Warhorse Simulations

Automated Card Tracking System: Home

Empire of the Sun: Sean and Jeff Plan Orange Journal

Number of entries per page:
  Sort order:
Most recent entries first
Oldest entries first

Filter on: (filter will search Player, Title, and Entry)

View elapsed game time

Next 100 entries

Entry # Time Turn Player Title Entry
153 10/18/2019 2:53:00 PM Jan-Apr 1933 Allies Message File up and back to you

152 10/18/2019 2:51:00 PM Jan-Apr 1933 Allies Play Strategy card as Event #13: 2 / Naval Refit Mobilization
4 Naval Replacements: The US player receives 4 naval replacement steps which must be used immediately for BB naval units or saved for future use. Replacements are placed on the US East or US West Coast.

OC: 2 EC: 0

Message from Allies:
Play as event.

I could have used a replacement step during the mobilization / replacement phase for one of the reduced units on the Strategic display.

Flip the 2 reduced units on the Strategic Display, and place the BB NV/OK into the West Coast box

151 10/18/2019 9:26:00 AM Jan-Apr 1933 Allies Draw Strategy cards Drew 5 cards.

150 10/18/2019 9:26:00 AM Jan-Apr 1933 Allies Message Mobilization and replacement phase complete

149 10/18/2019 9:15:00 AM Jan-Apr 1933 Allies Message Disregard previous. For some reason I didn't detect the presence of the Wake Regiment in the first battle.

148 10/18/2019 9:10:00 AM Jan-Apr 1933 Allies Message Good day Jeff -

A couple of things - air/naval bombardment cannot eliminate the last ground step in a hex - unless that hex has an intrinsic defense strength - like the Japanese Home Islands. See 9.2 F(5) and 13.44
147 10/18/2019 5:36:00 AM Jan-Apr 1933 Japanese Draw Strategy cards Drew 5 cards.

146 10/18/2019 5:36:00 AM Jan-Apr 1933 Japanese Message In the strategic Phase the only thing I can do is to flip back the Takeo to full strength.
all files update and separated
Back to you for your strategic phase
145 10/18/2019 5:31:00 AM Sep-Dec 1932 Japanese End Turn
144 10/18/2019 5:31:00 AM Sep-Dec 1932 Japanese Message End of turn procedure :
Political phase : nothing
Attrition phase : nothing
No automatic victory
143 10/18/2019 5:27:00 AM Sep-Dec 1932 Japanese Message ouch, sorry ..
BB Texas/Arkansas eliminated
No losse for JP

PBM
KAitsuji to Sasebo (3307)
CA Nachi from Dutch Harbor (5100) to Osaka (3507)
BB Nagato from Dutch Harbor (5100) to Osaka (3507)
BC Haruna from Dutch Harbor (5100) to Ominato (3705)
CA Kako from Dutch Harbor (5100) to Osaka (3507)
CA Takao (-) from Dutch Harbor (5100) to Osaka (3507)
CV Akagi from Dutch Harbor (5100) to Ominato (3705)


142 10/18/2019 5:22:00 AM Sep-Dec 1932 Japanese Die roll request Request: 10-sided die x 2

9
0


Message from Japanese:
Naval/Air Battle
47 FP for JP
8 for US
141 10/18/2019 5:20:00 AM Sep-Dec 1932 Japanese Die roll request Request: 10-sided die x 1

1


Message from Japanese:
Intel Roll, success 5 or less
140 10/18/2019 5:17:00 AM Sep-Dec 1932 Japanese Play Strategy card as Event #23: 3 / Fleet Train
Activation: Any HQ. Logistic Value: 6. Bonus: Naval units may move 18 hexes.

OC: 3 EC: 5

Message from Japanese:
AS EC Offensive : 7 activations
Task Force Dutch Harbor
Akitsuki, Nachi, Takeo, Kako, Haruna, Nagato, Akagi
Battle Hex Dutch Harbor
139 10/18/2019 5:12:00 AM Sep-Dec 1932 Japanese Message 24 Hits = 3rd Division Eliminated
Wake Regiment remain
PBM : BB Nagato, BC Haruna, CA Kako from 3807 to Tokyo (3706)
138 10/18/2019 5:09:00 AM Sep-Dec 1932 Japanese Die roll request Request: 10-sided die x 1

6


Message from Japanese:
24 FP DRM+3 for surprise Attack

137 10/18/2019 5:08:00 AM Sep-Dec 1932 Japanese Die roll request Request: 10-sided die x 1

3


Message from Japanese:
Intel DR 2 or less needed
136 10/18/2019 5:06:00 AM Sep-Dec 1932 Japanese Play Strategy card as Operations #24: 2 / Samurai Spirit
Activation: Any HQ. Logistic Value: 5. Conditions: Only ground and air units may be activated. Bonus: Add +4 to the ground combat die roll modifier.

OC: 2 EC: 4

Message from Japanese:
As OC Offensive: 3 activations
Task Force Wake : Haruna, Nagato, Kako
Battle Hex Wake
Value for detection 2, no DRM
135 10/18/2019 4:58:00 AM Sep-Dec 1932 Japanese Message Yes you're right I didn't for intel because it won't change anything as I'm not going to send troups there and no Naval/Air battle as well.
But I should have a more systematic approach, especially in a learning process, I will next time

134 10/17/2019 9:29:00 PM Sep-Dec 1932 Allies Message Oh - now I remember what I was going to send - it looks like you rolled a die for the Attack Reaction card (which was a 9 - no effect).

I didn't see a reaction die roll to check for intel. You don't have to make the roll, even if you don't have a card.

And if you succeed in the intel die roll, you don't have to react if there is no advantage to.

In this case I was hoping that you would react and do naval combat - since I don't think I will get a Fleet Train far enough forward to be successful during this game.

But this is definitely a learning game for me.

Back to the game - PBM complete. File up and back to you.

133 10/17/2019 9:19:00 PM Sep-Dec 1932 Allies Message Sorry - meant to finish that message. Got distracted here at home.

Anyway, that doesn't impact the ground combat, so I really don't know why I mentioned it.

Anyway - regarding the extra cards - sometimes things work out that way due to the drawing of extra cards during the turns. It can get even more lopsided late in the game of EotS if one side gets very lucky - or unlucky.

So you will have 2 extra turns - but I won't have a card to react. Just intel die rolls. If they succeed I can participate in any battles. If they fail - then attacks are all surprise.


132 10/17/2019 6:25:00 PM Sep-Dec 1932 Allies Message #18: 1 / Zengen Sakusen (Attrition Strategy) - is a Attack Response reaction card - it does not change the intel status to Intercept. You could play that card after a Reaction card to change the status to intercept, or after the die roll to determine intel status. You can play an Attack Reaction card even if you fail the intel die roll.

131 10/17/2019 3:32:00 PM Sep-Dec 1932 Japanese Message So you destroy my 5th Brigade with 12 hits
I destroy your 24th division with 6 hits and your defense halved at 6.

File update and back to you for you PBM.
Due to my reactions, I have 2 cards in hand, I will be able to play 2 turns without reaction from your part ? sounds odd to me
130 10/17/2019 3:27:00 PM Sep-Dec 1932 Japanese Die roll request Request: 10-sided die x 2

7
7


Message from Japanese:
Combat résolution :
Air/Naval Combat, you can't eliminate my one step unit so I skip to the ground combat
DR +4 for you / 6FP I defend at 6
DR +3 for me 3 FP you defend at 6
129 10/17/2019 3:24:00 PM Sep-Dec 1932 Japanese Draw Extra Strategy card
128 10/17/2019 3:24:00 PM Sep-Dec 1932 Japanese Message no effect, draw one card
127 10/17/2019 3:23:00 PM Sep-Dec 1932 Japanese Die roll request Request: 10-sided die x 1

9


Message from Japanese:
Reaction DR
126 10/17/2019 3:23:00 PM Sep-Dec 1932 Japanese Play Strategy card as Event #18: 1 / Zengen Sakusen (Attrition Strategy)
Play during an offensive prior to all combat against any active US naval units or against any active US naval unit, if no battle hexes were declared during the Offensive. Roll a die. On a die roll of 0-4: Lose one naval step*; 5-9: No effect. *Japanese choice. Draw one Strategy Card.

OC: 1 EC: 0

Message from Japanese:
Reaction card
125 10/16/2019 2:46:00 PM Sep-Dec 1932 Allies Play Strategy card as Event #15: 3 / Naval War College Wargaming
Activation: Any HQ. Logistic Value: 9. Bonus: Western Base, +2 ground combat die roll modifier in port hexes.

OC: 3 EC: 5

Message from Allies:
Play as event for 1+9=10 activations

At Funafuti activate 4 BB, 2 CV
At Kwajalein activate 19th BG
At Wake activate 24th Div

Invade Eniwetok. CVs and 19th BG support invasion from range.
Last ASP used

124 10/16/2019 1:39:00 PM Sep-Dec 1932 Japanese Message the 3 Naval units PBM to Truk
123 10/16/2019 12:34:00 PM Sep-Dec 1932 Allies Message 24 hits - both defenders flipped

File up and back to you

122 10/16/2019 12:32:00 PM Sep-Dec 1932 Allies Die roll request Request: 10-sided die x 1

6


Message from Allies:
Air naval combat at Wake

+3 DRM for surprise.

IJN - 24 factors


121 10/16/2019 12:31:00 PM Sep-Dec 1932 Allies Die roll request Request: 10-sided die x 1

4


Message from Allies:
Intel die roll for air naval attack on Wake

2 or less detects

120 10/16/2019 11:59:00 AM Sep-Dec 1932 Japanese Play Strategy card as Operations #15: 2 / Air Reconnaissance - H1H1 (Type 15)
Intelligence: Intercept. Bonus: If any US naval unit has moved within 3 hexes of a Japanese controlled port that contains a Japanese DD, CL, or CA, roll a die. On a die roll of 0-4: Lose one naval step*; 5-9: No effect. *Japanese choice. Draw one Strategy Card.

OC: 2 EC: 0

Message from Japanese:
Played as OC offensive (3 activations)
Task Force Wake : Haruna, Nagato, Kako
Battle Hex Wake
119 10/15/2019 2:10:00 AM Sep-Dec 1932 Japanese Return Strategy card to hand #18: 1 / Zengen Sakusen (Attrition Strategy)

Message from Japanese:
Sorry, you didn't activate naval unit
118 10/15/2019 2:07:00 AM Sep-Dec 1932 Japanese Die roll request Request: 10-sided die x 1

4


Message from Japanese:

117 10/15/2019 2:06:00 AM Sep-Dec 1932 Japanese Play Strategy card as Event #18: 1 / Zengen Sakusen (Attrition Strategy)
Play during an offensive prior to all combat against any active US naval units or against any active US naval unit, if no battle hexes were declared during the Offensive. Roll a die. On a die roll of 0-4: Lose one naval step*; 5-9: No effect. *Japanese choice. Draw one Strategy Card.

OC: 1 EC: 0

Message from Japanese:
Reaction card
116 10/14/2019 6:37:00 PM Sep-Dec 1932 Allies Play Strategy card as Operations #12: 3 / Guam Invasion
Activation: Any HQ. Logistic Value: 9. Bonus: Ground Combat in Manila, Guam, Wake and Midway; +2 ground combat die roll modifier for pre-war preparations.

OC: 3 EC: 5

Message from Allies:
Play as operations 1+3=4 activations

At Oahu activate 3rd Division
At Funafuti activate 24th Division

Move both to Wake Island

No battle hexes
file up and back to you
115 10/14/2019 5:15:00 PM Sep-Dec 1932 Japanese Draw Extra Strategy card Message from Japanese:
So Panama Canal still open. I draw a strategy card as mentioned in the Panama Canal Card
File updated and back to you for the 4th US card
114 10/14/2019 5:13:00 PM Sep-Dec 1932 Japanese Die roll request Request: 10-sided die x 1

9


Message from Japanese:

113 10/14/2019 5:13:00 PM Sep-Dec 1932 Japanese Play Strategy card as Event #21: 1 / Panama Canal Attack
On a die roll of 0-4: Close the Panama Canal; 5-9: No effect. Draw one Strategy Card.

OC: 1 EC: 0

Message from Japanese:
Sorry you're right I didn't check if there is a port at Marcus, but there is just an airfield so I will take the event instead
112 10/14/2019 5:12:00 PM Sep-Dec 1932 Japanese Return Strategy card to hand #21: 1 / Panama Canal Attack

Message from Japanese:
111 10/14/2019 12:35:00 PM Sep-Dec 1932 Japanese Play Strategy card as Operations #21: 1 / Panama Canal Attack
On a die roll of 0-4: Close the Panama Canal; 5-9: No effect. Draw one Strategy Card.

OC: 1 EC: 0

Message from Japanese:
2 activations :
Akitsuki and 2th brigade, stacked together, use the organic naval transport to move both units To Marcus using strategic naval movement
110 10/14/2019 2:01:00 AM Sep-Dec 1932 Japanese Draw Extra Strategy card
109 10/14/2019 2:01:00 AM Sep-Dec 1932 Japanese Message no effect, I draw a strategy card
108 10/14/2019 2:01:00 AM Sep-Dec 1932 Japanese Die roll request Request: 10-sided die x 1

8


Message from Japanese:

107 10/14/2019 2:00:00 AM Sep-Dec 1932 Japanese Play Strategy card as Event #20: 1 / Zengen Sakusen (Attrition Strategy)
Play during an offensive prior to all combat against any active US naval units or against any active US naval unit, if no battle hexes were declared during the Offensive. Roll a die. On a die roll of 0-4: Lose one naval step*; 5-9: No effect. *Japanese choice. Draw one Strategy Card.

OC: 1 EC: 0

Message from Japanese:
Reaction Card
106 10/13/2019 5:17:00 PM Sep-Dec 1932 Allies Play Strategy card as Operations #20: 2 / Ground Offensive
Activation: Any HQ. Logistic Value: 5. Conditions: Only air and ground units may be activated. Bonus: Guerrillas; add +1 ground combat die roll modifier if the battle hex is in the Philippines.

OC: 2 EC: 4

Message from Allies:
Play as operations 1+2=3 activations

At the West Coast box activate US 5th Bgde
At the Panama Canal box activate CL Omaha and 10th MarReg

CL and Marines to Oahu
US 5th Brigade to Dutch Harbor

No battle hexes.
file up and back to you
105 10/13/2019 5:05:00 PM Sep-Dec 1932 Allies Draw Extra Strategy card Message from Allies:
per intel card play
104 10/13/2019 4:21:00 PM Sep-Dec 1932 Japanese Message Takeo PBM to Osaka
103 10/13/2019 3:07:00 PM Sep-Dec 1932 Allies Message Defenders eliminated. Attacker reduced.

Guam falls.

File up and back to you

102 10/13/2019 3:04:00 PM Sep-Dec 1932 Allies Die roll request Request: 10-sided die x 2

6
6


Message from Allies:
Ground combat at Guam

IJA 16 factors +4 DRM
US 4 factors +3 DRM

When rolling 2 die attacker result is first, then defender

101 10/13/2019 3:02:00 PM Sep-Dec 1932 Allies Die roll request Request: 10-sided die x 1

4


Message from Allies:
0-4 1 step
5-9 2 step naval loss

100 10/13/2019 3:01:00 PM Sep-Dec 1932 Allies Play Strategy card as Event #16: 2 / Fortifications - Corregidor: The Rock
Activation: Any HQ. Intelligence: Intercept. Bonus: Heavy Mortars. Prior to air-naval combat in Manila, Guam, Wake and Midway, roll a die. On a die roll of 0-4: Japanese lose one naval step*; 5-9: Japanese lose two naval steps*; *Japanese choice. Draw one Strategy Card.

OC: 2 EC: 0

Message from Allies:
Play as event.
99 10/13/2019 1:52:00 PM Sep-Dec 1932 Japanese Play Strategy card as Operations #5: 2 / Air Reconnaissance - Yokosuka Naval AG
Activation: Any HQ. Intelligence: Intercept. Bonus: Elite Air Units, +2 attack strength for air units (not carriers). Draw one Strategy Card

OC: 2 EC: 0

Message from Japanese:
as OC Offensive / 3 activations
Task Force Guam:
Yokosuka, South Exp, Takeo
2 ASP spent
Battle Hex Guam
File update and up to you
98 10/13/2019 1:45:00 PM Sep-Dec 1932 Japanese Draw Extra Strategy card Message from Japanese:
Allowed by my reaction card
97 10/13/2019 1:44:00 PM Sep-Dec 1932 Japanese Message no effect

96 10/13/2019 1:44:00 PM Sep-Dec 1932 Japanese Die roll request Request: 10-sided die x 1

6


Message from Japanese:

95 10/13/2019 1:43:00 PM Sep-Dec 1932 Japanese Play Strategy card as Event #16: 1 / Zengen Sakusen (Attrition Strategy)
Play during an offensive prior to all combat against any active US naval units or against any active US naval unit, if no battle hexes were declared during the Offensive. Roll a die. On a die roll of 0-4: Lose one naval step*; 5-9: No effect. *Japanese choice. Draw one Strategy Card.

OC: 1 EC: 0

Message from Japanese:
I play this card in reaction, as it appears that I can play it even if no battle hex is declared
94 10/13/2019 12:50:00 PM Sep-Dec 1932 Allies Play Strategy card as Operations #19: 2 / Ground Offensive
Activation: Any HQ. Logistic Value: 5. Conditions: Only air and ground units may be activated. Bonus: Constabulary; add +1 ground combat die roll modifier if the battle hex is in the Philippines.

OC: 2 EC: 4

Message from Allies:
Play as operations - 1+2 activations

Activate BBs NY and WV and 4th brigade from West Coast
Move to Oahu

file up and back to you


93 10/13/2019 4:05:00 AM Sep-Dec 1932 Japanese Play Strategy card as Event #13: 1 / Circle One Plan
2 Air Replacements: The Japanese receive 2 air replacement steps. These steps may be used immediately or recorded as replacement steps for future use.

OC: 1 EC: 0

Message from Japanese:
JP Air replacements now at 2
92 10/12/2019 1:33:00 PM Sep-Dec 1932 Allies Message Cardplay file up and back to you.

91 10/12/2019 1:31:00 PM Sep-Dec 1932 Allies Play Strategy card as Event #24: 2 / National Guard Mobilization
Three US Army Brigades are placed on the US East or West Coast.

OC: 2 EC: 0

Message from Allies:
Play as event. 3 brigades move from mobilization box to West Coast
90 10/12/2019 1:27:00 PM Sep-Dec 1932 Allies Draw Strategy cards Drew 5 cards.

89 10/12/2019 1:26:00 PM Sep-Dec 1932 Allies Message PBM redone

Mobilization / reinforcements placed. Replacements placed.

88 10/12/2019 12:23:00 PM Sep-Dec 1932 Japanese Message All the files corrected (the 1025 now content the whole battle and the end turn procedure, the 1026 the beginning of the turn 3.
You just have to check your PBM and make your reinforcement/replct
87 10/12/2019 12:19:00 PM Sep-Dec 1932 Japanese Draw Strategy cards Drew 5 cards.

86 10/12/2019 12:19:00 PM Sep-Dec 1932 Japanese Message Reinforcement phase: not for me, you have 4 Mobilization points.
Replacement : I can do this now, this it won't change anything to my plan or your :
- I receive one naval repl point used to flip Nachi
- I receive 1 air Repl point. I use it to recreate the Sakai unit at Uluthi(3615) flipped and use my saved point from the previous turn to put it at full strength
85 10/12/2019 12:08:00 PM May-Aug 1932 Japanese End Turn
84 10/12/2019 12:07:00 PM May-Aug 1932 Japanese Message I've updated the file with all the corrections.
For you PBM, I think you can't stay at Kwajalein because of 6.25 US Port restriction and you have to use your fleet train to turn the island into a US usebale base. I let the counter where they are, you will be able to put them where they belong after checking if my understanding is correct.
For the End Turn procedure now:

Political phase : Philippine surrender, Constabulary Regiment removed from play, Japan takes control of Luzon and Jolo Island

Attrition : I think Guam is unsupllied because of my ZOI, but it's still in range of your HQ, so I don't think I can eliminate it.



83 10/11/2019 5:10:00 PM May-Aug 1932 Japanese Play Strategy card as Event #14: 1 / Naval Modernization
2 Naval Replacements: The Japanese receive 2 naval replacement steps. These steps may be used immediately or recorded as replacement steps for future use.

OC: 1 EC: 0

Message from Japanese:
I just play my card as an event to end the turn, I will do the process of ending the turn tomorrow, it's 11PM here and it's been a loonnng day.
so +2 naval steps on the track
82 10/11/2019 5:09:00 PM May-Aug 1932 Japanese Message What the Hell ! How can I possibly done that !!
really sorry. I should have done this right !!
Morality : don't go too quick when you are in a learning process and don't play your turn before going to work..
Sorry again
81 10/11/2019 3:30:00 PM May-Aug 1932 Allies Message No critical hit, but a 2x result doing 6 hits to the attackers, defending at half strength.

1st Division flipped.

Kwajalein captured. Saratoga and BB PA/AZ stay at Kwajalein for their PBM.

file up and back to you for your turn. I have no cards left, so when your turn is complete you can conduct the end of turn business, and we can move on to the beginning of turn 3, which for some reason ACTS will seem to think is 'turn 15'.
80 10/11/2019 3:24:00 PM May-Aug 1932 Allies Die roll request Request: 10-sided die x 1

9


Message from Allies:
Defender die roll at Kwajalein.


79 10/11/2019 3:23:00 PM May-Aug 1932 Allies Message Ok - let's look at the combat again.

You are correct that the the air/naval cannot reduce the last step of defenders in a hex. If there is more than one defender in a hex and there is bombardment damage from air/naval - the DEFENDER chooses which unit to be the final step that survives, even if that results in wasted hits.

On to the ground combat - Surprise never impacts ground combat - and ground combat damage is handled like an air/naval combat that doesn't achieve surprise - except in ground combat there are no 'critical hits'.

You correctly added +4 for the offensive player for air and naval presence.

However - the +3 for amphibious assault is added to the DEFENDER's die roll (as long as at least one of the defending units were in place when the offensive units moved in via AA).

So there would be two dice rolled for this ground combat, the attacker getting +4, and the defender getting +3.

AND - to show how risky AA is - the units conducting AA defend at half strength. So in this case it only takes 6 hits to reduce the 1st Division. And 12 to eliminate it.

So with the IJA 6th Bgde getting +3 - the attackers will automatically generate 3 hits. A '6' or more would generate 6 hits, reducing the 1st Div.

And let's add another wrinkle. Kwajalein is a 1 hex island, with only an open circle for location, with no terrain depicted.

Look down by New Guinea - if this attack occurred in the Admiralty Islands, Green, or Baka - there would also be a -2 to the attacker's roll for Mixed Terrain. To the east of there, Nauru is considered open terrain, with no die roll modifier for terrain, just like Kwajalein, Tarawa, and Eniwetok.

So let's see how your defenders fared at Kwajalein.


78 10/11/2019 2:15:00 AM May-Aug 1932 Japanese Message 6th Brigade Elim
Your turn for PBM
77 10/11/2019 2:14:00 AM May-Aug 1932 Japanese Die roll request Request: 10-sided die x 1

3


Message from Japanese:
This is a 1 step unit, so you can't eliminate it like that.
Let's move to the ground assault :
10 FP +4 for air/naval Support -3 for AA
76 10/11/2019 2:10:00 AM May-Aug 1932 Japanese Die roll request Request: 10-sided die x 1

1


Message from Japanese:
Air Naval Combat 12 FP drm+3
75 10/10/2019 4:33:00 PM May-Aug 1932 Japanese Message failed
74 10/10/2019 4:33:00 PM May-Aug 1932 Japanese Die roll request Request: 10-sided die x 1

4


Message from Japanese:
Intelligence DR
73 10/10/2019 4:29:00 PM May-Aug 1932 Allies Play Strategy card as Operations #3: 2 / Fortifications - Bataan
Activation: Any HQ. Intelligence: Intercept. Bonus: Prepared Defenses. +2 ground combat modifier. Draw one Strategy Card.

OC: 2 EC: 0

Message from Allies:
Play as operations 1+2=3 activations

At Funafuti activate CV Saratoga, BB PA/AZ, and 1st Division.

BB and 1st Division move to and invade Kwajalein - Battle Hex A.

Saratoga supports landing from Maloelap

file up and back to you for reaction



72 10/10/2019 4:20:00 PM May-Aug 1932 Japanese Message Yes, you're right, you can "roll your deck" (I don't know how to say that) it's another part of a card driving game. So maybe it's better to wait for a potential reaction before moving on. Sometimes, you probably want to react just to give up a 1 OP card. I will wait next time.
71 10/10/2019 4:15:00 PM May-Aug 1932 Allies Message It doesn't apply in this case - but one of the things with reaction is the chance to play a reaction card to change the intel condition (negating the +3 surprise DRM in air naval) - or - more importantly - to draw another strategy card for play later.

Being out of range isn't a factor. This will become more important when you transition to Empire of the Sun - there are many more reaction cards that can impact or cancel the offensive, even without units in range to actually participate in combat.

70 10/10/2019 4:13:00 PM May-Aug 1932 Japanese Message PBM to Uluthi
69 10/10/2019 4:12:00 PM May-Aug 1932 Japanese Message ... Critical Hit ... Again, but it doesn't change anything as I don't see a point where I can change the 9.2.F.5 rule
So Guam is fliped
68 10/10/2019 4:10:00 PM May-Aug 1932 Japanese Die roll request Request: 10-sided die x 1

9


Message from Japanese:
24 FP
67 10/10/2019 4:09:00 PM May-Aug 1932 Japanese Play Strategy card as Operations #17: 2 / Counter Offensive - Third Fleet Intercept
Intelligence: Intercept. Bonus: If any US naval unit has moved within 3 hexes of a Japanese controlled port that contains a Japanese DD, CL, or CA, roll a die. On a die roll of 0-4: Lose one naval step*; 5-9: No effect. *Japanese choice. Draw one Strategy Card.

OC: 2 EC: 0

Message from Japanese:
Nagato, Kako, Ise =>Guam declared as a battle Hex.
there is only a shore bombardment, and you are too far to bring some units from Funafuti with my 2 OC card. So there's no need to change the condition of the offensive.
66 10/10/2019 3:36:00 PM May-Aug 1932 Allies Play Strategy card as Event #6: 2 / Offensive
Activation: Any HQ. Logistic Value: 6, Bonus: Fleet Disposition #2. Naval units +2 attack strength.

OC: 2 EC: 4

Message from Allies:
Play as event - 1+6=7 activations

At Oahu activate 1st Division, 24th Division, CV Saratoga, BB PA/AZ, BB MD/WA, and CA Chicago. Strategic move all to Funafuti.

At Strategic map Panama Canal activate CA Pensacola and move to Oahu

No battle hexes

file up and back to you.

65 10/10/2019 1:53:00 PM May-Aug 1932 Japanese Message Nachi => Osaka
Haruna and Kaga => Uluthi (3615)
64 10/10/2019 1:16:00 PM May-Aug 1932 Japanese Message I have trouble to understand this Critical Hit thing (the first one I had as wel but it was less complicatedl)
So I have just read the rules and it says that you can eliminate a flipped unit even if there are full step unit remaining, OK.
The second paragraph says that if you are mathematically unable to achieve at least one step loss, then one step is assessed to the unit with the lowest defense strength that can receive the hit.
In our case, with 8 Hits you can "give" the loss to the air unit yokosuka or Sakai, so you are not in the case of the second paragraph if I understand well. Therefore aren't you force to flip one air unit for 4 hits and then choose to eliminate this unit with your 4 hits remaining with the ability of the critical hit ?
Because the defense of the Nachi is 9.
Sorry for my english and for all those questions of a beginner ..
63 10/10/2019 12:44:00 PM May-Aug 1932 Allies Message Nachi eliminated with critical hit (I think you said it was reduced from the card bonus)

Defending air at. Guam eliminated

File up and. back to you for PBM

62 10/10/2019 7:32:00 AM May-Aug 1932 Japanese Message 9 critical hit.
You really want me to check my rules knowledge ;)
So I let you choose your target and for the PBM, every one in Uluthi, except any reduced naval unit that go to Osaka.
61 10/10/2019 7:29:00 AM May-Aug 1932 Japanese Die roll request Request: 10-sided die x 1

9


Message from Japanese:
I forgot that you have to roll for your attack, the text of the card is a bonus.
Sorry for all these mistakes, let's try to have this one right.
So I just have 24 FP after your bonus and my 8 still detroy your air force.
Let's see what your 8FP do
60 10/10/2019 2:09:00 AM May-Aug 1932 Japanese Message File updated
59 10/10/2019 2:08:00 AM May-Aug 1932 Japanese Message So your air force is destroyed, Nachi take the loss
For PBM, Kaga, Haruna => Uluthi
Nachi => Osaka
58 10/9/2019 5:11:00 PM May-Aug 1932 Allies Draw Extra Strategy card Message from Allies:
per event.

Back to you to figure step loss and combat

57 10/9/2019 5:11:00 PM May-Aug 1932 Allies Die roll request Request: 10-sided die x 1

1


Message from Allies:
Roll for Guam defenses

0-4 - you lose 1 step
5-9 - you lose 2 steps

Either way your choice. This is prior to air-naval combat.

I also draw a card.

56 10/9/2019 5:09:00 PM May-Aug 1932 Allies Play Strategy card as Event #4: 2 / Fortifications - Guam Defense
Activation: Any HQ. Intelligence: Intercept. Bonus: Naval Rifles. Prior to air-naval combat in Manila, Guam, Wake and Midway, roll a die. On a roll of 0-4: Japanese lose one naval step*; 5-9: Japanese lose two naval steps*; *Japanese choice. Draw one Strategy Card.

OC: 2 EC: 0

Message from Allies:
Hi Jeff -

I was out when I sent the previous email. Sorry it took so long to get this submitted.
55 10/9/2019 3:05:00 PM May-Aug 1932 Japanese Message Ok so you have a reaction card, no surprise attack, my result is still 28 hits that destroys your air units, I don't see how you can bring more units into the battle but I let you make your counter attack.
Log corrected, You can make my PBM after your resolution (remember my +2 defense for carrier)
54 10/9/2019 2:50:00 PM May-Aug 1932 Japanese Message 28 Hits, that destroy the 20PG and 7BG.
Post Battle move : Kaga, Nachi, Haruna to Uluthi (3615)

Next 100 entries

Copyright 2005 Warhorse Simulations