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For the People: 4th round restarted Journal

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Entry # Time Turn Player Title Entry
307 2/19/2019 9:28:00 AM Spring 1863 Union Message your right...misread that card sorry. remove from st louis
306 2/19/2019 3:13:00 AM Spring 1863 Confederate Message When I read the text of your card it says three forts near Washington OR two forts anywhere else free of CSA control and in supply.
You placed three outside Washington-area. Please remove one of them
305 2/18/2019 10:13:00 PM Spring 1863 Union Play Strategy card as Event #113: 2 / Washington Defenses
The Union player may place 3 forts in friendly controlled spaces, unoccupied by Confederate SPs, on or within two spaces of the Union Capital (any location) OR 2 forts in any friendly controlled spaces unoccupied by Confederate SPs. Remove from deck if event is played.

Message from Union:
304 2/18/2019 5:53:00 PM Spring 1863 Confederate Message SP from Little Rock to Paducah as second activation

bty
303 2/18/2019 5:46:00 PM Spring 1863 Confederate Message Forrest alone have +3

Btw I think I forgot to downsize AoP 1 SP after the victory at Williamsburg
302 2/18/2019 5:40:00 PM Spring 1863 Union Message wait why does CSA hvae +5? AoT has just +3 (or 4 if using elite right?)
301 2/18/2019 5:39:00 PM Spring 1863 Union Message i'll avoid
300 2/18/2019 5:36:00 PM Spring 1863 Confederate Message Bty to decide on Grant avoidance of combat or not

If combat, CSA have +5 and Grant have +6 (with cav the good Grant is quite dangerous)

You may resolve if combat
299 2/18/2019 5:33:00 PM Spring 1863 Confederate Die roll request Request: 6-sided die x 1

4


Message from Confederate:
Grant may avoid combat on 1-5
298 2/18/2019 5:32:00 PM Spring 1863 Confederate Play Strategy card as Event #85: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
1st activation. AoT attack Grants AoM again.

AoT flips Cairo, leave 1 SP, go and pick up SP Columbus before going back, pick up SP in Cairo and attack Grant and AoM
297 2/18/2019 5:23:00 PM Spring 1863 Union Message well damn...there goes a naval move...

how is it that i cant even roll to give you 2 hits haha
296 2/18/2019 5:22:00 PM Spring 1863 Union Discard random Strategy card Operations - 2 / Strategy Board

Message from Union:
295 2/18/2019 5:19:00 PM Spring 1863 Confederate Die roll request Request: 4-sided die x 1

3


Message from Confederate:
Another heroic death. Smith, Van Dorn, Pemberton, Stuart in that order
294 2/18/2019 5:18:00 PM Spring 1863 Confederate Die roll request Request: 6-sided die x 2

3
2


Message from Confederate:
The usual Richmond-slaughter of 1vs3. Union repulsed. Leader risk:
Union: 1=kill
CSA: 1-3 =kill
293 2/18/2019 5:17:00 PM Spring 1863 Confederate Die roll request Request: 6-sided die x 2

1
6


Message from Confederate:
AoP take over Williamsburg and strolls back to Hanover before heading for Richmond. Medium battle

Union: +2 generals
CSA: +5 generals +2 fort=+7

292 2/18/2019 5:14:00 PM Spring 1863 Confederate Die roll request Request: 6-sided die x 1

6


Message from Confederate:
3vs1, Union win. Leader risk roll: 1-3=kill
291 2/18/2019 5:12:00 PM Spring 1863 Confederate Die roll request Request: 6-sided die x 2

3
2


Message from Confederate:
Battle of Wilmington, medium slaughter

Union (10SP): +3 generals +4 force ratio=+7
CSA: no drm
290 2/18/2019 10:57:00 AM Spring 1863 Union Message the interception fails! a battle in williamsburg will occur, take control fo space, then back to hanovr to attack richmond from there
289 2/18/2019 10:51:00 AM Spring 1863 Union Die roll request Request: 6-sided die x 1

6


Message from Union:
moving to williamsburg..intercept attempt
288 2/18/2019 10:50:00 AM Spring 1863 Union Message "On to richmond?" The men cry out in despair and their hearts sink...only just last season did their brethern fall by the thousands...the gods do not favor the north...but orders are orders...into the breach once more
287 2/17/2019 5:05:00 PM Spring 1863 Confederate Play Strategy card as Event #3: 1 / Forward to Richmond
Union may activate any Union army within 4 spaces of Richmond, VA. The army must enter Richmond or move as close to Richmond as possible, but may convert spaces to maintain an LOC. All SPs associated with the army must be moved (no dropping off SPs), except 1 SP may be left if the Army began its movement from a fort (if last SP, move completed). If played by the Confederate, he draws a card from the Union hand which is discarded, and the Union player follows the instructions of this card as his next card play.

Message from Confederate:
You want Richmond? Come on, then! Ohh, and discard a card while you are coming...

bty to discard, play CC and/or resolve battle. No file
286 2/16/2019 7:33:00 PM Spring 1863 Union Message we'll have to remember for next game we can't rearrange generals and cavalry units..they have to be seperate
285 2/16/2019 7:32:00 PM Spring 1863 Union Play Strategy card as Operations #79: 1 / Indian Allies
Confederate immediately receives one SP in any friendly space in Arkansas (no LOC required) that is free of Union SPs.

Message from Union:
move cavalary + 1 SP from AoT to AoM
284 2/16/2019 4:52:00 PM Spring 1863 Confederate Message The Cav-generals are some hardy guys. Beauregard KIA

Second Campaign Move is to move lone SP from Corinth to Columbus to safeguard the supplylines and Missippi

bty
283 2/16/2019 4:46:00 PM Spring 1863 Confederate Die roll request Request: 3-sided die x 1

1


Message from Confederate:
Beauregard, Wheeler and Forrest in that order
282 2/16/2019 4:45:00 PM Spring 1863 Confederate Die roll request Request: 6-sided die x 2

2
2


Message from Confederate:
Leader casalty risk in Cairo

CSA: 1-3
Union: 1
281 2/16/2019 3:48:00 PM Spring 1863 Union Message interestingly we also can place our cavalary generals where we want when they come in to play...they dont need to be placed randomly like other generals (unless there are multiple cavalary that come in together).
280 2/16/2019 3:46:00 PM Spring 1863 Union Message another 3v1...you can go ahead for 2nd move will go back a space though im pretty sure you've won this game
279 2/16/2019 3:43:00 PM Spring 1863 Union Die roll request Request: 6-sided die x 2

5
2


Message from Union:
Confed
North


278 2/16/2019 3:12:00 PM Spring 1863 Confederate Message Just for info: I do not commit my elite unit
277 2/16/2019 3:12:00 PM Spring 1863 Confederate Message First battle of Cairo, medium battle

CSA (6 SP total): generals +5
Union (7 SP total): +2 general (Grant -2 due to lack of cav)

Bty to play CC and/or resolve
276 2/16/2019 3:10:00 PM Spring 1863 Confederate Die roll request Request: 6-sided die x 1

4


Message from Confederate:
Grant may avoid battle on 1-3
275 2/16/2019 3:09:00 PM Spring 1863 Confederate Play Strategy card as Event #87: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
First activation, Johnston and AoT counter-attack AoM in Cairo after picking up SP in Dover
274 2/16/2019 3:00:00 PM Spring 1863 Confederate Message 2vs3, defender wins, CSA loses 1 inf and 1 cav from Forrest, no risk of leader casualty
273 2/16/2019 2:57:00 PM Spring 1863 Confederate Die roll request Request: 6-sided die x 2

5
1


Message from Confederate:
Grant and AoM attacks Fort Paducah, medium battle

Union: +1 general (no cav = Grant-2)
CA: +5 generals + 2 fort (not committing elite)=+7
272 2/15/2019 10:13:00 PM Spring 1863 Union Message Grant moves on AoT...bty to resolve
271 2/15/2019 10:13:00 PM Spring 1863 Union Play Strategy card as Operations #6: 1 / Ambush
Target any enemy cavalry general not located with an army and make a casualty die roll. On a die roll of 1-3 the cavalry general is killed, on a die roll of 4-6 there is no effect.

Message from Union:
270 2/15/2019 5:55:00 PM Spring 1863 Confederate Play Strategy card as Event #115: 2 / Galveston
The Confederate player may move 1 SP from a blockade runner port (open or closed) to its associated ungarrisoned Union controlled coastal fort (no Union SP present) and immediately place a Confederate PC marker (does not require a LOC) in the Coastal fort space. Remove from deck if event is played.

Message from Confederate:
Longstreet send some men to take over Fort Pickens. Fort flipped to CSA, Pensacola now open for business

bty
269 2/14/2019 7:03:00 PM Spring 1863 Union Message grant forms army of missouri
268 2/14/2019 7:02:00 PM Spring 1863 Union Play Strategy card as Operations #38: 2 / George W. Rains, Increased Gunpowder Production
Confederate immediately places two SPs in any friendly controlled space in Tennessee with an LOC (both SPs are placed in the same space). The SPs cannot be placed in a Pro Union space or one occupied by Union SPs or fort.

Message from Union:
267 2/14/2019 3:57:00 PM Spring 1863 Confederate Message You can start
266 2/14/2019 3:54:00 PM Spring 1863 Confederate Draw Strategy cards 7 cards drawn.

265 2/14/2019 3:48:00 PM Spring 1863 Confederate Die roll request Request: 6-sided die x 4

4
1
6
2


Message from Confederate:
Blockade Runners, North, South, East and West, need 5+
264 2/14/2019 12:02:00 PM Spring 1863 Union Draw Strategy cards 7 cards drawn.

263 2/14/2019 12:02:00 PM Fall 1862 Union End Turn
262 2/14/2019 12:02:00 PM Fall 1862 Union Message bty..i did everything for my side..let me know if you want to go first
261 2/14/2019 11:12:00 AM Fall 1862 Confederate Play Strategy card as Event #118: 3 / Mexican Supply Line
Confederate player receives 2 SP in any friendly controlled Texas space (both SPs placed in the same space). The space does not need a LOC. The space may not contain Union SPs or forts. If no eligible space exists the SPs are lost.

Message from Confederate:
The news of the far away bloody fields of Lebanon haven't reached Mexico, yet. A bunch of Mexican volunteers appear
260 2/14/2019 11:07:00 AM Fall 1862 Confederate Message 2vs3, the battle field at Lebanon is getting more and more bloody as the days of fighting continues...
259 2/14/2019 11:04:00 AM Fall 1862 Confederate Die roll request Request: 6-sided die x 2

4
4


Message from Confederate:
Third Battle of Lebanon, medium

Union: +2 generals
CSA: +4 generals
258 2/14/2019 9:23:00 AM Fall 1862 Union Message no file
257 2/14/2019 9:23:00 AM Fall 1862 Union Message attack AoW again...i guess ill just make it a war of attrition..i cant roll higher than a 1-3 on battles...
256 2/14/2019 9:22:00 AM Fall 1862 Union Play Strategy card as Operations #130: 3 / Union Siege Guns
Union plays card at beginning of a battle (or Amphibious Assault) that has a Confederate fort present and cancels Confederate fort die roll modifier in the battle. Remove from deck if event is played. Draw a strategy card.

Message from Union:
255 2/14/2019 1:26:00 AM Fall 1862 Confederate Play Strategy card as Event #80: 1 / Southern Religious Revival
Confederate player immediately receives three SPs in a single space, and loses three SW points. SPs must be placed in a friendly controlled space (including Pro-Union spaces) with a LOC free of Union SPs.

Message from Confederate:
A bunch of armed religious southern patriots arrive to Williamsburg, costing me 6 sw
254 2/14/2019 1:21:00 AM Fall 1862 Confederate Message 1vs1, defender wins
253 2/14/2019 1:19:00 AM Fall 1862 Confederate Die roll request Request: 6-sided die x 2

2
2


Message from Confederate:
Second Battle of Lebanon, medium

Union: +2 generals
CSA: +4 generals
252 2/13/2019 6:46:00 PM Fall 1862 Union Message move army of tennesee against AoW. no cards for me..bty to yout resolve
251 2/13/2019 2:29:00 AM Fall 1862 Confederate Message bty to move your second general
250 2/13/2019 2:24:00 AM Fall 1862 Confederate Die roll request Request: 6-sided die x 2

6
4


Message from Confederate:
1vs3, AoP not surprisingly repulsed. Leader casualty risk

Union: 1=kill
CSA: 1-3=kill


249 2/13/2019 2:23:00 AM Fall 1862 Confederate Die roll request Request: 6-sided die x 2

3
3


Message from Confederate:
Medium Battle of Richmond. Johnstons clever trap worked - or rather he was lucky that his tactical bummer didn't backfire

Union: +2 generals
CSA: +5 generals +2 fort +2 intercept=+9
248 2/12/2019 9:57:00 PM Fall 1862 Union Message im graying kasper...my hair is literally turning gray haha...well go ahead and resolve tis combat..i'll make other move after...

Apparently the union made too much noise moving their forces around richmond and brought back ANOVA a lot faster than anticipated
247 2/12/2019 9:55:00 PM Fall 1862 Union Die roll request Request: 6-sided die x 1

3


Message from Union:
INtercept for ANOVA in to richmond
246 2/12/2019 9:55:00 PM Fall 1862 Union Play Strategy card as Event #88: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
245 2/12/2019 2:51:00 AM Fall 1862 Confederate Message I just realized that AoNV was at 5, not 6 when attacking. I thought I had more units in the stack, but apparently now, so the army is not allowed to return to Richmond...

Pemberton and 2 SP face of the Union AoP with AoNV just a quick ride away. bty
244 2/12/2019 2:44:00 AM Fall 1862 Confederate Message 2*vs1, CSA wins and Buell loses another SP from retreat into enemy PC. No risk of general casualties.

With 2:1 before battle, AoNV may move on. AoNV drop of a SP in Drewys Bluff to guard the area from stragglers and returns to the happy populace in Richmond
243 2/12/2019 2:40:00 AM Fall 1862 Confederate Die roll request Request: 6-sided die x 2

1
3


Message from Confederate:
Medium battle of Drewys Bluff

CSA: +4 generals, +2 from Union OOS=+6
Union: +1 general
242 2/12/2019 2:38:00 AM Fall 1862 Confederate Die roll request Request: 6-sided die x 1

6


Message from Confederate:
Buell may retreat before combat on 1
241 2/12/2019 2:38:00 AM Fall 1862 Confederate Play Strategy card as Operations #82: 3 / Foreign Intervention - Reshuffle/Remove
Either player can play this card as an EC when Confederate SW is 110+. If this is the last card in a players hand or the second to last and the player holds the Emancipation Proclamation, if the condition is met, it must be played as an EC, if not it can be played as an OC. EFFECTS: 1. Union Blockade reduced by one (cannot become greater than 4 for the remainder of the game). 2. Union -2 SP Reinforcements for the remainder of the game (Union choice). 3. Union SW reduced by 10. Remove from deck if event is played. If card is played as an OC or discarded re-shuffle deck at end of the Strategy Phase.

Message from Confederate:
I am at 106 but wont be reaching 110 sw this turn. Too bad. The Trent Affair wasn't enough alone and those two intercepted Blockade Runners cost me the vital 4 SW...

Anyways. AoNV will try to punish Buell. Picking up the reserves, dropping of Pemberton and 2 SP in Richmond and then attacking Buell
240 2/12/2019 2:21:00 AM Fall 1862 Confederate Message 1vs1, no * so defender wins. Due to retreat back into enemy PC, the Union forces lose one more SP to a total of 2. Your luck sucks... and Buell is even a 1 general

You said you had +3 from force ratio, but you only had +2. Rule 7.53: ... If a side’s advantage is less than 4-1, but a 3-1 or greater, that side receives a +2 DRM.
239 2/12/2019 2:17:00 AM Fall 1862 Confederate Die roll request Request: 6-sided die x 2

2
3


Message from Confederate:
Medium battle of Petersburg, Buell vs CSA reserves

Union: +2 force ratio (3:1) + 1 general
Union: +2 from Union OOS
238 2/12/2019 2:12:00 AM Fall 1862 Confederate Die roll request Request: 6-sided die x 1

5


Message from Confederate:
Intercept attempt in Drewys Bluff, need 1-4
237 2/11/2019 7:59:00 PM Fall 1862 Union Message over to you to decide where to intercept with ANOVA if you choose. on a circle aroudn DC....aimging for the reserves in petersburg... if no intercept should be +3 DRM for force raito + 1 for general and you get +2 for me being OOS on attack
236 2/11/2019 7:58:00 PM Fall 1862 Union Play Strategy card as Operations #12: 3 / Cabinet Intrigue
Union SW reduced by three.

Message from Union:
235 2/11/2019 4:24:00 AM Fall 1862 Confederate Message bty
234 2/11/2019 4:23:00 AM Fall 1862 Confederate Message I just realize that you should lose 5 SW this turn from war fatigue. Did you take that SW hit?
233 2/11/2019 4:21:00 AM Fall 1862 Confederate Play Strategy card as Event #52: 3 / Trent Affair
Confederate gains 5 SW points. Remove from deck if event is played.

Message from Confederate:
The U.S. Navy illegally capture two Confederate diplomats from a British ship; the UK protests vigorously

5 sw + 2 FoW sw to CSA
232 2/11/2019 4:19:00 AM Fall 1862 Confederate Message Wilders Brigade killed in action as the Union losses was 2+
231 2/11/2019 4:18:00 AM Fall 1862 Confederate Message 1vs3, defender wins, no risk of leader casualties
230 2/11/2019 4:16:00 AM Fall 1862 Confederate Die roll request Request: 6-sided die x 2

2
4


Message from Confederate:
Battle of Lebanon, AoT vs AoW, medium battle

Union: +2 generals + 1 Elite = +3
CSA: +4 generals
229 2/11/2019 4:10:00 AM Fall 1862 Confederate Message Regarding Forrests 2 SP cavalry force... I went via Dover and picked up the lone SP there who went into the cav, so the cav/army-calculation fits
228 2/10/2019 8:58:00 PM Fall 1862 Union Message bty to avoid battle or resolve...of not, i think your army that battled should be down another SP right (down to 3SP) you added extra SP to cavalry guy to make him a 2SP but still kept yourself at 4SP on track
227 2/10/2019 8:57:00 PM Fall 1862 Union Play Strategy card as Operations #20: 3 / Union Arms Production Delayed
Confederate removes two Union SPs (Confederate chooses). No more than one SP can be removed from a space and the SP cannot be the last SP in the space.

Message from Union:
activate AoT to attack AoW
226 2/10/2019 8:54:00 PM Fall 1862 Union Die roll request Request: 6-sided die x 2

1
3


Message from Union:
Confed
Union
225 2/10/2019 5:33:00 PM Fall 1862 Confederate Message Dropping of Forrest as 2 SP cav in Paducah, then cross the river via Fort Paducah and attack Butler in Cairo

Medium battle of Cairo so far:
AoT (5 SP): +3 from generals +1 from elite = +4
Butler (9 SP): +2 from fort

bty to play cc and/or resolve battle
224 2/10/2019 5:27:00 PM Fall 1862 Confederate Play Strategy card as Operations #67: 2 / J.B. Eads, Riverine Ironclads
The Union Amphibious Assault modifier is increased by two.

Message from Confederate:
AoT move for Cairo
223 2/10/2019 5:23:00 PM Fall 1862 Confederate Message 1vs1, defender win ties, Hooker repulsed
222 2/10/2019 5:21:00 PM Fall 1862 Confederate Die roll request Request: 6-sided die x 2

5
1


Message from Confederate:
Battle of Rolla, medium

Hooker: no drm
Price: +1 general
221 2/10/2019 2:13:00 PM Fall 1862 Union Message hooker moving to attack out west
220 2/10/2019 2:12:00 PM Fall 1862 Union Play Strategy card as Operations #109: 2 / Fortified Lines
The Confederate player may place up to two forts in any friendly controlled space with an LOC free of Union SPs and forts.

Message from Union:
219 2/10/2019 4:02:00 AM Fall 1862 Confederate Play Strategy card as Event #34: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Confederate:
The battle of Richmond led to many elite units, and Hoods Tigers appear in the CSA AoT
218 2/9/2019 8:24:00 PM Fall 1862 Union Message bloody battle...survivors of the assault on richmond are shipped out west to provide some "experience" to my armies
217 2/9/2019 8:22:00 PM Fall 1862 Union Play Strategy card as Event #35: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Union:
in to AoT
216 2/9/2019 4:26:00 AM Fall 1862 Confederate Play Strategy card as Event #51: 1 / Confederate Torpedoes
Confederate receives three torpedo counters. Must be placed in a friendly controlled port, and no more than one per space. Torpedoes provide a -1 DRM against Running the Guns and a +1 DRM against amphibious assaults.

Message from Confederate:
Nice thingys, these, but do they work? We'll see
215 2/9/2019 4:16:00 AM Fall 1862 Confederate Message 1vs3, Union repulsed, no leader risk
214 2/9/2019 4:15:00 AM Fall 1862 Confederate Die roll request Request: 6-sided die x 2

1
2


Message from Confederate:
Battle of Richmond (medium). The confederate citizens are afraid but trust their commanders...

Union (11 SP): +2 from generals
CSA (6 SP): +5 generals + 2 fort
213 2/7/2019 8:48:00 PM Fall 1862 Union Message bty for richmond battle...no CC for me
212 2/7/2019 8:47:00 PM Fall 1862 Union Die roll request Request: 6-sided die x 1

5


Message from Union:
intecept attempt by ANOVA
211 2/7/2019 8:47:00 PM Fall 1862 Union Play Strategy card as Operations #75: 2 / Western Concentration Block
Confederate player can either remove or demote an army commander in any state except Virginia, North Carolina, South Carolina, or Florida for no political cost. OR Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5 Remove from deck if event is played.

Message from Union:
AoP on the move
210 2/6/2019 9:35:00 PM Fall 1862 Union Message sorry will make move in next day or so..had some isuses at work come up
209 2/5/2019 4:46:00 PM Fall 1862 Confederate Message Flying blind here but I think I can let you start, so go ahead. Bty
208 2/5/2019 9:50:00 AM Fall 1862 Union Message bty to decide

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