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Empire of the Sun: RV's Game Journal

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Entry # Time Turn Player Title Entry
501 3/20/2019 12:37:00 AM Jan-Apr 1944 Japanese Message I figured out what the first roll was, it was the ground combat from the turn before.

I'm not sure if that changed anything but we can pick up from here whenever you have time.
500 3/19/2019 12:07:00 AM Jan-Apr 1944 Allies Message If it were tax season it would at least end. Sadly, it's just a ridiculous deal flow of late.
499 3/18/2019 9:16:00 PM Sep-Dec 1943 Japanese End Turn
498 3/18/2019 9:15:00 PM Sep-Dec 1943 Japanese Message My PBM is done. Based on the rolls I'm assuming I killed everything without any return fire. The die rolls came in a different order, but I'm assuming the rolls were as described.
bty for EoT and reinforcements.

No problem on timing. Too much tax work?
497 3/18/2019 12:27:00 AM Sep-Dec 1943 Allies Message (Also, my workload hasn't really lightened up, so feel free to take your time)
496 3/18/2019 12:20:00 AM Sep-Dec 1943 Allies Message That resolved very poorly for me. Back to you I think.
495 3/18/2019 12:19:00 AM Sep-Dec 1943 Allies Die roll request Request: 10-sided die x 1

4


Message from Allies:
JP 44+3
494 3/18/2019 12:19:00 AM Sep-Dec 1943 Allies Die roll request Request: 10-sided die x 1

9


Message from Allies:
Intel, success on 0-6
493 3/18/2019 12:16:00 AM Sep-Dec 1943 Allies Die roll request Request: 10-sided die x 1

6


Message from Allies:
US 11+0
492 3/6/2019 3:30:00 AM Sep-Dec 1943 Allies Message Thanks. Sorry, been working 80+ hour weeks...
491 3/5/2019 12:13:00 AM Sep-Dec 1943 Japanese Message No Problem. See where this goes.
490 3/4/2019 7:52:00 PM Sep-Dec 1943 Allies Message sorry for delay. work is getting crazy again.
489 3/2/2019 1:27:00 PM Sep-Dec 1943 Japanese Message I'm fine with rerolling the ground combat. And then you can roll out the combat for this turn.
488 3/2/2019 3:12:00 AM Sep-Dec 1943 Allies Message This is a mulligan anyway (I lost), so probably cleanest just to roll everything again.

I usually roll offensives first (it was 7/3 I think). But again, this is a mulligan so it's no skin off my back to say he dealt no damage.
487 3/2/2019 3:06:00 AM Sep-Dec 1943 Japanese Message I would have no need to roll, but I assumed the 3 was the first roll. Good question though and I'm not sure how we can test it. I'm fine either way.
486 3/1/2019 11:12:00 PM Sep-Dec 1943 Allies Message On the ground combat, would you even roll? If not, wouldn't I get the 7?
485 2/28/2019 11:43:00 PM Sep-Dec 1943 Japanese Message PBM done.

Last card. COMB FLEET 2+3=5

484 2/28/2019 12:25:00 AM Sep-Dec 1943 Allies Message OK, let's back the game up then. I didn't want to rob you of a well-deserved victory!
483 2/28/2019 12:07:00 AM Sep-Dec 1943 Japanese Message I would say, if you want to back up to before you reacted to the battle and go from there, that would be easy to do. No reaction, which would probably be the right choice, and I can PBM and we can play my last card and go on from there.

If you'd rather start again I can play another one. I'm flexible on side, if you have a preference. If you want to start a new game you can set it up and we can kill this one.

I'm fine with helping out or not. It's a good way to learn the game. I should still be able to get in a turn a day.
482 2/27/2019 2:03:00 AM Sep-Dec 1943 Allies Message Anyway, I don't want you to think I've soured on the game!

((Sportsmanship rules vary by game and region. In board games, I was always taught it was good manners to concede a lost cause, but I don't want to force my manners on you...))
481 2/27/2019 1:58:00 AM Sep-Dec 1943 Allies Message Frankly, I'd even play as the Allies again (if you wanted to test different JP plays). I can probably think of a dozen things I'd do differently even with the exact same draws...
480 2/27/2019 1:55:00 AM Sep-Dec 1943 Allies Message I can do either. You've been a good sport in pulling me along (and being quite generous in letting me know when I'm making terrible mistakes/unwise gambles).

I'll let you make the call here. I've been having fun (and, importantly, learning) even as I've been losing. Hopefully this is interesting/entertaining for you, too, and not just the chore of introducing a new player.
479 2/27/2019 1:29:00 AM Sep-Dec 1943 Japanese Message COMB FLEET feels a little insulted. Well, Yamamoto is just happy to be alive still in this game.

AZOIs constantly check as each hex is entered. They can go on and off as each unit is moved. In this case I could isolate the units and then move in the BBs so I never had to trigger the AZOI. One huge advantage the Japanese have with their 3 hex range.

I think it's probably over after those two battles going South. So couple of options.
One, is quit and swap sides if you're interested.
Two, would be back up to the battle before this one and say you just used the one bomber. And go from there.

Up to you.
478 2/27/2019 12:10:00 AM Sep-Dec 1943 Allies Message By the way, you can't activate CentPac with your card :P
477 2/27/2019 12:08:00 AM Sep-Dec 1943 Allies Message If I lost those, too, the Allies are actually ready to come to the negotiating table (PW notwithstanding)...

I'm happy to play this out if that's your preference, but my sense right now is that a recovery is unlikely (which I guess I knew when I sent the fleet in Cam Ranh)
476 2/26/2019 11:58:00 PM Sep-Dec 1943 Allies Message Do the AZOIs get shut down mid-operation?
475 2/26/2019 11:57:00 PM Sep-Dec 1943 Japanese Message Lucky for me, I think you needed a 4 to get Intel change. I didn't enter any AZOI's on my move.
474 2/26/2019 11:54:00 PM Sep-Dec 1943 Allies Message I applied hits, so to you for PBM. Would be much obliged if you could do end of turn stuff too...
473 2/26/2019 11:54:00 PM Sep-Dec 1943 Allies Message Two 9s at the wrong time. At least it's 1 step for 1 step (although I'll probably lose a ground step here...)
472 2/26/2019 11:52:00 PM Sep-Dec 1943 Allies Die roll request Request: 10-sided die x 2

5
9


Message from Allies:
Ugh, that Ops value...

JP 58+0
US 18+1
471 2/26/2019 11:45:00 PM Sep-Dec 1943 Allies Die roll request Request: 10-sided die x 1

5


Message from Allies:
Let's see if the allies can intercept.

0-6
470 2/26/2019 11:42:00 PM Sep-Dec 1943 Japanese Play Strategy card as Operations #85: 2 / Battle of Kolombangara
Activation: Any HQ Intelligence: Intercept Logistic Value: Equal to Allied OC value. Conditions: Only naval units may be activated. Remove from play if used as an event.

OC: 4 EC: 0

Message from Japanese:
CENT PAC 3+2=5
469 2/26/2019 11:42:00 PM Sep-Dec 1943 Japanese Message PBM done.

Not what I planned, but can't pass up this chance.

468 2/26/2019 9:58:00 PM Sep-Dec 1943 Allies Message Would've been nice to get that 9 on the A-N!
467 2/26/2019 9:58:00 PM Sep-Dec 1943 Allies Message Flip the KOR (obviously...)
466 2/26/2019 9:57:00 PM Sep-Dec 1943 Allies Die roll request Request: 10-sided die x 1

9


Message from Allies:
We forgot to roll for ground combat. The unit dies, but let's see if I take a step with me.

US 11+0
465 2/26/2019 9:32:00 PM Sep-Dec 1943 Japanese Message If you could trace overland to Malaya HQ then you would have been able to activate the Aussie Div. Usually a bigger problem at the beginning of the game, but since Malaya is still alive, you would be right as long as you can trace a supply path.
464 2/26/2019 9:31:00 PM Sep-Dec 1943 Japanese Message I applied losses and I'll go ahead and take the hits on the CVs without swapping one of them.
bty for PBM.

463 2/26/2019 3:05:00 AM Sep-Dec 1943 Allies Message One other point before I forget. When you left Singora and Kuantan open late last round, you opened the Malaya HQ to land supply, which would have permitted my 8 AUS to reach as far north as Bangkok. The move southward with the Brits was actually an attempt to support the 8AUS after moving up (I didn't see the move last turn, when I had the 3OC to spare...)

In retrospect, I should've moved the 8AUS first. Live and learn...
462 2/26/2019 2:17:00 AM Sep-Dec 1943 Allies Message I'll flip the Shokaku and the Akagi. You can't keep the hits off your big carriers forever...
461 2/26/2019 2:16:00 AM Sep-Dec 1943 Allies Message Yikes. Go ahead and apply hits, and send the remnants of the fleet to Soerabaja.
460 2/26/2019 2:11:00 AM Sep-Dec 1943 Allies Die roll request Request: 10-sided die x 2

7
3


Message from Allies:
JP 79+0
US 56+1
459 2/26/2019 2:11:00 AM Sep-Dec 1943 Allies Message Thinking some, more, I do think I need to try to trade fleets here. I'm going to roll, let's see how this works out for us.
458 2/26/2019 2:02:00 AM Sep-Dec 1943 Allies Message But I'm not sure that's an accurate assessment of the game state.

The other part I am also thinking as a player. I think the fleet engagement is a hail mary - which, from a sportsmanship perspective, is appropriate in some instances but not in others. Here, I am risking the game for something like a 6% chance of a great result and a 24% chance of a decent result (I am discounting for the 40% chance that you blow out my fleet). It makes no sense to do if I am in a tenable position, but the flipside is, it makes no sense to pass this up if not doing this means death by a thousand cuts...
457 2/26/2019 1:55:00 AM Sep-Dec 1943 Allies Message I've gotten a few bad draws - needed small cards last round and got big ones, and then the reverse this one.

I think the prudent move is to fly in the bomber, and you seem to be confirming that.

But part of me wants to do the big fleet engagement. I'm not convinced I have the geography and steps to grind to a Japanese invasion victory, and - to your point - a blockade seems elusive here.

I think the part of me that wants the fleet engagement sees the grinding war as a lost cause already, and is hoping to throw in the navy and hope for a miracle.
456 2/26/2019 1:45:00 AM Sep-Dec 1943 Japanese Message I can say, I sent all this force to make you not want to respond. It could definitely be a disaster for you to lose 3 CVs and a flipped BB with a max response and a good roll from Japan. But who knows how the dice will turn out. Even if I just damage all your CVLs that's a pretty tough situation for you, as the little ones almost never get repaired. At least two of your little CVs will take hits, but you might dish out some big damage in return. I tried to set it up so any non-crit would leave you with mostly bad choices on what to hit since I can resurrect a CV with my little CVL and rebuild the Yamato.
I would say it comes down to whether you think you can win from here by invasion. It will be tough to blockade me in three turns and a bomb victory is probably about 20% with both decks reshuffled. But you will almost certainly win a bomb victory game if you can get the cards to show up, unless you just roll bad. So it will likely come down to an invasion of Japan on turns 10-12. Which is easier than you might think, but still can be tough depending on the last few hands. And you will have to kill off almost everything I have before you start.
I figure its my last chance to get your fleet into battle before the +3 in '44, so it's a chancy business either way. I would say, I don't necessarily lose if you roll well, but you might lose if I roll well.

Never hurts to fly in a bomber. Any chance at a crit for what amounts to a free shot is worth taking.

The most valuable lesson in all this, is why it's SO important to use your 3 HQ's. They are so powerful in this game it's almost impossible to win without abusing them. Not getting SOUTH PAC is a real pain in the ass. And if you're going to fight down here, you probably want to move CENT PAC to the theater so you're not at just a huge disadvantage. Stopping Yamamoto from coming down here earlier was a good play, but using 1 and 2 value HQs vs 3 HQs is a grinding death. Getting me into ISR and killing Yamamoto would really make things much easier for you, but that will just take some good luck.

My two cents for what it's worth.


455 2/26/2019 12:59:00 AM Sep-Dec 1943 Allies Message I don't think I should react with the full navy, since some bad luck could blow me out and even the best result would not give me the decisive victory I would need.
454 2/26/2019 12:57:00 AM Sep-Dec 1943 Allies Message OK I would actually appreciate your advice here. Does it actually make sense for me to respond here? I could respond with an LRB and hope for a crit. I could also respond with 4 carriers and a BB for 56 strength - obviously less than the 79 you are attacking with.
453 2/26/2019 12:53:00 AM Sep-Dec 1943 Allies Die roll request Request: 10-sided die x 1

6


Message from Allies:
Roll for intercept on 0-8
452 2/26/2019 12:51:00 AM Sep-Dec 1943 Japanese Play Strategy card as Event #10: 3 / 2nd Operational Phase: Solomon Island Expansion
Activation: Any HQ. Logistic Value: 6 Conditions: May only be played as an event if the Japanese Inter-Service Rivalry marker is on its Strategic Agreement side.

OC: 5 EC: 7

Message from Japanese:
COMB FLEET 3+6=9
451 2/26/2019 12:27:00 AM Sep-Dec 1943 Allies Message I have a feeling I am not going to like the turn you take...
450 2/25/2019 9:22:00 PM Sep-Dec 1943 Allies Message Sounds good. All you, then :).

Looks like I'm coming out behind this turn, though...
449 2/25/2019 9:06:00 PM Sep-Dec 1943 Japanese Message I would recommend this move. It's less risky. Don't count Japan out, even fairly late in the war. This move covers all the weaknesses that I might have been able to exploit. Ideally you might want to leave one weakness and attack something, but that's up to you. See below:

A couple of things I would point out:
1) ABC. Always Be in Combat. You almost never want to play an Allied card in '43 or later that involves no combat. Even if you only risk one CV or preferably an Air unit, it's worth it to keep attacking whenever you can. If you use one or two moves to attack, you can use any others you have to shuffle troops, etc. But attrition is Japan's worst enemy, and any turn I end up the turn stronger than I went into it is a win for Japan. You can figure you need to kill 6 steps a turn just to remove my reinforcements, anything above that is weakening me. But that's a lot of killing, at least one step per card play. There are some cards that you'll want to play as events, but from about Mid '43 on, the Allies have to totally carry the fight to us, as Japan will only rarely attack and then probably when there is very little risk. So always look for some low risk attack. Some good ones are 1 step CVs, like the 10/14s that can hit an air and Japan will need a crit to hit back. Worst case is you miss and die but you only have to spend one NAV replacement to come back as a 10/14 so it's fairly low risk. The attack with the 2 fighters was a good example of what you want to be doing. They died but they will come right back, and it was just some bad luck that it didn't work.
The other thing to really keep in mind, is the value of threats. Like having two ASPs right now would let you take a lot of risks, but having 0 makes me only afraid of the Olympic/Coronet card and there's nothing you can do if I attack you on the ground. So a move to Marcus Island adds a small value compared to having ASPs available, even if you never use them you have the threat available. That's what you'll want to leverage in this game. It's not what you do, but what you could do. You can also wait until later in the turn to make PoW. If you miss one it's not going to hurt that much, and you can preserve a lot of threats that I have to be aware of, while you can later easily take what you need to make PoW. Using all or most of your ASPs early really opens up options for Japan that they might not risk if you can respond.

448 2/25/2019 4:30:00 AM Sep-Dec 1943 Allies Message Wouldn't mind getting your advice if I'm still playing poorly or recklessly though.
447 2/25/2019 12:51:00 AM Sep-Dec 1943 Allies Play Strategy card as Operations #51: 2 / Chenault: 14th Air Force Offensive
Activate: Any HQ. Logistic Value: 4 Condtions: Only air units may be activated. Bonus: The Allied player receives the non-LRB 14th AF air unit in any friendly, in supply airbase in North India or in the China air unit box. If neither of those locations is available, then bring the air unit into any friendly in supply airbase. If the US AVG air unit is in play, immediately remove it from the game. Remove from play if used as an event.

OC: 2 EC: 4

Message from Allies:
ANZAC 1+2=3

This is the other thing I was thinking about. I did mean to leave SEAC out of that battle.
446 2/25/2019 12:50:00 AM Sep-Dec 1943 Allies Return Strategy card to hand #51: 2 / Chenault: 14th Air Force Offensive

Message from Allies:
445 2/25/2019 12:19:00 AM Sep-Dec 1943 Japanese Message Just a couple of things.

SEAC AF is active, but not moving? Is that correct.

I will have two cards coming up. Just want to make sure you're aware of that and are okay with it. You're pretty well set up with CV move to Port Moresby, but let your mind run wild with crazy things I might try and make sure you're okay with them happening. With two cards and 3 ASPs I can try some crazy stuff. Both HQs supporting the South Pacific and all points west have no INF with them, one has no AZOI already. I have 6 CVs and with two cards they can show up just about anywhere. If you want to change anything feel free, but this is a good chance to look at the board from my point of view and see what you see.

bty.
444 2/24/2019 7:58:00 PM Sep-Dec 1943 Allies Change War in Europe value From -1 to -2
443 2/24/2019 7:57:00 PM Sep-Dec 1943 Allies Play Strategy card as Event #51: 2 / Chenault: 14th Air Force Offensive
Activate: Any HQ. Logistic Value: 4 Condtions: Only air units may be activated. Bonus: The Allied player receives the non-LRB 14th AF air unit in any friendly, in supply airbase in North India or in the China air unit box. If neither of those locations is available, then bring the air unit into any friendly in supply airbase. If the US AVG air unit is in play, immediately remove it from the game. Remove from play if used as an event.

OC: 2 EC: 4

Message from Allies:
Let's do this instead.

SEAC 1+4=5.
442 2/24/2019 7:55:00 PM Sep-Dec 1943 Allies Return Strategy card to hand #51: 2 / Chenault: 14th Air Force Offensive

Message from Allies:
Actually, let me rethink that
441 2/24/2019 7:51:00 PM Sep-Dec 1943 Allies Play Strategy card as Operations #51: 2 / Chenault: 14th Air Force Offensive
Activate: Any HQ. Logistic Value: 4 Condtions: Only air units may be activated. Bonus: The Allied player receives the non-LRB 14th AF air unit in any friendly, in supply airbase in North India or in the China air unit box. If neither of those locations is available, then bring the air unit into any friendly in supply airbase. If the US AVG air unit is in play, immediately remove it from the game. Remove from play if used as an event.

OC: 2 EC: 4

Message from Allies:
Btw, I think the restriction on US Army AAs is only on controlled and occupied one hex islands. Marcus was unoccupied when invaded.

Would've been nice to get the 14AF in, but alas, I have soldiers to send into the meat grinder...

SW Pac 2+2=4
440 2/24/2019 6:08:00 PM Sep-Dec 1943 Japanese Play Strategy card as Future Offensive Message from Japanese:
439 2/24/2019 1:04:00 AM Sep-Dec 1943 Allies Play Strategy card as Operations #44: 2 / Operation Squarepeg: Green Is. Invasion
Activate: Anzac HQ only. Logistic Value: 2 Intelligence: Surprise Attack. Conditions: Any air or naval units may be activated, but the only ground unit that can be activated is the 3rd NZ division.

OC: 2 EC: 0

Message from Allies:
This probably could've gotten some mileage if I'd played the turn differently...

SW Pac 2+2=4
438 2/23/2019 6:19:00 PM Sep-Dec 1943 Japanese Play Strategy card as Event #57: 3 / WAR IN EUROPE: Minor Axis Victory
Decrease the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 2 1943: 1 1944: No Effect 1945: No Effect Remove from play if used as an event.

OC: 5 EC: 0

Message from Japanese:
Bump this up a bit.
437 2/23/2019 4:39:00 PM Sep-Dec 1943 Allies Message PBM done.
436 2/23/2019 4:38:00 PM Sep-Dec 1943 Allies Message Yikes! Allies need to work on better information security.
435 2/23/2019 4:12:00 PM Sep-Dec 1943 Japanese Message bty for PBM:
434 2/23/2019 4:05:00 PM Sep-Dec 1943 Japanese Die roll request Request: 10-sided die x 2

4
6


Message from Japanese:
Battle A:
A/N:
AP 20+1
JP 53+0
433 2/23/2019 3:56:00 PM Sep-Dec 1943 Japanese Die roll request Request: 10-sided die x 1

0


Message from Japanese:
Intel:
432 2/23/2019 1:36:00 AM Sep-Dec 1943 Allies Message 1 battle. Over to you
431 2/23/2019 1:36:00 AM Sep-Dec 1943 Allies Play Strategy card as Operations #3: 1 / Prime Minister Curtin
2 Ground replacements: The Australians get two ground replacements that must be used immediately to bring Australian ground units from reduced to full strength, or from the eliminated plie to reduced strength or full strength, which are placed in any friendly Australian port. Any unused replacements are forfeit. Remove from play if used as an event.

OC: 1 EC: 0

Message from Allies:
SW Pac 1+2=3
430 2/23/2019 1:24:00 AM Sep-Dec 1943 Japanese Message Japan will take their 1 of 1 passes.
bty.
429 2/23/2019 1:10:00 AM Sep-Dec 1943 Allies Message No battles, back to you.
428 2/23/2019 1:10:00 AM Sep-Dec 1943 Allies Play Strategy card as Event #45: 3 / Operation Flintlock: Marshall Is. Invasion
Activate: Any HQ. Logistic Value: 8 if US Central Pac HQ, for all others: 4

OC: 3 EC: 5

Message from Allies:
ANZAC 1+4=5
427 2/23/2019 12:57:00 AM Sep-Dec 1943 Japanese Play Future Offensive card as Operations #60: 3 / East Force: Conquest of Celebes
Activation: South or South Seas HQs only. Logistic Value: 5 Paratroopers: Prior to movement place a Japanese control marker in a hex that is within extended range of an active Japanese air unit if (1) the hex is either unoccupied or is occupied solely by a Dutch regiment; and (2) the hex is not within an unneutralized Allied air ZOI. Eliminate the Dutch regiment.

OC: 5 EC: 7

Message from Japanese:
COMB FLEET 3+3=6
426 2/23/2019 12:08:00 AM Sep-Dec 1943 Allies Message PBM done.
425 2/23/2019 12:02:00 AM Sep-Dec 1943 Japanese Message All you for PBM.

424 2/23/2019 12:01:00 AM Sep-Dec 1943 Japanese Die roll request Request: 10-sided die x 1

5


Message from Japanese:
SR on Teloekbetoeng
423 2/22/2019 11:53:00 PM Sep-Dec 1943 Allies Play Strategy card as Operations #1: 1 / Bataan Death March: Atrocity
Increase US Political Will by one if the Japanese control Manila (2813). Remove from play if used as an event.

OC: 1 EC: 0

Message from Allies:
SW Pac: 1+2=3
422 2/22/2019 11:34:00 PM Sep-Dec 1943 Allies Message How many ASPs? Just 1?
421 2/22/2019 11:12:00 PM Sep-Dec 1943 Japanese Play Strategy card as Operations #58: 3 / Western Force: Conquest of Sumatra
Activation: South or South Seas HQs only. Logistic Value: 5 Paratroopers: Prior to movement place a Japanese control marker in a hex that is within extended range of an active Japanese air unit if (1) the hex is either unoccupied or is occupied solely by a Dutch regiment; and (2) the hex is not within an unneutralized Allied air ZOI. Eliminate the Dutch regiment.

OC: 5 EC: 7

Message from Japanese:
COMB FLEET 3+3=6
420 2/21/2019 11:36:00 PM Sep-Dec 1943 Allies Play Strategy card as Operations #17: 2 / China Airlift
Hump Operations into China: Flip the Burma Road Status marker from its No Hump to Hump side for the remainder of the game. Bonus: The AVG air unit (which normally cannot receive replacements) or a 14th AF air unit (either one) immediately receives a replacement step if it is in Northern India, Burma, or the Air units in China box. This replacement can be used to bring a 14th AF air unit (but not the AVG) back from elimination in any friendly in supply Northern India or Burma airfield. Remove from play if used as an event.

OC: 2 EC: 0

Message from Allies:
Doubt I'll be needing this event.

SEAC 1+2=3
419 2/21/2019 9:55:00 PM Sep-Dec 1943 Japanese Message I'm pretty sure 2 is correct. I think the board was right and it wasn't updated on ACTS.
All you.
418 2/21/2019 9:54:00 PM Sep-Dec 1943 Japanese Play Strategy card as Operations #15: 3 / Mahatma Gandhi: Independence Campaign
Move the India marker one box toward India Revolts, if already in India Revolts box no additional effect. to the unrest box. Bonus: The Allies lose 1 ground replacement step next game turn and any other ground replacement steps available during the next game turn can only be used for non-Commonwealth ground units. Remove from played if used as an event.

OC: 5 EC: 0

Message from Japanese:
SS 2+3=5
417 2/21/2019 12:39:00 AM Sep-Dec 1943 Allies Message Wait, is that supposed to be 3 or 2?
416 2/20/2019 11:51:00 PM Sep-Dec 1943 Allies Change Japanese Divisions Available in China From 5 to 2
415 2/20/2019 11:51:00 PM Sep-Dec 1943 Allies Play Strategy card as Event #16: 1 / Makin Island Raid: US Raiders
One Japanese air unit (Allied Player's choice) that is on a non-Japanese Islands hex within the range of a US HQ is reduced one step, even if this would eliminate the air unit. Remove from play if used as an event.

OC: 1 EC: 0

Message from Allies:
Kill the 3AD in Jolo
414 2/20/2019 11:48:00 PM Sep-Dec 1943 Allies Message Damn escorts. Also, 7 ASPs (I forgot to add).
413 2/20/2019 11:45:00 PM Sep-Dec 1943 Japanese Message +1 pass.
412 2/20/2019 11:43:00 PM Sep-Dec 1943 Japanese Message All you:
411 2/20/2019 11:42:00 PM Sep-Dec 1943 Japanese Draw Strategy cards Drew 6 cards.

410 2/20/2019 11:42:00 PM Sep-Dec 1943 Japanese Die roll request Request: 10-sided die x 1

6


Message from Japanese:
Sub warfare:
409 2/20/2019 11:23:00 PM Sep-Dec 1943 Allies Draw Strategy cards Drew 7 cards.

408 2/20/2019 11:14:00 PM Sep-Dec 1943 Japanese Message Correct on the air from Iwo. Not sure what I was thinking there. But like my guy in Buin nowhere to go so they are eliminated.
bty for replacements.
407 2/20/2019 9:44:00 PM Sep-Dec 1943 Allies Message In case you want to double check the logs for the air units, it's Turn 6 log 6.

(The air units were lost with the fall of Iwo, but I think they go to elim for failure of EAM rather than 2 turns later for overstack.)
406 2/20/2019 9:29:00 PM May-Aug 1943 Allies End Turn Allies deck was reshuffled.

405 2/20/2019 9:18:00 PM May-Aug 1943 Allies Message (Actually, I went ahead and sent them to the dead pool when I did my reinforcements. Go ahead and put them back on the turn track if you disagree...)
404 2/20/2019 9:00:00 PM May-Aug 1943 Allies Message I did EOT. One point I want to check with you. The Iwo Jima air units were placed on the turn track when I lost Iwo. I think this is actually wrong and they should have been eliminated. Can you confirm you agree?

If so I will put them in dead pool for replacements.
403 2/20/2019 8:40:00 PM May-Aug 1943 Japanese Message I'll play to FOQ so bty for EoT.
402 2/20/2019 8:39:00 PM May-Aug 1943 Japanese Play Strategy card as Future Offensive Message from Japanese:

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