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For the People: Andrew 's Game Journal

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Entry # Time Turn Player Title Entry
57 2/19/2019 9:37:00 AM Summer 1861 Union Play Strategy card as Operations #53: 1 / CSS Arkansas
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Union:
rearrange generals...
56 2/19/2019 4:18:00 AM Summer 1861 Confederate Play Strategy card as Operations #59: 2 / Farragut
Union may make a naval more with up to three SPs plus one general. Move may pass one ungarrisoned fort without “running the guns” to conduct an amphibious assault (may not pass an ironclad). Ignore first torpedo encountered during naval move. If the port space is captured it immediately receives a Union PC marker. Add +2 to Running the Guns die roll.

Message from Confederate:
JJ forms the AONV, -2 SW since ASJ is on map with higher P ranking. -3 more for changing fortune of war. CSA SW 95-

BTY
55 2/18/2019 5:19:00 PM Summer 1861 Union Message sounds good
54 2/17/2019 5:32:00 PM Summer 1861 Confederate Message going to think on my move

53 2/17/2019 5:31:00 PM Summer 1861 Confederate Message sorry JJ had 8 to start, forgot count integrsal cav SP
52 2/17/2019 5:30:00 PM Summer 1861 Confederate Message 1-1, no tie breaking asterisk so JJ holds. n6 for each force
51 2/17/2019 5:29:00 PM Summer 1861 Confederate Die roll request Request: 6-sided die x 2

2
2


Message from Confederate:
i cannot use anyone except ranking commader if no army, i choose JJ over bragg since there is a tie

I stand and fight

ATTACKER FIRST ALWAYS
UNION +3 generals
CSA +2 JJ
50 2/17/2019 2:01:00 PM Summer 1861 Union Message ok that makes sense..will make sure to do that next general turn!
49 2/16/2019 11:35:00 PM Summer 1861 Confederate Message a few things...i am sure there is an entry somewhere on BGG, I will look some time when i have more time.
here is a link to one of many ongoing BPA tourney games and you can see the process being used there when you view the log. just go to other FTP games and look for BPA marked games to see the same. ( http://acts.warhorsesim.com/dynamic/journal.asp?id=71052 )

when i played the physical copy, we put all leaders upside down and ten opponent shuffled them around so the player didn't know what was what (except the type of general obv) and then we grabbed one by one and placed and the rules are clear on this, that you keep all generals face down until you are done placing then start revealing them. if you placed them all in a cup you would have to pick it up blindly and then go to place and might see the guy's portrait...sure you have already committed to the location when you grab it but it gives you intel to have more knowledge for remaining placements. which brings me to my next point,

everything you did was pretty good except that you shouldn't do placement in waves. the game intends that you have as little knowledge as possible when placing genreals, which is why you are supposed to place them backside down one by one and at end reveal them. when you do the method that you used, you steadily had more knowledge of what generals remained each space which gives you ability to see who you have left and possibly isolate them to cities you know you want them. the proper way to do it (and you can see this on BPA game logs is)

Generals in Order: (use whatever you like, random, rank, way they are stacked on vassal, etc)
Mac
Rosie
etc
etc

then say: highest to lowest go like this
3x highest to AOP
2x to Pittsburg
1 to Cairo
1 lowest to St. Louis

does that all make sense? i dont' want to bother re-doing your generals, it's not a huge deal since you are new although once you have more experience you will see how useful that method would be to manipulate for instance it is very crucial to get McCLellan in certain spots for different strategies and if he lands in Army of the Potomac he is stuck there for the rest of the game unless you promote him to commander since second in command can never leave an army unless tied with rank and Mac has no equal rank.
48 2/16/2019 4:18:00 PM Summer 1861 Union Message but yeah the wording for general reinforcements is weird. I played with physical copy where basically generals go in cup that you draw from since it would all be random anyways...technically the piece is a cavalary general which should fall under "generals" for reinforcement, but if thats how they play in tourny's guess that is right way then...is there a thread on that on BGG out of curiosity?
47 2/16/2019 4:15:00 PM Summer 1861 Union Message ok think i got it all right...AoP moves on J johnson. believe you should only get benefit of general right since you hva no Army (so cant use cavalary defense right?)
46 2/16/2019 4:15:00 PM Summer 1861 Union Play Strategy card as Operations #20: 3 / Union Arms Production Delayed
Confederate removes two Union SPs (Confederate chooses). No more than one SP can be removed from a space and the SP cannot be the last SP in the space.

Message from Union:
45 2/16/2019 4:14:00 PM Summer 1861 Union Draw Strategy cards 5 cards drawn.

44 2/16/2019 4:13:00 PM Summer 1861 Union Die roll request Request: 3-sided die x 1

2


Message from Union:
1= buell
2 = banks
3 =pope

DC (last 2i n AoP)
43 2/16/2019 4:13:00 PM Summer 1861 Union Die roll request Request: 4-sided die x 1

1


Message from Union:
1 = burnside
2 = buell
3 = banks
4 =pope

Boomington
42 2/16/2019 4:12:00 PM Summer 1861 Union Message sorry cant do math haa...just 1 in dc not 2 my bad
41 2/16/2019 4:11:00 PM Summer 1861 Union Die roll request Request: 6-sided die x 2

4
6


Message from Union:
1 = burnside
2 = buell
3 = banks
4 = halleck
5 =pope
6 = mccellan

next 2 for cairo
40 2/16/2019 4:10:00 PM Summer 1861 Union Die roll request Request: 7-sided die x 1

6


Message from Union:
1 = burnside
2 = buell
3 = banks
4 = halleck
5 =pope
6 = rosencrans
7 = mccellan

st louis
39 2/16/2019 4:10:00 PM Summer 1861 Union Message so generals: 1 in st. louis, 2i n cairo, 1 in bloomington, 2 in DC, 2 in AOP
38 2/16/2019 11:20:00 AM Summer 1861 Confederate Message Have you ever played your physical copy of the game? All cavalry generals have a yellow stripe on their backside Whereas infantry generals don’t so you can differentiate between the type when placing them at random from the face down stack or line. If you want to go look at some of the game logs in the ongoing BPA tournament Which are open to anyone to view, you can see that this is how the game is played at the tournament level as well as WBC. I had the same question when I first started playing because the rules don’t make this very clear
37 2/15/2019 10:15:00 PM Summer 1861 Union Message sorry can you show me where that is case? i'm looking under 10.61 for generals being brought in play but dont see anything about cavalry being rolled seperately...
36 2/15/2019 6:14:00 PM Summer 1861 Confederate Message Cavalry are rolled separately in one group. In this case my only cavalry is stuart so no rolling. When Lee comes along with 3 more cavalry commanders, Lee will get placed wherever I want (unless other infantry generals get displaced in the turn before he arrives) but I will have to roll for each of the three cavalry generals that come on the field
35 2/15/2019 5:41:00 PM Summer 1861 Union Message wait so cavalary dont have to roll? i was under impression they were still generals? if not, my opponent and I in another game have been playing that wrong haa
34 2/15/2019 4:17:00 AM Summer 1861 Confederate Message you may go first once you place generals. let me know if you have questions on how to randomize placement

33 2/15/2019 4:16:00 AM Summer 1861 Confederate Draw Strategy cards 5 cards drawn.

32 2/15/2019 4:16:00 AM Summer 1861 Confederate Message Bragg to Manassas and Smith to Richmond. perfecto.

stuart doesn't have to roll since he is only cav. he goes to Manassas. now i cna draw cards and then go to bed after i decide if i want to go first

31 2/15/2019 4:13:00 AM Summer 1861 Confederate Die roll request Request: 99-sided die x 2

69
46


Message from Confederate:
done my reinforcement and strat mvoes...to keep moving to the fun stuff and since there won't be much surprise here, i'm going to place my generals

order of dice:
bragg
smith

highest roll to Manassas, low roller to Richmond.
30 2/14/2019 9:27:00 AM Summer 1861 Union Message bty for reinforcmenet + strat
29 2/13/2019 1:59:00 AM Summer 1861 Confederate Message to you to place your reinforcements per zone!
28 2/13/2019 1:57:00 AM Spring 1861 Confederate End Turn
27 2/13/2019 1:57:00 AM Spring 1861 Confederate Message no capital change.

on to placing PCs for in supply infantry (remove for cav in our out of supply which doesn't apply this turn or most turns).

West to East: CSA-Paducah, KY. Franklin, WV.

no raid or border state stuff. on to attrition.

just -1 for AOP, n4. please check my work and ask any questions you might have. ends turn.
26 2/13/2019 1:51:00 AM Spring 1861 Confederate Play Strategy card as Operations #62: 2 / Financial Crisis
Union SW is reduced by two.

Message from Confederate:
would love to plop some nice PC's down but JJ needs to get in a better spot where he can receive railroad reinforcement since he has no army staff around him yet. Activate PGT B. Leave 1 SP behind, n1. 2 MPs to get JJ and 1 SP...3rd-4th to Franklin WV and drop 1 SP, n1. 5th-6th to Manassas and rejoin the 1 SP already there.

doing a separate log for EOT stuff.
25 2/11/2019 8:01:00 PM Spring 1861 Union Play Strategy card as Operations #28: 1 / Franz Sigel
Union immediately receives one SP in St. Louis, MO space if no Confederate SPs or fort are present, whether it is controlled by either side or neutral; OR Confederate plays card at the beginning of a battle and receives a +2 DRM in the battle.

Message from Union:
fort in cairo
24 2/10/2019 10:51:00 PM Spring 1861 Confederate Play Strategy card as Operations #13: 2 / Missouri Guerrilla Raids
Confederate removes two Union PC markers from any two Missouri spaces that do not contain a Union SP or fort.

Message from Confederate:
Price moves out with his 1 SP, 5 MPs to Mepmhis and pick up Polk and his 1 SP, n2. 6th-7th to Columbus KY and drop 1 SP and Polk, n1 and n2 in Columbus. 8th MP to Paducah and halt.

BTY
23 2/10/2019 10:08:00 PM Spring 1861 Confederate Message probably wise, you never know how many of those cards you are going to get and it makes assaulting forts much easier once you can get to +4 AA which you are now half way to. For now this gives you a +2 DRM if amphib assaulting any coast location or port that has no fortification or ironclad. but if if assaulting a place with fort or ironclad then the defensive +2 DRM gets washed to 0.
22 2/9/2019 8:25:00 PM Spring 1861 Union Message correction. increase AA modifier. lets see how that works out haha..

and wife doing well...our baby is due may 11th so have few more months of gaming in haha. hows your little one?
21 2/9/2019 8:25:00 PM Spring 1861 Union Play Strategy card as Operations #70: 2 / Gustavus Fox, Ironclad Building Program
The Union Amphibious Assault modifier is increased by two.

Message from Union:
2 SP in WV
20 2/9/2019 5:48:00 PM Spring 1861 Confederate Play Strategy card as Operations #56: 1 / CSS Hunley
Place the CSS Hunley marker in any friendly port. Provides a +1 DRM to Confederate during next amphibious assault. Remove Hunley once modifier has been used. No more than one Hunley can be in play at a given time.

Message from Confederate:
let's place PC in Grafton WV. BTY.

how are wife and baby?
19 2/9/2019 5:45:00 PM Spring 1861 Confederate Message sorry for delay. if possible, pleas post synopsis of yoru move in ACTS also, it helps me think about what I'm going to do when i see the move described on the ACTS email vs havign to wait until I can sit down and view log.

thanks! doing move now.
18 2/7/2019 8:49:00 PM Spring 1861 Union Message bty i believe
17 2/3/2019 10:28:00 AM Spring 1861 Union Message bty
16 2/3/2019 10:28:00 AM Spring 1861 Union Play Strategy card as Operations #95: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Union:
15 2/3/2019 3:39:00 AM Spring 1861 Confederate Play Strategy card as Operations #93: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Confederate:
Bowling Green and Somerset KY get CSA PC's.

BTY. going to finally move in Wilderness War. i would like to keep that going as well. i didn't want to resume until I was ready to roll and have quicker moves.
14 2/3/2019 3:31:00 AM Spring 1861 Confederate Message 1-1 result. PGT down to 2 SP and AOP donw to 5. AOP has to fall back to Frederick MD.
13 2/3/2019 3:30:00 AM Spring 1861 Confederate Message wonderful, i'm updating the verbiage on files to add what card play it is. new file added for result of battle and i will upload a separate file for my move.
12 2/2/2019 4:33:00 PM Spring 1861 Union Message so I made new folder under our "wilderness war" game...if you open that up it should be in there
11 2/2/2019 12:07:00 PM Spring 1861 Confederate Message 1-1, no asterisk so the CSA holds the line!
10 2/2/2019 12:06:00 PM Spring 1861 Confederate Die roll request Request: 6-sided die x 2

3
2


Message from Confederate:
Union attacks the CSA/PGT in Manassas on medium table.

Union: +1 general
CSA: +1 general

9 2/2/2019 12:06:00 PM Spring 1861 Confederate Message i don't see any details in ACTS and I don't have the dropbox invite to see the move on VASSAL. I know I want to stand my ground with PGT though so I will roll combat. I'm guessing it is AOP and maybe some extra troops marching on me.
8 2/2/2019 11:52:00 AM Spring 1861 Confederate Message have you made s dropbox? i have not received an invite
7 2/2/2019 11:52:00 AM Spring 1861 Confederate Message have you made s dropbox? i have not received an invite
6 1/30/2019 9:48:00 AM Spring 1861 Union Message up to you to avoid and resolve battle. i'll stop in beuregard space and convert it
5 1/30/2019 9:47:00 AM Spring 1861 Union Play Strategy card as Operations #102: 3 / First Manassas
Confederate Player may move 2 SPs using Strategic Movement from the same space using rail connections only (5 space maximum) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. OR play this card as an automatic 2 space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during the intercept.

Message from Union:
4 1/28/2019 9:53:00 PM Spring 1861 Confederate Message You go first
3 1/28/2019 9:53:00 PM Spring 1861 Confederate Draw Strategy cards 4 cards drawn.

2 1/28/2019 9:25:00 PM Spring 1861 Union Message let me know if you wish to start otherwise i'll start the game
1 1/28/2019 9:24:00 PM Spring 1861 Union Draw Strategy cards 4 cards drawn.

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