Warhorse Simulations

Automated Card Tracking System: Home

Empire of the Sun: Kevin-Forrest Game 2 Journal

Number of entries per page:
  Sort order:
Most recent entries first
Oldest entries first

Filter on: (filter will search Player, Title, and Entry)

View elapsed game time

Next 100 entries

Entry # Time Turn Player Title Entry
223 7/12/2019 1:44:00 PM May-Aug 1943 Japanese Play Strategy card as Event #44: 3 / Tokyo Express: Bougainville Reinforcements
Activation: Any HQ. Logistic Value: 4 Bonus: The Japanese temporarily gain 2 ASPs that can be used for the duration of this Offensive. Place the Tokyo Express marker in any Japanese controlled hex. See Emergency Supply Routes for the use of this marker.

OC: 5 EC: 7

Message from Japanese:
re-play option for Rangoon breakout
222 7/12/2019 1:22:00 PM May-Aug 1943 Japanese Return Strategy card to hand #50: 3 / Ha-Go: Burma Offensive

Message from Japanese:
Un-do to correct Rangoon supply issue
221 7/11/2019 9:44:00 AM May-Aug 1943 Japanese Play Strategy card as Event #50: 3 / Ha-Go: Burma Offensive
Activation: South or South Seas HQs only. Logistic Value: 6 Conditions: Only air and ground units may be activated.

OC: 5 EC: 7

Message from Japanese:
In attmpt to relieve Rangoon! Reactions?
220 7/6/2019 10:38:00 AM May-Aug 1943 Allies Message The dice are certainly against you on this offensive...

US - 101 hits, all JP units elim, South Seas HQ to turn track
JP - 7 hits, not enough to do any damage.

Marine land and capture the island, my return movement to follow...
219 7/6/2019 10:36:00 AM May-Aug 1943 Allies Die roll request Request: 10-sided die x 2

7
0


Message from Allies:
Truk air-naval, US dr 1st

US - 101 hit points, +4 surprise/US air
JP - 25 hit points
218 7/5/2019 9:16:00 PM May-Aug 1943 Japanese Die roll request Request: 10-sided die x 1

6


Message from Japanese:
Roll for submarine attack from card 36. I need a 4 or less
217 7/5/2019 9:15:00 PM May-Aug 1943 Japanese Draw Extra Strategy card Message from Japanese:
Replacment card draw per instructions on card 36.
216 7/5/2019 9:13:00 PM May-Aug 1943 Japanese Play Strategy card as Event #36: 1 / Submarine Attack
Play during an offensive before the beginning of the combat phase against any active Allied naval units or against any active Allied naval unit, if no battle hexes were declared during the Offensive. On a die roll of: 0-4: Allies lose one naval step (Japanese choice; can eliminate a unit). 5-9: No Effect. Draw one Strategy Card.

OC: 3 EC: 0

Message from Japanese:
My intercept in the Carolines was unsuccessful. Nonetheless, I will still play this in the hopes of inflicting some damgae.
215 7/5/2019 9:10:00 PM May-Aug 1943 Japanese Die roll request Request: 10-sided die x 1

9


Message from Japanese:
Roll to intercept the US push in the Carolines, needing a 7
214 7/1/2019 10:21:00 AM May-Aug 1943 Allies Message Make that nine...
213 7/1/2019 10:19:00 AM May-Aug 1943 Allies Play Strategy card as Event #32: 3 / Operation Reno II: Invasion of Rabaul
Activate: Any HQ. Logistic Value: 7 if US SW HQ, for all others: 4

OC: 3 EC: 5

Message from Allies:
T6 US AP1

SW Pac will activate eight units...
212 6/25/2019 1:46:00 AM May-Aug 1943 Japanese Draw Strategy cards Drew 6 cards.

211 6/21/2019 9:20:00 AM May-Aug 1943 Allies Draw Strategy cards Drew 7 cards.

210 6/21/2019 9:19:00 AM Jan-Apr 1943 Allies Change game turn Game turn changed to May-Aug 1943
209 6/21/2019 9:19:00 AM Jan-Apr 1943 Allies End Turn
208 6/20/2019 6:46:00 PM Jan-Apr 1943 Japanese Die roll request Request: 10-sided die x 1

2


Message from Japanese:
Strat War roll. I need a 5 or more.
207 6/20/2019 9:40:00 AM Jan-Apr 1943 Allies Message You cause 18 hits, so both my units flip and you can then elim one of them.

Amphib attacks sure are costly!
206 6/20/2019 9:35:00 AM Jan-Apr 1943 Allies Die roll request Request: 10-sided die x 1

6


Message from Allies:
No crit.hit. Your grnd roll...
205 6/20/2019 9:35:00 AM Jan-Apr 1943 Allies Die roll request Request: 10-sided die x 1

5


Message from Allies:
Two dr's. The first is to see if you get a crit.hit in the air-naval battle.

The second is your roll in the grnd combat...
204 6/20/2019 9:34:00 AM Jan-Apr 1943 Allies Message Actually with the -2 for me moving thru your ZOI, you needed a 7, but regardless, you are surprised, which means annihilation for your forces in Rabul.

However, you could cause a crit.hit on the air-naval battle, and your grnd unit hits back regardless with 9 hit points, +3 vs amphib assault.

Also note, my units have their defensive strength halved for an amphib attack.
203 6/20/2019 1:48:00 AM Jan-Apr 1943 Japanese Die roll request Request: 10-sided die x 1

9


Message from Japanese:
Before I bother to consider a reaction or not, I will roll the intercept condition to see if reaction is an option. To react, I need a 5
202 6/20/2019 1:35:00 AM Jan-Apr 1943 Japanese Play Future Offensive card as Event #19: 2 / Weather: Monsoon Rains Cancel Offensive
Allied Offensive is canceled. All units are placed back at their starting locations. Remove from play if used as an event.

OC: 4 EC: 0

Message from Japanese:
Played here to catch up to previous log
201 6/19/2019 10:09:00 AM Jan-Apr 1943 Allies Play Strategy card as Event #21: 3 / Operation Cartwheel: Breaking the Bismark Barrier
Activate: Any HQ. Logistic Value: 6 if US SW Pac HQ, for all others: 4

OC: 3 EC: 5

Message from Allies:
My last card -- don't forget to play your last one...
200 6/18/2019 9:18:00 AM Jan-Apr 1943 Allies Play Strategy card as Event #35: 2 / Operation Ash: Vella Lavella Invasion
Activate: Anzac HQ only. Logistic Value: 2 Intelligence: Surprise Attack. Conditions: Any air or naval units may be activated, but the only ground unit that can be activated is the 3rd NZ division.

OC: 2 EC: 0

Message from Allies:
T5 US AP7

Forgot to play the card...
199 6/16/2019 7:09:00 PM Jan-Apr 1943 Japanese Play Strategy card as Operations #75: 1 / Submarine Attack
Play during an offensive; at the end of all combat against any active Allied naval units or against any active Allied naval unit, if no battle hexes were declared during the Offensive. On a die roll of: 0-4: Allies lose one naval step (Japanese choice; can eliminate a unit). 5-9: No Effect. Draw one Strategy Card.

OC: 3 EC: 0

Message from Japanese:
Positioning a couple of grnd units.
198 6/15/2019 12:36:00 AM Jan-Apr 1943 Allies Play Future Offensive card as Operations #65: 3 / MacArthur "moral obligation": US Invades Philippines
Activate: Any HQ. Logistic Value: 8 if SW Pac HQ, for all others: 6 Conditions: This card may only be played as an event if at least one battle hex is declared in a Philippine hex. Bonus: This event ends a US inter-service rivalry. Flip the US Inter-Service Rivalry marker to its Strategic Agreement side. If the US Inter-Service Rivalry marker is already on Strategic Agreement side there is no additional effect. Remove from play if used as an event.

OC: 3 EC: 5

Message from Allies:
T5 US AP6

I will play my F.O card as ops and use SEAC to activate up to four units.

Mass confusion on which AP it is...

We are actually on AP6 -- we each have played five cards and have two left. (Actually, I played two other cards, but one was a reaction and one was a discard/redraw -- I have played five for action phases as have you.)
197 6/14/2019 9:53:00 AM Jan-Apr 1943 Allies Message The dice are going for you now!

I achieve 19 hits, so I will flip you 38th Army

You achieve 47 hits and flip all three of my units. I have to retreat and can only go to 2007 which results in an over stack -- I will kill the Chinese unit to relive it.
196 6/14/2019 2:10:00 AM Jan-Apr 1943 Japanese Die roll request Request: 10-sided die x 1

1


Message from Japanese:
Rule 8.4 says grnd combat is "always simultaneous regardless of the intel condition" so I assume you hit back at full strength. Thus, Allied efficiency roll. No mods
195 6/14/2019 1:57:00 AM Jan-Apr 1943 Japanese Die roll request Request: 10-sided die x 1

7


Message from Japanese:
Rolling for J efficiency. mods are -1 jungle
194 6/13/2019 7:35:00 PM Jan-Apr 1943 Allies Message I am surprised...
193 6/13/2019 7:34:00 PM Jan-Apr 1943 Allies Die roll request Request: 10-sided die x 1

8


Message from Allies:
Rolling for intel...
192 6/13/2019 6:04:00 AM Jan-Apr 1943 Japanese Play Strategy card as Operations #63: 2 / Kamikaze Attack
Play prior to one battle of the Offensive that is within 11 hexes of Tokyo (3706) and within extended range of a Japanese air unit. The Japanese player eliminates two Allied naval steps (Japanese player's choice, may not eliminate a unit unless there is no other option), while reducing the Japanese air unit whose range was used one step (even if this would eliminate the air unit). No more than one Kamikaze per battle, but more than one Kamikaze per offensive is allowed. Draw One Strategy Card. Remove from play if used as an event.

OC: 4 EC: 0

Message from Japanese:
OK,I Play #63 as Ops. However, I just returned #28 to the deck instead of my hand. How do I fix that? KT
191 6/13/2019 6:02:00 AM Jan-Apr 1943 Japanese Return Strategy card to deck #28: 3 / Big Tokyo Express Operation: Battle of Cape Esperance
OC: 5 EC: 7

Message from Japanese:
190 6/13/2019 5:57:00 AM Jan-Apr 1943 Japanese Return Strategy card to hand #28: 3 / Big Tokyo Express Operation: Battle of Cape Esperance

Message from Japanese:
I accidently discarded this as I thought about my current move so I am replacing it in my hand here
189 6/13/2019 5:55:00 AM Jan-Apr 1943 Japanese Discard Strategy card #28: 3 / Big Tokyo Express Operation: Battle of Cape Esperance
OC: 5 EC: 7

Message from Japanese:
#28 as an event. I di don't plce th Toky Expres mserk
188 6/9/2019 6:59:00 PM Jan-Apr 1943 Allies Return Strategy card to hand #35: 2 / Operation Ash: Vella Lavella Invasion

Message from Allies:
This is the card I reclaim
187 6/9/2019 6:58:00 PM Jan-Apr 1943 Allies Discard Strategy card #24: 2 / Skip Bombing Attack: Battle of the Bismark Sea
OC: 2 EC: 0

Message from Allies:
This is the card I will discard in order to draw a card from discards...
186 6/9/2019 6:58:00 PM Jan-Apr 1943 Allies Play Strategy card as Event #52: 1 / Roosevelt-Nimitz-MacArthur: End of US Army-Navy Dispute
This event ends a US inter-service rivalry. Flip the US Inter-Service Rivalry marker to its Strategic Agreement side. If the US Inter-Service Rivalry marker is already on Strategic Agreement side there is no additional effect. Bonus: If this card is played as an event, the Allies have the option to discard a card of their choice and replace it with any card from the discard pile (not those removed from play). Remove from play if used as an event.

OC: 1 EC: 0

Message from Allies:
T5 US AP5 complete

I will play this so as to be able to pull a card back from the discard pile...
185 6/9/2019 6:49:00 PM Jan-Apr 1943 Allies Message You cause 36 hits and flip all three allied units

I cause 26 hit points and flip the KOR army. You win the battle and I retreat...
184 6/9/2019 6:46:00 PM Jan-Apr 1943 Allies Die roll request Request: 10-sided die x 2

6
3


Message from Allies:
Battle A, ground battle, J dr first

J 38 hit points, -1 jungle
US 26 hit points
183 6/9/2019 6:44:00 PM Jan-Apr 1943 Allies Message You consolidated the air-naval battle with the ground battle and that's not the way it works. Air-naval and ground are always separate, with the air-naval being resolved first.

Since it was an ambush, your air flotilla that was eliminated does not counter attack. You had 26 hit points and got a "1/4" result, so it caused no damage to my guys. Now the ground battle is resolved.
182 6/8/2019 5:52:00 PM Jan-Apr 1943 Japanese Die roll request Request: 10-sided die x 1

0


Message from Japanese:
J efficiency drms for this CBI battle are 0
181 6/8/2019 5:45:00 PM Jan-Apr 1943 Japanese Die roll request Request: 10-sided die x 1

7


Message from Japanese:
Allied efficiency roll in CBI ambush. +5 drm
180 6/8/2019 9:47:00 AM Jan-Apr 1943 Allies Play Strategy card as Event #12: 2 / Commander Rochefort: HYPO Success - JN25 Code break
Intelligence: Ambush. Bonus: During all battles of this Offensive, the Allied player achieves a critical hit result on all modified air-naval combat die rolls of 9 or greater. Remove from play if used as an event.

OC: 2 EC: 0

Message from Allies:
T5 J AP4 reaction

All four of my air units in the area will activate with a total of 27 hit points.

I will play this for an ambush. I get a total of +5 to my drm -- if I get a crit.hit I will elim the 3 Air Flot in Hanoi, if not, flip both 1 and 3 Air Flots.

Since it is an ambush, my roll is made first and only your surviving units can hit back.

My return move will leave everyone where they are, so you can go ahead and roll the combats and complete your turn.

Would you also move my 4th Indian corps from Dacca to hex 2106?
179 6/7/2019 6:00:00 PM Jan-Apr 1943 Japanese Play Strategy card as Event #59: 3 / Central Force: Conquest of Borneo
Activation: South or South Seas HQs only. Logistic Value: 5 Paratroopers: Prior to movement place a Japanese control marker in a hex that is within extended range of an active Japanese air unit if (1) the hex is either unoccupied or is occupied solely by a Dutch regiment; and (2) the hex is not within an unneutralized Allied air ZOI. Eliminate the Dutch regiment.

OC: 5 EC: 7

Message from Japanese:
Threaten India? Take Rangoon? Die trying? We will see.
178 6/6/2019 4:05:00 PM Jan-Apr 1943 Allies Message How many divisions do you have in China? You were going to take two out for repl and decided not to, but I don't think you moved it back up in ACTS...
177 6/6/2019 3:05:00 PM Jan-Apr 1943 Allies Play Strategy card as Operations #57: 2 / Axiom: British Amphibious Rangoon-Singapore Operation.
Activate: Any Commonwealth or Joint HQ. Logistic Value: 5 Conditions: Only Commonwealth and Chinese units plus US air units may be activated.

OC: 2 EC: 4

Message from Allies:
T5 US AP4 complete

Only think I will do is move the 4 IND xxx from Dacca to hex 2106. Could you do this for me in your next log? No battle and reaction is not possible...
176 6/6/2019 3:04:00 PM Jan-Apr 1943 Allies Return Strategy card to hand #57: 2 / Axiom: British Amphibious Rangoon-Singapore Operation.

Message from Allies:
I will change my mind on this card and play it as ops instead...
175 6/6/2019 10:27:00 AM Jan-Apr 1943 Allies Discard Strategy card #57: 2 / Axiom: British Amphibious Rangoon-Singapore Operation.
OC: 2 EC: 4

Message from Allies:
T5 US AP4

I will merely discard this card...
174 6/5/2019 6:09:00 AM Jan-Apr 1943 Japanese Play Strategy card as Event #82: 3 / Indian Worker's Strike
Move the India Status marker one box toward India Revolts, if already in India Revolts box there is no additional effect. Bonus: The Allies lose 1 ground replacement step next game turn and any other ground replacement steps available during the next game turn can only be used for non-Commonwealth ground units.

OC: 5 EC: 0

Message from Japanese:
173 6/5/2019 6:08:00 AM Jan-Apr 1943 Japanese Play Strategy card as Event #15: 3 / Mahatma Gandhi: Independence Campaign
Move the India marker one box toward India Revolts, if already in India Revolts box no additional effect. to the unrest box. Bonus: The Allies lose 1 ground replacement step next game turn and any other ground replacement steps available during the next game turn can only be used for non-Commonwealth ground units. Remove from played if used as an event.

OC: 5 EC: 0

Message from Japanese:
172 6/1/2019 10:05:00 AM Jan-Apr 1943 Allies Play Strategy card as Event #35: 2 / Operation Ash: Vella Lavella Invasion
Activate: Anzac HQ only. Logistic Value: 2 Intelligence: Surprise Attack. Conditions: Any air or naval units may be activated, but the only ground unit that can be activated is the 3rd NZ division.

OC: 2 EC: 0

Message from Allies:
T5 US AP3

A surprise attack unless you play a reaction card. ANZAC activates three units.

Don't forget to play card #15...
171 5/30/2019 9:06:00 AM Jan-Apr 1943 Allies Play Strategy card as Event #47: 2 / WAR IN EUROPE: Major Allied Victory
Increase the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 1 1943: 2 1944: 3 1945: 3 Remove from play if used as an event.

OC: 2 EC: 0

Message from Allies:
T5 US AP5 complete

Moving WIE back up two spaces...
170 5/30/2019 6:53:00 AM Jan-Apr 1943 Japanese Play Strategy card as Event #53: 3 / WAR IN EUROPE: Minor Axis Victory
Decrease the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 2 1943: 1 1944: No Effect 1945: No Effect Remove from play if used as an event.

OC: 5 EC: 0

Message from Japanese:
Placed in Cyberboard and marker moved as well.
169 5/28/2019 12:45:00 PM Jan-Apr 1943 Allies Draw Extra Strategy card
168 5/28/2019 12:45:00 PM Jan-Apr 1943 Allies Play Strategy card as Event #2: 1 / Imperial HQ Debate: Japanese Inter-Service rivalry
Flip the Japanese Inter-Service Rivalry Marker from its Strategic Agreement to its Inter-Service Rivalry side. No additional impact if Inter-Service Rivarly is already in effect. Draw one Strategy Card.

OC: 1 EC: 0

Message from Allies:
T5 US AP1

I adjusted the game turn -- not sure shy it didn't update, because I ended the turn before I drew cards...

The only effect on the map is to flip your Inter-Service Rivalry marker to it's rivalry side, so I won't do a move file and just let you let you do that as part of your next move.

I get to draw another card, too...
167 5/28/2019 12:41:00 PM Sep-Dec 1942 Allies Change game turn Game turn changed to Jan-Apr 1943
166 5/28/2019 4:14:00 AM Sep-Dec 1942 Japanese Draw Strategy cards Drew 7 cards.

165 5/28/2019 4:11:00 AM Sep-Dec 1942 Japanese Die roll request Request: 10-sided die x 1

4


Message from Japanese:
Sub roll for Start War. I need a 4 or more to draw 7 cards
164 5/27/2019 6:40:00 PM Sep-Dec 1942 Allies Change Japanese Divisions Available in China From 12 to 7
163 5/27/2019 6:39:00 PM Sep-Dec 1942 Allies Change US Political Will From 8 to 4
162 5/27/2019 11:34:00 AM Sep-Dec 1942 Allies Draw Strategy cards Drew 7 cards.

161 5/27/2019 11:34:00 AM Sep-Dec 1942 Allies End Turn Japanese deck was reshuffled.

160 5/26/2019 11:29:00 PM Sep-Dec 1942 Allies Message It's good. I have place my reinforcements, so back to you for your...
159 5/26/2019 11:28:00 PM Sep-Dec 1942 Allies Die roll request Request: 10-sided die x 1

9


Message from Allies:
I have one unit that might get sent to Europe, the XXIV Corps, on a dr of 0 or 1
158 5/26/2019 11:02:00 PM Sep-Dec 1942 Allies Message Net results of the battles is my two LRB units flip (but will come back up due to replacements) and I capture the last hex I need for POW. I will do my return movement and then do the eot.

DEI will surrender, lowering POQ by one. Don't think there is any attrition.

I will place my delayed reinforcements from last turn. The ones I get this turn are delayed. I may have to roll to see if some of them go to Europe...
157 5/26/2019 10:56:00 PM Sep-Dec 1942 Allies Message You do get a crit.hit, but since I have only one unit in the battle, it doesn't have any extra effect...
156 5/26/2019 10:52:00 PM Sep-Dec 1942 Allies Die roll request Request: 10-sided die x 2

5
9


Message from Allies:
No effect to either side

Battle B is the same, even though you have slightly more hit points.

US then J dr
155 5/26/2019 10:50:00 PM Sep-Dec 1942 Allies Die roll request Request: 10-sided die x 2

8
2


Message from Allies:
Battle A -- I can only hurt you with a crit.hit, but you can flip me with a six or more...

US then J dr...
154 5/26/2019 10:48:00 PM Sep-Dec 1942 Allies Message Very good. I will resolve everything and do the EOT stuff...
153 5/26/2019 10:48:00 PM Sep-Dec 1942 Allies Die roll request Request: 10-sided die x 1

8


Message from Allies:
Intel -- I am looking for you to get a seven or higher...
152 5/26/2019 10:33:00 PM Sep-Dec 1942 Allies Play Strategy card as Event #29: 2 / Operation Toenails: New Georgia Invasion
Actiavte: Any HQ. Logistic Value: 4 Artillery Support: During all battles for this Offensive, the Allies receive a +1 die roll modifier during Ground combat.

OC: 2 EC: 4

Message from Allies:
T4 US AP9

I will use Cent PAC for seven units...
151 5/26/2019 10:22:00 PM Sep-Dec 1942 Allies Message You get 10 hits. I figure you will want to flip the cruiser, because it is harder to rebuild, but if you'd rather flip an air unit, let me know...
150 5/26/2019 10:20:00 PM Sep-Dec 1942 Allies Die roll request Request: 10-sided die x 1

6


Message from Allies:
In Battle B, due to surprise, I have enough strength to score at least 20 hits and kill your air unit even if I roll a 0.

You may damage one of my units, too, though...
149 5/26/2019 10:15:00 PM Sep-Dec 1942 Allies Message In Battle A, I have enough air-naval strength to flip your grnd unit to a 3-6 and the Marine division can then elim it.
148 5/26/2019 10:13:00 PM Sep-Dec 1942 Allies Play Strategy card as Event #37: 3 / Operation Galvanic: Gilbert Islands Invasion
Activate: Any HQ. Logistic Value: 6 Intelligence: Surprise Attack. Conditions: Only one ground unit (any size) may be activated during this Offensive. Banzai Charge: For the duration of this Offensive if ground combat occurs in a one hex island, the Allies add 2 to their ground combat die roll.

OC: 3 EC: 0

Message from Allies:
Forgot the card play...
147 5/26/2019 9:10:00 PM Sep-Dec 1942 Allies Return Strategy card to hand #37: 3 / Operation Galvanic: Gilbert Islands Invasion

Message from Allies:
T4 US AP8

I will retry the invasion of Guadalcanal -- Cent PAC for nine units
146 5/26/2019 9:08:00 PM Sep-Dec 1942 Allies Discard Strategy card #81: 2 / China Offensive: Counter-Offensive in Kweilin-Liuchow
OC: 2 EC: 0

Message from Allies:
Discard
145 5/26/2019 9:08:00 PM Sep-Dec 1942 Allies Play Strategy card as Event #10: 1 / General Douglas MacArthur: Pacific First Strategy
This event ends a US inter-service rivalry. Flip the US Inter-Service Rivalry marker to its Strategic Agreement side. If the US Inter-Service Rivalry marker is already on Strategic Agreement side there is no additional effect. Bonus: If this card is played as an event, the Allies have the option to discard a card of their choice and re-place it with any card from the discard pile (not those removed from play). Remove from play if used as an event.

OC: 1 EC: 0

Message from Allies:
T4 US AP7 complete

I will play this as event. I can discard one card and then draw one from the discard pile to replace it.
144 5/26/2019 5:48:00 PM Sep-Dec 1942 Japanese Play Strategy card as Future Offensive Message from Japanese:
Playing my last card as FO.
143 5/26/2019 1:27:00 PM Sep-Dec 1942 Allies Play Strategy card as Future Offensive Message from Allies:
I am playing a card as a F.O.

T4 US AP6 complete
142 5/26/2019 9:42:00 AM Sep-Dec 1942 Japanese Play Strategy card as Operations #36: 1 / Submarine Attack
Play during an offensive before the beginning of the combat phase against any active Allied naval units or against any active Allied naval unit, if no battle hexes were declared during the Offensive. On a die roll of: 0-4: Allies lose one naval step (Japanese choice; can eliminate a unit). 5-9: No Effect. Draw one Strategy Card.

OC: 3 EC: 0

Message from Japanese:
Play as Ops to move a couple of units. No attack declared. KT
141 5/26/2019 3:09:00 AM Sep-Dec 1942 Allies Discard Future Offensive card #7: 2 / Vinegar' Joe Stilwell: Burma Offensive
OC: 2 EC: 4

Message from Allies:
You just did T4 J AP4 complete

You have played five cards, but the first on was a reaction card, so you've only done four for your AP's.

I will do my next move, once again, I have nothing I want to actually do for this, so it is a discard...

T4 US AP5 complete

(I am discarding my F.O. card, which I was holding for a counter-attack if you moved on Rangoon...)



140 5/26/2019 2:21:00 AM Sep-Dec 1942 Japanese Play Strategy card as Event #30: 3 / Flight Instructors: Japanese Improve Training and Maintenance.
3 Air Replacements: The Japanese player receives 3 air replacement steps that may be used immediately or recorded as replacement steps for future use. Remove from play if used as an event.

OC: 5 EC: 0

Message from Japanese:
Play #30 as event, which I believe completes T4 J AP5.
139 5/25/2019 7:12:00 PM Sep-Dec 1942 Allies Play Strategy card as Operations #54: 2 / Hurricane Taskforce: Biak Invasion
Activate: Any HQ. Logistic Value: 4 if US SW Pac HQ, for all others: 3

OC: 2 EC: 4

Message from Allies:
T4 US AP4 complete

I will use this simply as a discard -- there is nothing else I with to do at this time.

I will do a map file to update the cards...
138 5/25/2019 6:52:00 PM Sep-Dec 1942 Japanese Play Strategy card as Event #52: 3 / WAR IN EUROPE: Minor Axis Victory
Decrease the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 2 1943: 1 1944: No Effect 1945: No Effect Remove from play if used as an event.

OC: 5 EC: 0

Message from Japanese:
#52 as an event. Please update the Cyberboard map accordingly.
137 5/25/2019 6:19:00 PM Sep-Dec 1942 Allies Play Strategy card as Event #18: 1 / Edwin Booz: Defense Consultant
Allied player immediately receives 1 permanent amphibious shipping point. Remove from play if used as an event.

OC: 1 EC: 0

Message from Allies:
T4 US AP3 complete

Let's have some Booz!

I will do a map file just to update the played cards and such. My ASP's are up to four, but I've used one in the aborted invasion of Guadalcanal (can you tell I am still smarting)so I only have three left this turn...
136 5/24/2019 5:37:00 PM Sep-Dec 1942 Japanese Play Strategy card as Event #38: 3 / Grand Escort Command: Improved Escort Organization
Activation: Combined Fleet HQ only Logistic Value: 2 Bonus: The Japanese player places the Escort marker on the game turn track on its +2 side or flips the escort marker to its +4 side if the marker is already in play on its +2 side. See Submarine Warfare for effects of this die roll modifier. Remove from play if used as an event.

OC: 5 EC: 7

Message from Japanese:
No log accompanies this ACTS entry due to little need. I play #38 as an event. Can you place the card and corresponding game marker in Cyberboard during your next log?
135 5/24/2019 10:30:00 AM Sep-Dec 1942 Allies Draw Extra Strategy card Message from Allies:
Almost forgot -- I get to draw another card due to the play of PT Boats...
134 5/23/2019 7:14:00 PM Sep-Dec 1942 Allies Play Strategy card as Event #23: 2 / PT Boats
Flip the Japanese ASP marker to its No Barges side. If Japanese Barges are not currently in play (Japanese card 73) that event is permanently superseded. Place the PT Boat marker on the game turn track as a reminder. Draw one Strategy Card. Remove from play if used as an event.

OC: 2 EC: 0

Message from Allies:
T4 US AP2 complete

No more Japanese barges...
133 5/22/2019 7:42:00 AM Sep-Dec 1942 Japanese Play Strategy card as Operations #43: 1 / Tojo Resigns: Moderates in Power
If the game turn is 1944 or later, this card must be played as an event otherwise it is a Japanese option to play as an event, an OC, or discard. Reduce US Political Will by two. The Allied Manchurian Invasion card's prerequisite has been met. Flip the game turn marker from its PM Tojo to its Tojo Resigns side as a reminder. RESHUFFLE: If this card is played as an OC or a discard, reshuffle the Japanese deck at the end of this game turn. This card may not be played as a Future Offensive. Remove from play if used as an event.

OC: 3 EC: 0

NOTE: Deck will be reshuffled before next deal.Message from Japanese:
played as Ops activating the S HQ and 2 units
132 5/16/2019 10:51:00 AM Sep-Dec 1942 Allies Message US gets 24 hits and flips the Akagi and the Mogami

J gets 31 and can flip two of my three units

You have 22 air-naval points remaining. I can't have any more than that, even if you flip both my air units, so you win the air-naval battle and the amphib assault is aborted. (See rule 8.3) The Marines return to their base.
131 5/16/2019 10:45:00 AM Sep-Dec 1942 Allies Die roll request Request: 10-sided die x 2

6
8


Message from Allies:
Battle B

US -- 24 hit points
J -- 31 hit points
130 5/16/2019 10:42:00 AM Sep-Dec 1942 Allies Message US gets 40 hits and will flip the Kongo2 and the Yamato

J gets 26 hits. You can flip a carrier or the BB, but not both.
129 5/16/2019 10:38:00 AM Sep-Dec 1942 Allies Die roll request Request: 10-sided die x 2

7
5


Message from Allies:
Battle A, US dr first

(You only have one air unit, so only one of my carriers can take losses. This may result in some wasted hits for you. See rule 8.2 case F.4)

US -- 40 hit points
J -- 51 hit points
128 5/11/2019 10:16:00 PM Sep-Dec 1942 Allies Message The condition for the card say either air or naval units can be activated, but not both?
127 5/11/2019 7:40:00 PM Sep-Dec 1942 Japanese Draw Extra Strategy card Message from Japanese:
Drawn per play of card #17
126 5/11/2019 7:40:00 PM Sep-Dec 1942 Japanese Play Strategy card as Event #17: 2 / Japanese Counterattack at Savo Island
Activation: Any HQ. Logistic Value: 3 Intelligence: Intercept. Conditions: Either air or naval units may be activated, but not both. Japanese Night Fighting Advantage: Japanese CA, CL and APD naval units have 2 added to their attack strength for all battles fought during the current Offensive. Draw one Strategy Card.

OC: 4 EC: 0

Message from Japanese:
Note this card boosts my cruisers by 2 so include that in the calculations where appropriate. It also allows me to draw a strat card.
125 5/7/2019 11:06:00 PM Sep-Dec 1942 Allies Play Strategy card as Event #37: 3 / Operation Galvanic: Gilbert Islands Invasion
Activate: Any HQ. Logistic Value: 6 Intelligence: Surprise Attack. Conditions: Only one ground unit (any size) may be activated during this Offensive. Banzai Charge: For the duration of this Offensive if ground combat occurs in a one hex island, the Allies add 2 to their ground combat die roll.

OC: 3 EC: 0

Message from Allies:
T4 US AP6

I will use CenPAC to activate nine units. The intel condition is surprise, so you will need to play an intercept card in order to react...
124 5/7/2019 1:34:00 PM Sep-Dec 1942 Allies Draw Strategy cards Drew 7 cards.

Next 100 entries

Copyright 2005 Warhorse Simulations