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For the People: Andrew 's Game Journal

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Entry # Time Turn Player Title Entry
154 4/22/2019 6:40:00 PM Spring 1862 Union Message bty..let me know if looks good
153 4/22/2019 6:40:00 PM Spring 1862 Union Die roll request Request: 99-sided die x 2

36
35


Message from Union:
Stoneman
Curtis

Highest to AOp
Other to AoT
152 4/20/2019 9:23:00 AM Spring 1862 Confederate Message BTY to place your reinforcements.
151 4/20/2019 9:23:00 AM Fall 1861 Confederate End Turn
150 4/20/2019 9:22:00 AM Fall 1861 Confederate Message US-Ironton; CSA-3 spaces in Western PA

WV goes Rebel. +5 +2 FOW and PA is raided! +5 more for CSA and -5 -3 FOW for the Union. CSA 93- +12 total = 105; US 106+ -8 = 98-

-5 more for USA SW for War Weariness = 93-

attrition time: AOP and AOT -1 each, Burnside -1 also.
149 4/20/2019 9:11:00 AM Fall 1861 Confederate Play Strategy card as Operations #71: 3 / General Scott, The Anaconda Plan
The Union player may either increase the Blockade Level by one or increase the Amphibious Assault modifier by two.

Message from Confederate:
PGT B and takes 5 SPs and Van Dorn with him, n2 left behind in AONV. 1st-Strasburg and drop 2 and VD there, n3. 2nd-4th to Uniontown PA and drop 1, n2, 5th-Pitt and drop 1, n1; 6th to Johnstown and halt.

i will do EOT stuff in separate log file
148 4/19/2019 10:55:00 AM Fall 1861 Confederate Message I will move today!
147 4/12/2019 10:15:00 AM Fall 1861 Union Message bty
146 4/7/2019 5:56:00 PM Fall 1861 Union Play Strategy card as Operations #6: 1 / Ambush
Target any enemy cavalry general not located with an army and make a casualty die roll. On a die roll of 1-3 the cavalry general is killed, on a die roll of 4-6 there is no effect.

Message from Union:
moving SP division from st. louis to ironton in missouri
145 4/7/2019 1:14:00 AM Fall 1861 Confederate Play Strategy card as Operations #45: 3 / Food Shortage
Confederate loses SW equal to current Union blockade value.

Message from Confederate:
not a lot of great options here. Memphis must not fall. Build a fort there. back to you for yoru last card.
144 4/3/2019 8:41:00 PM Fall 1861 Union Message bty
143 3/31/2019 7:31:00 PM Fall 1861 Union Message i'll just end there and take control of space. you may continue
142 3/31/2019 2:27:00 AM Fall 1861 Confederate Message disastrous events continue to befall the CSA in the west. you win and take a fort to give CSA-1 SW (no FOW since i'm already on negative momentum) and you get +1 for the fort and +2 for changing Fortune of War.

you may continue.
141 3/31/2019 2:25:00 AM Fall 1861 Confederate Die roll request Request: 6-sided die x 2

6
1


Message from Confederate:
battle of Columbus

Union DRM: +1
CSA DRM: +2
140 3/31/2019 2:22:00 AM Fall 1861 Confederate Message i cant' avoid even if I want to because Polk is 0 def rating which means unless he has cavalry with him, he cannot pre-battle retreat.
139 3/25/2019 6:45:00 PM Fall 1861 Union Message moving on to columbus. you may fight or avoid. i will stop there and take control if i win
138 3/25/2019 1:06:00 AM Fall 1861 Confederate Message oof, there was the 1 I needed. Price dies a valiant death. you may continue with 4 SPs.
137 3/25/2019 1:06:00 AM Fall 1861 Confederate Die roll request Request: 6-sided die x 1

1


Message from Confederate:
3*-1. Price gets wiped out and goes to TT unless he dies. AOT loses 1, n4 left.

Price dies on a 1. Pope protected by force majority.
136 3/25/2019 1:05:00 AM Fall 1861 Confederate Die roll request Request: 6-sided die x 2

6
2


Message from Confederate:
no cards could affect this battle (no cav and no forts present).

US: +4 force ratio +1 Pope = 5

CSA: +1 Price
135 3/25/2019 1:04:00 AM Fall 1861 Confederate Die roll request Request: 6-sided die x 1

5


Message from Confederate:
Price attempts to fall back to Columbus, KY.

need a 1.
134 3/22/2019 7:18:00 PM Fall 1861 Union Message bty
133 3/20/2019 9:41:00 PM Fall 1861 Union Play Strategy card as Operations #42: 2 / Kentucky Anarchy
Remove up to three enemy PC markers in Kentucky. You must also remove one of your own PC markers from the state if you have any there. Removal of a PC marker makes a space neutral. Remove from deck if event is played.

Message from Union:
Activating Pope and AoT to move to paduach. Do you flee? If not, will do combat and see results before moving on. No file yet.
132 3/20/2019 5:36:00 PM Fall 1861 Confederate Play Strategy card as Operations #40: 3 / Emergency Call for Volunteers
Union receives five SPs, no more than two SPs in any space. Placement spaces must be friendly controlled, have a LOC and be free of Confederate SPs or forts.

Message from Confederate:
I'm going to place PCs. Weston and Charleston, WV; St. Joseph MO.

BTY
131 3/19/2019 6:22:00 PM Fall 1861 Confederate Message ugh, this naval game is brutal so far.
130 3/19/2019 9:26:00 AM Fall 1861 Union Message increasing blockdade
129 3/19/2019 9:24:00 AM Fall 1861 Union Play Strategy card as Event #61: 3 / Ship Island/Key West
Union Blockade Level is increased by one. In addition, if Fort Philip/Jackson does not contain a CSA SP place a friendly PC marker in that space.

Message from Union:
128 3/19/2019 2:40:00 AM Fall 1861 Confederate Play Strategy card as Event #39: 2 / Draft Riots in New York
The Union must remove three SPs (Union chooses). If possible the SPs must come from Pennsylvania, Maryland, New Jersey, or Washington DC.

Message from Confederate:
rarely have i seen this card come in so handy. let's get rid of some of those nasty blue coats for riot duty.

to you to decide and log removals then your turn.
127 3/19/2019 1:41:00 AM Fall 1861 Confederate Message i would rather you didn't. but having a good AA modifier means you can make good coastal and river attacks now even with mediocre generals. something that will be a real problem for me unless you happen to have a long dry run without many campaign or 3 op cards.
126 3/18/2019 2:29:00 PM Fall 1861 Union Message hopefully can start making some good naval moves soon :)
125 3/18/2019 10:19:00 AM Fall 1861 Confederate Message oof, getting that AA bumped all the way up to +4 so early is going to be a problem.
124 3/18/2019 9:48:00 AM Fall 1861 Union Play Strategy card as Event #72: 2 / John Ericsson's Monitor Fleet
The Union Amphibious Assault modifier is increased by two.

Message from Union:
increasing modifider again
123 3/18/2019 9:48:00 AM Fall 1861 Union Message played it as event now
122 3/18/2019 9:48:00 AM Fall 1861 Union Play Strategy card as Event #14: 3 / Red River Campaign
May not be discarded by the Union. Union must use this card as an OC. If at the conclusion of movement, a Union SP is not on or adjacent to Grand Ecore, LA, then the Union loses 5 SW points. If a Union SP is in one of the objective spaces then a Union PC marker can immediately be placed to convert the space or spaces. Remove from deck if Union plays card.

Message from Union:
121 3/18/2019 9:48:00 AM Fall 1861 Union Return Strategy card to hand #14: 3 / Red River Campaign

Message from Union:
120 3/17/2019 11:07:00 PM Fall 1861 Confederate Message doh, forgot to implement the -5 SW. 108- drops to 103-.

BTY and don't forget about pulling back RR card and then playing again as event before taking your turn.
119 3/17/2019 11:04:00 PM Fall 1861 Confederate Play Strategy card as Operations #21: 3 / Confederate Overseas Agent
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade Zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
1 in Columbus GA, 1 in Wilmingont NC and 1 in Savannah GA

BTY.
118 3/17/2019 10:54:00 PM Fall 1861 Confederate Message fair enough, please post a summary even if not detailed of whatyou did, i have too many games going on to usually see if a newlog gets loaded, I go off of queues from ACTS or emails.

one other thing, you need to pull your Red River card back to hand and then play as event. per card text, you can't play it as ops card or discard (both of which ignore event), you play it for the event and then you get 3 ops of points but this A. forces you to make enough progress by capturing or getting close enough to one of the cities it indicates or pay the SW penalty. B. removes the card from the game deck since it gets removed after playing as an event. Only the CSA player can play that card for ops.

i can take care of the SW math on my move and I will, but to prevent this card from getting shuffled back in later, it needs to be retreived and then played as event, not ops. let me know if you have questions.
117 3/17/2019 9:58:00 PM Fall 1861 Union Message So I just went up to take back Harrisburg and then ended back in space outside dc
116 3/17/2019 8:53:00 PM Fall 1861 Confederate Message Did I miss something? According to log I did a discretionary retreat which means you can keep going? Do you want to halt where you are after advancing into the space I retreated?
115 3/17/2019 7:16:00 PM Fall 1861 Union Message bty
114 3/16/2019 12:43:00 PM Fall 1861 Confederate Message Success. I absorb PGT B and his SP’s. You may continue
113 3/16/2019 12:42:00 PM Fall 1861 Confederate Die roll request Request: 6-sided die x 1

2


Message from Confederate:
I attempt to fall back to Manassas.

4 or less
112 3/16/2019 9:53:00 AM Fall 1861 Union Message move AoP out to attack you..bty to to avoid battle or fight.
111 3/16/2019 9:53:00 AM Fall 1861 Union Play Strategy card as Operations #14: 3 / Red River Campaign
May not be discarded by the Union. Union must use this card as an OC. If at the conclusion of movement, a Union SP is not on or adjacent to Grand Ecore, LA, then the Union loses 5 SW points. If a Union SP is in one of the objective spaces then a Union PC marker can immediately be placed to convert the space or spaces. Remove from deck if Union plays card.

Message from Union:
counter attack with AOP
110 3/16/2019 9:49:00 AM Fall 1861 Union Die roll request Request: 6-sided die x 2

3
2


Message from Union:
Conf
Union
109 3/15/2019 5:09:00 PM Fall 1861 Confederate Message 2nd MP-attack AOP. +4 DRM for my army with JJ/Stuart and Bragg being used. no card. over to you to attempt retreat or pick generals and fight me.
108 3/14/2019 2:26:00 PM Fall 1861 Union Message bty
107 3/12/2019 8:20:00 PM Fall 1861 Union Message lol would have tried..you can continue
106 3/12/2019 8:20:00 PM Fall 1861 Union Die roll request Request: 6-sided die x 1

5


Message from Union:
intercept attempt with AOP
105 3/12/2019 12:17:00 AM Fall 1861 Confederate Play Strategy card as Operations #58: 2 / Admiral Porter
Union may make a naval move with up to three SPs plus one general. If an amphibious assault occurs, you receive an additional +2 DRM. Add +2DRM to any Running the Guns die roll.

Message from Confederate:
AONV activates, 1st MP-Harpers Ferry and pause to see if you want to react.
screwed up and forgot to leave a blocking 1 SP there.
104 3/11/2019 8:14:00 PM Fall 1861 Union Message bty
103 3/7/2019 8:48:00 PM Fall 1861 Union Play Strategy card as Operations #37: 2 / Confederate Scientist
Confederate immediately receives three SPs in any friendly controlled space with a LOC, free of Union SPs or forts. No more than one SP per confederate controlled state. No SPs may be placed in Pro-Union spaces.

Message from Union:
form army in cairo with pope as general
102 3/7/2019 8:47:00 PM Fall 1861 Union Play Strategy card as Operations #37: 2 / Confederate Scientist
Confederate immediately receives three SPs in any friendly controlled space with a LOC, free of Union SPs or forts. No more than one SP per confederate controlled state. No SPs may be placed in Pro-Union spaces.

Message from Union:
101 3/6/2019 11:20:00 PM Fall 1861 Confederate Message here is another user who just asked same question as you with 2 examples highlighting movement to spaces with no direct RR connection, just a road.

https://boardgamegeek.com/thread/2156493/clarification-strategic-movement-required

even with as well written as these rules are, sometimes it still has some slight ambiguities, especially when he didn't include an example there.
100 3/6/2019 11:16:00 PM Fall 1861 Confederate Message your move unless you want further clarification

99 3/6/2019 11:15:00 PM Fall 1861 Confederate Message sorry before i start, few things...what is the annotation you use in files (with n, etc).
-i shoudl have explained, that is common notation used in tournament play to mean 'now' as in to make sure that the log is matching what is showing in ACTS and so all moves are crystal clear...so if you move a corp you haven't moved for awhile and there are 6 SPs and you decide to move out with 5...you could type it General X leaves with 5, n1 left behind and moves Y space to Z and drops off 2 SPs, n3 and then... that is all it is. it's also nice for seeing moves laid out like that for making responses. often times if a person lays out their moves with details like that, I can see a move come in on email from my phone and I don't even need to log in to vassal later to decide if i'm going to intercept/retreat roll for instance, i can make the decision from there and do the roll or say no reaction from my phone which helps speed up game.

also, can you explain how you are able to send to ANOVA? I was under impression that the exception to the army rule still involves rails except you can rail through neutral territory, but still has to be rail. The "overland portion" is still just rail movement, not roads right?
-rules answer all your questions here so best to just C/V it I think. I'll put '*' around the key sentences for each. BTW you can't rail through neutral territory with RRs on SM's except to armies but that isn't that big of a deal because you can already per rules, strategic move troops to an army over regular roads so long as you can trace LOC between railing troops and the Army. BTW, this is why creating armies is so critical because then they have this majorly enhanced logistical capability in addition to being able to convert spaces and use more generals in their DRMs. the only downsides are A) less movement and B) if you don't have enough cavalry your armies with no cav receive -2 DRM to commanding general but you still get a subordinate so you really aren't that much compared to staying as a corp commander. I do see reading this again that it could be a little ambiguous that you still have to use rails only even to armies but if you want to check out the optional RR Logistics rules it makes clear that it changes the main rules from using up to 100% of all your strat moves for combo of sea/overland road/RR to only allowing you 3 such moves per turn out of your total allowance and this makes it much harder to campaign in places like West Virginia where main rail is the B&O running E-W.

-10.2 Strategic Movement of Reinforcements
10.21 PROCEDURE: After all reinforcements are on the map, each player may move in-supply infantry SPs (even those already in play) from their location through friendly controlled spaces connected by railroads up to their Strategic Movement limit (10.22). *Neutral spaces may not be used for this movement.* *An individual infantry SP cannot combine naval and overland Strategic movement during the same Strategic movement unless it is moving to an Army.* Generals and Cavalry Brigades are not eligible for strategic movement.
*As a special case an Army can receive a SP if it is in supply and has an LOC of friendly or neutral spaces directly to the location of the SP (neutral RR connections are eligible in this situation). This movement can include both naval and overland strategic movement.* Each SP moved into an Army counts against the player’s strategic movement limit. Note if using the RR Logistics optional rule, each player is limited to 3 SP total per turn using this special case.

Finally, i dont think we did attrition for ANOVA. It was at 2SP + 1 more for cavlaary (3 SP toatl) so should have lost one right? I always find it confusing with cavalary SP and marking SP for armies.
-i should probably have flipped Stuart's marker back to general side. either way any cav SP always counts towards total army SP total for attrition and everything else so it's redundant. i sometimes leave the cav leader
98 3/6/2019 8:00:00 PM Fall 1861 Union Message sorry before i start, few things...what is the annotation you use in files (with n, etc). also, can you explain how you are able to send to ANOVA? I was under impression that the exception to the army rule still involves rails except you can rail through neutral territory, but still has to be rail. The "overland portion" is still just rail movement, not roads right?

Finally, i dont think we did attrition for ANOVA. It was at 2SP + 1 more for cavlaary (3 SP toatl) so should have lost one right? I always find it confusing with cavalary SP and marking SP for armies.
97 3/6/2019 7:55:00 PM Fall 1861 Union Draw Strategy cards 6 cards drawn.

96 3/6/2019 1:37:00 PM Fall 1861 Confederate Message no campaign for me!

and NM on generals for you, lol. you don't have generals to place this turn so just to you for first card play of the turn.
95 3/6/2019 1:35:00 PM Fall 1861 Confederate Draw Strategy cards 6 cards drawn.

94 3/6/2019 1:35:00 PM Fall 1861 Confederate Message going to speed this up and place my generals now as well. VD and Pemberton both go to AONV!. to you for general placement as i draw my cards and make decision on campaign.
93 3/6/2019 1:34:00 PM Fall 1861 Confederate Message -1 from Paducah, n1 over to AONV, n3. (can move over roads if to an army only unless playing with optional RR variant which limits that except to 3x per turn eahc side...but that rarely gets played with although i like the rule personally...not used at WBC so i typically only introduce it if other player is very experienced)
-Columbus GA 1, n0 > Memphis.
-Franklin, WV 1 and Harrisburg PA 1 (both n0) > AONV, n5
-Harper Ferry 1, n0 > AONV, n6

fin!

does it help you when i copy/paste my moves into ACTS or should i stop doing it? not much extra clicks but if you don't use it, i will just put them in the log itself.
92 3/6/2019 12:59:00 PM Fall 1861 Confederate Message corrected at beginning of my log for the strat moves and general placement.
91 3/4/2019 9:42:00 AM Fall 1861 Union Message you're right..did not see you could reach it so easily haha...yeah kep one guy back in DC and 1 in summerset then
90 3/4/2019 1:30:00 AM Fall 1861 Confederate Message your SP in Somerset KY can't rail to Burnside as you can only bring up troops via rail or unobstructed sea/river...Somerset is surrounded by roads, no rails. so he could only move in strategic movement phase by moving to an army but as you correctly noted, you don't have any viable paths to get from central and western theaters over to the East. if you want to re-do 1 SP of movment form elsewhere to BG, KY then I will pause for 24 hours.

one last thing, i would highly, highly recommend that you leave at least 1 SP tehre in DC. if you don't i will be a fool not to at least attempt to simply send a small corp move around your eastern flank and attempt to take the empty DC space. with no SPs there, i would take down the fort and put capital to flight for -30 SW for you! your odds of intercepting me with AOP is 1/6 since you have no cav yet. also, you can't move generals in strat move phase so i moved Mac back to DC.i would leave at least 1 SP behind because then I can't possibly win on the small battle table result since you are guaranteed a 1 result at least and even if i get a 1* result, * are ignored in capital spaces and CSA resource spaces.

i will pause to allow for those 2 possible corrections. i have made a follow up log with these notes and corrected the Somerset error and the illegal move of Mac from DC.
89 3/4/2019 1:20:00 AM Fall 1861 Confederate Message no SW yet. that war weariness and possibly War Guilt comes in end of turn sequence of each Fall.
88 3/3/2019 4:01:00 PM Fall 1861 Union Message yep already did
87 3/3/2019 9:28:00 AM Fall 1861 Confederate Message You are correct: shoot forgot we were going into no reinforcements. Would have fought for Kentucky instead. So you go straight to rail movement
86 3/3/2019 9:01:00 AM Fall 1861 Union Message so its statr of turn 3..no reinforcements...so that doesnt affect me does it? also, i take it your guys up north that rnt next to rail station cant strat move in to army right?
85 3/2/2019 9:34:00 AM Fall 1861 Confederate Message The first paragraph of 10.3.1 lays out the consequence for each state capital that is rebel controlled; not just occupied (so cavalry by itself won’t work neither will rebel infantry SPs that are OOS).

So it’s to you for 18-1=17 SP
84 3/2/2019 9:27:00 AM Fall 1861 Confederate Message Read the list of spaces On 12.8. I have continued to deny naval control over all those TN spaces as my fort at Dover blocks your naval control emanating down from north from MS and Ohio rivers. My ironclad at Memphis also works to create a small strip of MS where I deny your naval control from Memphis up through New Madrid and to Columbus, KY due to fort. Everything else is under your naval control, but those spaces I listed are what you lack
83 3/2/2019 9:07:00 AM Fall 1861 Union Message so i was under impression i get MS river benefit if ic ontrol entire river..you ahve fort htere that. Does that negate it?

Also, what happened with regards to Harrisburg and SP? Bit confused by that
82 3/2/2019 1:09:00 AM Fall 1861 Confederate Message to you for reinforcements...you do not get 1 this turn for losing control of Harrisburg. you can take the penalty in any zone.
81 3/2/2019 12:47:00 AM Summer 1861 Confederate End Turn
80 3/2/2019 12:47:00 AM Summer 1861 Confederate Message no raid, no CSA state loss but KY goes Union. +10 more SW, n113+

attrition time North to South.

Mac and AOP and Pope each lose 1, n5 for all. Burnside -1, n2.
79 3/2/2019 12:23:00 AM Summer 1861 Confederate Message 4 locations in KY go Blue. Harrisburg and Chamber PA both go Rebel, Harper Ferry reverts to CSA.

Ft. in St Phil/Jackson falls. US SW +1 +2 FOW = 103+ and CSA -1 no FOW = 94-
78 3/2/2019 12:01:00 AM Summer 1861 Confederate Message thus ends the CSA's turn. moving to end of turn sequence.
77 3/1/2019 11:57:00 PM Summer 1861 Confederate Message drop 1 there in HF, n3. 4th-5th to Harrisburg and drop 1, n2. 6th move back to Chambersburg.

i could drop JEB stuart there and his cav would remove the PC of Union there allowing me to trace for supply but then i would be separate from my cav which woudl be very, very bad. better to sever your rail ties and get the 1 SP reinforcement penalty to you for not holding Harrisburg.
76 3/1/2019 11:44:00 PM Summer 1861 Confederate Message 3*-1. eliminate your force. AONV, n4. not very smart. didn't leave enough men to get the job done.
75 2/28/2019 9:48:00 AM Summer 1861 Union Message believe i got one hit off at least...do you continue?
74 2/28/2019 9:48:00 AM Summer 1861 Union Die roll request Request: 6-sided die x 2

5
2


Message from Union:
CSA
Union
73 2/28/2019 9:47:00 AM Summer 1861 Union Die roll request Request: 6-sided die x 1

6


Message from Union:
attempt interception with AOP
72 2/28/2019 12:45:00 AM Summer 1861 Confederate Play Strategy card as Operations #12: 3 / Cabinet Intrigue
Union SW reduced by three.

Message from Confederate:
PGT B. left behind as AONV leaves on a march w/5 SP. n2 left behind.

3 MPs to go west and then up Shenandoah and arrive at harper Ferry.

you can attempt interception or keep powder dry (remember, only one intercept attempt per impulse). if you attempt intercept and succeed, please roll as I cannot change who my subordinate generals are for battle and neither of us have cards left.


71 2/25/2019 7:30:00 PM Summer 1861 Union Play Strategy card as Operations #9: 3 / Clara Barton
Union immediately adds three SPs due to improved sanitary conditions. Place in any space (friendly controlled or not) that already contains a Union SP and has a LOC, no more than one per space.

Message from Union:
activate burnside, moving throughout KY to drop off SP and ending up in Bowling green..believe I hvae 7 spaces (though i wont take control till end of turn)
70 2/25/2019 7:29:00 PM Summer 1861 Union Play Strategy card as Operations #9: 3 / Clara Barton
Union immediately adds three SPs due to improved sanitary conditions. Place in any space (friendly controlled or not) that already contains a Union SP and has a LOC, no more than one per space.

Message from Union:
69 2/24/2019 11:54:00 PM Summer 1861 Confederate Play Strategy card as Operations #3: 1 / Forward to Richmond
Union may activate any Union army within 4 spaces of Richmond, VA. The army must enter Richmond or move as close to Richmond as possible, but may convert spaces to maintain an LOC. All SPs associated with the army must be moved (no dropping off SPs), except 1 SP may be left if the Army began its movement from a fort (if last SP, move completed). If played by the Confederate, he draws a card from the Union hand which is discarded, and the Union player follows the instructions of this card as his next card play.

Message from Confederate:
placing PC in Lewisburg, WV.

BTY
68 2/24/2019 8:37:00 PM Summer 1861 Union Play Strategy card as Operations #65: 1 / Union 90-Day Enlistments Expire
Union player removes three SPs (Union player’s choice).

Message from Union:
PC in frnakfort
67 2/24/2019 8:36:00 PM Summer 1861 Union Play Strategy card as Operations #65: 1 / Union 90-Day Enlistments Expire
Union player removes three SPs (Union player’s choice).

Message from Union:
66 2/24/2019 4:10:00 PM Summer 1861 Confederate Play Strategy card as Event #54: 1 / CSS Virginia
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Confederate:
place this in Memphis. BTY.
65 2/24/2019 4:01:00 PM Summer 1861 Confederate Message well done. 1*-1 result. Banks drops to 2 SP and lands his force. until end of turn or you spend OPS to place PC the fort is still intact representing you mopping up resistance so until that PC is placed the fort still denies union naval control. when PC gets placed, you will get the +1 SW benefit and i get the -1 penalty also.

log up
64 2/24/2019 3:59:00 PM Summer 1861 Confederate Die roll request Request: 6-sided die x 2

5
5


Message from Confederate:
Battle of St. Phillip/Ft. Jackson

US: +2 for force ratio
CSA: 0 (wiped out fort DRM due to the AA modifier)
63 2/23/2019 5:53:00 PM Summer 1861 Union Message sorry fort phillip jackson..no file for me
62 2/23/2019 5:53:00 PM Summer 1861 Union Play Strategy card as Operations #101: 3 / Chickamauga
Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5.

Message from Union:
Naval Move. move 3 SP + banks to attack New Orleans
61 2/22/2019 10:02:00 PM Summer 1861 Union Message Yes sorry will make move tomrorw had issue at work
60 2/22/2019 4:33:00 PM Summer 1861 Confederate Message making sure you see it's BTY.
59 2/21/2019 4:02:00 AM Summer 1861 Confederate Play Strategy card as Event #24: 3 / Pre-War Treachery
Confederate may place up to two forts in any friendly controlled spaces with a LOC free of Union SPs and forts. Remove from deck if event is played.

Message from Confederate:
event! i would prefer reinforcements to stop the Union hordes, but I can make do with this as a consolation. fort in Little Rock AR and then in Nashville TN.
58 2/21/2019 3:59:00 AM Summer 1861 Confederate Message you are correct, you can indeed move pope out since there was someone else in army with him of equal or higher rank.
57 2/19/2019 9:37:00 AM Summer 1861 Union Play Strategy card as Operations #53: 1 / CSS Arkansas
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Union:
rearrange generals...
56 2/19/2019 4:18:00 AM Summer 1861 Confederate Play Strategy card as Operations #59: 2 / Farragut
Union may make a naval more with up to three SPs plus one general. Move may pass one ungarrisoned fort without “running the guns” to conduct an amphibious assault (may not pass an ironclad). Ignore first torpedo encountered during naval move. If the port space is captured it immediately receives a Union PC marker. Add +2 to Running the Guns die roll.

Message from Confederate:
JJ forms the AONV, -2 SW since ASJ is on map with higher P ranking. -3 more for changing fortune of war. CSA SW 95-

BTY
55 2/18/2019 5:19:00 PM Summer 1861 Union Message sounds good

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