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Entry # Time Turn Player Title Entry
88 7/29/2019 8:25:00 AM Turn 1 Civitates Message Government - Murray (God help the people)

FARC - Shaun (Farcin' hey!)

AUC - Michael (.....no, I got nothing for that)

Cartels - Brent (wooohooo! Hand me those 10 million peso bills, I got me some blow to test)

Just thought assigning factions would make it easier for players to focus on the rules. Will set it up in a couple of days.
87 7/29/2019 8:18:00 AM Turn 1 Civitates Die roll request Request: 6-sided die x 2

2
4


Message from Civitates:
Michael and I tied

Brent, then Michael

Highest AUC, lowest Cartels
86 7/29/2019 8:16:00 AM Turn 1 Civitates Die roll request Request: 6-sided die x 3

2
2
6


Message from Civitates:
Using this journal so I can open the new game one with people assigned to their proper factions.

Shaun's FARCed

Remaining 3 factions.

Order of dice Brent, Michael, Murray

Highest Government, next AUC, next Cartels
85 7/27/2019 4:31:00 PM Turn 1 Civitates Message My roster for the next 2 months has deteriorated from bad to atrocious. Chances of a face-to-face are slim (not impossible, the stars may align).....so I think we need to keep up the PBEM! I might even have a night off next Sunday for live play!

Would you guys like to go back to the beginning and try Andean Abyss next? Much simpler than Pendragon and the learning curve should get shallower each time. Hope nobody wants to play the good guys though......corrupt and oppressive junta, murderous Marxist or fascist guerrillas, or drug lords....all fun loving party guys.

Rules are here:

https://s3-us-west-2.amazonaws.com/gmtwebsiteassets/andeanabyss/A-RULES-2018-FINAL.pdf

Vassal module is here:

http://www.vassalengine.org/wiki/Module:Andean_Abyss

I'm completely swamped with work and an overdue report at the moment but maybe we could set up later in the week?

LMK
84 7/22/2019 1:20:00 AM Turn 1 Saxons Message A few things I noticed,

As barbarians, don't burn town. Unless you can carry all the plunder and then only maybe. The price is too high early on and prosperity doesn't recover so well.

Raids need to be a adjacent when trying to settle, Saxons should always be doing that early.

Dux need to be spending maximum possible - intercept everything.

One unit is enough to spoil a deep raid.

My take on the Scotti is that if you blow the hill forts to often you pay for it. Murray did well except for that. I mean what are the militia going to do?

You can also ransom more then.

Saxons don't want to reduce population in areas they want to control. Too hard to rebuild.

Dux and Civvies need to be at least as hostile as Rome and Aedui or someone is going to win easily.

I think it is more nuanced than Falling Sky, interesting too.




83 7/22/2019 1:08:00 AM Turn 1 Saxons Message I blame Shaun ;)

Congratulations on the win.

Actually you nearly won the epoch before, besides it's a COIN game so Brent wins seems to be the rule. I think the committee needs to review that.


82 7/21/2019 8:47:00 PM Turn 1 Civitates Message Looked up some strategy discussions about the Civitates control tightrope that we just experienced.

A posting discussing the challenge we discovered with some vague discussion around strategy and a brief response from the designer indicating that this was design intent:

https://boardgamegeek.com/thread/2008098/civitates-and-goldilocks-zone

A pretty comprehensive discussion of Dux strategy, including input from the designer:

https://boardgamegeek.com/thread/1944183/friends-romans-countrymen-lend-me-your-dux-strateg

General consensus is that the onus is mostly on the Dux to ensure that the gap between Prestige and Wealth is kept to a minimum. I'd note that if Imperium degrades to Autonomy, both Prestige and Wealth are halved before the Victory check so the Civitates have to be well ahead in Wealth for the auto victory to trigger. Our game may have been a little skewed because I lucked out with that event that netted 10 Wealth just before the Epoch (not that I took it with any particular strategy in mind).

Another option if it looks like Prosperity + Prestige is at a level that risks Imperium shift to an auto victory for Civitates, is to hold off on plundering (a little) to keep Prosperity at a level that will maintain Roman Control.

I suspect this won't sneak up on us when we play again.
81 7/21/2019 8:50:00 AM Turn 1 Civitates Message Sorry, hit the wrong button and fell out of Discord.

Thanks for the game and for letting me do a Bradbury. Sorry about that. Like watching for the Saxon Pivot, keeping an eye out for that change in Imperium and change in victory conditions is pretty important. It wouldn't have happened if I had less Wealth or the Dux had more Prestige....it was the double whammy of shift to Autonomy and Civilian Dominance that lowered the victory threshold. This is one where experience with the game would likely prevent that happening so unexpectedly.

How to stop it?

- Dux focusing on gaining more Prestige (building Towns and fighting)
- Dux draining the Briton Resources dry if it looks like the Civitates are gathering too much Wealth, so forcing them to spend it.
- Barbarians targeting higher Population regions (although admittedly they're open terrain and harder to take).
- Saxons making more use of the Population reduction part of Ravaging.

Let's have a look at this again another time and maybe switch factions around.

Meanwhile, Michael, Murray was suggesting we have a look at Andean Abyss for historical interest.....both subject matter and as the first of the COIN games. Slightly simpler than Falling Sky I believe.
80 7/21/2019 8:27:00 AM Turn 1 Dux Message So I hate to break it to you but BRENT HAS WON via a turned up epoch, no skills on my part, and some inadvertent janky calls on his part.

Look at the log for details
79 7/20/2019 10:23:00 PM Turn 1 Civitates Message Murray, I think you've taken your turn from the wrong log and skipped the Prosperity recovery....meaning the accountants are going to have to do it all again (sigh). Bloody barbarians. I had posted a log but I've removed it as it was in error and was done on the fly as I have to head out the door....might be when I get home this evening or when we meet up (still at 8?)
78 7/20/2019 8:53:00 PM Turn 1 Saxons Message I ended up with the same figures - I even took off my boots so I could count that high!

Murray, I love you and all but stop playing with my renown, you have 18 you don't need me to fund your expeditions!

Also that's a light blue one so its a town not a fort - 2 garrison so you are 3 short of taking it without surprise.
77 7/20/2019 7:43:00 PM Turn 1 Civitates Message Okay, so that should really be left to the accountants (i.e. people who can count) rather than barbarians. I've scrubbed whatever that last log was and bumped Prosperity properly (and updated the spreadsheet, of course). Total Prosperity may change in the next couple of plays so I didn't bother updating the track.

The bean counters would like a stern word with the Ducks (autocorrect off) before we get to their next turn....with some fine pointers on how they can fix up the mess they've made! (if we get a chance.....depends on the next card). This may all happen live tonight.
76 7/20/2019 6:45:00 PM Turn 1 Saxons Message scrub that last statement - propserity is limited to the number of columns equal to population - so I only lose 1 in Corieltauvi if the cav and milita commit suicide

75 7/20/2019 6:35:00 PM Turn 1 Saxons Message Uploaded an addendum where I adjusted the prosperity. That meant I could steal some more plunder (4) which may change the opinion on the field battle - if you sacrifice the cav and militia in both provinces you will reduce the plunder i get by 4.

Whatever you decide let Murray know as he is up next.

74 7/20/2019 6:58:00 AM Turn 1 Saxons Die roll request Request: 6-sided die x 2

1
1


Message from Saxons:
Ravaging, parisi first die
73 7/20/2019 6:57:00 AM Turn 1 Saxons Message Also was so keen on extra gold I forgot to roll for population
72 7/20/2019 6:57:00 AM Turn 1 Saxons Message Also was so keen on extra gold I forgot to roll for population
71 7/20/2019 6:56:00 AM Turn 1 Saxons Message Probably right about the recovery
70 7/20/2019 6:49:00 AM Turn 1 Civitates Message That was Epoch, not "Each"
69 7/20/2019 6:48:00 AM Turn 1 Civitates Message Alos did we skip the Recovery phase of Each? Should be a lot more Prosperity back on the board.....the accountants want to know!
68 7/20/2019 6:46:00 AM Turn 1 Civitates Message Desperately hoping the Dux are before the Saxons on the next card, otherwise this is going to be very bad.
67 7/20/2019 6:41:00 AM Turn 1 Civitates Message What the hell just happened there?!? Where did the most vital Fort on the Saxon shore go? And who the hell is going to pay for all those barbarians? (rhetorical question....I know the answer to that one).

I'm not stopping to battle your raiders, Michael. Don't you have some Ravaging to do straight after your plunder?
66 7/20/2019 6:14:00 AM Turn 1 Saxons Message Did some raiding with ravage for laughs

Shaun and Brent can field battle me in Parisi and Corieltauvi no withdraw no evade, If you do I lose one gold and 3 guys in COrieltauvi and one guy in Parisi

If no one wants to battle it's up to Murray


Not quite sure why you destroyed your Fort Shaun, but thanks.
65 7/20/2019 2:23:00 AM Turn 1 Dux Message OK taken the turn and next player up, saxon boy.
64 7/20/2019 12:36:00 AM Turn 1 Saxons Message I believe Shaun is using Omens to stop me accessing the event so is going first.
63 7/19/2019 8:52:00 PM Turn 1 Civitates Message 11c_Civitates Upkeep logged and over to the Saxons for Upkeep

Shaun, I've done a bit of readjustment. My read on the Constantine III event was that you had the option of removing no cavalry and not making the die roll (no penalty under civilian dominance so probably your best move) or removing a minimum of 2, maximum 4, to make the die roll as you did. You'd only removed 1, so I've removed 1 more to Out of Play to satisfy the minimum removal (I took it from Eboracum but you can decide somewhere else if you like). Also, the penalty for failing the roll was loss of 8 Prestige......you only had 2 to lose so not so harsh but I've dropped your Prestige back to 0.

The Civitates accountants have consulted the spreadsheet and total prosperity was 56.....and the only region with Prosperity left that was not under Briton control, as far as I can see, was 1 cube in Ordovices (need another column on the spreadsheet for prosperity under Briton control.....the accountants are on it). So we started at 14....went up 66 to 80 for prosperity + towns, minus 9 for your fort maintenance, minus 20 for taxation to 51.....which I've readjusted.
62 7/19/2019 7:43:00 PM Turn 1 Dux Message Dux upkeep done - civitates upkeep up to do
61 7/19/2019 5:39:00 AM Turn 1 Civitates Message Gathered a bit of cash and revealed the next card which was the Epoch.....so we're resolving that now.

Annona - paid off the Foederati
Imperium - gathered some more Wealth and we're now at Civilian Dominance (too right!)
Victory check - nobody won

Over to the Event on the Epoch card for the Dux to resolve.

Shaun, you could then do Revenue (as there are no decisions to be made), then your Upkeep.
60 7/19/2019 2:55:00 AM Turn 1 Dux Message I took my turn to pass and announce my intent to trump the next card with omens
59 7/18/2019 11:02:00 PM Turn 1 Saxons Message Had my turn too. Won't talk about it but not that interesting. If Shaun Trumps that can be deleted too.
58 7/18/2019 7:50:00 PM Turn 1 Scotti Message Turn done just waiting for Shaun to decide to trump and delete it or to let it ride
57 7/18/2019 7:34:00 PM Turn 1 Scotti Message I will take my turn BUT Shaun can trump so if you do want to mate just delete my turn and create a new turn 9a for you. No peaking.
56 7/18/2019 5:11:00 AM Turn 1 Dux Message I can be available from 8pm Sunday.

Am available from now tonight as well
55 7/18/2019 5:05:00 AM Turn 1 Civitates Message Should we push Pendragon along on Sunday evening? We could probably get a whole Epoch or more done. We're almost on Epoch now (next few cards) so I'm going to read up on it again because it's a bit complex (for a change!). Remember that it acts like the Sudden Frost variant in Falling Sky (which we've never used) so that it switches places with the current card when it's revealed and is resolved immediately.
54 7/18/2019 4:50:00 AM Turn 1 Civitates Message 08a_Civitates logged and the Scotti are up.

Mopped up a few more raiders.....made an evasion decision for you, Michael, but on the roll made you would have failed evade or ambush. The next card, Venta Silurum, is a bit ugly....before you ask, Murray, I don't think it lets you skip field battle but does let you skip escalade when you get to stronghold assault.
53 7/17/2019 9:16:00 PM Turn 1 Dux Message So turn done, I think that means Brent up for the next card.

When we strike the cavalry is not bad at all!

52 7/17/2019 5:04:00 AM Turn 1 Saxons Message Evade, my raiders have no pants from the mooning so they are in no condition to fight.
51 7/17/2019 3:12:00 AM Turn 1 Dux Message So Due to where I am intercepting I think I need to get some feedback from Murray (Carvetii) and Mick (Cantiacai)around if they are going to evade or ambush. I rolled evade in the planes for murray (Deceangli) and the %^%$ escaped on a 6.

Once I get the replys will log and complete the battles.

ST

50 7/16/2019 8:04:00 PM Turn 1 Civitates Message The sight of a bunch of hairy, pimply, unwashed barbarian asses.....just brought up my breakfast and almost surrendered, but held my courage.

Shaun, you're up next on Murray's f*&@ed up Pivotal card and I can feel a massive Intercept coming on, before those raiders Return and piss off with all that loot and Settle to make annoying warbands and settlements full of their snotty, inbred, cretinous offspring.

You can Intercept within your space, or to adjacent spaces or along roads, which are all still open and controlled (yay). I see that unlike March you can't pick up my blue pieces along the way but they can participate in battle if in the destination space of the Intercept. Unlike March you also can't use your last move to leave the road if you're using that to get around.

Legitimate target spaces have to be Briton controlled and have Raiders....that's Carvetii, Deceangli, Trinovantes, Cantiacai, Atebates. We also have to control each origin space that the cav come from and you (that is I) pay by origin space. Atrebates and Deceangli are particularly juicy targets because the raiders aren't in home terrain, can't ambush and have only 1 in 6 chance of evading.

Dumnonii, Durotriges, Regni, Novantae, Iceni are all non-legitimate Intercept targets because we don't control them, or they're unreachable, or they don't have Raiders.

The Saxons are ineligible through the next card so I'm up first.....I might be able to use my Reinforce Feat to take out some of them (thinking Trinovanti and Atrebates) so leave me a few Resources and maybe you can concentrate your forces on the others.

Victories in any battles will return at least 1 plunder to prosperity in the region (good for you) and possibly gain your Prestige if any cav die (we're almost at Epoch end so they will be cycling back soon I think).

You get a Feat as well but I think the only one you're eligible for is Invite.

Happy hunting!


49 7/16/2019 7:44:00 PM Turn 1 Saxons Message uploaded a final log so hopefully Shaun can move ahead without too much confusion. I think I got the control/prosperity totals correct.

Please remember I am ineligbile next turn too - so that's probably just Brent playing with himself
48 7/16/2019 6:09:00 PM Turn 1 Saxons Message Well if you're going to run away and hide I shall content myself with mooning you from the fens and yelling assorted insults at the unmanly.


47 7/14/2019 10:23:00 AM Turn 1 Civitates Message Murray, this is my first game of Pendragon apart from the practice turn we had a couple of weeks ago so I have nothing to compare.

While we're getting used to it and it will get much more streamlined as we internalise the rules, it's a lot more fiddly than Falling Sky. I'd have to say just on this first exposure, I think I prefer FS as it's much cleaner and more streamlined (actually love FS and am still getting a buzz out of playing it). Still enjoying Pendragon but there's no question it's much more wargame than FS or any other COIN from what I hear, in terms of both tone and complexity. What it does do that FS doesn't so much is develop a strong historical narrative.....the game state has already changed wildly and I can feel Fragmentation coming on. Let's see if Shaun and I can kick back a bit.

I'm really interested in trying some of the other COIN games now. Andean Abyss, A Distant Plain and Gandhi are the ones that interest me the most. None of us own them, and technically the honour code is you don't Vassal them unless one of you owns a copy, but it could be a try before you buy thing. If you guys are interested we could give one of them a run when this is done.
46 7/14/2019 10:13:00 AM Turn 1 Scotti Die roll request Request: 6-sided die x 1

5


Message from Scotti:
For the last Ransom
45 7/14/2019 10:04:00 AM Turn 1 Civitates Message Reviewed your log Murray.....you should have had 4 Ransom rolls so one more.....you can roll for it here in ACTS so you don't have to log again.

......also, yes, taking the ransom from the blue Briton resources was right but you gave yours to the Saxons......very generous of you (some might say stupid but I'll go with altruism).

Michael has to finish YOUR event before Shaun's Dux get to Intercept you so hard you won't be able to walk for weeks (at least I'm hoping that's what he's planning).
44 7/14/2019 9:56:00 AM Turn 1 Civitates Message Shaun, I think the Fort at Cantiaci is critical because it covers both seas (which is why Michael is keen on taking it). I'd suggest we each withdraw to our respective strongholds. The Saxons will only have a 1 in 3 chance of pulling the CdM on your Fort....if they succeed, they would destroy the Fort....if they fail, it will be mutual destruction but the Fort will survive (I think the odds are good). He'll probably try for the Town if we do that because he has a batter chance of a successful CdM (2 in 3).....but who knows what goes on in the heathen mind.
43 7/14/2019 9:08:00 AM Turn 1 Saxons Message Well I can't get to a PC right now and wouldn't change anything I did earlier. Just need the Dux to decide if they want to hide in the fort or die like a man
In Cantiaci

42 7/14/2019 5:24:00 AM Turn 1 Scotti Message Okay so took all day but hopefully finished. Ransomed successfully in three places and through out some peace vibes everywhere else. mean while the Saxons ravage England.

How does this compare to your other games of Pendragon Brent?

Oh Mike as Brent says no sieging by raiders which makes sense given how many we can muster.
41 7/14/2019 4:32:00 AM Turn 1 Civitates Message Yeah, I don't think you want to risk Carvetii....if you successfully Ambush, the Dux could withdraw 2 cav into the Fort (it's holding capacity) and would be forced to leave one outside). That one would die for Prestige and take out 2 raiders. Then if you did go the assault, escalade would kill 6 raiders (because they take 1/2 hit each and the Fort defense factor is 1, so the the 1 garrison and 2 cav would inflict 3 hits), and you'd have 1 raider left at assault, which would take out the garrison unit (which respawns at the end of the battle) the cav would survive and you'd be wiped out.

On second thoughts, go for it!

You can't ambush in Deceangli because its not home terrain for you.
40 7/14/2019 4:26:00 AM Turn 1 Civitates Message ....that was meant to be "fighty" not "mighty".....not so mighty.....barbarian incursions all over the place and we've seen jack s&*t of the famous Romano-British cavalry.......just saying.
39 7/14/2019 4:12:00 AM Turn 1 Civitates Message Actually, you could take out Cav in both those battles if you roll a successful ambush because they will hit at the same time as the cav (you'd still lose the same number of raiders). However, rolling for ambush commits you to the field battle (no take backs) and Shaun gets to decide on whether he withdraws after he sees the result. His Forts only hold 2 pieces and he's proven himself to be pretty mighty so he may take you on even with the ambush.
38 7/14/2019 4:07:00 AM Turn 1 Civitates Message Writing as I review the log:

1. Plunder. In Decangli…..you empty the top row of Prosperity first before going to the bottom row…..matters as the Imperium deteriorates (I think at Fragmentation we can’t refill the top row during Epochs). Yes, Plunder on removed Raiders goes back to the stock without a Renown gain unless part of the Return Feat. Your question about Ransom and the Town in Durotriges?…..if you check Ransom, you actually do it just before the Plunder step of the Raid, well before the possible Battle step, so the Town would still be there.

2. Battle. Durotriges….Militia have no home terrain until my Pivotal Event happens (so maybe never, and then it’s only Hills….Clear terrain is never home terrain for anyone). The outcome was right but maybe not the calculations….at escalade each defender inflicts 1/2 hit and each raider absorbs 1/2…so 3 lost (you were right the town has 3 defenders, the Militia and 2 intrinsic garrison units). This will matter when you escalade with other units like warbands, who take 1 hit so absorb more. Then at the assault step every unit on both sides does a full hit….so 3 more raiders dead for a total of 6, and all defenders dead and the Town destroyed. Ordinarily, destroying a Town lets you take up to 3 more plunder from the supply but your remaining raiders are already loaded up so that doesn’t happen.

3. The different strongholds are colour coded!! That was a Town in Durotriges, not a Fort (Forts are Dux pieces and are red, Hillforts are Civitates pieces and are dark blue).

4. British control drops by 2 with the loss of control in Durotriges because it was a 2 Population region.

5. Yes, my Militia will withdraw in Dumnonii. I don’t know if you want to proceed to Stronghold assault there….you’ll lose all 6 Raiders (same numbers as in Durotriges) and the Town will survive because you'll have no pieces left alive (a condition for destroying the stronghold).

6. Your earlier questions about Coup de Main?….no Coup de Main this turn because you chose Ransom as your Feat, not Surprise……and technically you should roll for the Ransoms now as they happened before the plunder step of your Raid……no Ransom in Novantae as no prisoners to take there (no enemy Stronghold). Remember if you did take Surprise, you would have had to nominate the Feat region at the beginning, you can’t decide as you go…..and again it doesn’t allow you to skip the field battle step.

7. Not sure you want to field battle in either Deceangli or Carvetii….Cav hit first and each hit takes out 2 raiders, so you’d not be in a position to proceed to stronghold assault. You’d lose 6 raiders in Carvetii and the remaining raider’s 1/2 hit wouldn’t damage the cav. In Deceangli you could kill 1 Cav but the Dux would probably take that as they would get Prestige (order of battles was important as he would lose Prestige for the Town destruction earlier but can’t go below 0….you probably should have saved the Durotriges battle until last.

That’s all….off to work and don’t have time to look at Michael’s Saxon addition but technically it shouldn’t happen until the entire Scotti part of the Event is complete anyway....may influence our decisions based on what happened in the Scotti's phase.
37 7/13/2019 11:02:00 PM Turn 1 Saxons Message If he withdraws you can besiege and kill the unit, but that's the end of battle as Assault is obviously before that

I did my part of your event - SHaun and Brent need a decision in Cantiaci but since you were waiting on them anyway I jumped in and uploaded a file. Same as Regni all over again from last time.


36 7/13/2019 9:08:00 PM Turn 1 Scotti Message First, I have fixed the counters as per Brents email.
Second looking at the turn 05b_Scotti where Brent reduced the red prosperity by 10, I assume that Prosperity goes down by plunder taken and I make it 11 plunder on raiders.
My latest turn. I have used the pivotel event so raided in 5 places and to do this I had to use the rule in the book (red Important box on bottom of page 3) to return raiders from place to place them elsewhere.
For battle sure I read that only raiders that moved that turn can battle.
Carried out a battle in someplace in the south of Eng but not sure if I was fighting a town or not. Anyone want to double check, so far removed 6 raiders to crush the baddies.
Stopped because I needed a ruling. Regarding siege, to do a siege do you first have to do an assault and or storm or can you go from field battle to siege? If so the math in Cornwall says that I should declare battle and if you withdraw go straight to siege to kill the defender (missing assault and storm as I will loose everything so no point doing it). But if you stay in the field I could ambush you (33% chance yes) and destroy you before battle and then maybe have enough to destroy the hillfort with survivors? SO my question is two fold if I can go straight to siege from field battle then I want to battle in Cornwall but if I cant then I don't. SO if I can go straight to siege and now knowing that I will do that if possible, do you want to fight in the field or not little blue man.
As for the two places with red cav and my troops I am pretty sure I dont want to fight but that depends on the event that gives the free Coup de Man. Is that in effect a free CdM that doesnt require any actually fighting or is there still a field battle first that I or Mike would need to survive to then CdM?
Next question. In the southern former British province that I removed a town from. Was it a town or fort or stronghold. thought I read somewhere about towns being strongholds until someting happens. If it was a town then I couldn't have Ransomed their last time which meant I rolled 4 dice instead of 3 and as the 4th roll was a success I should have only Ransomed once instead of twice (if it is a town and not a stronghold then I need 1 less renown and someone 1 more resource).
Sorry for the long email but I am finding having read the battle rules many times, the battle guide from the GMT website and some random thing from BGG that the more I read the less I seem to know about battles.
35 7/12/2019 7:22:00 PM Turn 1 Scotti Message Just deleted my turn, realised no point in using my pivotal as Shaun can then omens and perform a command with no feat meaning I wouldnt even get to do the event. So will work out what I will do today and have the turn tonight.
34 7/12/2019 7:18:00 PM Turn 1 Scotti Message Had the first part of my turn have not made the changes to control yet as Brent asked. I played my pivotal event and am raiding three places and ransomed 2. off to work but will finish battle tonight. In the mean time Mike can think about were he wants to raid.
33 7/12/2019 4:00:00 AM Turn 1 Civitates Message Just a reminder that control of a region in Pendragon requires you to have more non-Raiders pieces than all other factions AND a settlement. That makes Regni uncontrolled, not Saxon controlled....could you please remove the Saxon control marker from Regni in your turn, Murray?

Also don't forget to alter the Briton control marker as we go.....easier to do at the time than go back and try to figure it out. Briton Control just dropped by 4 to 35.....could you please fix that, too, Murray?
32 7/11/2019 10:57:00 PM Turn 1 Dux Message No trumps from me this turn.


31 7/11/2019 9:03:00 PM Turn 1 Saxons Message The event coming up was nice - but I went with Return + settle.

Regni and Iceni have Warbands and are no longer under Briton control.

Scotti up.
30 7/11/2019 11:22:00 AM Turn 1 Civitates Message So I've done a couple of logs....an update to 5 where I fixed the huge mess you guys left. Barbarians!

All the issues in Regni cleared up, Scotti and Briton Renown/Resources adjusted for ransom, excess plunder returned from the greedy Scotti to the regions, the two Scotti battles/escalades/assaults complete, and Briton control, Total Prosperity and Total Prosperity + Prestige adjusted. Needed a lie down after that....

......but not before I took the Event on card 6. I was going to wreak righteous vengeance in Iceni but the next card put paid to that.

Saxons up.
29 7/11/2019 5:43:00 AM Turn 1 Saxons Message And as I now understand it Murray ransoms after battling in the two Northern most areas he raided, where he burns a fort and kills the defenders at a cost of 4 raiders per region.

And lucky you gets to fix it all up as you go next Brent :)
28 7/11/2019 5:38:00 AM Turn 1 Saxons Message Regni should have 2 Saxon raiders with plunder and a town, no fort or defenders.
27 7/11/2019 4:58:00 AM Turn 1 Scotti Message Okay Ransom rolls done. Rolls go Nth to Sth so Scotland and Cornwall paid up. Drop the Blue player 2 and raise me 2 renown.
26 7/11/2019 4:55:00 AM Turn 1 Scotti Die roll request Request: 6-sided die x 4

6
1
1
6


Message from Scotti:
Ransom looking for 4-6's
25 7/11/2019 4:31:00 AM Turn 1 Scotti Die roll request Request: 6-sided die x 1

5


Message from Scotti:
Coup de main for pend
24 7/11/2019 4:23:00 AM Turn 1 Civitates Message Okay, I've lost track of what's happening. A whole bunch of shenanigans taking place while I was away counting my Wealth.

I can't see that the board state has been updated for the changed conditions of the Saxon surprise battle in Regni. Still a Fort and a Cav and too many raiders there, I think, and the town survived?

Murray, yes in Pendragon alone of all all COIN games you have to designate your Commands and Feats and the target regions up front. It has to do with the preconditions of control of regions and roads for things like Intercept. Also yes, your plunder is limited to the region's population. If you're ransoming I think you need to roll, the Renown isn't automatic.
23 7/11/2019 2:21:00 AM Turn 1 Scotti Message And just a normal non-surprise battle in Nth Wales. Leaving the other two alone.
22 7/11/2019 1:55:00 AM Turn 1 Scotti Message Just spotted a mistake. I believe I may have over plundered. I can only take plunder equal to the minimum of pop or raiders (I missed the first part). So need to put some plunder back (in Wales?).
Also I can only Surprise in one place not two as I hoped. Still Surprise is my preferred option and lets be all historical and do that in Scotland if possible.
21 7/10/2019 7:44:00 PM Turn 1 Scotti Message Okay so I am following on from Shaun so no pivotal and there are now evil foederati on the board - oh cousins how cold you?
I havent finished my turn. Though next player can finish it for me I think.
I declared at the start i would raid and ransom but now would rather raid and surprise in Caledonia and Northern Wales. I couldn't find in the rules when you have to declare your Feat. If it is at the start then please just give me 4 renown and remove it from the appropriate benefactor if however i can decide my Feat after the Command then battle in the 2 northern most provinces raided. I dont believe that fighting in the other two will get me anything but a thrashing but I should be able to burn some forts down in the other 2.

cheers from wee Scotti McIrish bring Guinness and chimney sweeps to the world
20 7/9/2019 10:52:00 PM Turn 1 Dux Message So I think that I am now waiting to be trumped by Murray.....
19 7/9/2019 9:33:00 PM Turn 1 Saxons Message when someone goes next could you fix that the town needs to be restored and the fort burned instead.
18 7/9/2019 9:32:00 PM Turn 1 Saxons Message 2 raiders with gold left and a nuked fort.
17 7/9/2019 9:31:00 PM Turn 1 Saxons Die roll request Request: 6-sided die x 1

1


Message from Saxons:
for the fort assault 1-3 is a win, 4-6 all my raiders die.
16 7/9/2019 9:31:00 PM Turn 1 Saxons Message I take some of my last message back, I had forgotten that Shaun passed before I did my action.

I still think we need a system to deal with this, as we don't all have the same availability - for example some days I could grab my turn within minutes of an upload other times not until next day. I'm sure it's the same for everyone.

Do we come up with a reasonable time frame for turns? (again only relevent whilst someone has a Trump available)

In this case it matters, bu the event in question still goes off the next time these two are eligible. Chances are Murray still loses his forces to the event, but it means his pivotal raid is more likely to be unmolested (mine too, though I personally would prefer he waits until I burn a few more forts
15 7/9/2019 7:24:00 PM Turn 1 Scotti Message HI guys, Michael is right. I really want to trump the event with my faction event after Michaels raiding. Letting the baddies hire my troops may be beneficial for me in the long term as you have to pay for them but from what I have seen in our play through the other week it is hard for the Scotti to get warriors on the board and so having them early I really want to keep them.
Not sure how my faction event works with Michael given he will be in the ineligible. Sure Michael knows
14 7/9/2019 12:56:00 AM Turn 1 Dux Message Dux gone, scotti up.

Enjoy the new minions Brent. I don't know if Murray will though....
13 7/8/2019 11:00:00 PM Turn 1 Saxons Message raiding - mixed success but I burned a town

Back to Shaun
12 7/8/2019 10:18:00 PM Turn 1 Dux Message Have passed cause I hate the next event coming up.

Mick up.


11 7/8/2019 12:35:00 PM Turn 1 Civitates Message Just got into another PBEM game of Falling Sky.......can't help myself. Three very experienced COIN players but two haven't played Falling Sky before. The third (playing Caesar) is one of the series' main playtesters, though. The 3 turn scenario and they randomly assigned me the Aedui, which gives me the best chance for the sneak win.....I'll see how I go. I'm getting the hang of them. The Arverni player seems to have decided that the best way to hurt Rome is to beat the crap out of me and the Aedui don't do well in field battles.....so I've spread my warbands far and wide, mostly in ones or twos as sleepers to Suborn later in the game, with a couple of small armies protected by Citadels and holding the key supply regions at Bibracte and Sequani. That way any battle against me will do minimal damage and because I control the supply lines, any attempt by the Arverni to attack me there and cut them off will bring Caesar to the rescue. Very cool as the militarily weakest faction to be able to manipulate the other factions through game play and positioning.

Interestingly, the Optimates Event has come up, which alters the end game victory trigger. Haven't seen it come into play before. I thought it favoured the Arverni but Rome took it second card. Risky but maybe he has a plan I can't see. It doesn't come into effect until the second Winter at the earliest so a lot could happen before then.
10 7/8/2019 12:09:00 PM Turn 1 Civitates Message 03b_Civitates logged and the Dux are up.

Moved Michael's Thanet Capability to the Saxon holding box and reduced the Briton population control marker by 1.

Have to remember to watch region control and track the Briton control marker......remembering that control is most NON-Raider pieces AND having a stronghold there.......and that the Briton control marker is for population controlled (so if I lost a 3 population region the marker would go down by 3).

We'll also have to remember to adjust the Total Prosperity and the Dux's Total Prosperity + Prestige markers as raiding starts to happen.

A pain in the ass that these aren't automated but it's easier to keep doing it as we go than to keep trying to count to check where the markers are supposed to be.
9 7/8/2019 5:59:00 AM Turn 1 Scotti Message Sorry for delay but it takes us Irish a while but we had wee dram and made up for it by having two turns. With eligible players able to jump in with there special faction event should we wait at the start of new card or just carry on? seems a bit harsh if someone has an awesome turn and then there is a take back but on the other hand will slow it all down way too much. So if someone wants to take back my turn I shall remember it and the Irish wrath will be red hot.

8 7/6/2019 9:05:00 AM Turn 1 Dux Message Dux takes the event. Scotti up me thinks

7 7/6/2019 9:05:00 AM Turn 1 Dux Message Dux takes the event. Scotti up me thinks

6 7/5/2019 4:24:00 AM Turn 1 Civitates Message No mucking around...

01b_Civitates uploaded.

Made me some money (which the Dux will take....grumble)

Over to the Dux for Card 2, Omens
5 7/5/2019 2:59:00 AM Turn 1 Saxons Message I was ready to go with some Raiding antics then I looked at the cards - either way would be an event pickup for me.

Turn 1 capability is the goods - so over to Brent to decide if he wants to go first on the next card or not.
4 7/5/2019 2:16:00 AM Turn 1 Civitates Message Hi gents. I'm back and I've set up the game as Start.vsav in the Dropbox folder I sent you an invite to before. It's the 6 turn De Excidio Britannia scenario.

Michael's Saxons are up first with the Thanet card.....a very juicy capability right from the start there.

I've set up the ACTS counters for:

1. Resources.....applies only to the Civitates (Briton Resources for now) and Dux

2. Renown (for the Saxons and Scotti), Wealth (for the Civitates) and Prestige (for the Dux).

3. Imperium for the text field....this isn't actually faction specific but useful to record it.....set at Roman Control, Military Dominance.

I actually haven't found the counters that useful for COIN and I'd be very happy not to use them at all, except for maybe Imperium, which won't change that often.

May the best Briton win.
3 7/5/2019 2:03:00 AM Turn 1 Civitates Edit Renown, Wealth, Prestige Civitates: from 0 to 0
Dux: from 0 to 0
Saxons: from 0 to 10
Scotti: from 0 to 6
2 7/5/2019 2:02:00 AM Turn 1 Civitates Edit Resources - Briton, Dux Civitates: from 0 to 25
Dux: from 0 to 0
Saxons: from 0 to 0
Scotti: from 0 to 0
1 7/5/2019 2:01:00 AM Turn 1 Civitates Edit Imperium Civitates: from to Roman Rule
Dux: from to Military Dominance
Saxons: from to
Scotti: from to

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