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Empire of the Sun: Kevin-Forrest Game 2 Journal

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Entry # Time Turn Player Title Entry
323 9/20/2019 9:56:00 AM Jan-Apr 1944 Allies Play Strategy card as Future Offensive Message from Allies:
T8 US AP5

I am going to just play a card as a F.O., so that completes my AP5. On to yours...
322 9/15/2019 9:18:00 AM Jan-Apr 1944 Allies Message The dice treat you badly again...

I missed the unit in the hex, so you had 31 hit points, but it is quartered and you do no damage.

28 hits to J, flip the 24 and 25 Air Fleets (the 10 strength units) then you can do your return movement...
321 9/15/2019 9:13:00 AM Jan-Apr 1944 Allies Die roll request Request: 10-sided die x 2

8
1


Message from Allies:
Air-naval battle A, US dr first

US -- 28 hit points +3 US air
J -- 21 hit points
320 9/15/2019 9:12:00 AM Jan-Apr 1944 Allies Message I couldn't find the card in CB -- another ACTS/CB discrepancy...
319 9/14/2019 6:25:00 AM Jan-Apr 1944 Japanese Play Strategy card as Event #85: 2 / Battle of Kolombangara
Activation: Any HQ Intelligence: Intercept Logistic Value: Equal to Allied OC value. Conditions: Only naval units may be activated. Remove from play if used as an event.

OC: 4 EC: 0

Message from Japanese:
Not much of a reaction, but it is all I can muster for it. I did not play the card in Cyberboard.
318 9/10/2019 11:57:00 AM Jan-Apr 1944 Allies Play Strategy card as Operations #3: 1 / Prime Minister Curtin
2 Ground replacements: The Australians get two ground replacements that must be used immediately to bring Australian ground units from reduced to full strength, or from the eliminated plie to reduced strength or full strength, which are placed in any friendly Australian port. Any unused replacements are forfeit. Remove from play if used as an event.

OC: 1 EC: 0

Message from Allies:
T8 US AP4

MacArthur will activate three units for a shoe-string operation hoping for surprise.

You will need a three or less to react...
317 9/8/2019 1:59:00 AM Jan-Apr 1944 Japanese Play Strategy card as Operations #29: 3 / Combined Fleet: Battle of Santa Cruz
Activation: Any HQ. Logistic Value: 4 Conditions: Only air and naval units may be activated. Effective Aerial Torpedo Tactics: Increase Japanese aircraft carrier naval units attack strength by 2 for the duration of the Offensive.

OC: 5 EC: 7

Message from Japanese:
played as Ops activating the S HQ to shuffle units
316 9/5/2019 8:59:00 PM Jan-Apr 1944 Allies Play Strategy card as Operations #17: 2 / China Airlift
Hump Operations into China: Flip the Burma Road Status marker from its No Hump to Hump side for the remainder of the game. Bonus: The AVG air unit (which normally cannot receive replacements) or a 14th AF air unit (either one) immediately receives a replacement step if it is in Northern India, Burma, or the Air units in China box. This replacement can be used to bring a 14th AF air unit (but not the AVG) back from elimination in any friendly in supply Northern India or Burma airfield. Remove from play if used as an event.

OC: 2 EC: 0

Message from Allies:
T8 US AP3

CenPAC activates five units to move forward -- no battles...
315 9/4/2019 5:19:00 AM Jan-Apr 1944 Japanese Play Strategy card as Event #31: 3 / New Operation Plan: Island Fortifications
The Japanese player gains a +1 ground combat die roll modification for the remainder of the game in any battle that occurs on a one hex island. Place the Japanese +1 Defensive Doctrine marker on the game turn track as a remainder. Remove from play if used as an event.

OC: 5 EC: 0

Message from Japanese:
#31 as event. It is not likey to have much effect, but it is better then nothing.
314 9/4/2019 5:14:00 AM Jan-Apr 1944 Japanese Play Strategy card as Event #20: 2 / Naval Battle of Guadalcanal
Activation: Any HQ. Logistic Value: 5 Airfield Bombardment: If, prior to reaction, a Japanese BB naval unit occupies a battle hex that contains an Allied air unit, but no Allied BB naval unit, then the Allied air unit (max) is reduced (Japanese player's choice) one step prior to air-naval combat (even if this eliminates the unit).

OC: 3 EC: 5

Message from Japanese:
I already played this is Cyberboard so ignore it here. It is merely played as a catch up acton
313 9/2/2019 12:12:00 PM Jan-Apr 1944 Allies Play Strategy card as Operations #83: 2 / China Offensive: Battle for Central Honan
Move the China marker one box to the right toward the Stable Front box, unless this would put the China marker in the Stable Front box, in which case no effect.

OC: 2 EC: 0

Message from Allies:
T8 US AP2

CenPAC will activate six units for strat movement -- no battles...
312 8/30/2019 8:33:00 PM Jan-Apr 1944 Japanese Draw Extra Strategy card Message from Japanese:
allowed draw by playing card 86
311 8/30/2019 8:33:00 PM Jan-Apr 1944 Japanese Message I see no such card in the Cyberbaord deck so appearenty we have a mismatch between ACTS and Cyberboard versions of the game. Still, it allow me to draw a card so
310 8/30/2019 8:28:00 PM Jan-Apr 1944 Japanese Message Intrepid takes a hit
309 8/30/2019 8:28:00 PM Jan-Apr 1944 Japanese Die roll request Request: 10-sided die x 1

0


Message from Japanese:
roll for #86

308 8/30/2019 8:27:00 PM Jan-Apr 1944 Japanese Play Strategy card as Event #86: 1 / Submarine Attack: I-58 sinks the USS Indianapolis
Play during an offensive; at the end of all combat against any active Allied naval units or against any active Allied naval unit, if no battle hexes were declared during the Offensive. On a die roll of: 0-7: Allies lose one naval step (Japanese choice; can eliminate a unit). 8-9: No Effect. Draw one Strategy Card.

OC: 3 EC: 0

Message from Japanese:
Play of #86 as event vs. Intrepid at end of last combat.
307 8/29/2019 11:58:00 AM Jan-Apr 1944 Allies Message No such luck. I will send you my return movement, then you can do yours...
306 8/29/2019 11:57:00 AM Jan-Apr 1944 Allies Die roll request Request: 10-sided die x 1

2


Message from Allies:
For Battle B, the little CVE is dead no matter what and can only hurt you on a crit.hit
305 8/29/2019 11:45:00 AM Jan-Apr 1944 Allies Message Actually, the Soyru is already flipped, so it is elim, too...
304 8/29/2019 11:44:00 AM Jan-Apr 1944 Allies Message Japanese are quartered, so can cause no damage (the air unit can't take losses until all the fresh units are flipped.)

Causes 46 hits -- flip all three units for 36, then elim the air unit.

303 8/29/2019 11:39:00 AM Jan-Apr 1944 Allies Die roll request Request: 10-sided die x 2

0
4


Message from Allies:
US roll
302 8/29/2019 11:39:00 AM Jan-Apr 1944 Allies Die roll request Request: 10-sided die x 1

2


Message from Allies:
Battle Hex A air-naval, Japanese dr first

J 40 hit pts
US 92 hit pts +3 US air
301 8/29/2019 11:27:00 AM Jan-Apr 1944 Allies Draw Extra Strategy card Message from Allies:
For Coastwatcher...
300 8/29/2019 11:26:00 AM Jan-Apr 1944 Allies Play Strategy card as Event #8: 1 / Australian Coast Watchers
Intelligence: Intercept. Conditions: Can only be played if Japanese air or naval units are activated for the current Offensive. Draw one Strategy Card. Remove from play if used as an event.

OC: 1 EC: 0

Message from Allies:
I will play this to make sure I get to react. I get to draw one card...
299 8/23/2019 7:03:00 AM Jan-Apr 1944 Japanese Message Well, ACTS so no to my reaction. Back to you for the battle rolls
298 8/23/2019 7:02:00 AM Jan-Apr 1944 Japanese Die roll request Request: 10-sided die x 1

9


Message from Japanese:
hi Forrest, I will roll to avoid surprise. I think I need a 1 or 0
297 8/21/2019 9:33:00 AM Jan-Apr 1944 Allies Play Strategy card as Operations #49: 1 / Roosevelt Threatens Chungking: Chinese Army Offensive
Move the China marker one box to the right toward the Stable Front box, unless this would put the China marker in the Stable Front box, in which case no effect. Remove from play if used as an event.

OC: 1 EC: 0

Message from Allies:
T8 US AP1

Just realized I forgot to play this card in ACTS (also in CB.)
296 8/20/2019 7:24:00 AM Jan-Apr 1944 Japanese Draw Strategy cards Drew 6 cards.

295 8/20/2019 7:23:00 AM Jan-Apr 1944 Japanese Die roll request Request: 10-sided die x 1

1


Message from Japanese:
EOT 7 strat roll
294 8/19/2019 10:48:00 AM Jan-Apr 1944 Allies Draw Strategy cards Drew 7 cards.

293 8/19/2019 10:47:00 AM Sep-Dec 1943 Allies Change game turn Game turn changed to Jan-Apr 1944
292 8/19/2019 10:47:00 AM Sep-Dec 1943 Allies End Turn
291 8/19/2019 10:28:00 AM Sep-Dec 1943 Allies Message IX Corps goes on the Turn Record Track on turn 11...
290 8/19/2019 10:27:00 AM Sep-Dec 1943 Allies Die roll request Request: 10-sided die x 3

1
8
7


Message from Allies:
I have three units that might go to Europe on a dr = 0-1, so here's the rolls

IX Corps, 11 AB, Casablanca, in that order...
289 8/18/2019 3:08:00 AM Sep-Dec 1943 Japanese Play Strategy card as Event #61: 2 / Kamikaze Attack
Play prior to one battle of the Offensive that is within 11 hexes of Tokyo (3706) and within extended range of a Japanese air unit. The Japanese player eliminates two Allied naval steps (Japanese player's choice, may not eliminate a unit unless there is no other option), while reducing the Japanese air unit whose range was used one step (even if this would eliminate the air unit). No more than one Kamikaze per battle, but more than one Kamikaze per offensive is allowed. Draw One Strategy Card. Remove from play if used as an event.

OC: 4 EC: 0

Message from Japanese:
Played to reflect previous actions in Cyberboard
288 8/17/2019 6:58:00 AM Sep-Dec 1943 Japanese Die roll request Request: 10-sided die x 1

2


Message from Japanese:
J efficiency roll with no mods
287 8/17/2019 6:56:00 AM Sep-Dec 1943 Japanese Die roll request Request: 10-sided die x 1

8


Message from Japanese:
To ACTS for the US efficiency roll in Wake. drms are +1
286 8/17/2019 6:31:00 AM Sep-Dec 1943 Japanese Die roll request Request: 10-sided die x 1

0


Message from Japanese:
Roll roll for intecept at Wake needing a 2
285 8/16/2019 11:14:00 PM Sep-Dec 1943 Allies Play Strategy card as Operations #26: 2 / US Army Breaks Japanese Army Codes
Intelligence: Ambush. Bonus: For the duration of the Offensive the Allies gain +4 in any ground combat, in addition to the normal ambush modifier for air-naval combat. Remove from play if used as an event.

OC: 2 EC: 0

Message from Allies:
T7 US AP7

I will use this as ops to activate five units with CenPAC. The OC intel value is only 2 and I am going to maneuver so as to not enter your ZOI anywhere, so it will take a pretty low roll to be able to react...
284 8/15/2019 6:06:00 AM Sep-Dec 1943 Japanese Die roll request Request: 10-sided die x 1

9


Message from Japanese:
J efficiency roll in Rangoon
283 8/15/2019 6:05:00 AM Sep-Dec 1943 Japanese Die roll request Request: 10-sided die x 1

8


Message from Japanese:
US efficiency roll in Rangoon +1 drm
282 8/15/2019 5:50:00 AM Sep-Dec 1943 Japanese Die roll request Request: 10-sided die x 1

1


Message from Japanese:
Intercept roll for Rangoon raid. Need 4 or less
281 8/3/2019 10:45:00 AM Sep-Dec 1943 Allies Play Strategy card as Event #51: 2 / Chenault: 14th Air Force Offensive
Activate: Any HQ. Logistic Value: 4 Condtions: Only air units may be activated. Bonus: The Allied player receives the non-LRB 14th AF air unit in any friendly, in supply airbase in North India or in the China air unit box. If neither of those locations is available, then bring the air unit into any friendly in supply airbase. If the US AVG air unit is in play, immediately remove it from the game. Remove from play if used as an event.

OC: 2 EC: 4

Message from Allies:
T7 US AP6

SEAC will activate five air (only) units for a raid on Rangoon. I am not moving thru your ZOI...
280 8/2/2019 10:26:00 AM Sep-Dec 1943 Japanese Play Strategy card as Operations #49: 1 / JN25 Code Change
Intelligence: Intercept Draw one Strategy Card.

OC: 3 EC: 0

Message from Japanese:
Played as Ops to shuffle units. I do get 1 pass correct?
279 8/1/2019 3:27:00 PM Sep-Dec 1943 Allies Play Strategy card as Event #56: 2 / Typhoon Taskforce: New Guinea: Vogelkop Invasion
Activate: Any HQ. Logistic Value: 4 if US SW Pac HQ, for all others: 3

OC: 2 EC: 4

Message from Allies:
T7 US AP5 complete

MacArthur will reposition six units -- no battles.

I am invading a couple of named locations, but they aren't in your ZOI and are not eligible for special reaction.
278 8/1/2019 8:47:00 AM Sep-Dec 1943 Japanese Play Strategy card as Event #51: 3 / WAR IN EUROPE: Minor Axis Victory
Decrease the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 2 1943: 1 1944: No Effect 1945: No Effect Remove from play if used as an event.

OC: 5 EC: 0

Message from Japanese:
A simple log of playing #51 to move the WIE level. KT
277 7/31/2019 11:56:00 AM Sep-Dec 1943 Allies Play Strategy card as Operations #5: 2 / Operation Matador: Pre-emptive Malaya Offensive
Activate: Any Allied HQ. Logistic Value: 3 Intelligence: Intercept Conditions: No ASPs may be used. Bonus: Alert Defenses, add 2 to Allied air unit defense strengths.

OC: 2 EC: 0

Message from Allies:
T7 US AP4

FYI -- Note that this is a reaction card, so I can't play it as an event in my AP, only for reaction in your AP.

So, I will use it for ops and ANZAC will move some units forward...
276 7/31/2019 8:17:00 AM Sep-Dec 1943 Japanese Play Strategy card as Operations #54: 3 / WAR IN EUROPE: Minor Axis Victory
Decrease the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 2 1943: 1 1944: No Effect 1945: No Effect Remove from play if used as an event.

OC: 5 EC: 0

Message from Japanese:
As Ops to shuffle units
275 7/30/2019 11:12:00 AM Sep-Dec 1943 Japanese Message gotta run now. Hope to log later today or tomorrow AM.
274 7/30/2019 11:05:00 AM Sep-Dec 1943 Japanese Message I had forgotten about the 9 roll, but was suspcious about playing a card after rolling for intercept. Nonetheless, card has been returned to my hand.
273 7/30/2019 11:03:00 AM Sep-Dec 1943 Japanese Return Strategy card to hand #49: 1 / JN25 Code Change

Message from Japanese:
272 7/30/2019 10:18:00 AM Sep-Dec 1943 Allies Message You can't react, Kevin, for two reasons...

Rule 5.22, Air Reconnaissance, last sentence says a intel roll of 9 always results in a surprise attack.

Rule 5.32A, Intelligence, says once a intel dr has been made, a intel reaction card can no longer be played.

You need to return the card you drew to the deck (think you can do this using the Undo Card Play button) and return card #49 to your hand...

I will ignore the move file you sent me and start from the end of my move. this will cause a file-mismatch error, but won't matter...
271 7/30/2019 9:43:00 AM Sep-Dec 1943 Japanese Play Strategy card as Event #49: 1 / JN25 Code Change
Intelligence: Intercept Draw one Strategy Card.

OC: 3 EC: 0

Message from Japanese:
It is not quite the Battle of Leyte Gulf, but quite near it. I hope the results are different.
270 7/30/2019 9:42:00 AM Sep-Dec 1943 Japanese Message Intercept roll failed so I wil play intercpet card #49 assuming I can do this after the roll. If not, just start from your invasion point.
269 7/30/2019 9:40:00 AM Sep-Dec 1943 Japanese Die roll request Request: 10-sided die x 1

9


Message from Japanese:
It appears that to not intercept this offensive is just as wreckless as to intercept it. One difference is in future turns the mods get worsw so I may as well go now. Roll for intercept needing a 5 or less.
268 7/29/2019 8:35:00 PM Sep-Dec 1943 Allies Play Strategy card as Event #62: 3 / Operation King II: A-Day - "I Have Returned" Invasion of Leyte
Activate: Any HQ. Logistic Value: 8 if SW Pac HQ, for all others: 6 Conditions: may only be played as an event if at least one battle hex is declared in a Philippine hex. Remove from play if used as an event.

OC: 3 EC: 5

Message from Allies:
T7 US AP3

A big push -- McArthur activates ten units...
267 7/29/2019 12:37:00 PM Sep-Dec 1943 Japanese Play Strategy card as Event #57: 3 / WAR IN EUROPE: Minor Axis Victory
Decrease the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 2 1943: 1 1944: No Effect 1945: No Effect Remove from play if used as an event.

OC: 5 EC: 0

Message from Japanese:
I played the card in Cyberboard, but did not move the track marker. Would you do this please?
266 7/29/2019 10:29:00 AM Sep-Dec 1943 Japanese Die roll request Request: 10-sided die x 1

1


Message from Japanese:
Allied efficiencly roll +1. I assume surprise is lost with the intercept card. Adjust if not, I would still make the attempt.
265 7/29/2019 10:26:00 AM Sep-Dec 1943 Japanese Die roll request Request: 10-sided die x 1

0


Message from Japanese:
J efficiency in Mindanao battle no drms
264 7/29/2019 10:24:00 AM Sep-Dec 1943 Japanese Draw Extra Strategy card Message from Japanese:
drawn per play of #84
263 7/29/2019 10:23:00 AM Sep-Dec 1943 Japanese Play Strategy card as Event #84: 1 / JN25 Code Change
Intelligence: Intercept Draw one Strategy Card.

OC: 3 EC: 0

Message from Japanese:
Hoping to thrwat the Mindinao offensive. This also allows me to draw a card
262 7/28/2019 10:49:00 AM Sep-Dec 1943 Allies Play Strategy card as Event #44: 2 / Operation Squarepeg: Green Is. Invasion
Activate: Anzac HQ only. Logistic Value: 2 Intelligence: Surprise Attack. Conditions: Any air or naval units may be activated, but the only ground unit that can be activated is the 3rd NZ division.

OC: 2 EC: 0

Message from Allies:
T7 US AP2

I am going to grab Manila with a surprise attack...
261 7/27/2019 1:01:00 PM Sep-Dec 1943 Japanese Play Strategy card as Event #48: 3 / General Adachi: New Guinea Offensive
Activation: South or South Seas HQs only. Logistic Value: 5 Conditions: Only air and ground units may be activated. Bonus: Neither the HQ nor the units being activated need to be in supply in order to be activated, but must be within HQ activation range.

OC: 5 EC: 7

Message from Japanese:
Re-positioning, which is clear indicater you have the initiative
260 7/27/2019 9:46:00 AM Sep-Dec 1943 Japanese Die roll request Request: 10-sided die x 1

3


Message from Japanese:
J efficiency roll in Rangoon. drms are 0
259 7/27/2019 9:46:00 AM Sep-Dec 1943 Japanese Die roll request Request: 10-sided die x 1

8


Message from Japanese:
A efficiency roll in Rangoon. drms are +1 A
258 7/27/2019 9:37:00 AM Sep-Dec 1943 Japanese Die roll request Request: 10-sided die x 1

0


Message from Japanese:
I anticipated some sort of attack like this, but was unable to properly prepare for it. I need a 5 to react
257 7/26/2019 8:04:00 PM Sep-Dec 1943 Allies Play Strategy card as Operations #60: 3 / 20th Bomber Command: B29 Raids from China
Randomly remove one card from the Japanese hand if a B29 air unit is located in the China air unit box. Remove from play if used as an event.

OC: 3 EC: 0

Message from Allies:
T7 US AP1

Played for ops. SEAC will activate four units -- there will be a relatively small air-naval battle as part of this offensive.

You will need a 5 or less to avoid surprise and react...
256 7/26/2019 7:51:00 PM Sep-Dec 1943 Allies Message You do lose a card. Also an ASP...
255 7/26/2019 7:51:00 PM Sep-Dec 1943 Allies Die roll request Request: 10-sided die x 1

3


Message from Allies:
We need to roll for the subs, Kevin. if you get an 8 or 9, you don't lose a cards...
254 7/26/2019 11:20:00 AM Sep-Dec 1943 Allies Draw Strategy cards Drew 7 cards.

253 7/26/2019 11:20:00 AM Sep-Dec 1943 Allies Message I am not sure why the game turn doesn't advance when we end a turn, but it doesn't really matter...
252 7/26/2019 11:19:00 AM May-Aug 1943 Allies Change game turn Game turn changed to Sep-Dec 1943
251 7/26/2019 9:51:00 AM May-Aug 1943 Japanese Draw Strategy cards Drew 6 cards.

250 7/26/2019 9:51:00 AM May-Aug 1943 Japanese End Turn
249 7/23/2019 9:33:00 AM May-Aug 1943 Japanese Die roll request Request: 10-sided die x 1

1


Message from Japanese:
J effectiveness roll in Marcus battle
248 7/23/2019 9:32:00 AM May-Aug 1943 Japanese Die roll request Request: 10-sided die x 1

7


Message from Japanese:
US effectivness roll in Marcus Island Battle. +1drm
247 7/23/2019 9:08:00 AM May-Aug 1943 Japanese Die roll request Request: 10-sided die x 1

7


Message from Japanese:
Reaction roll to the Marcus Island invasion, I need a 7
246 7/22/2019 11:03:00 AM May-Aug 1943 Allies Play Strategy card as Event #53: 3 / Operation Forager II: Invasion of Saipan and Tinian
Activate: Any HQ. Logistic Value: 6 if US Central Pac HQ, for all others: 4

OC: 3 EC: 5

Message from Allies:
T6 US AP7

CentPAC will activate nine units. One is using naval strat.movement. The rest will try to occupy the Marcus Islands...

You can avoid surprise and intercept on a 7 or less. If you do react, go ahead and roll the air-naval battle.

I meant to move the Bunker Hill instead of the Belleau Woods, if you could fix that for me. This gives me 89 hit points, +1 US air.

I also forgot to play the card on the map.
245 7/22/2019 9:49:00 AM May-Aug 1943 Japanese Play Strategy card as Operations #50: 3 / Ha-Go: Burma Offensive
Activation: South or South Seas HQs only. Logistic Value: 6 Conditions: Only air and ground units may be activated.

OC: 5 EC: 7

Message from Japanese:
played as Ops to reposition.
244 7/21/2019 10:13:00 PM May-Aug 1943 Allies Play Strategy card as Operations #77: 2 / Mao Tse Tung: Communits Offensive
Move the China marker one box to the right toward the Stable Front box, unless this would put the China marker in the Stable Front box, in which case no effect. Remove from play if used as an event.

OC: 2 EC: 0

Message from Allies:
T6 US AP6

SEAC will activate three units for some more retrograde movement...
243 7/20/2019 2:20:00 PM May-Aug 1943 Japanese Play Strategy card as Operations #41: 3 / Patrick Hurley: Chinese Nationalist and Communist Reconciliation Fails
Move the China marker one box to the left toward Government Collaped box. If moved into the Government Collapsed box China surrenders immediately. Remove from play if use as an event.

OC: 5 EC: 0

Message from Japanese:
played as ops and no battle declared so back to you. KT
242 7/20/2019 10:34:00 AM May-Aug 1943 Allies Play Strategy card as Event #14: 2 / WAR IN EUROPE: Minor Allied Victory
Increase the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 1 1943: 1 1944: 2 1945: 3 Remove from play if used as an event.

OC: 2 EC: 0

Message from Allies:
T6 US AP5

I will play this as an event to keep pushing the WIE up. I went ahead an did a move file to keep some administrative stuff caught up...
241 7/20/2019 9:20:00 AM May-Aug 1943 Japanese Play Strategy card as Operations #76: 2 / Operation Tsurugi: Japan Attacks a B29 Base with Giretsu Airborne unit
Activation: Any HQ Logistics Value: 1 Conditions: Any air or naval units may be activated, but only one brigade size ground unit may be activated. Bonus: If the Allied player has a B29 LRB unit within 8 hexes of Tokyo (3706) or in the China Air units box, the Japanese player rolls a die. On a die roll of: 0-4: Lose one B29 Air step* 5-9: No Effect *Japanese choice Remove from play if used as an event.

OC: 4 EC: 6

Message from Japanese:
Played as Ops to shuffle units
240 7/19/2019 6:32:00 PM May-Aug 1943 Allies Die roll request Request: 10-sided die x 1

9


Message from Allies:
No need to roll the air-naval battle or your ground attack, as per my CB move file.

I will elim your unit and capture the hex on anything by a zero roll by you...
239 7/19/2019 10:59:00 AM May-Aug 1943 Japanese Die roll request Request: 10-sided die x 1

8


Message from Japanese:
reaction attempt for ANZAC atk. I need a 4
238 7/18/2019 11:52:00 AM May-Aug 1943 Allies Play Strategy card as Event #50: 2 / Tornado Taskforce: Hollandia Invasion
Activate: Any HQ. Logistic Value: 4 if US SW Pac HQ, for all others: 3 Bonus, MacArthur's Navy: Applies only if SW PAC HQ is the activating HQ and US Inter-Service Rivalry is in effect. The allies may activate US Navy units OR US Army units and a maximum of one non-carrier US Naval unit.

OC: 2 EC: 4

Message from Allies:
T6 US AP4

ANZAC will activate four units for a small offensive. I am not entering your ZOI anywhere, so you will need a four or less to react.

I am invading Koepang with an Australian corps, but it is not in your ZOI and does not qualify as a special reaction hex...
237 7/18/2019 8:27:00 AM May-Aug 1943 Japanese Play Strategy card as Event #78: 1 / Tainan Air Unit: Reinforcement
The Japanese player receives the Tainan Air Unit. This unit may be placed on any friendly, in supply, airfield that is within range of an in supply Japanese HQ. Remove from play if used as an event.

OC: 3 EC: 0

Message from Japanese:
Played as an event to cover a hole in my Pacific air cover
236 7/17/2019 9:52:00 AM May-Aug 1943 Allies Play Strategy card as Event #19: 2 / Anakim Operation: Burma Offensive
Activation: Any HQ. Logistic Value: 3 Conditions: Only ground and air units may be activated.

OC: 2 EC: 4

Message from Allies:
T6 US AP3

You played that very well!

He who fights and runs away lives to fight another day. No battles in the pulse...
235 7/17/2019 9:00:00 AM May-Aug 1943 Japanese Play Strategy card as Event #39: 2 / Subhas Chandra Bose: Pro-Japanese Indian Army
2 Ground Replacements: The Japanese gain two ground replacement steps that must be used immediately. The recipent ground unit must be within 3 hexes of Rangoon (2008) to receive the replacement. Remove from play if used as an event.

OC: 4 EC: 0

Message from Japanese:
In the hopes of hanging on to Rangoon.
234 7/15/2019 8:17:00 AM May-Aug 1943 Japanese Message Japan continues to suffer at the hands of the dice. No intecpt, so go ahead and make the battle rolls then post battle moves.
233 7/15/2019 8:16:00 AM May-Aug 1943 Japanese Die roll request Request: 10-sided die x 1

8


Message from Japanese:
attempting intercept in the CW Rangoon offensive. I need a 6
232 7/14/2019 11:20:00 AM May-Aug 1943 Allies Play Strategy card as Event #34: 2 / Operation Culverin: Invasion of Sumatra
Activate: Any Joint or Commonwealth HQ. Logistic Value: 4 Contions: Only Commonwealth units may be activated.

OC: 2 EC: 4

Message from Allies:
T6 US AP2

SEAC will activate five units to launch a raid on Rangoon and also reposition a ground unit.

If you make the intel roll, you can roll for the air-naval battle after sending your reaction file. I have 41 hit points...
231 7/12/2019 8:58:00 PM May-Aug 1943 Allies Message Once again, your die rolls are bad. I commiserate...
230 7/12/2019 8:49:00 PM May-Aug 1943 Allies Message I think I may have applied the dr backward. The J dr = 6 - 2 for a 4 and a one result. The Allied = 8 for a x2 result and annilated the the Japanese attackers.
229 7/12/2019 4:11:00 PM May-Aug 1943 Allies Message One for both sides

J get 36 hit pts, flip 4 IND, then elim two units. I assume 4 IND and 33, but change if you wish.

A get 42 hit points, flip 31 Army, elim the 28 and 38 Armies coming our of Rangoon.

The number of steps lost is a tie, so the reduced 31 Army retreat back to 2109 and the Allied units stay in place...
228 7/12/2019 4:04:00 PM May-Aug 1943 Allies Die roll request Request: 10-sided die x 2

6
8


Message from Allies:
Grnd battle, J dr 1st

J has 36 hit pts, -2 mixed terrain
Allies have 42 hot pts
227 7/12/2019 4:02:00 PM May-Aug 1943 Allies Message 1/4 result for the Japanese. Flip AVG air unit

One for Allies. Flip both J air units.
226 7/12/2019 4:00:00 PM May-Aug 1943 Allies Die roll request Request: 10-sided die x 2

2
5


Message from Allies:
Air-naval battle, J dr 1st

J has 42 hit pts.
Allied has 20 hit, pts, +1 US air
225 7/12/2019 3:36:00 PM May-Aug 1943 Allies Message Made it, so reaction move on the way...
224 7/12/2019 3:36:00 PM May-Aug 1943 Allies Die roll request Request: 10-sided die x 1

0


Message from Allies:
Intel roll looking for a 7 or less

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