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Entry # Time Turn Player Title Entry
87 2/19/2019 2:10:00 PM Turn 1 Green Message Green done, purple up.

86 2/18/2019 6:52:00 PM Turn 1 Yellow Message I worry that age or stress is taking an undue toll on Brent's play, is everything okay?
I built a spaceport.
Over to Green

85 2/18/2019 2:14:00 PM Turn 1 Blue Message Right you are - I didn't read it properly either.

Have relocated you to the purple palace in the sky.

Upgraded Infra - over to Murray
84 2/18/2019 11:40:00 AM Turn 1 Blue Edit Trillion Credits Purple: from 0 to 0
Yellow: from 0 to 7
Green: from 0 to 9
Blue: from 0 to 8
83 2/18/2019 11:37:00 AM Turn 1 Blue Message Um, sorry to have to point this out, but a move action MUST always start at a base. No way off those rocks unless you build a launch pad first.

Might have to redo the turn, sorry.
82 2/18/2019 7:26:00 AM Turn 1 Purple Edit First / Second Beyond Purple: from to
Yellow: from to FIRST
Green: from to
Blue: from to SECOND
81 2/18/2019 7:19:00 AM Turn 1 Purple Message 39_Blue up

I have had a shocker and looks like I'm going to end the era with zip (which is surely a contact achievement on its own...nope, checked and it isn't). Ethical research has been my downfall. My time will come, though, when all your assets are overrun by waves of vengeful mutant chimps, zombie ex-ethics committee reps, animated gorgonzola monsters and dogs fighting for sexual liberation.
80 2/18/2019 5:27:00 AM Turn 1 Green Message Monkey abuse? NO - That is for backward cheese mongers. We have a fully franchised monkey farms suitable for all you researching and production needs.

Over to you purple pauper.
79 2/18/2019 3:41:00 AM Turn 1 Yellow Message I did not pass but moved instead over to some monkey abusers
78 2/18/2019 3:28:00 AM Turn 1 Blue Message back to Murray to formally pass - or what have you with his other team.

I have staked a claim with my chimps in the next sector as well.
77 2/18/2019 12:32:00 AM Turn 1 Purple Message 35_Purple uploaded.

Michael/Blue next.

Murray, you and Grommit do have to land in the asteroid belt (on an asteroid, which apparently will be Ceres). I got lost there....did you actually have the Edge or Time card to succeed? Did you make it to the Great Beyond or are you just the Great Behind? Michael, he couldn't use the purple spaceport as the deck is empty so the ability to use other players' Infra / bases is past). If you did make it, your Pass technically won't happen until after Michael's coming turn, meaning we go on to Shaun from him.
76 2/17/2019 8:57:00 PM Turn 1 Blue Message or you have a spare time card?
75 2/17/2019 8:56:00 PM Turn 1 Blue Message Actually I don't think you can make it as you must finish your turn at a site. The only site going would be that purple monstrosity floating in the void which would allow you to do it (+2) but you can't use his base unless he can draw a card as recompense - I looked on BGG but from what I saw you need to have a card in the deck still when the turn starts to use other bases or infra.

the Math:
1 (liftoff) + 1 to solar lagrange area + 3 (mars area) +2 (astroid area) +1 to enter the asteroid site = 8

If you look at the earth distance calculations on the board itself it shows 10 from earth to asteroids and earths gravity penalty is only +2. So 8 either way.

If you can use Brent's spaceport (for Free!) then its all good.
74 2/17/2019 8:08:00 PM Turn 1 Blue Message Well you and the dog eating all that cheese in a confined space - I must congratulate you on your capital reuse of waste - BRavo!

I must also poit out, however, that you have criminally underestimated the distance to beyond. That's ok, being locked up with the dog in that tiny box must play with ones senses - that's why I do all my pioneering from behind a desk in my office. Can't be a good pioneer if you get dead or suffer delirium of the like, that's what minions are for!

you need one more point (8) to get from Luna to beyond.

luckily for you, you do have it in you - just use the double turn edge card like you're supposed to and infra twice for 4 and 4.

PS. I also greatly admire the way you left your other team, your family and cats behind without ever a hint of looking back. I expect great things from you in the future!

Onwards, to Profit!
73 2/17/2019 7:06:00 PM Turn 1 Green Message Produce action done, Purple turn.

Cheesemonkeying must be good for yellow, I hate to think what expressed him into the wide blue yonder......
72 2/17/2019 6:36:00 PM Turn 1 Yellow Message Yellow has left the building, first beyond claimed, I have no more turns in this era, I will leave it to you monkeys.
Gromit says Grrrrrrooowl (whatever that means)
71 2/17/2019 2:02:00 PM Turn 1 Blue Message Refinery built on Mars - Profits incoming!

70 2/17/2019 7:49:00 AM Turn 1 Purple Message 31_Purple logged.

Giving you guys beginners' headstarts.....big headstarts. I've had a dog of an era (without the dog). Next one has to be better.

Shaun, the guys were right. That business about increasing your Revelation marker with a Research base is for the Starfarers era. Now that the offers are gone it does nothing for you.

69 2/17/2019 4:06:00 AM Turn 1 Blue Message I believe in looking to the future, but you might be looking a bit too far in the future - revelation only occurs in starfarers - in mariners all you get is a card (of which there are none because some bastard took them)

maybe a different base type - then again not much you can do with water at this stage. Can I suggest growing potatoes?
68 2/17/2019 2:54:00 AM Turn 1 Green Message Green done purple up.
I don't know if the 3 base contract is the third base built or the third base built by an individual player. May have got it.

67 2/17/2019 2:48:00 AM Turn 1 Yellow Message well there was a real choice, I have a take two turns card as well which meant I could have used it and all my other cards to move to mars and build a base there first. Oh the temptation to guzump Michael the Unethical but then I thought how tasty can poo potatoes really be? And is it Michael the Unethical's poo, even Gromit would turn his nose up at that (and he licks his own bum)!
66 2/17/2019 1:24:00 AM Turn 1 Blue Message Well Mars has been explored and not only did we find water - we also found life!

Who was that doubter with his poo potatoes? Oh yeah, the ethics guy. Not sure how he got missed when we rounded up the rest of the committee.

By the way Brent, it's not just your space port looking sad - your bank balance looks pretty sad too! I warned you about those ethics of yours, there's no profit in it!

65 2/17/2019 12:30:00 AM Turn 1 Purple Message Yes, my spaceport is looking a bit sad.

27_Purple logged and we're near era's end. This is a short one......Planeteers has a bigger deck with much more real estate). Once 2 players have passed (you must pass if you can't perform an action but may also choose to do it), the remaining 2 players get one more turn each, then it's over. Note that once you've passed, you're out for the rest of the turn.
64 2/16/2019 7:09:00 PM Turn 1 Green Message Well, the monkeys were homesick, so I strapped them into the desks and told them to research their little butts off. They did well, and we are happy about the results. Over to purple for some floating around looking pathetic "I've got a spaceport in the middle of nowhere" ooooooooohhhhh
63 2/16/2019 6:50:00 PM Turn 1 Yellow Message Bringing strong financial leadership along with ethical management and sustainable development we have a weekend retreat and achieve very little. However our focus groups do expect big things in the future.
62 2/16/2019 4:01:00 PM Turn 1 Blue Message Ethical research! You sir are a disgrace!

How can you call yourself an explorer if you're not pushing boundaries!

I had an ethical dilemma of my own - its a good thing the ethics committee isn't around anymore, incidentally - do I conduct some genetic modifications to some refugees or make the research teams do overtime experimenting on the homeless.

It was a tough decision but in the end I decided to do the research.

Over to Moon Cheese Inc.
61 2/16/2019 6:05:00 AM Turn 1 Purple Message 23_Purple done.

Michael / Blue up.

A bit of ethical, well planned research conducted. No chimps turned into addicts or dogs unnaturally violated in my experiments.

Shaun, Murray's passing off the cheese as blue but I think that's just mould.....alien mould (puts hair on your chest and a few other places it shouldn't be growing).
60 2/16/2019 3:40:00 AM Turn 1 Green Message Green exploring again. Purple up.

Glad to be out of the earth's orbit as those cheese factories are likely dropping blue vein everywhere.
59 2/16/2019 3:27:00 AM Turn 1 Yellow Message I have just learnt that Gromit the Comet was upset by what the puny purple corp said and I can only apologies for his unfortunate actions to get revenge. I further must apologies that due to the vastness of space (and the time this communication had to pass through PR and legal) that this wont arrive until after you have consumed all of the cheese we sent. Oh well at least the cheese blue, green and our brethren on Earth was top quality. Don't mess with the dog.
58 2/16/2019 1:06:00 AM Turn 1 Blue Message Researched for 2 cards

didn't fix up the offers - could you do that before you start Murray?
57 2/15/2019 5:45:00 PM Turn 1 Purple Message 19_Purple logged and Blue/Michael up.

You know that thing with Matt Damon growing poo potatoes (as Cai calls them) was completely bogus. They've discovered that Martian soil is completely toxic to organic life......so good luck with that.

"Grommit is working hard in the refinery".....please tell me that's not a euphemism for something sordid. For heaven's sake please leave that poor dog alone. Mankind's making the great leap into the beyond and you're bringing it all down to the basest level.

56 2/15/2019 5:27:00 PM Turn 1 Green Message Damn the espionage from blue balls.....er boys, I've got lumps of rock to exploit. Green done, next up go.
55 2/15/2019 5:12:00 PM Turn 1 Yellow Message the finest cheese refinery in the universe is open for business
54 2/15/2019 11:02:00 AM Turn 1 Blue Message Well with the generous donations of the Green Machine I am now on Mars

Over to the Luna explorers
53 2/15/2019 7:16:00 AM Turn 1 Purple Message I'm going to get into the habit of leaving all my played cards in their played slots so that anyone with the Poach Edge can take them (I suspect you might have it Michael but if not you, someone will). maybe the next player can discard them first up if nobody claims them.
52 2/15/2019 7:09:00 AM Turn 1 Purple Message 15_Purple uploaded.

Blue / Michael up next.

Murray, I've given you your 1T award....bottom left of the discovery tile is immediate award, bottom right is ongoing benefit. P1 for your Exotic Elements is 1 Production value. If you can get a Base on it (hint...either Refinery or Industrial are excellent options)....it will Produce extra T for you on a yellow Produce action.

You don't have to drag Discovery tiles and it becomes a problem if you do later when there are multiple stacks. Just Right click the Discovery space and choose Explore. If you've set the turn to your colour, you can then Right click the Discovery tile when you want to Build there, choose the base you want and it will automatically put one of your colour there from your HQ.

I think Shaun might know what he's doing. Those reduced Plutonium enema experiments on the chimps (and the ethics committee members after they'd been reassigned to test subject roles), really paid off.
51 2/15/2019 1:16:00 AM Turn 1 Blue Message If that was a bunch of cards expended I might want those. But carry on if not. Carry on anyway Brent
50 2/15/2019 1:11:00 AM Turn 1 Green Message Have completed turn. I laugh at your nuke efforts and savagely consume the earths resources to get myself off into the dark yonder. Enjoy yourself in the middle of nowhere Purple boy, I got astral bodies to plunder!
49 2/15/2019 12:19:00 AM Turn 1 Blue Message I believe that the immediate effect is you get 1T from tv advertising rights for the discovery.
48 2/14/2019 11:33:00 PM Turn 1 Yellow Message we have explored and found cheese - all is okay over to something green
47 2/14/2019 10:35:00 PM Turn 1 Blue Message I'm just hanging around making sure those Greenies don't pass any anti-profit space laws before I go.

Also needed to bolt something else onto the washing machine I loaded the ethics committee into.

It's now attached to the Nuclear drive.

Who would have thought that bureaucrats would be useful in the space race?

Over to the Moon Cheese Company.
46 2/14/2019 8:57:00 PM Turn 1 Purple Message 11_Purple uploaded.

I'm off to the stars. See you later slowpokes.

Blue / Michael up.
45 2/14/2019 7:58:00 PM Turn 1 Green Message Well, I rode those office monkeys hard and they couldn't even give me nukes. That sucks. They did however knock off the designs for something already in production elsewhere, so I put it on the mantle in my HQ. Infra upgraded and over to the next player.

I see what you mean Brent, this has the opportunity to be really quick in a collective play. Well, I have woken up now, so I'll be interested to see who else gets off the mudball and finds some space legs.

44 2/14/2019 6:09:00 PM Turn 1 Purple Message Just checked your turn, Murray.

Yes, you can upgrade your Infra later....you'll need to as this primitive infrastructure might as well be flint and tinder when you're out among the stars. You might also have noticed that some of the contracts are for upgraded Infra. The one you uploaded is just fine and quite useful for now. May even get used by other players.

Yes, drawing a Time card is possible (thanks for letting us know what's in your hand btw). There are 8 Time cards....we each start with one in this era, the other 4 are shuffled into the deck.
43 2/14/2019 3:12:00 PM Turn 1 Purple Message Too long alone in space, Major Tom....or maybe the cheese has gone off and is making you delirious. Or maybe you’re distracted because Gromit’s stopped putting out until you buy him flowers and romance him like you used to.

No dice needed in Spacecorp and it’s not Purple up next but Shaun / Green, fresh from streamlining organisational efficiency by dumping his ethics committee.
42 2/14/2019 7:27:00 AM Turn 1 Yellow Die roll request Request: 6-sided die x 1


Message from Yellow:

41 2/14/2019 7:27:00 AM Turn 1 Yellow Message I have given the dog the name Gromit the Comet. I was going to explore but he pointed out that the space suit was at the cleaners so decided to upgrade the infrastructure to include a closer dry cleaner. Over to the purple blob.
40 2/14/2019 6:31:00 AM Turn 1 Blue Message Actually I too run on nuclear, AND my drive has BLUE flames so is clearly superior.

Over to the man in the moon.
39 2/14/2019 1:55:00 AM Turn 1 Purple Message 007_Purple uploaded and over to Blue / Michael.

I went the Upgrade and I'm now running on nuclear while you losers are still burning fossil fuels.....although you're welcome to share in my technology....for a price.

Power play, Shaun. Way to go on the Research....flog those chain smoking monkeys!

38 2/14/2019 1:33:00 AM Turn 1 Green Message Green turn done. Have fun

37 2/13/2019 10:40:00 PM Turn 1 Blue Message

I was meaning to ask how that game was going, the randomness of the event (including capabilities) is what makes that COIN system interesting. And yes, definitely up for another game.

Just out of interest have you made any use of Rampage? I wrote it off initially, but after some thought it is probably quite useful - particularly against Rome.

For the record we had two capabilities in play - Winter campaign from year 1 (and it definitely had the most impact on the game) and Massed Gallic Archers - I had both and they probably made up for losing Vercingatorix at the halfway point.

36 2/13/2019 7:16:00 PM Turn 1 Purple Message Sorry don’t know why that came through as a dice roll request. I panicked (actually was typing on my phone and hit the wrong tiny button with sausage fingers).

Murray and Michael might be interested in this. Playing a shorter PBEM Falling Sky (3 turn Great Revolt scenario) with a couple of locals and a mate in Poland. I’m trying the Belgae, who started very weak. Very different to our game. Beginning of second turn and there are already 4 Capabilities in play (we had one, the Winter Campaign?). Rome and the Arverni start strong....and they’ve absolutely massacred each other. Caesar cornered Vercingetorix and killed him, and in return the Arverni cut off his supply lines for the first winter, nobody gave him refuge (including the Aedui to his surprise) and he lost half his army to starvation. Meanwhile I’ve built up while they were busy killing each other, taken all the north, destroyed all the Roman forts, sent all my German cousins to play in the soft southern provinces and am 1 point away from my victory threshold. The Aedui have been sitting on the sidelines very quietly and patiently, as they do.

I think the 3 turn game is a good option for PBEM and would be my choice if we play again. Also impressed with how differently the game plays out. The Capabilities, in particular, really change the whole strategic dynamic of each game (ours was certainly characterised by Winter Campaign).

Sorry for the diversion from space. I’ll put down my gladius and get back to rocket technology.
35 2/13/2019 6:12:00 PM Turn 1 Purple Die roll request Request: 6-sided die x 1


Message from Purple:
Don’t worry, Murray. We understand. Premature launch can be a problem as you get older some of older than others). Happens to the best of us.
34 2/13/2019 5:02:00 PM Turn 1 Yellow Message had my turn the space race is on, just hope I didnt go too soon
33 2/13/2019 12:45:00 PM Turn 1 Blue Message I checked the file I uploaded, must be on your end Murrray

32 2/13/2019 6:15:00 AM Turn 1 Purple Message That’s cool, Murray. Are you using the same username and password on both computers? Your home PC won’t recognise you as the yellow player if you’re not using the same login.

You could switch to solo to finish out your turn, then switch in as yellow when you next log. Yes, this means that anyone can switch out to solo to check everyone elses’ hands. Can’t see the fun in that and I don’t think knowledge of other players’ hands makes a massive difference in this game anyway.

31 2/13/2019 6:06:00 AM Turn 1 Blue Message I will re upload my turn in the morning, just in case it got corrupted. I was playing around trying to get the local dropbox folder to sync - possibly a coincidence.
30 2/13/2019 5:44:00 AM Turn 1 Yellow Message I just tried to have my turn at home and I cant. I can open the last turn but it only let me joins as an observer or solo not as yellow. I can see everyones hand in one way and none in the other. I am not sure if this is because I joined the game as yellow from my work pc. If so I cant have a turn until tomorrow sorry.
29 2/12/2019 10:28:00 PM Turn 1 Blue Message Sorry for the delay - at a seminar today until now.

Cards drawn, forgot to advance the turn thingie.
28 2/12/2019 8:17:00 PM Turn 1 Purple Message Perfect, Shaun.

003_Purple uploaded....Researched from top of deck.

Michael and Blue up.

I think Murray works late on Friday nights. No problem, we'll potter along PBEM and try a get together when the planets align.

.....I'd note that people are now unlikely to Research out of the offers as what's in the deck is better....except all those Science Modules might just be interesting to somebody who desperately wants to explore Olympus Mons and hasn't been able to pull an Explore into hand (Sputnik era tech is still tech if you don't happen to have a pencil handy when you need to record your discoveries).
27 2/12/2019 7:41:00 PM Turn 1 Green Message Turn taken. Green as always. Sorry but will only be able to log in morning and night for the next couple of days.

I am quite happy for tip[s and tricks. When I get a little time I'll do some research into how others have been playing and see how it goes. I like the concept looking at this though.

Next up
26 2/12/2019 6:22:00 PM Turn 1 Yellow Message Yellow has gone is it Shaun up next with his lean mean green machine?
25 2/12/2019 4:18:00 AM Turn 1 Yellow Message I have drawn a card and now at 5. Ready for blast off skipper
24 2/12/2019 2:22:00 AM Turn 1 Purple Message I mentioned the card stacking in your hand when you take offers but I'll admit it could have gotten lost in the volumes of notes I posted. You might find expanding your hand window helps.

Just one thing, you should have 4 cards in hand....at 4 or less you have to draw a card from the pile I]in the Draw phase at the end of the turn (so you'll have 5).

You should do that before Shaun logs.
23 2/11/2019 11:42:00 PM Turn 1 Yellow Message happy to try a live set up for play some time but Sunday, Monday, maybe Wednesdays and maybe Saturdays are the only nights possible for me.
22 2/11/2019 11:32:00 PM Turn 1 Yellow Message Okay, had a turn and uploaded the file, hopeful all is okay. Sol Invictus is heading home...prepare to be out shone
21 2/11/2019 11:12:00 PM Turn 1 Purple Message Discord is free and rated highly (although I’ve never tried it). Skype group chat is okay but a bit buggy?
20 2/11/2019 8:20:00 PM Turn 1 Blue Message Also a little free in evenings this week - would need to keep an eye on at least one child probably but next week I have most nights busy.
19 2/11/2019 8:18:00 PM Turn 1 Blue Message As Shaun mentioned earlier, Skype is fine for group chat (and free), Steam voice chat was not bad too - don't need to be playing a steam game, can just access chat I believe even mobile has text chat.
18 2/11/2019 6:57:00 PM Turn 1 Purple Message Thanks, Michael. Ready for you now, Murray.

I think Murray was concerned that his only first turn option was to Research, which is true (note that if you don't/can't perform an action you pass and are out for the rest of the era, which would be pure tactical genius). This seems weird but I'd point out that these turns in Spacecorp aren't long or complicated. There's no long planning or momentous multi-part moves, like you have with Time of Crisis or COIN. In the 4 player game we played at Bears, we all Researched for our first turns.....might have taken 2 minutes total. It seems scripted but it all varies after that and it's lightning quick.....and other eras may start differently. There is some choice in what you Research...whether you choose specific cards from the offers or take the pot luck of a card from the deck.

This may be an issue for this game PBEM. What are lots of very quick, simple turns at the table may be dragged out because of the delays in logging. The Mariners era may take an hour to play at the table but could stretch out PBEM. We should start but I have an idea. I play a lot of Vassal live but only 2-player games, never multiplayer, due to the difficulty of coordinating. That may not be a huge problem as we're all in the same timezone. We could PBEM and even if it's infrequent (once a fortnight) and the stars align, move to live play on an evening when we're all free....we'd probably lightspeed a month's PBEM in an hour's live play. I'm investigating Discord as a live voice chat option. I'm actually free as a bird this week in the evenings (start work Sunday night) but not a problem if that doesn't work for everyone else. Might be fun....and the smack talk could be real talk.

When it comes to Research I think it's also fair to point out that later players in the turn order are given another advantage over the first player, something that has concerned other players I've seen online, but seems fair, as the first player tends to be first into space and have first access to the juicy sites.

The 12 start cards for each era (they have a shaded band in the bottom left corner) are on the top of the deck and clearly weaker than the rest of the deck. 6 of them are in our starting hands, 4 on the offers and only 2 remaining on the top of the deck......meaning that as soon as the first player uses his Research Infra to draw 2 cards (either from the deck or offers), all the start cards will be out and all the other players can start Researching more powerful cards straight from the deck. I think the first player just has to get over it and get moving but there are a couple of other pretty lame plays you can make if you want to, Murray.....you can use your Infra Move, Chemical Drive and Time card for 4 Move to get off Earth and onto Luna or a Lunar LaGrange point......or you can Upgrade your Chemical Drive onto your Infra. Both options would put the next player in the position of deciding whether or not to Research and open up the deck to everyone else. So you do have options.....but that can't go on forever because you're forced to draw a card if you have 4 or less at the end of your turn...so third player will have access to the rest of the deck anyway, even if the first and second players try to stall.
17 2/11/2019 4:37:00 PM Turn 1 Blue Message for the record I wasn't suggesting you don't give advice to newbies.

I love research in any game where it is available anyway - often to my detriment! so that's advice I will definitely take.

I just thought that perhaps a better way of saying what you were saying is that a first turn ToC draw should be 3 blue and 2 of one of the others for a beginning player - Shaun and I are obviously idiots for not looking at the action costs before we drew cards but we may not be alone in that respect.

Anyway enough said - Rome is the past, space is the future!

16 2/11/2019 4:31:00 PM Turn 1 Blue Message ok, uploaded purple_draw_blue to avoid confusion :)
15 2/11/2019 4:17:00 PM Turn 1 Blue Message Sorry, was in Nowra last night and got ambushed by friendly forces when I got home. Will do it now.
14 2/11/2019 4:36:00 AM Turn 1 Purple Message Just a heads up that I've put a scan of the game's player aid in Dropbox. A good, quick reference that isn't provided in the Vassal module.
13 2/11/2019 4:22:00 AM Turn 1 Purple Message Murray, just going to put you on hold there.

I'd forgotten that player 3 and 4 have a slight bonus for the disadvantage of starting late. We each get a card and Michael gets 1T for starting 4th. The card draw is important before we start because it affects how quickly we get past the 12 weaker start cards and into the stronger cards in the general deck.

I'll draw and give Michael his 1T.

Michael, could you please do a quick turn to draw a card before Murray starts the game? My log will be Purple draw.
12 2/10/2019 7:09:00 AM Turn 1 Purple Message For this journal, I've set up the counters for:

- Trillion credits - the important one. Your profit / victory points.

- Contracts - technically doesn't matter who filled out what contracts after they're completed and the game doesn't track them by player, but the total number (6 out of 7) triggers the end of the era, so worth tracking.

- First and Second Beyond for the text field.
11 2/10/2019 6:48:00 AM Turn 1 Purple Message Part two (told you)

One thing we can’t do is give players their reward cards for using their Infra or bases because there’s no way to send a hidden card to their hand during your turn…a flaw I’ve let the designer know about. I think we just have to accept that a player will have to take their rewards after a player’s turn, which isn’t strictly right. Technically they may be able to play an Edge card in that player’s turn but I guess that wouldn’t happen too often, so while it’s not technically right, I think we’ll have to live with it. On the subject of Edge cards, which are the only interrupts in the game, I think we’ll just have to be creative about using them. If a player has an Edge that that they know they want to play at the beginning of or during another player’s turn, they should announce it before that player takes their turn….if they have an Edge that affects the outcome of a player’s turn, then we might have to backtrack. A little awkward but not game breaking as they don’t get played too often.

Now I don’t want to break Michael’s brain with my errant strategy tips, and I have only played a few times, but it is pretty clear from the games I’ve played that you need to Research early to get cards into your hand. With your starting Chemical Drive you can’t even break orbit, let alone reach a Lunar Lagrange point……it might just get you a cheap Jetstar seat to Coolangatta. (well, you could use your Time card straight up but that would be an extravagant waste). That’s my tactical 2 Trillion credits….take it or leave it (and get left behind in the ‘Gong while the rest of us are slingshotting past the rings of Saturn ;)

Well, that was longer than the rules. You’re all welcome.

We start with you whenever you’re ready, Murray.

10 2/10/2019 6:46:00 AM Turn 1 Purple Message Greetings spacedudes.

This will be too long for a single post in ACTS so I’ll split in two (may take three!)

If you’ve had a look at the rules you can probably see that they’re pretty straight forward and clear. A few extra wrinkles in the following eras but not too tricky. I’ve played a couple of solo games, which I won (cheated while I got rules wrong) and a 4 player game, so I’m no expert but have a handle on the rules.

We’ll be starting with Mariners trying to get monkeys into space. By starfarers we’ll be exploring strange new worlds, meeting alien races…..and exploiting the hell out of them. By that stage we’ll also have advanced so far genetically that we’re barely human any more (I’m talking genetic leaps forward like radiation resistance, not the useless extra fingers and toes that some of you may be sporting now). Maybe there will be a strange symmetry and we’ll evolve back into super-intelligent monkeys….that would be cool.

I’ve done a setup Save file in the Dropbox folder, which only involved moving our T-markers to the 3-4 player Business Display, two starting teams each to their Earth bases, the First and Second Beyond Markers to the Asteroid Belt, initialising the Mariners deck (which automatically sent starting cards to our hands) and offer cards to their slots on the Mariners board.

The Vassal module looks good but it’s a bit busy and I might run through its features and the toolbar, because it’s somewhat cluttered (unecessarily so, I think). First issue is that the module designer has put all three era boards side by side, when they’re never actually in play at the same time……might have been easier to design that way but distracting. We only start with the leftmost, Mariners (Earth out the asteroid belt). On the map, ignore the green Competition boxes in the lower left corner (they’re for solo play). You move your teams by click-dragging. Each exploration site (E1, E2, etc) has a right click function to automatically place an appropriate Discovery tile there from the bottom of the map. Again, ignore any menu options that mention the Competition….they’re for solo play only. The 4 card offer slots on the left each have a draw card bar to click when they need to be refilled. If you want to take an offer card, you right click it and choose your colour.

We only use about a third of the buttons in the toolbar in this era. From left to right ignore Set Era, Pieces, Advance, The Planeteers (Saturn symbol) and Starfarers (star symbol) cards, Sideboard, Colonies, 1-2 player Business board, Solitaire, Draw Competition Card and Notes buttons.

The important buttons for this era (not in order):

1. Player Turn - near the right far end. The designer stresses that it’s critical to set to your colour at the beginning of your turn (the thing we’re most likely to forget). Tracks some game functions during your turn, although the only one I’m certain about is stellar advance for teams in the Starfarers era….but best to get into the habit now.

2. HQ and Hands - you can see everyones’ HQ because you can use other players’ Infra. You can’t see their hand window. Just a note on your hand window…..each slot has a Draw Card button but at game start and when you send to your hand from the offers, they stack on top of each other in the bottom right corner. We each have two cards to start, a Chemical Drive and a Time card, which you’ll probably need to reposition from that stack.

3. Planeteers (moon symbol) card window. We don’t directly interact with this window but it’s where you can see how many cards are left in the draw deck (important as an end of era trigger).

4. 3-4 player Business Display. This would usually be sitting in plain sight on the table at all times. Has your T-credit marker which you’ll (hopefully) be increasing most turns and the contracts (another end of era trigger condition).

5. Discard…cleans up the board at the end of your turn, discarding played cards from the slots underneat
9 2/10/2019 3:36:00 AM Turn 1 Green Message Just got home from multiple family travels, able to start from now. Look forward to bring the green skills to the game.
8 2/8/2019 2:37:00 PM Turn 1 Purple Message Player order for Mariners:

Yellow (Murray)
Green (Shaun)
Purple (Brent)
Blue (Michael)

First player will change in future eras but that will still be our seating order
7 2/8/2019 2:35:00 PM Turn 1 Purple Die roll request Request: 6-sided die x 1


Message from Purple:
3rd player
6 2/8/2019 2:35:00 PM Turn 1 Purple Die roll request Request: 6-sided die x 1


Message from Purple:
2nd player
5 2/8/2019 2:34:00 PM Turn 1 Purple Die roll request Request: 6-sided die x 1


Message from Purple:
Bit suspicious....I'll do them one at a time.....sorry this will generate a few emails
4 2/8/2019 2:33:00 PM Turn 1 Purple Die roll request Request: 6-sided die x 3


Message from Purple:
That happened last time (ascending order). Test reroll.
3 2/8/2019 2:32:00 PM Turn 1 Purple Die roll request Request: 6-sided die x 3


Message from Purple:
For Mariners era. First player:

1- Purple, 2- Yellow, 3-Green, 4-blue, 5-6 reroll

Then for next same order 1-2,3-4,5-6.
Then 1-3,4-6
2 2/8/2019 2:29:00 PM Turn 1 Purple Message Greetings cosmonauts (where's the red corporation?).

Had a few minutes before work so I've created the game journal and sent a Dropbox invite. I'll determine player order and send a more detailed post in the next few days (bet you're looking forward to that). We can start next week whenever people are ready.
1 2/8/2019 2:24:00 PM Turn 1 Purple Change Player 0 player Player 0 player changed from Brent Steeves to Brent Steeves

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