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Entry # Time Turn Player Title Entry
40 6/9/2019 1:16:00 AM Turn 1 Austria Message Oh boy.... shall we stick a fork in this one?

Marne arrived yesterday. Quick look at it appears a little more sensible. And Waterloo didn't look too bad.

Do you want to keep chugging along here? I'm ok if you do.


39 6/8/2019 5:59:00 PM Turn 1 Prussia Message (so help me, I don't know why I keep asking Qs like this)
If a mobile unit (i.e. not a garrison) is being besieged in a fortress, it can't move out of the fortress (8.8). However, can it attack out of a fortress?
I think it can? - for a combat, an attacking unit has to have the MPs to move into a defender's hex, but doesn't actually move in to the hex.
38 6/8/2019 5:49:00 PM Turn 1 Prussia Message * Initiative/Ops phase is over
* Siege phase - like I keep banging on about, sieging seems spectacularly useless, but you can siege 3301 if you want - but if you do, let me know which unit is doing the sieging (sieging units can't move, otherwise the siege is lifted). Sieges can only be done against fortresses, i.e. I can't siege Chemnitz.
* Reinforcement phase - I don't know if there is a turn order, but I don't think it matters. I'll bring in a 1 SP garrison for Dresden (1208). I was hoping that you couldn't bring in a garrison in a ZOC (i.e. in Chemnitz, 1011), but it seems to me that you can do that if you want (which'll stop VII Corps stone cold - I was hoping I'd have chance to Force March him in there before you got your garrison in there). I won't bring in the PR GHQ.
* After your reinforcements, it's the Recovery phase, and you get to try and remove disrupted markers from your 2 disrupted units in 3403.

37 6/8/2019 5:34:00 PM Turn 1 Prussia Message My plan was for PR to go after Josefstadt and Koniggratz, but this is actually a pita. Sieging takes forever, and for me to move my units into a spot where I'm not x0.5 for across a river will take 3 turns.
Fred, I, V, VI, Grd Corps move 2303 > 2603 (2 IPs), all units committed
Karl, II, II, IV Corps move 1905 > 1907 (2 IPs), all units committed

36 6/8/2019 5:24:00 PM Turn 1 Prussia Die roll request Request: 6-sided die x 1

4


Message from Prussia:
After you activate C-Gallas (& I Corps, I assume), you have no uncommitted units remaining. I get to roll 1d6 (no modifiers) and I'll get that may IPs
dr = PR IPs

35 6/8/2019 5:21:00 PM Turn 1 Prussia Message >>> Actually I take that back - I'll activate C-Gallas for 2 IP and move him 1811>1709 <<<

* dumb Q, but I assume I Corps goes with him?

34 6/8/2019 5:20:00 PM Turn 1 Prussia Message >>> OK - I will activate Benedek to activate my two committed units in 3403 and force march them into 3402.
I assume I roll for disruption BEFORE combat, and I get a -1 DRM since they end up adjacent to their HQ. <<<

* I'm not sure I understand what you were trying to do here. These committed units started in 3402 and will get only 1 MP so they could indeed move to 3402, but they wouldn't be able to attack 3301 as they don't have enough MPs remaining to move into the defender's hex, which is needed for an attack?
33 6/8/2019 5:09:00 PM Turn 1 Prussia Message >>> Huh. Do I have to roll for force march if I don't move? Let's assume yes <<<

* I think yes as well - seems like they have to have the MPs to move into the hex for combat
32 6/8/2019 5:08:00 PM Turn 1 Prussia Message >>> I'll activate Bittenfeld & VII corps (3 IPs) <<<

* I spent 3 IPs to do this, but could I have activated Bittenfeld and VII corps separately for 1 IP each? I can definitely do it for VII corps, but could I have done it for Bittenfeld too?

31 6/8/2019 3:11:00 PM Turn 1 Austria Message Actually I take that back - I'll activate C-Gallas for 2 IP and move him 1811>1709

Now I will pass and won't risk activating anyone else.
30 6/8/2019 3:10:00 PM Turn 1 Austria Message Huh. Do I have to roll for force march if I don't move?

Let's assume yes, and so I will pass on this activation (and will continue to pass for the rest of this turn).
29 6/8/2019 3:08:00 PM Turn 1 Austria Die roll request Request: 6-sided die x 2

5
2


Message from Austria:
Next IP:

1: AU
2: PR
28 6/8/2019 3:08:00 PM Turn 1 Austria Message Dang- they are both Disrupted.

Well that ends my ideas about attacking.


27 6/8/2019 3:07:00 PM Turn 1 Austria Die roll request Request: 6-sided die x 2

6
6


Message from Austria:
1. VIII Corps
2. X Corps
26 6/8/2019 3:06:00 PM Turn 1 Austria Message OK - I will activate Benedek to activate my two committed units in 3403 and force march them into 3402.

I assume I roll for disruption BEFORE combat, and I get a -1 DRM since they end up adjacent to their HQ.

25 6/6/2019 12:08:00 AM Turn 1 Prussia Message 3 IPs for Austria...
24 6/6/2019 12:07:00 AM Turn 1 Prussia Die roll request Request: 6-sided die x 2

6
3


Message from Prussia:
1: AU
2: PR

23 6/6/2019 12:06:00 AM Turn 1 Prussia Die roll request Request: 6-sided die x 2

3
3


Message from Prussia:
1: AU
2: PR

22 6/6/2019 12:05:00 AM Turn 1 Prussia Message I'll activate Bittenfeld & VII corps (3 IPs)
1007 > 1010
both flip to committed
Can I try and use the 1 remaining IP to force march VII corps? I assume not.
Rolling for initiative...
21 6/5/2019 8:32:00 PM Turn 1 Austria Message Oh and you are correct about reinforcements coming in at the end of the turn. I missed that one!
20 6/5/2019 8:29:00 PM Turn 1 Austria Message You are correct about the uncommitted units adjacent needing to roll - I am un-doing the combat since I didn't have enough MPs to attack.

Over to you!
19 6/5/2019 8:29:00 PM Turn 1 Austria Edit Losses Austria: from 0 to 0
Prussia: from 2 to 0
18 6/5/2019 2:49:00 AM Turn 1 Austria Message Do your WORST!
17 6/5/2019 2:49:00 AM Turn 1 Austria Die roll request Request: 6-sided die x 2

1
6


Message from Austria:
1. Austria
2: Prussia

No DRMs
16 6/5/2019 2:49:00 AM Turn 1 Austria Edit Losses Austria: from 0 to 0
Prussia: from 0 to 2
15 6/5/2019 2:48:00 AM Turn 1 Austria Message That's a -/1R result:

- the 1 means you lose 1x2 loss factors (I assume the 4x doesn't apply)
- the R result means you retreat - except units in fortresses never retreat - which means I couldn't have won this combat anyway.

Well wait, there is a contradiction between 8.7 and 9.4 Rule 9.4 on garrisons says "a garrison can never retreat; if forced to do so, it is eliminated." But wait, garrison units might just be in cities - not fortresses. So I think 8.7 takes precedence.

But are your units "D" also? - it is part of the R retreat (in fact R is more severe than a D result).

... So I guess I earn 2 loss points on you, your fella is D, and all my fellas as committed now. If I can attack later on I will get a column shift, and will be attacking on the 4:1 Odds column with a +1 DRM (due to committed units attacking) and that would give me a 1/6 chance of forcing you to surrender.

Sorry for the rambling!

I have 1 last IP but I don't think there is anything I can do to use it. Everything else costs >1 IP.

Will roll for the next initiative.
14 6/5/2019 2:38:00 AM Turn 1 Austria Die roll request Request: 6-sided die x 1

5


Message from Austria:
Attack on Kosel - 3:1 Odds +1 DRM
13 6/5/2019 2:38:00 AM Turn 1 Austria Message OK - I get 4 IPs, so I will:

- spend 3 IP to activate Benedek and all the units from NO corps.
- all units in 3404>3302
- all units in 3504>3403, except the Cav unit has one extra MP so he'll end up in 3402

Next I'll attack 3301 with all adjacent units.

So in lieu of a siege I will attack which 4x your defense strength (2x4=8)

I have a total of 30 factors (4x6 + 4 for the cav)

So that's 30-8, or 3:1 Odds

- No column shifts

- DRM's:
- I'm thinking my units are no yet committed so I don't get the +1 DRM for committed units attacking
- I'm in supply
- +1 for having an adjacent hex attacking

So I think the latter is the only DRM, so I get

3:1 Odds +1 DRM

What do you think? I'll roll for the helluva it.
12 6/5/2019 2:29:00 AM Turn 1 Austria Die roll request Request: 6-sided die x 2

5
1


Message from Austria:
Gonna call that a failure since I didn't roll 2 dice:

Next initiative:

1. Austria
2: Prussia

No DRMs
11 6/5/2019 2:29:00 AM Turn 1 Austria Die roll request Request: 6-sided die x 1

3


Message from Austria:
Next initiative:

1. Austria
2: Prussia

No DRMs
10 6/5/2019 2:28:00 AM Turn 1 Austria Message Well I think I'll bring in the unnamed fortress garrisons. I've got 4 for the whole game, but I think I'll bring in 2 at Pilsen (mmmm, beer) and Brünn for now.

Then I'll activate the Saxon fella in 1409 to run like hell to 1609 (and flips to committed).
9 6/5/2019 2:23:00 AM Turn 1 Austria Die roll request Request: 6-sided die x 1

1


Message from Austria:
Austrian IP:
Even = 2 IP
Odd = 1 IP
8 6/5/2019 2:20:00 AM Turn 1 Austria Message The second paragraph of 4.3 states:

"Uncommitted Activated units can move and/or attack, after which they are shown as Committed by flipping them over."

Did I miss something? (Not trying to be smart - I just assume I'm missing some nuance in your confusion).
7 6/4/2019 11:43:00 PM Turn 1 Prussia Edit VP Austria: from to
Prussia: from to 5
6 6/4/2019 11:43:00 PM Turn 1 Prussia Message well, that kinda sucks
I have 1 IP, and will activate
VIII corps 1007 > 1208
does he flip to uncommitted or not? I don't think so, but I'm not sure
alright, I've already scored me 5 VPs!
over to you

5 6/4/2019 11:38:00 PM Turn 1 Prussia Die roll request Request: 6-sided die x 1

1


Message from Prussia:
PR automatically has initiative in the 1st ops phase of turn 1.
# of IPs = 1d6

4 6/4/2019 11:37:00 PM Turn 1 Prussia Message PR variable set up
1HQ, II, II, IV corps 1905
2HQ, I, V, VI, Guard corps 2303

3 6/3/2019 5:48:00 PM Turn 1 Austria Message Austrian variable set up:

Saxons 1409

Benedek, II, III, IV, VI Corps 3404
VIII, X, Cav Corps 3504

Over to you for the Prussian variable setup
2 6/3/2019 9:49:00 AM Turn 1 Austria Message I think I have it set up right. I picked Austria - and i need to fix some of my variable set up units.
1 6/3/2019 9:47:00 AM Turn 1 Austria Edit names of Custom values

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