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Paths of Glory: BPA VIII R1G39 Complete CP win Journal

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Entry # Time Turn Player Title Entry
784 4/30/2019 8:23:00 AM Summer 1917 Central Powers Message Apparently I went well over the word limit there :P So start reading from the bottom up. Or read the first e-mail, which has all of the text.
783 4/30/2019 8:20:00 AM Summer 1917 Central Powers Message ...

In our game it was clear by the time we finished that you had too many 2's left, and I had succeeded in getting rid of most of mine.

Another mechanic in the game that's good to know about is the flow of offensives and counter-offensives. Like you may have noticed, with the Russian offensive for example (which had me really worried initially btw :) ), is that offensives can break through and go on for a while and you may capture some land, but they're hard to sustain. If the enemy keeps retreating they get closer and closer to their own supply centres and you get further away from yours. Eventually your offensive won't be able to continue, and the enemy counter attacks and you're often driven back to somewhere halfway between your supply centres, where it stabilises. So the key to an offensive is to play enough RP and only attack with full strength units. And once you can't go on, stop and try to hold on to what you've got, rather than stretching yourself thin. And when given the choice of flipping two armies or eliminating one, it's almost always better to flip two. Because if an army is eliminated it has to walk all the way back to the front. And if you're Russia that's really really far. The exception is often AH, because they go from 3 to 1 when they flip, so it's often better to eliminate an army and soak up the damage that way. Which is a reason why it's really hard to carry out a sustained offensive with AH. I think this is a beautifully designed mechanic because it's very historically correct. The focus should be on draining your opponent of RP and only advance if you think you have a chance to hold on to your gains. But one important thing to remember, if your opponent is on the offensive, is that you don't have to defend at all cost. Like you did with CT or with BL. I know you thought BL was a VP, but all the same, it's better to retreat and save some lives than to throw your troops needlessly into the meat grinder. Those combats where a large part of what broke the back of the Russians. Coupled, of course, with the fact that you didn't play enough RP.

Anyway, those are my main points. Sorry for the essay sized feedback! I love talking about this game and analysing it.

(Oh, and two more things: 1) Don't throw away the Serbs. If they're in danger of being encircled, move them south to defend further south. It's often hard for AH to completely wipe them out before Salonika, and there are lots of mountains so they're always able to negate retreat, and so won't be permanently eliminated. Once Salonika comes into play they can be brought back to there and be a HUGE pain in the butt for AH. 2) Always consider bringing in the BR Near East Army. It's amazing. With a couple of corps, preferably the AUS, they can almost single handedly bring TU to its knees. It takes a bit of effort, since you have to play Sinai pipeline AND Allenby, which are two 4 ops cards, but it's almost always worth it. Allenby can eat a TU army for breakfast.)

Anyway, feel free to reply if you want to talk about any of this or if you have any questions or think I'm wrong :)

And gl with your next game!
782 4/30/2019 8:19:00 AM Summer 1917 Central Powers Message ...

And when you're opponent can't keep up, you can then make an offensive and break through.

It's also quite risky to not play a card for RP, because you're opponent might attack you in the last or penultimate round, and then it's probably too late too play RP, because you have to respond to your opponent's moves. This is something that the AP can exploit, because they have the last AR. So as CP you want to play RP as early as possible, but this is often at the risk of giving the AP the initiative. As AP I tend to follow suit when CP plays RP, because it's a safe chance to do it. You need a good reason to wait further, but it could be e.g. if you have a great opportunity to attack or break through or something. Or a really important event you need to play. But RP is usually more important than events.

This attrition is often what happens in the West in the late game. While individual AP units aren't as strong as GE, there are more of them, and if they keep attacking, and focus they're attacks one or two single points, eventually the Germans have to reinforce it, making them weak elsewhere, and also they have to play more RP and eventually, after one or two turns of this, the Allies can break through. The Germans can't replenish quickly enough. Note that they key here is to flip/eliminate GE armies. It doesn't matter that much if you win the actual combat. You can attack with two stacks of 3 FR armies vs 2 or 3 fortified and entrenched Germans, at 12 v 16. You probably won't win, but sometimes it's a draw, or even a win, and like I said the point is to flip Germans. You can sustain the damage, they can't.

I was allowed to focus solely on the French to begin with, and with you then also NOT playing RP, the dead kept piling up. I know it can feel like a waste to play RP when the BR and RU haven't had any losses. But it's vital to do this because if FR collapses the west collapses, and then you lose the war. The same is true for CP with AH. Sometimes you have to play 2 RP cards just to keep AH alive, when GE hardly has taken any losses at all.

2) Deck management. A crucial part of the game is to manage your deck. This means getting rid of 2 ops cards by playing them for the event as early as possible. And to some extent it also means trying to keep 4 and 5 ops cards in the deck if you can. But ofc many events you have to play sooner or later. A couple of examples: Pleve is a 2 ops card that's really easy to get rid of. All you have to do is have a combat with a RU unit, which is something you want anyway in the early game. Play it as soon as you can. The point is not to get a +1 drm but to get rid of the card. Same with things like phosgene gas or flame throwers. But you played Pleve for ops two times before playing it as the event. Another example is Romania. Romania is not a strong power. It's more of a liability to the AP. So the AP wants to bring Romania in as late as possible. Pretty much the only reason to ever bring them in is because you lose 2VP extra if they're still neutral when the Tsar falls. You brought them in early which can be bad because it means now RU has to defend a longer front once RO falls. I wanted to attack them as soon as they came in, but was delayed for a number of reasons, so you were ok. But more importantly you lose a 5 ops card which is great for RP. So you want to usually cycle it a couple of times before you play it for the event. Ofc with all events you sometimes just need the WS really badly, which can motivate playing them. But ideally you shouldn't have to use RO for that.

While we're talking about deck management, when it comes to 3 ops card it's good to get rid of them if you can, but it's not strictly necessary because you can use them for SR just as well as 4 ops cards, and they're not as bad as the 2's.

Deck management is a gradual thing. You tend not to notice it at first, but towards the mid to late game it becomes more obvious. In our game it was clear by the tim
781 4/30/2019 7:49:00 AM Summer 1917 Central Powers Message Allright, here are a few thoughts I've been thinking during this game :)

The game started off really well for me, being able to steam roll the French. The game always starts off with a short window where there is more flexibilty in the West and then it stabilises somewhere between Paris and the German border. So the goal for the CP is to make the front stabilise as close to Paris as possible. Actually taking Paris in the opening offensive is extremely difficult but would ofc most likely lead to an early win. But the more VP you can hold in the west the better, since you then need to take fewer VP's elsewhere. The most common frontline usually goes with the CP holding Brussels and Sedan, and the AP holding Ostend, Cambrai, CT etc. The reason I was able to advance so far, broadly speaking, was because

1) you kept 'feeding the meat grinder' by moving FR units into open spaces next to my units that I could then attack, force them back, and then you moved them into no man's land again. It often makes sense to keep an empty space between your and your opponent's forces if you're defending, which the AP is in the early game. Then your opponent has to move into the empty space first and THEN attack the next round. This costs a lot of ops. This tactic is also key to defending in the east, where it can slow down GE a lot. Yes, the Germans beat the Russians most of the time, but it takes forever to advance if you do this. And you have a lot of land that you can give up.

It was clear that you put a lot of effort into moving into CT and entrenching it. And when you finally manage to build a trench there, that's great, but even when you succeeded in taking it and holding off my attack, I did have a 98% chance of forcing you to retreat, so it was very lucky that you finally managed to pull that off. A more reliable tactic would have been to entrench where you stood, and then later try to move into CT and entrench it, once you have more troops in the area.

And 2) You used almost all your ops in the West in the early game and none in the East. Key to the AP early game is to attack AH (or even GE) with RU and force the CP to spend ops trying to hold the line in the east, where RU is superior to AH. As it turned out, I could focus entirely in the west and didn't have to care about the RU until later when I had a couple of GE armies in the east. It was an (almost) perfect Schlieffen Plan ;)

Overall, I would say there were two main problems with your strategy and gameplay throughout the game. 1) You played too few cards for RP, and 2) your deck management wasn't good enough.

1). You usually need to play 1 card for RP every turn. This card should be a 4, or a 5 if you can. Playing more than 1 card for RP slows you down a lot and should only be done when you've lost a lot of troops. Playing no card for RP is great if you can pull it off, but can only be done if you've lost no or very few troops. It takes a while to build your strength back up, especially for nations like AH, IT or TU, so you need to be careful not to let them lose too many. The ideal thing is to spread your losses evenly among your nations. This is key to AP victory, because like I mentioned you have access to more RP than the CP. If you attack GE with FR, BR and RU you have 7 RP to spend to get your losses back, but GE only has 4. The same, ofc, is true on the eastern front, where GE and AH (and TU) can do the same thing to RU. And just like you want to spread your losses evenly, you want to focus your attacks on ONE opponent nation, rather than spreading your attacks between different targets. If the CP kills exactly 2 BR, 2 FR and 3 RU points worth of RP then you've achieved nothing. But if you've killed 5 FR points worth, then you've gained the upper hand. Or forced your opponent to play more than one RP card. And just like in the real war, the most important thing is not to gain land, but to bleed your opponent dry. It's a war of attrition. And when you're op
780 4/28/2019 7:05:00 AM Summer 1917 Allies Message Karl,

Happy for any comments or advice for the next game. (I need it!)
779 4/27/2019 9:59:00 PM Summer 1917 Moderator Change Moderator player Moderator player changed from Paul Hubbard to BPAPoGAdmin
778 4/27/2019 6:05:00 PM Summer 1917 Central Powers Message Thanks, Rich! I think you're right that it's over and it makes sense to concede at this point. There's no way for you to stop me from autowinning this turn.

Even though I had to point out a few rules every now and then, you did play fast, which I appreciate. And we're finishing the game more than a month before the deadline. And yes, I do appreciate the win :)

I know it doesn't feel like it right now, but the AP is supposedly the slightly stronger side. Like I said, the average bid is 1 for AP. I feel more confident with CP, so I personally wouldn't bid 1 for AP, but I'd be happy to play them with a 0 bid.

The reasons the AP is stronger is partly that they have time on their side, they have more troops available (even if they're not as strong as the Germans, most of them are stronger than AH and TU). There are a lot of dynamics to this game that you figure out with more experience and when you do the AP can be extremely annoying to the CP, and can definitely win. Another advantage that they have is that they get more RP. While CP gets (usually) 4 GE, 2 AH, 1 TU and 1 BU (=8 total, 2 of which are often not used), the AP gets 2 BR, 2 FR, 3 RU, 1 AL and 1 IT (=9 total, all of which are often used, as long as you make sure to fight with all nations).

Anyway, would you like some feedback from me on your play?

Regardless, thanks for playing and good luck in the next round!
777 4/27/2019 5:42:00 PM Summer 1917 Allies Message Well, Karl, I think that's it. There is no way to return that area to supply, which will put you at 21 at turn's end. You will get Riga as well. There is zero possibility of my getting three VPs elsewhere, so I think that's it. Automatic Victory with 22 VPs.

I appreciate your patience with a beginner (and I hope you appreciate the easy win!). I am going to have to go back and do some study before the next round. I really don't see how the Allies can win this game; the Germans just have overwhelming force, and I don't see how the arrival of the US, with just 2 armies, changes that balance significantly. I'm bidding for CP next game!

776 4/27/2019 9:40:00 AM Summer 1917 Central Powers Message Well, I've been holding on to cards and planned this as well as I could :)

You can only SR from the RB to spaces where you have supplied units of the same nation or a supply source or capital of that nation. Zhitomir is none of those things.
775 4/27/2019 9:00:00 AM Summer 1917 Allies Play Strategy card as Strategic Redeployment #39: 2 / They Shall Not Pass
Cancels any retreat for losing a combat if defending in a non-destroyed FR fort space. A FR unit must be present in the space. Card remains face up until a combat is lost or until end of turn.

Message from Allies:
Wow. You have got every card you need.

AP4

2xRUC from RB to Zhitomir
774 4/26/2019 6:14:00 PM Summer 1917 Central Powers Play Strategy card as Event #53: 5 / Bolshevik Revolution
May only be played if Russian Capitulation marker is in the "Bolshevik Revolution Allowed" box. No more than 1 RU RP may be spent each turn. Current and future RU MOs become “None”.

Message from Central Powers:
CP4

M: Bucharest TUc to Ismail.
M: Galatz AH6 to Zhmerinka via Kishinev.
M: Berlad TUc to KP via Jassy.
M: BL GEc to Dubno via Pinsk, Sarny, Rovno (siege).
C: GE14 attacks Szawli. 5A v 1c, autokill. Eliminate RUc. GE14 advances into Szawli.

RU units in Lutsk, Przemysl, Uzhgorod and Munkacs OOS.
773 4/26/2019 6:01:00 PM Summer 1917 Central Powers Message No, flip both GEc at Insterberg for 2 losses. GE14 advances into Kovno. VP19. RU VP5. Bolshevik Revolution allowed.
772 4/26/2019 5:39:00 PM Summer 1917 Allies Play Strategy card as Event #8: 2 / Russian Reinforcements (2 corps)
2 corps.

Message from Allies:
AP3
771 4/26/2019 5:36:00 PM Summer 1917 Allies Message 7-2. RU9 permanently eliminated. GEc eliminated.
770 4/26/2019 5:34:00 PM Summer 1917 Allies Die roll request Request: 6-sided die x 2

6
2


Message from Allies:
Kovno
769 4/26/2019 1:44:00 PM Summer 1917 Central Powers Play Strategy card as Operations #24: 3 / Libyan Revolt (TU Reinforcements)
May only be played if there are no Allied units in the Libya space. Place the SN unit in Libya. SN unit is always in supply. Space converted by the SN units are checked normally during the Attrition phase.

Message from Central Powers:
I just noticed that there's again a supply threat to the Russians. I can move to Dubno and KP to cut you off.

CP3

M: Ivangorod GEc to Grodno via Lublin (siege).
M: Bialystok GE18 to Grodno via Vilna. VP18. RU VP4.
C: Insterberg attacks Kovno, 9A v 3A. Advance tbd.
768 4/26/2019 8:07:00 AM Summer 1917 Allies Play Strategy card as Strategic Redeployment #20: 2 / British Reinforcements (AUS Corps, CND Corps)
AUS Corps, CND Corps.

Message from Allies:
AP2
1: RUc Lutsk to Odessa
2: FRc Turin to Genoa
767 4/26/2019 5:20:00 AM Summer 1917 Allies Message Grodno:4-1. RU4 permanently eliminated.
766 4/26/2019 5:18:00 AM Summer 1917 Allies Die roll request Request: 6-sided die x 2

4
1


Message from Allies:
Grodno
765 4/26/2019 2:13:00 AM Summer 1917 Central Powers Play Strategy card as Operations #50: 4 / Blucher
May only be played after "H-L Take Command". Cancels all trench effects for 1 GE attack. Play prior to Attempt Flank Attack Step. A trench does not need to be present.

Message from Central Powers:
CP2

M: Sedan GE10 to Calais.
M: BL GE18 (not the corps) to Bialystok.
M: Targu Jiu AH6 to Galatz.
C: Insterberg GE14 (not the corps) attacks Grodno, 5A v 3A. No advance.
764 4/26/2019 2:01:00 AM Summer 1917 Central Powers Message 4-5

The odds were 50/50. Lucky for me to not even have to discard Machine guns. I counted on losing it.

Flip GE11, flip BR5.

Air superiority and Hurricane Barrage are discarded. Fortified machine guns remains in play.
763 4/26/2019 1:58:00 AM Summer 1917 Central Powers Die roll request Request: 6-sided die x 2

3
6


Message from Central Powers:
Amiens attacks Calais, 5A+2 v 6A+1.
762 4/26/2019 1:57:00 AM Summer 1917 Central Powers Play Strategy card as Combat #18: 2 / Fortified Machine Guns
A GE entrenched defender adds a +1 drm.

Message from Central Powers:
For Calais.
761 4/25/2019 5:53:00 PM Summer 1917 Allies Message 5A+2 at Calais
760 4/25/2019 5:53:00 PM Summer 1917 Allies Play Strategy card as Combat #18: 2 / Hurricane Barrage
A BR attack adds a +1 drm. ANA, AUS, CND, or PT do not qualify as BR for this purpose.

Message from Allies:
759 4/25/2019 5:53:00 PM Summer 1917 Allies Play Strategy card as Combat #19: 2 / Air Superiority
A BR or FR attack adds +1 drm. ANA, AUS, CND, or PT do not qualify as BR for this purpose.

Message from Allies:
758 4/25/2019 5:53:00 PM Summer 1917 Allies Play Strategy card as Operations #50: 4 / Allenby (BR Reinforcements)
May only be played after "Sinai Pipeline". Place the British NE Army in Alexandria. See 9.5.3.4.

Message from Allies:
AP1
1: RU10, RUc from Tarnow to Lutsk
2: [RU4] from Vilna to Grodno through Bialystok.
3: FR5 from Milan to Bologna
4: Amiens attacks Calais. 5A vs 6A.
757 4/25/2019 7:25:00 AM Summer 1917 Central Powers Message Yes, you're right. Sorry.
756 4/25/2019 7:20:00 AM Summer 1917 Allies Message My MO is BR, not FR.
755 4/25/2019 7:07:00 AM Summer 1917 Allies Draw Strategy cards
754 4/25/2019 6:50:00 AM Summer 1917 Central Powers Play Strategy card as Strategic Redeployment #8: 3 / Race to the Sea
CP units may now end movement in Ostend, Calais, and Amiens. Card may also be played as an event after CP WS is at 4.

Message from Central Powers:
NOTE: I just realised there's a supply threat to all the RU units in Austria. TU and GE can cut you off. Consider yourself warned.

CP1

GEc RB to Insterberg.
GEc RB to BL.
GEc RB to Ivangorod.
GEc RB to Asiago.
753 4/25/2019 6:43:00 AM Summer 1917 Central Powers Message MO's are None and FR.
752 4/25/2019 6:43:00 AM Summer 1917 Central Powers Die roll request Request: 6-sided die x 2

6
3


Message from Central Powers:
MO

CP
AP
751 4/25/2019 6:41:00 AM Summer 1917 Central Powers Draw Strategy cards
750 4/25/2019 6:41:00 AM Spring 1917 Central Powers End Turn
749 4/25/2019 6:41:00 AM Spring 1917 Central Powers Message I keep one card.
748 4/25/2019 6:40:00 AM Spring 1917 Central Powers Discard Strategy card #4: 2 / Severe Weather

Message from Central Powers:
747 4/25/2019 6:39:00 AM Spring 1917 Central Powers Message CP RP

GE(4): Flip [GE14] Insterberg, build 3xGEc in RB <12,1>.
AH(2): Flip [AH10] Cluj, build AHc in RB <3,2>.
TU and BU at full strength.
746 4/24/2019 5:44:00 PM Spring 1917 Allies Message Well, maybe not completely run out :). Ivangorod holds.
745 4/24/2019 5:40:00 PM Spring 1917 Allies Die roll request Request: 6-sided die x 1

1


Message from Allies:
Ivangorod
744 4/24/2019 5:40:00 PM Spring 1917 Allies Discard Strategy card #7: 2 / Severe Weather

Message from Allies:
743 4/24/2019 5:40:00 PM Spring 1917 Allies Message All units in Strasbourg flip.

Turn wrap up
Sieges: Ivangorod (roll to come)
Attrition: All of Romania except Jassy CP controlled VP 17. Schossburg, Kronstadt, and Hermannstadt revert to CP control.
No AP builds.

Well, Italy was fun, but what a disaster. My luck has clearly run out.
742 4/24/2019 7:14:00 AM Spring 1917 Central Powers Message 2-7

You have options. Theoretically.
741 4/24/2019 7:12:00 AM Spring 1917 Central Powers Die roll request Request: 6-sided die x 2

2
6


Message from Central Powers:
Mulhouse attacks Strasbourg, 4A v 15A.
740 4/24/2019 6:26:00 AM Spring 1917 Allies Play Strategy card as Operations #33: 2 / Grand Fleet
If played in the Allied Action Round immediately following the "High Seas Fleet," cancel that card. Cannot be played as an event at any other time.

Message from Allies:
AP6
1: RU9 Memel to Kovno
2: Mulhouse attacks Strassbourg 4A v 15A
739 4/24/2019 5:49:00 AM Spring 1917 Central Powers Message Ofc, I have to flip AHc in Cluj as well.
738 4/23/2019 9:20:00 PM Spring 1917 Central Powers Play Strategy card as Replacement Points #27: 4 / Zeppelin Raids
Subtract 4 BR RPs from the BR RP total during the Replacement Phase of this turn.

Replacement points: AH: 2, BU: 1, GE: 3, TU: 1

Message from Central Powers:
CP6

I will remind you that you haven't done your MO yet. I did inform you that the FR attack you did in Italy doesn't count (entry 720), but I'm wondering if maybe you missed that message. Or in case you're planning to do it now, then just ignore all this :)
737 4/23/2019 9:12:00 PM Spring 1917 Central Powers Message 3-4

Flip AH10. You techically have options, but I'm going to go ahead and flip RU8 and eliminate RUc, because it's the only sensible choice here.

And yes, I think you did play that card correctly. Haven't done it myself, but it sounds right. As long as it's removed from play afterwards, that's the important thing.
736 4/23/2019 9:07:00 PM Spring 1917 Central Powers Die roll request Request: 6-sided die x 2

1
5


Message from Central Powers:
Munkacs attacks Cluj, 4A+2 v 4A.
735 4/23/2019 5:45:00 PM Spring 1917 Allies Message ACTS didn’t give me the option to play “event” with that last card. Hope CC is right.
734 4/23/2019 5:45:00 PM Spring 1917 Allies Play Strategy card as Combat #45: 3 / Kerensky Offensive
May only be played after "Fall of Tsar" and before the "Bolshevik Revolution". Allied player conducts Operations using this card and one RU attack vs. a space with any AH, BU, or TU units adds a +2 drm. AL player announces intent to use this effect prior to the CP player’s use of defensive CC.

Message from Allies:
AP5
1-2: Munkacs attacks Cluj. 4A+2 vs 4A
3: Vilna attacks Grodno. Autokill. [GEc] eliminated. I’d love to advance.
733 4/23/2019 7:22:00 AM Spring 1917 Allies Die roll request Request: 6-sided die x 1

6


Message from Allies:
Lubin result: 3-2 RU12 flips, retreats to Przemysl
732 4/23/2019 7:15:00 AM Spring 1917 Allies Die roll request Request: 6-sided die x 2

2
3


Message from Allies:
Lubin
731 4/23/2019 7:15:00 AM Spring 1917 Allies Message Kovno: 5-3. GE14 flips. RU5 elim. [RUc] replacement corps eliminated.
730 4/23/2019 7:11:00 AM Spring 1917 Allies Die roll request Request: 6-sided die x 2

6
4


Message from Allies:
Kovno.
729 4/23/2019 4:12:00 AM Spring 1917 Central Powers Play Strategy card as Operations #45: 4 / Treaty of Brest Litovsk
May only be played after "Bolshevik Revolution". RU units may no longer attack. CP units may not attack RU units except TU units may attack on the Near East map. Both sides may still move into unoccupied spaces and may still suffer attrition, besiege forts, and resolve sieges. Also see 5.5.2.

Message from Central Powers:
Don't worry about the unlikely battle at Bucharest. They would have been encircled now anyway :)

CP5

M: Varna TUc to Berlad. Ploesti OOS.
M: Trieste AH3, AH11, AH7 to Udine.
C: Insterberg attacks Kovno (only the army, not the corps), 5A v 3A, no advance.
C: BL attacks Lublin, 5A v 3A, no advance.
728 4/22/2019 10:02:00 PM Spring 1917 Allies Play Strategy card as Operations #38: 2 / USA Reinforcements (1 corps)
May only be played after "Over There". 1 corps.

Message from Allies:
AP4
1: RU5 from Vilna to Kovno. VP 18. Russian VP 3
2: IT4, IT4, ITc from Ravenna to Venice via Florence and Bologna. VP 16.
727 4/22/2019 9:46:00 PM Spring 1917 Allies Message Unbelievable. ROc and [ROc] to Ploesti. TUc advances. VP 19.
726 4/22/2019 9:44:00 PM Spring 1917 Allies Die roll request Request: 6-sided die x 2

5
1


Message from Allies:
Battle of Bucharest
725 4/22/2019 6:40:00 AM Spring 1917 Central Powers Message Sorry it's obviously the GEc that moves from Bologna to Asiago that goes via Florence.
724 4/22/2019 6:37:00 AM Spring 1917 Central Powers Play Strategy card as Event #52: 5 / Fall of the Tsar
May only be played if Russian Capitulation marker is in the "Fall of Tsar Allowed" box. Add 1 VP plus an additional 2 VP if RO is still neutral. RU Activation costs 1 OPS per unit, not space, for Combat only (even if all units in the space do not participate in attack(s).) RU corps may no longer move (can still SR) between the To Caucasus Box and the Near East.

Message from Central Powers:
CP4

VP17.

Tsar fell CP Russian VP marker placed at 4.

M: Kovno GE14 to Insterberg.
M: Budapest AH3, AH11 to Trieste.
M: Bologna 1xGEc to Trent via Florence, AH4 and 1xGEc to Asiago. VP18.
M: Venice AH7 to Trieste.
C: Varna attacks Bucharest 2c v 2c. Advance 1 TUc if able. MO made.
723 4/22/2019 6:22:00 AM Spring 1917 Central Powers Message Sorry about the VP confusion there, it's at 16 like you said.
722 4/22/2019 6:18:00 AM Spring 1917 Central Powers Message Eliminate AHc Milan. Flip FRc Genoa. FR5 advances into Milan. VP17.
721 4/22/2019 6:17:00 AM Spring 1917 Central Powers Die roll request Request: 6-sided die x 2

3
5


Message from Central Powers:
Genoa attacks Milan, 4A v 1c.
720 4/22/2019 6:16:00 AM Spring 1917 Central Powers Message You're MO is not done I'm afraid:

"7.1.4 To count as a Mandated Offensive, British or French units must attack a German unit in France, Belgium or Germany."
719 4/21/2019 9:50:00 PM Spring 1917 Allies Play Strategy card as Operations #48: 4 / Royal Tank Corps
May only be played after "Landships". Cancels trench column shifts for a BR attack against a clear space in France/Belgium. Does not cancel trench effects for flanking, Fortified Machine guns CC, or negation of retreat. May only be used in 1 Combat per turn. ANA, AUS, CND, or PT do not qualify as BR for this purpose.

Message from Allies:

AP3
1: FR5, FRc Genoa attack Milan. 4A vs 1c, Autokill. FRc advances if able, otherwise FR5. MO done. VP 17. Verona no longer out of supply.
2: IT4, 5 to Ravenna.
3: RU9 moves to Memel via Libau.
4: RU5,[RU4] move to Vilna. VP 16. Russian VPs 4.
718 4/21/2019 7:53:00 PM Spring 1917 Central Powers Message There are no limits to the number of TU units that can move between the two maps, by SR or normal movement.
717 4/21/2019 1:54:00 PM Spring 1917 Allies Message A few points:
-- Thanks for the explanation on supply in Italy. I had, in fact, been operating on that assumption, but good to confirm.
-- are there any limitations on where Turkish units can go? Are you able to move any of your Turkish units currently on the Near East Map through Constantinople or Bursa onto the main map?

716 4/21/2019 10:00:00 AM Spring 1917 Central Powers Play Strategy card as Operations #48: 4 / Turkish Reinforcements (AoI Army)
AoI Army.

Message from Central Powers:
CP3

M: Grodno GE14 to Kovno via Vilna. VP<18>, Russian VP 5. Fall of the Tsar allowed.
M: Udine 2xGEc to Bologna.
M: Gallipoli TUc to Varna.
M: Adrianople TUc to Varna.

Supply threat to units in Ploesti and Bucharest.

You may be aware of this but I just want to point it out in case you're not: The OOS units in Verona won't be resupplied just because Milan is also OOS. If this was the attrition phase both Milan and Verona would be OOS and the IT armies in Verona would be permanently eliminated.
715 4/21/2019 7:03:00 AM Spring 1917 Allies Message I will advance RU9 to Riga. VP 16, 3 in Russia, Fall of Tsar Allowed status = 32.
714 4/20/2019 8:50:00 PM Spring 1917 Central Powers Message I need to wait for your advance.
713 4/20/2019 8:46:00 PM Spring 1917 Central Powers Message And ofc Fall of the Tsar no longer allowed.
712 4/20/2019 8:44:00 PM Spring 1917 Central Powers Message Wow. What a complete disaster.

Flip GE8, flip RU4.

GE8 permanently eliminated. Advance?

I still think my victory is fairly safe, but this completely changes the game on the eastern front. Now the war might go on for a bit longer I think.
711 4/20/2019 8:39:00 PM Spring 1917 Central Powers Die roll request Request: 6-sided die x 2

2
1


Message from Central Powers:
Yes, I did mention Fall of the Tsar allowed.

And I completely forgot about not being able to retreat from Riga... dumbest move I've made this game.
710 4/20/2019 10:42:00 AM Spring 1917 Allies Message After your move, Fall of the Tsar is now allowed, correct? After my move, total Russian VP spaces held by CP = 4. War Status plus Russian VPs = 33.
709 4/20/2019 10:25:00 AM Spring 1917 Allies Play Strategy card as Operations #31: 4 / MEF (BR Reinforcements)
May only be played if Turkey is at war and before "Salonika". May be played as normal reinforcement after Salonika. Place the MEF Army and the Beachhead marker at any MEF space. See 9.5.3.5.

Message from Allies:
AP2
1: FR5, FRc from Lyon to Genoa, VP 18, Milan OOS
2: IT5 from Rome to Florence
3: RUc Vilna to Szwali via Kovno. VP 17.
4: Dvinsk attacks Riga 9A v 5A.
708 4/20/2019 5:59:00 AM Spring 1917 Central Powers Play Strategy card as Event #54: 5 / H-L Take Command
Allows play of "Michel", "Blucher", "Peace Offensive", "Hoffman", and "U-Boats Unleashed". Prevents play of "Place of Execution". Current and future German MOs become “None”.

War Status increased to 14

Message from Central Powers:
CP2

I'm aware of the supply threat to the AHc in Milan.

Fall of the Tsar allowed.
707 4/18/2019 5:28:00 PM Spring 1917 Allies Play Strategy card as Operations #55: 5 / Over There
May be played on any turn after "Zimmerman Telegram". Allows play of "US Reinforcements". ALL Allied RP cards played now include 1 US RP.

Message from Allies:
AP1

1: Armies in Petrograd to Dvinsk
2: FR5, FRc from Paris to Lyon
3 FRc Melun to Turin
4: Army Taranto to Rome
5: Army Rome to Florence. VP 19
706 4/17/2019 5:18:00 PM Spring 1917 Allies Draw Strategy cards
705 4/17/2019 4:55:00 PM Spring 1917 Central Powers Message Sorry, some clarifications there:

AH4 move via Florence to Bologna, so +1 VP extra <20>.
GE7 moves via Czestochowa so it becomes CP controlled.
GE14 and [GEc] move via Bialystok so it becomes CP controlled.
704 4/17/2019 4:49:00 PM Spring 1917 Central Powers Play Strategy card as Operations #26: 4 / Place of Execution
May only be played after the "Falkenhayn" and before the "H-L Take Command". A GE attack vs. an undestroyed FR fort space adds a +2 drm. May be played alone as an event (for War Status) if all FR forts are already destroyed.

Message from Central Powers:
CP1

M: Essen GE10 to Sedan.
M: Lodz GE7 to Ivangorod (siege).
M: Warsaw GE14 and [GEc] to Grodno (siege).
M: Venice AH4 to Bologna, AHc to Milan via Genoa. Verona OOS. +3 VP <19>.
703 4/17/2019 4:41:00 PM Spring 1917 Central Powers Return Strategy card to hand #26: 4 / Place of Execution

Message from Central Powers:
702 4/17/2019 4:41:00 PM Spring 1917 Central Powers Play Strategy card as Operations #26: 4 / Place of Execution
May only be played after the "Falkenhayn" and before the "H-L Take Command". A GE attack vs. an undestroyed FR fort space adds a +2 drm. May be played alone as an event (for War Status) if all FR forts are already destroyed.

Message from Central Powers:
CP1

M: Essen
701 4/17/2019 4:33:00 PM Spring 1917 Central Powers Message MO's are TU and FR.
700 4/17/2019 4:32:00 PM Spring 1917 Central Powers Die roll request Request: 6-sided die x 2

3
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Message from Central Powers:
MO

CP
AP
699 4/17/2019 4:30:00 PM Spring 1917 Central Powers Draw Strategy cards
698 4/17/2019 4:30:00 PM Winter 1917 Central Powers End Turn
697 4/17/2019 4:24:00 PM Winter 1917 Central Powers Message Attrition: Libau and Plock become CP controlled as well. And the [RUc] in Elizabethpol is eliminated.

CP RP:
GE(4): Flip [GE4] Cambrai, flip [GE14] Warsaw, build GE10 Essen.
AH(2): Build AH11 Budapest.
TU(1): Full.
BU(1): Flip [BUc] Valona.
696 4/17/2019 7:41:00 AM Winter 1917 Allies Message On Verona, let’s play it out.
695 4/17/2019 4:57:00 AM Winter 1917 Central Powers Message After the attack on Bologna and your retreat there was a huge supply threat to the IT units in Verona. I will give you a chance to redo your last AR and save them. If you decide not to, I can only put them out of supply in my first AR of T13 the earliest ofc, so you have the whole turn to break them free, although I suspect it will be tricky to do so.
694 4/16/2019 10:17:00 PM Winter 1917 Allies Message B-L fort destroyed.
693 4/16/2019 10:17:00 PM Winter 1917 Allies Die roll request Request: 6-sided die x 1

2


Message from Allies:
B-L siege
692 4/16/2019 10:17:00 PM Winter 1917 Allies Message Turn wrap up.

Attrition: Elizabethpol and Baku to CP control. VP 17
Siege at B-L (die roll to follow)
No Allied CC discards
Winter Blockade: VP 16
Allied Build:
--Allies: Flip [GRc] Larisa, Roc and [Roc] <2,1> to RB.
--Italy: IT4 to Rome, ITc (2,1> to RB
--France: FR5 to Paris, Flip [FRc] at CT.
-- Britain: Flip BR2 in CT, BRc <6,0> to RB
-- Russia: RU4,5,9 to Petrograd. [RUc] Vilna flips, [RUc] <0,1> to RB.

691 4/16/2019 9:47:00 PM Winter 1917 Allies Play Strategy card as Replacement Points #54: 5 / Zimmermann Telegram
May only be played if U.S. entry marker is in the "Zimmerman Telegram Allowed" box. Subtract 1 VP. US joins the Allies. Allows play of "Over There" on any following turn.

Replacement points: A: 1, BR: 3, FR: 3, IT: 2, RU: 4

Message from Allies:
AP6
690 4/16/2019 9:47:00 PM Winter 1917 Allies Message REga: 4-1. [RUc] eliminated. Fort destroyed.

GE8 to Riga. VP 16
689 4/16/2019 9:45:00 PM Winter 1917 Allies Die roll request Request: 6-sided die x 2

4
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Message from Allies:
Attack at Riga
688 4/16/2019 9:45:00 PM Winter 1917 Allies Message Caracal Result: 2-1. ROc eliminated. (Of course, I get a six when it doesn't matter).
687 4/16/2019 9:42:00 PM Winter 1917 Allies Die roll request Request: 6-sided die x 2

3
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Message from Allies:
Attack at Caracal
686 4/16/2019 9:42:00 PM Winter 1917 Allies Message Bologna result 4-1.
IT3 eliminated. ITc <1,1> retreats to Ravenna
685 4/16/2019 9:38:00 PM Winter 1917 Allies Die roll request Request: 6-sided die x 2

4
1


Message from Allies:
Attack on Bologna

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