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Entry # Time Turn Player Title Entry
74 7/13/2019 1:56:00 AM Turn 6 BritAmer Message QUEBEC FALLS! 4-1=3 which is 1/2 result. Brits must take 2 step losses then the American must take 1 step loss. All British forces cleared and scenario done.
73 7/13/2019 1:50:00 AM Turn 6 BritAmer Die roll request Request: 6-sided die x 1

4


Message from BritAmer:
Second winter battle of Quebec begins. Factors are my9 to your3. So 3:1 odds. Final DRM is -1. Only Amer leader +1. Both sides have artillery in civhex, so 0. Def fort -1. US early war penalty -1.
72 7/13/2019 1:38:00 AM Turn 6 BritAmer Die roll request Request: 6-sided die x 1

2


Message from BritAmer:
1st Battle over and Monty retreats back to Hex4012. But Monty still has 11MPs and moves(2) back into Quebec & battle(5) again. 11-2-5=4MPs remaining. Monty Init roll(need4>)
71 7/13/2019 1:30:00 AM Turn 6 BritAmer Die roll request Request: 6-sided die x 1

6


Message from BritAmer:
Monty safe and now tries to continue battle for a second round of combat. Monty init(5) -winter(-2) +1stInitSuccess(+1) =4. So,(need 4>)
70 7/13/2019 1:22:00 AM Turn 6 BritAmer Die roll request Request: 6-sided die x 1

5


Message from BritAmer:
Ok, I take 1step loss on an inf unit and now roll for Monty danger roll(need 1).
69 7/7/2019 4:58:00 AM Turn 6 BritAmer Message FYI-Militia cannot be used for step losses. Militia are automatically lost if that side takes any losses in battle.
68 7/7/2019 4:26:00 AM Turn 6 BritAmer Message So 6-1=5 which is 1/2 result. Brits must take 2 step losses then the American must take 1 step loss. I will stop here for you to pick your losses.
67 7/7/2019 4:17:00 AM Turn 6 BritAmer Die roll request Request: 6-sided die x 1

6


Message from BritAmer:
So 1:1 odds. Final DRM is -1. Only Amer leader +1. Both sides have artillery in civhex, so 0. Def fort -1. US early war penalty -1.
66 7/7/2019 4:14:00 AM Turn 6 BritAmer Message Ok, winter double movement. Monty has used 4MP to get to Quebec and will add 5MP for battle. So 9MP currently used and still have 11MP remaining for after battle. Linear combat round only since civilized hex. I count combat factors at my9 to your9.
65 7/7/2019 4:03:00 AM Turn 6 BritAmer Message Monty moves to 4012 and then into Quebec for battle. Again Brits cannot react since all Act numbers are 0. So all brits stay put, plus thats mostly what you want to do anyways.
64 7/7/2019 3:56:00 AM Turn 6 BritAmer Die roll request Request: 6-sided die x 1

2


Message from BritAmer:
Again its winter. So no Brit act rolls. Over to American and...INIT Roll-Hex3911, Leader Monty and all(6)units in hex(need5-2,so,3>)
63 7/7/2019 3:45:00 AM Turn 6 BritAmer Die roll request Request: 6-sided die x 3

4
1
5


Message from BritAmer:
Indian placement rolls(need1). First to Last...Huron2206, Ottawa3007, then Abernaki4316
62 7/7/2019 3:43:00 AM Turn 5 BritAmer End Turn
61 7/7/2019 3:43:00 AM Turn 5 BritAmer Message Mainly no movement for 1st winter phase. On to Turn 6 and Indian rolls. I'll roll for Brits...
60 7/7/2019 3:17:00 AM Turn 5 BritAmer Die roll request Request: 6-sided die x 1

4


Message from BritAmer:
Init roll - Hex2817 Schulyer and all units under him(need 3-2,so,1>).
59 7/7/2019 3:15:00 AM Turn 5 BritAmer Die roll request Request: 6-sided die x 1

5


Message from BritAmer:
INIT Roll-Hex3911, Leader Monty and all(6)units in hex(need5-2,so,3>)
58 7/7/2019 3:08:00 AM Turn 5 BritAmer Message Now on to the Operations/Activations phase. But the British can not do any activations. All brit hexes with units have no leaders and it is winter(-2 to act rolls). Leaderless stacks have default act number of 2 but with -2 = 0. So over to American side for activations.
57 7/7/2019 2:56:00 AM Turn 5 BritAmer Message So the Montreal Indian agents goes on map in 3411. Now, it is the Militia placement phase. You can place your off map militia on any brit hex or wait and use as a special reaction to Amer movement in a canada civ hex. But I assume that just want to put it back into Quebec hex for def.
56 7/7/2019 2:50:00 AM Turn 5 BritAmer Die roll request Request: 6-sided die x 2

2
2


Message from BritAmer:
I assume it is ok for me to do your Indian Phase rolls. The first roll is for the agent12 and the second roll is for the indian unit1.
55 7/7/2019 2:38:00 AM Turn 4 BritAmer End Turn
54 7/7/2019 2:37:00 AM Turn 4 BritAmer Message Failed my last activations and Turn4 done. Added my reinforcement. Now, Indian phase. You need to roll for the one off map agent/3411 and you need a 1or2 to place on map. Then you need to roll for the one indian off map unit/4316 and you need a 1 to place on map.
53 7/7/2019 2:07:00 AM Turn 4 BritAmer Die roll request Request: 6-sided die x 1

4


Message from BritAmer:
Init roll - Hex2817 Schulyer and all units under him(need 3>).
52 7/7/2019 2:03:00 AM Turn 4 BritAmer Die roll request Request: 6-sided die x 1

4


Message from BritAmer:
Init roll: Nicholson unit hex 2417(needs 2>)
51 7/7/2019 2:00:00 AM Turn 4 BritAmer Message Arnold is auto-activation and will move. 3818(0), 3917(2), 3916(4), 3915(9), 3914(14). Want to move adj to brit indians but cannot since need to be able to pay for the movement and possible combat if you where to react.
50 7/7/2019 1:45:00 AM Turn 4 BritAmer Message Ok. Carleton is wounded and captured(since he is alone in hex after all units lost in battle). Continue movement of Monty...3510(15), 3611(16), 3710(17), 3811(18), 3911(19). Must stop, cannot enter 4012 since Monty does not have enough MPs to pay any more combat(5MPs).
49 7/7/2019 1:36:00 AM Turn 4 BritAmer Die roll request Request: 6-sided die x 1

2


Message from BritAmer:
So 5-1=4 which is 0/2 result. US no loss(so no leader loss roll also) but Brit unit elim and leader must roll for wounded12/killed34. This is the leader kill roll...
48 7/7/2019 1:25:00 AM Turn 4 BritAmer Die roll request Request: 6-sided die x 1

5


Message from BritAmer:
So 4:1 odds. Final DRM is -1. Both leaders are equal. Both sides have artillery in civhex. No def fort. Only -1 for US early war penalty.
47 7/7/2019 1:21:00 AM Turn 4 BritAmer Message Ok. Monty has used 10MP to get to hex3510 and will add 5MP for battle. So 15MP currently used and still have 5MP remaining for after battle. Linear combat round only since civilized hex. I count combat factors at my15 to your2.
46 7/6/2019 6:27:00 AM Turn 4 AmerBrit Message Well that was fun --- over to you to reolsve the battle
45 7/6/2019 6:27:00 AM Turn 4 AmerBrit Die roll request Request: 6-sided die x 1

6


Message from AmerBrit:
Evasion attempt
44 6/29/2019 2:07:00 AM Turn 4 BritAmer Message Hi Henry. Glad you back from vacation and new computer. As for game, Monty will continue to follow Carleton into hex 3510. Reaction roll out again? You need 4 or less, Carleton's 5-1 since no cavalry in his stack.
43 6/27/2019 2:40:00 AM Turn 4 AmerBrit Die roll request Request: 6-sided die x 1

2


Message from AmerBrit:
Carleton will attempt to withdraw
42 6/27/2019 2:40:00 AM Turn 4 AmerBrit Message Hi Steve -- have retruned from an excellent cruise down the Danube 4.5Kg heavier and, as a consequence, am now on a strict diet. Received my new computer shortly before I left on holiday
so have spent some time since my return setting it up the way I want it. Now I am ready to get back into our game.
41 5/26/2019 3:13:00 AM Turn 4 AmerBrit Message Apologies if I have already sent this to you - I am off from today until the week beginning 24 June so the game will be stalled until then.
40 5/19/2019 11:52:00 PM Turn 4 BritAmer Message (AMER)Monty stack will continue to move North and enter the Montreal hex which contains the (BRIT)Carlton stack. Will the Carlton stack react with this new move? (I will not make a Vassal file for this 1 hex move, will update in future)
39 5/19/2019 7:47:00 AM Turn 4 AmerBrit Message Think it would be a kamikaze gesture to attack that stack. No reaction.
38 5/9/2019 4:22:00 AM Turn 4 BritAmer Message Monty Hex Moves: 3014(20), 3113(18), 3213(16), 3312(14), 3412(12)...movement TEMP HALT for possible Brit reaction.
37 5/9/2019 4:16:00 AM Turn 4 BritAmer Die roll request Request: 6-sided die x 1

3


Message from BritAmer:
INIT Roll-Hex3014, Leader Monty and all(6)units in hex(need5>)
36 5/9/2019 4:14:00 AM Turn 4 BritAmer Message Ok, Brit Leader Redeploy Phase is skipped since your Brit leader moved this turn. On to Amer Turn 4, Amer Act Phase/Init rolls to follow...
35 5/9/2019 1:36:00 AM Turn 4 AmerBrit Die roll request Request: 6-sided die x 1

1


Message from AmerBrit:
Will roll for the Indian unit
34 5/6/2019 11:40:00 AM Turn 4 AmerBrit Die roll request Request: 6-sided die x 1

1


Message from AmerBrit:
Carlton - need a 5 or less
33 5/6/2019 11:35:00 AM Turn 4 AmerBrit Die roll request Request: 6-sided die x 2

5
1


Message from AmerBrit:
Apologies for the long delay

2 agents(3411&4111), 1 roll for each(need 2>).
32 4/28/2019 2:20:00 PM Turn 3 BritAmer End Turn
31 4/28/2019 2:01:00 PM Turn 3 BritAmer Die roll request Request: 6-sided die x 1

5


Message from BritAmer:
Init roll: Nicholson unit hex 2417(needs 2>)
30 4/28/2019 1:58:00 PM Turn 3 BritAmer Message Monty Hex Moves: 2319(20), 2220pickup(19), 2319(18), 2420pickup(17), 2519(15), 2619pickup(13), 2618(12), 2617(11), 2716pickup(10), 2816(8), 2815(6), 2914(4), 3015(2), 3014(0).
29 4/28/2019 1:47:00 PM Turn 3 BritAmer Message Monty acts and with success, his rating gets a +1. So any additional init roll is auto success, since 5+1=6. So Monty will do a lot of unit pickups as he moves up.
28 4/28/2019 1:43:00 PM Turn 3 BritAmer Die roll request Request: 6-sided die x 1

1


Message from BritAmer:
Init roll - Hex2319 Montgomery and all units under him(need 5>).
27 4/28/2019 1:40:00 PM Turn 3 BritAmer Die roll request Request: 6-sided die x 1

5


Message from BritAmer:
Init roll - Hex2617 Schulyer and all units under him(need 3>).
26 4/28/2019 1:36:00 PM Turn 3 BritAmer Die roll request Request: 6-sided die x 1

1


Message from BritAmer:
Bedel unit moves to hex3511, enters/creates town marker, and tries to improve into/create a fort marker(needs 2>).
25 4/28/2019 1:29:00 PM Turn 3 BritAmer Die roll request Request: 6-sided die x 1

2


Message from BritAmer:
AmerT3-ActPhase, Bedel unit in hex3613(needs 2>)
24 4/27/2019 8:17:00 AM Turn 3 AmerBrit Die roll request Request: 6-sided die x 1

1


Message from AmerBrit:
c) Indian Unit 3312
23 4/27/2019 8:12:00 AM Turn 3 AmerBrit Die roll request Request: 6-sided die x 1

2


Message from AmerBrit:
b) Carleton - init 5 - Unit moves towards Quebec
22 4/27/2019 8:10:00 AM Turn 3 AmerBrit Die roll request Request: 6-sided die x 1

1


Message from AmerBrit:
SOP3A - BR Initiative determination and Movement

a) Ft Niagara - Init 2 - to move towards Montreal
21 4/27/2019 8:08:00 AM Turn 3 AmerBrit Die roll request Request: 6-sided die x 2

4
3


Message from AmerBrit:
AGENT DEPLOYMENT
Agent 1 - Montreal

Agent 2 - Quebec
20 4/22/2019 5:05:00 PM Turn 2 BritAmer End Turn
19 4/22/2019 5:05:00 PM Turn 2 BritAmer Message My ACT phase done(Art unit in N2220 will not roll), Leader transfer phase: Schuyler redeploys to N2817, Turn done(no withd or winter phase), Reinf phase(only Amer get units), Over to you for Turn 3-Indian phase...
18 4/22/2019 4:51:00 PM Turn 2 BritAmer Die roll request Request: 6-sided die x 1

3


Message from BritAmer:
Init roll - 5CT75 in N2420(need 2>)
17 4/22/2019 4:48:00 PM Turn 2 BritAmer Message 1CT75 moves: Start N2520(20), N2620(19), N2719(18), N2819(17), N2918(16), N2917(15), N2817(13) & Stop. No enemy interaction, will continue in ACTS.
16 4/22/2019 4:42:00 PM Turn 2 BritAmer Die roll request Request: 6-sided die x 1

1


Message from BritAmer:
Init roll - 1CT75 in N2520(need 2>)
15 4/22/2019 4:41:00 PM Turn 2 BritAmer Die roll request Request: 6-sided die x 1

5


Message from BritAmer:
Init roll - 4CT75 in N2619(need 2>)
14 4/22/2019 4:39:00 PM Turn 2 BritAmer Message Bedel moves(remainingMPs): Start N3416(20), N3515(18), N3615(16), N3614(11), N3613(6) & Stop. No enemy interaction, will continue in ACTS.
13 4/22/2019 4:24:00 PM Turn 2 BritAmer Die roll request Request: 6-sided die x 1

1


Message from BritAmer:
Init roll - Bedel unit in N3416(need 2>)
12 4/21/2019 7:36:00 AM Turn 2 AmerBrit Message All units failed initiative. Leader stays in Montreal. Over to you - no log
11 4/21/2019 7:35:00 AM Turn 2 AmerBrit Die roll request Request: 6-sided die x 1

3


Message from AmerBrit:
Totally overlooked this unit - Indian at St Johns
10 4/17/2019 4:23:00 AM Turn 2 AmerBrit Die roll request Request: 6-sided die x 2

6
6


Message from AmerBrit:
SOP3A - BR Initiative determination and Movement

a) Ft Niagara - Init 2 - to move towards Montreal

b) Carleton - init 5 - Unit moves towards Quebec
9 4/17/2019 4:22:00 AM Turn 2 AmerBrit Message Hit wrong number of dice but result of first 2 dice is the same - NE

8 4/17/2019 4:13:00 AM Turn 2 AmerBrit Die roll request Request: 6-sided die x 4

4
4
3
6


Message from AmerBrit:
AGENT DEPLOYMENT
Agent 1 - Montreal

Agent 2 - Quebec

7 4/15/2019 7:19:00 PM Turn 2 BritAmer Message For vassal, I prefer the Town/Fort marker and Agent unit toward bottom of stack. Leaders near top of stack with the highest ranking Leader on top. Combat units in middle.
6 4/15/2019 7:08:00 PM Turn 2 BritAmer Message The Brits have 2 indian agents(montreal & quebec). So you can roll 2 dice now. I assume left to right(montreal agent then quebec agent), both needing a 1or2 to be placed on map.
5 4/15/2019 7:05:00 PM Turn 2 BritAmer Message So its game start - turn2. First thing is the Indian phase. Only the Brits have Indians, so they are the only player that rolls. Indian placement is a 2 step process. First, the agents needs to roll and be placed, then the actual indian unit is rolled for on following turn.
4 4/15/2019 6:59:00 PM Turn 1 BritAmer End Turn
3 4/15/2019 5:11:00 AM Turn 1 AmerBrit Message I take the Brits - which as a Brit living in Switzerland seems fitting.
2 4/15/2019 5:10:00 AM Turn 1 AmerBrit Die roll request Request: 6-sided die x 1

2


Message from AmerBrit:
Test recd. Die roll for sides

Even - I will take the Brits Odd - the Rebels :-)
1 4/14/2019 11:45:00 PM Turn 1 BritAmer Message Hi - test message

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