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Entry # Time Turn Player Title Entry
119 2/7/2019 4:25:00 PM Master ID = 5933 Game Deleted
118 1/24/2019 4:11:00 PM Spring 1862 Union Message I conduct an overrun at Bowling Green unless A. Johnson attempts and succeeds in an intercept roll.

Here is where I got the idea about emancipation being triggered.

5.72 OVERRUNS: If the force ratio is 10-1 or greater and no fort is present, then there is no battle, although retreat before battle is allowed. Instead, the smaller force is eliminated and the larger force may continue moving. If the moving force has a force ratio of 10-1 or greater, but a fort is present, then a battle is conducted. If a space is occupied solely by an ungarrisoned fort (coastal or counter), then there is no battle, the non-coastal fort counter is removed, and the moving force can continue its movement.

An overrun triggers Emancipation including the capture or removal of an ungarrisoned fort, which in all cases regardless of the size of the overrunning force is considered a medium battle for this situation.

What do you think about emancipation taked about in this over run rule.

You need to tell me if A. Johnson is attempting intercept?
117 1/22/2019 5:00:00 PM Spring 1862 Union Message CSA Smith is eleminated due to Officer loss roll of (1). Union AoT converts Lebanon using its 4th move point. The Union AoT continues advance to Bowling Green. Do you attempt intercept with A. Johnson from Nashville?
116 1/22/2019 4:51:00 PM Spring 1862 Union Die roll request Request: 6-sided die x 1

1


Message from Union:
rolling for smith
115 1/22/2019 3:31:00 PM Spring 1862 Union Message okay I went back and reread your correct you won the bottle I lost 3 you lost 2 and the actress only applies to your ties I don't know why I had that confused.I do need to look at the rules to see what happens as you lost all of your forces in the hex
114 1/22/2019 1:05:00 PM Spring 1862 Union Message
I have to read what emancipation causes. emancipation means war weariness.

Do you attempt evasion or attempt to intercept into Bowling Green before the overrun takes place?
113 1/22/2019 12:55:00 PM Spring 1862 Union Message Union overrun in Bowling Green. No evasion allowed as no ldr present.
5.72 OVERRUNS: If the force ratio is 10-1 or greater and no fort is present, then there is no battle, although retreat before battle is allowed. Instead, the smaller force is eliminated and the larger force may continue moving. If the moving force has a force ratio of 10-1 or greater, but a fort is present, then a battle is conducted. If a space is occupied solely by an ungarrisoned fort (coastal or counter), then there is no battle, the non-coastal fort counter is removed, and the moving force can continue its movement. An overrun triggers Emancipation including the capture or removal of an ungarrisoned fort, which in all cases regardless of the size of the overrunning force is considered a medium battle for this situation.

I have to read what emancipation causes. You lose 1sp with no loss to Union forces. I do not convert Bowling Green but advance on Nashville and attack A. Johnson and his 2sp.

Do you attempt evasion or attempt to intercept into Bowling Green before the overrun takes place?
112 1/22/2019 12:49:00 PM Spring 1862 Union Message Both end up with a modified (9) die roll
South loses 2Sp
Union loses 3sp. Union has an asterisk so win battle.

Pope converts Lebanon for 4 move points used and advances to Bowling Green for a 10-1 attack

111 1/22/2019 12:42:00 PM Spring 1862 Union Die roll request Request: 6-sided die x 2

6
1


Message from Union:
Smith +1 +2 fort = +3
Pope (AoT) +1Pope, +1 Stoneman, +4 7-1 odds and +2 Smith OOS

first die US
110 1/22/2019 12:32:00 AM Spring 1862 Confederate Message
Smith +2 will stay in Lebanon
109 1/21/2019 11:00:00 PM Spring 1862 Union Play Strategy card as Operations #13: 2 / Missouri Guerrilla Raids
Confederate removes two Union PC markers from any two Missouri spaces that do not contain a Union SP or fort.

Message from Union:
We will try this a second time. Activate AoT in Lexington with 9sp and 1 cav sp. Move Aot to Louisville for 2 move points and pickup 5sp, now 14sp and 1cav sp. Union AoT attacks Lebanon where Smith and 2sp defend a Confederate fort.

Do you stand or attempt evasion?
108 1/21/2019 8:49:00 PM Spring 1862 Confederate Play Strategy card as Operations #103: 3 / Seven Days/Chattanooga
Either player may move 2 SPs using Strategic Movement from the same space using rail connections only (10 space maximum) to the same space with a General who is then activated and must attempt to enter a space with at least one or more enemy SPs or fort. OR play this card as an automatic 2 space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during the intercept.

Message from Confederate:
62-4-2

Create Confederate Army of the Tennessee in Corinth MS
Lee commanding
Cav Stuart & Morgan
5 SPs
107 1/21/2019 8:31:00 PM Spring 1862 Confederate Play Strategy card as Event #7: 1 / Mud March
Interrupt enemy force currently moving to no more than one space of movement. (Converting a space counts as movement.) Applies to only one move during a Major or Minor campaign card, but not a special army-naval move.

Message from Confederate:

62-4-1 event

Union Army of Tennessee leaves 1 SP in Somerset and moves to Lexington with 1 SP (ends turn)

I’ll send file with my card play.
106 1/19/2019 10:35:00 AM Spring 1862 Union Message is everything okay. See previous message. Is Smith fighting or attemping evasion
105 1/17/2019 1:13:00 PM Spring 1862 Union Play Strategy card as Operations #108: 2 / Richmond Bread Riots
Confederate player loses 2 SW. Remove from deck if event is played.

Message from Union:
activate Pope with AoT at Somerset. AoT has 2sp. I leave 1sp in Somerset and move AOT to Lexington and pickup 8sp. Now 9sp. Leave Banks with 1sp at Lexington. Pope with AoT or 9sp move back to Somerset and pickup 1sp for now 10sp. Pope with AOT attack Smith at Lebanon. Do you stand or attempt retreat?

If you stand you can roll battle.
Smith +1 and +2 fort.
Pope +1, Stoneman +1, +2 Smith OOS and +4 for 5-1 odds.

No ldr roll for Pope as odds 5-1 but could be roll for Smith.

I would then convert the space. I would leave 1sp in Lebanon and take AoT to Louisville and pickup 5SP. THe AoT then would move back to Lebanon with all sp's and pickup 1sp left in lebanon. I would then conduct 10-1 atk on Bowling Green.

I would have 1mp left and would atk Nashville.

Just to let you know but will update map after you decide what Smith is doing?
104 1/16/2019 8:01:00 PM Spring 1862 Confederate Message First card play to you
103 1/16/2019 7:04:00 PM Spring 1862 Confederate Draw Strategy cards 7 cards drawn.

102 1/16/2019 7:03:00 PM Spring 1862 Confederate Message
Morgan - Corinth MS
Forrest - ANV (Culpeper VA)
Wheeler - Franklin WV
Stuart - Corinth MS

101 1/16/2019 6:59:00 PM Spring 1862 Confederate Die roll request Request: 99-sided die x 4

91
25
47
58


Message from Confederate:
Place Generals
(Lee in Corinth MS)

Lowest to Highest
Locations
1 ANV (Culpeper VA)
1 Franklin WV
2 Corinth MS

Generals
Morgan
Forrest
Wheeler
Stuart

100 1/16/2019 3:04:00 PM Spring 1862 Union Draw Strategy cards 7 cards drawn.

99 1/16/2019 3:03:00 PM Spring 1862 Union Message I place both ldrs, Curtis and Stoneman at Lexington KY
98 1/15/2019 5:26:00 AM Spring 1862 Confederate Message Strat Moves (7)

Mobile AL to Corinth MS (2)
New Orleans to Corinth MS (1)
Madison AR to Corinth MS (1)
Wilmington NC to Culpeper VA (3) (ANV n6)

97 1/14/2019 7:10:00 PM Spring 1862 Union Message I re did the union strat move. I do not know why your forces did not show. I used your file. Next, you lost 2sw for the failed blockade roll.
96 1/14/2019 6:48:00 PM Spring 1862 Union Message I will look at the file.
95 1/14/2019 6:48:00 PM Spring 1862 Union Message I will look at the file.
94 1/14/2019 6:29:00 PM Spring 1862 Confederate Message How come when I open your file my reinforcements are not on the board and why did you subtract 2 SW points from yourself and not from me?
93 1/14/2019 4:49:00 PM Spring 1862 Union Message 5 sp from WDC to Lexington KY. WDC now 5sp
1sp from WDC to Harper's Ferry, Harper ferry now 5sp and WDC/Aop 4sp.

4Sp from Bloomington to Lexington KY, Now 9SP
3sp from Bloomington to Louisville, now 5sp

end of US troop moves
92 1/14/2019 3:21:00 PM Spring 1862 Confederate Message Confederate reinforcements 13 for (T4) Spring 62

Runners 3 (1 each)
N. Atlantic – Wilmington NC
E. Gulf – Mobile AL
W. Gulf – Sabine City TX

States 9 (1 each)
VA Culpeper (ANV 2 SP +1 n3)
NC Wilmington
SC Charleston
GA Savannah
FL Live Oak
AL Fort Morgan
MS Corinth
LA New Orleans
TN Nashville

Former cavalry brigade SP (1) from game turn track
AR Madison

91 1/14/2019 2:24:00 PM Spring 1862 Confederate Message
N. Atlantic - good
S. Atlantic - missed
E. Gulf - good
W. Gulf - good

90 1/14/2019 2:22:00 PM Spring 1862 Confederate Die roll request Request: 6-sided die x 4

6
2
3
6


Message from Confederate:
Confederate reinforcements (T4) Spring 62

Blockade Running Level (2)

N. Atlantic
S. Atlantic
E. Gulf
W. Gulf

89 1/14/2019 12:19:00 PM Spring 1862 Union Message 8sp into washington
6sp at Bloomington
4sp to Cairo, now 6sp
88 1/14/2019 11:41:00 AM Spring 1862 Union Message I missed your email and started getting concerned but found I had missed your play so will do my reinforcements todya nad send file to you
87 1/10/2019 1:47:00 AM Spring 1862 Confederate Message start spring 62

over to you for reinforcements
86 1/10/2019 1:45:00 AM Fall 1861 Confederate End Turn
85 1/10/2019 1:44:00 AM Fall 1861 Confederate Message End fall 1861
Political Control

Union
Dover TN
Louisville KY

Confederate
Franklin WV
Grafton WV
Wheeling WV

Attrition

Union
ATN Somerset KY -1 (n2)
Harpers Ferry VA -1 (n4)
Frederick MD -1 (n2)

Confederate none

Forging none

War Weariness
Union 99 -5 = 94 SW

84 1/10/2019 1:43:00 AM Fall 1861 Confederate Play Strategy card as Event #85: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
61-3-6

1st activation division move (from Smith n2)
1 SP from Lebanon KY to Bowling Green KY

2nd activation corps move (from ANV n2)
Beauregard +3 from Culpeper move to
Franklin WV drop 1 (n2) continue to
Grafton WV drop 1 (n1) continue to
Wheeling WV Beauregard +1
83 1/9/2019 10:34:00 PM Fall 1861 Confederate Message
I’ll adjust the map play my last card and do all the end stuff.

82 1/8/2019 2:04:00 PM Fall 1861 Union Message I just realized I reversed the dye rolls. The Union roldy to + 3 is 5 which is one SP lost to you and you rolled a 4 + 3 is 7 which I think is at least it to Los to me so I retreat back what chance my turn.I can fix the map when I get home this afternoon or you can fix the map as Smith won the battle retains the fort no SW loss and only loses one strength point so he's a 3 and I have a 3.
81 1/8/2019 1:42:00 PM Fall 1861 Union Message Smith final die = 5 for 1sp loss to Pope
Pope final roll 4 +3 = 2sp* loss Smith and retreats.

Pope moves to Lebanon and drops off 1sp and converts space.
Pope moves to Louisville and converts the space and picks up 2sp. now 5sp
Pope moves to Lebanon and picksup 1sp, now 6sp.
Pope uses last MP to attack Bowling Green.

Do you stand or retreat?
80 1/8/2019 1:08:00 PM Fall 1861 Union Die roll request Request: 6-sided die x 2

2
4


Message from Union:
should have only rolled two die not three so rerolling
79 1/8/2019 1:07:00 PM Fall 1861 Union Die roll request Request: 6-sided die x 3

4
1
6


Message from Union:
Smith +1 ldr and +2 for fort
Pope +1 ldr and +2 for Smith OOS

First die attacker( Union)
78 1/7/2019 11:36:00 AM Fall 1861 Confederate Message Smith well stand in Lebanon
77 1/7/2019 9:03:00 AM Fall 1861 Union Play Strategy card as Operations #59: 2 / Farragut
Union may make a naval more with up to three SPs plus one general. Move may pass one ungarrisoned fort without “running the guns” to conduct an amphibious assault (may not pass an ironclad). Ignore first torpedo encountered during naval move. If the port space is captured it immediately receives a Union PC marker. Add +2 to Running the Guns die roll.

Message from Union:
tough decision about this card. Decided to activate Pope with AOT and attack Smith in Lebanon. Do you stand or attempt evasion?
76 1/7/2019 6:01:00 AM Fall 1861 Confederate Play Strategy card as Event #51: 1 / Confederate Torpedoes
Confederate receives three torpedo counters. Must be placed in a friendly controlled port, and no more than one per space. Torpedoes provide a -1 DRM against Running the Guns and a +1 DRM against amphibious assaults.

Message from Confederate:
Place 3 torpedoes 1 each in:
Columbus KY
Memphis TN
New Orleans LA
75 1/6/2019 7:38:00 PM Fall 1861 Union Play Strategy card as Operations #27: 3 / Choctaw Indians
Confederate randomly removes one strategy card from the Union player’s hand, which is discarded.

Message from Union:
Form Army of Tenn at Somerset. -3 change of Direction Sw and -2 for promoting a ldr lower in political rating lower than any other higher leader on the Map
74 1/5/2019 11:56:00 PM Fall 1861 Confederate Play Strategy card as Event #26: 3 / Cotton is King
If played by Union, reduce Confederate SW by 2; if played by Confederate, Confederate immediately receives two SPs in any Blockade Runner port, no more than one SP per port, but more than 1SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost. Remove from deck if event is played.

Message from Confederate:
Place in Morehead City & Wilmington NC
73 1/5/2019 5:58:00 PM Fall 1861 Union Message stewart is wounded and placed on turn track

72 1/5/2019 5:57:00 PM Fall 1861 Union Die roll request Request: 6-sided die x 2

5
6


Message from Union:
You only have one army so select ANV. You have Bragg, Beauregard and Stewart. Bragg is 1-2, Beauregard is 3-3 and Stewart is 5-6. First die select general and second die decides there fate. 1-3 killed and 4-6 wounded.
71 1/5/2019 5:57:00 PM Fall 1861 Union Play Strategy card as Event #4: 1 / Costly Mistake
Pick an enemy army with two or more subordinate generals (includes Cavalry Generals) and randomly determine a target general. On a die roll of 1-3 the chosen general is killed and removed from play. On a die roll of 4-6 the general is wounded and removed from play, but re-enters during the reinforcement phase of the next game turn.

Message from Union:
You only have one army so select ANV. You have Bragg, Beauregard and Stewart. Bragg is 1-2, Beauregard is 3-3 and Stewart is 5-6. First die select general and second die decides there fate. 1-3 killed and 4-6 wounded.
70 1/3/2019 11:58:00 PM Fall 1861 Confederate Play Strategy card as Event #118: 3 / Mexican Supply Line
Confederate player receives 2 SP in any friendly controlled Texas space (both SPs placed in the same space). The space does not need a LOC. The space may not contain Union SPs or forts. If no eligible space exists the SPs are lost.

Message from Confederate:
Marshall TX
69 12/27/2018 9:56:00 AM Fall 1861 Union Play Strategy card as Operations #120: 1 / Horace Greeley Editorial
If played by the Union increase Union SW by 1. If played by the Confederate decrease Union SW by 1.

Message from Union:
Your file you sent only shows my talking Dover and not moving Price to Cloumbus. I did not fix game map as you asked me to tell you when files were incorrect so you could correct.

I played my card to place a USA PC marker in Somerset KY
68 12/25/2018 10:15:00 PM Fall 1861 Confederate Play Strategy card as Operations #90: 3 / Habeas Corpus
Reduce Union SW by 2. Remove from deck if event is played.

Message from Confederate:
Price +2 to Columbus KY
67 12/25/2018 10:03:00 PM Fall 1861 Confederate Message No change things stay as they are.
66 12/25/2018 10:02:00 PM Fall 1861 Confederate Die roll request Request: 6-sided die x 1

3


Message from Confederate:
The whole course of the war could hinge on the outcome of this die roll

Price +2 attempt intercept on a 1

65 12/24/2018 8:09:00 PM Fall 1861 Union Play Strategy card as Event #57: 2 / Admiral Foote
Union may make a naval move with up to three SPs plus one general. If an amphibious assault occurs, you receive an additional +2 DRM. Add +2DRM to any Running the Guns die roll.

Message from Union:
Burnside with 2SP conducts naval assault on Dover. The fort gets +2 but I get +1 Ldr and +2 for Adm Foote. I think it is an automatic victory per rule 6.8. I lose 1sp but Burnside and 1sp take Dover. Smith in Paducah is OOS as he cannot cross the river
64 12/24/2018 7:36:00 PM Fall 1861 Confederate Play Strategy card as Operations #40: 3 / Emergency Call for Volunteers
Union receives five SPs, no more than two SPs in any space. Placement spaces must be friendly controlled, have a LOC and be free of Confederate SPs or forts.

Message from Confederate:
Place fort with Smith in Lebanon KY
63 12/24/2018 10:56:00 AM Fall 1861 Union Message US takes Louisville and loses 1sp for taking and un-garrisoned fort. Us has used 3mp so far. 5sp in Louisville now.

Poe with 1sp moves to Frankfurt and picks up 2sp and Burnside and returns to Lousiville. Now 7sp in Louisville. Pope with 3sp moves to Frankfurt and then to Lexington for 7mp. Pope picks up 2sp and moves with 5sp to Sommerset.

Your card play
62 12/23/2018 3:20:00 PM Fall 1861 Confederate Message missed
61 12/23/2018 3:20:00 PM Fall 1861 Confederate Die roll request Request: 6-sided die x 1

6


Message from Confederate:
Smith +4 attempt intercept in Louisville (1)
60 12/23/2018 9:09:00 AM Fall 1861 Union Play Strategy card as Operations #96: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Union:
activate Pope and move from Frankfurt with 1sp to Lexington and Pickup 1sp. Pope now 2sp and Lexington now 2sp. Pope with 2sp moves back to Frankfurt and picks up 4sp, now 6sp and Frankfurt 2sp. Pope with 6sp attacks Louisville. Do you attempt intercept
59 12/21/2018 11:50:00 PM Fall 1861 Union Message I really got tied up today with Christmas will get to turn tomorrow
58 12/20/2018 11:35:00 PM Fall 1861 Confederate Message no Campaign
57 12/20/2018 11:33:00 PM Fall 1861 Confederate Draw Strategy cards 6 cards drawn.

56 12/20/2018 11:32:00 PM Fall 1861 Confederate Message Generals - Locations

Nashville – Johnston (3)

New Orleans – Pemberton (5)

Richmond – Van Dorn (6)

55 12/20/2018 11:26:00 PM Fall 1861 Confederate Die roll request Request: 6-sided die x 3

3
6
5


Message from Confederate:
Strategic Movement (7)

2 Hanover to Culpeper (ANV)
2 Gordonsville to Culpeper (ANV)
1 Bowling Green to Lebanon
1 Louisville to Lebanon
1 Wilmington to Lebanon


Place Generals

Locations
Nashville
New Orleans
Richmond

Generals
Johnston
Van Dorn
Pemberton

54 12/20/2018 8:15:00 PM Fall 1861 Union Draw Strategy cards 6 cards drawn.

53 12/18/2018 8:57:00 PM Summer 1861 Confederate End Turn
52 12/18/2018 8:51:00 PM Summer 1861 Confederate Message End of turn

Political Control

Place PC markers in:
Bowling Green CS
Lebanon CS
Lexington US
Falmouth US
Frankfort US

Attrition
US
AoP 6>5
St Louis 3>2
Cairo 6>5
Frankfort 3>2

51 12/18/2018 8:23:00 PM Summer 1861 Confederate Play Strategy card as Event #84: 3 / Major Campaign
Conduct up to three moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
1st activation

Smith +3 in Dover
Move to Bowling Green drop 1 SP (n2)
Continue to Louisville drop 1 SP (n1)
Continue to Lebanon (Smith +1 in Lebanon)

2nd activation
ANV in Manassas
Move to Hanover drop 2 SP (n4)
Continue to Gordonsville drop 2 SP (n2)
Continue to Culpeper (ANV +2 in Culpeper)

3rd activation (none)
50 12/18/2018 4:23:00 PM Summer 1861 Confederate Message Battle drm’s

The OOS drm is a +2 not a -2

The attackers die roll is matched to the defenders column and is the defenders result
The defenders die roll is matched to the attackers column and is the attackers result

It’s the custom to list the sides in the same order as the die roll. So if you are taking the top roll then the union should be listed on top. Helps to eliminate any confusion.

Medium Battle (7 SP)

+6 US (+4 ratio) (+2 CS OOS) die roll was 3 +6 = 9 = 2*
+5 CS (+1 Johnston) (+2 fort) (+2 US OOS) die roll was 4 +5 = 9 = 3

7.32 the side that takes the most losses on the CRT loses the battle.


Result
I lose 2 on the CRT (eliminated - Johnston to turn track)
You lose 3 on the CRT retreat to Frankfort with 3 SPs

I’ll adjust the board

49 12/18/2018 9:48:00 AM Summer 1861 Union Message You won battle. Union retreats and leaves Louisville With un-garrisoned fort.

Once again I'm sorry for past message. Frankly, I'm surprised your still playing. This old war horse of a retired army colonel must start really watching his speech. I do truly appreciate the time and energy you put into the game. I have almost stopped playing PBEM games as I struggle with rules. I do fine in face to face. Time is not very kind to my memory and do really appreciate your efforts. I only wish I could play as well as you do

your last card play
48 12/18/2018 9:29:00 AM Summer 1861 Union Die roll request Request: 6-sided die x 2

3
4


Message from Union:
Medium battle

South +1 ldr and +2 fort and -2 No Loc for supply
North +4 for force ratio and -2 for No LOC

I cannot trace LOC through a CS controlled space

Attacker (north ) first die
47 12/17/2018 5:19:00 PM Summer 1861 Union Message You are really into gaming that you have time to surf the game websites. When and where did you run across the rule about the attacking across the rivers and is this an approve GMT rule change? I do not mind playing with this PDF rule but would have been nice to know before game started. It makes since why you moved and exposed your CSA force out on a limb in Louisville and the strange placement of PC markers in KY. You had prior knowledge of a rule I did not have. I would have placed a PC marker in Frankfurt Ky instead of Bowling Green so I would not be attacking out of Supply. I have to check if I have supply if I have 1sp in Falmouth to establish a LOC. I'm sure this new rule twist was not a deliberate oversight but sure put a twist in my plans. Second I would have concentrated forces in Cincinnati instead of Bloomington as alternative campaign.

I would still activate the Burnside/Pope team with 6sp but move to Vernon-Cincinnati-Falmouth-Lexington- Frankfurt to attack Lousiville. Not sure of supplies and have to check. Do you attempt evasion?
46 12/17/2018 8:36:00 AM Summer 1861 Union Play Strategy card as Operations #63: 2 / Beaufort/Port Royal Captured
The Union Blockade Level is increased by one.

Message from Union:
Burnside with Pope and 6sp atk Louisville. Louisville out of Line of Communication so out of supply. Does A. Johnson attempt to evade?
45 12/16/2018 8:43:00 PM Summer 1861 Confederate Play Strategy card as Event #115: 2 / Galveston
The Confederate player may move 1 SP from a blockade runner port (open or closed) to its associated ungarrisoned Union controlled coastal fort (no Union SP present) and immediately place a Confederate PC marker (does not require a LOC) in the Coastal fort space. Remove from deck if event is played.

Message from Confederate:
play as event for fort pickens
44 12/16/2018 10:06:00 AM Summer 1861 Union Play Strategy card as Operations #28: 1 / Franz Sigel
Union immediately receives one SP in St. Louis, MO space if no Confederate SPs or fort are present, whether it is controlled by either side or neutral; OR Confederate plays card at the beginning of a battle and receives a +2 DRM in the battle.

Message from Union:
union fort in Frederick Md.
43 12/15/2018 6:52:00 PM Summer 1861 Confederate Play Strategy card as Operations #75: 2 / Western Concentration Block
Confederate player can either remove or demote an army commander in any state except Virginia, North Carolina, South Carolina, or Florida for no political cost. OR Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5 Remove from deck if event is played.

Message from Confederate:
Create ANVA in Manassas
J Johnston commanding -2 SW for A Johnston
SW 100 -2 (commanding general) -3 (+ to -) = -5 = 95
42 12/15/2018 6:17:00 PM Summer 1861 Union Play Strategy card as Operations #33: 1 / Orphan Brigade
Confederate immediately receives one SP in any friendly or neutral space (no LOC is required) in Kentucky that is free of Union SPs.

Message from Union:
Place US PC marker in Bowling Green Ky
41 12/15/2018 4:12:00 PM Summer 1861 Confederate Play Strategy card as Operations #93: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Confederate:
Winchester VA
J Johnston +1 to Manassas
40 12/15/2018 9:53:00 AM Summer 1861 Union Play Strategy card as Operations #15: 1 / Mosby's Raiders
Confederate can remove two Union PC Markers in Virginia within 2 spaces of Winchester, VA. The spaces may contain Union generals, SPs or forts.

Message from Union:
Place US PC marker in Lebanon Ky
39 12/14/2018 4:35:00 PM Summer 1861 Confederate Play Strategy card as Operations #117: 3 / Clandestine Blockade Runner Port
If the state of Florida and the St. Marks, Florida space is Confederate controlled, St. Marks is treated as a blockade runner port for the remainder of the game. Place (no LOC required) 2SPs and a fort (optional if available) in the St. Marks space. Remove from deck if event is played.

Message from Confederate:
fort in Louisville
38 12/14/2018 11:08:00 AM Summer 1861 Union Message Battle was a tie so Union retreats. Your card play
37 12/14/2018 10:47:00 AM Summer 1861 Union Die roll request Request: 6-sided die x 2

3
4


Message from Union:
I will attack this situation a different way to meet the rules correctly. I will activate Burnside in Cincinniti and have him move with 5sp from Cincinnati to Falmouth and drop off 2sp there. He will advance from Falmouth to Lexington and drop off 2sp there. He will then rtn to Cincinnati with 1sp

he will pick up 1sp in Cincinnati add move to Vernon with 2sp. He moves to Bloomington and picks up 4sp and Pope. He leaves Banks with 2sp in Bloomington and atks Louisville.

You have already rolled for evasion but If you feel need can roll again.

Battle is 3 to 1 with a +1 for South. Union has +2 for 3-1 battle

Attacker or Union first die
36 12/12/2018 9:26:00 AM Summer 1861 Union Message Pope moves through Ky dropping off sp's at Lebanon and Sommerset. He moves with 1sp from Sommerset to Cincinnati, now 7sp) and picks up Burnside and 5sp leaving 2sp in Cincinnati. Pope with Burnside moves to Falmouth and drops off 2sp. He finishes his move by advancing from Falmouth to Lexington with 3sp.

your card play
35 12/12/2018 8:25:00 AM Summer 1861 Union Message The South lost 2sp and the Union lost 1sp. the union had a three-to-one Advantage at the start of the battle so I can continue to advance. See the game file I'm sending for the advance.A. Johnson goes on the Turn 3 turn track.

34 12/12/2018 8:21:00 AM Summer 1861 Union Die roll request Request: 6-sided die x 2

5
2


Message from Union:
This is a medium battle as the Confederate has to strength points and the union has six strength points. The Confederates have a +1 with A.Johnson and the union also has a +1 for Pope. The union has a three-to-one advantage amin strength points which gives them a +2. summary the South has a plus one and the union has a plus 3 for the battle. The first die is the attacker or the Union
33 12/12/2018 12:57:00 AM Summer 1861 Confederate Message no file back to you
32 12/12/2018 12:57:00 AM Summer 1861 Confederate Die roll request Request: 6-sided die x 1

3


Message from Confederate:
A Johnston attempts retreat (needs a 1)
31 12/11/2018 8:15:00 AM Summer 1861 Union Play Strategy card as Operations #91: 2 / Letters of Marque
Increase Confederate SW by 1. Remove from deck if event is played.

Message from Union:
activate POPE in Bloomington Indiana AND attack Louisville. Do you stand or attempt evade
30 12/11/2018 2:52:00 AM Summer 1861 Confederate Message no campaign
29 12/11/2018 2:50:00 AM Summer 1861 Confederate Draw Strategy cards 5 cards drawn.

28 12/11/2018 2:50:00 AM Summer 1861 Confederate Message Smith to Dover
Bragg to Manassas
Stuart (Cav) to Manassas

27 12/11/2018 2:47:00 AM Summer 1861 Confederate Die roll request Request: 999-sided die x 2

974
679


Message from Confederate:
Random Leader placement (lowest to highest)

Locations
Dover
Manassas

Generals
Bragg
Smith


Stuart (Cav) to Manassas

26 12/10/2018 7:05:00 PM Summer 1861 Union Draw Strategy cards 5 cards drawn.

25 12/10/2018 7:05:00 PM Summer 1861 Union Message 50
2
60
84
89
39
17


Message from Union:
seven leaders to place.
1) Banks
2) Buell
3) Burnside
4) Halleck
5) McClellan
6) Pope
7) Rosecrans
High to low die for placement

top two numbers go to Harpers Ferry
#3 die to cincinnatti
#4 & #5 to Bloomington
#6 & #7 to Cairo

Banks 50 location(4) Bloomijngton
Buell 02 (7) Cairo
Burnside 60 (3) Cincinnati
Halleck 84 (1) Harpers Ferry
McClellan 89 (1) Harper's Ferry
Pope 39 (5) Bloomington
Rosecrans 17 (6) Cairo
24 12/10/2018 6:56:00 PM Summer 1861 Union Die roll request Request: 100-sided die x 7

50
2
60
84
89
39
17


Message from Union:
seven leaders to place.
1) Banks
2) Buell
3) Burnside
4) Halleck
5) McClellan
6) Pope
7) Rosecrans
High to low die for placement

top two numbers go to Harpers Ferry
#3 die to cincinnatti
#4 & #5 to Bloomington
#6 & #7 to Cairo
23 12/9/2018 1:48:00 AM Summer 1861 Confederate Message 61-2-SM (6)

1 Columbus GA to Dover TN
1 Pollard AL to Pensacola FL
1 Corinth MS to Dover TN
1 Charleston SC to Dover TN
1 Charleston SC to Manassas VA
1 Wilmington NC to Manassas VA



Use the ACTS die roller to place your generals randomly and NOT the vassal program

22 12/5/2018 10:21:00 AM Summer 1861 Union Message Boy you weren't kidding you're going to be tied up playing your tournament. I did not think you would take 3 days between each turn though.. please give me an idea how much it's going to take between turns so I don't have undo expectations. I want to play the game hope to develop you as a long-term gaming partner and friend. Let me know
21 12/3/2018 12:53:00 PM Summer 1861 Union Message 1sp Springfield to Cairo, Nos 6sp
1sp Indianapolis to Bloomington, Now 5sp
1sp Columbus to Bloomington, Now 6sp
1sp Philadelphia to Frederick, now 2sp
3sp WDC to Cincinnati, now 6sp
1sp WDC to St. Louis, Now 3sp
20 12/1/2018 5:37:00 PM Summer 1861 Confederate Message Reinforcements (9)

VA Manassas
NC Wilmington
SC Charleston
GA Columbus
FL Fort Gadson
AL Pollard
MS Corinth
LA New Orleans
TN Nashville

Runners (3)
N Atlantic Wilmington NC
S Atlantic Charleston SC
W Gulf Sabine City TX

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