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Empire of the Sun: Allies on the Ropes Journal

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Entry # Time Turn Player Title Entry
124 12/13/2018 11:54:00 PM May-Aug 1942 Allies Message You're right about Voglekop. It is OOS after I did my replacements and put an AZOI over it. Feel free to fix however you want with another unit. I didn't even notice it.

If you take an airbase with a land move you can use it immediately. If you take an airbase by AA you have to wait until after combat to use it. Then you can use it when you PBM. Even if there's no battle.
123 12/13/2018 11:39:00 PM May-Aug 1942 Japanese Message Two questions:

1) I think, actually, that I can't move the 2 SN Brigade from Vogelkop to Sarong because it's o/o/s owing to your AZOIs, correct?

2) Also, is it possible for me to take an airbase by a movement earlier in an impulse, and then use that airbase for the path of a flight by an air unit later in that same impulse?

122 12/12/2018 11:47:00 PM May-Aug 1942 Allies Play Strategy card as Event #27: 1 / Operation Vengeance: The Death Of Yamamoto
Immediately remove the Japanese Yamamoto Combined Fleet HQ from its current hex location and replace it with the Japanese Ozawa Combined Fleet HQ in that location. Remove from play if used as an event.

OC: 1 EC: 0

Message from Allies:
We'll shoot down Yamamoto.
121 12/12/2018 11:20:00 PM May-Aug 1942 Japanese Play Strategy card as Operations #23: 2 / Operation RE: Attack on Milne Bay
Activation: Any HQ. Logistic Value: 3 Elite Units: The Japanese player gains a +1 ground combat die modifier if any brigade size ground units are involved in a ground combat during this Offensive.

OC: 4 EC: 6

Message from Japanese:
I'll play this for Operations.
Activate: Combined Fleet HQ = 3+3 = 6 units activated, as follows:

1) 3rd SN Brigade sails from Guam to Morotai; place control marker
2) 6th AD flies from Truk to Rabaul
3) 4th AD flies from Saipan to Ulithi to Truk
4) 3rd AD flies from Nagoya to Iwo Jima to Saipan
5) 18th Army moves by Strategic Ground Transport from Tokyo to Truk

6) 2nd SN Brigade moves from Vogelkop to Sarong; place control marker

120 12/11/2018 11:06:00 PM May-Aug 1942 Japanese Message I'll try to get my move out tomorrow night. I'd gotten a bit fuzzy on the rules again while I was away from the game, and this next move will be a pretty important one.

119 12/11/2018 12:34:00 AM May-Aug 1942 Allies Message All yours. Moves are correct.
118 12/9/2018 3:03:00 PM May-Aug 1942 Allies Message Those moves sound correct, but I don't have the map available.
117 12/9/2018 3:02:00 PM May-Aug 1942 Allies Message They can as long as they start in activation range, they can go where ever they can reach.
116 12/9/2018 12:49:00 AM May-Aug 1942 Japanese Message A question.

If units are within a HQ's activation range, may they move in a way that puts them outside that activation range, and designate a battle hex and fight a battle there?

115 12/8/2018 10:25:00 PM May-Aug 1942 Japanese Message So, the Allies moves were:

- Port Moresby Brigade (-) from Port Moresby to Koepang on the western end of Timor

- 2 Aus XXX from Townsville to Port Moresby

- 1 Aus XXX from Darwin to Soerbaja.

And thus: No battles.

114 11/28/2018 1:02:00 AM May-Aug 1942 Allies Message No problem. I'll be out this Friday until 12/09 so if you get a turn in great if not we'll pick it up then.
113 11/28/2018 12:57:00 AM May-Aug 1942 Japanese Message Greg, I'm in the middle of a big push at work that will last until Thursday night. After that, I am flying out of town on Friday morning and will be away until next Wednesday evening. I will not have access to the game while I am gone, so I may not be able to make a move again until next Thursday, 12/6.

112 11/26/2018 1:29:00 AM May-Aug 1942 Allies Play Strategy card as Operations #81: 2 / China Offensive: Counter-Offensive in Kweilin-Liuchow
Move the China marker one box to the right toward the Stable Front box, unless this would put the China marker in the Stable Front box, in which case no effect.

OC: 2 EC: 0

Message from Allies:
ANZAC 1+2=3
111 11/25/2018 11:59:00 PM May-Aug 1942 Japanese Draw Extra Strategy card Message from Japanese:
Drawing the extra card.
110 11/25/2018 11:59:00 PM May-Aug 1942 Japanese Message I then draw an extra strategy card.
109 11/25/2018 11:59:00 PM May-Aug 1942 Japanese Play Strategy card as Event #11: 2 / US/British Second Front Conference - Germany First: US Inter-Service Rivalry
Flip the US Inter-Service Rivalry Marker from its Strategic Agreement to its Inter-Service Rivalry side. No additional impact if Inter-Service Rivalry is already in effect. Draw one Strategy Card.

OC: 4 EC: 0

Message from Japanese:
Encouraged by their successes in Europe, the Allies decide to pursue a "Germany First" strategy, to the great dismay of the US Navy.
108 11/22/2018 10:03:00 PM May-Aug 1942 Allies Message I will let you go first.

If you drew card #4 then go ahead and put it in the FOQ and draw another card. If not we'll just remember you have it available until you play it.

All you.
107 11/22/2018 12:51:00 PM May-Aug 1942 Japanese Message In addition to these, I just wanted to confirm that we're treating my Card # 4 from last turn as being in the FO Box, although I accidentally returned it to the Card Deck.

And the next question is: are you taking the Initiative?

106 11/22/2018 12:41:00 PM May-Aug 1942 Japanese Draw Strategy cards Drew 7 cards.

105 11/22/2018 12:40:00 PM May-Aug 1942 Japanese Message I'll take that. Modified to 8, so a long way from having an effect.

Now for the card draw.


104 11/22/2018 12:39:00 PM May-Aug 1942 Japanese Die roll request Request: 10-sided die x 1

7


Message from Japanese:
Submarine Warfare Die Roll:


103 11/22/2018 11:44:00 AM May-Aug 1942 Japanese Message Replacements: I will restore Yamato to full. (Presumably, this reflects the completion of the Musashi?)

By "subs," I assume you're meaning that I should do the submarine warfare die roll contemplated by Rule 12.2.

102 11/22/2018 1:41:00 AM May-Aug 1942 Allies Draw Strategy cards Drew 6 cards.

101 11/22/2018 1:41:00 AM May-Aug 1942 Allies Message bty for Replacements, subs and cards. I'll draw 6.

Happy Thanksgiving.
100 11/22/2018 1:24:00 AM May-Aug 1942 Japanese Message I've done my reinforcements.

Have a happy Thanksgiving tomorrow!

99 11/20/2018 10:49:00 PM May-Aug 1942 Allies Message You can do reinforcements and then I'll do replacements and then you can do replacements, subs and draw cards.

The reinforcement tracks are in the game as a player aid. It sounds like you found it on here Charts. You can also right click the turn marker and it will give you a list of turns and the reinforcements that come in that turn.

I hope turn 3 isn't as much of a romp as last turn. One good thing is most of my units can come back now. So killing them won't be permanent like it has been so far. Still, there's a lot of room to kick butt throughout '42 and early '43 for Japan.


98 11/20/2018 1:37:00 PM May-Aug 1942 Japanese Message I should be able to get my reinforcements placed tonight, and then we can draw our cards and move on.

I had been very perplexed by the Reinforcement thing here, because the reinforcements were not listed under the rules for this scenario, and there didn't seem to be any other hard copy charts or play aids in my copy of the game that answered this question. Since you placed yours, I've now determined that VASSAL has a play aid that provides these -- but even on GMT's current web-page for the game, it says nothing about reinforcement charts. Did these come in your hard-copy game, if you have one?

I must say it doesn't appear like Turn 3 will be as gratifying for the Japanese player as Turn 2 was!

97 11/18/2018 9:36:00 PM May-Aug 1942 Allies Message bty to check me EoT and your reinforcements.
96 11/18/2018 9:19:00 PM May-Aug 1942 Allies Die roll request Request: 10-sided die x 6

5
7
7
2
4
2


Message from Allies:
Six rolls for WIE north to south:
95 11/18/2018 9:10:00 PM May-Aug 1942 Allies Message I will play out EoT and do my reinforcements for Turn 3

94 11/18/2018 9:09:00 PM Jan-Apr 1942 Allies End Turn
93 11/18/2018 9:09:00 PM Jan-Apr 1942 Allies Play Strategy card as Operations #47: 2 / WAR IN EUROPE: Major Allied Victory
Increase the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 1 1943: 2 1944: 3 1945: 3 Remove from play if used as an event.

OC: 2 EC: 0

Message from Allies:
CENT PAC 2+3=5
92 11/18/2018 9:44:00 AM Jan-Apr 1942 Japanese Message Greg, I realized after making my move last night that I can't move the army from Tjilatjap to Soerbaja because it is out of range of the Combined Fleet HQ. So I will move it back, and instead, I will move the 16th Army from Davao to Hollandia, at a cost of 1 more ASP. I will send a move file with these corrections.

91 11/18/2018 12:40:00 AM Jan-Apr 1942 Japanese Message OK, so here's the re-do (of the re-do!).

Activate Combined Fleet HQ.
3 Efficiency Rating +2 = 5 units activated

1. CA Takao and her sister ships and supporting squadron from Tainan to Balikpapan. Battle Hex A.

2. 19th Army (-) by amphibious movement from hex 2913 in the Philippines to Balikpapan. 1 ASP used. Amphibious Assault. Battle hex A. As we know from previously, the AA succeeds, and the Dutch regiment is eliminated. +1 Resource VP.

3. The Japanese 2nd Special Naval Brigade at Miri will make an amphibious move to Vogelkop, as before. 1 ASP used. +1 Resource VP. ASPs used are up to 5/7.

4. 38th Army from Tjilatjap to Soerbaja to complete the conquest of Java. +1 Resource VP.

5. 4th AD from Nagoya to (i) Iwo Jima and then to (ii) Saipan/Tinian.

And I will also add the Tainan Air Unit to the map in Balikpapan. We should then be set for your move.


90 11/17/2018 9:30:00 PM Jan-Apr 1942 Allies Message Happy to help folks out learning this game. It's pretty involved and there's not really any games I know that are similar.
89 11/17/2018 9:28:00 PM Jan-Apr 1942 Allies Message Feel free to back up and redo the move. You won't be able to include the Nagato BB but you can use any ship for that attack and it will work. No need to reroll or anything.
When you draw next turn take 1 card first and if it's the one you discard, put it in your FOQ. If not we'll just remember that you have that card in your FOQ.
88 11/17/2018 6:18:00 PM Jan-Apr 1942 Japanese Message Now that I've focused more on the fact that you still have two cards left, I propose the following.

Let me supplement my Japanese 5th Impulse Move by doing the two further activations that would have been available if I had relied in the Combined fleet HQ.

Then we can apply your Pass, and my play of the Tinian Air unit.

Then you will be up. While I certainly like the sound of the Japanese having two turns to romp, I will leave that up top you -- either way, I will learn more about how the game operates.

And as to the card that I tried to return to my hand, let's just pretend that it made it back into my hand, and I can play it as circumstances permit as you move forward (once I do my supplement for Impulse 5).

I am enjoying the game, BTW. Thanks for having the patience to teach it to me. I hate to admit that I've already owned it for probably three years, but it's really hard to put together something like purely on your own, with no guidance from a more experienced player.

I should be home 10-ish or so tonight, and can do my supplement then.

87 11/17/2018 12:08:00 PM Jan-Apr 1942 Allies Message One bad thing about the historical start is you only get to draw 4 cards to try and get something that increases WIE and if you don't and USA does, then I can play the card and get turn 2 delayed reinforcements and turn 3 reinforcements at the same time.
I have a WIE card, but if you want I can just play it for OPs and not for the extra units. It's probably the second most lethal card for USA can have other than putting you in ISR on turn 2. Japan is more fun if they get two turns to stomp around rather than just one.
86 11/17/2018 11:53:00 AM Jan-Apr 1942 Allies Message I will play one to FOQ and I'm assuming you'll want to play the reaction card to FOQ. If so let me know and I'll play my last card.
85 11/17/2018 11:52:00 AM Jan-Apr 1942 Allies Play Strategy card as Future Offensive Message from Allies:
84 11/17/2018 11:52:00 AM Jan-Apr 1942 Allies Message You might try draw an extra card. That will give you the top card on the deck which should be that one I think. Although it may have shuffled it in. Not sure.
83 11/16/2018 11:52:00 PM Jan-Apr 1942 Japanese Message Well, that didn't do what I thought it would. I should have used "Undo Card Move," I suspect. After a long week, I probably shouldn't be making moves at midnight.

I'll send a move file for my placement of the air unit.

82 11/16/2018 11:47:00 PM Jan-Apr 1942 Japanese Return Future Offensive card to deck #4: 1 / JN25 Code Change
OC: 3 EC: 0

Message from Japanese:
I will return this card to my deck.
81 11/16/2018 11:46:00 PM Jan-Apr 1942 Japanese Message I just realized that I may have misread your comment "I will pass." Did you only mean for this round? I notice that you have two cards remaining.

80 11/16/2018 11:44:00 PM Jan-Apr 1942 Japanese Play Strategy card as Future Offensive Message from Japanese:
I will then save my last card to play as a Future Offensive.
79 11/16/2018 11:42:00 PM Jan-Apr 1942 Japanese Play Strategy card as Event #78: 1 / Tainan Air Unit: Reinforcement
The Japanese player receives the Tainan Air Unit. This unit may be placed on any friendly, in supply, airfield that is within range of an in supply Japanese HQ. Remove from play if used as an event.

OC: 3 EC: 0

Message from Japanese:
I'll play this for the event, and will use it to place this air unit in Balikpapan.

78 11/16/2018 11:40:00 PM Jan-Apr 1942 Japanese Message The naval supported Ground Assault on Balikpapan was a +2 DRM for naval support -1 for jungle terrain = net +1. On a roll of 4, that's a Combat Effectiveness Rating of 1. The assault succeeds and the Dutch regiment was destroyed, but it was not a completely sure thing.

Thanks for your pointer about using the CVL next time, and likewise about the use of the Combined Fleet HQ, which I'd forgotten to take into account because it was buried under all those naval counters. I appreciate the offer for a re-do, but I'll just mark it down as a lesson learned for next time.

As for the ASPs, my understanding is that they renew each turn and we're getting close to the end of this one, so there didn't seem to be a great need to try and conserve them at this point.

77 11/16/2018 9:04:00 PM Jan-Apr 1942 Allies Message All yours. I will pass.

If you make any changes on the last turn, you can include them on the file you send next. Check my math on ASP count.
76 11/16/2018 1:02:00 AM Jan-Apr 1942 Allies Die roll request Request: 10-sided die x 1

4


Message from Allies:
Battle A:
Ground:
JP 9+1
AP can't hit
75 11/16/2018 1:00:00 AM Jan-Apr 1942 Allies Die roll request Request: 10-sided die x 1

0


Message from Allies:
Intel:
74 11/16/2018 12:53:00 AM Jan-Apr 1942 Allies Message Also, unless I have an AZOI over the hex there's no way for me to react to a landing whether in or out of range of an HQ.
73 11/15/2018 11:43:00 PM Jan-Apr 1942 Japanese Message So here's the Revised Move. Again, activate South HQ; three units can move.

1. BB Nagato to Balikpapan. Battle Hex A.

2. 19th Army (-) by amphibious movement from hex 2913 in the Philippines to Balikpapan. 1 ASP used. Amphibious Assault. Battle hex A.

3. The Japanese 2nd Special Naval Brigade at Miri will make an amphibious move to Vogelkop. This is one hex outside the HQ range for CPAC in Honolulu, so I believe no reaction movement is possible. +1 Resource VP.

72 11/15/2018 10:21:00 PM Jan-Apr 1942 Allies Message Oh, it's OPs. I say the two battles and didn't even look at that. Well, feel free to redo as you wish or play another card. That's one of the cards you don't want to get turn 1 in a random draw, because it sucks and you can't trade in a card for KONDO since you have a military event.
71 11/15/2018 12:57:00 PM Jan-Apr 1942 Japanese Message I forgot about the "one battle" limitation when cards are played for Ops. I will re-do when I get home tonight.
70 11/15/2018 1:41:00 AM Jan-Apr 1942 Allies Message I think that card only allows one brigade sized unit to activate as a ground unit. You can redo or play for OPs and have only one battle.
69 11/15/2018 12:38:00 AM Jan-Apr 1942 Japanese Message Also, my movement of the 19th Army requires one ASP, so I've now used 4/7.

68 11/15/2018 12:31:00 AM Jan-Apr 1942 Japanese Play Strategy card as Operations #76: 2 / Operation Tsurugi: Japan Attacks a B29 Base with Giretsu Airborne unit
Activation: Any HQ Logistics Value: 1 Conditions: Any air or naval units may be activated, but only one brigade size ground unit may be activated. Bonus: If the Allied player has a B29 LRB unit within 8 hexes of Tokyo (3706) or in the China Air units box, the Japanese player rolls a die. On a die roll of: 0-4: Lose one B29 Air step* 5-9: No Effect *Japanese choice Remove from play if used as an event.

OC: 4 EC: 6

Message from Japanese:
I'll play this for Operations.

Activate South HQ
1 + 2 = 3 units

1. 22nd Air Flotilla will fly from Batavia to Kuala Lumpur, and then to Bangkok. It will subsequently launch an attack against Rangoon from the airfield in Bangkok, making Rangoon Battle Hex A.

2. The 19th Army (-) will move by Amphibious Assault from Hex 2913 to attack Tarakan. Battle Hex B.

3. The BB Nagato and its supporting ships (likely including its sister ship Mutsu) will move from Batavia to Tarakan to support the amphibious landing. Battle Hex B.

67 11/14/2018 11:01:00 PM Jan-Apr 1942 Allies Message When you click on a card to play it there's an option to put it in the FOQ. It will move down below your other cards and be marked as FOQ. Then I move the marker to the Turn track to mark the turn it went into the FOQ and remove it when it's played to keep track of who has a card available.
66 11/14/2018 7:50:00 PM Jan-Apr 1942 Japanese Message BTW, how are FO cards handled through ACTS? Do they simply remain in your list, or do they go somewhere else?

65 11/14/2018 7:48:00 PM Jan-Apr 1942 Japanese Message I will try to get my move out when I get home tonight, which will be late(big push at work over the next two weeks).

Am I correct that the only Allied HQs left on the board at the moment are SEAC and Nimitz?


64 11/13/2018 10:32:00 PM Jan-Apr 1942 Allies Message No battles. bty.
63 11/13/2018 10:32:00 PM Jan-Apr 1942 Allies Play Strategy card as Operations #17: 2 / China Airlift
Hump Operations into China: Flip the Burma Road Status marker from its No Hump to Hump side for the remainder of the game. Bonus: The AVG air unit (which normally cannot receive replacements) or a 14th AF air unit (either one) immediately receives a replacement step if it is in Northern India, Burma, or the Air units in China box. This replacement can be used to bring a 14th AF air unit (but not the AVG) back from elimination in any friendly in supply Northern India or Burma airfield. Remove from play if used as an event.

OC: 2 EC: 0

Message from Allies:
SEAC 1+2=3
62 11/13/2018 10:30:00 PM Jan-Apr 1942 Allies Message No PBM, so my next card:

61 11/13/2018 10:28:00 PM Jan-Apr 1942 Allies Die roll request Request: 10-sided die x 1

4


Message from Allies:
One more roll for Allies:
60 11/13/2018 10:27:00 PM Jan-Apr 1942 Allies Die roll request Request: 10-sided die x 1

4


Message from Allies:
Battle B:
Ground:
JP 18+4
AP 6+0
59 11/13/2018 10:26:00 PM Jan-Apr 1942 Allies Die roll request Request: 10-sided die x 2

3
8


Message from Allies:
Battle A:
Ground:
JP 18+4
AP 6+0
58 11/12/2018 11:58:00 PM Jan-Apr 1942 Japanese Message So this is my revised move:

1. 15th Army to hex 2108 (Battle Hex A).

2. 25th Army to Bangka. +1 Resource VP.

3. 38th Army from Batavia to Tjilatjap (Battle Hex B).

4. 25th Army (-) by Strategic Ground Transport from Shanghai to Rabaul.


57 11/12/2018 1:50:00 PM Jan-Apr 1942 Allies Message OC value is 2. You may be looking at the Intel for OC which is 4.
56 11/12/2018 1:06:00 PM Jan-Apr 1942 Japanese Message I was figuring I had four MPs on these because I thought it was the Base Movement Allowance of 1 times the OC Value, which in this case was 4. What am I missing?

55 11/12/2018 1:38:00 AM Jan-Apr 1942 Allies Message So passes are given to each side for each card below 7. So 1 pass if you draw 6 and 2 if you draw 5 or less. You can never draw less than 4.

FoQ is a way to move a card to a later turn. You can use it or not the next turn. It's sort of a reserve. Almost any card can be put into the FOQ. It's a free play to put a card into the FOQ and another "Free" play to take it out. It similar to drawing an extra card in a turn. So very valuable.

The moves you made for some of the ground units are using more MP that those units have which is 2. Most of the hexes are two to enter by land. Also the rail line over the River Kwai is not complete yet. Also, it's always full cost to enter a hex with a non-naval enemy unit by land. You don't get the strat route movement rate if there is an enemy non-naval unit present. Feel free to redo however you wish. You can invade with that card, but be careful, if I have a reaction card I could possibly react naval units and stop the invasion.

I will take the hit from Gandhi on the 2nd IND.
54 11/12/2018 12:16:00 AM Jan-Apr 1942 Japanese Message P.S. I'm not really understanding this whole thing about Passes, and keeping track of them (e.g., 1/2).

With regard to Future Offensives, as I understand it, you would hold back a card for an FO either (1) to allow you to take the Initiative away from your opponent in the future or (2) because the card's Event text isn't applicable yet, but would be at some point down the road that you can foresee, and so you want to hold it back for that.


53 11/11/2018 11:59:00 PM Jan-Apr 1942 Japanese Play Strategy card as Event #3: 2 / Col. Tsuji, Unit 82: Jungle Warfare
Activate: Any HQ Logistic Value: 3 Intelligence: Surprise Attack Conditions: Only Japanese ground units may be activated. Bonus: In any ground combat that occurs in a Malaya, Jungle or Mixed terrain hex for the duration of this operation, the final die roll modifier for the Japanese in any ground battles is +4.

OC: 4 EC: 0

Message from Japanese:
I'll play this for the Event.

Activate: South HQ
1 + Logistics Value of 3 = 4 units activated, as follows:

1. 15th Army to hex 2108: Battle Hex A.

2. 28th Army (-) to hex 2108: Battle Hex A.

3. 25th Army (-) to Teloekbetoeng (switch control), and then to Bangka (switch control); Resource VPs +1.

4. 38th Army to Tjilatjap. Battle Hex B.

Move file coming.
52 11/11/2018 11:24:00 PM Jan-Apr 1942 Japanese Draw Extra Strategy card Message from Japanese:
Drawing an extra card pursuant to the Card instructions.
51 11/11/2018 11:23:00 PM Jan-Apr 1942 Japanese Play Strategy card as Event #21: 3 / Mahatma Gandhi: Worker Strikes in India
Can only be played in reaction to an Offensive activated by the SEAC HQ. Cancels a SEAC HQ offensive and the Allies must reduce one full strength Indian Corps (cannot eliminate a reduced unit, if none available, no additional effect). Draw one Strategy Card. Remove from play if used as an event.

OC: 5 EC: 0

Message from Japanese:
I'll play this as a Reaction card for the Event. Worker strikes in India force the cancellation of your SEAC offensive and the loss of one step from a full-strength Indian Corps, presumably because the troops are withdrawn to help maintain order or to replace the striking workers.

Please advise me of which of your two available corps you will reduce.
50 11/11/2018 2:46:00 PM Jan-Apr 1942 Allies Play Strategy card as Event #63: 3 / Operation Stalemate: Invasion of Pelelu and Ulithi
Activate: Any HQ. Logistic Value: 6 if US Central Pac HQ, for all others: 4

OC: 3 EC: 5

Message from Allies:
SEAC 1+4=5
49 11/11/2018 2:37:00 PM Jan-Apr 1942 Allies Message So the units in the hex can activate but they must participate in the battle in the hex they started in. One reason to activate them is do they can PBM if they live. Another is go get out of the hex with air units so that you have to have an air to hit them. If you eliminate them then it doesn't a really matter, but it can be useful.
48 11/11/2018 12:10:00 AM Jan-Apr 1942 Japanese Message I wasn't quite sure what was up with moving the Dutch Air unit to Soerbaja in your move file. Is this what is discussed at the end of the first paragraph of Rule 9.11?

I'm not sure I understand what the point of this is, however, if it doesn't ultimately affect what's happening in the Battle hex. Also, I thought that if I attacked a particular hex, it precluded the units in that hex from Reacting.

47 11/11/2018 12:05:00 AM Jan-Apr 1942 Japanese Message For my Post Battle Movement, I will move the 22nd AD from Palembang to Tjilatjap. The BBs Nagato and Kongo and their supporting warships will dock at Batavia.


46 11/11/2018 12:03:00 AM Jan-Apr 1942 Japanese Message Results of the Battles during the Japanese impulse:

Battle A (Batavia): The Dutch CL squadron is destroyed at no loss to the Japanese (which is hardly surprising, given the massive imbalance of forces). But Doorman dies bravely. The Japanese 38th Division then makes a successful landing and occupies Batavia, the capital of Java.

Battle B (Tjilatjap): Relentless attacks by Japanese air units based in Singapore and Palembang destroy the British CA Exeter and the destroyers in her accompanying squadron, as well as the Dutch air unit. The Dutch infantry division escapes, for now. However, Allied anti-aircraft fire scores a critical hit with a 9 die roll, and the 5th Air Division flies back to Singapore badly mauled and reduced by one step.



45 11/7/2018 8:32:00 PM Jan-Apr 1942 Allies Message bty for PBM.

See you when you get back.
44 11/7/2018 8:31:00 PM Jan-Apr 1942 Allies Die roll request Request: 10-sided die x 2

6
9


Message from Allies:
Battle B:
A/N:
JP 32+0
AP 10+0
43 11/7/2018 8:30:00 PM Jan-Apr 1942 Allies Die roll request Request: 10-sided die x 2

8
2


Message from Allies:
Battle A:
A/N:
JP 33+0
AP Need crit
42 11/7/2018 8:25:00 PM Jan-Apr 1942 Allies Die roll request Request: 10-sided die x 1

5


Message from Allies:
Intel:
41 11/7/2018 11:04:00 AM Jan-Apr 1942 Japanese Play Strategy card as Event #25: 3 / Operation KA: Battle for the Eastern Solomons
Activation: Any HQ. Logistic Value: 4 Allied Tactical Confusion: US aircraft carrier naval units have their attack strength reduced by 2 for the duration of this Offensive.

OC: 5 EC: 7

Message from Japanese:
I'll play this for the Event, and once again use it to activate the South HQ in Saigon. I will activate the following 5 units:

1-3. 38th Army in Singapore and BBs Nagato & Kongo will sail from Singapore to Batavia to make an amphibious assault. Battle Hex A.

4. 22nd AD will be activated. It will ultimately fly to Tjilatjap to attack the Allied units there. Battle Hex B.

5. The 5th AD at Clartk Field will fly to Manila-Miri-Singapore. It will then join in the attack at Tjilatjap at extended range. Battle Hex B.

File to follow.

P.S. I'm leaving shortly for an out-of-town trip, and won't be back until Saturday evening. I won't have access to the game while I am away.
40 11/5/2018 9:13:00 PM Jan-Apr 1942 Allies Message I will pass. 1 of 2. No file.

I still don't see the move recorder turned on. Have you been able to find it under preferences?

The ASP markers don't move except to take losses or receive reinforcements. The "AMPH used" markers are used to mark off ASPs as they are used. So I moved yours to 1 last turn. The Japanese ASP marker can go back to 7.

bty.
39 11/4/2018 11:47:00 PM Jan-Apr 1942 Japanese Message Not sure what happened with the ABDA HQ. I had seen it on my map.

So, the Japanese second turn ends with the fall of Palembang and Singapore, and the paratroops take Medan at the northern tip of Sumatra rather than Tarakan, because the hex attacked under the "Conquest of Borneo" card has to be within the range of an activated Japanese air unit, not just any Japanese air unit.

For Post Battle Movement, I will move the 22nd AD from Kuala Lumpur to Palembang; the 21st AD from Khota Bharu to Singapore; and the BB Nagato to Singapore.

38 11/4/2018 5:25:00 PM Jan-Apr 1942 Allies Message bty for PBM. Make sure to step through the entire Vassal turn before you start your move each turn.
You can redo the para drop however you want as part of your PBM.
37 11/4/2018 5:19:00 PM Jan-Apr 1942 Allies Die roll request Request: 10-sided die x 1

5


Message from Allies:
Battle A:
Ground:
JP 18+2

36 11/4/2018 5:19:00 PM Jan-Apr 1942 Allies Die roll request Request: 10-sided die x 1

4


Message from Allies:
Battle A:
A/N:
JP 29+0
35 11/4/2018 5:18:00 PM Jan-Apr 1942 Allies Message No reaction

34 11/4/2018 5:15:00 PM Jan-Apr 1942 Allies Die roll request Request: 10-sided die x 1

6


Message from Allies:
Intel:
33 11/4/2018 11:01:00 AM Jan-Apr 1942 Japanese Message I just realized that I forgot to move the ASP track marker down by one.

I hope I did what you wanted me to do in terms of showing movement paths. What you were describing seemed to be different, so I assume there's another way to do this.

32 11/4/2018 10:48:00 AM Jan-Apr 1942 Japanese Play Strategy card as Event #59: 3 / Central Force: Conquest of Borneo
Activation: South or South Seas HQs only. Logistic Value: 5 Paratroopers: Prior to movement place a Japanese control marker in a hex that is within extended range of an active Japanese air unit if (1) the hex is either unoccupied or is occupied solely by a Dutch regiment; and (2) the hex is not within an unneutralized Allied air ZOI. Eliminate the Dutch regiment.

OC: 5 EC: 7

Message from Japanese:
I'll play this for the Event.

I'll activate the South HQ in Saigon, which will allow me to activate 6 units. Those units, and their movement, are as follows.

1. 38th Army from Kuantan to Sinapore. Battle Hex A.

2. BB Kongo and supporting squadron from Cam Ranh Bay to Singapore (Battle Hex A).

3. 21st Air Flotilla from Singora to Singapore (Battle Hex A).

4. 25th Army (-) from Khota Bharu to Palembang by Amphibious movment (Battle Hex B). 1 ASP expended of 7.

5. BB Nagato and supporting squadron from Manila to Palembang to support the landing attempt.

6. 22nd Air Flotilla from Kuala Lumpur to Palmbang to provide air support to the landing (Battle Hex B).

And I will use the Card Bonus to launch a paratroop assault upon Tarakan, flown by the 2nd Air Division in Manila. That attack will automatically succeed.

Move file will follow.
31 11/3/2018 12:32:00 AM Jan-Apr 1942 Allies Play Strategy card as Event #4: 1 / Arcadia Conference
This event ends a US inter-service rivalry. Flip the US Inter-Service Rivalry marker to its Strategic Agreement side. If the US Inter-Service Rivalry marker is already on Strategic Agreement side there is no additional effect. Bonus: The Allied player receives the ABDA HQ, which is place in any in supply port in Java, Borneo, Sumatra or Celebes. If no such port is available this HQ is removed from play for the remained of the game. Remove from play if used as an event.

OC: 1 EC: 0

Message from Allies:
I will play as event to bring in ABDA. File is up.
30 11/1/2018 10:31:00 PM Jan-Apr 1942 Allies Message I should have done my PBM too. I'll move the Exeter to Tjilatjap.

29 11/1/2018 10:29:00 PM Jan-Apr 1942 Allies Message Bty for PBM.

I hope you can't keep up the 8.6 combat roll average or this will be a short game.
28 11/1/2018 10:27:00 PM Jan-Apr 1942 Allies Die roll request Request: 10-sided die x 2

9
9


Message from Allies:
Battle C:
Ground:
JP 22+2
AP 10+0
27 11/1/2018 10:25:00 PM Jan-Apr 1942 Allies Die roll request Request: 10-sided die x 1

9


Message from Allies:
Battle C:
A/N:
JP auto kill
AP need crit
26 11/1/2018 10:24:00 PM Jan-Apr 1942 Allies Die roll request Request: 10-sided die x 2

9
2


Message from Allies:
Battle B:
A/N:
JP 36+0
AP need crit
25 11/1/2018 10:23:00 PM Jan-Apr 1942 Allies Die roll request Request: 10-sided die x 2

7
5


Message from Allies:
Battle A:
Ground:
JP 18-2
AP 9+0

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