eligible
Belgae: from Eligible to Eligible
Aedui: from Eligible to Eligible
502 12/17/2018 8:49:00 PM Turn 49 Arverni Message Hail Caesar!

Actually I don't think your position is unwinnable at all - you just need to be ruthless!

I Passed, then took a command only on the next turn so Uploaded 2 files.

Aedui up first for limited (no suborn thankfully!) then the Belgae if they pass.

Next event is Pompey - don't think it will be of any interest except Rome going first.

501 12/17/2018 5:58:00 PM Turn 49 Roman Message 49a_Rome uploaded.

Arverni up.

I've known for some time I'm in no conceivable position to win (in fact, Rome is considered the most difficult faction to win the game with, for all its power, because its victory conditions are nearly unachievable)......I think that fate was sealed the moment the Winter Campaign Capability resolved.

So I'm in it for the narrative and to play kingmaker (creating grateful client kings is a very Roman tradition!). So who's going to court Caesar's favour?(hint, he's low on Resources to achieve his objectives and killing off his Auxilia, Legions and allies is not the way to work yourself into his good graces :).

500 12/17/2018 5:47:00 PM Turn 49 Roman Message 49a_Rome uploaded.

Arverni up.

I've known for some time I'm in no conceivable position to win (in fact, Rome is considered the most difficult faction to win the game with, for all its power, because its victory conditions are nearly unachievable)......I think that fate was sealed the moment the Winter Campaign Capability resolved.

So I'm in it for the narrative and to play kingmaker (creating grateful client kings is a very Roman tradition!). So who's going to court Caesar's favour?(hint, he's low on Resources to achieve his objectives and killing off his Auxilia, Legions and allies is not the way to work yourself into his good graces :).

499 12/17/2018 6:52:00 AM Turn 49 Belgae Edit Next Card Roman: from 1 to 3
Arverni: from 3 to 1
Belgae: from 4 to 4
Aedui: from 2 to 2
498 12/17/2018 6:52:00 AM Turn 49 Belgae Edit Current Card Roman: from 0 to 1
Arverni: from 0 to 2
Belgae: from 2 to 0
Aedui: from 1 to 0
497 12/17/2018 6:51:00 AM Turn 48 Belgae End Turn
496 12/17/2018 6:51:00 AM Turn 48 Belgae Message Over to the depleted Roman forces.
495 12/15/2018 4:44:00 PM Turn 48 Aedui Message All done with a little bit of raiding and a little bit of suborning - it is the Aedui way
494 12/14/2018 7:51:00 PM Turn 48 Roman Edit Next Card Roman: from 1 to 1
Arverni: from 4 to 3
Belgae: from 3 to 4
Aedui: from 2 to 2
493 12/14/2018 7:50:00 PM Turn 48 Roman Edit Current Card Roman: from 2 to 0
Arverni: from 1 to 0
Belgae: from 0 to 2
Aedui: from 0 to 1
492 12/14/2018 7:50:00 PM Turn 48 Roman Edit Eligibility Roman: from Eligible to -
Arverni: from Eligible to -
Belgae: from - to Eligible
Aedui: from - to Eligible
491 12/14/2018 7:49:00 PM Turn 46 Roman Change game turn Game turn changed to Turn 48
490 12/14/2018 7:49:00 PM Turn 46 Roman Message 47b_Rome posted.

I don't need no no stinking Supply, Michael.

Aedui up for card 48, Numidians.
489 12/13/2018 9:41:00 PM Turn 46 Arverni Message Well to the surprise of absolutely no one, I finish off my cunning plan and destroy two legions by taking the event.

Actually, I had a different cunning plan before but this is better.

Hey Caesar, now that we're almost friends you can ask for supply anytime you like - I might even grant it :)
488 12/13/2018 4:47:00 PM Turn 46 Aedui Message Aedui construction workers have completed the first wonder of the new age...beat that my Roman Cousins.
A very strong Roman event coming up next possibly big choice for Brent or not.
The Belgae continue to take over the north.

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