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For the People: Third time is the lucky one Journal

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Entry # Time Turn Player Title Entry
78 4/19/2019 5:48:00 PM Master ID = 17584 Game Deleted
77 4/19/2019 5:48:00 PM Fall 1861 Union Message Ending this. New game underway
76 4/19/2019 12:07:00 PM Fall 1861 Confederate Message Yep. You can start as union. Will make my move tonight
75 4/19/2019 8:17:00 AM Fall 1861 Union Message I have a nice hand. Blockade? Bahh, let them come. We beat them inland...

So, restart again?
74 4/19/2019 7:02:00 AM Fall 1861 Confederate Message Seems your right. I figured Nashville was safe for time being. Well we ll have to restart then. Have another spectacular useless hand.
73 4/19/2019 3:19:00 AM Fall 1861 Union Message Rule 6.24 UNION ABILITY TO CROSS RIVERS: Union forces can cross a river into any space that does not contain a Confed-erate fort. The denial of Union naval control or the presence of a Confederate ironclad does not prohibit the Union player from crossing the river.
72 4/19/2019 2:57:00 AM Fall 1861 Union Message Union can cross rivers no matter who controls them. As long as I donít attack directly into your fort. CSA can only cross rivers, when they are CSA controlled. One of the more important and to CSA really annoying rules...

So back to my attack on Dover. You may resolve
71 4/18/2019 7:23:00 PM Fall 1861 Confederate Message you cant attack nashville that direction. i have control of rivers that originate in confederate controlled spaces up till fort control (dover). you would have to go to clarksville and build a fort to attack dover that way. or you have to take the long treck throguh the TN mountains to attack nashville from behind. may have to redo move
70 4/18/2019 11:36:00 AM Fall 1861 Union Message Attacking Dover. Bty to resolve
69 4/18/2019 11:33:00 AM Fall 1861 Union Die roll request Request: 6-sided die x 1

3


Message from Union:
Smith in Dover can intercept into Franklin on 1
68 4/18/2019 11:33:00 AM Fall 1861 Union Play Strategy card as Operations #78: 3 / Personal Advisor
Either player may remove or demote from army command one general for no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY non-commanding general (even second in commands) from the game.

Message from Union:
Pope make a move
67 4/17/2019 10:02:00 PM Fall 1861 Confederate Play Strategy card as Operations #104: 1 / Big Bethel
Either player may move up to two infantry SPs from the same space as if they were led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Confederate:
op que on price..no file
66 4/17/2019 12:27:00 PM Fall 1861 Union Play Strategy card as Event #40: 3 / Emergency Call for Volunteers
Union receives five SPs, no more than two SPs in any space. Placement spaces must be friendly controlled, have a LOC and be free of Confederate SPs or forts.

Message from Union:
Yeah, I have some nice cards this turn. Calling in some new eager recruits to the slaughter...
65 4/16/2019 3:40:00 PM Fall 1861 Confederate Message wow...your cards never cease to amaze me...placing a PC in missouri
64 4/16/2019 3:39:00 PM Fall 1861 Confederate Play Strategy card as Operations #50: 1 / CSS Sumter, Commerce Raider
Union SW reduced by one.

Message from Confederate:
63 4/16/2019 12:24:00 PM Fall 1861 Union Play Strategy card as Event #11: 2 / Nathaniel Lyon
Union places or flips three PC markers in Missouri. The spaces may not contain Confederate SPs or forts.

Message from Union:
Flipping New Madrid, Lexington and Jefferson City
62 4/16/2019 10:56:00 AM Fall 1861 Confederate Play Strategy card as Operations #9: 3 / Clara Barton
Union immediately adds three SPs due to improved sanitary conditions. Place in any space (friendly controlled or not) that already contains a Union SP and has a LOC, no more than one per space.

Message from Confederate:
PC in missouri
61 4/15/2019 6:11:00 PM Fall 1861 Union Play Strategy card as Operations #115: 2 / Galveston
The Confederate player may move 1 SP from a blockade runner port (open or closed) to its associated ungarrisoned Union controlled coastal fort (no Union SP present) and immediately place a Confederate PC marker (does not require a LOC) in the Coastal fort space. Remove from deck if event is played.

Message from Union:
Pope secure Kentucky for the Union course...
60 4/15/2019 2:46:00 PM Fall 1861 Confederate Message you can start...
59 4/15/2019 2:42:00 PM Fall 1861 Confederate Draw Strategy cards 6 cards drawn.

58 4/15/2019 2:42:00 PM Fall 1861 Confederate Die roll request Request: 99-sided die x 2

22
91


Message from Confederate:
Pemberton
Van Dorn

Highest to Dover
Other to ANOVA
57 4/15/2019 1:34:00 PM Fall 1861 Union Draw Strategy cards 6 cards drawn.

56 4/15/2019 1:34:00 PM Summer 1861 Union End Turn
55 4/15/2019 1:34:00 PM Summer 1861 Union Message Strat moves done. Bty
54 4/15/2019 9:48:00 AM Summer 1861 Confederate Message took WV and pittsburgh. bty for strat movement
53 4/15/2019 9:48:00 AM Summer 1861 Confederate Play Strategy card as Operations #98: 2 / Cape Hatteras Operations
Increase Union Blockade Level by 1

Message from Confederate:
52 4/14/2019 11:20:00 AM Summer 1861 Union Message Fort Morgan falls

bty
51 4/14/2019 11:17:00 AM Summer 1861 Union Die roll request Request: 6-sided die x 2

6
4


Message from Union:
It seems like these amphibious assaults are autokills vs unmanned forts, but here come the dices...

US: +4 force ratio (vs empty fort)
CSA: +2 from fort
50 4/14/2019 11:16:00 AM Summer 1861 Union Play Strategy card as Event #95: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Union:
2 SP from Washington embarks on a journey to Ft Morgan in the south...
49 4/14/2019 10:01:00 AM Summer 1861 Confederate Message lol another early game...its like night/day our luck with these games...i get useless 1 and 2's, cant even build a damn fort on river again cause no 3's...and no reinforcements next turn? honestly not sure how to last long in this game
48 4/14/2019 9:59:00 AM Summer 1861 Confederate Play Strategy card as Operations #60: 2 / USS Monitor
The Union player may remove one Confederate ironclad from the mapboard.

Message from Confederate:
2 PC in mssouri
47 4/14/2019 2:36:00 AM Summer 1861 Union Play Strategy card as Event #31: 2 / Contraband of War
Confederate removes two SPs (Union chooses), no more than one SP per space. Void after Emancipation Proclamation has taken effect. Remove from deck if event is played.

Message from Union:
Johnston and Smith loses men as the midwestern farmers go home. Johnston is quite alone now
46 4/13/2019 7:19:00 PM Summer 1861 Confederate Play Strategy card as Operations #15: 1 / Mosby's Raiders
Confederate can remove two Union PC Markers in Virginia within 2 spaces of Winchester, VA. The spaces may contain Union generals, SPs or forts.

Message from Confederate:
add PC in KY
45 4/13/2019 3:51:00 PM Summer 1861 Union Play Strategy card as Operations #23: 2 / Bermuda Blockade Surge
Confederate immediately receives two SPs in any open Blockade Runner Port, no more than one SP per port, but more than 1SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Union:
Pope forms AoT
44 4/13/2019 1:33:00 PM Summer 1861 Confederate Play Strategy card as Operations #76: 2 / Great Sioux Uprising
Remove one Union commanding general at no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY Union non-commanding general (even second in commands) from the game. Remove from deck if event is played.

Message from Confederate:
2 PC in WV
43 4/13/2019 9:34:00 AM Summer 1861 Union Message Ok, switch Halleck and McClelland then... he is not very eager at returning to the ball rooms of Washington, that McClelland fellow
42 4/13/2019 9:30:00 AM Summer 1861 Confederate Message lol you cant send mccelland..he's 2nd in command in army= and you cant move the 2nd in command...honestly i'm not sure how mccellan gets out of AoP unless you promote him to leader, and then get rid of him haha...may have to redo
41 4/13/2019 9:25:00 AM Summer 1861 Union Play Strategy card as Operations #79: 1 / Indian Allies
Confederate immediately receives one SP in any friendly space in Arkansas (no LOC required) that is free of Union SPs.

Message from Union:
Shuffling generals
40 4/13/2019 9:18:00 AM Summer 1861 Union Return Strategy card to hand #23: 2 / Bermuda Blockade Surge

Message from Union:
redoing impulse, picking up card
39 4/12/2019 10:17:00 AM Summer 1861 Confederate Message pope cant be main general. if 2 generals in space, highest takes rank (if equal, you can choose). SO banks would need to be leader at a 3 op..do you wish to maybe re-arrange some dudes?
38 4/12/2019 1:32:00 AM Summer 1861 Union Play Strategy card as Operations #23: 2 / Bermuda Blockade Surge
Confederate immediately receives two SPs in any open Blockade Runner Port, no more than one SP per port, but more than 1SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Union:
Pope forms the AoT
37 4/11/2019 7:13:00 PM Summer 1861 Confederate Play Strategy card as Operations #74: 2 / Political Crisis
The Union player may remove or demote one Union general for no SW cost. The cost for promoting a general with a lower political value still applies. OR remove ANY Union non-commanding general (even second in commands) from the game.

Message from Confederate:
forming ANOVA
36 4/11/2019 7:10:00 PM Summer 1861 Confederate Die roll request Request: 6-sided die x 2

4
5


Message from Confederate:
US
CSA
35 4/11/2019 5:17:00 PM Summer 1861 Union Message Medium battle (assault) in Columbus. So far

US: +2 force ratio + 1 general
CSA: +2 fort

No CC. Bty to play CC and/or resolve battle
34 4/11/2019 5:15:00 PM Summer 1861 Union Play Strategy card as Operations #110: 3 / The Gettysburg Address
Union player gains 3 SW. Remove from deck if event is played.

Message from Union:
Buell in Cairo haven't heard of Gettysburg, but Columbus is another matter

attacking Ft Columbus
33 4/10/2019 9:43:00 PM Summer 1861 Confederate Message you can start
32 4/10/2019 9:43:00 PM Summer 1861 Confederate Draw Strategy cards 5 cards drawn.

31 4/10/2019 9:39:00 PM Summer 1861 Confederate Die roll request Request: 99-sided die x 3

55
40
80


Message from Confederate:
Bragg,
Smith
JJohnson

Highest 2 to MJ
Other to dover
30 4/10/2019 9:38:00 PM Summer 1861 Confederate Die roll request Request: 99-sided die x 2

86
74


Message from Confederate:
Bragg
Smith

Highest to MJ, other to dover
29 4/10/2019 4:57:00 PM Summer 1861 Union Draw Strategy cards 5 cards drawn.

28 4/10/2019 4:57:00 PM Summer 1861 Union Message Strat and generals done. Bty
27 4/10/2019 4:57:00 PM Spring 1861 Union End Turn
26 4/10/2019 4:55:00 PM Spring 1861 Union Message Burnside to Washington, Banks and Pope to Bloomington, Buell to Cairo, Halleck and McClellan to AoP, Rosecranz to St Louis
25 4/10/2019 4:51:00 PM Spring 1861 Union Die roll request Request: 100-sided die x 7

99
33
34
66
32
36
40


Message from Union:
Forgot one general, so redoing the roll...
So Burnside, Banks, Buell, Halleck, Pope, Rosecranz and McClellan in that order

1 to Washington, two to AoP, 1 to St Louis, 1 to Cairo and 2 to Bloomington in descending order
24 4/10/2019 4:48:00 PM Spring 1861 Union Die roll request Request: 100-sided die x 6

16
70
56
100
26
67


Message from Union:
Burnside, Banks, Buell, Halleck, Pope, Rosecranz and McClellan in that order

1 to Washington, two to AoP, 1 to St Louis, 1 to Cairo and 1 to Bloomington in descending order


23 4/10/2019 4:46:00 PM Spring 1861 Union Play Strategy card as Operations #18: 2 / Confederate Inflation
Confederate SW reduced by two.

Message from Union:
PC's in two borderstates

End of turn
22 4/8/2019 9:26:00 PM Spring 1861 Confederate Message not ready to give KY up without a fight...the CSA rallies the locals to their cause after their victories on the mississippi river earlier
21 4/8/2019 9:25:00 PM Spring 1861 Confederate Play Strategy card as Operations #16: 2 / Grierson's Raid
Union may place two Union PC markers in any spaces within four spaces (includes river connections) of a single Union cavalry brigade. The four space range cannot be traced through Northeast Alabama and may not contain a Confederate SP or Fort, but may contain an Ironclad or Torpedoes.

Message from Confederate:
20 4/8/2019 5:52:00 PM Spring 1861 Union Play Strategy card as Operations #42: 2 / Kentucky Anarchy
Remove up to three enemy PC markers in Kentucky. You must also remove one of your own PC markers from the state if you have any there. Removal of a PC marker makes a space neutral. Remove from deck if event is played.

Message from Union:
The Kentucky dudes are lukewarm on this CSA-thingy. Some areas join the US
19 4/7/2019 5:55:00 PM Spring 1861 Confederate Play Strategy card as Operations #66: 1 / Wilson's Creek
Either player may move up to two infantry SPs from the same space as if they were led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Confederate:
sailing dude Little rock to ft. phillipjackson

of note, you can only move 1 SP from pittsburgh as you played 1 op card...division moves are 1-3 depending on op value
18 4/7/2019 1:46:00 AM Spring 1861 Union Play Strategy card as Operations #73: 1 / Ball's Bluff
The Union removes one SP (Confederate chooses) within two spaces (including a river connection) of a Confederate SP due to poor leadership. A Union SP can be removed from a Coastal fort.

Message from Union:
Division move up north
17 4/6/2019 11:14:00 PM Spring 1861 Confederate Message lol if you have only 3 op cards left i'm screwed again..lets see some op que's!
16 4/6/2019 11:13:00 PM Spring 1861 Confederate Play Strategy card as Event #80: 1 / Southern Religious Revival
Confederate player immediately receives three SPs in a single space, and loses three SW points. SPs must be placed in a friendly controlled space (including Pro-Union spaces) with a LOC free of Union SPs.

Message from Confederate:
15 4/6/2019 1:27:00 AM Spring 1861 Union Die roll request Request: 6-sided die x 1

3


Message from Union:
Greene attempts to evade, need 1-4
14 4/6/2019 1:24:00 AM Spring 1861 Union Message 1vs1, US forces repulsed. Well, this time the CSA know how to fight :-)

bty
13 4/6/2019 1:24:00 AM Spring 1861 Union Die roll request Request: 6-sided die x 2

2
2


Message from Union:
Medium battle of Manchester

US: +1 general
CSA: +1 general
12 4/6/2019 1:23:00 AM Spring 1861 Union Die roll request Request: 6-sided die x 1

3


Message from Union:
AoP returns to the other CSA force. Beauregard may avoid
11 4/6/2019 1:20:00 AM Spring 1861 Union Die roll request Request: 6-sided die x 1

6


Message from Union:
Johnstone give as he take, 2*vs2, CSA forces wiped out

Potential leader loss. McDowell can't die due to being army commander, but Johnston may die on a 1
10 4/6/2019 1:18:00 AM Spring 1861 Union Die roll request Request: 6-sided die x 2

6
5


Message from Union:
No avoid, medium battle of Winchester

US: +1 general + 4 force ratio
CSA: +2 general
9 4/6/2019 1:16:00 AM Spring 1861 Union Die roll request Request: 6-sided die x 1

5


Message from Union:
AoP moves out. Johnston may avoid, need 1-2
8 4/5/2019 9:18:00 PM Spring 1861 Confederate Message no file for me
7 4/5/2019 9:18:00 PM Spring 1861 Confederate Message lol a 1? not that it mattered in results but damnit thats just frsutrating to keep seeing


anyways we each lose SP, you back up a space..you can take 2nd campaign movement
6 4/5/2019 9:17:00 PM Spring 1861 Confederate Die roll request Request: 6-sided die x 2

4
1


Message from Confederate:
US (no DRM as no force ratio)
CSA (+2 fort, +2 intercept)
5 4/5/2019 9:16:00 PM Spring 1861 Confederate Play Strategy card as Event #102: 3 / First Manassas
Confederate Player may move 2 SPs using Strategic Movement from the same space using rail connections only (5 space maximum) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. OR play this card as an automatic 2 space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during the intercept.

Message from Confederate:
Polk will attempt to intercept!
4 4/5/2019 9:10:00 PM Spring 1861 Confederate Draw Strategy cards 4 cards drawn.

3 4/5/2019 12:13:00 PM Spring 1861 Union Message No cards. Bty to play cards and/or resolve small battle of Columbus. So far:

Fremont: +2 from force ratio
Ft Columbus: +2 from fort
2 4/5/2019 12:08:00 PM Spring 1861 Union Play Strategy card as Event #121: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
Ready, steady and go! Another game is off the tracks and the Unions hits the deck running...

Freemont move out to attack Ft Columbus
1 4/5/2019 12:02:00 PM Spring 1861 Union Draw Strategy cards 4 cards drawn.

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