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For the People: Jonathan F v Jukka X Journal

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Entry # Time Turn Player Title Entry
199 11/8/2019 1:46:00 AM Spring 1862 Union Play Strategy card as Event #40: 3 / Emergency Call for Volunteers
Union receives five SPs, no more than two SPs in any space. Placement spaces must be friendly controlled, have a LOC and be free of Confederate SPs or forts.

Message from Union:
Meant of course that Van Dorn retreats back to Saltville.

USA6: Event. SPs in
Indianapolis
La Fayette
Staunton
Strasburg
Franklin
198 11/8/2019 1:43:00 AM Spring 1862 Union Message Go Curtis! That makes it a 2-2 fight.
Curtis n4
Van Dorn n1 retreats back to Rodgersville
197 11/8/2019 1:43:00 AM Spring 1862 Union Die roll request Request: 6-sided die x 2

5
6


Message from Union:
Wytheville 3-6
CSA +1DRM
USA +1DRM
196 11/8/2019 1:42:00 AM Spring 1862 Union Message Thats quite a few games!
Curtis wont attempt interception. I'll roll for combat immediately.
195 11/8/2019 1:36:00 AM Spring 1862 Confederate Message I got to play a ton of games though.
Sword of Rome
Longstreet Attacks
18Mex
Next War India-Pakistan
Into the Woods (not released for p500 yet)
War of the Ring
SPQR
194 11/8/2019 1:35:00 AM Spring 1862 Confederate Play Strategy card as Operations #1: 1 / Empty Haversacks
Can be played as an Interrupt card to cancel the activation of any Confederate force, OR during a Union player's turn to cause a Confederate force to immediately execute an attrition procedure. In addition, conduct Forage if force has no LOC.

Message from Confederate:
work coming back from that long con has been so brutal.

activate Van Dorn and take 2 SP with him from the Army of West. n2 left behind. 1st-Lebanon, pu1, n3. 2nd through 6th to Saltville VA where Curtis can attempt an interception. if he fails or doesn't make the attempt. I will attack him in Wytheville. reaction?

back in the saddle finally.
193 10/30/2019 4:29:00 PM Spring 1862 Union Play Strategy card as Operations #91: 2 / Letters of Marque
Increase Confederate SW by 1. Remove from deck if event is played.

Message from Union:
No problem about delay. Life happens.

Will get this action off my hands quickly as I have to go and get some sleep.

USA5: OPS. Activate Burnside, n3
d1 in Jacksonville, n2
m1 Baldwin, d1, n1
m2 Fernandina and halt.

bty
192 10/30/2019 4:25:00 PM Spring 1862 Confederate Message 4th-5th to Raleigh and drop off Smith and 2 SP, n2; n3 in Raleigh. 6th over to Clarksville and done.
191 10/30/2019 4:22:00 PM Spring 1862 Confederate Message Praise providence! for the first time I've ever seen a lone defending unit against me failed to kill something. AOM continues with 4 SP.
190 10/30/2019 4:22:00 PM Spring 1862 Confederate Die roll request Request: 6-sided die x 1

1


Message from Confederate:
Union lone division in New Bern.
189 10/30/2019 4:21:00 PM Spring 1862 Confederate Play Strategy card as Operations #31: 2 / Contraband of War
Confederate removes two SPs (Union chooses), no more than one SP per space. Void after Emancipation Proclamation has taken effect. Remove from deck if event is played.

Message from Confederate:
activate AOM in entirety (4 SP); 1st-convert Golsboro, 2nd-New Bern and fight 4-1, will roll to see if Union scores a hit. 3rd convert, lets' see battle
188 10/30/2019 4:16:00 PM Spring 1862 Confederate Message sorry for the long delay, work to prep for vacation with all spare time filled with prepping for con muling games and getting them ready then returning with very little sleep and a massive stack of work awaiting me. here goes nothing.
187 10/18/2019 2:54:00 AM Spring 1862 Union Play Strategy card as Operations #20: 3 / Union Arms Production Delayed
Confederate removes two Union SPs (Confederate chooses). No more than one SP can be removed from a space and the SP cannot be the last SP in the space.

Message from Union:
USA4: OPS
Burnside abandons lousy weather of North Carolina.

Naval move
Burnside + 3SP -> Jacksonville FL
186 10/18/2019 2:46:00 AM Spring 1862 Confederate Play Strategy card as Operations #126: 1 / Valley Devastation
If Union infantry SPs occupy all three Shenandoah Valley spaces the Union player places a destroyed Resource marker in all Shenandoah Valley spaces. These destroyed Resource markers cannot be removed and prevent the Confederate player from using the Shenandoah valley as a supply source for the remainder of the game. Remove from deck if event is played.

Message from Confederate:
Gonna take advantage of the special Forrest rule.

activate Forrest and his SP, 7 MPs to join AONV at Richmond and there transform into a 2 SP cav unit. combined 8 SPs there in Richmond.
185 10/17/2019 12:31:00 AM Spring 1862 Confederate Message good idea about studying their logs. i haven't studied in logs since Spring 2017 when i was learning how to play and found the tournament logs were very invaluable to having my own little play throughs to re-enact.

i will move soon. prepping at work to leave on vacation next week and also it's a convention so i have game prepping to do at home in teh evenings.
184 10/14/2019 3:20:00 PM Spring 1862 Union Message True, losing capital is painful. Though its a one time loss only.

Would be interesting to have a chat with super pros in this game. Just thinking if its wise to either:
1. focus west and give up Richmond
2. focus east and defend Richmond

Should study the journals of BPA-final games here in ACTS
183 10/14/2019 3:11:00 PM Spring 1862 Confederate Message I think you are right, I was going to try a variation of that when I lost My nerve due to troop shortage from failed BR plus being unwilling to lose my capital
182 10/14/2019 3:09:00 PM Spring 1862 Union Message The way I'm seeing it, the Confederacy has to concentrate somewhere to make serious threat. It has been my philosophy for a while though I probably make too ballsy moves time and time again.

As a side note, I'm pushing almost the same strategy (Breakthrough in Louisville-Bloomington) in another game of mine. So far so good, 2 turns of 2 state raids.
181 10/14/2019 3:58:00 AM Spring 1862 Confederate Message Computer just died and I am up too late, will have to move after work. I feel like I should have just concentrated in one area like you often do but I always lose my nerve
180 10/14/2019 3:49:00 AM Spring 1862 Confederate Message eek, that hurts
179 10/14/2019 3:48:00 AM Spring 1862 Union Play Strategy card as Event #63: 2 / Beaufort/Port Royal Captured
The Union Blockade Level is increased by one.

Message from Union:
Up up up the blockade goes

USA3: Event
178 10/14/2019 3:41:00 AM Spring 1862 Confederate Play Strategy card as Operations #113: 2 / Washington Defenses
The Union player may place 3 forts in friendly controlled spaces, unoccupied by Confederate SPs, on or within two spaces of the Union Capital (any location) OR 2 forts in any friendly controlled spaces unoccupied by Confederate SPs. Remove from deck if event is played.

Message from Confederate:
Mr. Bobby Lee has arrived to his date with destiny.

finally the AONV gets to be created. 7 SPs, no issue with SW. Bobby Lee come save us.
177 10/13/2019 3:46:00 AM Spring 1862 Union Play Strategy card as Operations #54: 1 / CSS Virginia
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Union:
Going to put McClellan in charge of AoP.
SW: 103-6+5+2=104+
McDowell to TT
176 10/13/2019 3:33:00 AM Spring 1862 Union Message Its such a minor detail that its fine if you picked Smith to AoMs to ease your moves. You cant use RR-bonus because it requires you move by friendly controlled rails ONLY. Goldsboro belongs to me so you'd have only 8MPs to use.

Well anyway, positioning will be the same. Smith was just picked by AoMs during your first activation and Pemberton + Lee end up in Richmond.
175 10/13/2019 3:28:00 AM Spring 1862 Confederate Message shit i forgot i needed to take K SMith on my way, that was actually very important and not for DRM for battle obviously but so Lee can be taken by Pemberton. but looking now i think i can bring back Smith because all my moves are RR if need be. Pemberton activates for 2nd one, 2 SPs, 1st-Wilmington pu1, n3. 2nd - 4th: Weldon, pu SMith, 5th to Goldsboro, drop him back to Weldon for 6th. pu Lee and 3, n6 7th-9th to Richmond, n7 there.

BTY
174 10/13/2019 3:23:00 AM Spring 1862 Union Message Fortune favors the bold! Well, getting that interception was such a nice bonus that cant complain.
173 10/13/2019 3:22:00 AM Spring 1862 Confederate Message phew! 2*-1. no loss of elite and no Gen CC. AOM n4. Burn now 4 and he goes back to New Bern.
172 10/13/2019 3:20:00 AM Spring 1862 Confederate Die roll request Request: 6-sided die x 2

4
3


Message from Confederate:
CSA: +5 JJ/Stuart/Bragg + stonewall brig
US: +3 Burnie and his interception.
171 10/13/2019 3:19:00 AM Spring 1862 Confederate Message well now i cannot push Burnside out and back to the Union states even if I win here, i think i'm goign to use my DRM for elite units despite it being 50/50 of elimation.
170 10/13/2019 3:17:00 AM Spring 1862 Confederate Message that is a most unwelcome development.
169 10/13/2019 2:57:00 AM Spring 1862 Union Message Well oh my! Didnt see that coming.

Burnside comes racing forward to meet you in Goldsboro.
You can resolve the fight and proceed with your second activation.
168 10/13/2019 2:56:00 AM Spring 1862 Union Die roll request Request: 6-sided die x 1

1


Message from Union:
Int to Goldsboro
167 10/13/2019 2:53:00 AM Spring 1862 Confederate Play Strategy card as Event #99: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
activate the AOM leave 1 behind and PGT B, n5. 1st -4th to Goldsboro via straight southern route. Burnside can attempt an interception there. if you succeed, pass back to me and I will decide on generals and elite unit. if you defer or fail, I will convert and attack you. if I attack, I assume you will stand and fight? i will again have to decide on subordinate.
166 10/12/2019 10:58:00 AM Spring 1862 Confederate Message Will move today. Sorry for lapse, Iíve done no vassal if any since Monday due to being sick.
165 10/9/2019 10:35:00 AM Spring 1862 Union Message Oh about the Joker film. I enjoyed it, though it was pretty much a one man show. Dont know if it has that much plot in it but it was nicely illustrated how the mind shattered piece by piece. My wife and a friend of mine thought it was quite average. Pretty brutal film.
164 10/8/2019 11:57:00 PM Spring 1862 Union Play Strategy card as Event #67: 2 / J.B. Eads, Riverine Ironclads
The Union Amphibious Assault modifier is increased by two.

Message from Union:
Yup having to look at your kid suffering from croup is always painful to watch. But good to hear that its a little better at least.

Will send you a picture of our girl (if she would stay completely still for a sec) after I finish my infinity project to give you an answer to your many emails. Trying to get my hands on it as soon as possible.

I'll start slowly. USA1: Event
163 10/8/2019 8:39:00 PM Spring 1862 Confederate Message You may go first
162 10/8/2019 6:18:00 PM Spring 1862 Confederate Message need to think on how i'm going to proceed, i drew 3 major campaigns but i would like to go last too ;)
161 10/8/2019 6:18:00 PM Spring 1862 Confederate Draw Strategy cards 7 cards drawn.

160 10/8/2019 6:16:00 PM Spring 1862 Confederate Message Lee goes to Weldon, Pemberton to Marion. Morgan goes to Raleigh NC, Forrest to Marion, Wheeler to AOW...couldn't have gone much worse for my cav generals. i needed a good offensive cav in the West.
159 10/8/2019 6:14:00 PM Spring 1862 Confederate Die roll request Request: 999-sided die x 5

214
417
711
550
552


Message from Confederate:
first 3 dice are Cav generals:
Wheeler
Forrest
Morgan

High to Low:
Raleigh NC
Marion SC
Louisville KY

Last 2 are in order:
Pemberton
Lee

High to Low:
Weldon NC
Marion SC
158 10/8/2019 6:10:00 PM Spring 1862 Confederate Message 1 Little Rock AR + 1 Baldwin FL > AOM/Richmond, n5.
Savannah GA 1 > Weldon NC, n3.
1 Corinth MS & 1 Charleston > Marion SC, n3.
1 Tuscumbia AL > AOW/Louis, n4
1 from Lebanon, KY, n1 > AOM/Richmond, n6.
157 10/8/2019 5:55:00 PM Spring 1862 Confederate Message states: skip AR and TX. Richmond VA, n3, Raleigh NC, Marion SC.

Savannah GA, Baldwin FL, New Orleans LA.

Louisville KY, n3. Clarksville TN, Corinth MS, Tuscumbia AL
156 10/8/2019 5:43:00 PM Spring 1862 Confederate Message East Gulf fails -2 more SW :(

Wilmington NC, Charleston SC, Sabine City TX
155 10/8/2019 5:42:00 PM Spring 1862 Confederate Die roll request Request: 6-sided die x 4

3
4
1
4


Message from Confederate:
Clockwise: N ATL > W Gulf last.

BR's. Blockade is at 1.
154 10/8/2019 4:37:00 PM Spring 1862 Confederate Message youngest has been struggling a lot more than the older which isn't surprising since croup is much worse the smaller they are. but they did give him a liquid, oral steroid that has made his breathing much less strained.

would love to see a picture of your little darling girl at some point. we are hoping to get a girl when we adopt, would love to have one.
153 10/8/2019 2:43:00 PM Spring 1862 Union Message Eager to see where you'll concentrate forces. Probably would be better to send Stoneman to Bloomington but I'm too paranoid about DC. And its just a +1drm for combats anyway.

bty
152 10/8/2019 2:36:00 PM Spring 1862 Union Draw Strategy cards 7 cards drawn.

151 10/8/2019 2:35:00 PM Spring 1862 Union Message Stoneman to AoP
Pope to DC
Curtis to Wytheville

Back to you.
150 10/8/2019 2:35:00 PM Spring 1862 Union Die roll request Request: 6-sided die x 1

5


Message from Union:
1-3: Pope to Wytheville, Curtis to DC
4-6: vice versa
149 10/8/2019 2:34:00 PM Spring 1862 Union Message No worries. Got pretty decent amount of sleep last night so will at least finish my start of turn things. And all in all just getting chance to go to movies after a long break gives a nice boost of energy.

Oof, is the croup getting any better already for your youngling? Did he have to take any medication for it?


Actually, I'll just finish my start of turn.
Stoneman goes to AoP
1 general to DC
1 general to Wytheville. Will roll.

148 10/8/2019 2:25:00 PM Spring 1862 Union Message I'm a bit jumpy hopefully you wont mind. Seeing probably the very same spots where you place your reinforcements wont matter for my rails.

Reinf
East: 8 to DC, n9
Central: 6 to Bloomington, n8
West: 2 to Jonesborough, 2 to Salem

Rails
Danville + Burkeville + ACH + Lynchburg + Charlottesville -> Wytheville n6 (5 used)
Clarksville + Franklin + Wheeling -> AoP n8 (8 used)
4 from DC sails to -> New Bern n5 (12 used)
1 from Goldsboro -> New Bern n6 (13 used)
2 from Salem -> 1 to Greencastle, 1 to Vernon
147 10/8/2019 2:05:00 PM Spring 1862 Confederate Message no worries my friend. it was so out of character for you to miss two nights in a row is only why i asked. take your time? how was teh Joker movie? that's the first movie I have wanted to see in theaters in quite awhile, but I have not gone yet.

because our new media here in the USA is addicted to click bait articles with the latest panic-fest they have been spewing out articles that the movie will cause a violent shooting spree or something...they are practically encouraging for someone to do it to get the notoriety and infamy. but i digress...

hope yoru little one is better now, our 2nd son just got croup on Sunday from the 1st so we have another week of a sick kid.
146 10/8/2019 1:57:00 PM Spring 1862 Union Message No worries, I have just one of those strange moments when I'm not besides my computer :P

2 last nights have been quite strainous. On the first, the little one just couldnt fall asleep always turning and getting up, poor thing. Had to stay up from 1AM to 4AM almost, so went to bed super early next evening. Last night was almost the same but fortunately didn't have to stay up for so long.

But anyway, that pretty much cut my night shift of gaming and today didn't get to home until now pretty much. Nothing serious no worries, we just went to see that new Joker-film. So I pretty much got home after work, ate as fast as possible and off we went again.
145 10/8/2019 9:48:00 AM Spring 1862 Confederate Message Wanted to make sure you know you are up for reinforcements
144 10/7/2019 5:58:00 PM Fall 1861 Confederate End Turn
143 10/7/2019 5:58:00 PM Fall 1861 Confederate Message attrition, AOP-1, n5, AOW-1, n2.

War weariness sets in, "Hell no we won't go!" -5 SW -3 FOW for the Union, n 103-

to you for New forces.
142 10/7/2019 5:53:00 PM Fall 1861 Confederate Message oh and Wheeling WV gets one which flips the state, +5 SW for 111+ final and the rest of the state's spaces go.
141 10/7/2019 5:52:00 PM Fall 1861 Confederate Message PC's a million of them in a chain from Wytheville & Charlottesville VA down to Clarksville VA. Then Goldsboro and New Bern NC. all for Union blue.

none for the good guys :(
140 10/7/2019 5:48:00 PM Fall 1861 Confederate Message I'll go ahead and do EOT.
139 10/7/2019 4:06:00 PM Fall 1861 Confederate Message drop 2 & gen Smith, n1. return to Richmond and join up for 2 SP. done. please do EOT or i will when i can this evening.
138 10/7/2019 4:02:00 PM Fall 1861 Confederate Message sorry missed that, see it now. i'm finishing this move and then can you do the EOT sequence? lots of US PC markers but not much else.
137 10/7/2019 3:56:00 PM Fall 1861 Union Message I wrote where the OPS queue chit is located.
Pieces - USA Markers

Didn't find CSA-colored OPS-queue chit anywhere so I'll guess you have to use the same.
136 10/7/2019 3:19:00 PM Fall 1861 Confederate Message JJ starts out leaving 1 behind, (where did you find that ops queue chit BTW??)

3 MP down to Weldon for the battle which is auto 1-1 since I'm OOS. n3 moving, deciding if i should just run back to Richmond.
135 10/7/2019 3:15:00 PM Fall 1861 Confederate Message even if i had a major campaing all i could do is try to grab some land in MO and fight in KY and re-open supply to VA. my army couldn't hope to rail up to 10 SP and get overrungs either since they were cut off so if I fight you a bunch you are trading 1 for 1 which is a great deal as the Union.
134 10/7/2019 2:50:00 PM Fall 1861 Confederate Play Strategy card as Operations #105: 1 / Detached Cavalry
Played prior to a battle against an army possessing one or more cavalry brigades. The ONLY effects are the Armyís Commanding Generalís battle rating (offense or defense) is immediately reduced by 2 and no Cavalry generalís battle ratings may be used in the battle. The effects end at the conclusion of the battle. Cavalry generals are not available for casualty determination. OR: Place one PC marker in any space within four spaces (includes river connections) of a single cavalry brigade. The four space range many not be traced through Northeast Alabama. The space may not contain an enemy SP or fort, but may contain an Ironclad or Torpedoes.

Message from Confederate:
finish ops queue for JJ/AOM. i will make a move soon.
133 10/7/2019 2:50:00 PM Fall 1861 Confederate Message man, you are really putting the screws to me.
132 10/7/2019 2:08:00 AM Fall 1861 Union Play Strategy card as Operations #117: 3 / Clandestine Blockade Runner Port
If the state of Florida and the St. Marks, Florida space is Confederate controlled, St. Marks is treated as a blockade runner port for the remainder of the game. Place (no LOC required) 2SPs and a fort (optional if available) in the St. Marks space. Remove from deck if event is played.

Message from Union:
I noticed that Vassal has OPS-queue marker for Union only. You can find it in USA-markers.

But yeah, going to activate Burnie and cut your supply a bit again. :P

Oof, if only I had campaign card I could have interrupted your OPS queue leaving AoMs to suffer from attrition+forage.

Activate Burnside. d1 in Charlottesville, n5 moving.
m1-4 Danville, d1, n4
m5 Clarksville, d1, n3
m6 Weldon, d1, n2
m7 Goldsboro, d1, n1
m8 finish in New Bern with 1SP.
131 10/7/2019 1:58:00 AM Fall 1861 Confederate Play Strategy card as Operations #125: 1 / Confederate Locomotive shortage
The Union player may randomly remove one strategy card from the Confederate hand, which is discarded. Remove from deck if event is played.

Message from Confederate:
gonna go risky since you moved Burnie in there and likely are looking to advance on my supply lines yet again. ops Queue for AOM/JJ. coulnd't find that marker like you used for your ops queue for pope, werhe did you get it?
130 10/6/2019 6:16:00 PM Fall 1861 Union Message Slight change. Instead of Grafton, d1 in Franklin instead.

USA5: OPS. Burnside activated. moving with 2
m1 Wheeling, d1
m2-3 Franklin, d1
m4-5 Manassas, p6. AoP n6
m6-8 Charlottesville
129 10/6/2019 6:13:00 PM Fall 1861 Union Play Strategy card as Operations #11: 2 / Nathaniel Lyon
Union places or flips three PC markers in Missouri. The spaces may not contain Confederate SPs or forts.

Message from Union:
USA5: OPS. Burnside activated. moving with 2
m1 Wheeling, d1
m2 Grafton, d1
m3-5 Manassas, p6
m6-8 Charlottesville

bty
128 10/6/2019 4:16:00 PM Fall 1861 Confederate Message Price makes his way after dropping 1 in Lebanon, n2 there, n1 with him and goes all the way to Columbus and halts, n2 there. done.

BTY
127 10/6/2019 4:14:00 PM Fall 1861 Confederate Message sratch that. after battle there was 1 SP in AOW returning back to Louisville. they rejoined the 2 SPs dropped off during that 2nd act, formed n3.

Price takes both 2 of the 2 SPs that were never activated and heads SW, Lebanon
126 10/6/2019 4:09:00 PM Fall 1861 Confederate Message Price and 2 SPs, MP1-Lebanon, drop 1, n2 there and n1 with Price. 2nd - 6th to Columbusvia Dover & McKenzi and halt there, n2 in Columbus. BTY finally.

actually just leave 1 there so AOW has 3 SP, Price takes 1 SP to Columbus and finishes there with 2 total.
125 10/6/2019 4:06:00 PM Fall 1861 Confederate Message AOW absorbs the 2 SPs left behind. the 2 SPs that never moved and price are forming the last activation.
124 10/6/2019 4:04:00 PM Fall 1861 Confederate Message If only i could have placed the elite unit wiht AS Johnston. he needed it a lot more.
123 10/6/2019 2:18:00 PM Fall 1861 Confederate Message I will log the battle for my last activation, trying to decide how to proceed. I was hoping to hold this major campaign for the last card but once you threaten my supply lines I had no choice
122 10/6/2019 2:15:00 PM Fall 1861 Union Message Shall you log the battle result when you make the last activation too?
121 10/6/2019 1:48:00 PM Fall 1861 Union Message ALMOST! Whew, go Buell. 1-1. AoW retreats back to Louisville. Bloomington n2
120 10/6/2019 1:43:00 PM Fall 1861 Union Die roll request Request: 6-sided die x 1

4


Message from Union:
CSA pushing to Bloomington. 2-3.
CSA +2drm
119 10/6/2019 1:38:00 PM Fall 1861 Confederate Message AOW activates, leaves 1 SP behind, n4, 1st-Louisville, drop 2 SP, n2, n4 left there in Louis (2 haven't moved plus price & 2 that are activated this turn)

can you roll the fight, 2 vs your 3, +2 DRM for me and +3 DRM for you.actually you just need to roll my die since you are a 1 no matter what.

log up for move so far. you can also react of course but i doubt you held a card to stop this move.
118 10/6/2019 1:34:00 PM Fall 1861 Union Message I'm glad that I was able to pull it out now instead of as last card. Though, I dont think campaign cards are as useful for CSA than for Union expect in these kind of situations.

Maybe you have just another campaign waiting, hmmmmm.
117 10/6/2019 1:31:00 PM Fall 1861 Confederate Message very tricky way to proceed on these next 2. i can't afford to squander this golden campaign card.
116 10/6/2019 1:08:00 PM Fall 1861 Confederate Message and he is spared. AOM returns to Richmond to calm the populace, n5. 1st act in the books.
115 10/6/2019 1:07:00 PM Fall 1861 Confederate Die roll request Request: 6-sided die x 1

5


Message from Confederate:
Pope easily scores a hit, he will go to the TT unless killed on a 1. AOM, n3.
114 10/6/2019 1:06:00 PM Fall 1861 Confederate Die roll request Request: 6-sided die x 1

6


Message from Confederate:
can Pope score a hit. needs only a 2 (really wish this CRT had a 1 & 2 as 0 result, even the worst commander or none with no DRM will score a division worth of casualties damage 5/6 fo the time and there were definitely plenty of small battles where one side managed to only kill/wound 500 or so which wouldn't amount to more than maybe 2 brigades dinged up).
113 10/6/2019 1:04:00 PM Fall 1861 Confederate Message thank goodness. i was worried that you were going to have activation cancellation and then pope could march into Richmond :S
112 10/6/2019 1:02:00 PM Fall 1861 Union Message But yeah, will just rewrite so that the message isn't buried.

No interruption, let Pope be spared.
111 10/6/2019 12:53:00 PM Fall 1861 Union Message Sorry to hear that your youngligs have been struck by nasty child diseases. Hopefully they pass quickly.
110 10/6/2019 12:51:00 PM Fall 1861 Union Message No interruption. Carry on
109 10/6/2019 12:49:00 PM Fall 1861 Confederate Play Strategy card as Event #83: 3 / Major Campaign
Conduct up to three moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
1st move is A of Miss, all 6 SPs, 1st to Hanover (in case of mud); 2nd-Richmond where I drop 2 SP's, n4, 3rd-attack Pope and his 1 SP OOS. will roll the battle if there is no interruption or mud to see if Pope can score a hit. I will automatically be scoring a gen casualty check due to force ratio, enemy OOS and best generals.

activation cancellation or mud?
108 10/6/2019 12:20:00 PM Fall 1861 Confederate Message youngest woke up with Croup that he caught from the oldest (who had been suffering from it for almost a week). so now that one is finally better, now we start it all over with the youngest :(
107 10/5/2019 2:10:00 PM Fall 1861 Union Message Curse you Pemberton. Well at least it leaves Richmond empty.

Updated the file with the battle result.
106 10/5/2019 12:49:00 PM Fall 1861 Confederate Message Lots to think about when I return
105 10/5/2019 12:48:00 PM Fall 1861 Confederate Die roll request Request: 6-sided die x 2

3
1


Message from Confederate:
Pope +2
Pemberton +5, intercept and Enemh OOS.
Letís roll a 5+
104 10/5/2019 12:47:00 PM Fall 1861 Confederate Message Seen that you will be cutting me off from being in supply, I better take this opportunity now!

Pemberton will rise out at head of 1 division.
103 10/5/2019 12:45:00 PM Fall 1861 Confederate Die roll request Request: 6-sided die x 1

1


Message from Confederate:
Can Pemberton block?
102 10/5/2019 12:45:00 PM Fall 1861 Confederate Message On my way to game day (euros today) I will roll to see if Pemberton can even intercept, not sure I will take it even if he succeeds but no point in thinking about it if he canít make the roll
101 10/5/2019 12:16:00 PM Fall 1861 Union Play Strategy card as Operations #3: 1 / Forward to Richmond
Union may activate any Union army within 4 spaces of Richmond, VA. The army must enter Richmond or move as close to Richmond as possible, but may convert spaces to maintain an LOC. All SPs associated with the army must be moved (no dropping off SPs), except 1 SP may be left if the Army began its movement from a fort (if last SP, move completed). If played by the Confederate, he draws a card from the Union hand which is discarded, and the Union player follows the instructions of this card as his next card play.

Message from Union:
Yup, will do. Pretty sure this will be a bit too reckless move but lets see.

USA4: OPS. finish queue for Pope. n6 moving
m1-3 Wytheville, d1
m4 Lynchburg, d1
m5 Appomatox, d1
m6 Burkeville, d1
m7 Petersburg, d1 (int possible)
m8 halt in Suffolk

You can roll and resolve possible fight.
100 10/5/2019 11:35:00 AM Fall 1861 Confederate Play Strategy card as Operations #30: 3 / Glory Hallelujah
Union immediately receives three SPs for raising Negro troops. The SPs can be placed in any Union controlled space (even one without a LOC) that doesnít contain a Confederate SP or fort.

Message from Confederate:
I really would like to go out and smack Pope before he takes off but Iím gong to give AS Johnston command of army of the west before he falls below 5 SP.

Can you log? I shall respond to your questions about those games later

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