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Entry # Time Turn Player Title Entry
179 7/17/2019 1:36:00 AM Turn 15 EeepEeep Message Turn done, over to Nik
178 6/24/2019 1:42:00 AM Turn 15 Dell Message travelled sold bought and beat the toaster oven...its been a tiring day in space
177 6/22/2019 6:26:00 PM Turn 15 Qossuth Message A trading turn for me.

The Dell is up again.
176 6/22/2019 6:23:00 PM Turn 15 Qossuth Edit Credits Qossuth: from 114 to 104
Dell: from 40 to 40
Whynom: from 160 to 160
EeepEeep: from 200 to 200
Nik: from 280 to 280
175 6/22/2019 6:16:00 PM Turn 14 Qossuth End Turn
174 6/22/2019 6:16:00 PM Turn 14 Qossuth Edit Deeds Qossuth: from 500 to 500
Dell: from 100 to 100
Whynom: from 200 to 400
EeepEeep: from 100 to 100
Nik: from 0 to 0
173 6/22/2019 6:15:00 PM Turn 14 Qossuth Edit Credits Qossuth: from 114 to 114
Dell: from 30 to 40
Whynom: from 320 to 160
EeepEeep: from 200 to 200
Nik: from 340 to 280
172 6/21/2019 9:07:00 PM Turn 14 EeepEeep Message Turn taken. Nik up. Robots on the never-ending flight to nowhere.......
171 6/21/2019 7:41:00 AM Turn 14 Whynom Message Sorry yes.

068_Whynom logged. Shaun and his Cyber Salad Tossers up.
170 6/19/2019 8:31:00 PM Turn 14 Dell Message Brent is up
169 6/17/2019 9:17:00 AM Turn 14 Dell Message Dell done.
168 6/17/2019 7:06:00 AM Turn 14 Dell Message Hi Bart I assume that you have had a turn but I cant find it in the drop box.
167 6/16/2019 5:23:00 PM Turn 14 Qossuth Message Visited the Zum, but unlike you lot I resisted the lure of liquor and built infrastructure!

Over to the Dell.
166 6/16/2019 5:18:00 PM Turn 14 Qossuth Edit Deeds Qossuth: from 300 to 500
Dell: from 100 to 100
Whynom: from 200 to 200
EeepEeep: from 100 to 100
Nik: from 0 to 0
165 6/16/2019 5:18:00 PM Turn 14 Qossuth Edit Credits Qossuth: from 214 to 114
Dell: from 30 to 30
Whynom: from 320 to 320
EeepEeep: from 200 to 200
Nik: from 340 to 340
164 6/16/2019 5:03:00 PM Turn 13 Qossuth End Turn
163 6/16/2019 5:02:00 PM Turn 13 Qossuth Edit Credits Qossuth: from 214 to 214
Dell: from 30 to 30
Whynom: from 200 to 320
EeepEeep: from 200 to 200
Nik: from 210 to 340
162 6/16/2019 4:47:00 AM Turn 13 Nik Message sold booze and bought the weird tourist trap furniture from a rock floating in space in habited by ponies.

No wonder they drink.

Nik done.
161 6/16/2019 3:02:00 AM Turn 13 EeepEeep Message Turn taken, Nik up.
160 6/16/2019 2:55:00 AM Turn 13 Whynom Message 062_Whynom Logged.

Shaun and his Space Invaders up
159 6/15/2019 5:26:00 PM Turn 13 Qossuth Message I hope I won't miss that yellow drive too much!

Over to the Dell.
158 6/15/2019 5:24:00 PM Turn 13 Qossuth Edit Credits Qossuth: from 40 to 214
Dell: from 30 to 30
Whynom: from 200 to 200
EeepEeep: from 200 to 200
Nik: from 210 to 210
157 6/15/2019 5:08:00 PM Turn 12 Qossuth End Turn
156 6/15/2019 5:07:00 PM Turn 12 Qossuth Edit Deeds Qossuth: from 300 to 300
Dell: from 0 to 100
Whynom: from 200 to 200
EeepEeep: from 100 to 100
Nik: from 0 to 0
155 6/15/2019 5:07:00 PM Turn 12 Qossuth Edit Credits Qossuth: from 40 to 40
Dell: from 130 to 30
Whynom: from 200 to 200
EeepEeep: from 200 to 200
Nik: from 210 to 210
154 6/15/2019 2:26:00 AM Turn 12 Nik Message Nik Done and uploaded.
153 6/14/2019 7:05:00 PM Turn 12 EeepEeep Message Nik is up as I have finished movement.

I would really like to play this game live. Confirmation of rules real time and speeding through movement cycles would be a great thing.

Apologies for the delay in logging but real world has left me doing 16hr shifts the last few days. Looking forward to doing some profitable trading here out.

Shaun
152 6/13/2019 3:29:00 AM Turn 12 Whynom Message Murray, just to expand on your question in the log and more......Deeds 101.

These are equity for your excess capital....they can also provide commissions on players purchasing through them.

Two types, Factory and Spaceport. You have to be at a city (surface city or space city) or spaceport for the relevant culture to buy them (obviously until somebody buys a spacepaort at a system, you'll have to go to one of the cities).

1. There is one factory for each culture. It's on their market board and you just drag it to your ship and put it in the deed section (after paying for it). There's ONE special good token associated with each factory. You get a 50% commission from the bank when it's bought (whether by you or somebody else) and it sells like other goods to a culture in the next three numerical positions. Because there's only one of these factory goods, though, when it goes to the cup there's a good chance it won't reappear for the rest of the game.

2. Spaceport deed - pick an empty orbit in the system you're at, right click and choose purchase spaceport. The spaceport appears at the orbit and the deed goes to your sip board automatically. Pay the money. Again, it's equity for your surplus cash but you also get a 10% commission from the bank on any transactions there (your own or others) and spaceports have the advantage of letting players do all their transactions at the time they arrive, saving them valuable time and making it an attractive option even if it gives another player the commission. So positioning a spaceport on a busy trade route is a good idea.

151 6/12/2019 11:55:00 AM Turn 12 Whynom Message 058_Whynom uploaded.

Shaun and his morse code telegraphs up next.

Eep-Eep-Eep
Eeeeep-Eeeeep-Eeeeep
Eep-Eep-Eep
150 6/12/2019 8:19:00 AM Turn 12 Dell Message Dell done
149 6/11/2019 10:48:00 PM Turn 12 Nik Message Moved out of the way - back to your regular turn Murray
148 6/11/2019 8:57:00 PM Turn 12 Dell Message I cant do anything. Not a comment on my hopeless game play but I can't get to my ship.
Would the green pirate please be kind enough to move their ship off so I can move.
Just use my last file and save over the top of it.
147 6/11/2019 6:05:00 AM Turn 12 Qossuth Message So all cultures have been discovered now, but there may still be useful relics or telegates out there. Or you could focus on the trade routes established now (donít forget about any IOUs you may still possess, and check the market board for demand markers and fares, these can help if they pop up in good places).

Over to the Dell.
146 6/11/2019 5:56:00 AM Turn 12 Qossuth Edit Credits Qossuth: from 70 to 40
Dell: from 130 to 130
Whynom: from 200 to 200
EeepEeep: from 200 to 200
Nik: from 210 to 210
145 6/11/2019 5:37:00 AM Turn 11 Qossuth End Turn
144 6/11/2019 5:34:00 AM Turn 11 Qossuth Edit Credits Qossuth: from 70 to 70
Dell: from 70 to 130
Whynom: from 200 to 200
EeepEeep: from 200 to 200
Nik: from 250 to 210
143 6/10/2019 4:54:00 AM Turn 11 Nik Message bought booze, and welcome back SHaun.

turn up.
142 6/10/2019 3:21:00 AM Turn 11 EeepEeep Message Eeep Eeep Mod up with modified turn.

Hope all had a good weekend.

Shaun
141 6/5/2019 8:33:00 PM Turn 11 Nik Message I guess I will wait till Shaun is back before logging a turn. Enjoy the weekend.
140 6/5/2019 3:08:00 AM Turn 11 EeepEeep Message Reset my move then trapped again by movement circles.

Am out of town for 4 days this weekend, my be delayed logging on to next turn.

Be good,

Shaun
139 6/5/2019 2:31:00 AM Turn 11 Whynom Message 053_Whynom logged.

Shaun and his intellikettles up (Hyperdrive reference)
138 6/4/2019 8:01:00 AM Turn 11 Dell Message Dells done over to the smelly humans and their orange president
137 6/3/2019 7:45:00 AM Turn 11 Qossuth Message And the Dell are up again.
136 6/3/2019 7:37:00 AM Turn 11 Qossuth Edit Deeds Qossuth: from 200 to 300
Dell: from 0 to 0
Whynom: from 200 to 200
EeepEeep: from 100 to 100
Nik: from 0 to 0
135 6/3/2019 7:36:00 AM Turn 11 Qossuth Edit Credits Qossuth: from 170 to 70
Dell: from 70 to 70
Whynom: from 200 to 200
EeepEeep: from 200 to 200
Nik: from 250 to 250
134 6/3/2019 7:08:00 AM Turn 11 Qossuth Message Brent, how was the wine? (donít see any on your ship)
133 6/3/2019 7:07:00 AM Turn 10 Qossuth End Turn
132 6/3/2019 7:06:00 AM Turn 10 Qossuth Message Yes the navigation circles donít make pinball machines, see rule 6.43.
131 6/3/2019 7:04:00 AM Turn 10 Qossuth Edit Deeds Qossuth: from 0 to 200
Dell: from 0 to 0
Whynom: from 0 to 200
EeepEeep: from 1 to 100
Nik: from 0 to 0
130 6/3/2019 7:02:00 AM Turn 10 Qossuth Edit Credits Qossuth: from 170 to 170
Dell: from 70 to 70
Whynom: from 160 to 200
EeepEeep: from 200 to 200
Nik: from 250 to 250
129 6/3/2019 6:20:00 AM Turn 10 Nik Message Had my turn anyway, Shaun can shift his start position next turn.
128 6/2/2019 6:03:00 AM Turn 10 Nik Message From memory you have to stop at the navigation circle as you can't go backwards.
127 6/2/2019 4:52:00 AM Turn 10 EeepEeep Message Pathetic move done
126 6/1/2019 11:40:00 PM Turn 10 Whynom Message Goops......that's oops with slime.

048_Whynom uploaded.

Just chilled out with the furbies......making some fat beats, doing some lines of Space Spice......

Over to Shaun and his quantum can openers.
125 6/1/2019 7:37:00 AM Turn 10 Whynom Message Goops Murray...backing up. I think you returned your Finest Dust to the Market Board. You have to choose the Return to Cup option. That randomly pulls a new Demand or good to the Market Board.

I'll wait until you've redone it.
124 5/31/2019 4:12:00 PM Turn 10 Whynom Message Murray.....Bart's spaceport means you can dock there now and trade away.......instead of the one buy, one sell at time of landing restriction, you can do a whole bunch of trading the turn you arrive. Downside is that Bart gets a 10% commission on all transactions from the bank. Worth it for accelerating your turn along. It cost you only 1 to leave a space city (the main difference from a surface city because there's no atmosphere.....the music's crap, all they play on the overheads is looped Human League for some reason).

You have enough movement to easily reach Bart's station or land on the surface if you don't mind the extra time and fuss but want to deny him the commission. I'll hold off my turn to let you do that.

Yes, the map is pretty at first sight.....but its' 5000% less functional than the original.


123 5/31/2019 8:20:00 AM Turn 10 Dell Message Dells done. Over to Brent.
122 5/31/2019 4:51:00 AM Turn 10 Qossuth Message Headed north. Over to the Dell.
121 5/31/2019 4:49:00 AM Turn 10 Qossuth Edit Credits Qossuth: from 370 to 170
Dell: from 70 to 70
Whynom: from 160 to 160
EeepEeep: from 200 to 200
Nik: from 250 to 250
120 5/31/2019 3:37:00 AM Turn 9 Qossuth End Turn
119 5/31/2019 3:36:00 AM Turn 9 Qossuth Edit Credits Qossuth: from 370 to 370
Dell: from 70 to 70
Whynom: from 20 to 160
EeepEeep: from 200 to 200
Nik: from 250 to 250
118 5/31/2019 3:36:00 AM Turn 9 Qossuth Edit Credits Qossuth: from 370 to 370
Dell: from 70 to 70
Whynom: from 20 to 160
EeepEeep: from 200 to 200
Nik: from 250 to 250
117 5/30/2019 8:57:00 AM Turn 9 Nik Edit Credits Qossuth: from 370 to 370
Dell: from 70 to 70
Whynom: from 20 to 20
EeepEeep: from 200 to 200
Nik: from 30 to 250
116 5/30/2019 8:56:00 AM Turn 9 Nik Message landed and sold silk to the Graw - over to the Qussoth.
115 5/30/2019 7:25:00 AM Turn 9 EeepEeep Message Boring move turn taken. Nik up
114 5/29/2019 4:56:00 PM Turn 9 Whynom Message .....and in other news, it looks like Arsenal have been taking playing tips from the Dell.
113 5/29/2019 7:41:00 AM Turn 9 Whynom Message 043_Whynom logged

Shaun and his jaffle irons up.
112 5/29/2019 7:05:00 AM Turn 9 Dell Message Oh and how do factories work, I see one but how do I buy from it?
111 5/29/2019 7:04:00 AM Turn 9 Dell Message Dells done over to the lying thieving plague bearing humans
110 5/29/2019 7:04:00 AM Turn 9 Dell Edit Credits Qossuth: from 370 to 370
Dell: from 100 to 70
Whynom: from 20 to 20
EeepEeep: from 200 to 200
Nik: from 30 to 30
109 5/29/2019 5:40:00 AM Turn 9 Qossuth Message Sold some expensive art and upgraded my ship.

Over to the Dell.
108 5/29/2019 5:25:00 AM Turn 9 Qossuth Edit Credits Qossuth: from 200 to 370
Dell: from 100 to 100
Whynom: from 20 to 20
EeepEeep: from 200 to 200
Nik: from 30 to 30
107 5/29/2019 4:50:00 AM Turn 9 Qossuth Edit Credits Qossuth: from 200 to 200
Dell: from 100 to 100
Whynom: from 20 to 20
EeepEeep: from 150 to 200
Nik: from 30 to 30
106 5/29/2019 4:50:00 AM Turn 9 Qossuth Message Oops sorry Shaun, during bookkeeping I forgot about the 50$ cash that you havenít marked yet on your ship (see 035_Nik for how you earned that commission). Iíll fix it here again.
105 5/29/2019 4:45:00 AM Turn 8 Qossuth End Turn
104 5/29/2019 4:45:00 AM Turn 8 Qossuth Edit Credits Qossuth: from 200 to 200
Dell: from 10 to 100
Whynom: from 40 to 20
EeepEeep: from 200 to 150
Nik: from 30 to 30
103 5/28/2019 5:28:00 PM Turn 8 Nik Message Sorry uploaded now

102 5/27/2019 10:22:00 PM Turn 8 Nik Message All done - just moving.

the $50 is from me buying bolts from your factory.
101 5/27/2019 8:35:00 PM Turn 8 EeepEeep Message Turn done, watches and all.

Bart - not too sure how I got the $50 commission you mentioned, so didn't add it. I own a factory elsewhere and didn't see anyone use it.

If I am wrong let me know, cause I always like free cash money.

Cheers.
100 5/27/2019 3:20:00 AM Turn 8 Whynom Message 038_Whynom uploaded and over to Shaun and his digital watches......dust, radiation and water resistant (small print disclaimer ....not dust, radiation or water proof), and pressure rated to a whopping 50 cm depth in the ionosphere of a Jovian-size gas giant (warning, most organic lifeforms will not survive at 25 cm depth and antiquated technology like the EeeepEeep may (read will) malfunction at 10 cm depth).
99 5/27/2019 2:18:00 AM Turn 8 Dell Message Dells done sold some matured liquor and partyed on.
98 5/26/2019 8:39:00 PM Turn 8 Whynom Message Murray, no meant start at the red penalty oval in the Quossuth system (the one next to Bart's red ship....the one covered in relics!....you could reach there last turn). You could start from there to get straight down to the Quossuth planet surface and sell your booze this turn. Has major implications for your tempo so I'm holding off doing my turn until you've done it.
97 5/26/2019 7:58:00 PM Turn 8 Dell Message Dells done, took Bart and Brents advice and started turn in Nillis system and headed south. Stopped at a penalty spot, could have paid it and moved on but choose not to. Over to Brent.
Sorry for delay all explained in my turn.
96 5/24/2019 6:19:00 AM Turn 8 Qossuth Message Picked up another relic.

Over to Murray, and I agree with Brent that it would be a good idea to Ďfixí your turn by jumping to the Nillis system using the telegates. All the buyers for your liquor are at the southern edge of the board.
The alternative, ditching the liquor, isnít great as there isnít much you can buy with 10 credits (only the crap sold by your Dell buddies in fact!). IOUs help with cash flow problems in the early game, you have one of the Nillis (there is just one more that can be picked up). Not having cash also means you canít afford penalties so it slows you down. Fares can always be picked up for free but none have come out of the cup yet.

95 5/24/2019 5:23:00 AM Turn 7 Qossuth End Turn
94 5/24/2019 5:23:00 AM Turn 7 Qossuth Message Iíve reflected the 50 credits bank commission in your acts counter Shaun, donít forget to add it to your ship counter when you take your next turn.
93 5/24/2019 5:21:00 AM Turn 7 Qossuth Edit Credits Qossuth: from 200 to 200
Dell: from 10 to 10
Whynom: from 40 to 40
EeepEeep: from 10 to 200
Nik: from 30 to 30
92 5/24/2019 5:16:00 AM Turn 7 Qossuth Message Note that the Gate Lock relic only locks telegates during your own turn Michael (8.47).

Also you were at a Space City rather than a Spaceport (the former exist from the start, the latter are built by us or discovered at Ď?í spaces). But thatís fine as you did 1 sale and 1 purchase, which is always allowed.
91 5/24/2019 12:10:00 AM Turn 7 Nik Message Nik Done.

All the tele gates are now locked until my next turn.

I bought the pedigree bolts after selling my grease so Shaun gets $50.

90 5/23/2019 7:19:00 AM Turn 7 EeepEeep Message Have just done some trading.

Apologies for delay, have been pulling some late nights at work.

Nik up
89 5/22/2019 12:19:00 AM Turn 7 Whynom Message 033_Whynom uploaded.

Shaun and is Danoz Direct Slice-n-Dicers up (with the free set of sonic steak knives)
88 5/21/2019 9:19:00 PM Turn 7 Whynom Message Dude, I think your brain is teflon for this game! (that's cool, a few games that are the same for me....some of you might list Time of Crisis as one of those, given my performance in our current game).

You can't stop where you did, you had to complete your move.

I'm just going to briefly summarise the movement rules again.

1. You nominate which direction you want to head before rolling the dice (sometimes there's no choice, such as if you're on a surface city of a planet and taking off is the only direction to go). You only have to nominate the first space you're moving to....if you hit a branch in routes that isn't a navigation circler later in the move you can choose which way to go.

2. Your total dice value is your movement......it's not an allowance, you're forced to move that distance unless you land somewhere you can stop or that forces you to stop. You alone get to reroll one of your dice before moving because of your Mulligan Gear, after looking at your route options, but it still adds to your total....you chose one of your 3's and rerolled a 3, so same result.....3,3,4 for 10 total movement.

3. The first time you hit a place that forces you to choose a pilot number, then you choose one of your dice results as your pilot number.....that determines which direction you will head from that decision point but that pilot number becomes locked for the rest of the move thereafter (unless you have the Switch Switch relic). The two types of decision spaces are navigation circles (obvious how they work) and Telegates. For a Telegate, the number of the one you land on isn't important, it's the numbers of all other face up Telegates in the game....if one matches your chosen pilot number, you teleport there. You chose 3 at a navigation circle so that's the direction you would head out but every decision space you enter after that you will have to go in the 3 direction.....in this case you couldn't have done that, though, because your first decision should have been at the Telegate and if you chose 3 there you would have teleported to the 3 gate without ever reaching the navigation circle. Note that you can choose a die result from your roll which doesn't match a direction listed in that navigation circle or a Telegate in play, which means you're free to move out in any direction you want (or avoid being teleported in the case of a Telegate) but that will still be locked in as your pilot number for the rest of the move in case you hit another navigation circle.

3. You MUST move your full movement number unless you hit a space you choose to stop in, or one that forces you to stop. You can choose to land and stop at any asteroid (all of the "?" spaces are asteroids but there are also some plain asteroids, the ones that look like floating space dog eggs...note that you have to stop at a "?" asteroid if you want to pick up the relic there).

You can choose to stop at any penalty oval......when you start your move off there next turn, you pay no penalty. If you decide to move through it in the same move, you pay the penalty, minus any shield bonus.

You can choose to stop at a space city or spaceport or keep on moving through.

There are at least three instances I can think of where you MUST stop: a). You land on a penalty oval and don't have the credits to pay to go through, b). you land on a surface city, because that's a cul de sac and you're not allowed to backtrack over the same path you came down in this same move, c). You hit a navigation circle and your chosen pilot number points back in the direction you just came, again because you're not allowed to backtrack.

Beyond all that, you don't have to move and can spend a whole turn in the space you're in, which you would declare before rolling any dice. This would usually happen if you're in a city and want to take advantage of the multiple trades you're allowed to make if you spend the whole turn there.

Hope that's all clear.

I have two suggestions
87 5/21/2019 7:05:00 PM Turn 7 Dell Message Dells turn over to Whynom
86 5/21/2019 7:07:00 AM Turn 7 Qossuth Message I picked up the auto-pilot. It seems that the space reverts to a Ď?í again then which is confusing, but unlike unexplored Ď?í spaces you donít get a pop-up menu when you right-click on it.

The Dell are up again.
85 5/21/2019 6:59:00 AM Turn 7 Qossuth Edit Credits Qossuth: from 210 to 200
Dell: from 10 to 10
Whynom: from 40 to 40
EeepEeep: from 10 to 10
Nik: from 30 to 30
84 5/21/2019 6:52:00 AM Turn 6 Qossuth End Turn
83 5/21/2019 6:03:00 AM Turn 6 Nik Message Picked up Gatelock - all done

82 5/21/2019 5:55:00 AM Turn 6 EeepEeep Message Just landed. Over to nik
81 5/21/2019 12:49:00 AM Turn 6 Whynom Message 028_Whynom uploaded.

Over to Shaun and his Tamagochis.

Murray, for using your Mulligan Gear I'd suggest just rolling 2 dice in the module and taking the the result of the first die (they're not listed in ascending order as they are in the ToC module).

You can always stop on a penalty oval and then move on next turn, paying nothing. It's only if you move straight through it that you have to pay. You should actually be on that penalty oval if you moved onto it to reveal it so should start your move from there next turn.


80 5/20/2019 9:14:00 PM Turn 6 Dell Message Another stella turn for the Dells. I am not sure if I can end my turn on the Blue pay space or not as I cant afford to cross it. But I am pretty sure I would prefer to start my turn on it with no money left than one space from it.

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