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Entry # Time Turn Player Title Entry
199 2/19/2019 2:00:00 AM Fall 1862 Union Message We lose 1 each, you can go.
198 2/19/2019 1:57:00 AM Fall 1862 Union Die roll request Request: 6-sided die x 2

1
1


Message from Union:
First USA: +1
Second CSA: +1 +2 = +3
197 2/18/2019 7:29:00 PM Fall 1862 Confederate Message successful - I will wait for your reply.. you can resolve if there is to be a battle
196 2/18/2019 7:28:00 PM Fall 1862 Confederate Die roll request Request: 6-sided die x 1

1


Message from Confederate:
I'll shake just in case - need a 1
195 2/18/2019 7:26:00 PM Fall 1862 Confederate Message Can I not intercept in Paducah? Because I would like to.
194 2/18/2019 3:35:00 AM Fall 1862 Union Play Strategy card as Operations #71: 3 / General Scott, The Anaconda Plan
The Union player may either increase the Blockade Level by one or increase the Amphibious Assault modifier by two.

Message from Union:
Rosecrans and 6 SP

From Cairo to Paducah.

Medium battle that I automatically win with the loss of 1 SP.
193 2/17/2019 10:34:00 PM Fall 1862 Confederate Play Strategy card as Event #22: 3 / Josiah Gorgas, Chief of Ordnance
Confederate immediately receives three SPs in any friendly controlled space with a LOC,free of Union SPs and forts. No more than one SP per Confederate controlled state. No SPs may be placed in Pro-Union spaces.

Message from Confederate:
1 SP to Columbus(KY), Manassas(VA), Nashville(TN)
192 2/17/2019 3:39:00 AM Fall 1862 Union Die roll request Request: 6-sided die x 2

5
5


Message from Union:
First USA (+2) 3-1
Second CSA (+2) Fort
191 2/17/2019 3:39:00 AM Fall 1862 Union Play Strategy card as Operations #106: 3 / British Clydeside Shipyards
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Union:
Naval Move

3 SP Wilmington to Fort Morgan
190 2/17/2019 12:02:00 AM Fall 1862 Confederate Play Strategy card as Operations #104: 1 / Big Bethel
Either player may move up to two infantry SPs from the same space as if they were led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Confederate:
Activate Jackson:

Jackson + Morgan + 5 SPs atk Pope; +9DRM, so I win, lose 1 SP. Then move everybody to Augusta, GA.
189 2/16/2019 11:57:00 PM Fall 1862 Confederate Return Strategy card to hand #104: 1 / Big Bethel

Message from Confederate:
Scratch that
188 2/16/2019 11:47:00 PM Fall 1862 Confederate Play Strategy card as Operations #104: 1 / Big Bethel
Either player may move up to two infantry SPs from the same space as if they were led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Confederate:
Activate Jackson

Jackson + Morgan + 5 SPs to Atlanta (4 MPs), atk Pope; +9drm to 0, so I will win unless you have any special cards, but I lose 1 SP;

Then Jackson + Morgan + 4SPs to Knoxville total 8 P+MPs
187 2/16/2019 9:30:00 AM Fall 1862 Union Play Strategy card as Operations #54: 1 / CSS Virginia
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Union:
I add a fort in Lebanon
186 2/16/2019 9:24:00 AM Fall 1862 Union Return Strategy card to hand #106: 3 / British Clydeside Shipyards

Message from Union:
Canceling the move. The rule is in 8.3
185 2/16/2019 9:11:00 AM Fall 1862 Union Message Wait, cancel that, I would be OOS

That rule was not were I expected
184 2/16/2019 8:59:00 AM Fall 1862 Union Play Strategy card as Operations #106: 3 / British Clydeside Shipyards
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Union:
I activate Rosecrans and 6 SP

1. Ironton
2. Greenville
3. New Madrid
4. Humboldt -Interception?-
5. Columbus - Battle?-

I think I'm in supply tracing it through the river.

DRM:

USA: +1 General +2 (3-1) = +3
CSA: +1 General +2 (Fort) = +3
183 2/16/2019 8:12:00 AM Fall 1862 Confederate Play Strategy card as Operations #108: 2 / Richmond Bread Riots
Confederate player loses 2 SW. Remove from deck if event is played.

Message from Confederate:
Create Army of Tennessee in Bowling Green
182 2/16/2019 8:01:00 AM Fall 1862 Confederate Message Ugh..
181 2/16/2019 7:57:00 AM Fall 1862 Union Play Strategy card as Operations #11: 2 / Nathaniel Lyon
Union places or flips three PC markers in Missouri. The spaces may not contain Confederate SPs or forts.

Message from Union:
I activate Pope as a Corps with 1 SP

1. Lebanon
2. Somerset
3. Clinton
4. Knoxville
5. Cleveland
6. Dalton
7. Kingston
8. Atlanta

CSA SW: 90- -15 = 75-
180 2/16/2019 7:54:00 AM Fall 1862 Union Die roll request Request: 6-sided die x 2

5
3


Message from Union:
Seems like my force is going to be washed away ...

First CSA
Second USA
179 2/16/2019 7:48:00 AM Fall 1862 Confederate Message Continuing..

4. Jackson move to Macon
5. Jackson + Longstreet + 3SPs to Columbus
6. Jackson + Morgan + 6SPs to Opelika
7. Jackson + Morgan + 6SPs to Montgomery
8. Jackson + Morgan + 6SPs atk Halleck in Union Springs

DRM 5 to 1

Sending to you and you can shake

178 2/16/2019 7:40:00 AM Fall 1862 Confederate Message yes, sorry, going forward I will just say 6 SPs and not cavalry(sp) and 5 SPs
177 2/16/2019 7:38:00 AM Fall 1862 Union Message Ok, now I get it, in total you got 6 SP
176 2/16/2019 7:37:00 AM Fall 1862 Union Message The DRM I think are 3-0.

Where do you get the extra +2 ?
175 2/16/2019 7:37:00 AM Fall 1862 Confederate Die roll request Request: 6-sided die x 2

1
1


Message from Confederate:
Columbus

+5 for Conf, 1st die is Conf
174 2/16/2019 7:35:00 AM Fall 1862 Union Message No cards.
173 2/16/2019 7:35:00 AM Fall 1862 Union Die roll request Request: 6-sided die x 1

2


Message from Union:
I try to intercept with Halleck.

1 needed
172 2/16/2019 7:34:00 AM Fall 1862 Confederate Message of course you can intercept
171 2/16/2019 7:32:00 AM Fall 1862 Confederate Message My move essentially the same then:

Activating Jackson in Atlanta

1. Jackson + Morgan(1SP) + 4SPs to Newnan
2. Jackson + Morgan(1SP) + 4SPs to Opelika
3. Jackson + Morgan(1SP) + 5SPs atk 2SPs in Columbus

DRM 5 to 0, cards?
170 2/16/2019 7:26:00 AM Fall 1862 Confederate Message Oops sorry got a little overexcited
169 2/16/2019 7:23:00 AM Fall 1862 Union Message As I said, the march stops me after 1 movement point expent, so Halleck is in Union Springs.
168 2/16/2019 7:18:00 AM Fall 1862 Confederate Play Strategy card as Operations #125: 1 / Confederate Locomotive shortage
The Union player may randomly remove one strategy card from the Confederate hand, which is discarded. Remove from deck if event is played.

Message from Confederate:
Activating Jackson in Atlanta

1. Jackson + Morgan(1SP) + 4SPs to Newnan
2. Jackson + Morgan(1SP) + 4SPs to Opelika
3. Jackson + Morgan(1SP) + 5SPs atk Halleck in Columbus

DRM 3 to 1, cards?

167 2/16/2019 7:13:00 AM Fall 1862 Union Message I understand that I get stuck at Union Springs (AL) with Halleck and 6 SP and now is your turn.
166 2/16/2019 7:01:00 AM Fall 1862 Confederate Play Strategy card as Event #7: 1 / Mud March
Interrupt enemy force currently moving to no more than one space of movement. (Converting a space counts as movement.) Applies to only one move during a Major or Minor campaign card, but not a special army-naval move.

Message from Confederate:
That would not have been fun for me - interrupting your move. You get to move 1 space
165 2/16/2019 5:57:00 AM Fall 1862 Union Play Strategy card as Operations #17: 3 / CSA Purchasing Agent
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade Zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Union:
I activate Halleck and 6SP

1. Union Springs (AL) - Leave 1 SP
2. Montgomery (AL) - Leave 1 SP
3. Selma (AL) (AL) - Leave 1 SP
4. Montgomery
5. Greenville (AL) - Leave 1 SP
6. Pollard (AL) - Leave 1 SP
7. Pensacola (FL)
164 2/16/2019 5:51:00 AM Fall 1862 Union Message It has been a long time since my last game, so expect some rule errors as well on my part
163 2/16/2019 5:50:00 AM Fall 1862 Confederate Message Union can go first
162 2/16/2019 5:44:00 AM Fall 1862 Confederate Draw Strategy cards 7 cards drawn.

161 2/16/2019 5:43:00 AM Summer 1862 Confederate End Turn
160 2/16/2019 5:42:00 AM Summer 1862 Confederate Message Halleck to Columbus, Pope to AoM
159 2/16/2019 5:41:00 AM Summer 1862 Confederate Die roll request Request: 2-sided die x 1

2


Message from Confederate:
Union Generals - Columbus, then other to AoM

1-Pope
2-Halleck
158 2/16/2019 5:38:00 AM Summer 1862 Confederate Message oops I guess that still works.. Jackson to Atlanta, Longstreet to Macon
157 2/16/2019 5:36:00 AM Summer 1862 Confederate Die roll request Request: 6-sided die x 2

1
6


Message from Confederate:
Putting my 2 generals in Atlanta and Macon

1-Jackson
2-Longstreet

Atlanta first
156 2/16/2019 5:34:00 AM Summer 1862 Confederate Message Yes agree with you on Columbus, I had in my notes to check that when I got a chance. I will adjust +3+2 so 112+ to 90-
155 2/16/2019 2:53:00 AM Summer 1862 Union Message Umm, I forgot about this rule...

Union gains 3 SW for the destruction of Columbus.
154 2/16/2019 2:34:00 AM Summer 1862 Union Draw Strategy cards 7 cards drawn.

153 2/16/2019 2:34:00 AM Summer 1862 Union Message My generals.

The cavalry one to AoM

The 2 others :
Columbus and AoM

You can roll for all of them once you decide where to place yours.

I've got no decisions until the start of the action phase, so I'll draw.

152 2/15/2019 10:36:00 PM Summer 1862 Confederate Message Strategic Movement (7)

Mobile,New Orleans,Live Oak,Corinth to Atlanta
Nashville to Bowling Green
Savannah,Morehead City to Macon

151 2/14/2019 1:59:00 AM Summer 1862 Union Message 15 Strategic Movement

6 Washington to Columbus
4 Washington to Willmington
Frankfort, Louisville to Washington
1 Nashville to AoM
2 Bloomington AoP
150 2/13/2019 11:42:00 PM Summer 1862 Confederate Message At least I got that going for me

Morehead City, NC
Savannah, GA
Mobile, AL
Sabine City, TX
149 2/13/2019 11:38:00 PM Summer 1862 Confederate Die roll request Request: 6-sided die x 4

6
2
6
3


Message from Confederate:
4 blockade runner ports need 2+ in this order:

West Gulf
East Gulf
South Atlantic
N Atlantic

148 2/13/2019 11:38:00 PM Summer 1862 Confederate Message Reinforcements (10):
Nashville(TN)
Corinth(MS)
Opelika(AL)
New Orleans(LA)
Richmond(VA)
Fayetteville(NC)
Florence(SC)
Macon(GA)
Live Oak(FL)
Bowling Green(KY)

147 2/12/2019 6:42:00 AM Summer 1862 Union Message Reinforcements :

Washington 8
Bloomington 6
Cairo 4
146 2/12/2019 6:41:00 AM Spring 1862 Union End Turn
145 2/12/2019 6:37:00 AM Spring 1862 Union Play Strategy card as Operations #21: 3 / Confederate Overseas Agent
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade Zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Union:
I've got different options for this card. I could gain Paducah and Kentucky, but I'll try to open another opening/front for you to worry about.

Naval movement.

Wilmington(NC) 2 SP to Columbus (GA)

I'll proceed with Attrition and the Political control phase.

Columbus resource space destroyed.

CSA SW : 96+ (-3)Columbus (-3)+- = 90-
144 2/12/2019 2:13:00 AM Spring 1862 Union Die roll request Request: 6-sided die x 1

3


Message from Union:
Interception roll in Paducah

Need a 1
143 2/12/2019 2:10:00 AM Spring 1862 Union Die roll request Request: 6-sided die x 2

2
3


Message from Union:
You can't lose a general if I'm OOS

First CSA
Second USA
142 2/11/2019 11:49:00 PM Spring 1862 Confederate Message have to shake my atk as I could lose a general
141 2/11/2019 11:45:00 PM Spring 1862 Confederate Play Strategy card as Event #100: 3 / Shiloh
Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5.

Message from Confederate:
Event - I probably should create an army but what the hell... this is more fun

Hopefully this is legal..

1 SP in Atlanta, Columbus and Mobile take rail to Nashville.

A Johnston with 5 SPs and Stuart atk Pope in Bowling Green


Conf +1(Johnston)+2(OOS)+2(3-1)= +5 (automatic victory but I lose 1 SP?)
Union +0

If I win, I would like Johnston to go back to Nashville alone, pick up 1 SP, then go to Paducah, drop off an SP (you can intercept), then make it back to Bowling Green?
140 2/11/2019 5:39:00 AM Spring 1862 Union Play Strategy card as Operations #105: 1 / Detached Cavalry
Played prior to a battle against an army possessing one or more cavalry brigades. The ONLY effects are the Army’s Commanding General’s battle rating (offense or defense) is immediately reduced by 2 and no Cavalry general’s battle ratings may be used in the battle. The effects end at the conclusion of the battle. Cavalry generals are not available for casualty determination. OR: Place one PC marker in any space within four spaces (includes river connections) of a single cavalry brigade. The four space range many not be traced through Northeast Alabama. The space may not contain an enemy SP or fort, but may contain an Ironclad or Torpedoes.

Message from Union:
I build a Fort in Grafton (WV)

Sorry for the former mistake.
139 2/11/2019 5:34:00 AM Spring 1862 Union Message The last move. Instead of doing it with Curtis, I'll do it with Pope and 2 SP.

1. Falmouth - Leave 1 SP
2. Lexington
3. Frankfort - Leave 1 SP
4. Louisville - Pick up 5 SP
5. Lebannon
6. Sommerset - Leave 2 SP
7. Lebannon - Leave 1 SP
8. Bowling Green - End movement (Pope and 2 SP there).


138 2/11/2019 5:24:00 AM Spring 1862 Union Message You are right. I just forgot about that rule. I'll redo somehow my move ...
137 2/10/2019 8:07:00 PM Spring 1862 Confederate Message I'm sorry I meant Curtis
136 2/10/2019 8:06:00 PM Spring 1862 Confederate Message Just checking.. can Price have left the army?

Per 5.22:
Once a general is in command of an Army he can only be replaced with another general by relieving him [5.61]. The highest ranking non-commanding general in an Army may not leave the Army either by being dropped off or with a Corps move.

135 2/10/2019 7:53:00 PM Spring 1862 Confederate Play Strategy card as Event #26: 3 / Cotton is King
If played by Union, reduce Confederate SW by 2; if played by Confederate, Confederate immediately receives two SPs in any Blockade Runner port, no more than one SP per port, but more than 1SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost. Remove from deck if event is played.

Message from Confederate:
Event

Adding 1 SP in Charleston SC and Mobile AL
134 2/10/2019 1:20:00 PM Spring 1862 Union Play Strategy card as Operations #128: 3 / Union Naval Supply Shortage
The Union blockade level is decreased by one. Remove from deck if event is played.

Message from Union:
I activate Curtis and 6 sp.

1. Frankfort - leave 1 SP
2. Lexington
3. Falmouth - leave 1 SP
4. Lexington
5. Somerset - leave 1 SP
6. Lebanon - leave 1 SP
7. Bowling Green
133 2/10/2019 8:52:00 AM Spring 1862 Confederate Play Strategy card as Operations #124: 2 / Confederate Desertion
During a Union player’s turn cause a Confederate force to immediately execute an attrition procedure plus conduct Forage if force has no LOC. Remove from deck if event is played.

Message from Confederate:
Activate Van Dorn in Columbus

1 VD + 1SP + Stuart to McKenzie
2 VD + 1SP + Stuart to Dover
3 VD + 1SP + Stuart to Clarksville
4 VD + 1SP + Stuart to Nashville
5 VD + 1SP to Bowling Green
6 VD + 1SP to Lebanon
7 VD + Johnston + 3SP to Bowling Green
8 VD + Johnston + 3SP to Nashville
(used all rail so +2 MP)
132 2/10/2019 7:50:00 AM Spring 1862 Confederate Message 1 loss each, Confederates hold the space
131 2/10/2019 7:49:00 AM Spring 1862 Confederate Die roll request Request: 6-sided die x 2

1
3


Message from Confederate:
first die is Union
130 2/10/2019 7:49:00 AM Spring 1862 Confederate Die roll request Request: 6-sided die x 1

3


Message from Confederate:
no intercept, but trying to avoid battle
129 2/9/2019 9:43:00 AM Spring 1862 Union Play Strategy card as Operations #20: 3 / Union Arms Production Delayed
Confederate removes two Union SPs (Confederate chooses). No more than one SP can be removed from a space and the SP cannot be the last SP in the space.

Message from Union:
I activate the AoM

Leave 2 SP in St Louis
1. Salem
2. Vincennes
3. Bloomington (pick up 6 SP + Curtis)
4. Louisville (interception?)
5. PC in Louisville
6. Lebanon (avoid Battle? Battle?)

USA: +3 (4-1 proportion)
CSA: +1 General


I'll let you resolve
128 2/9/2019 8:25:00 AM Spring 1862 Confederate Play Strategy card as Operations #36: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Confederate:
1.Activate Van Dorn in Louisville
2.Van Dorn + 1 SP to Lebanon
3.VD + 2SP + Stuart to Bowling Green
4.VD + 2SP + Stuart to Nashville
5.VD + 1SP + Stuart to Clarksville
6.VD + 1SP + Stuart to Dover
7.VD + 1SP + Stuart to Paducah (chance for intercept)
8.VD + 2SP + Stuart to Columbus
127 2/9/2019 8:12:00 AM Spring 1862 Union Message Yes, your turn.
126 2/9/2019 7:39:00 AM Spring 1862 Confederate Play Strategy card as Event #89: 1 / Quaker Guns
Play as an interrupt to cancel the activation of any Union general with a strategy rating of 2 or 3.

Message from Confederate:
Event - Cancel your move.. my turn?
125 2/9/2019 2:50:00 AM Spring 1862 Union Play Strategy card as Operations #95: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Union:
I activate the AoM

1. Ironton
2. Cairo (pick up Rosecrans and 2 SP)
3. Paducah (10-1) Overrun ¿Interception?
4. PC in Paducah
5. Columbus - Avoid Battle? Battle

USA: +1 Generals +4 (5-1 ratio) = +5
CSA: +1 Generals +2 Fort = +3


6. PC in Columbus
124 2/8/2019 9:18:00 PM Spring 1862 Confederate Play Strategy card as Event #47: 3 / CSA Recognizes KY, MO, MD and DE
Confederate places a total of two SPs in any single space in KY, MO, MD or DE that contains a general or army in these states. The space can be controlled by either side or neutral and does not require a LOC. Remove from deck if event is played.

Message from Confederate:
Event

2 SPs added to Lebanon, KY
123 2/8/2019 8:16:00 AM Spring 1862 Union Play Strategy card as Operations #38: 2 / George W. Rains, Increased Gunpowder Production
Confederate immediately places two SPs in any friendly controlled space in Tennessee with an LOC (both SPs are placed in the same space). The SPs cannot be placed in a Pro Union space or one occupied by Union SPs or fort.

Message from Union:
I create the Army of Missoure AoM in St Louis.

Burnside is the commander general.


USA SW = 109- -2 = 107-
122 2/8/2019 7:36:00 AM Spring 1862 Confederate Message Union loses 2 SPs, Halleck to Turn track

Conf lose 1 SP. Lee + 3 SPs return to Manassas.

I can't update file right now. Go ahead and update and do your turn.
121 2/8/2019 7:30:00 AM Spring 1862 Confederate Die roll request Request: 6-sided die x 2

1
5


Message from Confederate:
First die is Conf
120 2/8/2019 3:49:00 AM Spring 1862 Union Message I play no cards, so you can proceed, roll for the battle, and continue your turn.
119 2/7/2019 9:49:00 PM Spring 1862 Confederate Play Strategy card as Operations #66: 1 / Wilson's Creek
Either player may move up to two infantry SPs from the same space as if they were led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Confederate:
Activating Lee and 3 SPs moving to Richmond, VA, pick up 1 SP and on to Petersburg, VA and attacking Halleck. 4 SPs vs 2 SPs. I am +5 (Lee + OOS), you are +1. You cant intercept or retreat. I have 4 MPs left after the battle if I win.
118 2/7/2019 3:22:00 AM Spring 1862 Union Play Strategy card as Operations #126: 1 / Valley Devastation
If Union infantry SPs occupy all three Shenandoah Valley spaces the Union player places a destroyed Resource marker in all Shenandoah Valley spaces. These destroyed Resource markers cannot be removed and prevent the Confederate player from using the Shenandoah valley as a supply source for the remainder of the game. Remove from deck if event is played.

Message from Union:
I can't find your file for your generals deployment. If you can add my movement to that I'd be grateful.

Add a fort in Frederick (MD)
117 2/6/2019 10:38:00 PM Spring 1862 Confederate Message Union can go first
116 2/6/2019 10:11:00 PM Spring 1862 Confederate Draw Strategy cards 7 cards drawn.

115 2/6/2019 10:09:00 PM Spring 1862 Confederate Message Just to confirm we are NOT playing 5.67 Special General Capabilities - this is my current understanding
114 2/6/2019 10:04:00 PM Spring 1862 Confederate Message Forrest to Fayetteville, Morgan to Atlanta
Also forgot to mention Pemberton to Fayetteville
113 2/6/2019 10:03:00 PM Spring 1862 Confederate Die roll request Request: 2-sided die x 1

1


Message from Confederate:
Wheeler to Manassas

1-Forrest
2-Morgan
Shaking for Fayetteville
112 2/6/2019 10:02:00 PM Spring 1862 Confederate Die roll request Request: 3-sided die x 1

1


Message from Confederate:
Oops I already had chosen Cav Generals for Manassas, Fayetteville and Manassas before I rolled

So Lee goes to Manassas

1-Wheeler
2-Forrest
3-Morgan
Shaking for Manassas

111 2/6/2019 10:00:00 PM Spring 1862 Confederate Die roll request Request: 2-sided die x 1

1


Message from Confederate:
Regular Generals to Manassas and Fayettville
1-Lee
2-Pemberton
Roll for Manassas
110 2/6/2019 10:21:00 AM Spring 1862 Confederate Message rules unclear to me.. am I be able to specify that I want a cavalry general to go to one place and non-cavalry general in another, then at that point randomly select the generals?
109 2/6/2019 3:35:00 AM Spring 1862 Union Draw Strategy cards 7 cards drawn.

108 2/6/2019 3:35:00 AM Spring 1862 Union Message Curtis to Bloomington
Stoneman to AoP
107 2/5/2019 10:17:00 PM Spring 1862 Confederate Message Strategic Movement:

Corinth, NOx2 to Manassas
Live Oak, Mobile to Fayetteville
Steven, Frankfort to Atlanta
106 2/5/2019 6:12:00 AM Spring 1862 Union Message Strategic movement :

Greenville to AoP
4 Washington to Wilmington
2 Washington to AoP
Ironton to St Louis
Jefferson City to St Louis
Rolla to St Louis

Seems like a good idea. This turn though, I won't matter as I have a only a cavalry and a field general.
105 2/4/2019 9:27:00 PM Spring 1862 Confederate Message New Orleans
Mobile
Ft Pulaski
Morehead City
104 2/4/2019 9:24:00 PM Spring 1862 Confederate Die roll request Request: 6-sided die x 4

6
3
3
5


Message from Confederate:
4 blockade runner ports need 2+ in this order:

West Gulf
East Gulf
South Atlantic
N Atlantic

103 2/4/2019 9:18:00 PM Spring 1862 Confederate Message Reinforcements (10):
Nashville(TN)
Corinth(MS)
Steven(AL)
New Orleans(LA)
Richmond(VA)
Fayetteville(NC)
Florence(SC)
Columbus(GA)
Live Oak(FL)
Lebanon(KY)
102 2/4/2019 4:17:00 AM Spring 1862 Union Message Reinforcements :

Washington: 8
Bloomington (IN) : 6
St Louis (MO): 4
101 2/4/2019 4:15:00 AM Fall 1861 Union End Turn
100 2/4/2019 4:15:00 AM Fall 1861 Union Message No, is not at the end of the turn. So, if I recall correctly :

Johnston, Stuart : Lebanon
Dorn: Louisville

For war wearinnes

USA: -5 SW -3 SW = 109-

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