Warhorse Simulations

Automated Card Tracking System: Home

Generic Module: Flight Leader F-4Evs MIG 23B Journal

Number of entries per page:
  Sort order:
Most recent entries first
Oldest entries first

Filter on: (filter will search Player, Title, and Entry)

View elapsed game time

Next 100 entries

Entry # Time Turn Player Title Entry
124 3/16/2019 6:47:00 PM Turn 17 Jeff Message I will make my next move in any case, that way we can keep the game moving.

B2 Mil=1 (7) DR -4 (12) SP +1 (11) Turn Mode is 6-4=2
move 3 WRT 4 WRT

Over to you to for A1, A2...
123 3/16/2019 6:34:00 PM Turn 17 Jeff Message Yes, as far as the fuel is concerned, I need to make sure I keep enough to get away if needed!

One thing, on A1's last move, A1 moved 0 spaces as conducted a WLT. However, according to 13.2.1.1, the turn mode can never be reduced to less than "1". Based on that rule, I would think that A1 committed a "Tight" turn not a "Wide" turn. A1 moved "0" hexes or 1 less than the turn mode. Do you agree with that interpretation?

If so, A1 would suffer a -2 speed loss which would reduce its speed to less than 3. If you agree with that interpretation, then you can redo the move if you wish to prevent the stall.

I have not read any of the other advance rules, so if you know of other rules that may be applicable here, let me know and I'll take a look as well.


122 3/16/2019 1:02:00 PM Turn 17 ecz Message it's interesting to discover if fuel can become a factor in the end game. Curious to see what's going to happen
121 3/16/2019 12:59:00 PM Turn 17 ecz Message new INIT

B2 26
A1 18
A2 16
120 3/16/2019 12:58:00 PM Turn 16 ecz End Turn
119 3/16/2019 12:58:00 PM Turn 16 ecz Message A2
ID = 0 (11) DR -1 (11) SP + 0 (5) move 5 (1 + 4 WTR)

A1
AB = 2 (11) CL +4 (14) SP -1 (4) move 4 stays in place WLT
118 3/16/2019 11:11:00 AM Turn 16 Jeff Message B2 Speed corrected to 9

B2 Mil=1 (8) DR -1 (16) SP +2 (11) move 5 RT 5 RT

SP -1 (10)

Back to you ...
117 3/16/2019 11:05:00 AM Turn 16 Jeff Message I agree that the basic rules do not disallow such a maneuver and imply that would be ok in any case. Making my next move in a moment.
116 3/16/2019 9:45:00 AM Turn 16 ecz Message so please consider my planes one hex further along the same direction and proceed, I'll correct their position in the next log

115 3/16/2019 9:44:00 AM Turn 16 ecz Message I agree on everything. sorry for the mistakes about acceleration.

about turning I have seen a thread on BGG where the game designer is reported to allow this interpretation.

But also the basic rules, while do not state this plainly,in my opinion imply that it's a legal manouvre
114 3/16/2019 9:34:00 AM Turn 16 Jeff Message Enrico, I agree that my speed loss should have only been -1 during my last turn. I will correct before my next move.

On your last move, A1 and A2 both dove with a AB throttle setting. Therefore, I think the speed changes on both should be +3 (not +2). If you agree, then I think both jets wound need to move 1 more hex forward and increase their speed by 1. Turning radius is the same for a speed of 5 or 6 so no impact to their maneuvers.

As far as your turning maneuver itself, I have no issue with that (taking credit for altitude level changes to decrease the effective turning radius). In fact after reading the advance rule 13.2.1, that is exactly how the game is supposed to be played. If you are ok with it, I propose that we play according to 13.2.1 going forward. It will allow for some better diving and climbing maneuvers.
113 3/15/2019 9:48:00 PM Turn 16 ecz Message new INIT
B2 25 (or 26)
A2 17
A1 15
112 3/15/2019 9:47:00 PM Turn 15 ecz End Turn
111 3/15/2019 9:47:00 PM Turn 15 ecz Message A2
AB =2 (11) DR -1 (12) SP +2 (5) move 4R

A1
AB =2 (13) DL -1 (10) SP +2 (5) move 4L
110 3/15/2019 9:44:00 PM Turn 15 ecz Message unless you flee I'll try to shot down your plane if I have an opportunity. So we can continue.

Note this turn I have made a manouvre with both planes I would be sure you agree is correct as I believe.

As ALT change is technically *movement* in the plane's hex, actually a plane can count the ALT change as hexes travelled before the turn. It's better explained in the file.

finally I think you should subtract at the end of your last move 1 SP (per Normal turn) not 2 SP per tight turn


109 3/15/2019 8:11:00 PM Turn 15 Jeff Message If the opportunity presents itself, I will dive down and try to engage, but obviously being out numbers 2 to 1, I would not be surprised if no additional shots are fired.

Do you want to play this game out or do you want to stop here?

I am ok either way and would be glad to try a second game if you prefer. What would you like to do?
108 3/15/2019 8:06:00 PM Turn 15 Jeff Message Clear Moves

B2 Mil=1 (9) LR 0 (17) SP 0 (10) move 5 RT 5 RT

SP -2 8 for RT
107 3/15/2019 7:13:00 AM Turn 15 ecz Message new INIT

B2 27 A2 16 A1 14

unless you risk to remain w/o fuel (= ID for the rest of the game trading ALT for SP) in the middle of the map pursuing my planes I believe that probably we'll not see any other shot

106 3/15/2019 7:09:00 AM Turn 14 ecz End Turn
105 3/15/2019 7:09:00 AM Turn 14 ecz Message A2 MIL =1 (13) L R (13) SP -1 (5) move 2 TRT 2 TRT 1
SP -2 (3)

A1 MIL -1 (15) D L-1 (11) SP +0 (5) move 2 TLT 2
SP -2 (3)


104 3/14/2019 9:00:00 PM Turn 14 Jeff Message Clear Moves

B2 AB=2 (10) LR 0 (17) SP +2 (12) move 5 TRT 5 TRT 2

SP -2 (10)

BTY...
103 3/13/2019 8:37:00 PM Turn 14 ecz Message new INIT

B2 27
A2 19
A1 17

102 3/13/2019 8:37:00 PM Turn 13 ecz End Turn
101 3/13/2019 8:36:00 PM Turn 13 ecz Message A1 ID = 0 (16) DA -3 (12) SP +1 (5) move 2
A2 ID = 0 (14) DA -1 (13) SP +0 (6) move 5

end turn
100 3/11/2019 9:54:00 PM Turn 13 Jeff Message You are correct, B2 should have decreased its speed after B2's the last move. However, the decease in speed should be -1 because B2 made normal turns (not tight) with a "Mil" throttle setting. I will decrease B2 speed to 5. Let me know if you do not agree.

Decrease B2 speed to 5 for turn 12 move.

B2 AB=2 (12) DR -4 (17) SP +5 (10) move 6 WRT

Back to you for A1/A2...
99 3/11/2019 8:46:00 PM Turn 13 ecz Message new Turn INIT

B2 24 (SP 4 + ALT 21 = 25)
A2 20;
A1 19;

please adjust B2 SP to 4 as I think you should lose 2 SP for tight turn last move
98 3/11/2019 8:44:00 PM Turn 12 ecz End Turn
97 3/11/2019 8:44:00 PM Turn 12 ecz Message A1 ID = 0 (16) D A -1 (15) SP +0 (4) move 3 A

A2 AB = 2 (14) D L -1 (14) SP +3 ( 8) move 7: 3 TTL 3 TTL 1 and SP drops to 6
96 3/10/2019 9:47:00 AM Turn 12 Jeff Message B2 Mil=1 (14) LR 0 21 SP +1 6 - move 6 - 3 RT 3 RT

over to you for A1/A2 ...
95 3/10/2019 8:14:00 AM Turn 11 ecz End Turn
94 3/10/2019 8:14:00 AM Turn 11 ecz Message A2 ID = 0 (16) D L -1 (15) SP +0 (5) move 4 WTL
A1 MIL = 1 (16) LEV R (16) SP +1 (4) move 4 WTR
next Turn INIT
B2 26
A1 20
A2 20
93 3/9/2019 3:09:00 PM Turn 11 Jeff Message Update TRC
Clear Moves
B2 ID=0 (15) DL -2 (21) SP 0 (7) - move 5 - 3 TRT 2
SP -2 (5) for TRT
Back to You...
92 3/9/2019 2:20:00 PM Turn 11 ecz Message new Turn (11) INIT (forgot to update the TRC in the VASSAL file sorry)

B2 30
A2 21
A1 19
Back to B2
91 3/9/2019 2:18:00 PM Turn 10 ecz End Turn
90 3/9/2019 2:18:00 PM Turn 10 ecz Message A1 ID =0 (17) D A -1 (16) SP -1 (3) move 2 A
A2 AB = -2 (16) D L 1 (16) SP +2 (5) move 4 WTL

89 3/9/2019 12:30:00 PM Turn 10 Jeff Message No Problem!

B2 move:

B1 AB=2 (15) LR 0 (23) SP +3 (7) move 7 - 3 RT 3 RT 1

over to you...
88 3/9/2019 10:44:00 AM Turn 9 ecz End Turn
87 3/9/2019 10:44:00 AM Turn 9 ecz Message sorry for delay

A1 ID= 0 (17) C A 4 (17) SP -4 (4) stays where is now
A2 MIL =1 (18) L A (17) SP -1 (3) move 3 A
end turn
starts Turn 10

new INIT
B1 27
A1 21
A2 20
86 3/5/2019 9:32:00 PM Turn 9 Jeff Message One more thing, after B2 move:
B2 -2 (4) for TRT

Back to you for A1, A2....
85 3/5/2019 9:26:00 PM Turn 9 Jeff Message Nice Shot, well Played! Just like the Cowboy Americans to fire without warning on a training mission!! :)

The murderers will pay!

I am unable to move A1 back to LL21 but note its actual position.

Delete B1 Markers on ASC.

B2 AB=2 (17) CR 2 (23) SP +2 (6) move 4 - 2 TRT 2 TRT

Back to you...
84 3/5/2019 8:06:00 PM Turn 9 ecz Message A1 should be in LL21, sorry, I moved it one extra hex
83 3/5/2019 7:47:00 PM Turn 9 ecz Edit Victory Points ecz: from 0 to 2
Jeff: from 0 to 0
82 3/5/2019 7:45:00 PM Turn 9 ecz Message B2 moves...
81 3/5/2019 7:45:00 PM Turn 8 ecz End Turn
80 3/5/2019 7:44:00 PM Turn 8 ecz Message A1 ALT 13 SP 8
A2 ALT 17 SP 4
B2 ALT 21 SP 4
INIT
B2
then A1 or A2
Turn 9 starts
79 3/5/2019 7:23:00 PM Turn 8 ecz Message looks like that, barring mistakes, I have killed your B1 !
78 3/5/2019 7:22:00 PM Turn 8 ecz Die roll request Request: 10-sided die x 1

4


Message from ecz:
PK 8 but you are IDLE (-4) so final PK is 4
77 3/5/2019 7:21:00 PM Turn 8 ecz Message A1 AB =2 (17) DR -3 (13) SP +4 (8) move 5 R 3 TTR 2
I can fire a missile to B1 from LL20

76 3/4/2019 7:33:00 PM Turn 8 Jeff Message B2 Mil=1 (18) CA +4 (21) SP 0 (4) no move on board

Back to you for A1...
75 3/4/2019 6:44:00 PM Turn 8 ecz Message A2 ID =0 (21) DL -1 (17) SP +0 (4) move 3 WTL (SP 4)

now B2
74 3/4/2019 6:43:00 PM Turn 8 ecz Message new turn
INIT
A2 22 - B2 21 - A1 20 - B1 18
so
A2
B2
A1
B1
73 3/4/2019 6:42:00 PM Turn 7 ecz End Turn
72 3/4/2019 6:41:00 PM Turn 7 ecz Message Alpha 1
AB 2 = 19 LR (16) SP +2 (6) move 2 TTR 2 TTR 2 TTR final SP 4
71 3/3/2019 7:59:00 PM Turn 7 Jeff Message B1 Mil=1 (21) DR -2 (15) SP +2 (5) - move 2 TRT 1
SP -2 (3) after TRT

Back to you for A1...
70 3/3/2019 6:49:00 PM Turn 7 ecz Message A2 MIL = 1 (19) C L +3 (18) SP -2 (6) move 3 TTL

then A2 loses 2 SP (4) for tight turn
69 3/3/2019 12:53:00 PM Turn 7 Jeff Message Sorry Enrico, you are correct. correct move should read:

B2 ID=0 (19) DR -1 (17) SP 0 (6) move 2 TRT 2 TRT 1

Therefore, B2 should be on hex GG21 facing SE

Speed would still be reduced to 4 after the move so the ASC is correct.

I will create a new vassal log and correct the move now.

Then over to you for A2...
68 3/3/2019 7:57:00 AM Turn 7 ecz Message sent log
you orders are:
B2 ID=0 (19) DR -1 (17) SP 0 (6) move 2 TRT 2 TRT 2 TRT SP -2 (4)
but I believe you move only 5 hexes for dive 1
67 3/3/2019 7:55:00 AM Turn 7 ecz Die roll request Request: 10-sided die x 2

6
8


Message from ecz:
tiebreaker for
A1
B1
both at 20 INIT
66 3/1/2019 7:57:00 PM Turn 7 Jeff Message Turn 7
Mark Turn 7 on TRC
Clear Moves
Inits B2 (24), A2 (23), A1/B1 (20)

B2 ID=0 (19) DR -1 (17) SP 0 (6) move 2 TRT 2 TRT 2 TRT
SP -2 (4)

over to you for A2...

65 3/1/2019 7:43:00 PM Turn 6 Jeff End Turn
64 3/1/2019 7:43:00 PM Turn 6 Jeff Message Vassal will not let me Move A2 to BB21. You will have to correct on your next init.

B1 Mil=1 (22) LR 0 (17) SP +1 5 move 5 - 2 TRT 2 TRT 1
SP -2 (3)

End Turn

63 3/1/2019 6:58:00 PM Turn 6 ecz Message A1
ID = 0 (21) dive A -2 (16) SP 0 (4) move A 2

A2
MIL =1 (20) Climb +2 A (15) SP -1 (8) move A 7 (missed one hex in the log, please adjust the position of A2 to BB21) thanks
62 3/1/2019 5:39:00 PM Turn 6 Jeff Message Turn 6

Inits A1=22, A2=22, B1=21, B2=25

so init order is B2 A1/A2 B1

Bravo 2
B2 Mil=1 (20) LL 0 (18) SP +1 (8) move 3 TLT 3 TLT 2
B2 SP -2 (6)

Over to you for A1 / A2 ...



61 3/1/2019 5:22:00 PM Turn 5 Jeff End Turn
60 3/1/2019 5:22:00 PM Turn 5 Jeff Message Correct A2 position, move back to BB14

Bravo 1
B1 Mil=1 (23) CR +3 (17) SP 0 (6) move 2, Tight Right Turn (TRT) 1
B1 TRT = SP -2 (4)

End Turn 5

59 3/1/2019 12:23:00 PM Turn 5 Jeff Message Enrico, in your last move, I believe that with an altitude change of +2, and a final speed of 9, A2 should have only traversed 7 hexes. That would put A2 in hex BB14. Do you agree with that?
58 2/28/2019 7:26:00 PM Turn 5 ecz Message Alpha 2A AB 2 (21) Climb +2 A (13) SP + 0 (9)
moves 9 Ahead

now B1's turn
57 2/28/2019 5:45:00 AM Turn 5 Jeff Message Tight Turn, so SP -2 (7)

Back to you for A2 move...
56 2/28/2019 5:41:00 AM Turn 5 Jeff Message Enrico, you are correct. Sorry about that! Let me redo the move. I will create a new log files as well.

Corrected move:


B2 AB=2 (19) climb L +4 (18) SP -1 (9) Move 5 hexes w Tight L turn after 4.
55 2/27/2019 8:57:00 PM Turn 5 ecz Message B2 starts its turn at SP 10

I suspect you considered B2 as subsonic (< 10) when actually it is supersonic (10+) and then speed loss is -2 if you climb +3/+4
54 2/27/2019 8:53:00 PM Turn 5 ecz Message you wrote
"B2 Mil=1 (20) climb L +4 (18) SP 0 (10) Move 6 w Tight L turn after 4"

but I think that if you climb + 4 at MIL with (H) acceleration being supersonic at the beginning of the move (10) you should record SP -2 (8) and not SP 0 (10) thus moving only 4 hexes
53 2/27/2019 7:59:00 PM Turn 5 Jeff Message B2 after tight turn SP -2 (8)

Over to you for A2 move...
52 2/27/2019 7:57:00 PM Turn 5 Jeff Message B2 Mil=1 (20) climb L +4 (18) SP 0 (10) Move 6 w Tight L turn after 4.

51 2/27/2019 7:42:00 PM Turn 5 Jeff Message Watch those G Forces Alpha 1!!

One thing, A1 went to an altitude of 18 which is above the BG max of 15. However, I am ok if you want to ignore the BG limit on max altitude. I am going to make my next move assuming we can go to any altitude. If you want to agree to a limit or redo your last move, let me know.
50 2/27/2019 6:36:00 AM Turn 5 ecz Message B2 now...
49 2/27/2019 6:32:00 AM Turn 5 ecz Message A1 ID=0 (21) climb L +4 (18) SP -5 (6) Moves 2L with a tight L turn
48 2/27/2019 6:18:00 AM Turn 5 ecz Die roll request Request: 10-sided die x 2

8
2


Message from ecz:
sorry must roll TWO dice
A2
B1
47 2/27/2019 6:17:00 AM Turn 5 ecz Die roll request Request: 10-sided die x 1

4


Message from ecz:
tiebreaker
A2
B1
46 2/27/2019 6:17:00 AM Turn 5 ecz Message INIT A1 26 B2 24 A2 20 B1 20
45 2/27/2019 6:17:00 AM Turn 4 ecz End Turn
44 2/27/2019 6:16:00 AM Turn 4 ecz Message AB = 2 (23) dive -3 R (11) SP +4 (9) Moves 6 R
43 2/26/2019 9:24:00 PM Turn 4 Jeff Message No problem. It is easy to overlook stuff, especially if you are making your moves fast!

I realized during my move that the TRC was incorrect. Therefore, I moved B1 before B2. Although, it does not make a difference since they were both moving before A1 in any case.

B1 Mil =1 Level Right ( 14) SP +1 (6) moves 6R

Fix inits on TRC
Move B2 now

B2 AB=2 (21) Dive Left -1 ( 14) SP +4 (12) moves 11 L w two tight turns of 5

B2 Speed loss is -2 (10) from tight turns

Over to you for Alpha 1 ....
42 2/26/2019 8:15:00 PM Turn 4 ecz Message fixed
A1 AB =2 climb +2 L ( 14) SP -1 (11) moves 9L as per new VASSAL log, sorry
now B2, that is still in good shape :-)
41 2/26/2019 7:52:00 PM Turn 4 ecz Message Ok, now I have seen your B1 is at 15 ALT, so I must go to 13 to fire him, so please do not consider all last posts
sorry

40 2/26/2019 7:47:00 PM Turn 4 ecz Message according my calculation your MIG 23 B explodes in a ball of fire
A1 continues move and loses 2 SP (11)
39 2/26/2019 7:40:00 PM Turn 4 ecz Die roll request Request: 10-sided die x 1

4


Message from ecz:
the shot!
38 2/26/2019 7:40:00 PM Turn 4 ecz Message A1 AB = 2 Level Left ALT 12 SP +1 (13) moves 13 L

at the 12th hex I fire one missile, at PK 6 after drm, per VASSAL log
37 2/25/2019 9:15:00 PM Turn 4 Jeff Message Created new vassal log and corrected the location of B1. Back over to you for A1's move...
36 2/25/2019 9:11:00 PM Turn 4 Jeff Message Sorry, I forgot about the altitude change being subtracted from the number of hexes to be moved. My fault. I agree, B1 should be in hex PP22 facing SW. I will correct in Vassal now.
35 2/25/2019 7:46:00 PM Turn 4 ecz Message sequence for T4:
A1 B2 A2 B1

waiting confirmation for the final position of B1 (probably in hex pp 22 facing SW)
34 2/25/2019 7:42:00 PM Turn 4 ecz Die roll request Request: 10-sided die x 2

9
1


Message from ecz:
inits are OK,
this is the tiebreaker for
A1
B2
both at 19
33 2/25/2019 7:39:00 PM Turn 4 ecz Message Jeff, I think B1 moves only 4 hexes (SP 5 -1 for ALT Change = 4 hexes), please reconsider your last move.
32 2/25/2019 7:19:00 PM Turn 4 Jeff Edit Turn ecz: from 3 to 4
Jeff: from 3 to 4
31 2/25/2019 7:18:00 PM Turn 4 Jeff Message Set inits for Turn 4: A1=24, B2=23 A2=19, B1=19

Over to you for A1...
30 2/25/2019 7:14:00 PM Turn 3 Jeff End Turn
29 2/25/2019 7:14:00 PM Turn 3 Jeff Message B1 ID =0 Dive -1 L (14) SP 0 (5) move 5 L

Wide Turn, so no additional Speed Loss
End Turn in ACTS, still logging to same Vassal File.
28 2/25/2019 6:28:00 AM Turn 3 ecz Edit Turn ecz: from 1 to 3
Jeff: from 1 to 3
27 2/24/2019 5:56:00 PM Turn 3 ecz Message A1 AB=2 DIVE -1 L (12) SP +3 (12) move 11 L
A2 ID =0 LEV R (14) SP -2 (5) move 5 R

back to you for B1 and to close T3
26 2/24/2019 10:02:00 AM Turn 3 Jeff Message B2 Mil = -1 LEV 0 A (15) SP +1 (8) move A 8

over to you for A1 A2 ...
25 2/24/2019 9:56:00 AM Turn 2 Jeff End Turn

Next 100 entries

Copyright 2005 Warhorse Simulations