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Empire of the Sun: chryssalidpunk vs jwpoirier Journal

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Entry # Time Turn Player Title Entry
608 1/21/2020 6:40:00 AM May-Aug 1944 Allies Message PBM done.
607 1/19/2020 10:32:00 PM May-Aug 1944 Japanese Message bty
606 1/19/2020 10:30:00 PM May-Aug 1944 Japanese Die roll request Request: 10-sided die x 2

6
4


Message from Japanese:
air/naval
605 1/19/2020 10:29:00 PM May-Aug 1944 Japanese Die roll request Request: 10-sided die x 1

1


Message from Japanese:
intel
604 1/19/2020 1:16:00 AM May-Aug 1944 Allies Play Strategy card as Operations #58: 2 / Operation Romulus: British Arakan Offensive
Activate: SEAC HQ only. Logistic Value: 4 Conditions: Only Commonwealth and Chinese units plus US air units may be activated.

OC: 2 EC: 4

Message from Allies:
One battle
603 1/19/2020 1:16:00 AM May-Aug 1944 Allies Message I'm very sorry to hear that. Flus can be quite nasty. I hope you're doing much better.
602 1/18/2020 10:46:00 AM May-Aug 1944 Japanese Play Future Offensive card as Operations #63: 2 / Kamikaze Attack
Play prior to one battle of the Offensive that is within 11 hexes of Tokyo (3706) and within extended range of a Japanese air unit. The Japanese player eliminates two Allied naval steps (Japanese player's choice, may not eliminate a unit unless there is no other option), while reducing the Japanese air unit whose range was used one step (even if this would eliminate the air unit). No more than one Kamikaze per battle, but more than one Kamikaze per offensive is allowed. Draw One Strategy Card. Remove from play if used as an event.

OC: 4 EC: 0

Message from Japanese:
South Seas HQ
[CVL Amagi] moves to 3307 (Sasebo)
601 1/18/2020 10:45:00 AM May-Aug 1944 Japanese Message sorry I was very sick with the flu and some complications so have been behind in everything
600 1/18/2020 12:55:00 AM May-Aug 1944 Allies Message Hello?
599 1/15/2020 8:20:00 AM May-Aug 1944 Allies Message How's it going? Wondering if you saw my last...?
598 1/10/2020 7:17:00 AM May-Aug 1944 Allies Play Strategy card as Event #16: 1 / Makin Island Raid: US Raiders
One Japanese air unit (Allied Player's choice) that is on a non-Japanese Islands hex within the range of a US HQ is reduced one step, even if this would eliminate the air unit. Remove from play if used as an event.

OC: 1 EC: 0

Message from Allies:
Hi again,

My sincere apologies for the extended delay in gaming. I got back home a few days ago but I have been so jetlagged and out of it that I have been crashing before 8 every night since I get back. I just couldn't stay awake. Except for now finally. I think I'm finally back on regular hours.

So anyway, I'm playing this card now, taking out the plane in the Philippines. Over to you.

By the way, Happy New Year!

Jon
597 12/27/2019 10:42:00 PM May-Aug 1944 Japanese Message ok no problem
596 12/27/2019 12:11:00 PM May-Aug 1944 Allies Message Hi Aki,

Alrighty, sounds good. Please give me about a week or so though to get back to gaming. As I think I mentioned before I'm traveling over the holidays on vacation myself, and had hoped to be able to play a bit here and there during down times in my trip. However, I can't seem to make the module load up on the laptop I've brought with me so my next turn will have to wait until after I return home which will be in about a week. So, Happy Holidays until then.

Regards,
Jon
595 12/26/2019 10:28:00 PM May-Aug 1944 Japanese Message sorry I thought I had replied, was traveling for the holiday but back now. we can continue, it's Allies up next
594 12/21/2019 7:06:00 AM May-Aug 1944 Allies Message Hi,

My inclination would be to continue on to see how it goes, but if you would prefer to concede though I understand. I'll leave it up to you.

Jon
593 12/20/2019 11:32:00 AM May-Aug 1944 Japanese Play Strategy card as Operations #41: 3 / Patrick Hurley: Chinese Nationalist and Communist Reconciliation Fails
Move the China marker one box to the left toward Government Collaped box. If moved into the Government Collapsed box China surrenders immediately. Remove from play if use as an event.

OC: 5 EC: 0

Message from Japanese:
I don't think there is much I can do to stop either a blockade or invasion, but I drew one of the only cards that might make it interesting, so will continue to try to play the best foil here.

If for whatever reason you are prepared to accept a concession let me know :) without air/naval to protect and with around 20 Allied cards left, you could at minimum declare battles on every Honshu hex multiple times to soften up ground units for AA, and that might or might not be very interesting to play out.

I actually finished another face to face campaign game this week and that was really fascinating: Japan failed to capture Rangoon, but only spent 3 ground steps in the attempt. Without other ground fighting in the CBI, they were able to garrison every resource hex with a full strength army and had steps to spare. Allies (me) failed to win via invasion as I ran out of cards/ground steps to make it work. I don't have a good understanding of the endgame it seems...
592 12/20/2019 11:23:00 AM May-Aug 1944 Japanese Draw Extra Strategy card
591 12/19/2019 9:25:00 AM May-Aug 1944 Allies Message PBM done. Believe you may draw another card.
590 12/18/2019 4:56:00 PM May-Aug 1944 Japanese Die roll request Request: 10-sided die x 2

2
2


Message from Japanese:
battle D
589 12/18/2019 4:56:00 PM May-Aug 1944 Japanese Die roll request Request: 10-sided die x 2

3
7


Message from Japanese:
battle C
588 12/18/2019 4:55:00 PM May-Aug 1944 Japanese Die roll request Request: 10-sided die x 2

8
3


Message from Japanese:
battle B
587 12/18/2019 4:55:00 PM May-Aug 1944 Japanese Die roll request Request: 10-sided die x 2

5
8


Message from Japanese:
battle A
586 12/18/2019 4:54:00 PM May-Aug 1944 Japanese Die roll request Request: 10-sided die x 1

3


Message from Japanese:
intercept
585 12/18/2019 4:54:00 PM May-Aug 1944 Japanese Message misread before/after, continuing with battles first
584 12/18/2019 4:53:00 PM May-Aug 1944 Japanese Die roll request Request: 10-sided die x 1

6


Message from Japanese:
against Shangri La
583 12/18/2019 4:52:00 PM May-Aug 1944 Japanese Play Strategy card as Event #86: 1 / Submarine Attack: I-58 sinks the USS Indianapolis
Play during an offensive; at the end of all combat against any active Allied naval units or against any active Allied naval unit, if no battle hexes were declared during the Offensive. On a die roll of: 0-7: Allies lose one naval step (Japanese choice; can eliminate a unit). 8-9: No Effect. Draw one Strategy Card.

OC: 3 EC: 0

Message from Japanese:
582 12/17/2019 7:57:00 AM May-Aug 1944 Allies Play Strategy card as Event #40: 3 / Operation Dexterity: New Britain Invasion
Activate: Any HQ. Logistic Value: 5 if US SW HQ, for all others: 3

OC: 3 EC: 5

Message from Allies:
For 4 battles
581 12/15/2019 11:24:00 AM May-Aug 1944 Japanese Play Strategy card as Operations #56: 3 / WAR IN EUROPE: Minor Axis Victory
Decrease the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 2 1943: 1 1944: No Effect 1945: No Effect Remove from play if used as an event.

OC: 5 EC: 0

Message from Japanese:
strategic movement
580 12/14/2019 9:56:00 PM May-Aug 1944 Allies Message Well that turned out to be awfully bloody for the Marines. PBM done.
579 12/14/2019 12:57:00 PM May-Aug 1944 Japanese Message bty
578 12/14/2019 12:56:00 PM May-Aug 1944 Japanese Die roll request Request: 10-sided die x 2

3
9


Message from Japanese:
ground
577 12/14/2019 12:55:00 PM May-Aug 1944 Japanese Die roll request Request: 10-sided die x 1

4


Message from Japanese:
intel
576 12/13/2019 5:28:00 AM May-Aug 1944 Allies Play Strategy card as Operations #12: 2 / Commander Rochefort: HYPO Success - JN25 Code break
Intelligence: Ambush. Bonus: During all battles of this Offensive, the Allied player achieves a critical hit result on all modified air-naval combat die rolls of 9 or greater. Remove from play if used as an event.

OC: 2 EC: 0

Message from Allies:
Playing for an OC, invading Okinawa.
575 12/11/2019 7:04:00 PM May-Aug 1944 Japanese Message you can go first
574 12/11/2019 7:03:00 PM May-Aug 1944 Japanese Draw Strategy cards Drew 4 cards.

573 12/11/2019 7:47:00 AM May-Aug 1944 Allies Message Oh, and I believe US Political Will went up by +1 again. Forgot to mark that in the file.
572 12/11/2019 7:13:00 AM May-Aug 1944 Allies Draw Strategy cards Drew 7 cards.

571 12/11/2019 7:13:00 AM May-Aug 1944 Allies End Turn
570 12/11/2019 7:12:00 AM May-Aug 1944 Allies Message Successful, so JP will be getting 4 cards and 2 passes. Will draw my cards and upload a new file. Also will have to await whether you wish to play your Future Offensives card to go first ahead of me before I can go.

Think you will also need to be the one to officially end the turn in ACTS again.
569 12/11/2019 7:07:00 AM May-Aug 1944 Allies Die roll request Request: 10-sided die x 1

2


Message from Allies:
Next is Strategic Warfare. The sub roll is automatically successful, so this roll is for the B29 in China.
568 12/10/2019 9:10:00 AM May-Aug 1944 Japanese Message reinforcements done
567 12/10/2019 7:28:00 AM May-Aug 1944 Allies Message Took care of both reinforcements and replacements and uploaded another file. Over to you.
566 12/10/2019 7:20:00 AM May-Aug 1944 Allies Die roll request Request: 10-sided die x 2

3
6


Message from Allies:
Rolling for the St. Lo and then C. Bay CVE reinforcements
565 12/10/2019 7:09:00 AM May-Aug 1944 Allies Message Okey doke. Gotta love face to face gaming when possible. Hope you had a good time.

Anyway, looking at the file, believe there was one JP air unit that was eliminated but shouldn't have been. I had a '0' roll for Battle H at Manila, which thereby didn't result in enough hits to eliminate the air unit there, so I put it back on the map.

Have uploaded a new file showing PBM done. On to end-of-turn things...
564 12/8/2019 12:47:00 PM May-Aug 1944 Japanese Message bty for pbm

and sorry for the delay. some more face to face gaming this week took all my free time... taught someone EotS with the 1943 scenario and finished a campaign game with someone else
563 12/8/2019 12:39:00 PM May-Aug 1944 Japanese Die roll request Request: 10-sided die x 2

8
0


Message from Japanese:
battle J
562 12/8/2019 12:38:00 PM May-Aug 1944 Japanese Die roll request Request: 10-sided die x 2

4
2


Message from Japanese:
battle I
561 12/8/2019 12:38:00 PM May-Aug 1944 Japanese Die roll request Request: 10-sided die x 2

0
2


Message from Japanese:
battle H
560 12/8/2019 12:37:00 PM May-Aug 1944 Japanese Die roll request Request: 10-sided die x 2

7
8


Message from Japanese:
battle G air/naval
559 12/8/2019 12:36:00 PM May-Aug 1944 Japanese Die roll request Request: 10-sided die x 2

4
6


Message from Japanese:
battle F air/naval
558 12/8/2019 12:35:00 PM May-Aug 1944 Japanese Die roll request Request: 10-sided die x 2

4
6


Message from Japanese:
battle E air/naval
557 12/8/2019 12:35:00 PM May-Aug 1944 Japanese Die roll request Request: 10-sided die x 2

4
7


Message from Japanese:
battle D air/naval
556 12/8/2019 12:33:00 PM May-Aug 1944 Japanese Die roll request Request: 10-sided die x 2

0
0


Message from Japanese:
battle B ground invasion
555 12/8/2019 12:31:00 PM May-Aug 1944 Japanese Die roll request Request: 10-sided die x 2

8
1


Message from Japanese:
condition is intercept, but no reaction.
this is battle A ground invasion
554 12/8/2019 12:31:00 PM May-Aug 1944 Japanese Die roll request Request: 10-sided die x 1

2


Message from Japanese:
intel
553 12/5/2019 9:07:00 AM May-Aug 1944 Allies Play Strategy card as Event #9: 3 / Olympic and Coronet: the Invasion of Japan
Activate: US SW or Central Pacific HQs only. Logistic Value: 12 Conditions: In order for this card to be played as an event at least one Japanese Islands hex must be declared a battle hex and the potential for a ground combat must exist in the designated Japanese Islands battle hex. Bonus: The Allies temporarily gain 4 ASPs that can be used for the duration of this Offensive.

OC: 3 EC: 5

Message from Allies:
For a few invasions and a bunch of battles
552 12/5/2019 6:45:00 AM May-Aug 1944 Allies Message Uploaded file showing PBM before going on to next card.
551 12/5/2019 6:35:00 AM May-Aug 1944 Allies Die roll request Request: 10-sided die x 1

1


Message from Allies:
For Battle D, US CV automatically does 12 hits first, flipping the defending JP air unit. This roll is it's fire back with strength of 10.
550 12/5/2019 6:34:00 AM May-Aug 1944 Allies Die roll request Request: 10-sided die x 1

8


Message from Allies:
For Battle C, US BB automatically does 15 hits first, flipping the defending JP air unit. This roll is it's fire back with strength of 11.
549 12/5/2019 6:32:00 AM May-Aug 1944 Allies Die roll request Request: 10-sided die x 1

6


Message from Allies:
For Battle B, US CV automatically does 12 hits first, flipping the defending JP air unit. This roll is it's fire back with strength of 10.
548 12/5/2019 6:31:00 AM May-Aug 1944 Allies Message Alrighty, resolving all battles now. Believe no rolling necessary for Battle A as both defenders are eliminated first due to the surprise/GT drms before they can fire back.

On to Battle B...
547 12/4/2019 1:47:00 PM May-Aug 1944 Japanese Message no reaction so you can go ahead and resolve
546 12/3/2019 7:40:00 PM May-Aug 1944 Allies Play Strategy card as Event #13: 3 / Operation Watchtower: Guadalcanal Invasion
Activation: Any HQ. Logistic Value: 5 Intelligence: Surprise Attack Conditions: A maximum of one ground unit may be activated for this Offensive.

OC: 3 EC: 0

Message from Allies:
For invasion of Guam and several battles
545 12/3/2019 9:40:00 AM May-Aug 1944 Japanese Discard random Strategy card #13: 2 / JN 25 Code Change: May 28, 1942

Message from Japanese:
544 12/3/2019 9:40:00 AM May-Aug 1944 Japanese Message yes, seems right as far as I can tell. well played, the kamikaze will have to fly another day
543 12/3/2019 9:04:00 AM May-Aug 1944 Allies Play Strategy card as Event #60: 3 / 20th Bomber Command: B29 Raids from China
Randomly remove one card from the Japanese hand if a B29 air unit is located in the China air unit box. Remove from play if used as an event.

OC: 3 EC: 0

Message from Allies:
For the event, which will force the discard of your last card in hand. Please correct me if I'm wrong here, but by understanding is that you cannot now play your Future Offensives card at all, for either an Offensive or a Reaction. And then it should come back to me again for play of my next card now, correct? There's always the possibility I may not be taking something important into account here though, so I want to check with you before going on to what I believe should be my next card. Right...?
542 12/1/2019 11:51:00 AM May-Aug 1944 Japanese Play Strategy card as Operations #28: 3 / Big Tokyo Express Operation: Battle of Cape Esperance
Acitvation: Any HQ. Logistic Value: 4 Conditions: Only one ground unit (of any size) may be activated. Bonus: Place the Tokyo Express marker in any Japanese controlled hex. See Emergency Supply Routes for the use of this marker.

OC: 5 EC: 7

Message from Japanese:
sorry again for the long delay, with the holiday and computer problems I got behind on a lot of stuff.

CF HQ
5AD to Samar/Leyte
[7AD] to Tarakan
[17th army] to 2912 1/1 ASP
12AD to Marcus
541 11/27/2019 8:58:00 PM May-Aug 1944 Allies Message Okey doke. Hope you're feeling all better, by the way.
540 11/27/2019 6:09:00 PM May-Aug 1944 Japanese Message i'm not sure what the common strategy is for japan at this point. i've only played 1 game this far and it came down to japan being forced to recapture resources or lose to a-bomb, so they surrendered early (turn 10-11 i think)

i think the blockade has to be in place for turn 10, and my interpretation of the map suggests there are key hexes involved in that (hokkaido, korea) but i might be wrong. so i'm garrisoning them along with the resource hexes to put up a fight in the reconquer of DEI etc. the deck sets things up for kamikaze cards to be in play by end game, but there are no japanese actual ambush cards, like the allied midway card

anyway, my computer and internet situation is a bit sketchy at the moment so may be a couple of days before i reply.
539 11/26/2019 9:22:00 AM May-Aug 1944 Allies Play Strategy card as Operations #18: 1 / Edwin Booz: Defense Consultant
Allied player immediately receives 1 permanent amphibious shipping point. Remove from play if used as an event.

OC: 1 EC: 0

Message from Allies:
Using this to put C Pac HQ on the Turn Track.

Really feel like I'm getting set up for a big ambush and/or horrendous slugfest here. So this is probably a common strategy employed by JP, I take it...?
538 11/25/2019 10:03:00 PM May-Aug 1944 Japanese Play Strategy card as Operations #54: 3 / WAR IN EUROPE: Minor Axis Victory
Decrease the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 2 1943: 1 1944: No Effect 1945: No Effect Remove from play if used as an event.

OC: 5 EC: 0

Message from Japanese:
sorry for the delay, been sick
537 11/22/2019 9:07:00 AM May-Aug 1944 Allies Play Strategy card as Future Offensive Message from Allies:
Designating a card as Future Offensive. Uploaded a new file.
536 11/21/2019 1:40:00 PM May-Aug 1944 Japanese Message I will spend the second pass here. no file
535 11/21/2019 8:59:00 AM May-Aug 1944 Allies Message And by the way, thanks very much for all yours feedback. Much appreciated. No apologies necessary.
534 11/21/2019 8:41:00 AM May-Aug 1944 Allies Play Strategy card as Event #15: 2 / Heroic Repair: Emergency Battle Repairs
2 Naval Replacements: The Allies gain two US naval replacements that must be used immediately. Unused replacements are lost. If the Allied Player brings a naval unit from the eliminated pile back into the game it is placed within range of a US or Joint HQ, in any friendly, in supply port.

OC: 2 EC: 0

Message from Allies:
Using it for the event
533 11/20/2019 9:26:00 PM May-Aug 1944 Japanese Message I'll spend a pass here

As for the card luck in this particular game, to be honest I don't remember, so I went back and looked at the opening Japanese hands (turn 2 and 3) along with the ACTS log, because that is the part of the game most sensitive to cards. Here are some thoughts on it...

The opening was pretty weak, I won't put all the blame on the cards, but since you asked about them specifically, note Japan had only 2 military events and both were fairly bad for what has to happen in the first turn. Operation MO has a limitation of 1 ground unit while 1st Convoy Escort fleet has only a logistics value 2 (and I think Allies had the counter for the bonus in the same turn, so no benefit from that)

The hand in turn 3 was only a little better, also only 2 military cards, although by this point the makeup of cards should have less of an impact.

That being said, Mark Herman has written extensively on how it is possible to follow historical performance in the Japanese opening on a bad hand and even in ISR. And I have read those articles. But putting the ideas into practice is still not easy.

Of course the opening is not the whole game. Allies were able to capitalize on the situation to shut out Rangoon and there was some card luck there with Slim and Chindits of course, but also shrewd play. That definitely contributed to preventing a PW victory. And between end of turn 3 and now the whole IJN was wiped out, which I cannot account for in the opening. So there is more to the story...

Overall I think it's been a tough game, but I do not chalk that up to the cards per se. You have certainly been a challenging opponent. I remember you were frustrated by the Allied experience in turn 2, hopefully you can see that like in history, the tide does turn. I have found the endgame as the Allies to be just as interesting as the struggle to make progress of war in '43 so hopefully you do to.

Again apologies for lengthy reply
532 11/20/2019 6:41:00 AM May-Aug 1944 Allies Message Oh, and I suppose I get 1 ASP back to being 'unused'.
531 11/20/2019 6:37:00 AM May-Aug 1944 Allies Draw Extra Strategy card Message from Allies:
Think I forgot to move up my Drawn Cards marker.
530 11/20/2019 6:35:00 AM May-Aug 1944 Allies Play Strategy card as Event #2: 1 / Imperial HQ Debate: Japanese Inter-Service rivalry
Flip the Japanese Inter-Service Rivalry Marker from its Strategic Agreement to its Inter-Service Rivalry side. No additional impact if Inter-Service Rivarly is already in effect. Draw one Strategy Card.

OC: 1 EC: 0

Message from Allies:
Roger, took care of that. Think my eyes are failing me...

Playing this for the event.

By the way, I'm curious about something if you don't mind. In your experience, how would you rate the Japanese and Allied card draws over the course of this game to this point? Overall would they be better than what one might expect/hope for, worse than what one might expect, or not especially good or bad...? Just trying to get a gauge on the cards. Thanks.
529 11/19/2019 9:12:00 PM May-Aug 1944 Japanese Play Strategy card as Event #72: 3 / Carrier Conversion: Reinforcement
3 Naval Replacements: The Japanese player receives 3 naval replacement steps. These may be used immediately, or recorded as replacement steps for future use. Remove from play if used as an event.

OC: 5 EC: 0

Message from Japanese:
playing this in the meantime
528 11/19/2019 9:11:00 PM May-Aug 1944 Japanese Message Jolo is another one hex island, so you will have to swap out for marines on that landing
527 11/19/2019 10:27:00 AM May-Aug 1944 Allies Play Strategy card as Event #33: 2 / Quadrant Conference: Burma Offensive
Activate: Any HQ. Logistic Value: 3 Conditions: Only air and ground units may be activated. Bonus: This event ends a US inter-service rivalry. Flip the US Inter-Service Rivalry marker to its Strategic Agreement side. If the US Inter-Service Rivalry marker is already on Strategic Agreement side there is no additional effect. In addition, the Allies may immediately construct the Jarhat Trans Route for no cost. If Jarhat already constructed the either Ledo or Imphal can be constructed.

OC: 2 EC: 4

Message from Allies:
For the event, for 3 unopposed invasions. I think I took care of everything, except that I noticed as I'm writing this and looking at the text of the card above that I forgot to build the Imphal road. Not that it will likely be used at all for rest of the game I'm guessing, but that still needs to be taken care of in a next file...
526 11/19/2019 9:13:00 AM May-Aug 1944 Japanese Message yes you're right about submarine warfare being automatic. I will not be playing FO card so you go first
525 11/19/2019 9:12:00 AM May-Aug 1944 Japanese Draw Strategy cards Drew 4 cards.

524 11/19/2019 9:12:00 AM Jan-Apr 1944 Japanese Change game turn Game turn changed to May-Aug 1944
523 11/19/2019 9:06:00 AM Jan-Apr 1944 Allies Draw Strategy cards Drew 7 cards.

522 11/19/2019 9:06:00 AM Jan-Apr 1944 Allies End Turn
521 11/19/2019 9:05:00 AM Jan-Apr 1944 Allies Die roll request Request: 10-sided die x 1

5


Message from Allies:
Guess you'll need to end the turn to get the ACTS module to Turn 9.

For Submarine Warfare, unless there's something I'm missing I believe as it's Turn 9 now and there are no modifiers to the die roll it's automatically successful, isn't it? So down -1 to ASP for the last possible time, and down a card for that.

So this roll will be for Strategic Bombing then.
520 11/18/2019 10:14:00 PM Jan-Apr 1944 Japanese Message replacements done. bty for submarine warfare and strategic bombing
519 11/18/2019 7:18:00 AM Jan-Apr 1944 Allies Message Allied replacements done
518 11/17/2019 9:27:00 AM Jan-Apr 1944 Japanese Message Japan reinforcements done
517 11/16/2019 10:10:00 PM Jan-Apr 1944 Allies Die roll request Request: 10-sided die x 2

7
9


Message from Allies:
Rolling for the reinforcements on the track -

XIV Corps, and
11AF LRB
516 11/16/2019 5:08:00 PM Jan-Apr 1944 Japanese Message the only unit that attrits is the 4SN due to the South Seas HQ relocating. so you can start next turn with reinforcements + replacements
515 11/16/2019 4:14:00 AM Jan-Apr 1944 Allies Message You are certainly correct. Completed PBM as is. New file up showing end of Offensive.
514 11/15/2019 10:30:00 AM Jan-Apr 1944 Japanese Message sure, substitute the carrier. the rules are clear on this though

513 11/15/2019 9:24:00 AM Jan-Apr 1944 Allies Message And understood on the US Army not being able to invade Truk by itself like that too. An oversight, wasn't thinking. Can readily substitute a Marine instead.
512 11/15/2019 9:19:00 AM Jan-Apr 1944 Allies Message What? That air unit slipping out like that. Ummm... Was not tracking on anything working like that at all. Could have readily prevented such nonsense with the idle Enterprise or Essex or any of the other 4 idle carriers. Would ask to substitute the idle Sangamon for the Northampton please.
511 11/14/2019 10:25:00 AM Jan-Apr 1944 Japanese Message of course I mean cannot AA to a 1 hex island
510 11/14/2019 10:25:00 AM Jan-Apr 1944 Japanese Message you have a critical hit to assign
also you cannot amphibiously invade with an army unit without marines, so you would have to use a marine unit to invade Truk. lots of options so I assume you would just swap one
509 11/14/2019 10:23:00 AM Jan-Apr 1944 Japanese Die roll request Request: 10-sided die x 1

2


Message from Japanese:
battle D need a critical

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