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Empire of the Sun: Allies on the Ropes Journal

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Entry # Time Turn Player Title Entry
68 11/15/2018 12:31:00 AM Jan-Apr 1942 Japanese Play Strategy card as Operations #76: 2 / Operation Tsurugi: Japan Attacks a B29 Base with Giretsu Airborne unit
Activation: Any HQ Logistics Value: 1 Conditions: Any air or naval units may be activated, but only one brigade size ground unit may be activated. Bonus: If the Allied player has a B29 LRB unit within 8 hexes of Tokyo (3706) or in the China Air units box, the Japanese player rolls a die. On a die roll of: 0-4: Lose one B29 Air step* 5-9: No Effect *Japanese choice Remove from play if used as an event.

OC: 4 EC: 6

Message from Japanese:
I'll play this for Operations.

Activate South HQ
1 + 2 = 3 units

1. 22nd Air Flotilla will fly from Batavia to Kuala Lumpur, and then to Bangkok. It will subsequently launch an attack against Rangoon from the airfield in Bangkok, making Rangoon Battle Hex A.

2. The 19th Army (-) will move by Amphibious Assault from Hex 2913 to attack Tarakan. Battle Hex B.

3. The BB Nagato and its supporting ships (likely including its sister ship Mutsu) will move from Batavia to Tarakan to support the amphibious landing. Battle Hex B.

67 11/14/2018 11:01:00 PM Jan-Apr 1942 Allies Message When you click on a card to play it there's an option to put it in the FOQ. It will move down below your other cards and be marked as FOQ. Then I move the marker to the Turn track to mark the turn it went into the FOQ and remove it when it's played to keep track of who has a card available.
66 11/14/2018 7:50:00 PM Jan-Apr 1942 Japanese Message BTW, how are FO cards handled through ACTS? Do they simply remain in your list, or do they go somewhere else?

65 11/14/2018 7:48:00 PM Jan-Apr 1942 Japanese Message I will try to get my move out when I get home tonight, which will be late(big push at work over the next two weeks).

Am I correct that the only Allied HQs left on the board at the moment are SEAC and Nimitz?


64 11/13/2018 10:32:00 PM Jan-Apr 1942 Allies Message No battles. bty.
63 11/13/2018 10:32:00 PM Jan-Apr 1942 Allies Play Strategy card as Operations #17: 2 / China Airlift
Hump Operations into China: Flip the Burma Road Status marker from its No Hump to Hump side for the remainder of the game. Bonus: The AVG air unit (which normally cannot receive replacements) or a 14th AF air unit (either one) immediately receives a replacement step if it is in Northern India, Burma, or the Air units in China box. This replacement can be used to bring a 14th AF air unit (but not the AVG) back from elimination in any friendly in supply Northern India or Burma airfield. Remove from play if used as an event.

OC: 2 EC: 0

Message from Allies:
SEAC 1+2=3
62 11/13/2018 10:30:00 PM Jan-Apr 1942 Allies Message No PBM, so my next card:

61 11/13/2018 10:28:00 PM Jan-Apr 1942 Allies Die roll request Request: 10-sided die x 1

4


Message from Allies:
One more roll for Allies:
60 11/13/2018 10:27:00 PM Jan-Apr 1942 Allies Die roll request Request: 10-sided die x 1

4


Message from Allies:
Battle B:
Ground:
JP 18+4
AP 6+0
59 11/13/2018 10:26:00 PM Jan-Apr 1942 Allies Die roll request Request: 10-sided die x 2

3
8


Message from Allies:
Battle A:
Ground:
JP 18+4
AP 6+0
58 11/12/2018 11:58:00 PM Jan-Apr 1942 Japanese Message So this is my revised move:

1. 15th Army to hex 2108 (Battle Hex A).

2. 25th Army to Bangka. +1 Resource VP.

3. 38th Army from Batavia to Tjilatjap (Battle Hex B).

4. 25th Army (-) by Strategic Ground Transport from Shanghai to Rabaul.


57 11/12/2018 1:50:00 PM Jan-Apr 1942 Allies Message OC value is 2. You may be looking at the Intel for OC which is 4.
56 11/12/2018 1:06:00 PM Jan-Apr 1942 Japanese Message I was figuring I had four MPs on these because I thought it was the Base Movement Allowance of 1 times the OC Value, which in this case was 4. What am I missing?

55 11/12/2018 1:38:00 AM Jan-Apr 1942 Allies Message So passes are given to each side for each card below 7. So 1 pass if you draw 6 and 2 if you draw 5 or less. You can never draw less than 4.

FoQ is a way to move a card to a later turn. You can use it or not the next turn. It's sort of a reserve. Almost any card can be put into the FOQ. It's a free play to put a card into the FOQ and another "Free" play to take it out. It similar to drawing an extra card in a turn. So very valuable.

The moves you made for some of the ground units are using more MP that those units have which is 2. Most of the hexes are two to enter by land. Also the rail line over the River Kwai is not complete yet. Also, it's always full cost to enter a hex with a non-naval enemy unit by land. You don't get the strat route movement rate if there is an enemy non-naval unit present. Feel free to redo however you wish. You can invade with that card, but be careful, if I have a reaction card I could possibly react naval units and stop the invasion.

I will take the hit from Gandhi on the 2nd IND.
54 11/12/2018 12:16:00 AM Jan-Apr 1942 Japanese Message P.S. I'm not really understanding this whole thing about Passes, and keeping track of them (e.g., 1/2).

With regard to Future Offensives, as I understand it, you would hold back a card for an FO either (1) to allow you to take the Initiative away from your opponent in the future or (2) because the card's Event text isn't applicable yet, but would be at some point down the road that you can foresee, and so you want to hold it back for that.


53 11/11/2018 11:59:00 PM Jan-Apr 1942 Japanese Play Strategy card as Event #3: 2 / Col. Tsuji, Unit 82: Jungle Warfare
Activate: Any HQ Logistic Value: 3 Intelligence: Surprise Attack Conditions: Only Japanese ground units may be activated. Bonus: In any ground combat that occurs in a Malaya, Jungle or Mixed terrain hex for the duration of this operation, the final die roll modifier for the Japanese in any ground battles is +4.

OC: 4 EC: 0

Message from Japanese:
I'll play this for the Event.

Activate: South HQ
1 + Logistics Value of 3 = 4 units activated, as follows:

1. 15th Army to hex 2108: Battle Hex A.

2. 28th Army (-) to hex 2108: Battle Hex A.

3. 25th Army (-) to Teloekbetoeng (switch control), and then to Bangka (switch control); Resource VPs +1.

4. 38th Army to Tjilatjap. Battle Hex B.

Move file coming.
52 11/11/2018 11:24:00 PM Jan-Apr 1942 Japanese Draw Extra Strategy card Message from Japanese:
Drawing an extra card pursuant to the Card instructions.
51 11/11/2018 11:23:00 PM Jan-Apr 1942 Japanese Play Strategy card as Event #21: 3 / Mahatma Gandhi: Worker Strikes in India
Can only be played in reaction to an Offensive activated by the SEAC HQ. Cancels a SEAC HQ offensive and the Allies must reduce one full strength Indian Corps (cannot eliminate a reduced unit, if none available, no additional effect). Draw one Strategy Card. Remove from play if used as an event.

OC: 5 EC: 0

Message from Japanese:
I'll play this as a Reaction card for the Event. Worker strikes in India force the cancellation of your SEAC offensive and the loss of one step from a full-strength Indian Corps, presumably because the troops are withdrawn to help maintain order or to replace the striking workers.

Please advise me of which of your two available corps you will reduce.
50 11/11/2018 2:46:00 PM Jan-Apr 1942 Allies Play Strategy card as Event #63: 3 / Operation Stalemate: Invasion of Pelelu and Ulithi
Activate: Any HQ. Logistic Value: 6 if US Central Pac HQ, for all others: 4

OC: 3 EC: 5

Message from Allies:
SEAC 1+4=5
49 11/11/2018 2:37:00 PM Jan-Apr 1942 Allies Message So the units in the hex can activate but they must participate in the battle in the hex they started in. One reason to activate them is do they can PBM if they live. Another is go get out of the hex with air units so that you have to have an air to hit them. If you eliminate them then it doesn't a really matter, but it can be useful.
48 11/11/2018 12:10:00 AM Jan-Apr 1942 Japanese Message I wasn't quite sure what was up with moving the Dutch Air unit to Soerbaja in your move file. Is this what is discussed at the end of the first paragraph of Rule 9.11?

I'm not sure I understand what the point of this is, however, if it doesn't ultimately affect what's happening in the Battle hex. Also, I thought that if I attacked a particular hex, it precluded the units in that hex from Reacting.

47 11/11/2018 12:05:00 AM Jan-Apr 1942 Japanese Message For my Post Battle Movement, I will move the 22nd AD from Palembang to Tjilatjap. The BBs Nagato and Kongo and their supporting warships will dock at Batavia.


46 11/11/2018 12:03:00 AM Jan-Apr 1942 Japanese Message Results of the Battles during the Japanese impulse:

Battle A (Batavia): The Dutch CL squadron is destroyed at no loss to the Japanese (which is hardly surprising, given the massive imbalance of forces). But Doorman dies bravely. The Japanese 38th Division then makes a successful landing and occupies Batavia, the capital of Java.

Battle B (Tjilatjap): Relentless attacks by Japanese air units based in Singapore and Palembang destroy the British CA Exeter and the destroyers in her accompanying squadron, as well as the Dutch air unit. The Dutch infantry division escapes, for now. However, Allied anti-aircraft fire scores a critical hit with a 9 die roll, and the 5th Air Division flies back to Singapore badly mauled and reduced by one step.



45 11/7/2018 8:32:00 PM Jan-Apr 1942 Allies Message bty for PBM.

See you when you get back.
44 11/7/2018 8:31:00 PM Jan-Apr 1942 Allies Die roll request Request: 10-sided die x 2

6
9


Message from Allies:
Battle B:
A/N:
JP 32+0
AP 10+0
43 11/7/2018 8:30:00 PM Jan-Apr 1942 Allies Die roll request Request: 10-sided die x 2

8
2


Message from Allies:
Battle A:
A/N:
JP 33+0
AP Need crit
42 11/7/2018 8:25:00 PM Jan-Apr 1942 Allies Die roll request Request: 10-sided die x 1

5


Message from Allies:
Intel:
41 11/7/2018 11:04:00 AM Jan-Apr 1942 Japanese Play Strategy card as Event #25: 3 / Operation KA: Battle for the Eastern Solomons
Activation: Any HQ. Logistic Value: 4 Allied Tactical Confusion: US aircraft carrier naval units have their attack strength reduced by 2 for the duration of this Offensive.

OC: 5 EC: 7

Message from Japanese:
I'll play this for the Event, and once again use it to activate the South HQ in Saigon. I will activate the following 5 units:

1-3. 38th Army in Singapore and BBs Nagato & Kongo will sail from Singapore to Batavia to make an amphibious assault. Battle Hex A.

4. 22nd AD will be activated. It will ultimately fly to Tjilatjap to attack the Allied units there. Battle Hex B.

5. The 5th AD at Clartk Field will fly to Manila-Miri-Singapore. It will then join in the attack at Tjilatjap at extended range. Battle Hex B.

File to follow.

P.S. I'm leaving shortly for an out-of-town trip, and won't be back until Saturday evening. I won't have access to the game while I am away.
40 11/5/2018 9:13:00 PM Jan-Apr 1942 Allies Message I will pass. 1 of 2. No file.

I still don't see the move recorder turned on. Have you been able to find it under preferences?

The ASP markers don't move except to take losses or receive reinforcements. The "AMPH used" markers are used to mark off ASPs as they are used. So I moved yours to 1 last turn. The Japanese ASP marker can go back to 7.

bty.
39 11/4/2018 11:47:00 PM Jan-Apr 1942 Japanese Message Not sure what happened with the ABDA HQ. I had seen it on my map.

So, the Japanese second turn ends with the fall of Palembang and Singapore, and the paratroops take Medan at the northern tip of Sumatra rather than Tarakan, because the hex attacked under the "Conquest of Borneo" card has to be within the range of an activated Japanese air unit, not just any Japanese air unit.

For Post Battle Movement, I will move the 22nd AD from Kuala Lumpur to Palembang; the 21st AD from Khota Bharu to Singapore; and the BB Nagato to Singapore.

38 11/4/2018 5:25:00 PM Jan-Apr 1942 Allies Message bty for PBM. Make sure to step through the entire Vassal turn before you start your move each turn.
You can redo the para drop however you want as part of your PBM.
37 11/4/2018 5:19:00 PM Jan-Apr 1942 Allies Die roll request Request: 10-sided die x 1

5


Message from Allies:
Battle A:
Ground:
JP 18+2

36 11/4/2018 5:19:00 PM Jan-Apr 1942 Allies Die roll request Request: 10-sided die x 1

4


Message from Allies:
Battle A:
A/N:
JP 29+0
35 11/4/2018 5:18:00 PM Jan-Apr 1942 Allies Message No reaction

34 11/4/2018 5:15:00 PM Jan-Apr 1942 Allies Die roll request Request: 10-sided die x 1

6


Message from Allies:
Intel:
33 11/4/2018 11:01:00 AM Jan-Apr 1942 Japanese Message I just realized that I forgot to move the ASP track marker down by one.

I hope I did what you wanted me to do in terms of showing movement paths. What you were describing seemed to be different, so I assume there's another way to do this.

32 11/4/2018 10:48:00 AM Jan-Apr 1942 Japanese Play Strategy card as Event #59: 3 / Central Force: Conquest of Borneo
Activation: South or South Seas HQs only. Logistic Value: 5 Paratroopers: Prior to movement place a Japanese control marker in a hex that is within extended range of an active Japanese air unit if (1) the hex is either unoccupied or is occupied solely by a Dutch regiment; and (2) the hex is not within an unneutralized Allied air ZOI. Eliminate the Dutch regiment.

OC: 5 EC: 7

Message from Japanese:
I'll play this for the Event.

I'll activate the South HQ in Saigon, which will allow me to activate 6 units. Those units, and their movement, are as follows.

1. 38th Army from Kuantan to Sinapore. Battle Hex A.

2. BB Kongo and supporting squadron from Cam Ranh Bay to Singapore (Battle Hex A).

3. 21st Air Flotilla from Singora to Singapore (Battle Hex A).

4. 25th Army (-) from Khota Bharu to Palembang by Amphibious movment (Battle Hex B). 1 ASP expended of 7.

5. BB Nagato and supporting squadron from Manila to Palembang to support the landing attempt.

6. 22nd Air Flotilla from Kuala Lumpur to Palmbang to provide air support to the landing (Battle Hex B).

And I will use the Card Bonus to launch a paratroop assault upon Tarakan, flown by the 2nd Air Division in Manila. That attack will automatically succeed.

Move file will follow.
31 11/3/2018 12:32:00 AM Jan-Apr 1942 Allies Play Strategy card as Event #4: 1 / Arcadia Conference
This event ends a US inter-service rivalry. Flip the US Inter-Service Rivalry marker to its Strategic Agreement side. If the US Inter-Service Rivalry marker is already on Strategic Agreement side there is no additional effect. Bonus: The Allied player receives the ABDA HQ, which is place in any in supply port in Java, Borneo, Sumatra or Celebes. If no such port is available this HQ is removed from play for the remained of the game. Remove from play if used as an event.

OC: 1 EC: 0

Message from Allies:
I will play as event to bring in ABDA. File is up.
30 11/1/2018 10:31:00 PM Jan-Apr 1942 Allies Message I should have done my PBM too. I'll move the Exeter to Tjilatjap.

29 11/1/2018 10:29:00 PM Jan-Apr 1942 Allies Message Bty for PBM.

I hope you can't keep up the 8.6 combat roll average or this will be a short game.
28 11/1/2018 10:27:00 PM Jan-Apr 1942 Allies Die roll request Request: 10-sided die x 2

9
9


Message from Allies:
Battle C:
Ground:
JP 22+2
AP 10+0
27 11/1/2018 10:25:00 PM Jan-Apr 1942 Allies Die roll request Request: 10-sided die x 1

9


Message from Allies:
Battle C:
A/N:
JP auto kill
AP need crit
26 11/1/2018 10:24:00 PM Jan-Apr 1942 Allies Die roll request Request: 10-sided die x 2

9
2


Message from Allies:
Battle B:
A/N:
JP 36+0
AP need crit
25 11/1/2018 10:23:00 PM Jan-Apr 1942 Allies Die roll request Request: 10-sided die x 2

7
5


Message from Allies:
Battle A:
Ground:
JP 18-2
AP 9+0
24 11/1/2018 10:21:00 PM Jan-Apr 1942 Allies Die roll request Request: 10-sided die x 2

9
8


Message from Allies:
Battle A:
A/N:
JP 12+0
AP need crit
23 11/1/2018 10:17:00 PM Jan-Apr 1942 Allies Die roll request Request: 10-sided die x 1

1


Message from Allies:
Intel:
22 10/31/2018 9:43:00 PM Jan-Apr 1942 Allies Message I don't see the vassal file. Did you put it out there?

21 10/30/2018 9:48:00 AM Jan-Apr 1942 Allies Message Go ahead and submit the turn to Dropbox on vassal.
20 10/29/2018 11:39:00 PM Jan-Apr 1942 Japanese Message After further consideration in light of your comments and additional review of the rules, this is what I will do for the Japanese first impulse. (I'm still playing the VADM Kondo card.)

Activate the South HQ, and the following 8 units.

1. 38th Army from Kuala Lumpur to Kuantan (Battle hex # 1).

2. 22nd AF from Saigon to Kuala Lumpur. It will be used to attack Singapore (Battle hex # 2).

3. 16th AF from Tainan-Lingayen-Miri-Singora. It will also be used to attack Singapore (Battle hex # 2).

4. 2nd AD from Peiping-Shanghai-Tainan-Lingayen, from which it will attack Manila (Battle hex # 3).

5. Nagato from Kure to Manila (Battle hex # 3).

6. 14th Army from Lingayen to Manila (Battle hex # 3).

7. 1st SN from northern Luzon to Manila (Battle hex # 3).

8. Mogami from Cam Ranh Bay to Kuantan (Battle hex # 1).

Let me know if you want me to generate a move file now, and if so, whether to send it through Drop Box or regular email.

19 10/28/2018 9:02:00 PM Jan-Apr 1942 Allies Message Two other things:

1. My understanding is that if I have air units controlling the skies over a hex in which a land battle is occurring, that has no effect at all on the land battle, which seems odd.

Not sure what controlling the air implies. If air units are participating in the battle then they can have an effect on ground units unless I have A/N units present also. If I don't they attack the ground units and can inflict losses, but can never kill the last INF step in the hex. If you have AZOI over a named hex and I AA you can try an SR roll to create a battle hex and then reinforce that hex. I can't AA without neutralizing your AZOI before I move in the INF unit. These are some effects that air can have on ground units.

2. If I have naval units present in a battle hex where a land battle is occurring, that generates a +2. That I understand, since shore bombardments always seemed to be of only limited impact in the Pacific War.

You might have to run that past Mark. I think what it represents, beyond just the actual bombardment is control of the sea in the area to a sufficient degree that the landing is a success. For instance, if you AA without a ship escorting the invading infantry and I can get a single ship to the battle hex, I turn back the invasion and flip the ground unit without even having to roll.

18 10/28/2018 8:48:00 PM Jan-Apr 1942 Allies Message Sorry, replied by email to the BPBM question. But you are correct.

Three other questions:

1. Is there any reason to keep anything in China from Hong Kong on north, or should those just be treated as a source of reserves to be deployed elsewhere?

not really. Each hex that has a red dot has the number of 9-12s in it based on your China chart so always at least 1. Not much need to go beyond that. Similar to units in hexes of Japan.

2. Do I have any means of getting land units to the DEI for an amphibious landing on the first turn, short of using the Zuiho/Ryujo to escort them through the area of Allied ZOI north and east of Java/Sumatra?

So Dutch are OOS at the beginning of the game since there are no Joint HQs on the map so no AZOI from Dutch Air. You will likely need an escort anyway since usually both hexes have a ship in the after the ENM.
3. What is the significance of the cross-hatched area in the Celebes Sea and east of Celebes? Generally, hexes that are ZOI-neutralized show up as purple ones.

Hatched AZOIs is from LRB units, so they project a AZOI, but they don't neutralize Japan's. On Vassal they are represented by blue cross hatching.
17 10/28/2018 11:58:00 AM Jan-Apr 1942 Japanese Message Two other things:

1. My understanding is that if I have air units controlling the skies over a hex in which a land battle is occurring, that has no effect at all on the land battle, which seems odd.

2. If I have naval units present in a battle hex where a land battle is occurring, that generates a +2. That I understand, since shore bombardments always seemed to be of only limited impact in the Pacific War.

16 10/28/2018 11:37:00 AM Jan-Apr 1942 Japanese Message I'm deducing that BPBM = PBM, Post Battle Movement.

Three other questions:

1. Is there any reason to keep anything in China from Hong Kong on north, or should those just be treated as a source of reserves to be deployed elsewhere?

2. Do I have any means oif getting land units to the DEI for an amphibious landing on the first turn, short of using the Zuiho/Ryujo to escort them through the area of Allied ZOI north and east of Java/Sumatra?

3. What is the significance of the cross-hatched area in the Celebes Sea and east of Celebes? Generally, hexes that are ZOI-neutralized show up as purple ones.

15 10/27/2018 1:18:00 PM Jan-Apr 1942 Japanese Message Thanks, for the explanations! One other thing I could use some clarification on. When you say,

"then you can BPBM forward to put pressure on me later in the turn",

what is BPBM? The only definitions I'm turning up online are as an abbreviation for the Bernice Pauahi Bishop Museum in Oahu, or for Bovine Porous Bone Material. For some reason, I'm suspecting that neither of those is what you were referring to.


14 10/26/2018 11:05:00 PM Jan-Apr 1942 Allies Message So, you'll want 4x to guarantee a kill. Which there are only a few cards I can get that will stop that. 2x is 70% chance, so generally good enough if you can get it. FEAF is worth a full 4x attack. The land battles with CV support you can usually get a 90% chance with a single 9-12 vs the 1-6 Dutch in mixed terrain. Jungle is an auto kill. THe good thing is you can solo this opening a few times and get a really good idea how to play it to near perfection. There are some videos on BBG that are very informative.
13 10/25/2018 11:14:00 PM Jan-Apr 1942 Japanese Message Thanks for the comments. I will evaluate them tomorrow night when I have more time, and make modifications accordingly.

I wasn't sure if I could move directly from Lingayen Gulf on Bataan, hence the effort to dispose of the SL Corps and then launch an attack on Bataan in the next turn.

Also, I don't yet have a very clear sense of just how much force needs to be brought to bear to secure a sure kill.

And, yes, I do have the VASSAL file. Would you like me to send those directly be email or run them through Drop Box?
12 10/24/2018 8:28:00 PM Jan-Apr 1942 Allies Message A few hints if you want to make use of them:
First move you'll want to try and knock out all my Air, or as much as possible since it limits my ability to react in the future since I can't trace supply. So you might want to use 40 factors to kill the FEAF in Manila since that guarantees it dies without a roll. Also always attack with an eye toward moving up units that start in the rear are. For instance, use 2 AD and Nagato to hit Manila and then you can BPBM forward to put pressure on me later in the turn.
Attacks on units like the SL aren't really doing anything strategic, best to use good cards like KONDO to kill off my navy and make some landings in Java and Borneo. One of your most precious resources is attack hexes so you won't want to spend them on units that aren't occupying strategic hexes. One of the big goals of the first turn is to knock out the DEI which will require a lot of fighting and ASPs. But a good place to start is taking out Tajalip on the first move. My Dutch units don't have any supply and can't move or react until ABDA comes in so they are free targets. Just watch out for the few US ships scattered around the area.
11 10/24/2018 8:11:00 PM Jan-Apr 1942 Allies Message Jeff,
Do you have the Vassal file you can submit with these moves. Generally for friendly games on ACTS we just do the moves on Vassal and play the Card on ACTS.
10 10/23/2018 11:13:00 PM Jan-Apr 1942 Japanese Play Strategy card as Event #47: 3 / VADM Kondo: Conquest of the Dutch East Indies
Activation: South or South Seas HQs only. Logistic Value: 7 Float Plane Tactics: Japanese CA naval units add 2 to their attack strengths for the duration of this Offensive.

OC: 5 EC: 7

Message from Japanese:
I'll play this for the Event, activating the Japanese South Army HQ in Saigon.

South Army HQ has an Efficiency Value of 1 and the Logistics Value of the card is 7, so that allows me to activate 8 units, as follows.

1-2. Kongo and Mogami to Singapore. (Battle Space #1.)

3. 22nd AF flies at extended range to attack Singapore. (Battles Space #1.)

4. 38th Army: from Kuala Lumpur to Kuantan. (Battle Space #2.)

5. 25th Army: to hex 2013 (rough).

6. 5th AF flies to attack Manila. (Battle Space #3.)

7. 14th Army moves to attack SL Corps in hex 2912 (Battle Space #4).

8. 19th Army moves to attack SL Corps in hex 2912. (Battle Space #4).

And now to you for play of a Reaction card or making an Intelligence die roll.
9 10/23/2018 10:56:00 PM Jan-Apr 1942 Japanese Message Greg, I believe I am ready to proceed. Let me know if I've done anything wrong. I'll describe my move in detail so you can tell me if my understanding of the rules is flawed on any particular point.


8 10/20/2018 5:33:00 PM Jan-Apr 1942 Allies Message Checking in on the game.
7 10/6/2018 2:40:00 AM Jan-Apr 1942 Allies Message No hurry. I was just checking in.

If you have any rules questions feel free to reach out.
6 10/5/2018 10:23:00 PM Jan-Apr 1942 Japanese Message No problems, Greg. My office had a dinner on Wednesday night and I had concert tickets last night, so I didn't get home until late either evening.

Yes, I am using the latest VASSAL module. I have worked through your emergency naval moves and drawn my cards. Now, I just need to finish getting through the rules, and then I will move.

5 10/5/2018 10:04:00 PM Jan-Apr 1942 Japanese Draw Strategy cards Drew 7 cards.

NOTE: Using 'Historical Opening' option.

4 10/5/2018 9:04:00 PM Jan-Apr 1942 Allies Message Having any trouble with the file?

3 10/4/2018 8:25:00 PM Jan-Apr 1942 Allies Message We can run with the file I sent. You should be able to open it and pick Japan as your side. I have all my ENMs and the counters out. Are you using vassal 4.3P-01? I think that's the latest one available.
2 10/3/2018 8:24:00 PM Jan-Apr 1942 Allies Message I set up dropbox and sent you an invite. Were you able to access it?

1 10/3/2018 1:11:00 AM Jan-Apr 1942 Allies Draw Strategy cards Drew 5 cards.

NOTE: Using 'Arcadia Conference' option.

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