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Paths of Glory: Game 1 Journal

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Entry # Time Turn Player Title Entry
7 2/19/2019 4:35:00 AM Master ID = 5933 Game Deleted
6 2/12/2019 4:56:00 PM August 1914 Central Powers Message Bryan draw cards for turn 1
If your holding card #6 “Withdrawal” you can play it as a Combat Card when I attack Sedan.

5 2/12/2019 4:11:00 PM August 1914 Central Powers Message will continue later with my first card play...
4 2/12/2019 4:09:00 PM August 1914 Central Powers Draw Strategy cards
3 2/12/2019 4:09:00 PM August 1914 Central Powers Message MO result

die roll
4 = GE
3 = FR (on first turn only British MO becomes French MO)
2 2/12/2019 4:00:00 PM August 1914 Central Powers Die roll request Request: 6-sided die x 2

4
3


Message from Central Powers:
Rolling for MO’s
CP = Central Powers
AP = Allied Powers


Top die CP
Bottom die AP

1 2/12/2019 3:59:00 PM August 1914 Central Powers Message I’m thinking the best way to get stuck into it is to play the 3 turn (5.3) Introduction Scenario. We will use the (5.7) Historical Scenario Rules because it’s the one most played. Except with a 7 card hand because we are only playing 3 turns
(practice game). I’ll start the game by taking the central powers (CP) and play the Guns of August card.

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