Next 100 entries
|7||2/19/2019 4:35:00 AM||Master ID = 5933||Game Deleted|
|6||2/12/2019 4:56:00 PM||August 1914||Central Powers||Message||
Bryan draw cards for turn 1
If your holding card #6 “Withdrawal” you can play it as a Combat Card when I attack Sedan.
|5||2/12/2019 4:11:00 PM||August 1914||Central Powers||Message||
will continue later with my first card play...
|4||2/12/2019 4:09:00 PM||August 1914||Central Powers||Draw Strategy cards|
|3||2/12/2019 4:09:00 PM||August 1914||Central Powers||Message||
4 = GE
3 = FR (on first turn only British MO becomes French MO)
|2||2/12/2019 4:00:00 PM||August 1914||Central Powers||Die roll request||
Request: 6-sided die x 2
Message from Central Powers:
Rolling for MO’s
CP = Central Powers
AP = Allied Powers
Top die CP
Bottom die AP
|1||2/12/2019 3:59:00 PM||August 1914||Central Powers||Message||
I’m thinking the best way to get stuck into it is to play the 3 turn (5.3) Introduction Scenario. We will use the (5.7) Historical Scenario Rules because it’s the one most played. Except with a 7 card hand because we are only playing 3 turns
(practice game). I’ll start the game by taking the central powers (CP) and play the Guns of August card.
Copyright 2005 Warhorse Simulations