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For the People: Onto the horse again Journal

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Entry # Time Turn Player Title Entry
91 4/5/2019 12:02:00 PM Master ID = 17584 Game Deleted
90 4/5/2019 12:01:00 PM Fall 1861 Union Message Ending this game, starting a new game
89 4/5/2019 7:14:00 AM Fall 1861 Confederate Message Yeah. I was hoping for a bit of luck on dc depending how dice would pan out but I have nothing out West ornin south. You taking all those forts without problems was killer and you were able to launch too many naval assaults with your cards. Itís like a hand full of 3s with them and your 1 op card was an excellent one to have to stop my movement early on, as my remaining cards suck haha.

Yeah will restart. I wonít play campaign to begin so you can go with file
88 4/5/2019 3:35:00 AM Fall 1861 Union Message I agree.
I forgot that Pope can't intercept, but the battle of Washington would be same odds, same results and the following battles were a CSA disaster. And the rolls weren't even that different, with 5's and 3's to both of us in the battles, only you didn't intercept and didn't evade before that - which was the crucial rolls.

The armies are dangerously fatigued, AoP with 1 SP (and McClelland ready to intercept) and AoNV having only the cav (with Johnstons single SP as reinforcement). You can still cut off my supply to Washington, and you get Lee shortly, but it will be an uphill battle with very few men - and I am also running around in the South. Could be interesting, but CSA is in troubles.

So, restart?
87 4/4/2019 9:41:00 PM Fall 1861 Confederate Message not that it matters though..if we apply same battle results for that battle you still win...i'm pretty much dead, amazing havnt won a single battle as confederates against you and have another hand of 1's...prolly restart. maybe 3rd time is a charm for me to get past roudn 3
86 4/4/2019 9:37:00 PM Fall 1861 Confederate Message sorry how do you intercept in to baltimore? pope has a 0 defense rating and he's commander right? dont think he can intercept
85 4/4/2019 11:23:00 AM Fall 1861 Union Message I was quite angry on myself for wasting a card on stopping you. Now it is okay,,,
84 4/4/2019 11:22:00 AM Fall 1861 Union Message That was really really nice results :-)
83 4/4/2019 11:18:00 AM Fall 1861 Union Message It was actually a medium battle, so the result is 2*vs 1 and CSA loses one more due to retreat into enemy PC

I assume you retreat to Harpers Ferry

bty
82 4/4/2019 11:11:00 AM Fall 1861 Union Die roll request Request: 6-sided die x 2

3
3


Message from Union:
Minor battle is on in Fredric, AoP vs out of supply AoNV

US: Generals +2 CSA OOS + 2
CSA: +3 generals
81 4/4/2019 11:09:00 AM Fall 1861 Union Die roll request Request: 6-sided die x 1

4


Message from Union:
Attacking AoNV. AoNV may avoid battle
80 4/4/2019 11:03:00 AM Fall 1861 Union Die roll request Request: 6-sided die x 1

6


Message from Union:
CSA may intercept into Manansas
79 4/4/2019 11:03:00 AM Fall 1861 Union Play Strategy card as Operations #11: 2 / Nathaniel Lyon
Union places or flips three PC markers in Missouri. The spaces may not contain Confederate SPs or forts.

Message from Union:
2*vs3, US forces win, CSA pushed back to Fredrick

AoP try to outflank CSA
78 4/4/2019 10:55:00 AM Fall 1861 Union Die roll request Request: 6-sided die x 2

5
5


Message from Union:
Medium battle of Baltimore

CSA: +4 generals
US: +2 generals + 2 intercept
77 4/4/2019 10:53:00 AM Fall 1861 Union Die roll request Request: 6-sided die x 1

1


Message from Union:
Intercept attempt
76 4/3/2019 8:41:00 PM Fall 1861 Confederate Message so i took contorl baltimore. you can intercept in there however if you wish. otherwise, you'll be down 4 SP since you have no rail connection to DC. if you dont intercept, i'll go back to frederick to launch assault on DC from there. No CC for me so you can resolve battle
75 4/3/2019 8:39:00 PM Fall 1861 Confederate Die roll request Request: 6-sided die x 2

6
6


Message from Confederate:
CSA
Union
74 4/2/2019 5:40:00 PM Fall 1861 Union Message I'll not attempt intercept. Go ahead and do battle
73 4/2/2019 4:03:00 PM Fall 1861 Confederate Play Strategy card as Operations #9: 3 / Clara Barton
Union immediately adds three SPs due to improved sanitary conditions. Place in any space (friendly controlled or not) that already contains a Union SP and has a LOC, no more than one per space.

Message from Confederate:
THe rain has stopped, the mud has hardened. After waiting, the confederates try again (same attempt). No file. BTY to intercept
72 4/2/2019 3:05:00 PM Fall 1861 Union Play Strategy card as Event #64: 1 / USS Kearsarge sinks USS Alabama
Union SW increased by one.

Message from Union:
A little naval action
71 4/2/2019 3:03:00 PM Fall 1861 Union Play Strategy card as Event #7: 1 / Mud March
Interrupt enemy force currently moving to no more than one space of movement. (Converting a space counts as movement.) Applies to only one move during a Major or Minor campaign card, but not a special army-naval move.

Message from Union:
AoNV is hindered by muddy roads
70 4/1/2019 9:23:00 PM Fall 1861 Confederate Message going to frederick...do you intercept with AOP?
69 4/1/2019 9:21:00 PM Fall 1861 Confederate Play Strategy card as Operations #95: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Confederate:
68 4/1/2019 1:44:00 PM Fall 1861 Union Message Regarding CCA: Dio is raised from the dead. Ranged units don't hit on leader rolls

file uploaded
67 4/1/2019 1:43:00 PM Fall 1861 Union Message 1*vs1, Ft Fisher falls

bty
66 4/1/2019 1:40:00 PM Fall 1861 Union Die roll request Request: 6-sided die x 2

4
2


Message from Union:
Actually two SP can do it, as I have force ratio +4 vs ungarrisoned fort anyway. 1 SP stays in Washington

US: +4 force ratio
CSA: +2 from fort
65 4/1/2019 1:38:00 PM Fall 1861 Union Play Strategy card as Event #93: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Union:
Three SP from Washington amphibous-assault Fort Fisher
64 3/31/2019 7:29:00 PM Fall 1861 Confederate Message more cannon fodder for the union to take aim at
63 3/31/2019 7:28:00 PM Fall 1861 Confederate Play Strategy card as Event #38: 2 / George W. Rains, Increased Gunpowder Production
Confederate immediately places two SPs in any friendly controlled space in Tennessee with an LOC (both SPs are placed in the same space). The SPs cannot be placed in a Pro Union space or one occupied by Union SPs or fort.

Message from Confederate:
adding to AoT
62 3/28/2019 1:47:00 PM Fall 1861 Union Play Strategy card as Operations #41: 2 / Gov. Isham Harris, Tennessee Confederate
Confederate immediately places two SPs in any friendly controlled space in Tennessee with a LOC (both SPs are placed in the same space). SPs may not be placed in Pro-Union spaces or one occupied by Union SPs or a fort.

Message from Union:
Army of Mississippi created
61 3/27/2019 8:57:00 PM Fall 1861 Confederate Play Strategy card as Event #37: 2 / Confederate Scientist
Confederate immediately receives three SPs in any friendly controlled space with a LOC, free of Union SPs or forts. No more than one SP per confederate controlled state. No SPs may be placed in Pro-Union spaces.

Message from Confederate:
60 3/27/2019 5:50:00 PM Fall 1861 Union Message 2*vs1, Price to track, Halleck moves on

bty
59 3/27/2019 5:41:00 PM Fall 1861 Union Die roll request Request: 6-sided die x 2

5
5


Message from Union:
Halleck vs Price in Texas, medium battle

US: + 2 force ratio + 1 general
CSA: +1 general
58 3/27/2019 5:38:00 PM Fall 1861 Union Die roll request Request: 6-sided die x 1

3


Message from Union:
Price may evade on 1
57 3/27/2019 5:29:00 PM Fall 1861 Union Play Strategy card as Operations #27: 3 / Choctaw Indians
Confederate randomly removes one strategy card from the Union playerís hand, which is discarded.

Message from Union:
Action in Texas...
56 3/27/2019 5:26:00 PM Fall 1861 Union Draw Strategy cards 6 cards drawn.

55 3/27/2019 3:17:00 PM Fall 1861 Confederate Message you can start
54 3/27/2019 3:17:00 PM Fall 1861 Confederate Draw Strategy cards 6 cards drawn.

53 3/27/2019 3:17:00 PM Summer 1861 Confederate End Turn
52 3/27/2019 3:17:00 PM Summer 1861 Confederate Die roll request Request: 99-sided die x 2

50
82


Message from Confederate:
Van dorn
Pemberton

Highest to AoT
Lowest to ANOVA
51 3/27/2019 3:26:00 AM Summer 1861 Union Message Cca and FtP strat move and generals done. Placed McDowel back into AoP

Bty
50 3/25/2019 6:43:00 PM Summer 1861 Confederate Message lol...not as bad as my hand...again

anyways on to turn 3..believe -5 SW too during end of this turn for war weariness
49 3/25/2019 6:42:00 PM Summer 1861 Confederate Play Strategy card as Operations #89: 1 / Quaker Guns
Play as an interrupt to cancel the activation of any Union general with a strategy rating of 2 or 3.

Message from Confederate:
damn..was hoping you would move something haha
48 3/25/2019 4:31:00 AM Summer 1861 Union Play Strategy card as Operations #80: 1 / Southern Religious Revival
Confederate player immediately receives three SPs in a single space, and loses three SW points. SPs must be placed in a friendly controlled space (including Pro-Union spaces) with a LOC free of Union SPs.

Message from Union:
Division move near Washington. Not very impressive hand this time...

bty
47 3/24/2019 9:33:00 PM Summer 1861 Confederate Play Strategy card as Operations #8: 1 / 3 Cigars
Play this card to make an automatic one or two space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during intercept.

Message from Confederate:
adding to Anova to activate
46 3/24/2019 1:36:00 AM Summer 1861 Union Play Strategy card as Event #69: 3 / Gideon Welles, The Naval Program
The Union player may either increase the Blockade Level by one or increase the Amphibious Assault modifier by two.

Message from Union:
And increasing (in this case starting) the blockade. No file, please add in yours
45 3/24/2019 1:34:00 AM Summer 1861 Union Play Strategy card as Operations #50: 1 / CSS Sumter, Commerce Raider
Union SW reduced by one.

Message from Union:
For the shufling...
44 3/23/2019 6:13:00 PM Summer 1861 Confederate Play Strategy card as Operations #6: 1 / Ambush
Target any enemy cavalry general not located with an army and make a casualty die roll. On a die roll of 1-3 the cavalry general is killed, on a die roll of 4-6 there is no effect.

Message from Confederate:
it would be nice to see you start some op que..seem i do it once a roudn lol..no file...will make it with ANOVA
43 3/23/2019 6:12:00 PM Summer 1861 Confederate Message just make sure to play card. didnt see one show up
42 3/22/2019 7:20:00 PM Summer 1861 Confederate Play Strategy card as Operations #77: 2 / Stop the War
Union SW reduced by five points. Remove from deck if event is played.

Message from Confederate:
Forming AoT with AJohnosn
41 3/22/2019 3:57:00 AM Summer 1861 Union Play Strategy card as Operations #53: 1 / CSS Arkansas
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Union:
Pope relieves McDowell as CIC of AoP.

-6 sw from the relieved general - 2 from general of higher value in stack - 2 from generals on the map having higher value and - 3 from FoW=-13 sw (ouch)
40 3/21/2019 8:01:00 PM Summer 1861 Confederate Play Strategy card as Operations #113: 2 / Washington Defenses
The Union player may place 3 forts in friendly controlled spaces, unoccupied by Confederate SPs, on or within two spaces of the Union Capital (any location) OR 2 forts in any friendly controlled spaces unoccupied by Confederate SPs. Remove from deck if event is played.

Message from Confederate:
form army virginia out east...
39 3/21/2019 7:00:00 AM Summer 1861 Union Message Did you take a SW hit from not being able to get units in Western Blockade zone?

No matter, bty
38 3/21/2019 6:57:00 AM Summer 1861 Union Play Strategy card as Operations #17: 3 / CSA Purchasing Agent
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade Zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Union:
3 PC's placed, State of Kentucky chose Union...
37 3/20/2019 9:39:00 PM Summer 1861 Confederate Message lol...you may begin (of note, war weariness isnt applied till turn 3) so you'll need to adjust that
36 3/20/2019 9:34:00 PM Summer 1861 Confederate Draw Strategy cards 5 cards drawn.

35 3/20/2019 2:24:00 AM Summer 1861 Union Draw Strategy cards 5 cards drawn.

34 3/20/2019 2:24:00 AM Spring 1861 Union End Turn
33 3/20/2019 2:23:00 AM Spring 1861 Union Message Halleck to Sabine, Burnside and McClelland to Cairo, Rosecrans to Cincinnati, Banks to St Louis and Pope and Buell to Washington

Generals placed. Bty
32 3/20/2019 2:17:00 AM Spring 1861 Union Die roll request Request: 100-sided die x 7

80
17
2
100
13
45
59


Message from Union:
Generals Burnside, Banks, Buell, Halleck, Pope, Rosecrans, McClelland

Rolling for generals: Highest in Sabine, then two in Cairo, followed by Cincinnati, St Louis and then the two lowest in Washington

31 3/19/2019 5:32:00 PM Spring 1861 Confederate Die roll request Request: 99-sided die x 2

73
75


Message from Confederate:
Generals:

Highest = richmond
2nd highest = AJ

Smith
Brag

30 3/19/2019 3:33:00 PM Spring 1861 Union Message reinforcements and strat moves done. Bty to reinforce and do strat moves before I decide on where to place generals
29 3/19/2019 12:21:00 PM Spring 1861 Confederate Play Strategy card as Event #56: 1 / CSS Hunley
Place the CSS Hunley marker in any friendly port. Provides a +1 DRM to Confederate during next amphibious assault. Remove Hunley once modifier has been used. No more than one Hunley can be in play at a given time.

Message from Confederate:
28 3/19/2019 12:02:00 PM Spring 1861 Union Play Strategy card as Event #19: 1 / Belmont
Either player may move up to two infantry SPs from the same space as if led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Union:
0vs1, Price fails to liberate Sabine in what can hardly be called a battle, more a skirmish

Meanwhile up north two SP moves out to Kentucky
27 3/19/2019 10:55:00 AM Spring 1861 Union Die roll request Request: 6-sided die x 2

2
2


Message from Union:
Small battle of Sabine, Price vs lone US SP

CSA: no drm
Union: No drm
26 3/19/2019 9:22:00 AM Spring 1861 Confederate Message bty for card and resolve combat
25 3/19/2019 9:22:00 AM Spring 1861 Confederate Message price moves down to sabine city to attack and hopefully liberate the blockade zone
24 3/19/2019 9:21:00 AM Spring 1861 Confederate Play Strategy card as Operations #13: 2 / Missouri Guerrilla Raids
Confederate removes two Union PC markers from any two Missouri spaces that do not contain a Union SP or fort.

Message from Confederate:
23 3/19/2019 2:19:00 AM Spring 1861 Union Play Strategy card as Operations #23: 2 / Bermuda Blockade Surge
Confederate immediately receives two SPs in any open Blockade Runner Port, no more than one SP per port, but more than 1SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Union:
PC's in Kentucky
22 3/19/2019 2:17:00 AM Spring 1861 Union Die roll request Request: 6-sided die x 2

3
2


Message from Union:
A.Johnston vs 1 US SP in Columbus, small battle

CSA: +1 general + 2 force ratio
US: no drm
21 3/18/2019 9:08:00 PM Spring 1861 Confederate Message right so do same thing but instead attack the 1 SP and end in mcckenzi
20 3/18/2019 7:14:00 PM Spring 1861 Union Message Good ol' Fremont saw this coming and hides behind the Mississippi river. CSA can't cross rivers from St Louis to New Orleans due to Union control

A. Johnston may redo his move
19 3/18/2019 5:51:00 PM Spring 1861 Confederate Message going to attack freemont, picked up polk and SP in his place and dover.
18 3/18/2019 5:48:00 PM Spring 1861 Confederate Play Strategy card as Operations #105: 1 / Detached Cavalry
Played prior to a battle against an army possessing one or more cavalry brigades. The ONLY effects are the Armyís Commanding Generalís battle rating (offense or defense) is immediately reduced by 2 and no Cavalry generalís battle ratings may be used in the battle. The effects end at the conclusion of the battle. Cavalry generals are not available for casualty determination. OR: Place one PC marker in any space within four spaces (includes river connections) of a single cavalry brigade. The four space range many not be traced through Northeast Alabama. The space may not contain an enemy SP or fort, but may contain an Ironclad or Torpedoes.

Message from Confederate:
add to op que and activate AJ
17 3/18/2019 5:08:00 PM Spring 1861 Union Message Second activation is Butler. No battles
Third activation is one SP from Forts St Phillip/Jackson sailing to Sabine, Texas

bty
16 3/18/2019 4:40:00 PM Spring 1861 Confederate Message you may continue
15 3/18/2019 3:48:00 PM Spring 1861 Union Message Moving via Paducah
14 3/18/2019 9:39:00 AM Spring 1861 Confederate Message sorry its AJohnson..are you moving or rivering to columbus?
13 3/18/2019 5:08:00 AM Spring 1861 Union Message I realize that you didn't mention which general is making ready to move. That might influence my second activation, so I'll wait for you to tell which general...

bty for this detail
12 3/18/2019 4:36:00 AM Spring 1861 Union Message Okay, it wasn't Dover due to river but the other one, Columbus. Still killed. Unbelievable but true. Freemont crushes Ft Columbus 1*vs1
11 3/18/2019 4:34:00 AM Spring 1861 Union Die roll request Request: 6-sided die x 2

6
1


Message from Union:
Unless negated by something, small battle of Dover

US: +2 force ratio
CSA: +2 fort
10 3/18/2019 4:33:00 AM Spring 1861 Union Play Strategy card as Event #84: 3 / Major Campaign
Conduct up to three moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
1st: Fremont make a dash for Ft Dover
9 3/17/2019 7:12:00 PM Spring 1861 Confederate Play Strategy card as Operations #4: 1 / Costly Mistake
Pick an enemy army with two or more subordinate generals (includes Cavalry Generals) and randomly determine a target general. On a die roll of 1-3 the chosen general is killed and removed from play. On a die roll of 4-6 the general is wounded and removed from play, but re-enters during the reinforcement phase of the next game turn.

Message from Confederate:
op que no file...
8 3/16/2019 5:57:00 PM Spring 1861 Union Message 1*vs1, * saves the day, Ft St Phillip is captured
7 3/16/2019 5:56:00 PM Spring 1861 Union Die roll request Request: 6-sided die x 2

3
6


Message from Union:
Small amphibious battle, Fort St Phillip/Jackson

US: +4 Force ratio vs ungarrisoned fort
CSA: +2 fort
6 3/16/2019 5:52:00 PM Spring 1861 Union Play Strategy card as Operations #24: 3 / Pre-War Treachery
Confederate may place up to two forts in any friendly controlled spaces with a LOC free of Union SPs and forts. Remove from deck if event is played.

Message from Union:
Here we go again. 3 SP from Washington towards Ft St. Phillips/Jackson...
5 3/16/2019 1:49:00 PM Spring 1861 Confederate Message You may proceed.
4 3/16/2019 1:48:00 PM Spring 1861 Confederate Draw Strategy cards 4 cards drawn.

3 3/16/2019 11:57:00 AM Spring 1861 Union Message Do you want to play a campaign card?
2 3/16/2019 11:56:00 AM Spring 1861 Union Draw Strategy cards 4 cards drawn.

1 3/16/2019 11:56:00 AM Spring 1861 Union Message I assumed we started again and just went ahead...

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