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For the People: Richard Hellsten's Game Journal

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Entry # Time Turn Player Title Entry
185 7/21/2019 8:25:00 AM Master ID = 24519 Game Deleted
184 7/21/2019 8:24:00 AM Summer 1862 Union Message Yes you are right. At this point I will concede. You forced me to discard my card that i was going to use to make you discard your last card. The AotP cannot attack anywhere and Washington is very likely to fall in two card plays. Even if it doesnt I am losing a large number of reinforcement SPs guaranteed. I havent got any generals that will help next turn either.

Thank you for the game. I've found it very frustrating playing a game this complex on VASSAL. Learning the rules piecemeal doesnt work for me at all. If you do manage to make to Padworth in September I'd love to have another game in person.
183 7/19/2019 5:00:00 PM Summer 1862 Confederate Message Hi, unfortunately I don't think you can attack Johnson as I have a Fort on Manassas which stops you crossing the river (6.24)
182 7/19/2019 1:41:00 PM Summer 1862 Union Message That was a misclick, I wasnt trying to roll a die :P
181 7/19/2019 1:41:00 PM Summer 1862 Union Die roll request Request: 6-sided die x 1

3


Message from Union:
Pelopponesian War is really good, like most of Herman's games, it really shows the specific strategic situation. I really like it, although have never played the 2 player.
180 7/19/2019 1:38:00 PM Summer 1862 Union Message OK, at 7SP vs 4SP I cant continue my turn even though Burnsides pulled off a very unlikely victory. I've retreated Jackson to Fredericksburg but he had other options.
179 7/19/2019 1:35:00 PM Summer 1862 Union Message Confederate drm was and extra +2 for the fort so result was Union 7 Confederate 6
178 7/19/2019 1:34:00 PM Summer 1862 Union Die roll request Request: 6-sided die x 2

5
1


Message from Union:
Battle rolls, Union first

Union +2drm
Confederate +3drm
177 7/19/2019 1:33:00 PM Summer 1862 Union Die roll request Request: 6-sided die x 1

2


Message from Union:
Roll for interception by Jackson
176 7/19/2019 1:32:00 PM Summer 1862 Union Play Strategy card as Operations #72: 2 / John Ericsson's Monitor Fleet
The Union Amphibious Assault modifier is increased by two.

Message from Union:
Activate AotP
175 7/19/2019 1:30:00 PM Summer 1862 Union Discard random Strategy card Operations - 1 / Confederate Railroad Degradation

Message from Union:
174 7/19/2019 1:21:00 PM Summer 1862 Confederate Message Thanks for the details of the event. I will check to see if I am free that weekend. It would be great to get some FTF gaming in.

I see from BGG that you have also picked up the new version of Peloponnesian war. I got it too and hope to get it out of the shrink wrap this weekend. How have you found it?
173 7/19/2019 1:17:00 PM Summer 1862 Confederate Play Strategy card as Event #119: 2 / War in the West: Valverde/Glorietta Pass
Randomly remove one strategy card from your opponentís hand, which is discarded. Remove from deck if event is played.

Message from Confederate:
Playing for the event to force a discard
172 7/19/2019 6:08:00 AM Summer 1862 Union Message IIRC you are in Swindon, so you might be interested in an event I've organised near Reading. Details are all here https://www.facebook.com/events/392042258100372/ and on BGG.
171 7/19/2019 6:07:00 AM Summer 1862 Union Message Yes you are correct, I was looking at the wrong section of the rules (army creation).
170 7/18/2019 3:39:00 PM Summer 1862 Confederate Message I wouldn't give up just yet. The Union may be hard to get moving be you do have a lot of resources. The Confederates are just the opposite.

I think that it should have been -6 PW as that is McDowell's political rating. The -2 is if you promote a general with a lower rating than others in the army. Do you agree?
169 7/17/2019 2:52:00 PM Summer 1862 Union Message Welcome back, not sure how muxch longer I've got in this one. Good thing is that I've learnt a lot, but playing the Union is incredibly unforgiving
168 7/17/2019 2:52:00 PM Summer 1862 Union Play Strategy card as Event #74: 2 / Political Crisis
The Union player may remove or demote one Union general for no SW cost. The cost for promoting a general with a lower political value still applies. OR remove ANY Union non-commanding general (even second in commands) from the game.

Message from Union:
Burnsides to take over the Army of the Potomac
167 7/15/2019 3:12:00 PM Summer 1862 Confederate Message Hi, back from holiday now. I hope I haven't forgotten the rules whilst I way away!
166 7/15/2019 3:10:00 PM Summer 1862 Confederate Die roll request Request: 6-sided die x 1

4


Message from Confederate:
Potential interception in Baltimore

3 or less needed
165 7/15/2019 3:05:00 PM Summer 1862 Confederate Play Strategy card as Operations #19: 1 / Belmont
Either player may move up to two infantry SPs from the same space as if led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Confederate:
To activate AoNV
164 6/27/2019 1:12:00 PM Summer 1862 Union Play Strategy card as Operations #50: 1 / CSS Sumter, Commerce Raider
Union SW reduced by one.

Message from Union:
Reorg move.

Have a great holiday
163 6/27/2019 7:43:00 AM Summer 1862 Confederate Message I have finished my turn. We are now off on our summer holidays so won't be able to reply for a couple of weeks.
162 6/25/2019 5:50:00 PM Summer 1862 Confederate Message I have just read 7.61 and the last paragraph says you consolidate the forces in the space before applying the penalty. There is no penalty in this case, but I donít see why that would stop you absorbing the SPs and generals in Washington.
161 6/25/2019 1:31:00 PM Summer 1862 Union Message Retreat finished. Reading the rles I dont think I can absorb generals and SP into the army by retreating the army into the same space. Do you agree?
160 6/22/2019 5:05:00 PM Summer 1862 Confederate Message AoP needs to retreat. Let me know where you want to go and I will finish my turn.
159 6/22/2019 5:02:00 PM Summer 1862 Confederate Die roll request Request: 6-sided die x 1

1


Message from Confederate:
To determine which general killed

1-2 Banks, 3-4 Halleck, 5-6 Pleasonton
158 6/22/2019 5:00:00 PM Summer 1862 Confederate Die roll request Request: 6-sided die x 2

6
3


Message from Confederate:
Roll for general casualties, loss on 1-3, CSA first
157 6/22/2019 4:56:00 PM Summer 1862 Confederate Die roll request Request: 6-sided die x 2

5
6


Message from Confederate:
Battle at Frederick

CSA + 8 Union +4
CSA first
156 6/22/2019 4:55:00 PM Summer 1862 Confederate Die roll request Request: 6-sided die x 1

4


Message from Confederate:
Retreat Roll for AoP - 3 or less needed
155 6/22/2019 4:51:00 PM Summer 1862 Confederate Die roll request Request: 6-sided die x 1

3


Message from Confederate:
AoM intercept role - 1 needed
154 6/22/2019 4:49:00 PM Summer 1862 Confederate Play Strategy card as Event #83: 3 / Major Campaign
Conduct up to three moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
To activate Van Dorn, Smith and AoNV
153 6/22/2019 6:35:00 AM Summer 1862 Union Message Price to the next turn on the turn track, Wheeler to 3 turns down the track.
152 6/22/2019 6:34:00 AM Summer 1862 Union Message I've looked through the rules again and I think it was OK for Price to only be stacked with a cavalry brigade as it still a SP.
Yes, confirmed: https://boardgamegeek.com/article/25704750#25704750

So I think I got it reight, he couldnt retreat automatically.
151 6/22/2019 6:26:00 AM Summer 1862 Union Die roll request Request: 6-sided die x 2

1
5


Message from Union:
Battle Rolls Union first

Union +5DRM
Conf +1DRM
150 6/22/2019 6:25:00 AM Summer 1862 Union Die roll request Request: 6-sided die x 1

5


Message from Union:
Withdraw roll for Price
149 6/22/2019 6:15:00 AM Summer 1862 Union Message 1 Union loss 2 Confederate loss. I've retreated Price to Greenville but he could have gone to Rolla instead
148 6/22/2019 6:13:00 AM Summer 1862 Union Die roll request Request: 6-sided die x 2

6
1


Message from Union:
Battle rolls, Union first

Union DRM +1
Cond DRM +1
147 6/22/2019 6:12:00 AM Summer 1862 Union Die roll request Request: 6-sided die x 1

4


Message from Union:
Price withdraw roll
146 6/22/2019 6:11:00 AM Summer 1862 Union Play Strategy card as Operations #112: 2 / Severe Storms at Sea
Interrupt card, cancel a Naval movement initiated by a 3OC. This card cannot cancel a Naval movement initiated by an Event card (including a naval movement initiated by a campaign card event). Remove from deck if event is played.

Message from Union:
Complete the OPs queue
145 6/19/2019 3:45:00 PM Summer 1862 Confederate Play Strategy card as Operations #110: 3 / The Gettysburg Address
Union player gains 3 SW. Remove from deck if event is played.

Message from Confederate:
To place a fort in Manassas
144 6/18/2019 2:12:00 PM Summer 1862 Union Play Strategy card as Operations #51: 1 / Confederate Torpedoes
Confederate receives three torpedo counters. Must be placed in a friendly controlled port, and no more than one per space. Torpedoes provide a -1 DRM against Running the Guns and a +1 DRM against amphibious assaults.

Message from Union:
Start an Op Queue in St Louis
143 6/17/2019 3:38:00 PM Summer 1862 Confederate Play Strategy card as Event #37: 2 / Confederate Scientist
Confederate immediately receives three SPs in any friendly controlled space with a LOC, free of Union SPs or forts. No more than one SP per confederate controlled state. No SPs may be placed in Pro-Union spaces.

Message from Confederate:
142 6/16/2019 3:58:00 PM Summer 1862 Union Die roll request Request: 6-sided die x 2

1
2


Message from Union:
Battle rolls (Union first)

Union +3 DRM

Confederate +1 DRM
141 6/16/2019 3:57:00 PM Summer 1862 Union Die roll request Request: 6-sided die x 1

5


Message from Union:
Retreat roll for Price
140 6/16/2019 3:57:00 PM Summer 1862 Union Play Strategy card as Operations #49: 3 / CSS Alabama, Commerce Raider
Union SW reduced by two.

Message from Union:
Activate the Army of thew Missouri
139 6/16/2019 3:50:00 PM Summer 1862 Union Draw Strategy cards 7 cards drawn.

138 6/13/2019 3:46:00 PM Summer 1862 Confederate Message Not playing a campaign card so over to your for first move
137 6/13/2019 3:31:00 PM Summer 1862 Confederate Draw Strategy cards 7 cards drawn.

136 6/13/2019 3:31:00 PM Spring 1862 Confederate End Turn
135 6/12/2019 3:31:00 PM Spring 1862 Union Message Reinforcements done
134 6/11/2019 3:50:00 PM Spring 1862 Confederate Message I have done the end of turn so over to you for reinforcements etc in T5.
133 6/11/2019 3:39:00 PM Spring 1862 Confederate Die roll request Request: 6-sided die x 2

6
2


Message from Confederate:
Battle at Franklin

CSA +6 Union +0
CSA first
132 6/11/2019 3:38:00 PM Spring 1862 Confederate Play Strategy card as Operations #20: 3 / Union Arms Production Delayed
Confederate removes two Union SPs (Confederate chooses). No more than one SP can be removed from a space and the SP cannot be the last SP in the space.

Message from Confederate:
To activate Lee and AoNV
131 6/10/2019 12:17:00 PM Spring 1862 Union Message 1 loss each, draw. over to you for the last card
130 6/10/2019 12:16:00 PM Spring 1862 Union Die roll request Request: 6-sided die x 2

3
3


Message from Union:
Battle rolls (Union First)

Union +1 DRM
Con +1 DRM
129 6/10/2019 12:14:00 PM Spring 1862 Union Die roll request Request: 6-sided die x 1

5


Message from Union:
Retreat roll for Price
128 6/10/2019 12:13:00 PM Spring 1862 Union Play Strategy card as Operations #71: 3 / General Scott, The Anaconda Plan
The Union player may either increase the Blockade Level by one or increase the Amphibious Assault modifier by two.

Message from Union:
Activate Army of the Missouri
127 6/8/2019 4:15:00 PM Spring 1862 Confederate Message Move finished, I retreated the AoP to Frederick as it made no difference to the rest of my move, but if you want to retreat to Washington just change it at the beginning of you next move.
126 6/8/2019 4:11:00 PM Spring 1862 Confederate Die roll request Request: 6-sided die x 2

6
2


Message from Confederate:
Battle at Culpeper

CSA +6 Union +0
CSA first
125 6/8/2019 4:05:00 PM Spring 1862 Confederate Die roll request Request: 6-sided die x 2

2
1


Message from Confederate:
Battle at Manassas

CSA +6 Union +0
CSA first
124 6/8/2019 12:15:00 PM Spring 1862 Union Message Ill stay and take my lumps. I think I have to wear your army SPs down.
123 6/8/2019 6:36:00 AM Spring 1862 Confederate Message Sorry to hear that, glad the Expo was good though.

After converting Fredricksburg back to CSA control I am going to follow you to Manassas. Let me know if you want to use the automatic retreat option for AoP and then I will record it all in one file to save us some time going back and forth.
122 6/6/2019 4:57:00 PM Spring 1862 Union Message Sorry for the delay, the Games Expo was great but I got sick straight away afterwards. Retreat done
121 6/1/2019 7:24:00 AM Spring 1862 Confederate Message A victory - just!

Let me know if you want to retreat to Manassas or the Wilderness.
120 6/1/2019 7:17:00 AM Spring 1862 Confederate Die roll request Request: 6-sided die x 2

1
6


Message from Confederate:
Battle at Fredricksburg

CSA +6 Union +0 (No cav cancelling the generals)
CSA First
119 6/1/2019 7:15:00 AM Spring 1862 Confederate Die roll request Request: 6-sided die x 1

3


Message from Confederate:
To see if AoP could retreat before battle.

1 needed
118 6/1/2019 7:13:00 AM Spring 1862 Confederate Die roll request Request: 6-sided die x 1

2


Message from Confederate:
To check if interception possible in Hannover.

1 needed
117 6/1/2019 7:10:00 AM Spring 1862 Confederate Play Strategy card as Event #100: 3 / Shiloh
Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5.

Message from Confederate:
Playing on Lee in Richmond. Hope I don't regret this and see him fall as a casualty!
116 5/30/2019 5:11:00 PM Spring 1862 Confederate Message Thanks for letting me know. Have a great time.
115 5/30/2019 2:45:00 PM Spring 1862 Union Message I'm away at the Games Expo this weekend so wont be able to take my next move until Sunday.
114 5/30/2019 2:44:00 PM Spring 1862 Union Play Strategy card as Operations #92: 2 / Baltimore Revolts
Confederate may place a friendly PC marker in Baltimore, MD, if the space is vacant.

Message from Union:
Create the Army of the Missouri
113 5/29/2019 1:07:00 PM Spring 1862 Confederate Play Strategy card as Operations #18: 2 / Confederate Inflation
Confederate SW reduced by two.

Message from Confederate:
To create Army of North Virginia in Richmond
112 5/28/2019 5:20:00 PM Spring 1862 Union Play Strategy card as Event #9: 3 / Clara Barton
Union immediately adds three SPs due to improved sanitary conditions. Place in any space (friendly controlled or not) that already contains a Union SP and has a LOC, no more than one per space.

Message from Union:
111 5/27/2019 1:12:00 PM Spring 1862 Confederate Play Strategy card as Event #17: 3 / CSA Purchasing Agent
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade Zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
110 5/27/2019 6:07:00 AM Spring 1862 Union Play Strategy card as Event #43: 1 / Kansas Admitted to Union
Union immediately gains one SP in any friendly or neutral space in Missouri free of Confederate SPs. Remove from deck if event is played.

Message from Union:
1SP in St Louis
109 5/25/2019 3:52:00 PM Spring 1862 Confederate Play Strategy card as Operations #56: 1 / CSS Hunley
Place the CSS Hunley marker in any friendly port. Provides a +1 DRM to Confederate during next amphibious assault. Remove Hunley once modifier has been used. No more than one Hunley can be in play at a given time.

Message from Confederate:
For a general organisation move
108 5/25/2019 3:26:00 PM Spring 1862 Union Play Strategy card as Event #67: 2 / J.B. Eads, Riverine Ironclads
The Union Amphibious Assault modifier is increased by two.

Message from Union:
107 5/24/2019 4:47:00 PM Spring 1862 Confederate Message Union Take 2 SP losses and Conf 1.

Over to you for Union Retreat
106 5/24/2019 4:45:00 PM Spring 1862 Confederate Die roll request Request: 6-sided die x 2

6
4


Message from Confederate:
Battle at Fernandina.
Conf +3 Union +2
Conf first
105 5/24/2019 4:43:00 PM Spring 1862 Confederate Play Strategy card as Operations #46: 1 / Pro Union Secessionist in Tennessee
Union receives two PC markers in any Pro-Union space in Tennessee free of Confederate SPs and forts.

Message from Confederate:
To activate Lee
104 5/24/2019 3:12:00 PM Spring 1862 Union Play Strategy card as Operations #126: 1 / Valley Devastation
If Union infantry SPs occupy all three Shenandoah Valley spaces the Union player places a destroyed Resource marker in all Shenandoah Valley spaces. These destroyed Resource markers cannot be removed and prevent the Confederate player from using the Shenandoah valley as a supply source for the remainder of the game. Remove from deck if event is played.

Message from Union:
Fort with Pope in Florida
103 5/23/2019 3:09:00 PM Spring 1862 Confederate Play Strategy card as Operations #108: 2 / Richmond Bread Riots
Confederate player loses 2 SW. Remove from deck if event is played.

Message from Confederate:
To create the Army of Tennessee in Bowling Green
102 5/22/2019 8:28:00 AM Spring 1862 Union Play Strategy card as Operations #75: 2 / Western Concentration Block
Confederate player can either remove or demote an army commander in any state except Virginia, North Carolina, South Carolina, or Florida for no political cost. OR Confederate Player may move 5 SPs using Strategic Movement (rail connections only) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. If a general casualty occurs in a battle caused by this card, the Commanding General is eligible, this is an exception to the rules. See 4.5 Remove from deck if event is played.

Message from Union:
Activate Burnside
101 5/22/2019 8:21:00 AM Spring 1862 Union Draw Strategy cards 7 cards drawn.

100 5/19/2019 7:18:00 AM Spring 1862 Confederate Message It is definitely hard to keep everything in your head when you are only playing part time. especially of you are also playing other games too.

All preparation done for turn 4. I won't be playing a campaign card.
99 5/19/2019 7:16:00 AM Spring 1862 Confederate Draw Strategy cards 7 cards drawn.

98 5/19/2019 7:01:00 AM Spring 1862 Confederate Die roll request Request: 6-sided die x 4

4
5
3
6


Message from Confederate:
Blockade running, 2+ needed, order NA, SA, EG, WG
97 5/18/2019 3:00:00 PM Spring 1862 Union Message The downside to playing via vassal is enough time passes between turns that you just forget things. Posting them now.
96 5/17/2019 3:13:00 PM Spring 1862 Confederate Message No worries, it has been a mad week for me too.

Are you sure you don't want to do any strategic movement before placing your generals?
95 5/16/2019 1:14:00 PM Spring 1862 Union Message Sorry for the delay, busy with work. Reinforcements and Generals placed
94 5/12/2019 4:12:00 PM Fall 1861 Confederate End Turn
93 5/12/2019 4:12:00 PM Fall 1861 Confederate Message I have done the PCP, AP and EoT. Over to you for reinforcements for T4.
92 5/12/2019 3:58:00 PM Fall 1861 Confederate Play Strategy card as Event #107: 1 / Guerilla Raids Delay Supply
Play as interrupt to cancel the activation of any Union general with a strategy rating of 2 or 3.

Message from Confederate:
To cancel Buell's activation. This also means I lose my Op Queue on Johnston.
91 5/12/2019 2:23:00 PM Fall 1861 Union Die roll request Request: 6-sided die x 2

1
1


Message from Union:
Battle rolls, Union first

Union +0 drm
Conf +1 drm
90 5/12/2019 2:23:00 PM Fall 1861 Union Die roll request Request: 6-sided die x 1

5


Message from Union:
Retreat roll from A. Johnston
89 5/12/2019 2:22:00 PM Fall 1861 Union Play Strategy card as Event #87: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
88 5/11/2019 7:45:00 AM Fall 1861 Confederate Play Strategy card as Operations #6: 1 / Ambush
Target any enemy cavalry general not located with an army and make a casualty die roll. On a die roll of 1-3 the cavalry general is killed, on a die roll of 4-6 there is no effect.

Message from Confederate:
To put in Ops Queue for A Johnston
87 5/11/2019 5:40:00 AM Fall 1861 Union Play Strategy card as Operations #7: 1 / Mud March
Interrupt enemy force currently moving to no more than one space of movement. (Converting a space counts as movement.) Applies to only one move during a Major or Minor campaign card, but not a special army-naval move.

Message from Union:
Fort in St Louis
86 5/10/2019 4:16:00 PM Fall 1861 Confederate Play Strategy card as Operations #128: 3 / Union Naval Supply Shortage
The Union blockade level is decreased by one. Remove from deck if event is played.

Message from Confederate:
To place yet more PC markers in MO

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