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For the People: Andrew 's Game Journal

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Entry # Time Turn Player Title Entry
379 9/16/2019 10:26:00 AM Master ID = 22827 Game Deleted
378 9/16/2019 12:54:00 AM Fall 1862 Confederate Change Confederate player Confederate player changed from Jonathan F to Andrew
377 9/15/2019 4:18:00 PM Fall 1862 Confederate Message you are owner of this game and will have to mark it completed so it gets removed from ACTS log.
376 9/15/2019 4:18:00 PM Fall 1862 Confederate Message starting it now and will draw cards and set up VASSAL also.
375 9/15/2019 12:39:00 PM Fall 1862 Union Message Sure! Let me know if your gonna preempt otherwise Iíll start
374 9/15/2019 9:59:00 AM Fall 1862 Confederate Message Iím fine with that. You made really good initial progress, some of the fastest Iíve seen which made me resort to putting Lee our west which Iím loathe to do.

You want to take union again??
373 9/15/2019 8:40:00 AM Fall 1862 Union Message i missplayed my efforts in TN, didnt realize memphis had to fall as well..cold have pushed more aggressive early on for it instead of those other parts
372 9/15/2019 8:39:00 AM Fall 1862 Union Message lol i think we need to restart this...there is no way i can beat you now. i have a horrendous hand and cant activate anyone, and theres no way i can take memphis, let alone contend with your guys running wild in the east...
371 9/14/2019 10:18:00 PM Fall 1862 Confederate Message BTY.
370 9/14/2019 10:18:00 PM Fall 1862 Confederate Message bah, 1-1 result. Longstreet is rebuffed back to Holmsville, n2 with Long, n2 with Banks/Pope.
369 9/14/2019 10:16:00 PM Fall 1862 Confederate Die roll request Request: 6-sided die x 1

3


Message from Confederate:
no need to roll the Union defense, it will be a 1 result no matter.

CSA: +2 for Longstreet
368 9/14/2019 10:15:00 PM Fall 1862 Confederate Play Strategy card as Operations #94: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Confederate:
Longstreet activates with 2 SP, leaving 1 behind. move 3 MP to Mobile, pu1, n3 and n1 in Mobile. 4th-5th to Homsville MS; 6th MP to attack Springfield.

no retreats or intercepts available for Banks due to his 0 unless you want to burn a card that has auto-intercept ability which I doubt.
367 9/14/2019 8:19:00 AM Fall 1862 Union Play Strategy card as Operations #38: 2 / George W. Rains, Increased Gunpowder Production
Confederate immediately places two SPs in any friendly controlled space in Tennessee with an LOC (both SPs are placed in the same space). The SPs cannot be placed in a Pro Union space or one occupied by Union SPs or fort.

Message from Union:
2 PC in missouri
366 9/14/2019 8:17:00 AM Fall 1862 Union Draw Strategy cards 7 cards drawn.

365 9/14/2019 8:17:00 AM Fall 1862 Union Die roll request Request: 999-sided die x 2

732
923


Message from Union:
Pope
Hooker

Highest = ST Louis
2nd highest = springifled (with bnaks)
364 9/13/2019 4:40:00 PM Fall 1862 Confederate Message I have no generals to place, BTY for general placement and then you may draw and go first as I abstain from claiming initiative.
363 9/13/2019 4:40:00 PM Fall 1862 Confederate Draw Strategy cards 7 cards drawn.

362 9/13/2019 4:39:00 PM Fall 1862 Confederate Message 1 from Sabine City, n2 > AOW, n4 (can cross the Arkansas River thanks to fort at Little Rock and then cross the MS river at the one point where I deny you naval control (memphis fort).
1 from Atlanta, n1 to AOW, n5
1 from Harrisburg to AONV, n4.
1 from Atlanta and 1 from Marion, SC > A of Miss, n4.
1 from Baldwin FL > AONV, n5
last 1, Marshall TX > Memphis/AOTW, n6.
361 9/13/2019 4:23:00 PM Fall 1862 Confederate Message I got you. i haven't played that yet, i'm waiting for the 2nd printing to ship since there were lots of errata and rules clarifications, plus i have a million unlearned games to play and i love this one so much I"m not in a hurry, but i can never get too much Civil War action ;)
360 9/13/2019 2:44:00 PM Fall 1862 Union Message ah missed that..im playing a game of USCW where you can do that so got confused..yeah NO is fine to drop them
359 9/12/2019 4:11:00 PM Fall 1862 Confederate Message Wilmington NC, Charleston, SC, Mobile AL, Sabine City, n3.

skipping AR & TX. Shreveport LA, Atlanta GA, n2. Baldwin FL.

Memphis TN/AOW, n3. Jackson MS, n3. Mobile AL, n2.

Manassas VA/AONV, n3. Marion SC and Ft Fisher NC.

gonna need to look later and think about how to best rail my men.
358 9/12/2019 4:01:00 PM Fall 1862 Confederate Die roll request Request: 6-sided die x 4

2
2
6
4


Message from Confederate:
Blockade of 1.
go clockwise N ATL to W Gulf
357 9/12/2019 3:59:00 PM Fall 1862 Confederate Message you cannot combine sea move and rail for same SP unless going to an army group. so your move to go from Baltimore to NOLA then Springield isn't valid since Banks isn't with an army. but they can ship to NOLA which is adjacent so pretty good deal still. i'm adjusting at start of my log.
356 9/12/2019 1:03:00 PM Fall 1862 Union Message bty reinforcement/strat
355 9/12/2019 1:01:00 PM Fall 1862 Union Message damn..missed that lol...waste that move then but oh well..
354 9/11/2019 3:31:00 PM Fall 1862 Confederate Message 12.1 State Control
12.11 CONFEDERATE STATES: During the Political Control Phase, if the Union player controls a number of spaces in a Confederate state equal to its control value (as listed on the map) AND there are no undestroyed resource spaces or open blockade runner ports in the State, the Union player gains control of that state.

--------
Therefore you are failing one criteria which is that you have not sacked Memphis yet. once you destroy it as a resource space by placing a PC, you can lose control of it later adn still get the state by getting the 13/23 space because you have already sacked Nashville. but not yet.
353 9/11/2019 2:14:00 PM Fall 1862 Union Message before i go, TN flips for me right? i own 13 spaces that should be enough rifhgt?
352 9/8/2019 4:48:00 AM Fall 1862 Confederate Message you are up for Reinforcements. You only get 4 in the East since DC is cut off by rail and you have to subtract 2 from your total new troops (chosen in any zone or zones you want) due to 2 capital spaces being occupied in Philly and Harrisburg. finally things are looking up for the Rebs, but Grant is waiting in the shadows for only one more turn
351 9/8/2019 4:47:00 AM Summer 1862 Confederate End Turn
350 9/8/2019 4:47:00 AM Summer 1862 Confederate Message no border stuff. but we have a raid in PA! +5 SW for me and positive FOW and -5 for US.

Union attrition: -1 to AOP and AOM each. and -1 in DC.

CSA Attrition: -1 in AOW
349 9/8/2019 4:44:00 AM Summer 1862 Confederate Message US: McKenzie and Tullahoma in TN. Baton Rouge and Springfield in LA. only 2 more PCs and LA is yours.

CSA PCs: Harrisburg and Philly in PA.
348 9/8/2019 4:39:00 AM Summer 1862 Confederate Message one other thing when you have 1 OP cards, usually good to build forts to help increase casualty counts and give you a chance to win some close fights. usually grabbing one extra PC in a state like TN won't be very efficient. you already have enough PCs to take the state, but you need Memphis to finish the job anyways since it is an un-destroyed resource space.
347 9/8/2019 4:36:00 AM Summer 1862 Confederate Message you can definitely still recover. 62 is supposed to be the Union low point. but you will probably need to build a 2nd army in the East to help staunch the bleeding.
346 9/7/2019 8:31:00 AM Summer 1862 Union Message lol..this looks horrible for me
345 9/6/2019 5:46:00 PM Summer 1862 Confederate Message sorry 3 MPs to Wheeling. still takes 8 MPs to march to Philadelphia via Harrisburg.
344 9/6/2019 5:45:00 PM Summer 1862 Confederate Play Strategy card as Operations #48: 3 / Brazil Recognizes the Confederacy
Confederate gains +3 SW. Remove from deck if event is played.

Message from Confederate:
Van Dorn with his 1 SP. march 4 MPs to Wheeling and pu1, n2, and AOM n2. 5th-7th to Harrisburg, drop 1, n1 then 8th to Philadelphia and halt with 1 SP.

will do EOY stuff shortly this evening.
343 9/6/2019 1:21:00 PM Summer 1862 Confederate Message will move today
342 9/6/2019 1:19:00 PM Summer 1862 Confederate Message almost wrote to tell you it was an illegal move but then remembered your card allowed you to move as a corp with inherent general leadership and not a divisional move.
341 9/4/2019 8:19:00 AM Summer 1862 Union Message move SP from AoM to Tullahoma TN
340 9/4/2019 8:19:00 AM Summer 1862 Union Play Strategy card as Event #19: 1 / Belmont
Either player may move up to two infantry SPs from the same space as if led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Union:
339 9/3/2019 2:17:00 AM Summer 1862 Confederate Message 2nd MP to convert Wheeling. 3rd-4th: to Pitt and convert; 5th return to Wheeling.

BTY for last card play.
338 9/3/2019 2:12:00 AM Summer 1862 Confederate Message 2*-1. A of Miss n3, Pope scattered to TT and with 2x starting ratio of battle, I can keep moving.
337 9/3/2019 2:12:00 AM Summer 1862 Confederate Die roll request Request: 6-sided die x 1

4


Message from Confederate:
please just avoid the 1 result Jackson.

CSA +4 vs US 0 on medium table.
336 9/3/2019 2:11:00 AM Summer 1862 Confederate Play Strategy card as Operations #34: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hoodís Tigers. USA: Iron Bde or Wilderís Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Confederate:
Jackson with Wheeler try again into Wheeling against Pope. 1st MP. 4 vs 2 and pope cannot evade.

DRM's will be:
CSA+4
US 0

no need to roll for US once again.
335 9/3/2019 1:57:00 AM Summer 1862 Confederate Message sorry for the long pause. crazy last week and a half with assistant out for 2 weeks and finalizing terms on buying a house. assistant comes back this week so I should be able to pick back up the pace soon.
334 8/28/2019 8:07:00 PM Summer 1862 Union Message bty
333 8/23/2019 8:03:00 PM Summer 1862 Union Play Strategy card as Operations #73: 1 / Ball's Bluff
The Union removes one SP (Confederate chooses) within two spaces (including a river connection) of a Confederate SP due to poor leadership. A Union SP can be removed from a Coastal fort.

Message from Union:
PC in missouri
332 8/22/2019 12:25:00 PM Summer 1862 Confederate Message I'm gonna stand pat and let you take a swing if you have teh card to do so. your abundance of 3's has been troublesome.
331 8/22/2019 11:46:00 AM Summer 1862 Confederate Message you are right. 3-2. so AONV would have dropped to 1. let me see if i need to reconfigure my Van Dorn move in light of that.
330 8/19/2019 4:26:00 PM Summer 1862 Union Message shouldnt it be 3v2? your ANOVA should be up to 2 now right?
329 8/19/2019 2:00:00 AM Summer 1862 Confederate Play Strategy card as Operations #7: 1 / Mud March
Interrupt enemy force currently moving to no more than one space of movement. (Converting a space counts as movement.) Applies to only one move during a Major or Minor campaign card, but not a special army-naval move.

Message from Confederate:
activate Van Dorn, 1 Sp, leaves 1 behind. 3 MP to Manassas, drop 1 there, n3 in AONV, 4th-6th MP to Grafton, pu 1, n1 and n4 in Grafton. 7th-8th to Strasburg and halt.
328 8/19/2019 1:51:00 AM Summer 1862 Confederate Message Man am I getting depleted in the ranks.
327 8/18/2019 7:12:00 PM Summer 1862 Union Message damn...was hoping for a 1-2 for you lol...looks like 3v2 for you..no file bty
326 8/18/2019 7:10:00 PM Summer 1862 Union Die roll request Request: 6-sided die x 2

6
4


Message from Union:
US
CSA
325 8/18/2019 3:44:00 PM Summer 1862 Confederate Message I will use my best combo of generals for +5 defense for myself with JJ/Stuart & Pemberton. to you to roll combat.
324 8/18/2019 3:42:00 PM Summer 1862 Confederate Die roll request Request: 6-sided die x 1

5


Message from Confederate:
attempt retreat to Culpeper VA. need 4 or less.
323 8/18/2019 1:55:00 PM Summer 1862 Union Play Strategy card as Operations #10: 3 / Dorothea Dix
Union immediately receives three SPs. Place in the Union Capital or in any space (friendly or not) that contains a Union army with a LOC.

Message from Union:
AOP attacks ANOVA>.do you avoid or fight?
322 8/18/2019 1:51:00 AM Summer 1862 Confederate Message oof, 1-1. guess I should have pulled in another general to help first. Pope down to 2 and A of Miss down to 5 and returns to Grafton.
321 8/18/2019 1:49:00 AM Summer 1862 Confederate Die roll request Request: 6-sided die x 1

1


Message from Confederate:
Battle of Wheeling.

CSA: +4

US: 0 so no need to roll.
320 8/18/2019 1:47:00 AM Summer 1862 Confederate Message sorry I mean I'm taking 1 SP, leaving 2 behind in Richmond. that means 6 SPs in A of Miss are attakcing Pope
319 8/18/2019 1:44:00 AM Summer 1862 Confederate Play Strategy card as Event #103: 3 / Seven Days/Chattanooga
Either player may move 2 SPs using Strategic Movement from the same space using rail connections only (10 space maximum) to the same space with a General who is then activated and must attempt to enter a space with at least one or more enemy SPs or fort. OR play this card as an automatic 2 space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during the intercept.

Message from Confederate:
let's use this event now. Take 2 from Richmond into A of Miss, n7 and n1 in Richmond. 3 MPs to march into WV and take the fight to Pope in Wheeling. Unless you have a response cards, there will be no way to evade or intercept.
318 8/15/2019 7:46:00 AM Summer 1862 Union Play Strategy card as Operations #47: 3 / CSA Recognizes KY, MO, MD and DE
Confederate places a total of two SPs in any single space in KY, MO, MD or DE that contains a general or army in these states. The space can be controlled by either side or neutral and does not require a LOC. Remove from deck if event is played.

Message from Union:
move freemont, drop sp in baton rouge, end in freemont (N3)
317 8/15/2019 1:36:00 AM Summer 1862 Confederate Play Strategy card as Operations #1: 1 / Empty Haversacks
Can be played as an Interrupt card to cancel the activation of any Confederate force, OR during a Union player's turn to cause a Confederate force to immediately execute an attrition procedure. In addition, conduct Forage if force has no LOC.

Message from Confederate:
activate Van Dorn and his 2 SPs and take them via only rail 10 MPs to join Richmond, n3. BTY.
316 8/12/2019 7:05:00 PM Summer 1862 Union Message bty right
315 8/8/2019 10:11:00 PM Summer 1862 Confederate Message I need to think about my response.
314 8/8/2019 10:10:00 PM Summer 1862 Confederate Message 1-3 result.
AOW n3. A of the Miss, n5.
313 8/8/2019 10:09:00 PM Summer 1862 Confederate Die roll request Request: 6-sided die x 2

4
3


Message from Confederate:
US: +1

CSA: +2 fort +4 Lee/Morgan/Bragg = +6
312 8/7/2019 8:29:00 PM Summer 1862 Confederate Message Sorry. Iím going to assume you are attacking with best generals. I will roll it and stand in Memphis
311 8/7/2019 7:48:00 PM Summer 1862 Union Message bty
310 8/4/2019 9:59:00 AM Summer 1862 Union Message correction...AoM attacks AoW (didnt realize youd probably avoid with ANOVA and id leave DC undefended for jackson lol)
309 8/4/2019 8:51:00 AM Summer 1862 Union Play Strategy card as Operations #17: 3 / CSA Purchasing Agent
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade Zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Union:
AOP moves against AoR
308 8/3/2019 12:19:00 PM Summer 1862 Confederate Play Strategy card as Operations #57: 2 / Admiral Foote
Union may make a naval move with up to three SPs plus one general. If an amphibious assault occurs, you receive an additional +2 DRM. Add +2DRM to any Running the Guns die roll.

Message from Confederate:
Gonna give Jackson his own command. Army of Miss.

-2 to SW, no FOW. BTY.
307 8/3/2019 12:15:00 PM Summer 1862 Confederate Message I'll stand pat in Memphis and let you contorl the spac....what did you mean shoudl have flipped KY?
306 8/1/2019 6:42:00 PM Summer 1862 Union Message ah right...nevrmind then will mvoe AoM to pick up 3 SP from curtis and then end in humbold. you cna intercet. if not ill end and take control space
305 8/1/2019 5:39:00 PM Summer 1862 Confederate Message you need to re-do, sending you an eamil but you used teh B&O strip of rail that is marked "strategic movement only". you can't use it for overland movement.


304 7/29/2019 10:33:00 PM Summer 1862 Union Message bty
303 7/26/2019 5:22:00 PM Summer 1862 Confederate Message i will review and move tonight. sounds right what i'm reading on ACTS
302 7/24/2019 10:23:00 PM Summer 1862 Union Message move pope, go to DC via grafton and pick up 3 SP then back to grafton, now with 6 SP. that should work right?
301 7/24/2019 10:23:00 PM Summer 1862 Union Play Strategy card as Operations #49: 3 / CSS Alabama, Commerce Raider
Union SW reduced by two.

Message from Union:
300 7/24/2019 10:23:00 PM Summer 1862 Union Return Strategy card to hand #73: 1 / Ball's Bluff

Message from Union:
299 7/24/2019 1:43:00 PM Summer 1862 Confederate Message Let me knwo if you have any confusion about the rule.
298 7/23/2019 1:38:00 AM Summer 1862 Confederate Message small problem, you can't re-deploy a cav general (with his integral SP that always accompanies unless sent to turn track) via the general relocation movement. You have to activate that general alone as part of campaign card or ops and then move per the MP rating for cav of 10 MP (can't use RR bonus either).

that won't be enough to get Pleasanton over there. My recommendation would be to remove him as attrition loss in the end of turn sequence and then assign him as cav general again in general placement phase. you can also have a corp commander take him with as a corp move and give yourself a 2nd striking force in the east that will then have the ability to intercept more ably.
297 7/21/2019 9:17:00 PM Summer 1862 Union Message bty
296 7/18/2019 6:44:00 PM Summer 1862 Union Play Strategy card as Operations #73: 1 / Ball's Bluff
The Union removes one SP (Confederate chooses) within two spaces (including a river connection) of a Confederate SP due to poor leadership. A Union SP can be removed from a Coastal fort.

Message from Union:
move pleasanton/halleck to AoM
295 7/18/2019 1:16:00 AM Summer 1862 Confederate Play Strategy card as Operations #11: 2 / Nathaniel Lyon
Union places or flips three PC markers in Missouri. The spaces may not contain Confederate SPs or forts.

Message from Confederate:
activate PGT, moves to Grafton (pope can only intecept with a card due to 0 def and no cav)-Franklin-Strasburg-AONV/Manassas. pu 4 SPs and Gen Jackson, n5; n2 left in AONV. back to Strasburg, drop Jackson and 4 SPs there, n1 left with PGT and 5 SPs in Strasburg. Last move/6th MP back to Manassas where PGT re-joins the AONV, n3. BTY
294 7/18/2019 1:06:00 AM Summer 1862 Confederate Message one piece of advice i would recommend to you. you need to spread out your cavalry units so there is only 1 per army. you only need 1 cav, any cav to not suffer the army no cav intel penalty so stacking 2 of them together only gives you a small bonus in being able to pick the better defensive cav general (can only ever use 1 cav general subordinate rating in a single battle anyways).
293 7/17/2019 11:32:00 PM Summer 1862 Confederate Message Lee is a bear to bring to battle if he doesn't want to fight. the key is to make it so costly for him to retreat that he has to stand and fight...and then until Grant comes you better hope for a good die roll or some other good fortune like a CSA leader loss to Jackson or JEB Stuart.
292 7/17/2019 9:50:00 PM Summer 1862 Union Message damn...well go back and leave SP in mckenzie and end in columbus
291 7/17/2019 6:41:00 PM Summer 1862 Confederate Message back to you still, Lee successfully linked up with SPs in Memphis.
290 7/16/2019 9:10:00 PM Summer 1862 Confederate Message Curtis drives Lee before him. Thankfully I was able to re-join some much-needed reinforcements
289 7/16/2019 9:07:00 PM Summer 1862 Confederate Die roll request Request: 6-sided die x 1

2


Message from Confederate:
Lee attempts to fall back to Memphis
288 7/16/2019 9:07:00 PM Summer 1862 Confederate Message The space is not neutral, only neutral spaces are in the border states. Everything in the union and confederate states are always one or the other. Even when cavalry remove an enemy PC in a home state with raid function they simply remove the PC reverting it to underlying inherent pc. If they raid in a border state it goes back to a neutral space
287 7/16/2019 9:00:00 PM Summer 1862 Union Message pursuing again...do you retreat (dont believe i get -DRM as space neutral)
286 7/16/2019 11:50:00 AM Summer 1862 Confederate Message Lee gets away. you may continue moving with remaining MPs.
285 7/16/2019 11:50:00 AM Summer 1862 Confederate Die roll request Request: 6-sided die x 1

1


Message from Confederate:
you dn't need troops behidn to keep it in place. plus your AOM is still there and has to keep sitting there as they have been used up and all their SPs with their activation at start of campaign.

Lee will attempt retreat to Humboldt.
284 7/15/2019 8:59:00 PM Summer 1862 Union Message curtis will move to dover and attack with 6 SP agianst AoW..if you avoid, i believe i can pursue correct? (also, i can leave fort alone right? dont need any SP to "keep" it in place?
283 7/14/2019 9:34:00 PM Summer 1862 Confederate Message 3-2*. so if i had rolled 1 lower, it would have been 2*-2 and you win with '*'.

thankfully Lee was able to stand his ground.
your next activation.
282 7/14/2019 9:08:00 PM Summer 1862 Union Message before i continue just want to make sure
281 7/14/2019 9:08:00 PM Summer 1862 Union Message hm..result is 3v2 correct for this battle in your favor?
280 7/14/2019 9:04:00 PM Summer 1862 Union Die roll request Request: 6-sided die x 2

6
4


Message from Union:
Union
CSA

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