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For the People: Jean-Louis vs Mike Journal

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Entry # Time Turn Player Title Entry
225 1/21/2020 1:22:00 PM Fall 1862 Confederate Play Strategy card as Operations #62: 2 / Financial Crisis
Union SW is reduced by two.

Message from Confederate:
2SP from MoreheadCity(0) to AoNV(14)
224 1/21/2020 12:10:00 PM Fall 1862 Union Play Strategy card as Event #36: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Union:
Union Card 4

Place Iron Brigade with AofP
223 1/20/2020 2:26:00 PM Fall 1862 Confederate Play Strategy card as Operations #79: 1 / Indian Allies
Confederate immediately receives one SP in any friendly space in Arkansas (no LOC required) that is free of Union SPs.

Message from Confederate:
Activation of all the Jackson force in Weston(0):
(1-2) 2SP picked up in Whyteville(0)
(3) Forrest brigade is dropped in Lewisburg(1)
(4-6) 2SP picked up from Petersburg(0)
(7) Jackson and 6SP end in Richmond, now 12SP
222 1/20/2020 10:39:00 AM Fall 1862 Union Play Strategy card as Operations #108: 2 / Richmond Bread Riots
Confederate player loses 2 SW. Remove from deck if event is played.

Message from Union:
Union Card 3

Place PC's in Jefferson City, Rolla MO
221 1/19/2020 10:40:00 AM Fall 1862 Confederate Play Strategy card as Operations #30: 3 / Glory Hallelujah
Union immediately receives three SPs for raising Negro troops. The SPs can be placed in any Union controlled space (even one without a LOC) that doesn’t contain a Confederate SP or fort.

Message from Confederate:
Fort in Nashville
220 1/19/2020 9:28:00 AM Fall 1862 Union Play Strategy card as Operations #73: 1 / Ball's Bluff
The Union removes one SP (Confederate chooses) within two spaces (including a river connection) of a Confederate SP due to poor leadership. A Union SP can be removed from a Coastal fort.

Message from Union:
Union card 2

1SP Uniontown(n0) to Strasbourg(n5)
219 1/19/2020 9:22:00 AM Fall 1862 Union Discard random Strategy card Operations - 3 / Brazil Recognizes the Confederacy

Message from Union:
218 1/16/2020 10:03:00 AM Fall 1862 Confederate Play Strategy card as Event #27: 3 / Choctaw Indians
Confederate randomly removes one strategy card from the Union player’s hand, which is discarded.

Message from Confederate:
event : please discard randomly a card

217 1/16/2020 10:02:00 AM Fall 1862 Confederate Message Then, Fort P-J is empty (no SP) but ironclad is still present.
Curtis and 2SP are back to Fort Pulaski
216 1/16/2020 10:01:00 AM Fall 1862 Confederate Message The result of the amphibious assault is 1/1 and because the fort is garisonned, this is a CSA victory.

According to my opinion, rules about amphibious assault are not easy, Mark Herman has done a summary on CSW forum. here is a copy :


Amphibious Assault vs Forts

I would reference folks back to my msg 6732 where I laid out the designer intent and analysis behind these interactions. From a pratical point of view I went back and made a matrix of all possible situations just to make sure that I had it right. I will include that here, so the details are evident and then the broader way to easily rule on this should become evident.

There are two basic cases, ungarrisoned fort and garrisioned fort. With three exceptions, the outcome doesn't change whether there are 1, 2 or 3 Union SP. The results are written result versus attacker/ defender.

Ungarrisoned Fort
1-0: In this case the Amphibious invasion fails because the fort wins the battle under rule 7.32, and the Union loses 1sp.
0-1: In this case the Amphibious invasion wins, due to 7.32, the Union SP survives and remains in the fort space.
0-0: In this case the Amphibious invasion wins, due to rule 6.81, where the Amphibious invasion wins ties and has a surviving SP.
1-1: This is a case for ungarrisoned forts, where the number of invading SPs makes a difference in the outcome. If there is only 1 Union SP the Amphibious invasion fails, due to rule 7.32, and 6.81 does not apply since there are no surviving SP. If there are 2 or more Union SP, then the Amphibious invasion suceeds due to 6.81 since there is a surviving Union SP.
1-1*: If there is 1 Union SP, the invasion fails, because 7.34 does not apply, but 7.33 does, since there is a surviving defending zero SP. If there is 2 or more Union SP, the Amphibious invasion suceeds due to 7.32. The asterisk breaks the tie in favor of the attacker and there are surviving Union SP.
2-Any: This result is rare, but the Amphibious invasion fails due to 7.32.


Garrisoned Fort
1-0: The Amphibious invasion fails, due to 7.32.
0-1: The Amphibious invasion suceeds due to 7.32.
0-0: The Amphibious invasion fails due to 7.32.
1-1: The Amphibious invasion fails due to 7.32. Rule 7.34 does not apply because the defender is not eliminated due to the zero SP fort.
1-1*: This is the one case for garrisoned forts where the number of Union SP changes the outcome. If there is 1 Union SP, the invasion fails, because 7.34 does not apply, but 7.33 does, since there is a surviving defending zero SP. If there is 2 or more Union SP, the Amphibious invasion suceeds due to 7.32. The asterisk breaks the tie in favor of the attacker and there are surviving Union SP.
2-Any: The Amphibious invasion fails due to 7.32.


215 1/16/2020 8:35:00 AM Fall 1862 Union Message Meant to also indicate that Arkansas ironclad destroyed
214 1/16/2020 8:33:00 AM Fall 1862 Union Message Both side loses 1SP, forts captured

CSA up
213 1/16/2020 8:32:00 AM Fall 1862 Union Die roll request Request: 6-sided die x 1

6


Message from Union:
Forgot second die roll for CSA
212 1/16/2020 8:32:00 AM Fall 1862 Union Die roll request Request: 6-sided die x 1

4


Message from Union:
Union attack on Fts Phillip/Jackson

1st die Union +2DRM
2nd die CSA +2DRM
211 1/15/2020 1:42:00 PM Fall 1862 Confederate Message no card
you may resolve
210 1/15/2020 12:12:00 PM Fall 1862 Union Play Strategy card as Event #58: 2 / Admiral Porter
Union may make a naval move with up to three SPs plus one general. If an amphibious assault occurs, you receive an additional +2 DRM. Add +2DRM to any Running the Guns die roll.

Message from Union:
Union card 1

Curtis w/3SP to Fts St Phillip/Jackson

Final amphibious assault modifier: +2DRM (+2 ironclad, +2 fort, -2 Admiral Porter)

Union +2DRM for odds
CSA +2DRM for amphibious modifier

Any CC or other cards before I resolve battle?

209 1/15/2020 12:02:00 PM Fall 1862 Union Draw Strategy cards 7 cards drawn.

208 1/13/2020 8:50:00 AM Fall 1862 Confederate Message no campaign. You go first.
207 1/13/2020 8:49:00 AM Fall 1862 Confederate Draw Strategy cards 7 cards drawn.

206 1/13/2020 8:49:00 AM Summer 1862 Confederate End Turn
205 1/13/2020 8:24:00 AM Summer 1862 Union Message Fall 1862 Union General Placement

Hooker to Strasburg
204 1/12/2020 1:43:00 PM Summer 1862 Confederate Message 2SP from New Orleans(0) to AoT(11SP)
1SP from Pensacola(0) to Nashville(2)
1SP from Madison(0) to Nashville(3)
1SP from Monroe(0) to Nashville(4)
2PS from Wilmington(2) to Wytheville(2)

Bragg to Nashville
You have to set Hooker
203 1/12/2020 1:36:00 PM Summer 1862 Confederate Message You wrote "1SP Franklin(0) to Cairo(n5)", I think it must be : 1SP FRANFURT(0) to Cairo(N8) (because I have 7SPs in Cairo and no SP in Franklin). Please confirm

202 1/12/2020 1:16:00 PM Summer 1862 Union Message FYI New Madrid should go from 4SP to 3SP for attrition.
201 1/12/2020 1:14:00 PM Summer 1862 Union Message Fall 1862 Union SM

4SP DC(n4) to Strasburg(n4)
1SP Franklin(0) to Cairo(n5)
1SP DC(n3) to AofC(n7)
1SP DC(n2) to Ft Pulaski(n3)
1SP DC(n1) to AofP(n6)
1SP DC(n0) to Wheeling(n1)
1SP Cincinnati(n2) to Wheeling(n2)
1SP Bloomington(n2) to AofTN(n6)
2SP Cincinnati(n0) to Lexington(n4)
2SP Bloomington(n) to DC(n2)

200 1/12/2020 9:58:00 AM Summer 1862 Confederate Message Ooops. sorry. You're right. I've forgotten the attrition. So now 2 inf. SP and 1 cav SP
199 1/12/2020 9:57:00 AM Summer 1862 Union Message The force started with 4SP and 1Cav in Parkersburg. Lost 1SP in the attack at Weston. Now 3SP and 1Cav, lost 1 SP to attrition.

Shouldn't it be 2SP and 1Cav in Weston?
198 1/12/2020 9:49:00 AM Summer 1862 Union Message Fall 1862 Union reinforcements

8SP DC
3SP Bloomington(n3)
3SP Cincinnati(n3)
1SP St Louis(n3)
3SP Cairo(n7)
197 1/12/2020 9:46:00 AM Summer 1862 Confederate Message yes correct
196 1/12/2020 9:37:00 AM Summer 1862 Union Message I want to clarify that there is 3SP and 1Cav in Weston WV
195 1/10/2020 1:57:00 PM Summer 1862 Confederate Message You're right there is no connection between Parkersburg and Weston, bur as it is written on the card played:

"play this card as an automatic 2 space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs
may be picked up or dropped off during the intercept."

I correctly played the card for a 2 space interception via Charleston
194 1/10/2020 9:35:00 AM Summer 1862 Union Message Slight problem. There is no connection between Weston and Parkersburg. CSA cannot reach Weston from Parkersburg. See second sentence in rule 5.81
193 1/9/2020 12:48:00 PM Summer 1862 Confederate Message CSA SW-2=109-
1SP in Wilmington(3), Charlseton(2), Columbus(2)

State Reinforcements.
1SP in Richmond/AoNV(6), Wilmington(4), Savannah(2), Pensacola(1), Nashville(1), Tuscumbia(2), Vicksburg(2), Monroe(1), Madison(1)

KY reinforcement : Paducah(1)
192 1/9/2020 12:43:00 PM Summer 1862 Confederate Die roll request Request: 6-sided die x 4

5
5
4
1


Message from Confederate:
Turn 6
Rolls for Blockade reinf. (from North to South)
191 1/9/2020 12:41:00 PM Summer 1862 Confederate Message End of Turn
Attrition
AoC-2, n6
AoT-2, n5
AoP-1, n5
St Louis-1, n2
Cairo-1, n4

Weston-1, n3
AoT-2, n9
AONV-1, n5

USA PC in Lexington, Frankfort, Wheeling, Uniontown, Fort Pulaski

CSA SW-1 (Ft. Pul.) -3= 111-
USA SW+1 (Ft. Pul.) +2= 100+
190 1/9/2020 12:37:00 PM Summer 1862 Confederate Message CSA victory : 1/2
Jackson's force stands in Weston with 4SP
AoC retreats with 4SP to Grafon where Burnside's force is incorporated, AoC has now 8SP in Grafton

189 1/9/2020 12:35:00 PM Summer 1862 Confederate Die roll request Request: 6-sided die x 2

3
2


Message from Confederate:
Medium Battle of Weston

1st roll USA 6SP drm+1 (Stoneman)
2nd roll CSA 5SP drm+5 (Jackson + interception)
188 1/9/2020 12:34:00 PM Summer 1862 Confederate Play Strategy card as Event #102: 3 / First Manassas
Confederate Player may move 2 SPs using Strategic Movement from the same space using rail connections only (5 space maximum) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. OR play this card as an automatic 2 space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during the intercept.

Message from Confederate:
When you army enters into Weston space, I play this card for a 2 space interception with Jackson's force

So SP have been dropped in Lewisburg
187 1/9/2020 10:33:00 AM Summer 1862 Union Play Strategy card as Operations #49: 3 / CSS Alabama, Commerce Raider
Union SW reduced by two.

Message from Union:
Union card 7

Activate of AofC(n6) to Franklin to Grafton to Weston, leave 1SP(n5,) to Lewisburg, leave 1SP(n4), to Lewisburg to Franklin to Strasburg
186 1/8/2020 1:14:00 PM Summer 1862 Confederate Message Battle of Parkersburg : medium battle
auto result 2/1
Jackson with Forrest (4SP + 1 cavSP) in Parkersburg
185 1/8/2020 1:13:00 PM Summer 1862 Confederate Die roll request Request: 6-sided die x 1

5


Message from Confederate:
Jackson continues:
(7) Charleston
(8) Parkersburg

Burnside may intercept to Parkersburg : this roll (actually only one intereption is allowed per activation but because I rolled the previous one without asking you, I roll a second time....)
184 1/8/2020 7:28:00 AM Summer 1862 Union Message Burnside, Banks, 2SP retreat to Grafton(n4)
183 1/6/2020 2:21:00 PM Summer 1862 Confederate Message Do you escape or fight? You can resolve if the battle occurs (CSA 6SP drm+5; USA 2SP drm+1)

In any case, Jackson will continue his movement if possible after the battle (or the escape)
182 1/6/2020 2:19:00 PM Summer 1862 Confederate Die roll request Request: 6-sided die x 1

1


Message from Confederate:
Burnside may attempt to escape before battle
181 1/6/2020 2:19:00 PM Summer 1862 Confederate Die roll request Request: 6-sided die x 1

3


Message from Confederate:
Burnside may intercept to Lewisburg

180 1/6/2020 2:18:00 PM Summer 1862 Confederate Play Strategy card as Operations #8: 1 / 3 Cigars
Play this card to make an automatic one or two space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during intercept.

Message from Confederate:
Activation of Jackson's force in Gordonsville (5SP + cav brigade):
(1-5) Lewisburg
I will roll for the possible interception of Burnside
(6) Weston
I will roll for the possible escape of Burnside
179 1/6/2020 2:14:00 PM Summer 1862 Confederate Message I think you forgot to update your game with the previous attrition phase (message 149):

Union SM
2SP Bloomington(n1) to St Louis(n3)
1SP Bloomington(n0) to Jackson(n2)
2SP Cincinnati(n0) to AofTN(n7)
2SP DC(n8) to Grafton(n3)
1SP DC(n7) to Wheeling(n1)
2SP DC(n5) to AofC(n6)
2SP DC(n3) to AofP(n6)

There was only 2SP in Jackson and not 3.

I suppose that your last activation could become :

Activate Burnside(n2) to Grafton to Parkersburg to Jackson p/u 2SP(n4) *and Banks*, Jackson(n*0*) to Parkersburg, leave 1SP *and Banks* (n3) to Grafton to Uniontown, leave 1SP(n2) to Grafton to Weston
178 1/6/2020 11:22:00 AM Summer 1862 Union Play Strategy card as Operations #38: 2 / George W. Rains, Increased Gunpowder Production
Confederate immediately places two SPs in any friendly controlled space in Tennessee with an LOC (both SPs are placed in the same space). The SPs cannot be placed in a Pro Union space or one occupied by Union SPs or fort.

Message from Union:
Union card 5

Activate Burnside(n2) to Grafton to Parkersburg to Jackson p/u 2SP(n4), Jackson(n1) to Parkersburg, leave 1SP(n3) to Grafton to Uniontown, leave 1SP(n2) to Grafton to Weston
177 1/5/2020 9:55:00 AM Summer 1862 Confederate Play Strategy card as Operations #9: 3 / Clara Barton
Union immediately adds three SPs due to improved sanitary conditions. Place in any space (friendly controlled or not) that already contains a Union SP and has a LOC, no more than one per space.

Message from Confederate:
Activation AoT(6SP) :
(1-4) 2SP picked up from Humboldt(0)
(5) Wheeler brigade picked up from McKenzie(0)
(6) Dover where AoT has now 11SP
176 1/5/2020 9:00:00 AM Summer 1862 Union Play Strategy card as Operations #51: 1 / Confederate Torpedoes
Confederate receives three torpedo counters. Must be placed in a friendly controlled port, and no more than one per space. Torpedoes provide a -1 DRM against Running the Guns and a +1 DRM against amphibious assaults.

Message from Union:
Union card 5

1SP Wheeling(n0) to Grafton(n2)
175 1/5/2020 8:55:00 AM Summer 1862 Union Return Strategy card to hand #51: 1 / Confederate Torpedoes

Message from Union:
174 1/4/2020 4:47:00 PM Summer 1862 Confederate Play Strategy card as Event #55: 1 / CSS Tennessee
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Confederate:
CSS Tennessee in Paducah
173 1/4/2020 4:46:00 PM Summer 1862 Confederate Message Don't forget to cancel the play of the card "Confederate Torpedoes" (see my message 167)
172 1/4/2020 4:43:00 PM Summer 1862 Confederate Message Actually Pope got only 4SP in Falmouth (see message 142).
You forgot roll modifiers : Pope and Bragg were all both out of supply but the result is the same.

So 1SP in Frankfort and only 2SP in Lexington.

remark : if you want a battle 5SP vs 1SP you had to pick up 1SP from AoT (in this case the forces would be in supply)
171 1/4/2020 10:58:00 AM Summer 1862 Union Message 1SP loss for Union, n4
1SP loss for CSA, Bragg to time track

Pope leaves 1SP in Frankfort(n3) and moves to Lexington and stops

170 1/4/2020 10:54:00 AM Summer 1862 Union Die roll request Request: 6-sided die x 2

4
1


Message from Union:
Pope attack at Frankfort

Medium battle

1st die Union +5(leader and odds)
2nd die CSA 0DRM
169 1/4/2020 10:52:00 AM Summer 1862 Union Play Strategy card as Operations #92: 2 / Baltimore Revolts
Confederate may place a friendly PC marker in Baltimore, MD, if the space is vacant.

Message from Union:
Union Card 4

Activate Pope w/5SP to Lexington to Frankfort and attack Bragg w/1SP
168 1/3/2020 8:47:00 AM Summer 1862 Confederate Play Strategy card as Operations #59: 2 / Farragut
Union may make a naval more with up to three SPs plus one general. Move may pass one ungarrisoned fort without “running the guns” to conduct an amphibious assault (may not pass an ironclad). Ignore first torpedo encountered during naval move. If the port space is captured it immediately receives a Union PC marker. Add +2 to Running the Guns die roll.

Message from Confederate:
PC in Ironton and Greenville MO
167 1/3/2020 8:44:00 AM Summer 1862 Confederate Message Mike, you played two cards. I suppose the first one is the good and perhaps the second is for another game.

Please retake the second card played
166 1/3/2020 8:37:00 AM Summer 1862 Union Play Strategy card as Operations #51: 1 / Confederate Torpedoes
Confederate receives three torpedo counters. Must be placed in a friendly controlled port, and no more than one per space. Torpedoes provide a -1 DRM against Running the Guns and a +1 DRM against amphibious assaults.

Message from Union:
Union card 2

Fort in Fredrick
165 1/3/2020 8:33:00 AM Summer 1862 Union Play Strategy card as Operations #90: 3 / Habeas Corpus
Reduce Union SW by 2. Remove from deck if event is played.

Message from Union:
Union card 3

Activate Buell w/6SP (Cairo n2)
to Ironton to Greenville to New Madrid
leave 3SP in New Madrid(n4), Buell(n3)
to Greenville to Ironton to Cairo(n5)
164 1/2/2020 10:45:00 AM Summer 1862 Confederate Play Strategy card as Event #106: 3 / British Clydeside Shipyards
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
1 SP in Morehead (now 2), Charleston and Savannah (port still open because no US flag on Pulaski fort)
163 1/2/2020 9:53:00 AM Summer 1862 Union Play Strategy card as Operations #6: 1 / Ambush
Target any enemy cavalry general not located with an army and make a casualty die roll. On a die roll of 1-3 the cavalry general is killed, on a die roll of 4-6 there is no effect.

Message from Union:
Union card 2

Place fort in Grafton WV
162 1/1/2020 11:57:00 AM Summer 1862 Confederate Play Strategy card as Operations #63: 2 / Beaufort/Port Royal Captured
The Union Blockade Level is increased by one.

Message from Confederate:
Activation Beauregard and 2SP in Parkersburg(0):
(1-3) Jackson and 2SP picked up from Wytheville(0)
(4) Forrest cav brigade and 1SP are picked up from Lynchburg(0)
(5-6) Jackson, Forrest and all SPs are dropped in Gordonsville, now 6SP
(7-8) Beauregard (alone) ends to Richmond
161 12/31/2019 9:18:00 AM Summer 1862 Union Message Union loses 1SP, FT Pulaski falls
160 12/31/2019 9:18:00 AM Summer 1862 Union Die roll request Request: 6-sided die x 2

5
2


Message from Union:
Union attack on Ft Pulaski

1st die Union +2DRM
2nd die CSA 0DRM
159 12/31/2019 9:17:00 AM Summer 1862 Union Play Strategy card as Event #57: 2 / Admiral Foote
Union may make a naval move with up to three SPs plus one general. If an amphibious assault occurs, you receive an additional +2 DRM. Add +2DRM to any Running the Guns die roll.

Message from Union:
Union Card 1

Curtis w/ 3P attacks FT Pulaski
Amphibious modifier Union +2 CS(Foote)A +2(fort) for net 0DRM
3 to 1 odds for +2DRM
158 12/31/2019 9:06:00 AM Summer 1862 Union Draw Strategy cards 7 cards drawn.

157 12/30/2019 12:15:00 PM Summer 1862 Confederate Message No campaign
You can play first
156 12/30/2019 12:14:00 PM Summer 1862 Confederate Draw Strategy cards 7 cards drawn.

155 12/30/2019 12:14:00 PM Spring 1862 Confederate End Turn
154 12/30/2019 12:14:00 PM Spring 1862 Confederate Die roll request Request: 2-sided die x 1

1


Message from Confederate:
if roll=1 : Longstreet with AoNV and Jackson in Wytheville

if roll=2 inverse
153 12/30/2019 12:12:00 PM Spring 1862 Confederate Message Actually, it is not Curtis but Pleasanton (cav), so no roll needed:
Pleasaton to AofTN
Banks to Jackson
152 12/30/2019 12:11:00 PM Spring 1862 Confederate Die roll request Request: 2-sided die x 1

2


Message from Confederate:
You have to roll for the setup of generals:

if roll=1
Curtis to AofTN
Banks to Jackson

if roll=2
Banks to AofTN
Curtis to Jackson
151 12/30/2019 8:22:00 AM Spring 1862 Union Message Union General Placement

Curtis to AofTN
Banks to Jackson
150 12/29/2019 9:14:00 AM Spring 1862 Confederate Message 1SP from Frankfort(1) to AoNV(4)
1SP from Lebanon(0) to AoNV(5)
2SP from Charleston(0) to Humboldt(2)
1SP from Columbus GA(1) to AoNV(6)
1SP from Madison(0) to AoT(6)
1SP from Monroe(0) to Petersburg(2)

149 12/29/2019 9:03:00 AM Spring 1862 Union Message Union SM
2SP Bloomington(n1) to St Louis(n3)
1SP Bloomington(n0) to Jackson(n2)
2SP Cincinnati(n0) to AofTN(n7)
2SP DC(n8) to Grafton(n3)
1SP DC(n7) to Wheeling(n1)
2SP DC(n5) to AofC(n6)
2SP DC(n3) to AofP(n6)

148 12/21/2019 10:55:00 AM Spring 1862 Confederate Message You're right. Thank you.
1SP in Frankfort, now 2
147 12/21/2019 9:32:00 AM Spring 1862 Union Message I believe you get 1SP reinforcement in KY
146 12/20/2019 12:40:00 PM Spring 1862 Confederate Message Blckade reinforcements:
Morehead(1), Charleston(1), Columbus(1), New Orleans(2)

State reinforcements:
AoNV/Richmond(3)
AoT/Nashville(5)
Weldon(1)
Charleston(2)
Columbus GA(2)
Vicksburg(1)
Monroe(1)
Madison(1)
Tuscombia(1)

145 12/20/2019 12:36:00 PM Spring 1862 Confederate Die roll request Request: 6-sided die x 4

4
3
6
2


Message from Confederate:
Blockade rolls (from NA to WG)
144 12/20/2019 9:08:00 AM Spring 1862 Union Message Summer 1862 Union reinforcements

8SP in DC
1SP in Jackson OH
3SP in Bloomington IN
2SP in Cincinnati
4SP in Cairo
143 12/20/2019 8:57:00 AM Spring 1862 Union Message Note the Union control in Grafton, Franklin, and New Madrid. I don't see any Union in Greenville?


I will be having family visiting for the holiday next week so my responses may be slowed.
142 12/19/2019 10:54:00 AM Spring 1862 Confederate Message Attrition
USA AoT-1, n5
AoP-1, n4
AoC-1, n4
Cairo-1, n4
Falmouth-1, n4

CSA AoT-1, n4

I think that's all
141 12/19/2019 10:51:00 AM Spring 1862 Confederate Message End of Turn

USA PC in Greenville and Grafton
CSA PC in Frankfort

KY joins the South: CSA SW+10(+2) = 115+
140 12/19/2019 10:49:00 AM Spring 1862 Confederate Message 1/1
Beau and 2SP in Parkersburg
Banks on Turn Track
139 12/19/2019 10:48:00 AM Spring 1862 Confederate Die roll request Request: 6-sided die x 2

1
6


Message from Confederate:
Parkersburg
1st roll CSA: Beauregard and 3SP drm+3
2nd roll USA: Banks and 1SP drm0
138 12/19/2019 10:47:00 AM Spring 1862 Confederate Message 2) Activation of Price and 1SP in Fayetteville
(1-6) Columbus KY, now 2SP

3) Activation of Beauregard and 4SP from Richmond/aoNV(now 2):
(1-4) 1SP dropped in Lynchburg, now 2
(5-8) Beauregard and 3SP attack Pakersburg
137 12/19/2019 10:41:00 AM Spring 1862 Confederate Die roll request Request: 6-sided die x 1

6


Message from Confederate:
Bragg and 2SP contiue:
(2-5) 1SP dropped in Lebanon
(6-8) Bragg and 1SP to Frankfort

I roll for your possible interception with AoT. If it is a success, feel freen to intercept either to Lebanon either to Frankfort
136 12/19/2019 10:37:00 AM Spring 1862 Confederate Die roll request Request: 6-sided die x 2

5
4


Message from Confederate:
Paducah
1st roll CSA: Bragg + 3SP drm+3
2nd roll USA: 1SP drm0
135 12/19/2019 8:56:00 AM Spring 1862 Union Message will not an intercept
134 12/18/2019 12:09:00 PM Spring 1862 Confederate Play Strategy card as Event #84: 3 / Major Campaign
Conduct up to three moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Confederate:
1) Bragg and 3SP are activated in Columbus (now 1):
(1) attack of Paducah
do you attempt to intercept?
133 12/18/2019 8:37:00 AM Spring 1862 Union Message Buell leaves 1SP(n5) in Paducah to Cairo to Ironton to Greenville to New Madrid leave 1SP(n4) to Greenville to Ironton to Cairo(n5)
132 12/17/2019 2:23:00 PM Spring 1862 Confederate Message No interception. Ironclad destroyed. Buell can continue his movement...
131 12/17/2019 10:04:00 AM Spring 1862 Union Play Strategy card as Operations #103: 3 / Seven Days/Chattanooga
Either player may move 2 SPs using Strategic Movement from the same space using rail connections only (10 space maximum) to the same space with a General who is then activated and must attempt to enter a space with at least one or more enemy SPs or fort. OR play this card as an automatic 2 space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during the intercept.

Message from Union:
Activate Buell with 6SP and move to Paducah. Intercept by Pemberton?
130 12/15/2019 10:05:00 AM Spring 1862 Confederate Play Strategy card as Event #53: 1 / CSS Arkansas
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Confederate:
CSS Arkansas in Paducah; CSA troops are now able to cross the river to move into Cairo Space
129 12/15/2019 8:55:00 AM Spring 1862 Union Play Strategy card as Operations #105: 1 / Detached Cavalry
Played prior to a battle against an army possessing one or more cavalry brigades. The ONLY effects are the Army’s Commanding General’s battle rating (offense or defense) is immediately reduced by 2 and no Cavalry general’s battle ratings may be used in the battle. The effects end at the conclusion of the battle. Cavalry generals are not available for casualty determination. OR: Place one PC marker in any space within four spaces (includes river connections) of a single cavalry brigade. The four space range many not be traced through Northeast Alabama. The space may not contain an enemy SP or fort, but may contain an Ironclad or Torpedoes.

Message from Union:
Union card 6

Place fort in Strasburg VA
128 12/13/2019 3:02:00 PM Spring 1862 Confederate Play Strategy card as Event #66: 1 / Wilson's Creek
Either player may move up to two infantry SPs from the same space as if they were led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Confederate:
event : 2SP from Nashville (now 5) go to Wytheville
127 12/13/2019 2:59:00 PM Spring 1862 Confederate Message Van Dorn is killed and Johnston survives
126 12/13/2019 2:59:00 PM Spring 1862 Confederate Die roll request Request: 4-sided die x 1

4


Message from Confederate:
The target is killed but as it is written on the card : "...and randomly determine a target general."

So I roll a new die for determining the target
1: Beauregard
2: J. Johnston
3: Smith
4: Van Dorn

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