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Entry # Time Turn Player Title Entry
47 12/10/2018 6:37:00 AM Turn 5 Arverni Message Hi All,
Only did a command. Over to the Romans

Richard
46 12/9/2018 5:02:00 AM Turn 5 Belgae Message Done.

File to follow on from is 4C_Rome_fix
45 12/9/2018 4:55:00 AM Turn 5 Belgae Message Richard, yes as I read it you would place Arverni allies in all 3 tribal spaces in the Mandubii region.

I can see that. Michal. What has happened is that Dropbox orders all files numerically and alphabetically so it placed your corrected file before the previous one.....Richard would have gone on from what looked like the last one, then Mark and I followed on from there. Sticking to the current numbering format the last file in Dropbox should be the most recent but in cases where you do supplementary ones, it may not necessarily be. I try to post the name of my log here (and a heads up who is next to play)to avoid confusion. If you're doing a supplementary log, making it the next alphanumeric in sequence (so in this case 2b_Rome), will also avoid this.

I'll fix it now. I'll label it 4c and that will be the one for you to follow on from, Richard.

44 12/9/2018 4:39:00 AM Turn 5 Rome Message Guys, I have a feeling that from my move you are using incorrect file. I did correction as per Brent suggestion:
"2b_3a_Romans_CORRECTION"
I should have 2 more AUX in Sequani, 1 Arveni Ally here, +2 resource for Romans.

Richard,
can you please correct it in your turn?
43 12/9/2018 3:51:00 AM Turn 5 Arverni Message Hi All,
Just trying to understand what the shaded version of Acco would actually do. Does it place Averni markers in all 3 spots in Mandubii?
Both versions of the event look pretty useful.
Richard
42 12/8/2018 11:27:00 PM Turn 5 Belgae Message 4b_Belgae uploaded. Took the Capability on the Ballistae event.

Arverni first up for card 5, Acco.
41 12/8/2018 11:25:00 PM Turn 5 Belgae Edit Current Card Belgae: from 3 to 0
Aedui: from 2 to 0
Rome: from 1 to 2
Arverni: from 4 to 1
40 12/8/2018 11:25:00 PM Turn 5 Belgae Edit Next Card Belgae: from 2 to 1
Aedui: from 3 to 3
Rome: from 4 to 2
Arverni: from 1 to 4
39 12/8/2018 11:24:00 PM Turn 5 Belgae Edit Eligibility Belgae: from Eligible to -
Aedui: from Eligible to -
Rome: from Ineligible to Eligible
Arverni: from Ineligible to Eligible
38 12/8/2018 11:23:00 PM Turn 4 Belgae End Turn
37 12/8/2018 11:23:00 PM Turn 3 Belgae End Turn
36 12/8/2018 11:23:00 PM Turn 2 Belgae End Turn
35 12/8/2018 7:47:00 PM Turn 2 Belgae Message Mark, the most recent file is 3b_Arverni, which I can see and looks complete...at the end Richard has cycled to the current card, Ballistae, for which only you, then I, are eligible.

I don't know if you need to refresh your Dropbox or check for it at Dropbox.com? I'll email the log directly to you in any case.
34 12/8/2018 6:48:00 AM Turn 2 Arverni Message Hi all,
Took the event, A new card appears. Over to the Aedui
Richard
33 12/8/2018 6:46:00 AM Turn 2 Arverni Edit Eligibility Belgae: from Eligible to Eligible
Aedui: from Eligible to Eligible
Rome: from Eligible to Ineligible
Arverni: from Ineligible to Ineligible
32 12/8/2018 6:46:00 AM Turn 2 Arverni Edit Eligibility Belgae: from Eligible to Eligible
Aedui: from Ineligible to Eligible
Rome: from Eligible to Eligible
Arverni: from Ineligible to Ineligible
31 12/8/2018 6:45:00 AM Turn 2 Arverni Edit Next Card Belgae: from 2 to 2
Aedui: from 4 to 3
Rome: from 1 to 4
Arverni: from 3 to 1
30 12/8/2018 6:45:00 AM Turn 2 Arverni Edit Current Card Belgae: from 1 to 3
Aedui: from 4 to 2
Rome: from 3 to 1
Arverni: from 2 to 4
29 12/7/2018 4:31:00 PM Turn 2 Belgae Message Sorry Michal, I missed that you'd placed a fort in Sequani already (end of your log, I must not have stepped right through to the end).

That puts Richard and the Arverni up next on Balearic Slingers.


28 12/7/2018 11:08:00 AM Turn 2 Rome Message Ok, my move done - sorry for taking so long (probably will not get Full Command and Special Ability in a while).

All in all I am glad from situation, as Arverni now have not the best option to choose from and my Ally, Aedui, will have full command and special ability next turn :) Maybe Rome somehow will survive:)
27 12/7/2018 10:48:00 AM Turn 2 Rome Message Hi Brent, thanks for advice I think I will do exactly like this.

I simply feel overwhelmed when playing as Romans, they seem as Juggernaut from outside but sometimes this is very artificial.

Will complete my moves soon and will upload the file.
26 12/6/2018 9:31:00 PM Turn 2 Belgae Message No rush and not trying to suggest strategy, Michal, but if you're stuck deciding what to do, a simple solution is to spend those 2 Resources in the same Sequani region on a fort there.
25 12/6/2018 2:53:00 AM Turn 2 Rome Message Brent - thanks for pointing this out. I am learning the nuances of this game all the time :)

That requires some changes in my moves - I will try to correct it today evening my time.
24 12/5/2018 7:50:00 PM Turn 2 Belgae Message Found the Roman Build ruling from Volko Rhunke here:

https://boardgamegeek.com/article/22744217#22744217
23 12/5/2018 7:43:00 PM Turn 2 Belgae Message Thanks Michal.

Just a correction. I'm certain you can only affect one Ally per turn in each Region with a Build action.....so that you couldn't remove both Arverni allies in the Sequani region. It's implicit in rule 4.2.1 but I do know that a Roman player insisted he could do it in a previous game and we found the ruling to the contrary. I'll dig it out when I can.
22 12/5/2018 6:45:00 PM Turn 2 Rome Message Hi Brent,

I have deleted and resent the file.
As for Romans - I find them the most powerful faction and... the most difficult to play. Also, I observed that their military might is really only one side - the logistics (Support Line) and siege-craft (Seizure/Build) are the real change-makers.

In my move, I have used the latter...
21 12/5/2018 6:35:00 PM Turn 2 Belgae Message Thanks Michal.

I can't see your log in the Dropbox folder, on my my desktop or the website....did you save it somewhere else accidentally?

Time will tell whether you were too ambitious (whatever it is you've done :). I found playing Caesar that it was easy to make impressive, bold moves at the beginning of the year, when my forces were concentrated and could march out in one big play, then more difficult once they were dispersed, were more difficult to command, supply lines started to get nibbled away by troublesome Gauls, etc.

I was a bit stuck when Balearic Slingers turned up....I wanted to restrict you to a Limited Command on Catoculcus but with you first up on the next card and with such a juicy Capability on offer, it wasn't going to matter what I did on Catovulcus....by taking the event at least I imposed a choice on you, even if it was a choice between very favourable options.
20 12/5/2018 12:21:00 PM Turn 2 Rome Message My moves done. I am in hurry so will not manage to update status here.

BTW, I probably went too far with my moves being to ambitious... but let us see!
19 12/5/2018 2:15:00 AM Turn 2 Rome Message Let mo ponder a little on my move, there are so many options...
18 12/5/2018 1:29:00 AM Turn 2 Belgae Message Thanks Mark

2a_Belgae uploaded.

I wasn't going to take the Event because I didn't want to give Rome access to a Command + Special....but with Balearic Slingers next that's now irrelevant. So I've taken the shaded Catovulcus event...Belgic allies in Nervii and Eburones and + 6 Resources.

Over to Rome to finish card 2.
17 12/5/2018 12:24:00 AM Turn 2 Aedui Message Aedui selected the limited op. Starting turn 2 the Belgae are up.
16 12/5/2018 12:22:00 AM Turn 1 Aedui End Turn
15 12/5/2018 12:21:00 AM Turn 1 Aedui Edit Next Card Belgae: from 1 to 2
Aedui: from 4 to 4
Rome: from 3 to 1
Arverni: from 2 to 3
14 12/5/2018 12:21:00 AM Turn 1 Aedui Edit Current Card Belgae: from 2 to 1
Aedui: from 4 to 4
Rome: from 3 to 3
Arverni: from 1 to 2
13 12/5/2018 12:19:00 AM Turn 1 Aedui Edit Eligibility Belgae: from Eligible to Eligible
Aedui: from Eligible to Ineligible
Rome: from Eligible to Eligible
Arverni: from Action + Special to Ineligible
12 12/4/2018 3:14:00 PM Turn 1 Belgae Message The Event is tempting but I think Caesar might have misjudged there and end up being sorely disappointed :)
11 12/4/2018 12:50:00 PM Turn 1 Rome Message "The Senate and People of Reublic decided it is best to support our dear Allies Aedui by passing and granting them ability to do their move".

Yes, I pass - need that Full Command and Special Ability after Belgae event next turn :) And 2 resources will come handy!
10 12/3/2018 4:38:00 PM Turn 1 Rome Message Hi Guys,

I will have possibility to do my moves tomorrow evening my time. Sorry for delay.
9 12/3/2018 6:55:00 AM Turn 1 Belgae Message Perfect, Richard. You looked like you knew exactly what you were doing :)

I've uploaded 1b_Belgae....I passed and gained a Resource.

Over to Rome.

.....and by all means feel free to use the counters here in ACTS as they work best for you but you probably don't need to change eligibility status for everyone until the end of the card play, to save effort.....cycling to the next card, ending the turn and adjusting all the counters in ACTS can probably be the job of the last person acting on the current card.
8 12/3/2018 3:33:00 AM Turn 1 Arverni Message Done my first turn. Hopefully correctly. Over to the Belgae. File is in the dropbox.

Richard
7 12/3/2018 3:32:00 AM Turn 1 Arverni Edit Eligibility Belgae: from Eligible to Eligible
Aedui: from Eligible to Eligible
Rome: from Eligible to Eligible
Arverni: from Eligible to Action + Special
6 12/2/2018 10:08:00 PM Turn 1 Belgae Message Take your time, Richard.

I hope you don't mind me discussing strategy openly. I know you guys are pretty experienced with COIN and you said you've played a couple of games of Falling Sky at Bears?.....so I'm not intending to teach you to suck eggs and please feel free to ignore me :). I'm still in there learning process but I've found PBEM to be really effective for understanding the game.....I've learned much more in the three winters of the other PBEM game I'm in so far than the three full tabletop games I've played at Bears in the last couple of years.

Lost Eagle is a dead Event right now with no Fallen Legions in the box. That leaves you free to take a Command + Special without fear that any of us can do anything effective more than a Limited Command on this card.

Well timed Devastation seems to be an incredibly potent weapon for the Arverni and their loss of warbands isn't a terrible penalty. They Rally more effectively than any other faction. Knock them down and they just seem to pop up again in huge numbers so they can sacrifice warbands without too much fear (as long as you don't get Vercingetorix killed :)
5 12/2/2018 12:48:00 AM Turn 1 Belgae Message First two cards flipped....Lost Eagle current, Catuvolcus next (nice).

The save file in Dropbox is 000_Start.

I've updated the eligibility and card activation counters here in ACTS.

Arverni are first up on Lost Eagle, Richard. Looks like the poor Aedui have last activation on both cards but as the deck is balanced your time will come, Mark.
4 12/2/2018 12:41:00 AM Turn 1 Belgae Edit Eligibility Belgae: from to Eligible
Aedui: from to Eligible
Rome: from to Eligible
Arverni: from to Eligible
3 12/2/2018 12:41:00 AM Turn 1 Belgae Edit Next Card Belgae: from 0 to 1
Aedui: from 0 to 4
Rome: from 0 to 3
Arverni: from 0 to 2
2 12/2/2018 12:41:00 AM Turn 1 Belgae Edit Current Card Belgae: from 0 to 2
Aedui: from 0 to 4
Rome: from 0 to 3
Arverni: from 0 to 1
1 12/2/2018 12:38:00 AM Turn 1 Belgae Message Welcome to the ACTS journal for our session of the Great Revolt. I know Michal has some experience with the site. It’s a glorified email distributor but is handy because it keeps a log of all our correspondence. On any message you get from here (like this one), there’s a link back to the sign in to this game’s page, from where you can group post using the “Send message to all players” button.

It also has some other handy features:

1. A die roller…..I’m very happy to use the die roller in Vassal but technically it can be fudged (why anyone would do that I don’t know). Anyone who wants to make an important roll that they want to be above board (like seeing if Vercingetorix dodges that scorpion bolt) can do it here rather than in the log if desired.

2. A turn marker which I find the most useful feature because it helps keep track of how close we are to the next winter. When the second player completes a card they just hit the End Turn button and the journal will cycle to the next current card number.

3. Game status counters - I have the option of customising two numerical and one text field. I’ve set these up as Current Card and Next Card faction activation order for the numerical fields and eligibility status for the text field. These aren’t strictly necessary because you can access all this in the Vassal log but we found it useful for players to keep track when they couldn’t access Vassal. The option is there to use them if you find them helpful, or not if they’re not (they generate an email each time they’re adjusted, which I delete, but if that becomes cumbersome we can stop using them).

After a bit of trial and error, we found the best naming convention for logs was alphanumeric for current card and player order plus faction. So e.g. 1a_Rome, 1b_Belgae, 2a_Arverni, 2b_Aedui, etc. It helps keep clear track of which is the latest log and again, how close we are to winter.

Looking forward to fighting for the fate of Gaul…….although I’m not sure how wise it was putting up my hand for the Belgae. Looks like Ambiorix has been booted to the edge of the uncivilised wilds and is leading the dregs of his Belgian followers, a handful of unpredictable German warriors (or they could be German women….even we can’t tell sometimes) and a mangy goat. Really does look like a challenge for the Belgae in this scenario!

I’ll log the first cards in a moment and we’ll be off and running.

Alea iacta est.

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