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Entry # Time Turn Player Title Entry
141 1/8/2019 12:59:00 AM Turn 3 Allies Message next up is your minefield phase for May 28 (which takes place before supply & initiative phases)
I have *NO IDEA* what you do with the units which are inside the active minefield (1118, 1219, 1318) - I assume they can try and breach to the south?
Note that the 3 fellahs in those hexes will be OOS until those minefields are breached to the south
140 1/8/2019 12:53:00 AM Turn 2 Allies End Turn
139 1/8/2019 12:53:00 AM Turn 2 Allies Message 22ARM 10-12-24 continues 1311 > 1412F
22ARM 8-8-30 1314 stays put
I'll use my extra move chit
1ATB 1309 > 1312F
that's the end of the turn, all Ds removed, all units flip to unused sides
I'll advance the turn marker
138 1/8/2019 12:43:00 AM Turn 2 Allies Message result vs. 21PZR is a -/*RD
I think you have to retreat > 1313 > 1414 (I assume you don't want to go to 1214?), and then you take a 2nd loss for retreating through a non-negated ZOC

137 1/8/2019 12:36:00 AM Turn 2 Allies Die roll request Request: 10-sided die x 1

9


Message from Allies:
combat vs. 1312
3-1 odds +1drm

136 1/8/2019 12:36:00 AM Turn 2 Allies Message 22ARM 10-12-24 1210 > 1412F
22ARM 10-12-24 1310 > 1311, + medium attack vs. 1312 (16MPs)
I use my withdraw/attack chit
20-6, I'll use my combat chit (+2), I assume you'll use your combat chit (-1)
3-1 odds +1drm
135 1/8/2019 12:32:00 AM Turn 2 Allies Message I'll use my ARM replacement to bring back 4ARM 6-8-24 at 1501
I'll leave my 7MOT reinf waiting until next turn, and activate
2ARM 10-12-24 1312 > 1311F
I have the last chit which is 22ARM
134 1/8/2019 12:24:00 AM Turn 2 Allies Die roll request Request: 2-sided die x 1

2


Message from Allies:
airstrike is NE
1. 22ARM
2. 7MOT

133 1/8/2019 12:23:00 AM Turn 2 Allies Die roll request Request: 10-sided die x 1

3


Message from Allies:
I'll airstrike the 21PZR in 1312

132 1/8/2019 12:21:00 AM Turn 2 Allies Die roll request Request: 3-sided die x 1

1


Message from Allies:
1. Airstrike
2. 7MOT
3. 22ARM

131 1/8/2019 12:21:00 AM Turn 2 Allies Message >>> Airstrike on Armor unit in 1411 <<<
* I'll assume you'll ping the 22ARM (unused) rather than the 2ARM (used)
130 1/7/2019 2:07:00 AM Turn 2 Axis Message Ok - now I'l activate the 90th guys under the Sandstorm conditions.

24-6-24 1518>1515
14-9-30 1518>1415
16-7-30 and 16-5-30 1820>1516
14-9-30 1921>1917

I'll use my armor replacement to bring the 15Pz unit in 2720 back to 3 steps.

With that, mercifully, my turn is done.

129 1/7/2019 1:57:00 AM Turn 2 Axis Die roll request Request: 10-sided die x 1

5


Message from Axis:
Airstrike on Armor unit in 1411
128 1/7/2019 1:57:00 AM Turn 2 Axis Message Looks like I goofed a bit. I'm supposed to play the Air Strike immediately once it is drawn (so I resolve it before the Sandstorm).
127 1/7/2019 1:55:00 AM Turn 2 Axis Die roll request Request: 2-sided die x 1

1


Message from Axis:
1: Combat
2: 90th/Pavia
126 1/7/2019 1:54:00 AM Turn 2 Axis Die roll request Request: 3-sided die x 1

2


Message from Axis:
1: Combat
2: Sandstorm
3: 90th/Pavia
125 1/7/2019 1:54:00 AM Turn 2 Axis Die roll request Request: 4-sided die x 1

3


Message from Axis:
1: Combat
2: Sandstorm
3: Airstrike
4: 90th/Pavia
124 1/7/2019 1:53:00 AM Turn 2 Axis Die roll request Request: 5-sided die x 1

1


Message from Axis:
1: Armor Replacement
2: Combat
3: Sandstorm
4: Airstrike
5: 90th/Pavia
123 1/6/2019 3:38:00 PM Turn 2 Allies Message I have to play the Sandstorm chit
1ATB 8-8-18 0705 > 1208F
1ATB 8-8-18 0805 > 1208F
1ATB 8-10-18 0905 > 1309F
that's it, over to you

122 1/6/2019 3:32:00 PM Turn 2 Allies Die roll request Request: 4-sided die x 1

2


Message from Allies:
1. Airstrike
2. 1ATB
3. 22ARM
4. 7MOT

121 1/6/2019 3:32:00 PM Turn 2 Allies Die roll request Request: 5-sided die x 1

5


Message from Allies:
1. Airstrike
2. 1ATB
3. 22ARM
4. 7MOT
5. Extra move

120 1/6/2019 3:32:00 PM Turn 2 Allies Message this "chit pull" game is fun!
119 1/6/2019 3:30:00 PM Turn 2 Allies Die roll request Request: 6-sided die x 1

4


Message from Allies:
1. Airstrike
2. 1ATB
3. 22ARM
4. ARM replacement
5. Extra move
6. 7MOT

118 1/6/2019 3:29:00 PM Turn 2 Allies Die roll request Request: 7-sided die x 1

3


Message from Allies:
1. Airstrike
2. 1ATB
3. Withdraw/attack
4. ARM replacement
5. Extra move
6. 7MOT
7. 22ARM

117 1/6/2019 3:28:00 PM Turn 2 Allies Die roll request Request: 8-sided die x 1

6


Message from Allies:
1. Airstrike
2. 1ATB
3. Withdraw/attack
4. ARM replacement
5. Extra move
6. Sandstorm
7. 22ARM
8. 7MOT

116 1/6/2019 3:27:00 PM Turn 2 Allies Die roll request Request: 9-sided die x 1

7


Message from Allies:
1. Airstrike
2. 1ATB
3. Withdraw/attack
4. ARM replacement
5. Extra move
6. Sandstorm
7. Combat
8. 7MOT
9. 22ARM

115 1/6/2019 12:54:00 AM Turn 2 Axis Message Don't forget you have reinforcements this turn. And, I'm willing to keep going a bit or kill this game right now. Either is ok with me.
114 1/6/2019 12:52:00 AM Turn 2 Axis Message Do I keep at this? Sure!

28-6-24 (1419) and 15-12-24 (1319) both move to 1815 and that's my turn.
113 1/6/2019 12:50:00 AM Turn 2 Axis Message Whoops - just remember since I have armor attacking in this attack and the last attack I should use the "3" defense rating for your guy.

Wouldn't matter for the 1st combat. For this combat, that puts this to a 5:1 Odds (18-3) and the roll of 2 results in NE.
112 1/6/2019 12:49:00 AM Turn 2 Axis Die roll request Request: 10-sided die x 1

2


Message from Axis:
1312+Med Attack 1213

18-4, 3:1 ODDS, -2 DRM
111 1/6/2019 12:49:00 AM Turn 2 Axis Message That's a */-. I'll whack the 14-7-30 unit.

Let's try that again. 15-12-24 in 1418>1312+Med Attack 1213

18-4, 3:1 ODDS, -2 DRM
110 1/6/2019 12:47:00 AM Turn 2 Axis Die roll request Request: 10-sided die x 1

1


Message from Axis:
1312_Med Attack vs 1213
13-4, 3:1 Odds, -2 Mines
109 1/6/2019 12:46:00 AM Turn 2 Axis Message Wow - haven't seen this part of the CRT before. That's a -/*RD. And I forgot to mention I would obviously play the Anti-Tank chit here - so that's 2 hits.

I think you retreat 1313>1214>1113. I will advance with both units I guess.

Now for the 21st Pz.

14-7-30 1418>1312_Med Attack vs 1213
13-4, 3:1 Odds, -2 Mines
108 1/5/2019 9:52:00 PM Turn 2 Axis Die roll request Request: 10-sided die x 1

9


Message from Axis:
1413 15-12-24 to Heavy Attack 1313:

25-16, 3:2 Odds, +2 DRM
107 1/5/2019 9:52:00 PM Turn 2 Axis Message Well, it has to be the 21st this turn. The 14-7-30 guys in 1219, 1318 are trapped in place.

I'l start with the Extra Move.

Activate the 15 Pz unit in 1413 15-12-24 to Heavy Attack 1313:

25-16, 3:2 Odds, +2 DRM
106 1/5/2019 9:48:00 PM Turn 2 Axis Die roll request Request: 6-sided die x 1

5


Message from Axis:
1: Armor Replacement
2: Combat
3: Sandstorm
4: Airstrike
5: 15/21 Pz
6: 90th/Pavia
105 1/5/2019 9:48:00 PM Turn 2 Axis Die roll request Request: 7-sided die x 1

2


Message from Axis:
1: Armor Replacement
2: Extra Move
3: Combat
4: Sandstorm
5: Airstrike
6: 15/21 Pz
7: 90th/Pavia
104 1/5/2019 9:47:00 PM Turn 2 Axis Die roll request Request: 8-sided die x 1

5


Message from Axis:
1: Armor Replacement
2: Extra Move
3: Combat
4: Sandstorm
5: Anti-Tank
6: Airstrike
7: 15/21 Pz
8: 90th/Pavia
103 1/5/2019 7:50:00 PM Turn 2 Allies Message So is it just me, or is this a totally uninteresting game? (at least so far)
2ARM 10-12-24 2002 > 1411F
2ARM 10-12-24 1802 > 0912F
2ARM 10-12-24 1902 > 1310F
2ARM 8-8-30 1901 > 1211F


102 1/5/2019 7:40:00 PM Turn 2 Allies Die roll request Request: 10-sided die x 1

9


Message from Allies:
1. Airstrike
2. 1ATB
3. Withdraw/attack
4. ARM replacement
5. Extra move
6. Sandstorm
7. Combat
8. 7MOT
9. 2ARM
10. 22ARM

101 1/5/2019 4:18:00 PM Turn 2 Axis Edit VPs Allies: from 0 to 0
Axis: from 7 to 6
100 1/5/2019 4:18:00 PM Turn 2 Axis Message */* I'll advance the now 2-step armor unit.

Next,

20-6-24 Anti-Tank 2217>1413
15-12-24 2216>1413
12-9-30 2820>1512
12-7-30 1521>1512
12-7-30 1420>1813
12-7-30 2218>1813

That's it!
99 1/5/2019 4:08:00 PM Turn 2 Axis Die roll request Request: 10-sided die x 1

4


Message from Axis:
2721>Heavy attack vs 2720

21-8, 2:1 Odds, +2 Heavy, -2 Hills
98 1/5/2019 4:08:00 PM Turn 2 Axis Message Ha! Now in addition to having trapped myself - I can't attack since you moved your armor in there! Great!!!

I'll activate the 15th:

15-12-24 2721>Heavy attack vs 2720

21-8, 2:1 Odds, +2 Heavy, -2 Hills
97 1/5/2019 4:05:00 PM Turn 2 Axis Die roll request Request: 9-sided die x 1

7


Message from Axis:
1: Armor Replacement
2: Extra Move
3: Combat
4: Sandstorm
5: Anti-Tank
6: Airstrike
7: 15/21 Pz
8: 15/21 Pz
9: 90th/Pavia
96 1/5/2019 1:32:00 PM Turn 2 Allies Message 4ARM 12-15-24 2315 > 1313F
4ARM 12-15-24 2415 > 1313F
4ARM 6-8-30 2514 > 1213F
4ARM 12-15-24 1214 > 1218F

back over to you

95 1/5/2019 1:24:00 PM Turn 2 Allies Die roll request Request: 11-sided die x 1

2


Message from Allies:
1. Airstrike
2. 4ARM
3. Withdraw/attack
4. ARM replacement
5. Extra move
6. Sandstorm
7. Combat
8. 7MOT
9. 2ARM
10. 22ARM
11. 1ATB

94 1/5/2019 11:36:00 AM Turn 2 Allies Message your move looks good. We're just about to do breakfast here, will get to my move asap...
93 1/5/2019 11:21:00 AM Turn 2 Allies Message >>> However, now I'm wondering why I did that. Aren't they now trapped?? <<<

* yes, I think they're stuck there until you open up a breach to them. Seems to me they'll be OOS at the start of next turn too, as Axis units can't trace a supply line across an unbreached minefield

>>> And why are foot units prohibited from crossing minefields, but wheeled and tracked units CAN cross? <<<

* I think that's a bit misleading. Only Allied units can cross unbreached minefields, and the Allies don't have any foot units (I think they're are only 2 IT foot units in the game?)
92 1/5/2019 2:22:00 AM Turn 2 Axis Message That's a -/RD result. I think you have to retreat to 1217.

I'll advance one of the 14-7-30 units in 1418>1318

However, now I'm wondering why I did that. Aren't they now trapped?? And why are foot units prohibited from crossing minefields, but wheeled and tracked units CAN cross?

What gives? I can't build breaches until next turn I think.

Ugh. Over to you!
91 1/5/2019 2:19:00 AM Turn 2 Axis Die roll request Request: 10-sided die x 1

9


Message from Axis:
1319+Med Attack vs 1318

55-7, 7:1 Odds (-2 Mines, -2 Fort) Net -4 DRM
90 1/5/2019 2:19:00 AM Turn 2 Axis Message That's a */* result, and we'll waste both units. Now I'll advance (magically through the mines) the 6-4-0 INF unit in 1119.

My last Ariete unit will plod along in the same manner.

8-10-24 1220>1319+Med Attack vs 1318

55-7, 7:1 Odds (-2 Mines, -2 Fort) Net -4 DRM
89 1/5/2019 2:16:00 AM Turn 2 Axis Die roll request Request: 10-sided die x 1

3


Message from Axis:
1119+Hvy Attack 1118
24-7, 3:1 Odds (-2 Mines, -2 Fort, -1 Rough, +2 Heavy, +2 Disrupted), Net= -1 DRM
88 1/5/2019 2:16:00 AM Turn 2 Axis Message That's a D result. Let's do that again!

12-8-30 1221>1119+Hvy Attack 1118
24-7, 3:1 Odds (-2 Mines, -2 Fort, -1 Rough, +2 Heavy, +2 Disrupted), Net= -1 DRM
87 1/5/2019 2:14:00 AM Turn 2 Axis Die roll request Request: 10-sided die x 1

9


Message from Axis:
1119+Heavy Attack vs 1118
20-7, 2:1 Odds, (-2 Mines, -2 Fort, -1 Rough, +2 Heavy), Net -3 DRM
86 1/5/2019 2:14:00 AM Turn 2 Axis Message That's a */* result. (Just occurred to me that should have been a Heavy Attack, oh well). I can advance ONLY infantry into 1219 (even non-active units) - so I guess I'll advance the 21Pz unit 14-7-30 into 1219.

Next up, I'll bring in the 8-10-24 from 0820>1019 and I'll stop there.

Next, I'll bring in:

12-8-30 1221>1119+Heavy Attack vs 1118
20-7, 2:1 Odds, (-2 Mines, -2 Fort, -1 Rough, +2 Heavy), Net -3 DRM
85 1/5/2019 2:06:00 AM Turn 2 Axis Die roll request Request: 10-sided die x 1

5


Message from Axis:
Well this should be exciting!

I'll activate one of the Ariete fellas in 1220 to attack 1219.

39-7, which is 5:1 Odds, -4 DRM
84 1/5/2019 2:05:00 AM Turn 2 Axis Die roll request Request: 10-sided die x 1

10


Message from Axis:
1: Armor Replacement
2: Extra Move
3: Combat
4: Sandstorm
5: Anti-Tank
6: Airstrike
7: 15/21 Pz
8: 15/21 Pz
9: 90th/Pavia
10: Ariete/Trieste
83 1/5/2019 2:03:00 AM Turn 2 Axis Message > the attacks vs. 1118 should've had an extra -1drm for rough terrain

Good catch. This map kinda sucks too.

OK - I'll draw a chit and see what happens...
82 1/5/2019 1:25:00 AM Turn 2 Allies Die roll request Request: 10-sided die x 2

1
8


Message from Allies:
My fellah in 2720 is OOS, everyone else is good
initiative die roll
dr1=Allies
dr2=Axis

81 1/5/2019 1:24:00 AM Turn 1 Allies End Turn
80 1/5/2019 1:23:00 AM Turn 1 Allies Message >>> I'll let you check for errors (don't worry about the hard/soft defense) and then roll for initiative... <<<

* With one possible exception, I think you did everything right. The hard/soft defense didn't make any difference on the odds other than the last combat, which you managed to catch (all the other odds couldn't get from 3-1 to 5-1)
The only possible mistake I can see is that the attacks vs. 1118 should've had an extra -1drm for rough terrain (this would've helped your last attack, but hurt one of the earlier attacks, so I'd say it was a wash)

79 1/4/2019 8:16:00 PM Turn 1 Allies Message that's a pretty impressive running up against a brick wall!
Haven't looked at your move in detail, I'm at work right now, headed home soon)
>>> (I think this is legal as an extra move chit isn't affected by the Sandstorm chit)
Just curious - where does it say this? Under 13.2, it says "The unit activated in now part of the group of activated units and the player may move..."
The sandstorm rules just say "the next friendly formation that is activated".
Did the designer clarify this? No worries either way... <<<

* I was going from the sandstorm rules that say "the next friendly formation that is activated", i.e. it applies when the Action chit is used to activate a formation (or single unit), rather than using it for a Extra Move tactical chit.
I think it makes sense to do it that way as otherwise you could game the system by playing the Extra Move chit first (which means the sandstorm chit would only affect 1 unit), and then when you played theAction chit to activate a whole formation (normally more than 1 unit) then they'd be off the hook?
I don't think there's any clarification on the geek, but I can take another look.
78 1/4/2019 7:15:00 PM Turn 1 Axis Message Finally a step loss! */- however I don't think I can actually use my Armor Replacement chit since I didn't use it at the beginning of the activation.

I'll whack the Ariete Bersigiliere unit. Ouch!

I'll let you check for errors (don't worry about the hard/soft defense) and then roll for initiative...
-dave


77 1/4/2019 7:13:00 PM Turn 1 Axis Die roll request Request: 10-sided die x 1

1


Message from Axis:
Final combat: 2:1 Odds, -2 DRM
76 1/4/2019 7:13:00 PM Turn 1 Axis Message RD/- result.


I'll retreat the unit in 1019>0820
The 2 units in 1119>1221

Two last units:

24-6-24 1222>2218 (see if he can be useful over there)

And what the hell - the final move:

12-10-30 1422>1119 + Med Attack vs both 1118 and 1219

30-18, 1:1 Odds, -4 Mines, Fort, +2 Disrupted = -2 DRM

Oops. Just reading the rules- I should have been using 7 as the defense strength for your units if I had at least one armor unit present. Oh well - no biggie. For this combat then it is 30-14

Final combat: 2:1 Odds, -2 DRM
75 1/4/2019 7:06:00 PM Turn 1 Axis Die roll request Request: 10-sided die x 1

2


Message from Axis:
1019 + Med Attack 1118
2:1 ODDS, -4 DRM
74 1/4/2019 7:06:00 PM Turn 1 Axis Message Ah - perfect. Nothing!

I guess I should keep on trying...

8-10-24 1321>1019 + Med Attack 1118
2:1 ODDS, -4 DRM
73 1/4/2019 7:04:00 PM Turn 1 Axis Die roll request Request: 10-sided die x 1

3


Message from Axis:
1220 + Med Attack 1219
33-9, 3:1 Odds (-4 DRM, +2 Disrupted net -2 DRM)
72 1/4/2019 7:04:00 PM Turn 1 Axis Message That's a -/D result, which seems preferable to a -/R result in this case.

Well, I'll try one more time.

8-10-24 1320>1220 + Med Attack 1219
33-9, 3:1 Odds (-4 DRM, +2 Disrupted net -2 DRM)
71 1/4/2019 7:02:00 PM Turn 1 Axis Die roll request Request: 10-sided die x 1

9


Message from Axis:
Final Odds, 3:1 (-4 DRM) vs 1219
70 1/4/2019 7:01:00 PM Turn 1 Axis Message Ok - to end this madness. I guess I'll choose the Ariete guys.

12-8-30 1422>1119
12-8-30 1222>1119

Then, I'll move in to attack:

8-10-24 1221>1220 + Med Attack vs 1219
30-9, 3:1 Odds, -4 for Fort+Mines, I'll play my Combat, I hope you don't mind if I decide on your behalf to play your Combat chit as well (seems to me to be a pretty sensible decision)

Final Odds, 3:1 (-4 DRM)
69 1/4/2019 6:57:00 PM Turn 1 Axis Die roll request Request: 2-sided die x 1

1


Message from Axis:
1: Combat
2: Ariete/Trieste
68 1/4/2019 6:53:00 PM Turn 1 Axis Message > (I think this is legal as an extra move chit isn't affected by the Sandstorm chit)

Just curious - where does it say this? Under 13.2, it says "The unit activated in now part of the group of activated units and the player may move..."

The sandstorm rules just say "the next friendly formation that is activated".

Did the designer clarify this? No worries either way...
67 1/4/2019 5:51:00 PM Turn 1 Allies Message btw, let me know if you think my tactical & action chit play plus move isn't allowed. Obviously, I was trying to play everything so that I got chance to legally use my ARM replacement chit. I think part of the problem is that with so many tactical chits (effectively special rules), once you have all of them and start playing them then they can start to interact in ways that aren't particularly clear.

66 1/4/2019 3:04:00 PM Turn 1 Allies Message NE with my airstrike
I'll use my 2ARM action chit to move (Sandstorm affected):
4ARM 12-15-24 2316 > 2416 > 2315F
Let me know if I've managed any screw-ups (distinctly likely)

65 1/4/2019 2:59:00 PM Turn 1 Allies Die roll request Request: 10-sided die x 1

3


Message from Allies:
I'll use my airstrike chit vs. 21PZR ARM in 1319

64 1/4/2019 2:57:00 PM Turn 1 Allies Message OK, I have to play the Sandstorm chit immediately, which will affect movement the formation activated by the action chit (2ARM)
Then I'll use my extra move chit to move:
4ARM 6-8-24 2315D > 1214FD
(I think this is legal as an extra move chit isn't affected by the Sandstorm chit)
Then I'll use my ARM replacement to flip the 4ARM in 1214 back to 2-step 12-15-24FD, which is -1VP for the Axis
However, I will not play my Withdraw/Attack chit which is +1VP for Axis, i.e. overall no VP change
(the Sandstorm & Withdrawal/Attack chit combo is really bad)


63 1/4/2019 2:42:00 PM Turn 1 Allies Message Chit-yahtzee!

62 1/4/2019 2:42:00 PM Turn 1 Allies Die roll request Request: 2-sided die x 1

1


Message from Allies:
1. Airstrike
2. 4ARM

61 1/4/2019 2:41:00 PM Turn 1 Allies Die roll request Request: 3-sided die x 1

1


Message from Allies:
1. ARM replacement
2. 4ARM
3. Airstrike

60 1/4/2019 2:41:00 PM Turn 1 Allies Die roll request Request: 4-sided die x 1

2


Message from Allies:
1. ARM replacement
2. Extra move
3. Airstrike
4. 4ARM

59 1/4/2019 2:40:00 PM Turn 1 Allies Die roll request Request: 5-sided die x 1

4


Message from Allies:
1. ARM replacement
2. Extra move
3. Airstrike
4. Withdraw/attack
5. 4ARM

58 1/4/2019 2:39:00 PM Turn 1 Allies Die roll request Request: 6-sided die x 1

3


Message from Allies:
1. ARM replacement
2. Extra move
3. Combat
4. Withdraw/attack
5. 4ARM
6. Airstrike

57 1/4/2019 2:39:00 PM Turn 1 Axis Message yep 1419
56 1/4/2019 2:38:00 PM Turn 1 Allies Die roll request Request: 7-sided die x 1

5


Message from Allies:
1. ARM replacement
2. Extra move
3. Combat
4. Withdraw/attack
5. Sandstorm
6. Airstrike
7. 4ARM

55 1/4/2019 2:37:00 PM Turn 1 Allies Message >>> 2x14-7-30 enter 1721>1418 (stacked together)
14-7-30 enter 1721>1319
28-6-24 enter 1721>1418 <<<

* I'll assume it's a typo, and that the 28-6-24 > 1419
(would be over-stacked in 1418, with 3 units)

54 1/4/2019 1:44:00 PM Turn 1 Axis Message Nothing! Over to you. Isn't this exciting?
53 1/4/2019 1:43:00 PM Turn 1 Axis Die roll request Request: 10-sided die x 1

5


Message from Axis:
Med Attack 1318

30-9, 3:1 Odds (-4 DRM, -2 for Minefield, -2 Fort)
52 1/4/2019 1:43:00 PM Turn 1 Axis Message Special rule for the first two turns says I have to activate the 21st now.

Guess I'll be able to use that Armor Replacement finally.

2x14-7-30 enter 1721>1418 (stacked together)
14-7-30 enter 1721>1319
28-6-24 enter 1721>1418
15-12-24 enter 1721>1319

Finally, the 15-12-24 already on the map 1621>1914 and Med Attack 1318

30-9, 3:1 Odds (-4 DRM, -2 for Minefield, -2 Fort)
51 1/4/2019 1:24:00 PM Turn 1 Axis Die roll request Request: 3-sided die x 1

2


Message from Axis:
1: Combat
2: 15/21 Pz
3: Ariete/Trieste
50 1/4/2019 12:56:00 PM Turn 1 Allies Message 22ARM 8-8-30 1211 > 1314F

btw, I'm going with +12MPs (+ terrain MP cost) to cross a minefield hex side (not just 12MPs)

49 1/4/2019 12:32:00 PM Turn 1 Allies Message Sorry, my bad. I had your fellah still in 2920 - I'd missed that he'd moved on to 2820. Will re-run my move as soon as I can.

48 1/4/2019 11:19:00 AM Turn 1 Axis Message >> 7MOT 2720 > 1512F

Dumb question. How does he do this? I think you can't move ZOC-ZOC, and I don't think you can cross an escarpment. I have 6-5-0 in 2820 and a Disrupted 8-6-0 in 2721 (with no ZOC). I don't see any hex he could move out of 2720 becasue of ZOC or Escarpment hexsides.

Am I missing something?
47 1/3/2019 8:50:00 PM Turn 1 Allies Message 7MOT 2720 > 1512F
over to you

46 1/3/2019 8:04:00 PM Turn 1 Allies Message btw, the illustration in the rulebook of breaching a minefield has MOT INF units shown,
so obviously any INF or MOT INF units can effect breaches

45 1/3/2019 8:01:00 PM Turn 1 Allies Die roll request Request: 8-sided die x 1

8


Message from Allies:
1. ARM replacement
2. Extra move
3. Combat
4. Withdraw/attack
5. Sandstorm
6. Airstrike
7. 4ARM
8. 7MOT

44 1/3/2019 4:03:00 PM Turn 1 Axis Message Let's move him to 2217 and that ends my turn...
43 1/3/2019 2:15:00 PM Turn 1 Allies Message btw, don't forget about your requirements to breach the minefields (14.1 & 14.2)
When it says that Axis infantry units can create breaches, I assume it means exactly that - Infantry units, and not MOT Infantry units?
(will try and take a look at the geek to see if there's any clarification)

42 1/3/2019 1:58:00 PM Turn 1 Allies Edit VPs Allies: from 1 to 0
Axis: from 7 to 7

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