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Empire of the Sun: Kevin-Forrest Game 2 Journal

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Entry # Time Turn Player Title Entry
132 5/16/2019 10:51:00 AM Sep-Dec 1942 Allies Message US gets 24 hits and flips the Akagi and the Mogami

J gets 31 and can flip two of my three units

You have 22 air-naval points remaining. I can't have any more than that, even if you flip both my air units, so you win the air-naval battle and the amphib assault is aborted. (See rule 8.3) The Marines return to their base.
131 5/16/2019 10:45:00 AM Sep-Dec 1942 Allies Die roll request Request: 10-sided die x 2

6
8


Message from Allies:
Battle B

US -- 24 hit points
J -- 31 hit points
130 5/16/2019 10:42:00 AM Sep-Dec 1942 Allies Message US gets 40 hits and will flip the Kongo2 and the Yamato

J gets 26 hits. You can flip a carrier or the BB, but not both.
129 5/16/2019 10:38:00 AM Sep-Dec 1942 Allies Die roll request Request: 10-sided die x 2

7
5


Message from Allies:
Battle A, US dr first

(You only have one air unit, so only one of my carriers can take losses. This may result in some wasted hits for you. See rule 8.2 case F.4)

US -- 40 hit points
J -- 51 hit points
128 5/11/2019 10:16:00 PM Sep-Dec 1942 Allies Message The condition for the card say either air or naval units can be activated, but not both?
127 5/11/2019 7:40:00 PM Sep-Dec 1942 Japanese Draw Extra Strategy card Message from Japanese:
Drawn per play of card #17
126 5/11/2019 7:40:00 PM Sep-Dec 1942 Japanese Play Strategy card as Event #17: 2 / Japanese Counterattack at Savo Island
Activation: Any HQ. Logistic Value: 3 Intelligence: Intercept. Conditions: Either air or naval units may be activated, but not both. Japanese Night Fighting Advantage: Japanese CA, CL and APD naval units have 2 added to their attack strength for all battles fought during the current Offensive. Draw one Strategy Card.

OC: 4 EC: 0

Message from Japanese:
Note this card boosts my cruisers by 2 so include that in the calculations where appropriate. It also allows me to draw a strat card.
125 5/7/2019 11:06:00 PM Sep-Dec 1942 Allies Play Strategy card as Event #37: 3 / Operation Galvanic: Gilbert Islands Invasion
Activate: Any HQ. Logistic Value: 6 Intelligence: Surprise Attack. Conditions: Only one ground unit (any size) may be activated during this Offensive. Banzai Charge: For the duration of this Offensive if ground combat occurs in a one hex island, the Allies add 2 to their ground combat die roll.

OC: 3 EC: 0

Message from Allies:
T4 US AP6

I will use CenPAC to activate nine units. The intel condition is surprise, so you will need to play an intercept card in order to react...
124 5/7/2019 1:34:00 PM Sep-Dec 1942 Allies Draw Strategy cards Drew 7 cards.

123 5/5/2019 3:10:00 AM Sep-Dec 1942 Japanese Draw Strategy cards Drew 6 cards.

122 5/5/2019 3:10:00 AM May-Aug 1942 Japanese End Turn
121 5/5/2019 3:10:00 AM May-Aug 1942 Japanese Message I did not end the turn correctly in ACTA the firs time, but I think no harm done - I hope
120 5/5/2019 3:08:00 AM Sep-Dec 1942 Japanese Change game turn Game turn changed to May-Aug 1942
119 5/5/2019 3:08:00 AM May-Aug 1942 Japanese Change game turn Game turn changed to Sep-Dec 1942
118 5/5/2019 3:05:00 AM May-Aug 1942 Japanese Die roll request Request: 10-sided die x 1

1


Message from Japanese:
the strat war roll. -4 +1 so need > 3
117 4/29/2019 10:52:00 AM May-Aug 1942 Allies Message No reaction,and surprise doesn't matter since there is no air-naval battle.

You auto-elim the Dutch regiment and take the hex. (Still need one more hex to conquer the E.Indies, though...)

No changes to National Status or Political Will and no attrition.

My reinforcements are all delayed due to the Panama Canal event, so you can do your return movement and then immediately do your reinforcements. Then I will do my replacements, followed by yours.

I don't have to roll to see if any of my reinf are sent to Europe, since the WIE level is so high.

Don't end the turn or draw cards until after reinf/repl are done.

Where you put your reinf may change where I put my repl, and where I do my repl could change where you put your. Knowing what cards you have before these could influence it, too.
116 4/29/2019 7:11:00 AM May-Aug 1942 Japanese Play Strategy card as Operations #27: 1 / Submarine Attack: I-19 sinks the Wasp
Play during an offensive; at the end of all combat against any active Allied naval units or against any active Allied naval unit, if no battle hexes were declared during the Offensive. On a die roll of: 0-4: Lose one naval step* 5-7: Lose two naval steps* 8-9: No Effect. *Japanese choice; can eliminate a unit. Draw one Strategy Card.

OC: 3 EC: 0

Message from Japanese:
reluctantly played as ops
115 4/29/2019 6:51:00 AM May-Aug 1942 Japanese Play Strategy card as Event #72: 3 / Carrier Conversion: Reinforcement
3 Naval Replacements: The Japanese player receives 3 naval replacement steps. These may be used immediately, or recorded as replacement steps for future use. Remove from play if used as an event.

OC: 5 EC: 0

Message from Japanese:
Played here as event and as catch up to Cyberboard
114 4/28/2019 5:51:00 PM May-Aug 1942 Allies Play Strategy card as Event #36: 3 / Operation Cherry Blossom: Bougainville Landing
Activate: Any HQ. Logistics Value: 5 Arleigh Burke: US CA naval units have 2 added to their attack strength for the duration of this Offensive.

OC: 3 EC: 5

Message from Allies:
T3 US AP7

I will strat move up to eight units.

No battles, so your AP8. Lots of cards this turn!
113 4/27/2019 8:19:00 PM May-Aug 1942 Japanese Draw Extra Strategy card Message from Japanese:
Drawn as a replacement for card 24 event
112 4/27/2019 8:16:00 PM May-Aug 1942 Japanese Die roll request Request: 10-sided die x 1

7


Message from Japanese:
Needing a 4 or less with card 24
111 4/27/2019 8:16:00 PM May-Aug 1942 Japanese Play Strategy card as Event #24: 1 / Submarine Attack
Play during an offensive; at the end of all combat against any active Allied naval units or against any active Allied naval unit, if no battle hexes were declared during the Offensive. On a die roll of: 0-4: Allies lose one naval step (Japanese choice; can eliminate a unit). 5-9: No Effect. Draw one Strategy Card.

OC: 3 EC: 0

Message from Japanese:
J plays card 24 as event allowing a post battle reaction and the draw of another card so
110 4/27/2019 6:42:00 PM May-Aug 1942 Allies Message I miscalculated -- 44 hits, but still only enough to flip one air unit...

Or, you can flip the carrier and three air units...
109 4/27/2019 6:40:00 PM May-Aug 1942 Allies Message NE. Japanese revenge for some of the earlier bad rolls...

You only have 39 hit points -- 12 each for Akagi and Mogami, 10 for the air unit in Bougainville, and 5 each for the other air units because they used their extended range to get to Baka.

So, you can flip the Wasp and N.Carolina and one air unit, then do your return movement...
108 4/27/2019 6:29:00 PM May-Aug 1942 Allies Die roll request Request: 10-sided die x 1

1


Message from Allies:
I attack with 24 hit points...
107 4/27/2019 7:45:00 AM May-Aug 1942 Japanese Die roll request Request: 10-sided die x 1

7


Message from Japanese:
J reaction on the Canal with 52 atk points and no mods in ACTS
106 4/27/2019 7:04:00 AM May-Aug 1942 Japanese Die roll request Request: 10-sided die x 1

2


Message from Japanese:
Roll for intelligence condition of intercept in response to allied card #75. Need a 3 or less
105 4/22/2019 9:24:00 PM May-Aug 1942 Allies Play Strategy card as Operations #75: 3 / Operation Detachment: Iwo Jima
Activate: Any HQ. Logistic Value: 8 if US Central Pac HQ, for all others: 4 Conditions: An Allied ground unit must make an amphibious move to a hex within 10 hexes of Tokyo or this card may only be used as an OC.

OC: 3 EC: 5

Message from Allies:
T3 US AP6

I will play this as ops, allowing on battle hex, with SW Pac activating up to five units
104 4/21/2019 2:43:00 AM May-Aug 1942 Japanese Play Strategy card as Operations #66: 2 / Kamikaze Attack
Play prior to one battle of the Offensive that is within 11 hexes of Tokyo (3706) and within extended range of a Japanese air unit. The Japanese player eliminates two Allied naval steps (Japanese player's choice, may not eliminate a unit unless there is no other option), while reducing the Japanese air unit whose range was used one step (even if this would eliminate the air unit). No more than one Kamikaze per battle, but more than one Kamikaze per offensive is allowed. Draw One Strategy Card. Remove from play if used as an event.

OC: 4 EC: 0

Message from Japanese:
As Ops for amphib landing in Medan
103 4/19/2019 6:36:00 PM May-Aug 1942 Allies Message 21 hits. I want to flip units that can't be rebuilt, so that would be your 22nd Air Fleet in hex 4221 and the Aoba CA unit.

Back to you to flip the losses and do your return movement...
102 4/19/2019 6:33:00 PM May-Aug 1942 Allies Die roll request Request: 10-sided die x 1

7


Message from Allies:
US rolls with 21 hit points and no drm...
101 4/19/2019 5:29:00 PM May-Aug 1942 Japanese Die roll request Request: 10-sided die x 1

1


Message from Japanese:
There are no mods to the roll so
100 4/19/2019 5:13:00 PM May-Aug 1942 Japanese Die roll request Request: 10-sided die x 1

4


Message from Japanese:
roll for intercept needing a 4 or less
99 4/19/2019 11:21:00 AM May-Aug 1942 Allies Play Strategy card as Event #64: 2 / Tradewind Taskforce: Morotai Invasion
Activate: Any HQ. Logistic Value: 4 if US SW Pac HQ, for all others: 3

OC: 2 EC: 4

Message from Allies:
T3 US AP5

SW can activate up to six units
98 4/18/2019 7:54:00 AM May-Aug 1942 Japanese Draw Extra Strategy card Message from Japanese:
Drawn per play of card #80
97 4/18/2019 7:53:00 AM May-Aug 1942 Japanese Play Strategy card as Event #80: 2 / Submarine Launched Air Attack on the Panama Canal: I-400
Allied Reinforcements for the next game turn are delayed. Place those reinforcements in the delay box when they arrive. If reinforcements are already delayed, there are no additional effects. Place the Panama Canal Attack marker on the game turn track as a reminder. Draw one Strategy Card. Remove from play if used as an event.

OC: 4 EC: 0

Message from Japanese:
#80 as event. Allows me to draw another card
96 4/15/2019 1:33:00 PM May-Aug 1942 Allies Play Strategy card as Event #58: 2 / Operation Romulus: British Arakan Offensive
Activate: SEAC HQ only. Logistic Value: 4 Conditions: Only Commonwealth and Chinese units plus US air units may be activated.

OC: 2 EC: 4

Message from Allies:
T4 US AP4 complete

I will use SEAC to activate up to five units. I will probably not activate that many, nor will I initiate any battles...
95 4/15/2019 7:06:00 AM May-Aug 1942 Japanese Die roll request Request: 10-sided die x 1

2


Message from Japanese:
Dutch efficiency roll at +3 for amphib atk
94 4/15/2019 7:03:00 AM May-Aug 1942 Japanese Die roll request Request: 10-sided die x 1

1


Message from Japanese:
grnd combat effcienncy rolls for J. Mods are +2 naval units present, -2 mixed terrain, +2 air units present for a net +2
93 4/15/2019 6:58:00 AM May-Aug 1942 Japanese Die roll request Request: 10-sided die x 1

1


Message from Japanese:
Dutch units strike back with 7 points, which are not enough to inflict any damage unless they roll a crit. so .
92 4/15/2019 6:53:00 AM May-Aug 1942 Japanese Die roll request Request: 10-sided die x 1

4


Message from Japanese:
J efficiency roll with no mods
91 4/15/2019 6:51:00 AM May-Aug 1942 Japanese Play Strategy card as Operations #42: 3 / Ichi-Go: China Offensive
Move the China marker one box to the left toward Government Collaped box. If moved into the Government Collapsed box China surrenders immediately. Remove from play if use as an event.

OC: 5 EC: 0

Message from Japanese:
Late play of this card to catch up with Cyberboard T3 J AP4
90 4/14/2019 12:35:00 PM May-Aug 1942 Allies Message Intercept. You can roll the battle and do your return movement...
89 4/14/2019 12:34:00 PM May-Aug 1942 Allies Die roll request Request: 10-sided die x 1

0


Message from Allies:
I will not react, but I will roll intel. I need a seven or less...
88 4/12/2019 10:36:00 AM May-Aug 1942 Allies Message Your reaction saved the 6-6 in Guadalcanal from being reduced...
87 4/12/2019 10:32:00 AM May-Aug 1942 Allies Message I will flip your Shokaku carrier unit. Now you can do your return movement, then I will do mine...
86 4/12/2019 10:29:00 AM May-Aug 1942 Allies Message 13 hit, so I can probably flip something.

Yamato is in Kure with Combined Fleet. It should be full strength because you had one naval replacement at the beginning of this turn. So, it id now flipped to the reduced side. It is rebuildable, though, so next time you have a naval replacement you can flip it back.
85 4/12/2019 10:26:00 AM May-Aug 1942 Allies Die roll request Request: 10-sided die x 1

3


Message from Allies:
My air units hit back with a total of 25 hit points
84 4/12/2019 2:43:00 AM May-Aug 1942 Japanese Message At first I thought ACTS just did not like me. I am beginning to think it actively hates me.
83 4/12/2019 2:42:00 AM May-Aug 1942 Japanese Die roll request Request: 10-sided die x 1

0


Message from Japanese:
J efficiency roll in Guadalcanal. No mods so
82 4/12/2019 2:40:00 AM May-Aug 1942 Japanese Play Strategy card as Event #65: 1 / Yamato Suicide Run
Activation: Any HQ Intelligence: Intercept Logistic Value: One more (+1) than Allied OC value. Conditions: Only air and naval units may be activated. During Post Battle Movement, if the Yamato naval unit is on the map it must be reduced one step, wether it participates in a battle or not. Remove from play if used as an event.

OC: 4 EC: 0

Message from Japanese:
#65 requires the Yamato to take a hit regardless, but I cannot even find the Yamato on the map, nor in the dead pile, nor reinforcement pile. I suspect he is somewhere I have not yet looked . . .
81 4/11/2019 11:02:00 PM May-Aug 1942 Allies Play Strategy card as Event #31: 3 / Black Day: US New Guinea Air Offensive
Activate: Any HQ. Logistic Value: 6 Conditions: Only air units may be activated.

OC: 3 EC: 5

Message from Allies:
Oops! I did forget to play the card, didn't I?

T3 US AP3 attk movement
80 4/8/2019 7:32:00 PM May-Aug 1942 Allies Message Not sure why two die were rolled, but neither was enough to cause any losses...
79 4/8/2019 7:31:00 PM May-Aug 1942 Allies Die roll request Request: 10-sided die x 2

1
3


Message from Allies:
Battle B with 24+ hit points...
78 4/8/2019 7:30:00 PM May-Aug 1942 Allies Message Nope
77 4/8/2019 7:30:00 PM May-Aug 1942 Allies Die roll request Request: 10-sided die x 1

4


Message from Allies:
Battle Q

If I get lucky I might cause a step loss
76 4/6/2019 6:08:00 PM May-Aug 1942 Japanese Die roll request Request: 10-sided die x 1

2


Message from Japanese:
Battle B - J efficiency roll no mods
75 4/6/2019 6:06:00 PM May-Aug 1942 Japanese Die roll request Request: 10-sided die x 1

2


Message from Japanese:
Battle A - J efficiency roll no mods
74 4/5/2019 9:46:00 PM May-Aug 1942 Allies Die roll request Request: 10-sided die x 1

2


Message from Allies:
Intel roll -- anything but a nine and I can react...
73 4/5/2019 7:43:00 AM May-Aug 1942 Japanese Message Cleary I pulled the card in ACTS, but did not put it on the Cyberboard. Feel free. KT
72 4/5/2019 7:43:00 AM May-Aug 1942 Japanese Play Strategy card as Event #29: 3 / Combined Fleet: Battle of Santa Cruz
Activation: Any HQ. Logistic Value: 4 Conditions: Only air and naval units may be activated. Effective Aerial Torpedo Tactics: Increase Japanese aircraft carrier naval units attack strength by 2 for the duration of the Offensive.

OC: 5 EC: 7

Message from Japanese:
As event using C HQ for 7 units. Note the +2 combat bonus.
71 4/2/2019 9:58:00 AM May-Aug 1942 Allies Message The US/Allies will pass...
70 3/31/2019 7:07:00 AM May-Aug 1942 Japanese Die roll request Request: 10-sided die x 1

1


Message from Japanese:
Now Battle A, J efficiency rolls at 0 drms
69 3/31/2019 7:03:00 AM May-Aug 1942 Japanese Die roll request Request: 10-sided die x 1

6


Message from Japanese:
In Battle A, US efficiency drms are 0 so
68 3/31/2019 6:56:00 AM May-Aug 1942 Japanese Die roll request Request: 10-sided die x 1

4


Message from Japanese:
In Battle B, Kongo efficiency roll drms are 0 so.
67 3/31/2019 6:53:00 AM May-Aug 1942 Japanese Die roll request Request: 10-sided die x 1

4


Message from Japanese:
Battle B Efficiency rolls for US: drms are 0
66 3/27/2019 10:08:00 AM May-Aug 1942 Allies Die roll request Request: 10-sided die x 1

4


Message from Allies:
Intel roll -- need anything but a nine...
65 3/27/2019 6:51:00 AM May-Aug 1942 Japanese Play Strategy card as Event #44: 3 / Tokyo Express: Bougainville Reinforcements
Activation: Any HQ. Logistic Value: 4 Bonus: The Japanese temporarily gain 2 ASPs that can be used for the duration of this Offensive. Place the Tokyo Express marker in any Japanese controlled hex. See Emergency Supply Routes for the use of this marker.

OC: 5 EC: 7

Message from Japanese:
64 3/20/2019 9:24:00 AM May-Aug 1942 Allies Play Strategy card as Event #48: 2 / New China Army: Stilwell Burma Offensive
Activate: Any HQ. Logistic Value: 4 if SEAC HQ, for all others: 3 Conditions: Only ground and air units may be activated. Bonus: The Allies receive one Chinese ground replacement step for a reduced Chinese unit. This replacement step cannot be saved and is lost if not used immediately. Additionally, all Chinese army units in range of the activating HQ may be activated for no additional activation cost.

OC: 2 EC: 4

Message from Allies:
T3 US AP1

SEAC can activate up to five air/grnd units, plus the Chinese units for free and also get a Chinese step repl.

This would be a great card to have down the road!
63 3/18/2019 10:45:00 AM May-Aug 1942 Allies Message Once again, I am surprised...
62 3/18/2019 10:45:00 AM May-Aug 1942 Allies Die roll request Request: 10-sided die x 1

9


Message from Allies:
Intel roll, -2 drm
61 3/17/2019 2:14:00 AM May-Aug 1942 Japanese Play Future Offensive card as Event #59: 3 / Central Force: Conquest of Borneo
Activation: South or South Seas HQs only. Logistic Value: 5 Paratroopers: Prior to movement place a Japanese control marker in a hex that is within extended range of an active Japanese air unit if (1) the hex is either unoccupied or is occupied solely by a Dutch regiment; and (2) the hex is not within an unneutralized Allied air ZOI. Eliminate the Dutch regiment.

OC: 5 EC: 7

Message from Japanese:
60 3/17/2019 1:32:00 AM May-Aug 1942 Japanese Draw Strategy cards Drew 7 cards.

59 3/16/2019 10:00:00 AM May-Aug 1942 Allies Discard random Strategy card #59: 1 / Ultra Information: Japanese Burma Operation is penetrated

Message from Allies:
Yes, this is it...
58 3/16/2019 9:59:00 AM May-Aug 1942 Allies Message Any I screwed up -- I was suppose to only draw six cards. I think there is a way to randomly discard one...
57 3/16/2019 9:57:00 AM May-Aug 1942 Allies Message To advance the game turn, you hit "End Turn," which is at the bottom of your list of cards in the ACTS main window.

Strat.Warfare roll failed, so you get the full seven cards.


56 3/16/2019 9:50:00 AM May-Aug 1942 Allies Draw Strategy cards Drew 7 cards.

55 3/16/2019 9:50:00 AM Jan-Apr 1942 Allies End Turn
54 3/16/2019 9:50:00 AM Jan-Apr 1942 Allies Die roll request Request: 10-sided die x 1

9


Message from Allies:
I know we were calling it Turn 1 in CB, but we are playing the 1942 Campaign and it starts on Turn 2.

So we are now on Turn 3 -- May/Aug 1942.

The mods for the Strat.Warfare roll are minus the GT (-3) and plus the defective torpedoes (+1) so a roll of 2 or less will cost you a card.

dr - 3 + 1 <= 0
53 3/15/2019 6:06:00 PM May-Aug 1942 Japanese Change game turn Game turn changed to Jan-Apr 1942
52 3/15/2019 6:05:00 PM Jan-Apr 1942 Japanese Change game turn Game turn changed to May-Aug 1942
51 3/12/2019 11:56:00 AM Jan-Apr 1942 Allies Play Strategy card as Event #73: 2 / WAR IN EUROPE: Major Allied Victory
Increase the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 1 1943: 2 1944: 3 1945: 3 Remove from play if used as an event.

OC: 2 EC: 0

Message from Allies:
Now it is correct.
50 3/12/2019 11:56:00 AM Jan-Apr 1942 Allies Return Strategy card to hand #73: 2 / WAR IN EUROPE: Major Allied Victory

Message from Allies:
I still screwed this up -- replayed the wrong car...
49 3/12/2019 11:05:00 AM Jan-Apr 1942 Allies Play Strategy card as Event #41: 2 / WAR IN EUROPE: Minor Allied Victory
Increase the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 1 1943: 1 1944: 2 1945: 3 Remove from play if used as an event.

OC: 2 EC: 0

Message from Allies:
48 3/12/2019 11:05:00 AM Jan-Apr 1942 Allies Return Strategy card to hand #41: 2 / WAR IN EUROPE: Minor Allied Victory

Message from Allies:
Played as discard by mistake
47 3/12/2019 9:53:00 AM Jan-Apr 1942 Allies Discard Strategy card #73: 2 / WAR IN EUROPE: Major Allied Victory
OC: 2 EC: 0

Message from Allies:
T1 US AP1

I have nothing better to do, so may as well push my WEI status up...
46 3/12/2019 6:36:00 AM Jan-Apr 1942 Japanese Die roll request Request: 10-sided die x 1

9


Message from Japanese:
Battle A Commonwealth E drms are 0 so
45 3/12/2019 6:34:00 AM Jan-Apr 1942 Japanese Die roll request Request: 10-sided die x 1

9


Message from Japanese:
Battle A J E roll drms a are +4 event, -1 jungle terrain for a +3 total
44 3/12/2019 6:28:00 AM Jan-Apr 1942 Japanese Die roll request Request: 10-sided die x 1

2


Message from Japanese:
Battle B Commonwealth E roll drms are 0 so
43 3/12/2019 6:18:00 AM Jan-Apr 1942 Japanese Die roll request Request: 10-sided die x 1

1


Message from Japanese:
Battle B first. J efficiency drms are +4 even card mod, -2 mixed hex for a +2 total.
42 3/10/2019 4:36:00 AM Jan-Apr 1942 Japanese Play Strategy card as Event #3: 2 / Col. Tsuji, Unit 82: Jungle Warfare
Activate: Any HQ Logistic Value: 3 Intelligence: Surprise Attack Conditions: Only Japanese ground units may be activated. Bonus: In any ground combat that occurs in a Malaya, Jungle or Mixed terrain hex for the duration of this operation, the final die roll modifier for the Japanese in any ground battles is +4.

OC: 4 EC: 0

Message from Japanese:
#3 as an event and hoping you cannot nullify it with whatever card you have left
41 3/8/2019 9:33:00 PM Jan-Apr 1942 Allies Play Strategy card as Event #41: 2 / WAR IN EUROPE: Minor Allied Victory
Increase the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 1 1943: 1 1944: 2 1945: 3 Remove from play if used as an event.

OC: 2 EC: 0

Message from Allies:
T1 AP6

All I will do for this pulse is play a WIE card to bump that level up one...
40 3/7/2019 10:17:00 AM Jan-Apr 1942 Allies Message Well, that's a I in 100 roll. No damage to either side...

Back to you for return movement. Don't forget to flip the 8A division
39 3/7/2019 10:16:00 AM Jan-Apr 1942 Allies Die roll request Request: 10-sided die x 2

0
0


Message from Allies:
You achieve 22 hits, so the 8A division is flipped.

Now the ground battle, J dr 1st

J: 18 hit points, -2 air, +2 mixed
Allied: 8 hit points
38 3/7/2019 10:11:00 AM Jan-Apr 1942 Allies Die roll request Request: 10-sided die x 1

7


Message from Allies:
Anytime there are air of naval units involved, there is a air-naval. In this case, since I have none of these units, any hots you achieve are applied to the ground units, with one caveat -- no ground unit can lose it's last step solely due to air-naval hits.

Your air units attacks...
37 3/7/2019 5:10:00 AM Jan-Apr 1942 Japanese Die roll request Request: 10-sided die x 1

5


Message from Japanese:
Dutch E roll in Battle C w/ 0 drms so
36 3/7/2019 5:08:00 AM Jan-Apr 1942 Japanese Die roll request Request: 10-sided die x 1

2


Message from Japanese:
To battle C. J E roll w/ 0 drms so
35 3/7/2019 5:04:00 AM Jan-Apr 1942 Japanese Die roll request Request: 10-sided die x 1

5


Message from Japanese:
Battle B Allied E roll drms are 0 so
34 3/7/2019 5:02:00 AM Jan-Apr 1942 Japanese Die roll request Request: 10-sided die x 1

5


Message from Japanese:
Battle B first. J efficiency roll drms are 0 so
33 3/7/2019 4:56:00 AM Jan-Apr 1942 Japanese Play Strategy card as Future Offensive Message from Japanese:
T1 play as FO

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