Warhorse Simulations

Automated Card Tracking System: Home

Generic Module: Revolting Journal

Number of entries per page:
  Sort order:
Most recent entries first
Oldest entries first

Filter on: (filter will search Player, Title, and Entry)

View elapsed game time

Next 100 entries

Entry # Time Turn Player Title Entry
53 4/7/2019 2:27:00 AM Turn 24 Rome Message Pretty close Murray, but you raided with 4 in Britannia then sent one back to raid again in Veneti so the Belgae get one more back there, and Menapii you flipped the warband to hidden and raided for 3 so Shaun gets another back for there (2 in total) and there should be 1 hidden German there too.

They also could not have raided Rome is Sequani as we have walls, but you raided Aedui anyway so all good.
52 4/6/2019 8:38:00 PM Turn 24 Arverni Message okay so had my turn, and took Shauns victory away. If I realised how long it would take to do the German phase I might not have bothered. Next event is an Averni capability but way too late and specific to be of any use.
and did the german phase. there are 2 files 30c and 30d. I made the following errors in c fixed in D. I raided with more than 2 units in a couple places taking a total of 4 too much from Shaun and 1 too much from Brent. Check I have returned the correct amount. Also 1 unit too many moved from France to Britian - it was returned in time to raid Brent. Up to Quartering with the Belgae first.
51 4/6/2019 6:35:00 PM Turn 24 Rome Message you are entitled to a warband in Treveri too, as the ally counts as a piece and you have a warband left in the box.

Shouldn't prevent Murray stopping you from winning though.
50 4/6/2019 5:22:00 PM Turn 24 Belgae Message I am good for 8:30 tonight.

Have completed turn doing my rally. On to Murray.

Have found the events are quite powerful if obtained. That rally for 0 was broken

In a winning position if murray doesn't beat me down

49 4/6/2019 4:41:00 PM Turn 24 Aedui Message So crayoned in for 8.30 tonight.....no problem if it falls through or time changes. Just drop us a note.
48 4/6/2019 5:57:00 AM Turn 24 Rome Message I might be able to do tomorrow night for a bit - but only if I somehow manage to get up early (like 4am) and do some outstanding chores before the girls wake up. If Shaun can make it I'll give it a go as I want to get them done tomorrow morning anyway - Been that sort of a week.
47 4/6/2019 5:55:00 AM Turn 24 Rome Message yes, Shaun is up so I didn't leave you anything - sorry Murray. I had to take a limited as the event was rubbish and wasn't sure you wouldn't pass and leave me in the lurch. Not that it mattered in the long run due to winter

So it's up to Shaun to event (pass, ha!) or command + special and nearly win. or win.
46 4/6/2019 5:14:00 AM Turn 24 Aedui Message So just to check, you know it's the Belgae up next for the lats card of the year, Shaun?
45 4/6/2019 5:12:00 AM Turn 24 Aedui Message Okay, after looking at this puzzle I can see a way for Shaun to hit 16 points with the right combo of Command + Special.....but Murray can drop him to 15 with the unshaded German Allegiances event.

Not sure if that's the only way it can happen but it's the only one I can see. Pretty typical....last minute Frost dash for the win with somebody else in a position to be able to pull it back from the brink.

If Michael's good for tomorrow evening, maybe we're on? 8.30 would give me time to get home and eat.
44 4/6/2019 4:17:00 AM Turn 24 Arverni Message I am free tomorrow evening if we want to get online. Wont probably get a turn in until late this evening or tomorrow morning. It will take me that long to work out how to give the game to Shaun. Michael only letting me have a limited by the sounds of it will mean I will have to be extra clever to be that stupid. Also makes it hard for me to stop him.
43 4/5/2019 10:07:00 PM Turn 24 Rome Message Ouch - that was a touch harsh.
42 4/5/2019 4:31:00 PM Turn 24 Rome Message He can't - at least not without a monumental stuff up from Murray. But he gets close - 15.

I always assume I have missed something obvious - like you passing before your previous action, so maybe he can, or maybe Murray will give him the game.
41 4/5/2019 3:15:00 PM Turn 24 Aedui Message Hmmm....don't see how the Belgae can leverage a win out of the last card, unless Shaun has something up his sleeve I can't work out. Think we're going into the final year.

Did you guys want to go live Sunday night if you're free? I'm working so won't be home until eightish but could slip an hour or two in.
40 4/5/2019 8:40:00 AM Turn 24 Rome Message In the event that winter arrives without a winner, just a word of caution about my beloved winter Campaign.

It isn't as good as it looks on paper, firstly you need to pay for what you do and its after harvest so you can leave yourself in a bad resource position for the next year.

Secondly, it is 2 specials or two commands or one of each. They are full commands, so multi region but not having a special tied to it can make it tricky. Move plus battle is great but sometimes really needs ambush to make it work, which can't happen.

Still, stellar capability.
39 4/5/2019 8:02:00 AM Turn 24 Rome Message Well that was a masterful move Brent, and after much too-ing and fro-ing I decided to go with the limited.

Unfortunately the Belgae are now in the driver's seat and we are in Frost. So no marching.

I forgot to put the marker on before ending the log.

Importantly the event can still allow the German's to march despite the Frost - just something to consider.

So can Shaun get into a winning position, and can Murray stop him if he does?

38 4/5/2019 6:54:00 AM Turn 24 Aedui Message 29a_Aedui logged (includes a pass for card 28).

Rome up.

The Aedui have moved out across Gaul, ambassadors of peace spreading culture, learning and love.....sweet, sweet love (a special service we provide to keep lonely wives occupied while our Gallic brethren are off fighting their wars with Rome....totally free of charge).
37 4/5/2019 6:06:00 AM Turn 24 Belgae Message Brent up
36 4/5/2019 6:06:00 AM Turn 24 Belgae Message I hate it. I want the capabilities, so I will take it. Just have the feeling that not doing meaningful stuff may hurt in the future.

That and the blue tide may win too quickly.

35 4/4/2019 11:22:00 PM Turn 24 Rome Message yes, very aware that Avaricum/bitrugies has been devastated - the only reason that I didn't pull that pile of Green rocks down last turn is that I couldn't afford to. Marching out would have cost resources (that I have but don't want to spend) where scouting movement is free.

By the way did you want to hide the warbands you left in Treveri? No reason not to as you paid for the march.
34 4/4/2019 7:46:00 PM Turn 24 Arverni Message Avernii done, had a turn and a whinge, fully expect some event love eventually. Rome will be happy as I suspect Shaun will be.
33 4/4/2019 5:16:00 PM Turn 24 Rome Message Of course I am happy to provide supply to my allies.

I did recruit + scout, supply lines are good!

Over to Murray.
32 4/4/2019 3:33:00 PM Turn 24 Aedui Message Sorry, that 25c_Aedui logged......risk of running two games at the same time.
31 4/4/2019 3:32:00 PM Turn 24 Aedui Message 25c_Belgae logged.

Over to Rome, Michael, for first call on card 26, Flight of Ambiorix.

While everyone else has been belligerently chest beating and comparing dick size, the Aedui have been peacefully going about their business, engaging in cultural exchange and bringing desperately needed goods to where they're most needed.......food, metals, textiles.......wine, slaves (sex slaves for the Arverni, of course).

You'd agreed to supply for my Trade earlier, Michael.....if you changed your mind I'd have 3 less Resources, which you could fix in your turn.
30 4/4/2019 7:27:00 AM Turn 24 Rome Message I passed, over to the Aedui.
29 4/4/2019 6:13:00 AM Turn 24 Belgae Message Well Murray, my current thoughts are as follows.

I agree is a pretty fun game and prone to quick turnarounds.

Papa smurf has decided to start coming north so deserves a big can of whip ass.

I deserve an easy win as you settle some old grudges - remember we are all Gauls together in this.

You touched my allies, now I touch your face. With my fist.

I'd be worried about the smurfs as well. Looks like Caesar is too busy shining his dome and platting papa smurfs beard to do anything meaningful apart from some rage attacks.

I can see your choices are not nice, but we are meant to kick Roman ass.

Having said all that I am passing, then first up next turn I am getting the capability.

This would then let the mighty rome bend its knee to, or is that bend over in front of, the river travelling pimps of empire.

You are up I think Mick - work that beard goood for papa smurf.
28 4/3/2019 8:37:00 PM Turn 24 Arverni Message So what do think Shaun?

Its a good game and there are some real tough decisions to make; e.g. So while i have got 5 legions off the board I really dont feel anywhere near winning. It is an interesting balance at the moment.
The Smurfs are nicely placed to build a little empire but now have forts in their territory - do they take that like the puppets they are or do they fight back? Doing the latter risks loosing Romes dictatorship and being smacked around by either/both Rome and me and maybe you.
You beer guzlers have the end in sight but moving south into the free green lands of real Gaul risks upsetting me and I have a large army on your flank. It also pretty much brings you into conflict with the Romans. And where the Romans go so do their faithful smurfs - you really don't want them Subborning you the whole time.
And that leaves me with a big army but what to do with it? Go to Germany and I have the Belgiums in the butt (not as nice as it may sound) - go into Belgium and it is the Germans (even less nice, at least the Begiums give you waffles the next day), go back south to face the Romans and I have the smurfs subborning and frankly with all those capabilities I am not sure I can beat the Romans. And going south potentially leaves you with an easy win shaun.
Split my forces and I risk merely being beaten by everyone.
The game is awesome.
27 4/3/2019 7:41:00 PM Turn 24 Rome Message as a side note the Balearic slingers can be used in any one battle where Roman Auxilia are present - they don't need to be the ones attacked.
26 4/3/2019 7:36:00 PM Turn 24 Rome Message COngratulations!
Without ambush those forts are buggers, no?

Incidentally, you don't lose a warband for two reasons:

1) There would have to be a surviving unit to counter attack, as it is +2 to the attack (that never happened) not just 2 damage.

2) Legio X only applies when Caesar or replacement is present - that's why I didn't get to use it last time in Treveri

The slingers is any one battle (but no auxilia were present anyway)
25 4/3/2019 6:43:00 PM Turn 24 Arverni Message Sorry for the delay, so tired last night I couldn't even remember what faction I was playing. Finally cleared, that pesky fort.
24 4/3/2019 6:33:00 AM Turn 24 Rome Message Good to know. Would have saved a few three card Monty turns when I was Averni.
23 4/3/2019 6:15:00 AM Turn 24 Aedui Message The Aedui just did something I didn't realise you could do in my other game....March command in place without moving their warbands in order to remove Scouted markers (you could do the same to hide them if they weren't scouted). Checked it out and the designer has confirmed it's okay....the hiding and moving parts of the March command are separate effects.......you can hide and then the actual moving part is as optional ("as desired" is how it's worded in the rules).
22 4/2/2019 7:29:00 PM Turn 24 Rome Message You are quite within your rights to lodge a formal complaint, I am glad that our deep and enduring ties (and perhaps your need for supply) have helped put this incident behind us.

If you change your mind, please let Murray know so he can remove the auxilia, I really should have made that clearer - sorry.

If you are having trouble with your hotheaded youth I could always leave a garrison to help keep them in line. Caesar is very busy with other matters, but for a reliable ally I can always find the time.

21 4/2/2019 3:30:00 PM Turn 24 Aedui Message The poor misunderstood Aedui had a harass option when Caesar passed through Aedui. I know Caesar is relying on the good will of the Aedui but some more hotheaded elements of the tribe may have taken umbrage at his feeling up our Sequani allies. Still, we'll let it pass for the sake of our deep and genuine ties to the Roman people....this time.
20 4/2/2019 9:51:00 AM Turn 1 Rome Change game turn Game turn changed to Turn 24
19 4/2/2019 9:50:00 AM Turn 1 Rome Edit Eligibility Aedui: from to ineligible
Rome: from to ineligible
Arverni: from to eligible
Belgae: from to eligible
18 4/2/2019 9:49:00 AM Turn 1 Rome Edit Next Card Aedui: from 0 to 4
Rome: from 0 to 2
Arverni: from 0 to 3
Belgae: from 0 to 1
17 4/2/2019 9:49:00 AM Turn 1 Rome Edit Current Card Aedui: from 0 to 0
Rome: from 0 to 0
Arverni: from 1 to 1
Belgae: from 0 to 2
16 4/2/2019 9:49:00 AM Turn 1 Rome Edit Current Card Aedui: from 0 to 0
Rome: from 0 to 0
Arverni: from 0 to 1
Belgae: from 0 to 0
15 4/2/2019 9:48:00 AM Turn 1 Rome Message 23b up. March plus build.

Sorry about Sequani, but you barbarians have to learn to submit the proper paperwork if you intend to build fortifications.

I still forgot to take the one off murray to pay for his battle in Treveri.

I guess you'll just have to do it yourself Murray - as it is your turn now.
14 4/2/2019 5:20:00 AM Turn 1 Aedui Message 23a_Aedui uploaded.

Cycled the cards but didn't take Arverni Resources, sorry. Didn't catch what that was about.

Rome up, Michael.
13 4/1/2019 11:17:00 PM Turn 1 Rome Message and forgot to take the resource off Murray too
12 4/1/2019 10:32:00 PM Turn 1 Rome Message Forgot to cycle the cards though :(
11 4/1/2019 10:32:00 PM Turn 1 Rome Message After counting the green mass, I decided that standing was a better option. One legion survived with the fort, so I decided to take my turn - PASS.

Over to the Aedui.
10 4/1/2019 6:08:00 PM Turn 1 Arverni Message Okay temporary stall in the game while the cowards from the south decide what to do and the romans must make a choice as well.
I have declared a battle in Treveri without ambush and the Romans there could ask either the smurfs for beer guzzlers for permission to run away and then the smurfs must decide if they will let them.

If michael you decide not to run away then you can simply resolve that battle - take a resource off me to pay for it - take off my losses (4 in total with your capability) - and roll for your fort.
9 4/1/2019 3:47:00 AM Turn 1 Aedui Message Thanks Shaun.

That was the end of card 21 and we need to card cycle. The Arverni next up on card 22, Impetuosity. Could you please card cycle, Murray? Also, Ambiorix flipped wrong side down when the Belgae (initially autocorrected to Beagle!!) warbands went to hidden. Could you please flip him back?
8 4/1/2019 1:04:00 AM Turn 1 Belgae Message I am done.

Time for the next pain to begin
7 3/31/2019 6:54:00 AM Turn 1 Aedui Message Thanks for tonight, guys.

21a_Aedui logged.

Belgae up.

Shaun, convention is we label the logs with the current card number and letter for where you are in activation sequence. So yours will be 21b_Belgae.
6 3/29/2019 4:49:00 PM Turn 1 Aedui Message Okay, survived my conference (and in pretty good nick). What time would you gents like to start tomorrow evening?
5 3/25/2019 6:27:00 AM Turn 1 Aedui Message Actually, you're right. The fact that any Winter can end the game means that there can't be balance across each year, even if there's an attempt to balance the entire deck........unless you get even crazier and try to balance each of the 10 card stacks that precede each end of year stack.

I'm going to give feedback about the idea after trialing it in the other game when we're finished (in the final year now) and that's another point of ammunition. Personally I don't think artificial deck balancing is necessary or actually even balanced. Michal's a nice guy and great player but he can be a bit uptight about this sort of thing.

So automated randomisation it is.
4 3/25/2019 6:16:00 AM Turn 1 Rome Message On a more mathematical note, the fact that winter is not fixed means that there will never be an even distribution anyway.

Besides the more random the better
3 3/25/2019 6:12:00 AM Turn 1 Rome Message Full random.

Seriously, don't waste your time Brent.

And on a more serious note: after how the last game went the less you can meddle with the deck the better ;)
2 3/25/2019 5:44:00 AM Turn 1 Aedui Message Actually, to save confusion I've changed the Dropbox name to Revolting....same folder, name changed to protect the innocent (if any of us actually were)
1 3/25/2019 5:13:00 AM Turn 1 Aedui Message This new Revolting journal will be the Great Revolt game of Falling Sky we'll play. We'll use the previous Falling Sky in Oz Dropbox folder, which I've cleaned up.

Shaun, you probably won't be able to make an easy judgment call on this, but I wanted to check something with Murray and Michael. In the other Great Revolt scenario I'm playing my mate Michal insisted I build a "balanced" deck, with equal first activations for each faction, as there is an increased chance in this shorter scenario, where we use only two thirds of the cards, that there will be skewed distribution of actions. Of course it's not completely balanced, because I can't take into account the rest of the activation order on cards after first activation......and I'm not convinced it matters too much. As Michael pointed out, you can't stay eligible indefinitely and eventually other players get to act on cards, even if they're not first in activation order on them. Maybe it does make a bit of difference, though.

Do you guys have a preference? I ask because it would take me about 15 minutes to construct a deck, which I'd do in advance as it would be a waste of valuable play time on Sunday night. If we go traditional and totally random, setup takes 5 seconds by hitting the scenario deck initialisation button, and we can do that on the night.


Next 100 entries

Copyright 2005 Warhorse Simulations