Warhorse Simulations

Automated Card Tracking System: Home

Empire of the Sun: 42 Campaign Game Journal

Number of entries per page:
  Sort order:
Most recent entries first
Oldest entries first

Filter on: (filter will search Player, Title, and Entry)

View elapsed game time

Next 100 entries

Entry # Time Turn Player Title Entry
107 12/6/2019 8:36:00 PM Jan-Apr 1942 Allies Message Okay, I set up my reinforcements. No idea if it makes for a coherent strategy! I'm reading through the WIE and delayed reinforcement rules and finding them very confusing. It seems that all my reinforcements for next turn go to the delayed reinforcement block by default, but for Us army ground and air units and US CVE units I need to roll a die, and on a roll of 0-1 they get moved to the reinforcement box for turn 6?
106 12/6/2019 1:30:00 PM Jan-Apr 1942 Japanese Message The Aussie units all flip, but you can rebuild all except PM brigade with your replacements. Your new guys are down in the lower right hand corner. You can place them now, then we can figure out the delay rolls for the Turn 3 units. As I mentioned, you get the Turn 3 HQ's immediately (along with SW PAC).
I put my reinforcements in Russia for now.
105 12/6/2019 1:26:00 PM Jan-Apr 1942 Japanese Message DEI and PI surrender.
All Dutch and US units eliminated.
19th LRB gets an Emergence Air Move.
ANZAC HQ eliminated, not much AP can do about that.
AP PW -2 to 7.
104 12/6/2019 1:20:00 PM Jan-Apr 1942 Japanese Play Strategy card as Future Offensive Message from Japanese:
Will put this in FOQ for next turn.
Will do all the end of turn stuff now and update map.
103 12/6/2019 1:20:00 PM Jan-Apr 1942 Japanese Draw Extra Strategy card Message from Japanese:
For ISR.
102 12/6/2019 1:19:00 PM Jan-Apr 1942 Japanese Play Strategy card as Event #34: 2 / US Army/Navy Dispute: Slows US Reinforcements
Flip the US Inter-Service Rivalry Marker from its Strategic Agreement to its Inter-Service Rivalry side. No additional impact if Inter-Service Rivalry is already in effect. Draw one Strategy Card.

OC: 4 EC: 0

Message from Japanese:
Will play this for EVENT, AP back in ISR, and will draw additional card.
101 12/5/2019 10:08:00 PM Jan-Apr 1942 Allies Play Strategy card as Event #4: 1 / Arcadia Conference
This event ends a US inter-service rivalry. Flip the US Inter-Service Rivalry marker to its Strategic Agreement side. If the US Inter-Service Rivalry marker is already on Strategic Agreement side there is no additional effect. Bonus: The Allied player receives the ABDA HQ, which is place in any in supply port in Java, Borneo, Sumatra or Celebes. If no such port is available this HQ is removed from play for the remained of the game. Remove from play if used as an event.

OC: 1 EC: 0

Message from Allies:
ABDA to Kendari, ISR to Strategic agreement.
100 12/5/2019 7:44:00 PM Jan-Apr 1942 Japanese Message Ugh! Another Burma disaster. Looks accurate to me. No PBM as you noted. Proceed with next card using your current file.
Iíll go burn my Exeter model.....
99 12/5/2019 5:04:00 PM Jan-Apr 1942 Allies Message I don't think either of us have PBM in this case, but I will put up the log file and let you confirm my math is correct before playing my last card.
98 12/5/2019 5:03:00 PM Jan-Apr 1942 Allies Message That should have said in B I get a +3

B: 2.0 v 2.0, 18 to 2, elim Dutch brigade and no damage to you.
C: 2.0 v 1.0, 36 to 10, elim R Corps, no damage to you.
97 12/5/2019 5:00:00 PM Jan-Apr 1942 Allies Die roll request Request: 10-sided die x 4

6
8
7
4


Message from Allies:
I'll do B & C here together.

B: 9 v 1 base
C: 18 v 10 base

You get a +4 on both rolls. I believe in C I get a +3 since you used amphibious assault? Not that it matters since mathematically I can't touch you.
96 12/5/2019 4:58:00 PM Jan-Apr 1942 Allies Message 2.0 versus 1.5, comes to 18 versus 16. Flip 1 Ind and elim (28). Rangoon remains thanks to some lucky hits from the big guns on Exeter, I guess.
95 12/5/2019 4:56:00 PM Jan-Apr 1942 Allies Die roll request Request: 10-sided die x 2

7
7


Message from Allies:
Ground combat: 9 to 12. You get a +4 to your roll
94 12/5/2019 4:55:00 PM Jan-Apr 1942 Allies Message Wow, that was lucky. It looks like since the armies have the same defense strength, I can choose who takes the hit, so I will eliminate the (15) army.
93 12/5/2019 4:53:00 PM Jan-Apr 1942 Allies Die roll request Request: 10-sided die x 1

9


Message from Allies:
Battle hex A - A/N - 3/0 Exeter looking for a critical hit with an unmodified 9.
92 12/5/2019 4:52:00 PM Jan-Apr 1942 Allies Message Oh, good card. It looks like since the card specifies surprise attack, I also don't get to roll to change the intelligence condition?
91 12/5/2019 12:42:00 PM Jan-Apr 1942 Japanese Play Strategy card as Event #3: 2 / Col. Tsuji, Unit 82: Jungle Warfare
Activate: Any HQ Logistic Value: 3 Intelligence: Surprise Attack Conditions: Only Japanese ground units may be activated. Bonus: In any ground combat that occurs in a Malaya, Jungle or Mixed terrain hex for the duration of this operation, the final die roll modifier for the Japanese in any ground battles is +4.

OC: 4 EC: 0

Message from Japanese:
Event on Comb. Fleet. (3+3)
[15th] and [28th] Armies 2108 attack Rangoon (A)
[17th] Army AA Tarakan (5/7 ASP) (B)
14th Army Clark attack Manila (C)
3 SN AA Wewak (6/7 ASP)
2 SN Miri AA Vogelkop (7/7 ASP)
Remember, terrain does not impact JP units with this card, everything is +4. Also, you get to roll for a critical hit in Rangoon prior to the ground attack with Exeter.
90 12/5/2019 12:32:00 PM Jan-Apr 1942 Japanese Message Agree with your assessment Brian. It's the standard CDG conundrum of many objectives and limited resources. Not a huge deal being unable to return SW PAC this turn. The Dutch units will disappear no matter what, as DEI will fall. Similarly, the PI and Malaysian guys will be reduced which happens regardless of SW PAC return. I'll play Tsuji now to try to get Rangoon and finish off DEI....
Doolittle for the Event is a definite, PW is a must.
89 12/4/2019 8:08:00 PM Jan-Apr 1942 Allies Change US Political Will From 8 to 9
88 12/4/2019 8:08:00 PM Jan-Apr 1942 Allies Play Strategy card as Event #6: 3 / Doolittle Raid: US Bombers Attack Japan
Increase US Political Will by one. The play of this event is the pre-condition for Japanese card number 6: Doolittle Raid Reprisal. Place the Doolittle Raid marker on the game turn track as a reminder. Remove from play if use as an event.

OC: 3 EC: 0

Message from Allies:
All of which is to say I am going to play this for the event now. This seems important to play as an event since political will is basically the equivalent of victory points.

Take that Tokyo!
87 12/4/2019 8:07:00 PM Jan-Apr 1942 Allies Message Thanks. I think I have a decent handle on the combat mechanics. I find that if I look at each rule individually I can figure it out, but putting it all together is a challenge.

So based on the two remaining cards I have, I'm not sure I can bring back my SW HQ back this turn. Basically, if I want to bring back my SW HQ I will have to sacrifice my ABDA (and lose the joint HQ and ability to end the Inter-service rivalry immediately). Especially since its a card I was specifically allowed to start with, it seems like I should play it for the event.

I understand not bringing back my SW HQ will put my Phillipines units OOS, but it seems like my C Pac HQ can reach MOST other units (and also allow me to place Reinforcements in most in supply areas). Once I get the SW HQ back I can try to work back into the Phillipines and Dutch East Indies.


86 12/3/2019 8:59:00 PM Jan-Apr 1942 Japanese Message Looks like you did everything perfectly Brian. You're picking this up quickly.
PBM is up.
Back to you for next card.
I'll be back tomorrow.
85 12/3/2019 8:50:00 PM Jan-Apr 1942 Allies Message Roger that on the ships moving into the AZOI. Not sure why I thought only planes counted!
84 12/3/2019 8:50:00 PM Jan-Apr 1942 Allies Message Okay, back to you for PBM. Let me know if I messed anything up!
83 12/3/2019 8:49:00 PM Jan-Apr 1942 Allies Message .25 to .5 comes to 18 to 6. Flip Exeter and FE. No damage to you.

PBM: FE to Akyab, Exeter stays put (I am thinking it is good to have even a very weak naval unit in the port, since it prevents you from just bombarding my ground units?)
82 12/3/2019 8:44:00 PM Jan-Apr 1942 Japanese Message It's a tough call on bringing everyone, but force preservation is a reasonable concern.
81 12/3/2019 8:44:00 PM Jan-Apr 1942 Allies Die roll request Request: 10-sided die x 2

2
5


Message from Allies:
So Exeter and FE will make their hopeless stand.


69 to 12 base C/S. No modifiers.
80 12/3/2019 8:43:00 PM Jan-Apr 1942 Japanese Message Brian, the Air didn't move into your AZOI, but those ships sure did!
79 12/3/2019 8:41:00 PM Jan-Apr 1942 Allies Message I could bring the AVG in, but it sort of seems like then you'll just destroy another unit. With 69 CS you could eliminate my ship and both air units on a 1.0!
78 12/3/2019 8:36:00 PM Jan-Apr 1942 Allies Die roll request Request: 10-sided die x 1

1


Message from Allies:
For intelligence condition. I don't believe you crossed any of my AZOI, so I think the target is 5 or less.
77 12/3/2019 7:22:00 PM Jan-Apr 1942 Japanese Play Strategy card as Operations #40: 3 / Operation U-Go: Burma Offensive
Acivation: Any HQ. Logistic Value: 4 Conditions: Only Air and Ground units may be activated.

OC: 5 EC: 7

Message from Japanese:
For OC on Comb. Fleet
Nagato to Rangoon
Kongo to Rangoon
23 NAF Bangkok attack Rangoon
3rd and 4th AD to
1 AD Strat move to palau

69 CS attacking Rangoon (the two AD's in Hanoi are at long range, so halved.
Over to you to react/resolve.
76 12/3/2019 1:06:00 PM Jan-Apr 1942 Japanese Message A reasonable move Brian. You may want to consider bringing Mac back this turn to help with avoiding attrition and to broaden your options for reinforcement placement. Take a look at those sections (particularly the latter) and ketone know if you have any questions.
75 12/3/2019 12:54:00 PM Jan-Apr 1942 Allies Message General MacArthur promises to return.
74 12/3/2019 12:46:00 PM Jan-Apr 1942 Allies Play Strategy card as Operations #25: 1 / Operation Lilliput: Buna, New Guinea Offensive
Activate: SW HQ only. Logistic Value: 3 Conditions: May only activate US air and US/Australian ground units (an exception to the Allied HQ National Command rules). US Reservist Enter Combat: US ground units have their attack strength reduced by one for the duration of this Offensive.

OC: 2 EC: 4

Message from Allies:
Speaking of HQs -- it seems like my SW Pac HQ is not going to do me much good in the Phillipines, so I will use the OC value of this card to voluntarily withdraw the SW Pac HQ so I can return it to play somewhere else next turn.
73 12/3/2019 12:23:00 PM Jan-Apr 1942 Japanese Play Strategy card as Event #53: 3 / WAR IN EUROPE: Minor Axis Victory
Decrease the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 2 1943: 1 1944: No Effect 1945: No Effect Remove from play if used as an event.

OC: 5 EC: 0

Message from Japanese:
Will play this for the Event, just to be certain you stay in delay. If AP gets out of delay on the first turn the game is VERY different in terms of how things progress (as you can tell from the avalanche of reinforcements AP gets). Note that HQ's are never delayed, so you will get those right on time.
72 12/2/2019 7:50:00 PM Jan-Apr 1942 Allies Message Oh, thanks for the tip! I was think the WIE card would be more effective later in the game since the effects increase, but it sounds like it is more important earlier to get away from the reinforcement delays. Iíll need to review that rule again.

For now, I will use my second pass and let you go again.
71 12/2/2019 6:01:00 PM Jan-Apr 1942 Japanese Message You have a get out of ISR card with ABDA.
The other thing I wanted to mention is that those War In Europe cards a very valuable because they can get you out of delay which can result in a big bump in your reinforcements. It would not work in this case, as I have a WIE card which I will play for the Event, but try to play them for the Event as the AP as much as possible in the early game.
70 12/2/2019 5:55:00 PM Jan-Apr 1942 Japanese Draw Extra Strategy card Message from Japanese:
For ISR EVENT. This is called an offensive draw, and can be a big help as it basically provides another activation along with possibly going last (which can be a big edge!), unlike a reaction draw which maintains the current card balance.
69 12/2/2019 5:52:00 PM Jan-Apr 1942 Japanese Play Strategy card as Event #7: 2 / US Joint Staff Debate: US Inter-Service Rivalry
Flip the US Inter-Service Rivalry Marker from its Strategic Agreement to its Inter-Service Rivalry side. No additional impact if Inter-Service Rivalry is already in effect. Draw one Strategy Card.

OC: 4 EC: 0

Message from Japanese:
OK, let's put you in ISR. Not really a problem for you at this point. I'm mainly doing it for the draw...
68 12/2/2019 5:52:00 PM Jan-Apr 1942 Japanese Message You bet Brian. I think I learned that after about 6 games, so you are way ahead of me!
67 12/2/2019 1:41:00 PM Jan-Apr 1942 Allies Message No PBM for me -- I'm going to keep the FE in Rangoon, now that I know that units in the space can defend even if they are not activated.

Thanks for clarifying the surprise attack AZOI rule. I did not understand that distinction at all! I also was confusing AZOI (always 2 hexes) with aircraft range, which can be longer.
66 12/2/2019 12:30:00 PM Jan-Apr 1942 Japanese Message 15th Army flips.
Back to you for PBM.
File up.
65 12/2/2019 12:28:00 PM Jan-Apr 1942 Japanese Die roll request Request: 10-sided die x 1

8


Message from Japanese:
Surprise attack on 2108.
AP=13
64 12/2/2019 12:26:00 PM Jan-Apr 1942 Japanese Die roll request Request: 10-sided die x 1

8


Message from Japanese:
Intel die roll (need a 0-2)
63 12/2/2019 12:25:00 PM Jan-Apr 1942 Japanese Message Brian,
Not an unreasonable move at all. It does entail some risk though, as if I can take Rangoon the Burma road will be closed and you will be unable to move the Chinese until transport routes are built, or HUMP is played.
Also, JP intercepts only on a 0-2, as you did not MOVE any units into my AZOI. This is an important distinction. You can fly a mission into an AZOI, but as long as you don't physically move a unit into my AZOI there is no AZOI modifier to the intel roll. This is KEY, so if you have any questions about it, don't hesitate to ask.
62 12/1/2019 9:13:00 PM Jan-Apr 1942 Allies Play Strategy card as Operations #11: 2 / WAR IN EUROPE: Minor Allied Victory
Increase the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 1 1943: 1 1944: 2 1945: 3 Remove from play if used as an event.

OC: 2 EC: 0

Message from Allies:
Okay, back in action. I think I want to play this card for Ops as follows:

SEAC HQ: 2+1
China 9 to 2306
FE to Rangoon, attack 2108
AVG attack 2108
A/N strength would be 13.

Here's my over-analysis: on a 1.0 A/N result I could flip you full strength army. You would need to roll a 4 or less to change the intelligence condition to Intercept (or play a reaction card), in which case you could scramble some pretty strong aircraft to defend your ground units. But my thinking is that if you want to destroy my planes in Burma, you have more than enough strength there, and knocking your full-strength army down a peg would change your ground strength from 29 to 19, which could be significant in the battle for Rangoon.

I also just don't see a ton else I can do right now.
61 11/28/2019 12:45:00 PM Jan-Apr 1942 Japanese Message Safe travels Brian. Hope you, and yours have a great holiday!
60 11/27/2019 8:22:00 PM Jan-Apr 1942 Allies Message Roger that on defending in hex, and on the DRM when you have a carrier. I'll be traveling the next few days and probably won't be able to make my next move until Sunday. Happy Thanksgiving!
59 11/27/2019 12:17:00 PM Jan-Apr 1942 Japanese Message Only mistake I see is the Bangka attack was actually +3. JP gets a +2 bonus for naval support and +2 bonus for air support (carriers are great!). Then -1 for Jungle. So with a +3 there was no chance of failure. Will correct on PBM file.
JP PBM:
Zuiho to Batavia
21 NAF to Balikpapan

Back to you, file up.

58 11/26/2019 9:27:00 PM Jan-Apr 1942 Japanese Message Brian,
All units in the battle hex participate in combat regardless of supply or activation status. Definitely does emergency air move.
57 11/26/2019 8:16:00 PM Jan-Apr 1942 Allies Message I uploaded a file for your post-battle movement. Please also double-check my work. I will say again -- this game makes my head hurt!
56 11/26/2019 8:14:00 PM Jan-Apr 1942 Allies Message Actually, as I am trying to figure out whether the Dutch Air unit is considered "activated" for purposes of post-battle movement, it looks like I actually can't use the Dutch Air unit for defense during a surprise attack (not to mention that I couldn't activate it anyway), so there should have been no A/N combat and the Dutch unit should not have participated in the battle. Is that right? Seems crazy that a unit in the battle hex would just sit there, but I guess if it's a surprise attack then the planes could be stuck on the ground. I don't think it affects the outcome in anyway, but it means I am making an emergency air move (not post-battle movement).
55 11/26/2019 8:05:00 PM Jan-Apr 1942 Allies Message A: 1 v 1, or 27/6 - Elim Dutch unit, no damage to you. Tjalitlan falls.
B: .5 v 1, or 5 v 1 - no damage to either side. (19) must retreat to Bangka (huzzah!)
54 11/26/2019 8:00:00 PM Jan-Apr 1942 Allies Die roll request Request: 10-sided die x 4

8
6
1
4


Message from Allies:
Ground Combat
Site A: 27/6, you get a -2 modifier for mixed terrain
Site B: 9/1, you get +1 net for attacking in jungle, but having the only naval unit
53 11/26/2019 7:57:00 PM Jan-Apr 1942 Allies Message Critical hit - 1 versus .25. Flip Dutch Air, no damage to you. I don't think you quite do enough damage to eliminate the Dutch Air, though.
52 11/26/2019 7:55:00 PM Jan-Apr 1942 Allies Die roll request Request: 10-sided die x 2

9
1


Message from Allies:
So it's a surprise attack!

Battle A: A/N - 16/7. You get a +3 to your roll.
51 11/26/2019 7:53:00 PM Jan-Apr 1942 Allies Die roll request Request: 10-sided die x 1

9


Message from Allies:
Oh, it affects the DRMs whether it's a surprise attack, so I will roll. I believe the target is again anything but a 9?
50 11/26/2019 7:52:00 PM Jan-Apr 1942 Allies Message Okay, don't think there is anything I can do in response so I won't bother rolling intelligence check.
49 11/26/2019 12:40:00 PM Jan-Apr 1942 Japanese Play Strategy card as Event #59: 3 / Central Force: Conquest of Borneo
Activation: South or South Seas HQs only. Logistic Value: 5 Paratroopers: Prior to movement place a Japanese control marker in a hex that is within extended range of an active Japanese air unit if (1) the hex is either unoccupied or is occupied solely by a Dutch regiment; and (2) the hex is not within an unneutralized Allied air ZOI. Eliminate the Dutch regiment.

OC: 5 EC: 7

Message from Japanese:
Event on South (5+1)
21 NAF Batavia attack Tjilatjap (A)
Paratroopers take Balikpapan
KOR Army and [25th Army] Batavia attack Tjilatjap (A)
[19th Army] Bangka attack Palembang (B)
Zuiho Davao to Palembang (B)
1 SN AA (5/7 ASP) Biak

Back to you to resolve.
48 11/26/2019 11:32:00 AM Jan-Apr 1942 Japanese Message Agree with your ABDA decision. I still have too many cards, and neutralizing the HQ would be pretty easy. In most cases though, the best ABDA deployment can do is to divert JP resources from something more important. Usually, JP is determined to knock off DEI as soon as possible, which means this turn...
47 11/26/2019 7:11:00 AM Jan-Apr 1942 Allies Message I think I might as well pass right now. Tempting to deploy the ABDA HQ, but I'm not sure what good it will do and it could be put OOS pretty quickly. Alternatively, I could move the last Chinese unit out of Kunming and harry your ground troops with my planes in Burma, but if you are able to change the intelligence status to Intercept, you can bring in your planes and that will be the end of mine.
46 11/25/2019 12:24:00 PM Jan-Apr 1942 Japanese Message Exactly right Brian. Both Malaya HQ and SW PAC are in range of the Battle Hex, but both are OOS and cannot react. Also, neither could activate Dutch units. C PAC could activate the two US Asian naval units, but is out of range of the battle hex. So, as per your analysis, no reaction was possible until ABDA shows up or next turn when you get additional HQ's (Hq's cannot be delayed).
JP PBM:
Nagato to Miri
22 NAF to Medan

File up for your next card or pass.
45 11/24/2019 8:46:00 PM Jan-Apr 1942 Allies Message I don't have any units remaining in the battle hex, so I think it's back to you for post-battle movement. Let me know if I missed something. I'm a little unsure about the Dutch reaction move -- they have the air unit on Java but I don't see any way I can activate it right now.
44 11/24/2019 8:44:00 PM Jan-Apr 1942 Allies Message 1 to .25 -- that will more than take care of the Dutch ship. I don't think you have to roll anything for an ambhib on an undefended port.
43 11/24/2019 8:42:00 PM Jan-Apr 1942 Allies Die roll request Request: 10-sided die x 2

7
1


Message from Allies:
A/N is 40/3 by my count, with no die roll modifiers.
42 11/24/2019 8:38:00 PM Jan-Apr 1942 Allies Message Intelligence level is Intercept. I'm not sure there is much I can do, however, since only a joint HQ can activate dutch units and I don't have one deployed. I guess the question is whether there are any U.S. or Commonwealth units that can respond, and if there is whether it's worth trying to help the dutch out here.
41 11/24/2019 8:31:00 PM Jan-Apr 1942 Allies Die roll request Request: 10-sided die x 1

4


Message from Allies:
Will roll to alter intelligence condition. I believe again anything except a 9 succeeds.
40 11/24/2019 12:25:00 PM Jan-Apr 1942 Japanese Play Strategy card as Event #58: 3 / Western Force: Conquest of Sumatra
Activation: South or South Seas HQs only. Logistic Value: 5 Paratroopers: Prior to movement place a Japanese control marker in a hex that is within extended range of an active Japanese air unit if (1) the hex is either unoccupied or is occupied solely by a Dutch regiment; and (2) the hex is not within an unneutralized Allied air ZOI. Eliminate the Dutch regiment.

OC: 5 EC: 7

Message from Japanese:
EVENT on South HQ (5+1)
22 NAF Bangkok to Batavia, attack Soerabaja (A)
Card Bonus: Airborne captures Medan
KOR Army SGT Seoul to Batavia
[28th Army] Bangkok AA (2/7 ASP) 2108
Nagato and [16th Army] attack Soerabaja (A) (3/7 ASP)
[19th Army] 2913 AA (4/7 ASP) Bangka

Over to you to resolve.
39 11/24/2019 12:07:00 PM Jan-Apr 1942 Japanese Message This works Brian, but can be a very valuable card (as all the Surprise Attack cards can be. If you have nothing else that you want to put in your FOQ, this can be a good one for a rainy day...
OK, will play my next card.
38 11/23/2019 9:10:00 PM Jan-Apr 1942 Allies Play Strategy card as Operations #84: 3 / U.S. Carrier Raids
Activate: Central Pacific HQ only. Logistic Value: 0 Intelligence: Surprise Attack, which cannot be changed by a reaction event card. Conditions: Only US Carrier naval units may be activated. This card cannot be cancelled by a weather card. Remove from play if used as an event.

OC: 3 EC: 0

Message from Allies:
This seems like a good choice for my 3ops card, because it has 0 logistics value and is limited to CPac, so I would basically just be able to use three carriers to make raids (and I'm not sure I'm in a great position right now for sending my carriers out). I'll upload a new log file momentarily (it starts with my two post-battle air moves)
37 11/23/2019 8:59:00 PM Jan-Apr 1942 Allies Return Strategy card to hand #11: 2 / WAR IN EUROPE: Minor Allied Victory

Message from Allies:
36 11/23/2019 8:58:00 PM Jan-Apr 1942 Allies Message Hmm, okay, Iíll take a look at the move again. I do have a couple 3ops card, just not sure what the best use for them is. Maybe itís this! Seems like not getting the Indian Corps to Rangoon is going to be a big problem.
35 11/23/2019 8:48:00 PM Jan-Apr 1942 Japanese Message Brian, the move from Imphal to Mandalay uses 2 MP. Even though there is a functioning transportation route in Mandalay, there must be one in Imphal or you cannot use it. Once you get to Mandalay it will only be 1 MP more to get to Rangoon though. If you have a 3 card you can make it. Also, this is a good time to get the Chinese to Burma if you have the activations, because if Rangoon falls they will be OOS till either HUMP is played, or transport routes are built in Northern India. CBI is a real pain in the ass!
34 11/23/2019 12:30:00 PM Jan-Apr 1942 Allies Play Strategy card as Operations #11: 2 / WAR IN EUROPE: Minor Allied Victory
Increase the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 1 1943: 1 1944: 2 1945: 3 Remove from play if used as an event.

OC: 2 EC: 0

Message from Allies:
Play for 2ops OC in Burma. Uploaded the log file -- let me know if makes sense.
33 11/21/2019 10:58:00 PM Jan-Apr 1942 Japanese Message Looks good Brian.
As the reaction player you would do your PBM first, but in this case my PBM would not change. The JP goal of eliminating the AP AF's was accomplished, so both of the HQ's in Singapore and Manila are OOS.
This turn it is VERY important for JP to take DEI which involves 7 hexes. I also want to get Rangoon, as that gets progressively harder as your reinforcements show up. Supply in CBI can get very problematic for you once Rangoon falls. Give that section of the rules a good read, and let me know if you have any questions. Typically, at this point AP usually deploys the Burma "speed bumps" to the Burma control objectives, and possibly the Ind Corps to Rangoon. If you do, consider getting that B Ind division out of there as it is too easy to kill, and it is the number of steps lost that determines land combat. Other than that, not too many options for AP at this point.
Hey, if you want to PBM either of the AF's in Rangoon before you play your next card feel free to do so.

32 11/21/2019 7:59:00 PM Jan-Apr 1942 Allies Message so that's a 7 result for A/N combat, which is not enough to flip you. Ground combat ends up at 20/3, which is more than enough to elim 1B, but my B Ind is still hanging out in Rangoon. Let me know if that all makes sense, and if so you can do any necessary post-battle moves.
31 11/21/2019 7:58:00 PM Jan-Apr 1942 Allies Die roll request Request: 10-sided die x 1

4


Message from Allies:
Okay, once more again in battle hex A. I responded with two planes with a combined strength of 13. I'll roll one die for the A/N attack, then use the prior roll for ground combat rather than roll it again (which would mean you're attacking at 1 whether full or reduced strength, and I'm returning fire at .5)
30 11/21/2019 11:31:00 AM Jan-Apr 1942 Allies Message Yes, first child, thanks! Baby is a bit of a misnomer, as she is 18-months old.

The difference in scale of units in this game is kind of crazy. There are some units that are huge army groups and some that are just brigades, but A/N cannot eliminate the last step in the hex regardless of unit size. Not a criticism, just an observation.

I vaguely remember that RP rule for the CPsóis it one of the tournament-specific modifications? After our epic four-month struggle, my opponent in the current round resigned on turn 3 (I got some very lucky die rolls and broke through the western front as CP). Weíre playing a rematch now, but it was weird to have the game end so quickly.
29 11/21/2019 11:20:00 AM Jan-Apr 1942 Japanese Message A baby! I remember them....
Yes on the A/N stuff. Also, ground units can be eliminated with a A/N attack (if there are no enemy A/N units in the hex), you just canít eliminate the LAST step in the hex.
Will await your redo on the reaction, but I think you are on the right track.
Also, I think I missed some German replacements in our game. When CP is at Total War and they have 3 VP locations in the West they get a free step each turn. Would not have changed outcome, but could have helped some.
Is this your first child? Enjoy!
28 11/21/2019 9:50:00 AM Jan-Apr 1942 Allies Message Oh yeah, I forgot that A/N can be used to flip (but not eliminate) a ground unit. I was working on a change to battle A yesterday when the baby woke up and distracted me. Iíll take a look at it again tonight. Suspect it will basically involve bringing some aircraft in to see if I can do some damage to your army group.
27 11/20/2019 1:58:00 PM Jan-Apr 1942 Japanese Message Not sure you would want to move that second unit in even though it gives you a hit on a 1,5x. It also makes it easier for me to kill a second step and win the combat. Also, you get to roll for an A/N attack on my ground unit as I had no A/N in the hex. Consider reacting enough A/N to kill a step on a 1x result, which is a higher probability than the 1.5x for ground combat.
26 11/20/2019 1:39:00 PM Jan-Apr 1942 Allies Message 1/1: 20/9. I think that means you eliminate 1B and B-Ind, and no damage to attackers?
25 11/20/2019 1:38:00 PM Jan-Apr 1942 Japanese Message Sorry, meant to say the Indian Corps canít make it past Rangoon to the battle hex. That would take 5 MP, or if the transport route was built in Imphal/Kohima it would take 3.5 MP.
24 11/20/2019 1:38:00 PM Jan-Apr 1942 Allies Die roll request Request: 10-sided die x 2

8
6


Message from Allies:
20/9. You still get -2 modifier for attacking in a mixed hex.
23 11/20/2019 1:37:00 PM Jan-Apr 1942 Allies Message Okay, I take it that the red railroads/roads on the map are not yet completed? In any case, 1Ind cannot make it to battle site A, but I believe BInd can. That will make the combat odds 20-9, which gives me at least a small chance of damaging your army group. I will re-roll combat results, because otherwise I would be rewarded for not knowing how reaction moves work.
22 11/20/2019 1:24:00 PM Jan-Apr 1942 Japanese Message Brian,
There are a couple of things about moving ground units into battle hexes. First, you cannot use a transportation route to enter a battle hex, you have to pay the full cost. Also, you cannot use a transportation route unless the hex you are coming from has an active transportation route. Iím not in front of map right now, but I donít think the Indian Corps can make it to Rangoon. Otherwise, everything looks good!
Check 8.42 and let me know if that all makes sense.
21 11/20/2019 1:18:00 PM Jan-Apr 1942 Allies Message Okay, I will stop there, upload the log file, and let you confirm results and decide on most-battle movement. Please also let me know if I need to make most-battle moves.
20 11/20/2019 1:16:00 PM Jan-Apr 1942 Allies Message B-.5/.25 - 37/2

Elim MA-Air, no damage to you

C- .5/.5 - 20/2

Elim FEAF-Air, no damage to you
19 11/20/2019 1:13:00 PM Jan-Apr 1942 Allies Die roll request Request: 10-sided die x 4

3
0
4
5


Message from Allies:
A/N combat is next. I see no modifiers for either side. Will roll them all at once.

B - 74/6
C - 40/4
18 11/20/2019 1:12:00 PM Jan-Apr 1942 Allies Message You roll a 0 for .5 strength, I roll a 5 for 1 strength. 10-21. B-Ind and 1B flip for me, 15 flips for you.
17 11/20/2019 1:10:00 PM Jan-Apr 1942 Allies Die roll request Request: 10-sided die x 2

0
5


Message from Allies:
Resolving ground combat in space A. Base strength is 20-21. Defender is in a mixed terrain strength, so your roll has a -2 modifier.
16 11/20/2019 1:08:00 PM Jan-Apr 1942 Allies Message I can also activate B Ind, so I will do that an make it 20-21
15 11/20/2019 1:07:00 PM Jan-Apr 1942 Allies Message The next question is whether I have an HQ that can activate any reaction move units. It looks like SW PAC can reach B and C, but not A. SEAC could reach A, but not B or C. I'm not sure there is much I can do to help B or C, so I will use SEAC. As I read the rules, my reaction movement can be equal to the movement allowance times the OC value of your card (3), which means I can activate the 1 Ind unit to support battle space A. That will make the ground combat 20-18.
14 11/20/2019 12:43:00 PM Jan-Apr 1942 Allies Message Okay, so intelligence condition is changed to "intercept," which means I get a reaction move.
13 11/20/2019 12:42:00 PM Jan-Apr 1942 Allies Die roll request Request: 10-sided die x 1

1


Message from Allies:
Okay, going to take this step by step and try not to mess it up too badly. Please let me know of any mistakes and we can re-do any errors.

First, I am not going to play a card but will make an intelligence die roll. I think that you have definitely moved through/into my ZOI in several of the battle hexes, so the roll gets a -2 modifier. With an EC target of 7, that seems to make it virtually an automatic success unless I roll a 9 (which is always a failure).
12 11/19/2019 10:33:00 PM Jan-Apr 1942 Japanese Play Strategy card as Event #47: 3 / VADM Kondo: Conquest of the Dutch East Indies
Activation: South or South Seas HQs only. Logistic Value: 7 Float Plane Tactics: Japanese CA naval units add 2 to their attack strengths for the duration of this Offensive.

OC: 5 EC: 7

Message from Japanese:
Event on South (7+1)
3 Battle hexes.
Over to you to resolve. Following calculations are PRIOR to any reaction you might try.
A is Ground combat 20 v. 6
B is A/N 74 v. 6
C is A/N 40 v. 4
Standard move is usually for JP to try to kill AF's and isolate HQ's on first activation. Usually also want to get Batavia so you can Strat move the Korean Army down there for the attack coming up on Tjilatjap.
11 11/19/2019 8:34:00 PM Jan-Apr 1942 Allies Message Oh, that makes sense--moving the Dutch CL to a resource space. I will do that, and try out the "right-click, activate" approach.

Dropbox works great for me, and will be easier than emailing back and forth. I set up a folder and uploaded the first three files.
10 11/19/2019 2:44:00 PM Jan-Apr 1942 Japanese Message Brian, you also have a Dutch CL in Tjilatjap that you can move. Did you want to move it to Soerabaja or something? Also, before you move your units please right-click on them and select activate. That makes it much easier to follow the moves.
9 11/19/2019 2:36:00 PM Jan-Apr 1942 Japanese Message VASSAL logs are fine Brian. Do you want me to set up a Drop Box for them, or just email back and forth?
8 11/18/2019 7:54:00 PM Jan-Apr 1942 Allies Message Do you typically exchange Vassal logs for moves, or type them out in ACTS? I don't mind either, but typing them out seems a little more complicated for EotS than Paths of Glory. I'll send you a log file by email to start things off.

Next 100 entries

Copyright 2005 Warhorse Simulations