Next 100 entries
|4||9/17/2019 11:15:00 PM||Master ID = 2778||Game Deleted|
|3||9/17/2019 8:22:00 PM||Turn 1||Allied||Message||
There are situations where the players might want to break these up; specifically when the results of Battle A might impact Battle B. (In extreme cases, perhaps the phasing player doesn't even want to conduct Battle B!)
|2||9/17/2019 8:21:00 PM||Turn 1||Allied||Die roll request||
Request: 6-sided die x 8
Message from Allied:
Example resolution of multiple battles at once:
A: 2-1 incl 11Arm Art (TK not involved)
B: All adj excl 1/502, 2-1
C: 12 vs 6, 4-1 incl armor, elite
D: 12 vs 3, 5-1 incl armor
E: 16 vs 3, 6-1 incl armor
F: 20 vs 20, 4-1 incl AGRA, Gds Art, elite
G: 9 vs 4, 4-1 incl elite, low quality
H: 4 vs 1, 5-1 incl elite
|1||9/17/2019 8:15:00 PM||Turn 1||Allied||Message||
Saw you made an ACTS roll so I thought I'd jump in. A few comments:
* Easiest to set up an ACTS log for a game, not do one-off rolls.
* Yes, all die rolls would be done on ACTS.
* Normally, non-phasing player does the rolling after verifying the move. A few H44-centric exceptions:
- If it's clear a bridge demolition attempt would occur, phasing player can do it.
- If it's a movement phase combat against an '?' unit, phasing player rolls. (Such rolls need to reference the defending unit strength/type.)
- Airlanding rolls
The intent is to keep the game moving briskly; once both players demonstrably know the rules, 'rolling their own' is ok but I'd still recommend non-phasing player rolling.
Hope this makes sense...
Copyright 2005 Warhorse Simulations