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Entry # Time Turn Player Title Entry
18 10/3/2019 3:16:00 PM Turn 1 Americans Message GE 16pm 1st rnd attacks results:

1) 1:1 -2, 6->4, ENG
2) 2:1 -2, 4->2, D1
3) 3:1 -2, 5->3, D1
4) 3, SCARE
5) don't think you can get better than 6:1 on rough so
6:1 -2, 1->-1, DE (same result)
6) 3, SCARE
7) 5:1 -1, 6->5, D2


17 10/3/2019 3:11:00 PM Turn 1 Americans Die roll request Request: 6-sided die x 7

6
4
5
3
1
3
6


Message from Americans:
GE 16p 1st rnd attacks
16 10/3/2019 3:10:00 PM Turn 1 Americans Message GE 16pm attacks with arty allocation:

1 adj+7A vs Ettlebruch, 54:20 shift left = 1:1 (-2 ER+flank)
2 adj+401A+5PzA vs 1320, 43:3 shift left = 6: 1 (-2 ER+flank) [art174,333] so 43:12=>3:1=>2:1 -2
3 adj vs 1015, 40:8 combined arms, 6:1 (-2 ER+flank)[art402] so 40:14=>2:1=>3:1 -2
4 Pz scare vs 0913 needs 3-6
5 adj+388A vs 0913, 61:5 shift left = 6:1 (-2 ER+flank)
6 Pz scare vs ENG 0906 needs 3-6
7 adj+6PzA+405A vs ENG 0906, assuming 406a defending, 50:10
shift left = 4:1 (-1 flank)
15 10/3/2019 12:38:00 AM Turn 1 Germans Message German 16pm die rolls

1 adj+7A vs Ettlebruch, 54:20 shift left = 1:1 (-2 ER+flank)
2 adj+401A+5PzA vs 1320, 43:3 shift left = 6: 1 (-2 ER+flank)
3 adj vs 1015, 40:8 combined arms, 6:1 (-2 ER+flank)
4 Pz scare vs 0913 needs 3-6
5 adj+388A vs 0913, 61:5 shift left = 6: 1 (-2 ER+flank)
6 Pz scare vs ENG 0906 needs 3-6
7 adj+6PzA+405A vs ENG 0906, assuming 406a defending, 50:10
shift left = 4:1 (-1 flank)

14 9/26/2019 7:56:00 PM Turn 1 Americans Message I meant I was wrong on the very last battle.
13 9/26/2019 7:44:00 PM Turn 1 Americans Message Whoops, I was wrong about the D2 advance for the mech, he just can't go farther than 3 hexes (which would be his max on roads anyway).
12 9/26/2019 7:44:00 PM Turn 1 Americans Message 1. 1:1, 5: SU
2. 2 = no surprise
3. 4:1, 3: D3 (remember D2 advance for the mech)
11 9/26/2019 7:36:00 PM Turn 1 Americans Message 1. 1:1, 5: SU
2. 2 = no surprise
3. 4:1, 3: D3 (remember D2 advance for the mech)
10 9/26/2019 7:33:00 PM Turn 1 Americans Die roll request Request: 6-sided die x 3

5
2
3


Message from Americans:
GE16am 2nd round
9 9/26/2019 7:33:00 PM Turn 1 Americans Message Arty Allocations

1. adj vs 0714, 22:4 shift left = 4:1 [art402]=> 22:10->2:1->1:1 (0 ER)
2. surprise vs 1019 needs 4-6
3. adj + 401A vs 1019, 21:4 shift left = 4:1 (0 ER)
8 9/26/2019 7:28:00 PM Turn 1 Americans Message You could only do a D1 in the Schnee Eifel, so I'll move those guys back. That's combined with the Traffic Jam rule that doesn't let German mechs go farther than the number of hexes. So both your mechs can only go to the spot where my unit was.

7 9/26/2019 7:10:00 PM Turn 1 Germans Message 2nd round, German 16am
1. adj vs 0714, 22:4 shift left = 4:1 (0 ER)
2. surprise vs 1019 needs 4-6
3. adj + 401A vs 1019, 21:4 shift left = 4:1 (0 ER)

6 9/26/2019 4:54:00 PM Turn 1 Americans Message 1. 1:1 -1, 6->5: SU
2. 4:1 -1, 1->0: 1D2
3. 6 = surprise
4. 5:1, 1: 1D2 (limited advance)
5. 1 = no surprise
6. 3:1, 5: FF
7. 2 = no surprise
8. 4:1, 4: D2 unit elim (limited advance) (putting unit in calendar boxes)
9. 4:1, 6: CA
10. 3:1, 1: D3
11. 1:1, 4: ENG
5 9/26/2019 4:33:00 PM Turn 1 Americans Die roll request Request: 6-sided die x 11

6
1
6
1
1
5
2
4
6
1
4


Message from Americans:
GE 16am 1st round of attacks
4 9/26/2019 4:33:00 PM Turn 1 Americans Message Artillery Allocated:

1. adjacent vs Echternach, 16-8 shift left = 1:1 (-1 ER)
2. adj + 7A 406A 408A vs Vianden, 51-10 shift left = 4:1 (-1 ER)
3. surprise vs 1424 needs 5 or 6
4. adj + 766A vs 1424, 50:10 shift left = 4:1 (0 ER) --- no bridge build
5. surprise vs 1220 needs 5 or 6
6. adj + 5PzA vs 1220, 41:5 [def art 333/174] = 41:14->2:1->3:1 [CA]
7. surprise vs 0817 needs 4-6
8. adj vs 0817, 21:4 shift left = 4:1 (0 ER) --- see rule 30, p. 15
9. adj +402A 6PzA vs 0710, 27:5 shift left = 4:1 (0 ER)
10. adj + 388A vs 0712, 20:5 shift left = 3:1 (0 ER)
11. adj + 405A vs 0906 (+ 406A), 21-10 shift left = 1:1 (0 ER)

3 9/26/2019 12:03:00 PM Turn 1 Americans Message 1 round of Attacks

1. adjacent vs Echternach, 16-8 shift left = 1:1 (-1 ER)
2. adj + 7A 406A 408A vs Vianden, 51-10 shift left = 4:1 (-1 ER)
3. scare vs 1424 needs 5 or 6 [surprise, not scare]
4. adj + 766A vs 1424, 50:10 shift left = 4:1 (0 ER) --- no bridge build
5. scare vs 1220 needs 5 or 6 [surprise, not scare]
6. adj + 5PzA vs 1220, 41:5 (scare & artillery defense?) = ?:? (-1 ER) [no ER, improved position]
7. scare vs 0817 needs 4-6
8. adj vs 0817, 21:4 shift left = 4:1 (0 ER) --- see rule 30, p. 15
9. adj +402A 6PzA vs 0710, 27:5 shift left = 4:1 (0 ER)
10. adj + 388A vs 0712, 20:5 shift left = 3:1 (0 ER)
11. adj + 405A vs 0906 (+ 406A), 21-10 shift left = 1:1 (0 ER)

One discrepancy that matters is the no ER on #6, are you ok with that or do you want to change anything?
2 9/21/2019 2:48:00 PM Turn 1 Germans Message Got it. Working on my opening.
1 9/18/2019 12:32:00 PM Turn 1 Americans Message Ok, ACTS game created.

I read it as 18am only random events, and yes you get the Army Artillery.

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