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Empire of the Sun: Alex vs Greg II Journal

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Entry # Time Turn Player Title Entry
253 8/18/2019 5:29:00 PM Jan-Apr 1943 Allies Play Strategy card as Operations #38: 2 / Operation Tarzan: Burma Offensive
Activate: Any HQ. Logistic Value: 4 Conditions: The Allied player may only activate ground and air units, of which one must be a Chinese Army unit IF there is one on the map and in HQ range. If no such unit is available, this requirement is ignored.

OC: 2 EC: 4

Message from Allies:
Activate Central Pacific HQ for 3 + 2 = 5 units. 1 battle, 1 ASP.
252 8/18/2019 3:57:00 AM Jan-Apr 1943 Japanese Play Strategy card as Event #37: 3 / 1st Convoy Escort Fleet: Escort Organization
Activation: Combined Fleet HQ only Logistic Value: 2 Bonus: The Japanese player places the Escort marker on the game turn track on its +2 side or flips the escort marker to its +4 side if the marker is already in play on its +2 side. See Submarine Warfare for effects of this die roll modifier. Remove from play if used as an event.

OC: 5 EC: 7

Message from Japanese:
COMB FLEET 2+2=4
251 8/16/2019 6:00:00 PM Jan-Apr 1943 Allies Message PBM performed, logfile submitted.
250 8/16/2019 12:03:00 AM Jan-Apr 1943 Japanese Message Bty for PBM:

249 8/16/2019 12:02:00 AM Jan-Apr 1943 Japanese Die roll request Request: 10-sided die x 1

8


Message from Japanese:
Battle A:
A/N:
AP 26+1
JP can't hit
248 8/15/2019 11:52:00 PM Jan-Apr 1943 Japanese Die roll request Request: 10-sided die x 1

2


Message from Japanese:
Intel:
247 8/15/2019 6:20:00 PM Jan-Apr 1943 Allies Play Strategy card as Event #51: 2 / Chenault: 14th Air Force Offensive
Activate: Any HQ. Logistic Value: 4 Condtions: Only air units may be activated. Bonus: The Allied player receives the non-LRB 14th AF air unit in any friendly, in supply airbase in North India or in the China air unit box. If neither of those locations is available, then bring the air unit into any friendly in supply airbase. If the US AVG air unit is in play, immediately remove it from the game. Remove from play if used as an event.

OC: 2 EC: 4

Message from Allies:
Event. Macarthur fpr 2+4 = 6 activations. Place 14th AF in Daccs.
246 8/14/2019 10:31:00 PM Jan-Apr 1943 Japanese Play Strategy card as Operations #54: 3 / WAR IN EUROPE: Minor Axis Victory
Decrease the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 2 1943: 1 1944: No Effect 1945: No Effect Remove from play if used as an event.

OC: 5 EC: 0

Message from Japanese:
SOUTH 1+3=4
245 8/14/2019 3:07:00 AM Jan-Apr 1943 Allies Message Logfile submitted.
244 8/14/2019 3:06:00 AM Jan-Apr 1943 Allies Change War in Europe value From 1 to 3
243 8/14/2019 3:06:00 AM Jan-Apr 1943 Allies Play Future Offensive card as Event #66: 2 / WAR IN EUROPE: Major Allied Victory
Increase the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 1 1943: 2 1944: 3 1945: 3 Remove from play if used as an event.

OC: 2 EC: 0

Message from Allies:
Event.
242 8/14/2019 3:06:00 AM Jan-Apr 1943 Allies Play Future Offensive card as Event #66: 2 / WAR IN EUROPE: Major Allied Victory
Increase the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 1 1943: 2 1944: 3 1945: 3 Remove from play if used as an event.

OC: 2 EC: 0

Message from Allies:
Event.
241 8/13/2019 8:38:00 PM Jan-Apr 1943 Japanese Message Back from your trip. Hopefully our weather was nice out there for you. And not too many fires!

Japan will take their pass. bty.

240 8/12/2019 6:54:00 PM Jan-Apr 1943 Allies Play Strategy card as Event #16: 1 / Makin Island Raid: US Raiders
One Japanese air unit (Allied Player's choice) that is on a non-Japanese Islands hex within the range of a US HQ is reduced one step, even if this would eliminate the air unit. Remove from play if used as an event.

OC: 1 EC: 0

Message from Allies:
Hi...back from my trip to your Country ;-)

Flip 21 AF in Ponape (4316); please provide (logfile not submitted).
239 7/26/2019 12:51:00 AM Jan-Apr 1943 Japanese Draw Strategy cards Drew 6 cards.

238 7/26/2019 12:51:00 AM Jan-Apr 1943 Japanese Message Good place to hold up.
Enjoy your trip. Let me know when you're back in town.
237 7/25/2019 3:34:00 AM Jan-Apr 1943 Allies Message I prefer stop here since we are at a defined point, all cards in our hands at the beginning of the new turn. I'll get in touch when I'll come back from USA (I'll have a limited access to the net on the week of Aug 12th and will be fully operative again on the week of Aug 19th). Have you any absence scheduled?
236 7/25/2019 3:15:00 AM Jan-Apr 1943 Allies Draw Strategy cards Drew 7 cards.

235 7/25/2019 3:14:00 AM Jan-Apr 1943 Allies Message Succeeded. You pull out 6 cards and have ASP reduced to 5 (still 3 usable due to ISR).
234 7/25/2019 3:10:00 AM Jan-Apr 1943 Allies Die roll request Request: 10-sided die x 1

0


Message from Allies:
Sub Warfare.
233 7/24/2019 9:08:00 PM Jan-Apr 1943 Japanese Change US Political Will From 3 to 2
232 7/24/2019 9:08:00 PM Jan-Apr 1943 Japanese Change Japanese Divisions Available in China From 10 to 6
231 7/24/2019 9:07:00 PM Sep-Dec 1942 Japanese End Turn
230 7/24/2019 9:07:00 PM Sep-Dec 1942 Japanese Message R&R done.
bty for sub roll, cards and you can start. I won't cut in.

I think the Grand Canyon is one of the most unique spots in the USA. You'll enjoy it up north too, and it should be much cooler. SW is really boiling this time of year.

229 7/24/2019 8:28:00 AM Sep-Dec 1942 Allies Message OK, performed Reinforcements Phase for Turn 5, and Replacements as well. You can go with both of them.

Just to answer to your suggestion of the Grand Canyon: I've already visited parks of Utah, Arizona, Nevada (speaking of Grand Canyon, Bryce, Monument Valley, Death Valley and more) during my former tour, 4 years ago: it was something really impressive.
228 7/23/2019 9:00:00 PM Sep-Dec 1942 Japanese Play Strategy card as Operations #45: 3 / Operation Sho-Go
Activation: Any HQ. Logistic Value: 5 if Combined Fleet HQ, otherwise: 4. Intelligence: Intercept. Bonus: If a Kamikaze attack reaction card is played in conjunction with this card, increase the effect of the Kamikaze reaction card by one additional Allied naval step loss in one battle. Remove from play if used as an event.

OC: 5 EC: 0

Message from Japanese:
SS 2+3=5
227 7/22/2019 9:10:00 AM Sep-Dec 1942 Allies Play Strategy card as Operations #75: 3 / Operation Detachment: Iwo Jima
Activate: Any HQ. Logistic Value: 8 if US Central Pac HQ, for all others: 4 Conditions: An Allied ground unit must make an amphibious move to a hex within 10 hexes of Tokyo or this card may only be used as an OC.

OC: 3 EC: 5

Message from Allies:
OK, let's hope that an end will be met by this by any means disastrous turn...

OPS, activate Central Pac for 3+3=6 moves.

No battles, PW - 1 = 2.
226 7/21/2019 10:01:00 PM Sep-Dec 1942 Japanese Message BTY.

I took the turn before you moved for Iwo and played from there with that card going to FOQ.


225 7/21/2019 10:00:00 PM Sep-Dec 1942 Japanese Play Strategy card as Future Offensive Message from Japanese:
Play to FOQ
224 7/21/2019 2:38:00 AM Sep-Dec 1942 Allies Play Strategy card as Future Offensive Message from Allies:
Play this for future offensive instead.
223 7/21/2019 2:38:00 AM Sep-Dec 1942 Allies Return Strategy card to hand #75: 3 / Operation Detachment: Iwo Jima

Message from Allies:
222 7/21/2019 2:38:00 AM Sep-Dec 1942 Allies Message In this case I simply forgot the rule penalizing US when they suffer destruction of expeditionary corps in a ground assault. For sure falling down to PW=1 would put me at serious risk, with Tokyo Rose still around and with chance to loose soon or later another PW point, due to failure of Progress of War or loosing Burma or what else. So thx for your tips, I'll roll back changing move.
221 7/21/2019 12:38:00 AM Sep-Dec 1942 Japanese Message You can see why these cards with restrictions are such a pain.

This attack is set up so I can auto-kill the Marine DIV which is a -1 PW loss at Wake if I get to reaction or if I play a card to react. All I need to do is get a ship there and they sink.

Since that has the potential to really put pressure on you since it's going to be impossible to make PoW this turn, let me know if you want to change that? The non-Div Marines are great for these dirty jobs.
220 7/20/2019 6:32:00 AM Sep-Dec 1942 Allies Message In fact, 5 battles, but only "A" is important, the other are just to fix your potential reaction units (B-D) or to satisfy the prerequisite of the card (E).

Battle "A" is a/n only, I've put 92 attacking factors against Eniwetok. your for reaction and to resolve
219 7/20/2019 6:21:00 AM Sep-Dec 1942 Allies Play Strategy card as Event #75: 3 / Operation Detachment: Iwo Jima
Activate: Any HQ. Logistic Value: 8 if US Central Pac HQ, for all others: 4 Conditions: An Allied ground unit must make an amphibious move to a hex within 10 hexes of Tokyo or this card may only be used as an OC.

OC: 3 EC: 5

Message from Allies:
Activate Central Pacific HQ for 3+8=11 units (again).

4 battles this time.
218 7/20/2019 1:23:00 AM Sep-Dec 1942 Japanese Play Strategy card as Event #71: 3 / High Altitude Interceptors
2 Air Replacements: The Japanese receive 2 air replacement steps. These steps may be used immediately or recorded as replacement steps for future use. Bonus: Add +1 to Strategic bombing die rolls until the Allies control a supply eligible airbase within 5 hexes of Tokyo. Place the High Altitude Interceptors marker on the game turn track as a reminder. Remove from play if used as an event.

OC: 5 EC: 0

Message from Japanese:
Play to gain two air replacements:
217 7/20/2019 1:12:00 AM Sep-Dec 1942 Japanese Message Yes, I can see the card you discard and pick up. Sense either player can look at the discard pile it's impossible to hide what they are doing.
216 7/20/2019 1:10:00 AM Sep-Dec 1942 Japanese Message Well, that's about the first good thing you've had go your way.
215 7/20/2019 1:09:00 AM Sep-Dec 1942 Japanese Die roll request Request: 10-sided die x 1

8


Message from Japanese:
Ah, battles were done, but I forgot the sub attack roll:

Here it is:
214 7/19/2019 7:51:00 AM Sep-Dec 1942 Allies Message ...as I'd have easily guessed, I have selected exactly the 33% that had granted me most of casualties... Select my losses, you can sink a full strength unit if you want.
213 7/19/2019 7:48:00 AM Sep-Dec 1942 Allies Die roll request Request: 10-sided die x 1

5


Message from Allies:
You have to roll for the subs attack you played with your reaction, I roll for you just to see if my bad luck is influencing my opponent too...
212 7/19/2019 4:42:00 AM Sep-Dec 1942 Allies Message When your opponent performs operations like these, I mean discarding/pulling back a card, does ACTS allow you to see which cards are involved? I would guess "no", since you wouldn't be entitled to see in a face-to-face game; right?
211 7/19/2019 4:40:00 AM Sep-Dec 1942 Allies Return Strategy card to hand #75: 3 / Operation Detachment: Iwo Jima

Message from Allies:
210 7/19/2019 4:39:00 AM Sep-Dec 1942 Allies Discard Strategy card #65: 3 / MacArthur "moral obligation": US Invades Philippines
OC: 3 EC: 5

Message from Allies:
209 7/19/2019 4:38:00 AM Sep-Dec 1942 Allies Play Future Offensive card as Event #52: 1 / Roosevelt-Nimitz-MacArthur: End of US Army-Navy Dispute
This event ends a US inter-service rivalry. Flip the US Inter-Service Rivalry marker to its Strategic Agreement side. If the US Inter-Service Rivalry marker is already on Strategic Agreement side there is no additional effect. Bonus: If this card is played as an event, the Allies have the option to discard a card of their choice and replace it with any card from the discard pile (not those removed from play). Remove from play if used as an event.

OC: 1 EC: 0

Message from Allies:
Playing it for the bonus (I assume that if you had a card for triggering ISR on my side, you had already played it).
208 7/19/2019 12:51:00 AM Sep-Dec 1942 Japanese Play Strategy card as Event #72: 3 / Carrier Conversion: Reinforcement
3 Naval Replacements: The Japanese player receives 3 naval replacement steps. These may be used immediately, or recorded as replacement steps for future use. Remove from play if used as an event.

OC: 5 EC: 0

Message from Japanese:
Play for some rare reinforcements.
207 7/18/2019 2:52:00 AM Sep-Dec 1942 Allies Message Looks like my adversities are not finished yet since you have to roll a die that can bring me two casualties more.
206 7/18/2019 2:49:00 AM Sep-Dec 1942 Allies Message I'm the kind of player that, if this was a tourny game, would immediately stop playing in a big bitterness. But since this is a friendly game that, thx to your kind availability, is something close to a learning session too, I'll continue until the end. Still, there would be a lot of saying about the game and its mechanics, but I'll make you aware of my feelings at the end of the turn privately.

Pbm performed, back to you.
205 7/17/2019 11:42:00 PM Sep-Dec 1942 Japanese Message bty for PBM.

This is the kind of bad luck that you really can do much about in this game.
204 7/17/2019 11:39:00 PM Sep-Dec 1942 Japanese Die roll request Request: 10-sided die x 2

0
2


Message from Japanese:
Battle A:
Ground:
AP 24+2
JP 12+3
203 7/17/2019 11:37:00 PM Sep-Dec 1942 Japanese Die roll request Request: 10-sided die x 2

0
0


Message from Japanese:
Battle A:
A/N:
AP 96+0
JP 24+0

202 7/17/2019 11:30:00 PM Sep-Dec 1942 Japanese Draw Extra Strategy card Message from Japanese:
Draw for Sub attack card:
201 7/17/2019 11:29:00 PM Sep-Dec 1942 Japanese Draw Extra Strategy card Message from Japanese:
Draw for Intercept:
200 7/17/2019 11:29:00 PM Sep-Dec 1942 Japanese Play Strategy card as Event #27: 1 / Submarine Attack: I-19 sinks the Wasp
Play during an offensive; at the end of all combat against any active Allied naval units or against any active Allied naval unit, if no battle hexes were declared during the Offensive. On a die roll of: 0-4: Lose one naval step* 5-7: Lose two naval steps* 8-9: No Effect. *Japanese choice; can eliminate a unit. Draw one Strategy Card.

OC: 3 EC: 0

Message from Japanese:
Send these guys in to see if they can do any damage.
199 7/17/2019 11:28:00 PM Sep-Dec 1942 Japanese Play Future Offensive card as Event #84: 1 / JN25 Code Change
Intelligence: Intercept Draw one Strategy Card.

OC: 3 EC: 0

Message from Japanese:
I'll play this for intercept and to draw a card:
198 7/17/2019 4:52:00 AM Sep-Dec 1942 Allies Play Strategy card as Event #74: 3 / Operation Iceberg: Okinawa Invasion
Activate: Any HQ. Logistic Value: 8 if US Central Pac HQ, for all others: 4 Conditions: An Allied ground unit must make an amphibious move to a hex within 10 hexes of Tokyo or this card may only be used as an OC.

OC: 3 EC: 5

Message from Allies:
Time to give it a try...

Activate Nimitz for 3+8=11 units.

BTW, you can see now why I've thrown away Iwo Jima card with not that much of regret at the beginning of the turn (couldn't realistically use both, not with a total of 4 ASP points...): much regretfully I realized having pulled out two identical cards in the same hand, instead... :-(
197 7/16/2019 11:19:00 PM Sep-Dec 1942 Japanese Message I better take my pass. 1 of 1 passes.

You are right on the ASP. It needed to be marked.

bty for next card.
196 7/16/2019 7:50:00 AM Sep-Dec 1942 Allies Play Strategy card as Operations #11: 2 / WAR IN EUROPE: Minor Allied Victory
Increase the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 1 1943: 1 1944: 2 1945: 3 Remove from play if used as an event.

OC: 2 EC: 0

Message from Allies:
SEACC HQ for 1+2=3 activations, no battles, no pbm. Bty.
195 7/15/2019 11:39:00 PM Sep-Dec 1942 Japanese Play Strategy card as Operations #6: 2 / China Operation: Doolittle Raid Reprisal
May only be played as an event after the allies have played the Doolittle Raid card as an event; Allied card #6 Move the China marker one box to the left toward Government Collapse box. If moved into the Government Collapse box China surrenders immediately. Remove from play if use as an event.

OC: 4 EC: 0

Message from Japanese:
COMB FLEET 2+2=4
194 7/14/2019 4:06:00 AM Sep-Dec 1942 Allies Message I assume you're referring to a possible move of 25th army into 2005 (Limasur), correct? I can't play a different card, all could be useful for different scopes while this would have really no meanings used in other ways (also considered that the only reachable possible target within 5 spaces in south pacific is Gualdalcanal, where I had to spend 3 of my 4 available ASPs in order to have reasonable chance to make it, so no way...). So far, please correct my move in such a way before proceeding: put back 15th british corps (the 16-12) into Mandalay, leave 3 Aus unit where I have sent it (Mytkiyna) and move SEAC air unit into Akyab. With the hope you haven't got many other powerful military cards and could divert your attention some elsewhere...
193 7/13/2019 9:39:00 PM Sep-Dec 1942 Japanese Message You are correct that battle B was basically a free shot at me. With the BB and Indomitable and a cruiser you would have no chance to lose any air even on a crit and would have a 40% chance to get a kill on my air. The Allies want to be as aggressive as they can be on defense. Any opportunities for getting kills almost always favors them. Although you are right to limit your risks with air over here this turn.
And stacking INF is an inviting target. 2 is a good stack unless you need more or you can protect the hex from air attack with ships or planes.


192 7/13/2019 9:35:00 PM Sep-Dec 1942 Japanese Message 1 cards can be bad, but they can also be your best friend, since the limit the units that can react to a battle since they limit both sides to 5 hexes of naval moves.

This move is very dangerous, since with a 3 card I can completely cut off India from China Burma. If you have a 2 card you can do more defense in depth, perhaps one unit in Akyab one in Imphal and one somewhere else. This is a very tricky area to defend, because if you put too much force on the right wing, I can go for Dacca and cut them all off, and if not enough I can take out Burma. But losing Dacca is very bad. Losing Burma is only kind of bad.

Up to you if you want to change anything before I move.
191 7/13/2019 3:30:00 PM Sep-Dec 1942 Allies Play Strategy card as Operations #4: 1 / Arcadia Conference
This event ends a US inter-service rivalry. Flip the US Inter-Service Rivalry marker to its Strategic Agreement side. If the US Inter-Service Rivalry marker is already on Strategic Agreement side there is no additional effect. Bonus: The Allied player receives the ABDA HQ, which is place in any in supply port in Java, Borneo, Sumatra or Celebes. If no such port is available this HQ is removed from play for the remained of the game. Remove from play if used as an event.

OC: 1 EC: 0

Message from Allies:
One reason to choose and (possibly) play this card at the very beginning could be to get rid of it; pulling it from the deck later could mean have a card that has really no use, or so...

Activate SEAC for 1+1 activations. No battles. I've finally achieved that stacking strong or weak forces for mere defensive purposes has no meaning, at best, and often is dangerous, an a/n offensive in a situation of a/n superiority could be resolved in a disaster for the defender. Better to wait the ground offensive and than stack in reaction, if it's the case...

As for last round battle B, I decided not to risk to have one of my remaining few precious a/n units flipped, only after your comment I realized that the Indomitable would have been safe against a "10 factors" attack (shit!!)
190 7/13/2019 12:09:00 AM Sep-Dec 1942 Japanese Message PBM done. bty.
189 7/12/2019 12:40:00 PM Sep-Dec 1942 Allies Message yours for pbm
188 7/12/2019 12:37:00 PM Sep-Dec 1942 Allies Die roll request Request: 10-sided die x 1

2


Message from Allies:
MAW units destroyed, 2AD flips.

Battle B:

JP 18 +1 (air +2, jungle -1)

AP can't hit
187 7/12/2019 12:31:00 PM Sep-Dec 1942 Allies Die roll request Request: 10-sided die x 2

7
9


Message from Allies:
Just barely. Activate SEAC, using 1 air unit only, supporting Battle A.

Battle A:

JP 62
AP need critical


186 7/12/2019 12:12:00 PM Sep-Dec 1942 Allies Die roll request Request: 10-sided die x 1

8


Message from Allies:
Reaction...
185 7/12/2019 12:39:00 AM Sep-Dec 1942 Japanese Play Strategy card as Event #28: 3 / Big Tokyo Express Operation: Battle of Cape Esperance
Acitvation: Any HQ. Logistic Value: 4 Conditions: Only one ground unit (of any size) may be activated. Bonus: Place the Tokyo Express marker in any Japanese controlled hex. See Emergency Supply Routes for the use of this marker.

OC: 5 EC: 7

Message from Japanese:
I'd like to see the DDs making this Tokyo Express run.

SOUTH 1+4=5
184 7/11/2019 8:24:00 AM Sep-Dec 1942 Allies Play Strategy card as Operations #31: 3 / Black Day: US New Guinea Air Offensive
Activate: Any HQ. Logistic Value: 6 Conditions: Only air units may be activated.

OC: 3 EC: 5

Message from Allies:
SEAC HQ for 1+3=4 activations. Logfile submitted.
183 7/10/2019 10:41:00 PM Sep-Dec 1942 Japanese Message I have been very lucky this game. But Japan is almost always lucky in '42 and not very lucky after that. Because in '42 they can take chances and after that they just get beat up.

PBM done. bty.
182 7/10/2019 5:29:00 AM Sep-Dec 1942 Allies Message 19/8, no japan casualties (you lucky guy...). You must apply losses to me and decide where I retreat. And perform a/n pbm.
181 7/10/2019 5:23:00 AM Sep-Dec 1942 Allies Die roll request Request: 10-sided die x 2

1
2


Message from Allies:
Inverting die rolls, maybe...

US air unit swept out.

Ground battle:

JP 38 (+2 air, -1 jungle = +1)
AP 15
180 7/10/2019 5:20:00 AM Sep-Dec 1942 Allies Die roll request Request: 10-sided die x 2

9
7


Message from Allies:
a/n battle:

JP (62)
AP (4, needs critical)
179 7/10/2019 5:15:00 AM Sep-Dec 1942 Allies Die roll request Request: 10-sided die x 1

2


Message from Allies:
Reaction.
178 7/9/2019 9:18:00 PM Sep-Dec 1942 Japanese Play Strategy card as Event #48: 3 / General Adachi: New Guinea Offensive
Activation: South or South Seas HQs only. Logistic Value: 5 Conditions: Only air and ground units may be activated. Bonus: Neither the HQ nor the units being activated need to be in supply in order to be activated, but must be within HQ activation range.

OC: 5 EC: 7

Message from Japanese:
SOUTH 1+5=6
177 7/9/2019 9:18:00 PM Sep-Dec 1942 Japanese Message Well, that's probably not a good sign if that's your bad card.
176 7/9/2019 1:28:00 AM Sep-Dec 1942 Allies Message Greg, I developed exactly your considerations, but once you'll be aware of my cards you'll realize that I hadn't much better choices. Still, it's always a chance to learn for me so keep the card as played in such a way and go on.
175 7/9/2019 12:33:00 AM Sep-Dec 1942 Japanese Message This is a legal play, but you already have the Strat route to China and that's a really powerful card to use. Plus building that route is more dangerous should I come after India, because it's faster and easier as a supply route. Anyway feel free to take it back if you want and play it somewhere else or another card.
174 7/8/2019 8:15:00 AM Sep-Dec 1942 Allies Play Strategy card as Operations #75: 3 / Operation Detachment: Iwo Jima
Activate: Any HQ. Logistic Value: 8 if US Central Pac HQ, for all others: 4 Conditions: An Allied ground unit must make an amphibious move to a hex within 10 hexes of Tokyo or this card may only be used as an OC.

OC: 3 EC: 5

Message from Allies:
Build Infrastructure at Imphal.
173 7/7/2019 5:36:00 PM Sep-Dec 1942 Allies Message Mmmhhh... evaluating a lot of possibilities, I'm afraid I can't move tonight, sorry about that.
172 7/7/2019 12:34:00 PM Sep-Dec 1942 Japanese Message All you. And I have 1 pass.
171 7/7/2019 12:33:00 PM Sep-Dec 1942 Japanese Draw Strategy cards Drew 6 cards.

170 7/7/2019 9:20:00 AM Sep-Dec 1942 Allies Draw Strategy cards Drew 7 cards.

169 7/7/2019 9:20:00 AM Sep-Dec 1942 Allies Message Another hit. JP ASPs permanently reduced to 5, you got 6 cards and one pass and I'm forced to go first UNLESS you choose to begin with your FOC played as an event.
168 7/7/2019 9:18:00 AM Sep-Dec 1942 Allies Die roll request Request: 10-sided die x 1

0


Message from Allies:
Submarine Warfare (success with 0-3)
167 7/6/2019 9:51:00 PM Sep-Dec 1942 Japanese Message My replacements and reinforcements are done. You can roll for subs and draw cards. I still go first this turn unless you have more cards.

Always good to attack in those no loss situations.

bty.
166 7/6/2019 6:53:00 AM Sep-Dec 1942 Allies Message Reinf and Repl phases performed, so you can goi with your one now. I used the second log I submitted to revise a couple of moves belonging to the pbm of my last round of the former turn.
165 7/6/2019 3:22:00 AM Sep-Dec 1942 Allies Change US Political Will From 5 to 3
164 7/6/2019 3:22:00 AM May-Aug 1942 Allies End Turn
163 7/6/2019 3:21:00 AM May-Aug 1942 Allies Message Political Phase performed. No attrition. I close the turn.
162 7/6/2019 2:08:00 AM May-Aug 1942 Allies Message I obviously based all my chances on surprise (40%), and in that case I'd have mathematically taken Guadalcanal, even if it coual have been costly, but with that table of replacements it was a must to go for it. Oh well, I have saved some luck for the next turn, where Progress of the War is the key.
161 7/6/2019 12:06:00 AM May-Aug 1942 Japanese Message Not much happened. I turned back the invasion. PBM done.

The cards are fickle like that. Sometimes you just get the prefect cards and almost can't mess them up, other times you have to really work.
160 7/6/2019 12:03:00 AM May-Aug 1942 Japanese Die roll request Request: 10-sided die x 2

0
0


Message from Japanese:
Battle A:
A/N:
AP 20+0
JP 53+0
159 7/5/2019 11:49:00 PM May-Aug 1942 Japanese Die roll request Request: 10-sided die x 1

4


Message from Japanese:
Well, not much to do here but roll and see what happens.
158 7/4/2019 6:06:00 AM May-Aug 1942 Allies Message Sorry, I obviously meant "awful in turns 6 to 12".
157 7/4/2019 6:05:00 AM May-Aug 1942 Allies Play Strategy card as Operations #67: 3 / Curtis LeMay: Firebombing of Japan
Randomly remove one card from the Japanese hand if a B29 Long Range Bomber air unit is on a hex (not Air Units in China Box) within range of Tokyo. Remove from play if used as an event.

OC: 3 EC: 0

Message from Allies:
I got very peculiar cards which would have been awful, let me say, in turns 6 from 12, but here in Turn 3 are very useful.

Here I can play for limited objectives.

Activate Halsey for 3+3 = 6 units; logfile is coming, you may resolve.
156 7/4/2019 6:02:00 AM May-Aug 1942 Allies Change War in Europe value From 0 to 1
155 7/4/2019 6:01:00 AM May-Aug 1942 Allies Play Strategy card as Event #42: 2 / WAR IN EUROPE: Minor Allied Victory
Increase the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 1 1943: 1 1944: 2 1945: 3 Remove from play if used as an event.

OC: 2 EC: 0

Message from Allies:
So apparently I've got to play two cards in a row, oh well...

Let's begin securing all reinf for next turn.
154 7/4/2019 12:51:00 AM May-Aug 1942 Japanese Play Strategy card as Future Offensive Message from Japanese:

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