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Empire of the Sun: Allies on the Ropes Journal

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Entry # Time Turn Player Title Entry
183 6/3/2019 9:39:00 PM May-Aug 1945 Allies Change Allies player Allies player changed from Greg Waldeck to Greg Waldeck
182 6/3/2019 9:39:00 PM May-Aug 1945 Allies End Turn
181 6/3/2019 9:39:00 PM Sep-Dec 1942 Allies Change game turn Game turn changed to May-Aug 1945
180 6/3/2019 9:39:00 PM Sep-Dec 1942 Allies End Turn
179 6/3/2019 9:38:00 PM Sep-Dec 1942 Allies End Turn
178 6/3/2019 9:38:00 PM Sep-Dec 1942 Allies End Turn
177 6/3/2019 9:38:00 PM Sep-Dec 1942 Allies End Turn
176 6/3/2019 9:38:00 PM Sep-Dec 1942 Allies End Turn
175 6/3/2019 9:38:00 PM May-Aug 1942 Allies End Turn
174 3/14/2019 12:42:00 AM May-Aug 1942 Allies Message Jeff,

I should be around. Feel free to email and we can swap sides and do a rematch. It's a good way to learn the game. The videos out there are very good tools for learning. I haven't watch John Sy's video's but they look like they go into detail on how everything works and some of the strategy behind the game.
It's a bit of an investment to learn this game, but a great history lesson and a good challenge.

Talk soon,
173 3/12/2019 10:37:00 PM May-Aug 1942 Japanese Message Once again, thanks for your thoughtful responses.

I concur with your comments about going forward, and therefore resign the game in your favor at this point.

Going forward, I would like to try this game again. I did enjoy learning it, and I thank you for taking the time to steer a newbie through it.

And I would very much like to take you up on your offer of a rematch, but probably later in the spring. My break after my trial was postponed didn't last for very long, and I think before we square off again that I should take the time to really get to know the rules thoroughly, watch some videos, and read some game logs. Then I would like very much to have another go with you.

Best Regards,

Jeff

172 2/25/2019 12:49:00 AM May-Aug 1942 Allies Message Greg, thanks for taking the time to give me that comprehensive explanation. Two other questions occurred to me subsequently:

1. What advantage did you gain by moving the Enterprise to Wewak, rather than to Lae?

Only more flexibility in where I PBM. I can go to just about any port from Wewak even further west. But I ended up going back to Guadalcanal.

2. I was also curious as to why you didn't use Warspite and Indomitable, rather than the LRB units.

LRB losses are free for me. I can replace 5 air and I could use SW PAC for 2+3 and could reach more units, rather than ANZAC for 1+3 and risk the Brits, which have a very slow replacement pool.

Since you go first with the PB reaction movement, I suggest you go ahead and take care of the remaining aspects of this impulse, including applying the losses.

My PBM was done with the turn so it's all yours.
I would recommend we end this game and start another one if you want to keep playing. This game is not going to be much fun from here out. Up to you.

For my PB movement, I planned to move the naval units from Kavieng to Rabaul. (Or should I not do that, because it would allow you to use a single unit to pin down everything in Rabaul? In other words, should I disperse these units?)

At this point it won't matter. I would recommend that you run far enough away that my Land Based air can't hit you. Cover the CENT PAC islands (Palau and Ulithi) with AZOI. It's going to get ugly since I'm not in ISR and I will have a horde of reinforcements if you don't have a WIE card.

171 2/24/2019 10:41:00 PM May-Aug 1942 Japanese Message Greg, thanks for taking the time to give me that comprehensive explanation. Two other questions occurred to me subsequently:

1. What advantage did you gain by moving the Enterprise to Wewak, rather than to Lae?

2. I was also curious as to why you didn't use Warspite and Indomitable, rather than the LRB units.

Since you go first with the PB reaction movement, I suggest you go ahead and take care of the remaining aspects of this impulse, including applying the losses.

For my PB movement, I planned to move the naval units from Kavieng to Rabaul. (Or should I not do that, because it would allow you to use a single unit to pin down everything in Rabaul? In other words, should I disperse these units?)

170 2/24/2019 4:25:00 PM May-Aug 1942 Allies Message I'll answer these below:


I had several questions about that battle, which I'm sure reflect my still incomplete understanding of the rules.

1. I could have sent Hiei to Lae to get it into the battle, as opposed to just having it available to soak up hits -- but that just seemed weird. Nothing like that ever happened in the real Pacific War (sending surface units far ahead of carriers to engage an enemy carrier fleet). But is that what I should have done?

I don't think the HIEI had the range to get to LEA it's more than 15 hexes. Assuming it had been in range, yes any surface ship that wants to participate in the battle must be in the "battle Hex". This whole game has a lot of abstractions, so don't get to concerned with how the board looks and think of it more as you are giving orders for these ships to fight in this general area of the Pacific. Mark has an interesting interpretation of how the Battle of Leyte Gulf would set up in the game that kind of demonstrates the differences between the history of the actual war and how things play out in the game itself.

2. None of your carrier units were actually within range of my units (they have ranges of 2 hexes and none of them were closer than three hexes) -- so how could they strike at my carriers?

The Battle hex is where I have to be in range not your ships. So whichever hex you attack you'll want to be very aware of what I can get there and which HQs I can use. This is hard when you're new the game, but will get easier as you play more. On a 3 card I will have tons of options so you'll have to be careful that you don't run into a trap. It works the same way when the USA is coming back across the Pacific, except they care a lot less about losses since they can buy them back over the remainder of the game with replacements. Japan's ships are mostly 1 and done.

3. I assume none of your units at Eniwetok actually activated, although they were shown as activating in the file I received?

That was a mistake. I didn't even notice it. But they didn't move. I think they were accidently selected when I activate another unit so they activate too.

As I assess the damage, you inflicted 51 hits. You get to choose how those hits are allocated, but did not do so in the file I received (except that Soryu alone was reduced for some reason).

So with 51 hits I chose to hit all the air units for 46 hits. Once I have applied hits you can use the Japanese Long Range Air to move one hit from any CV to any other CV if you want to. Since you know I have a sub card roll coming with an 80% chance to sink a ship I had you move the Soryu hit to the Shokaku so if the sub hit it would only be flipped instead of sunk. However it turned out it was going to be bad. You can imagine if I had the Rochfort card and that 6 was a crit how Midway can happen in this game pretty easily.

Japanese Naval aircraft Range advantage is 9.2 F 7.
It works anytime multiple carriers are available and the USA doesn't get a critical hit.


I inflicted 14 hits, which I would choose to apply to the Lexington.

And I would sure love to know what some of those techniques are for reducing the odds of a Midway-like result! This just all seemed to come down to the throw of the dice, and mine was catastrophically bad.

This is harder to answer, but the main rule of thumb is to think of it as if you roll the worst roll and I roll the best, can you live with the result. It's what keeps the game in check. Most of the time, if you can't live with it you just won't do it. You'll want to know what I can react with and what cards I might have that would make it worse. One big thing you can do is include enough air that I can't match them all, since I can't apply hits to air unless I have equal air units. The USA can use their LRBs to pin down big reaction stacks which can help ensure that you will be superior in the battle hex. Japan can do this too, but it's riskier and they are mor
169 2/24/2019 12:29:00 PM May-Aug 1942 Japanese Message I had several questions about that battle, which I'm sure reflect my still incomplete understanding of the rules.

1. I could have suient Hieib to Lae to get it into the battle, as opposed to just having it available to soak up hits -- but that just seemed weird. Nothing like that ever happened in the real Pacific War (sending surface units far ahead of carriers to engage an enemy carrier fleet). But is that what I should have done?

2. None of your carrier units were actually within range of my units (they have ranges of 2 hexes and none of them were closer than three hexes) -- so how could they strike at my carriers?

3. I assume none of your units at Eniwetok actually activated, although they were shown as activating in the file I received?

As I assess the damage, you inflicted 51 hits. You get to choose how those hits are allocated, but did not do so in the file I received (except that Soryu alone was reduced for some reason).

I inflicted 14 hits, which I would choose to apply to the Lexington.

And I would sure love to know what some of those techniques are for reducing the odds of a Midway-like result! This just all seemed to come down to the throw of the dice, and mine was catastrophically bad.

168 2/19/2019 7:59:00 PM May-Aug 1942 Allies Message You can see how easy it was for the USA to "Midway" Japan. Even without the ambush cards, bad things can happen. Luckily there are some good ways to mitigate the chances of this happening. You've been running into some serious bad luck that doesn't help.
167 2/19/2019 7:57:00 PM May-Aug 1942 Allies Draw Extra Strategy card Message from Allies:
Draw for sub card:
166 2/19/2019 7:55:00 PM May-Aug 1942 Allies Die roll request Request: 10-sided die x 1

1


Message from Allies:
My Sub will fire at the Shokaku:
165 2/19/2019 7:52:00 PM May-Aug 1942 Allies Die roll request Request: 10-sided die x 2

1
6


Message from Allies:
Battle A:
A/N:
JP 56+0(BB doesn't count toward battle since it didn't make it to the battle hex)
US 51+0
164 2/19/2019 7:48:00 PM May-Aug 1942 Allies Play Strategy card as Event #68: 1 / Submarine Attack: Archerfish sinks Shinano
Play during an Offensive after combat against any active Japanese naval units or against any active Japanese naval unit if no battle hexes are declared during the Offensive. On a die roll of: 0-7: Japanese lose one naval step (Allies chooses, can eliminated a unit). 8-9: No Effect. Draw one Strategy Card. Remove from play if used as an event.

OC: 1 EC: 0

Message from Allies:
We'll play this, but it will resolve after the battle, so I will roll the battle first.
163 2/19/2019 7:44:00 PM May-Aug 1942 Allies Die roll request Request: 10-sided die x 1

1


Message from Allies:
Intel:
162 2/18/2019 10:46:00 PM May-Aug 1942 Japanese Message I'll still play that card, but will activate the following units, in part just so I can see a carrier battle play out and get a better understanding of how that works.

Activate South Seas HQ: 2 + 3 Ops = 5.

(1-4) Activate Akagi, Soryu, Shokaku, and Hiei @ Kure and then move them to Kavieng.

(5) Activate 4th Air Division at Truk and move it to Rabaul.

Battle Hex A will be the Lexington at Lae. The Japanese air units from the three carriers and from the 4th Air Division will attack.

161 2/10/2019 3:40:00 PM May-Aug 1942 Allies Message Jeff, I see you played this as an OPs card, but you can only have 1 battle hex with an OPs play. Feel free to make any changes or change cards.

The two best tricks I can give on learning this game are the John Steidl video's on BBG and playing it Solo with you playing both sides. It's a great way to pick up on how both sides look at the game and see the traps you are walking into from the other side.
160 2/10/2019 2:50:00 AM May-Aug 1942 Japanese Play Strategy card as Operations #48: 3 / General Adachi: New Guinea Offensive
Activation: South or South Seas HQs only. Logistic Value: 5 Conditions: Only air and ground units may be activated. Bonus: Neither the HQ nor the units being activated need to be in supply in order to be activated, but must be within HQ activation range.

OC: 5 EC: 7

Message from Japanese:
My apologies for the delay. Owing to the mistakes I now realize that I made in Turn 2 and the unfortunate outcome (from my perspective of the Battle of Soerbaja, I find that I really don't have a lot of good alternatives for my next move. And things look particularly ominous when I look at your delayed reinforcements box, which I assume will be deluging me at the start of the coming turn.

So, let's see what I can do.

1. Activate 6th Air Division at Rabaul.

2. Activate 4th Air Division at Truk. It will fly to Kavieng (Leg 1) and Gasmata (Leg 2).

3-5. Activate Shokaku, Akagi, and Hiei to move from Tokyo to Eniwetok.

Battles:

- 6th Air Division will attack Guadalacanal (Battle Hex A).

- 4th Air Division will attack Port Moresby (Battle Hex B).

- Eniwetok is Battle Hex C.
159 1/25/2019 11:16:00 PM May-Aug 1942 Japanese Message And I'll make the next move tomorrow.

158 1/25/2019 11:15:00 PM May-Aug 1942 Japanese Draw Extra Strategy card Message from Japanese:
No effect. Let's draw a replacement card.

157 1/25/2019 11:13:00 PM May-Aug 1942 Japanese Die roll request Request: 10-sided die x 1

6


Message from Japanese:
Attack upon the "Lady Lex":


156 1/25/2019 11:13:00 PM May-Aug 1942 Japanese Play Strategy card as Event #36: 1 / Submarine Attack
Play during an offensive before the beginning of the combat phase against any active Allied naval units or against any active Allied naval unit, if no battle hexes were declared during the Offensive. On a die roll of: 0-4: Allies lose one naval step (Japanese choice; can eliminate a unit). 5-9: No Effect. Draw one Strategy Card.

OC: 3 EC: 0

Message from Japanese:
I'll play this for an attack on the USS Lexington at Lae.
155 1/24/2019 11:56:00 PM May-Aug 1942 Allies Message Since it's an OPS card it is an offensive. But you couldn't change the intelligence condition or react since there are no battle hexes. You could play weather or subs though.
154 1/24/2019 10:23:00 PM May-Aug 1942 Japanese Message Does this count as an offensive, even though you didn't designate any battle hexes?
153 1/24/2019 12:09:00 AM May-Aug 1942 Allies Message Moves 4 and 5 I was probably just looking at what was stacked there. But no moves. Looks like I was just bringing up some ships, so nothing really going on.
bty for next card.
152 1/23/2019 11:12:00 PM May-Aug 1942 Japanese Message Just trying to understand your move. These three aspects of it I'm clear about:



(1) Allies (Greg Waldeck) moves CV Enterprise : 5321 (Funafuti) -> 4423 (Guadalcanal) *

(2) Allies (Greg Waldeck) moves CV Lexington : 5321 (Funafuti) -> 3822 (Lae)

(3) Allies (Greg Waldeck) moves CA N. Orleans (reduced) : 5808 (Honolulu) -> 4415 (Eniwetok)

These parts I'm not so clear about:

(4) Allies (Greg Waldeck) moves DD US Asia : 3319 (Biak) -> 3319 (Biak)

(5) Allies (Greg Waldeck) moves Aus Air, 2 Aus Corps, S Pac Ghomley HQ : 2719 (Kendari) -> 2719 (Kendari)

Did the latter two units actually move at all?


151 1/22/2019 11:35:00 PM May-Aug 1942 Japanese Message Sorry for the delay. The trial had to be postponed today, so I should be able to get back to our game.

150 1/9/2019 1:14:00 AM May-Aug 1942 Allies Message No problem on time. Hopefully you can convince them to settle.
bty.

149 1/9/2019 1:13:00 AM May-Aug 1942 Allies Play Strategy card as Operations #83: 2 / China Offensive: Battle for Central Honan
Move the China marker one box to the right toward the Stable Front box, unless this would put the China marker in the Stable Front box, in which case no effect.

OC: 2 EC: 0

Message from Allies:
CENT PAC 3+2=5
148 1/9/2019 12:55:00 AM May-Aug 1942 Allies Change US Political Will From 8 to 5
147 1/8/2019 10:56:00 PM May-Aug 1942 Japanese Play Strategy card as Event #74: 1 / Tokyo Rose: Mrs. Iva Ikuko D'Aquino
Reduce US Political Will by one. Remove from play if used as an event.

OC: 3 EC: 0

Message from Japanese:
My apologies for the delay. I have a 5-week trial coming up on 2/11 and things are getting very busy at work.

I'll play this for the event. U.S. Political Will down to +5.
146 1/1/2019 7:25:00 PM May-Aug 1942 Allies Message Happy New Year!
145 1/1/2019 7:21:00 PM May-Aug 1942 Allies Message We will take our pass. bty.
144 1/1/2019 10:55:00 AM May-Aug 1942 Japanese Play Strategy card as Event #31: 3 / New Operation Plan: Island Fortifications
The Japanese player gains a +1 ground combat die roll modification for the remainder of the game in any battle that occurs on a one hex island. Place the Japanese +1 Defensive Doctrine marker on the game turn track as a remainder. Remove from play if used as an event.

OC: 5 EC: 0

Message from Japanese:
Played for the event.

143 12/27/2018 9:35:00 PM May-Aug 1942 Allies Message We will pass.

I think it was the Yamato that went to Davao in your last message.

bty.
142 12/27/2018 11:06:00 AM May-Aug 1942 Japanese Message Recapitulation of Allied Move:

We'll use ANZAC 1+3=4 for reaction

(1) Allies (Greg Waldeck) moves 1 MAW : 3119 (Sarong) -> 2919 (Amboina)

(2) Allies (Greg Waldeck) moves 5AF : 2719 (Kendari) -> 2620 (Makassar)

(3) Allies (Greg Waldeck) moves BB Miss : 3823 (Port Moresby) -> 2719 (Kendari)

Thus, Allied player brought 41 Naval and Air combat factors to bear against the Japanese 21st Air Flotilla at Kendari, which was destroyed, without causing loss on the Allied side.

At Soerbaja, in the Air/Naval battle, the only Allied unit, the reduced American CA, is destroyed.

In the Ground battle, each side loses one step (Japanese 38th Army, American XI Corps) and the Japanese retreat.


- My PBM.

(1) Allies (Greg Waldeck) moves 5AF : 2620 (Makassar) -> 2220 (Soerabaja)

(2) Allies (Greg Waldeck) moves BB Miss : 2719 (Kendari) -> 3823 (Port Moresby)

(3) Allies (Greg Waldeck) moves Aus Air : 2721 (Koepang) -> 2719 (Kendari)

(4) Allies (Greg Waldeck) moves 1 MAW : 2919 (Amboina) -> 3119 (Sarong) * Allies (Greg Waldeck) moves 1 MAW : 3119 (Sarong) -> 3319 (Biak) * Allies (Greg Waldeck) moves 1 MAW : 3319 (Biak) -> 3119 (Sarong) *

Japanese Post-Battle Movement:

Kongo to Davao.

141 12/27/2018 12:14:00 AM May-Aug 1942 Allies Message Well, that was some lucky dice for me.

To you for PBM.
140 12/27/2018 12:10:00 AM May-Aug 1942 Allies Die roll request Request: 10-sided die x 2

1
8


Message from Allies:
Battle B:
A/N:
JP 16+0
AP 41+0
139 12/27/2018 12:09:00 AM May-Aug 1942 Allies Die roll request Request: 10-sided die x 2

0
1


Message from Allies:
Battle A:
Ground:
JP 36+2
AP 34+0
138 12/27/2018 12:08:00 AM May-Aug 1942 Allies Die roll request Request: 10-sided die x 1

2


Message from Allies:
Battle A:
A/N:
JP auto kill
AP need crit
137 12/27/2018 12:01:00 AM May-Aug 1942 Allies Die roll request Request: 10-sided die x 1

6


Message from Allies:
Intel:
136 12/26/2018 11:01:00 PM May-Aug 1942 Japanese Play Strategy card as Event #44: 3 / Tokyo Express: Bougainville Reinforcements
Activation: Any HQ. Logistic Value: 4 Bonus: The Japanese temporarily gain 2 ASPs that can be used for the duration of this Offensive. Place the Tokyo Express marker in any Japanese controlled hex. See Emergency Supply Routes for the use of this marker.

OC: 5 EC: 7

Message from Japanese:
I'll play this for the Event.

Activate South HQ = 1+4 = 5

(1-2) Activate and move Korean Army and 38th Army to Soerbaja. Designate Soerbaja as Battle Hex A.

(3) Activate and move Yamato from Batavia to Soerbaja.

(4) Activate 22nd Air Flotilla in Batavia. In the Battle phase, it will join in the attack on Soerbaja.

(5) Activate 21st Air Flotilla in Singapore and move it to Balikpapan. In the battle phase, it will launch an attack on Kendari. Designate Kendari as Battle Hex B.

The Tokyo Express Supply marker will go on Vogelkop.
135 12/26/2018 8:31:00 PM May-Aug 1942 Allies Message No problem. I'll have to figure out what I was doing. I'm sure I had a plan, but not sure what it was. A sign I play too many of these games at once.

All you.

134 12/26/2018 12:56:00 AM May-Aug 1942 Japanese Message The Allies four moves were as follows:

(1) moves XI Corps : 2719 (Kendari) -> 2220 (Soerabaja)

(2) moves 2 Aus Corps : 3823 (Port Moresby) -> 2719 (Kendari)

(3) moves Aus Air : 3727 (Townsville) -> 3624 (Cape York)-> 3226 -> 3023 (Darwin) -> 2721 (Koepang)

(4) moves Aus Air, PM Bde (reduced) : 2721 (Koepang) -> 2721 (Koepang)

We'll build the Jarhat route.

Allies (Greg Waldeck) set US ISR Marker to Strategic Agreement.

No battles.

133 12/26/2018 12:42:00 AM May-Aug 1942 Japanese Message Greg, sorry for the delay. I was in another crunch at work through Friday night and have since been busy with holiday matters and company in the house, but will get my next move out tomorrow.


132 12/18/2018 11:07:00 PM May-Aug 1942 Allies Play Strategy card as Event #33: 2 / Quadrant Conference: Burma Offensive
Activate: Any HQ. Logistic Value: 3 Conditions: Only air and ground units may be activated. Bonus: This event ends a US inter-service rivalry. Flip the US Inter-Service Rivalry marker to its Strategic Agreement side. If the US Inter-Service Rivalry marker is already on Strategic Agreement side there is no additional effect. In addition, the Allies may immediately construct the Jarhat Trans Route for no cost. If Jarhat already constructed the either Ledo or Imphal can be constructed.

OC: 2 EC: 4

Message from Allies:
ANZAC 1+3=4
131 12/18/2018 12:06:00 AM May-Aug 1942 Japanese Play Strategy card as Event #23: 2 / Operation RE: Attack on Milne Bay
Activation: Any HQ. Logistic Value: 3 Elite Units: The Japanese player gains a +1 ground combat die modifier if any brigade size ground units are involved in a ground combat during this Offensive.

OC: 4 EC: 6

Message from Japanese:
I'll play this as an Event card, which I understand will allow me to use to Logistics value plus the HQ Efficiency value for unit activation purposes.

I'll activate the South HQ again, which gives me 1+3=4, and then move units as follows:

1&2. Move 38th Army and Korean Army from Tjilatjap to hex 2119.

3. Move Yamato by Strategic Naval Movement from Kure to Batavia.

4. Move 3rd SN from Morotai to Tarakan for an Amphibious Landing.
130 12/16/2018 6:43:00 PM May-Aug 1942 Allies Message That works. I will still shoot down Yamamoto. I updated the file, but make sure it's correct. 004-A file.

bty.
129 12/16/2018 10:24:00 AM May-Aug 1942 Japanese Play Strategy card as Operations #8: 3 / Operation C: Indian Ocean Raid
Activate: Any HQ. Logistic Value: 4 Conditions: May activate only Naval units. Bonus: Add 1 to all Japanese air-naval battle die rolls if any Commonwealth naval units are present in the battle.

OC: 5 EC: 7

Message from Japanese:
Here you go.

128 12/16/2018 10:19:00 AM May-Aug 1942 Japanese Return Strategy card to hand #23: 2 / Operation RE: Attack on Milne Bay

Message from Japanese:
Oops! Played the wrong card.
127 12/15/2018 12:26:00 AM May-Aug 1942 Allies Message So, that's a 2 OPs card. I think you've played it as a 3 OPs card. If you want to take it back and play a 3 card that works. I think the KOR moved more than 20 hexes. Not sure on the other moves. Or you can play it as a Event and get 3=3 moves, but only 2 hops for each instead of 3 which might only affect the KOR. Let me know.
126 12/15/2018 12:04:00 AM May-Aug 1942 Japanese Message If you're good with your previous card play, I will proceed with my 3rd impulse tomorrow morning.
125 12/14/2018 11:47:00 PM May-Aug 1942 Japanese Message For the final move of my impulse #2, then, I will transport the Korean Army from Seoul to Tjilatjap using Strategic Ground Transport (doubled because port to port).

If that leads you to want to re-evaluate your card play, let me know.

124 12/13/2018 11:54:00 PM May-Aug 1942 Allies Message You're right about Voglekop. It is OOS after I did my replacements and put an AZOI over it. Feel free to fix however you want with another unit. I didn't even notice it.

If you take an airbase with a land move you can use it immediately. If you take an airbase by AA you have to wait until after combat to use it. Then you can use it when you PBM. Even if there's no battle.
123 12/13/2018 11:39:00 PM May-Aug 1942 Japanese Message Two questions:

1) I think, actually, that I can't move the 2 SN Brigade from Vogelkop to Sarong because it's o/o/s owing to your AZOIs, correct?

2) Also, is it possible for me to take an airbase by a movement earlier in an impulse, and then use that airbase for the path of a flight by an air unit later in that same impulse?

122 12/12/2018 11:47:00 PM May-Aug 1942 Allies Play Strategy card as Event #27: 1 / Operation Vengeance: The Death Of Yamamoto
Immediately remove the Japanese Yamamoto Combined Fleet HQ from its current hex location and replace it with the Japanese Ozawa Combined Fleet HQ in that location. Remove from play if used as an event.

OC: 1 EC: 0

Message from Allies:
We'll shoot down Yamamoto.
121 12/12/2018 11:20:00 PM May-Aug 1942 Japanese Play Strategy card as Operations #23: 2 / Operation RE: Attack on Milne Bay
Activation: Any HQ. Logistic Value: 3 Elite Units: The Japanese player gains a +1 ground combat die modifier if any brigade size ground units are involved in a ground combat during this Offensive.

OC: 4 EC: 6

Message from Japanese:
I'll play this for Operations.
Activate: Combined Fleet HQ = 3+3 = 6 units activated, as follows:

1) 3rd SN Brigade sails from Guam to Morotai; place control marker
2) 6th AD flies from Truk to Rabaul
3) 4th AD flies from Saipan to Ulithi to Truk
4) 3rd AD flies from Nagoya to Iwo Jima to Saipan
5) 18th Army moves by Strategic Ground Transport from Tokyo to Truk

6) 2nd SN Brigade moves from Vogelkop to Sarong; place control marker

120 12/11/2018 11:06:00 PM May-Aug 1942 Japanese Message I'll try to get my move out tomorrow night. I'd gotten a bit fuzzy on the rules again while I was away from the game, and this next move will be a pretty important one.

119 12/11/2018 12:34:00 AM May-Aug 1942 Allies Message All yours. Moves are correct.
118 12/9/2018 3:03:00 PM May-Aug 1942 Allies Message Those moves sound correct, but I don't have the map available.
117 12/9/2018 3:02:00 PM May-Aug 1942 Allies Message They can as long as they start in activation range, they can go where ever they can reach.
116 12/9/2018 12:49:00 AM May-Aug 1942 Japanese Message A question.

If units are within a HQ's activation range, may they move in a way that puts them outside that activation range, and designate a battle hex and fight a battle there?

115 12/8/2018 10:25:00 PM May-Aug 1942 Japanese Message So, the Allies moves were:

- Port Moresby Brigade (-) from Port Moresby to Koepang on the western end of Timor

- 2 Aus XXX from Townsville to Port Moresby

- 1 Aus XXX from Darwin to Soerbaja.

And thus: No battles.

114 11/28/2018 1:02:00 AM May-Aug 1942 Allies Message No problem. I'll be out this Friday until 12/09 so if you get a turn in great if not we'll pick it up then.
113 11/28/2018 12:57:00 AM May-Aug 1942 Japanese Message Greg, I'm in the middle of a big push at work that will last until Thursday night. After that, I am flying out of town on Friday morning and will be away until next Wednesday evening. I will not have access to the game while I am gone, so I may not be able to make a move again until next Thursday, 12/6.

112 11/26/2018 1:29:00 AM May-Aug 1942 Allies Play Strategy card as Operations #81: 2 / China Offensive: Counter-Offensive in Kweilin-Liuchow
Move the China marker one box to the right toward the Stable Front box, unless this would put the China marker in the Stable Front box, in which case no effect.

OC: 2 EC: 0

Message from Allies:
ANZAC 1+2=3
111 11/25/2018 11:59:00 PM May-Aug 1942 Japanese Draw Extra Strategy card Message from Japanese:
Drawing the extra card.
110 11/25/2018 11:59:00 PM May-Aug 1942 Japanese Message I then draw an extra strategy card.
109 11/25/2018 11:59:00 PM May-Aug 1942 Japanese Play Strategy card as Event #11: 2 / US/British Second Front Conference - Germany First: US Inter-Service Rivalry
Flip the US Inter-Service Rivalry Marker from its Strategic Agreement to its Inter-Service Rivalry side. No additional impact if Inter-Service Rivalry is already in effect. Draw one Strategy Card.

OC: 4 EC: 0

Message from Japanese:
Encouraged by their successes in Europe, the Allies decide to pursue a "Germany First" strategy, to the great dismay of the US Navy.
108 11/22/2018 10:03:00 PM May-Aug 1942 Allies Message I will let you go first.

If you drew card #4 then go ahead and put it in the FOQ and draw another card. If not we'll just remember you have it available until you play it.

All you.
107 11/22/2018 12:51:00 PM May-Aug 1942 Japanese Message In addition to these, I just wanted to confirm that we're treating my Card # 4 from last turn as being in the FO Box, although I accidentally returned it to the Card Deck.

And the next question is: are you taking the Initiative?

106 11/22/2018 12:41:00 PM May-Aug 1942 Japanese Draw Strategy cards Drew 7 cards.

105 11/22/2018 12:40:00 PM May-Aug 1942 Japanese Message I'll take that. Modified to 8, so a long way from having an effect.

Now for the card draw.


104 11/22/2018 12:39:00 PM May-Aug 1942 Japanese Die roll request Request: 10-sided die x 1

7


Message from Japanese:
Submarine Warfare Die Roll:


103 11/22/2018 11:44:00 AM May-Aug 1942 Japanese Message Replacements: I will restore Yamato to full. (Presumably, this reflects the completion of the Musashi?)

By "subs," I assume you're meaning that I should do the submarine warfare die roll contemplated by Rule 12.2.

102 11/22/2018 1:41:00 AM May-Aug 1942 Allies Draw Strategy cards Drew 6 cards.

101 11/22/2018 1:41:00 AM May-Aug 1942 Allies Message bty for Replacements, subs and cards. I'll draw 6.

Happy Thanksgiving.
100 11/22/2018 1:24:00 AM May-Aug 1942 Japanese Message I've done my reinforcements.

Have a happy Thanksgiving tomorrow!

99 11/20/2018 10:49:00 PM May-Aug 1942 Allies Message You can do reinforcements and then I'll do replacements and then you can do replacements, subs and draw cards.

The reinforcement tracks are in the game as a player aid. It sounds like you found it on here Charts. You can also right click the turn marker and it will give you a list of turns and the reinforcements that come in that turn.

I hope turn 3 isn't as much of a romp as last turn. One good thing is most of my units can come back now. So killing them won't be permanent like it has been so far. Still, there's a lot of room to kick butt throughout '42 and early '43 for Japan.


98 11/20/2018 1:37:00 PM May-Aug 1942 Japanese Message I should be able to get my reinforcements placed tonight, and then we can draw our cards and move on.

I had been very perplexed by the Reinforcement thing here, because the reinforcements were not listed under the rules for this scenario, and there didn't seem to be any other hard copy charts or play aids in my copy of the game that answered this question. Since you placed yours, I've now determined that VASSAL has a play aid that provides these -- but even on GMT's current web-page for the game, it says nothing about reinforcement charts. Did these come in your hard-copy game, if you have one?

I must say it doesn't appear like Turn 3 will be as gratifying for the Japanese player as Turn 2 was!

97 11/18/2018 9:36:00 PM May-Aug 1942 Allies Message bty to check me EoT and your reinforcements.
96 11/18/2018 9:19:00 PM May-Aug 1942 Allies Die roll request Request: 10-sided die x 6

5
7
7
2
4
2


Message from Allies:
Six rolls for WIE north to south:
95 11/18/2018 9:10:00 PM May-Aug 1942 Allies Message I will play out EoT and do my reinforcements for Turn 3

94 11/18/2018 9:09:00 PM Jan-Apr 1942 Allies End Turn
93 11/18/2018 9:09:00 PM Jan-Apr 1942 Allies Play Strategy card as Operations #47: 2 / WAR IN EUROPE: Major Allied Victory
Increase the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 1 1943: 2 1944: 3 1945: 3 Remove from play if used as an event.

OC: 2 EC: 0

Message from Allies:
CENT PAC 2+3=5
92 11/18/2018 9:44:00 AM Jan-Apr 1942 Japanese Message Greg, I realized after making my move last night that I can't move the army from Tjilatjap to Soerbaja because it is out of range of the Combined Fleet HQ. So I will move it back, and instead, I will move the 16th Army from Davao to Hollandia, at a cost of 1 more ASP. I will send a move file with these corrections.

91 11/18/2018 12:40:00 AM Jan-Apr 1942 Japanese Message OK, so here's the re-do (of the re-do!).

Activate Combined Fleet HQ.
3 Efficiency Rating +2 = 5 units activated

1. CA Takao and her sister ships and supporting squadron from Tainan to Balikpapan. Battle Hex A.

2. 19th Army (-) by amphibious movement from hex 2913 in the Philippines to Balikpapan. 1 ASP used. Amphibious Assault. Battle hex A. As we know from previously, the AA succeeds, and the Dutch regiment is eliminated. +1 Resource VP.

3. The Japanese 2nd Special Naval Brigade at Miri will make an amphibious move to Vogelkop, as before. 1 ASP used. +1 Resource VP. ASPs used are up to 5/7.

4. 38th Army from Tjilatjap to Soerbaja to complete the conquest of Java. +1 Resource VP.

5. 4th AD from Nagoya to (i) Iwo Jima and then to (ii) Saipan/Tinian.

And I will also add the Tainan Air Unit to the map in Balikpapan. We should then be set for your move.


90 11/17/2018 9:30:00 PM Jan-Apr 1942 Allies Message Happy to help folks out learning this game. It's pretty involved and there's not really any games I know that are similar.
89 11/17/2018 9:28:00 PM Jan-Apr 1942 Allies Message Feel free to back up and redo the move. You won't be able to include the Nagato BB but you can use any ship for that attack and it will work. No need to reroll or anything.
When you draw next turn take 1 card first and if it's the one you discard, put it in your FOQ. If not we'll just remember that you have that card in your FOQ.
88 11/17/2018 6:18:00 PM Jan-Apr 1942 Japanese Message Now that I've focused more on the fact that you still have two cards left, I propose the following.

Let me supplement my Japanese 5th Impulse Move by doing the two further activations that would have been available if I had relied in the Combined fleet HQ.

Then we can apply your Pass, and my play of the Tinian Air unit.

Then you will be up. While I certainly like the sound of the Japanese having two turns to romp, I will leave that up top you -- either way, I will learn more about how the game operates.

And as to the card that I tried to return to my hand, let's just pretend that it made it back into my hand, and I can play it as circumstances permit as you move forward (once I do my supplement for Impulse 5).

I am enjoying the game, BTW. Thanks for having the patience to teach it to me. I hate to admit that I've already owned it for probably three years, but it's really hard to put together something like purely on your own, with no guidance from a more experienced player.

I should be home 10-ish or so tonight, and can do my supplement then.

87 11/17/2018 12:08:00 PM Jan-Apr 1942 Allies Message One bad thing about the historical start is you only get to draw 4 cards to try and get something that increases WIE and if you don't and USA does, then I can play the card and get turn 2 delayed reinforcements and turn 3 reinforcements at the same time.
I have a WIE card, but if you want I can just play it for OPs and not for the extra units. It's probably the second most lethal card for USA can have other than putting you in ISR on turn 2. Japan is more fun if they get two turns to stomp around rather than just one.
86 11/17/2018 11:53:00 AM Jan-Apr 1942 Allies Message I will play one to FOQ and I'm assuming you'll want to play the reaction card to FOQ. If so let me know and I'll play my last card.
85 11/17/2018 11:52:00 AM Jan-Apr 1942 Allies Play Strategy card as Future Offensive Message from Allies:
84 11/17/2018 11:52:00 AM Jan-Apr 1942 Allies Message You might try draw an extra card. That will give you the top card on the deck which should be that one I think. Although it may have shuffled it in. Not sure.

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