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For the People: Richard Hellsten's Game Journal

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Entry # Time Turn Player Title Entry
63 3/16/2019 5:39:00 PM Fall 1861 Confederate Message I will not play a campaign card so over to you for first move.
62 3/16/2019 5:33:00 PM Fall 1861 Confederate Draw Strategy cards 6 cards drawn.

61 3/16/2019 5:33:00 PM Fall 1861 Confederate Message What a nightmare, there is not a lot you can do with that. Did you consider using the Op Queue? Oo your strat moves could not see where the extra SP to Cincinnati came from. Did I miss something?

60 3/16/2019 3:24:00 PM Fall 1861 Union Message What a terrible hand, 3 1OPs and 2 2OPs with no applicable events. I did the best I could but it felt very hopeless!

I think you missed Beauregard and his attrition so I added that.

Strat moves done, no generals to place either.
59 3/16/2019 12:46:00 PM Fall 1861 Confederate Message Turn 2 complete over to you for strategic movement as no reinforcements this turn.
58 3/16/2019 12:45:00 PM Summer 1861 Confederate End Turn
57 3/14/2019 5:51:00 PM Summer 1861 Confederate Message Run out of time tonight. I can do the political control phase etc tomorrow, unless you get a chance to do it first.
56 3/14/2019 4:59:00 PM Summer 1861 Confederate Die roll request Request: 6-sided die x 1

4


Message from Confederate:
To see if Burnside can intercept if he wants.

1 needed
55 3/14/2019 4:57:00 PM Summer 1861 Confederate Play Strategy card as Operations #122: 3 / Crisis in the West
If two or more Confederate armies are in Virginia, the Confederate player places (Confederate choice) one army (placed, not moved) in a Confederate controlled Resource space (destroyed or not), Riverine port, or Blockade Runner port (open or closed) in Tennessee, Alabama, Mississippi, Arkansas, Louisiana, or Texas. Remove from deck if event is played.

Message from Confederate:
To activate Price
54 3/14/2019 1:24:00 PM Summer 1861 Union Play Strategy card as Operations #42: 2 / Kentucky Anarchy
Remove up to three enemy PC markers in Kentucky. You must also remove one of your own PC markers from the state if you have any there. Removal of a PC marker makes a space neutral. Remove from deck if event is played.

Message from Union:
Union PCs in Parkersburg and Weston WV
53 3/13/2019 5:21:00 PM Summer 1861 Confederate Play Strategy card as Event #5: 1 / Dysentery
The person playing the card may remove one enemy SP from any space that contains more than one SP.

Message from Confederate:
To remove one SP from St Louis
52 3/13/2019 4:14:00 PM Summer 1861 Union Play Strategy card as Operations #116: 2 / Confederate River Flotilla
Roll the die, if the result is greater than the Union Amphibious Assault modifier, reduce the Union Amphibious Assault modifier by one, other wise no effect. Remove from deck if event is played.

Message from Union:
PC markers in Rolla and Jerferson city
51 3/12/2019 5:30:00 PM Summer 1861 Confederate Message This is all very cagey. The union seem to be retreating behind a wall of forts - very topical :-)
50 3/12/2019 5:27:00 PM Summer 1861 Confederate Play Strategy card as Operations #69: 3 / Gideon Welles, The Naval Program
The Union player may either increase the Blockade Level by one or increase the Amphibious Assault modifier by two.

Message from Confederate:
To place PC markers in St Joseph, Kansas City and Lexington MO
49 3/12/2019 10:49:00 AM Summer 1861 Union Play Strategy card as Operations #105: 1 / Detached Cavalry
Played prior to a battle against an army possessing one or more cavalry brigades. The ONLY effects are the Armyís Commanding Generalís battle rating (offense or defense) is immediately reduced by 2 and no Cavalry generalís battle ratings may be used in the battle. The effects end at the conclusion of the battle. Cavalry generals are not available for casualty determination. OR: Place one PC marker in any space within four spaces (includes river connections) of a single cavalry brigade. The four space range many not be traced through Northeast Alabama. The space may not contain an enemy SP or fort, but may contain an Ironclad or Torpedoes.

Message from Union:
Fort in St Louis
48 3/11/2019 4:12:00 PM Summer 1861 Confederate Play Strategy card as Operations #94: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Confederate:
To create army of Virginia in Richmond
47 3/10/2019 4:29:00 PM Summer 1861 Union Play Strategy card as Operations #104: 1 / Big Bethel
Either player may move up to two infantry SPs from the same space as if they were led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Union:
Fort in Cairo
46 3/7/2019 1:27:00 PM Summer 1861 Confederate Message New move submitted, just play the latest log after the first one I submitted. Not such a glorious march this time, I won't forget those river rules again!
45 3/7/2019 1:23:00 PM Summer 1861 Confederate Die roll request Request: 6-sided die x 2

2
6


Message from Confederate:
Battle at St Louis

Both sides get +1 from their generals.

Confederate first
44 3/7/2019 1:20:00 PM Summer 1861 Confederate Die roll request Request: 6-sided die x 1

5


Message from Confederate:
Potential Union retreat - don't think you would do this but just for completeness.

1 needed
43 3/7/2019 1:17:00 PM Summer 1861 Confederate Die roll request Request: 6-sided die x 1

3


Message from Confederate:
For potential interception in Ironton

1 needed
42 3/7/2019 1:03:00 PM Summer 1861 Confederate Message Thanks, annoyingly I have seen both of those, but forgot I needed to get a fort in Paducah before I could use the northern route. I will submit a corrected move shortly.
41 3/7/2019 5:56:00 AM Summer 1861 Union Message Hi Stuart,

Johnson cannot enter Cairo because the Union has naval control over the river in Paducah currently. Read the examples in the rulebook (6.25) or if you haven't seen it, Mark Herman has done a fantastic video on youtube covering the riverine rules.
40 3/7/2019 5:56:00 AM Summer 1861 Union Message
39 3/6/2019 3:23:00 PM Summer 1861 Confederate Message As no interception I will end my move there.
38 3/6/2019 3:21:00 PM Summer 1861 Confederate Die roll request Request: 6-sided die x 1

6


Message from Confederate:
For possible Union interception in Salem/Vandalia

1 needed
37 3/6/2019 3:17:00 PM Summer 1861 Confederate Die roll request Request: 6-sided die x 2

3
3


Message from Confederate:
Attack on Cairo

Confederate die first +1 for Johnston and +4 for 5-1
Union no modifier
36 3/6/2019 3:10:00 PM Summer 1861 Confederate Play Strategy card as Event #100: 3 / Shiloh
Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5.

Message from Confederate:
To concentrate un Humboldt and activate J Johnston
35 3/6/2019 7:29:00 AM Summer 1861 Union Play Strategy card as Operations #107: 1 / Guerilla Raids Delay Supply
Play as interrupt to cancel the activation of any Union general with a strategy rating of 2 or 3.

Message from Union:
5.65 REORGANIZATION MOVE
34 3/5/2019 3:03:00 PM Summer 1861 Confederate Message Generals placed; not playing a campaign card so over to you for first move.
33 3/5/2019 2:59:00 PM Summer 1861 Confederate Draw Strategy cards 5 cards drawn.

32 3/5/2019 9:24:00 AM Summer 1861 Union Message Whoops! Generals placed, I followed the Read Me instructions in the module.
31 3/5/2019 9:23:00 AM Summer 1861 Union Message
30 3/4/2019 2:51:00 PM Summer 1861 Confederate Message You have missed the placing of your generals. I can see that the module can randomise which general goes where but I can't see how we can do a simultaneous reveal unless you post here where we want yours to go and then I will post mine on here before I run the procedure in Vassal. Does that work for you?
29 3/4/2019 2:57:00 AM Summer 1861 Union Draw Strategy cards 5 cards drawn.

28 3/3/2019 4:44:00 PM Summer 1861 Confederate Message Confederate Strategic Movement completed.
27 3/3/2019 2:11:00 PM Summer 1861 Union Message Union strat moves complete
26 3/3/2019 1:13:00 PM Summer 1861 Confederate Message Doh! Thanks for spotting that. I have uploaded a correction.
25 3/3/2019 9:43:00 AM Summer 1861 Union Message No problem, sometimes weekends can be tricky for me.

You need to correct your reinforcements as you rolled against my Amphib Invasion modifier and not the blockade level. Your SW should go back up as well.
24 3/1/2019 3:10:00 PM Summer 1861 Confederate Message Sorry for missing yesterday, it was a busy day. Should be quieter over weekend.

Back to you for strategic movement.
23 3/1/2019 3:05:00 PM Summer 1861 Confederate Die roll request Request: 6-sided die x 4

2
2
3
5


Message from Confederate:
Rolling for Blockade zones. 3+ needed. Order is NA, SA, EG then WG
22 2/28/2019 4:01:00 AM Summer 1861 Union Message Union SPs placed. 8 in Washington, 4 in St Louis and 6 in Cincinnati
21 2/28/2019 4:01:00 AM Spring 1861 Union End Turn
20 2/27/2019 3:46:00 PM Spring 1861 Confederate Message Have completed Political Control, Attrition and End of Turn. Let me know if I have missed anything. Otherwise over to you to place reinforcements for Summer 1861.
19 2/27/2019 3:34:00 PM Spring 1861 Confederate Play Strategy card as Operations #45: 3 / Food Shortage
Confederate loses SW equal to current Union blockade value.

Message from Confederate:
To place PC markers in Falmouth KY, Lexington KY and Ironton MO
18 2/27/2019 8:52:00 AM Spring 1861 Union Play Strategy card as Operations #75: 2 / Western Concentration Block
Confederate player can either remove or demote an army commander in any state except Virginia, North Carolina, South Carolina, or Florida for no political cost. OR Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5 Remove from deck if event is played.

Message from Union:
PC markers in Wheeling and Grafton WV
17 2/26/2019 1:47:00 PM Spring 1861 Confederate Play Strategy card as Operations #43: 1 / Kansas Admitted to Union
Union immediately gains one SP in any friendly or neutral space in Missouri free of Confederate SPs. Remove from deck if event is played.

Message from Confederate:
To place a PC Marker in Louisville KY
16 2/26/2019 2:49:00 AM Spring 1861 Union Play Strategy card as Event #67: 2 / J.B. Eads, Riverine Ironclads
The Union Amphibious Assault modifier is increased by two.

Message from Union:
15 2/25/2019 1:22:00 PM Spring 1861 Confederate Play Strategy card as Operations #62: 2 / Financial Crisis
Union SW is reduced by two.

Message from Confederate:
To activate A Johnston in Nashville
14 2/25/2019 4:58:00 AM Spring 1861 Union Play Strategy card as Operations #54: 1 / CSS Virginia
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Union:
Place a fort in Winchester
13 2/24/2019 4:29:00 PM Spring 1861 Confederate Message First Confederate card played, back to you.
12 2/24/2019 4:26:00 PM Spring 1861 Confederate Play Strategy card as Event #37: 2 / Confederate Scientist
Confederate immediately receives three SPs in any friendly controlled space with a LOC, free of Union SPs or forts. No more than one SP per confederate controlled state. No SPs may be placed in Pro-Union spaces.

Message from Confederate:
11 2/24/2019 2:59:00 PM Spring 1861 Union Message Losses taken and move finished.
10 2/24/2019 6:09:00 AM Spring 1861 Confederate Message Agreed, unless there is a decision to make then roll for both. Also if there is only one retreat option you can take that automatically.

Sadly not the case this time.
9 2/24/2019 6:07:00 AM Spring 1861 Confederate Die roll request Request: 6-sided die x 1

5


Message from Confederate:
Confederate battle roll
+1 for Johnston
8 2/24/2019 3:29:00 AM Spring 1861 Union Message Yes, that sounds good. Similarly, I'm happy for one player to resolve the battle rolls for both attacker and defender if there are no cards to play or decisions like elite units.
7 2/24/2019 3:27:00 AM Spring 1861 Union Die roll request Request: 6-sided die x 1

4


Message from Union:
Union battle roll +5 DRM (+1 McDowell, +4 force advantage)
6 2/23/2019 4:15:00 PM Spring 1861 Confederate Message Back to you for the battle.

To speed things up I am happy for you to roll to see if a retreat or interception is possible and only pause for a decision if the roll means it could be. Does that work for you?
5 2/23/2019 4:13:00 PM Spring 1861 Confederate Die roll request Request: 6-sided die x 1

5


Message from Confederate:
J Johnson attempts to retreat to Strasburg.

2 or less needed.
4 2/23/2019 1:42:00 PM Spring 1861 Union Play Strategy card as Operations #20: 3 / Union Arms Production Delayed
Confederate removes two Union SPs (Confederate chooses). No more than one SP can be removed from a space and the SP cannot be the last SP in the space.

Message from Union:
Use to activate Meade and the army of the Potomac. Move to Winchester and attack J.Johnson with 6 SP
3 2/21/2019 4:17:00 PM Spring 1861 Confederate Message Thanks for setting up the game Richard. I am not going to play a campaign card so over to you for the first card.
2 2/21/2019 4:15:00 PM Spring 1861 Confederate Draw Strategy cards 4 cards drawn.

1 2/21/2019 2:17:00 PM Spring 1861 Union Draw Strategy cards 4 cards drawn.

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