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Empire of the Sun: Long Lance Journal

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Entry # Time Turn Player Title Entry
203 1/6/2020 3:17:00 PM Master ID = 24514 Game Deleted
202 1/2/2020 1:56:00 PM Sep-Dec 1942 Japanese Message Hope your vacation goes well. As for this game I was lucky to have gotten the card which allowed the CFHQ to move after you shot down Yamamoto. Otherwise your defense in Burma had done well but at cost to carriers in Pearl. Likely I would have either moved carriers away or added more air cover there with reinforcements.
Another game would be fine when you get back let me know what you would like to do.
Greig
201 1/2/2020 12:09:00 PM Sep-Dec 1942 Allies Message I'm currently far from home (in Italy for hollidays). But, for sure, I would like to play again. As soon as I'm home (next week), we can give it a start !
200 1/2/2020 12:08:00 PM Sep-Dec 1942 Allies Message Well played. I'm really impressed. I'd be interested to know your point of view about this game. What would you have played as the allied player ?
199 12/31/2019 9:44:00 AM Sep-Dec 1942 Japanese Message yes I see you are correct. Let me know if you see any changes you would have done differently and if wish to play again?
198 12/31/2019 5:36:00 AM Sep-Dec 1942 Allies Message if I'm correct I will loose 2 political Will, one for progress of war et one for Alaska with no more chances to avoid it. And that means you win the game... on turn 4...
197 12/29/2019 12:26:00 PM Sep-Dec 1942 Japanese Play Strategy card as Future Offensive Message from Japanese:
196 12/29/2019 12:22:00 PM Sep-Dec 1942 Japanese Die roll request Request: 10-sided die x 2

2
8


Message from Japanese:
combat

A a/n 28 vs 41
195 12/29/2019 12:18:00 PM Sep-Dec 1942 Japanese Play Strategy card as Event #45: 3 / Operation Sho-Go
Activation: Any HQ. Logistic Value: 5 if Combined Fleet HQ, otherwise: 4. Intelligence: Intercept. Bonus: If a Kamikaze attack reaction card is played in conjunction with this card, increase the effect of the Kamikaze reaction card by one additional Allied naval step loss in one battle. Remove from play if used as an event.

OC: 5 EC: 0

Message from Japanese:
194 12/29/2019 12:07:00 PM Sep-Dec 1942 Allies Message I just sent you my #63 file
193 12/29/2019 11:57:00 AM Sep-Dec 1942 Allies Play Strategy card as Operations #21: 3 / Operation Cartwheel: Breaking the Bismark Barrier
Activate: Any HQ. Logistic Value: 6 if US SW Pac HQ, for all others: 4

OC: 3 EC: 5

Message from Allies:
192 12/27/2019 1:51:00 PM Sep-Dec 1942 Japanese Message Your turn, still playing?
191 12/24/2019 8:43:00 AM Sep-Dec 1942 Japanese Change War in Europe value From 0 to -2
190 12/24/2019 8:43:00 AM Sep-Dec 1942 Japanese Play Strategy card as Event #52: 3 / WAR IN EUROPE: Minor Axis Victory
Decrease the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 2 1943: 1 1944: No Effect 1945: No Effect Remove from play if used as an event.

OC: 5 EC: 0

Message from Japanese:
189 12/24/2019 3:57:00 AM Sep-Dec 1942 Allies Message As I understand, you never received my #60 file email (in which I just took my australian unit off). From now I will always send a message with ACTS when sending an email.
Best hollydays !
188 12/23/2019 8:35:00 AM Sep-Dec 1942 Japanese Die roll request Request: 10-sided die x 1

8


Message from Japanese:
surprised. 28 +3
187 12/23/2019 8:34:00 AM Sep-Dec 1942 Japanese Die roll request Request: 10-sided die x 1

8


Message from Japanese:
intel is 5
186 12/23/2019 4:37:00 AM Sep-Dec 1942 Allies Message In fact, I can launch my offensive only with one of the two US HQ (ANZAC is too far). So I do the same offensive but without any australian unit.
185 12/22/2019 8:19:00 AM Sep-Dec 1942 Japanese Message Not sure if you understand the HQ rules concerning activations. The last file had both Australian units activated by US hq.
184 12/20/2019 1:20:00 PM Sep-Dec 1942 Japanese Message I sent a message concerning the activation of Australian fighter. You can change that to activate a different unit?
183 12/19/2019 8:52:00 AM Sep-Dec 1942 Allies Play Strategy card as Event #20: 1 / Halsey Replaces Ghormley: Offensive Spirit
Activation: Halsey South HQ only. Logistic Value: 4 Conditions: If the Ghormley South HQ is in play, remove it and place Halsey HQ in its location. If it is not yet in play, it is removed from the game and the Halsey South HQ is brought into play and placed in any friendly in supply port. Remove from play if used as an event.

OC: 1 EC: 3

Message from Allies:
182 12/19/2019 8:52:00 AM Sep-Dec 1942 Allies Message Sorry for my mistake : it's so unusual in wargames that the attacker can choose hits assignements...
181 12/18/2019 8:47:00 PM Sep-Dec 1942 Japanese Play Strategy card as Event #77: 3 / Fuel Shortage: Japanese re-deploy fleet
Due to fuel shortages the Japanese player may move the Combined Fleet HQ and up to 4 naval units of any type from their current location to any port hex which is within 3 hexes of a resource space. The movement of the HQ and naval units may not enter an unneutralized Allied air ZOI.

OC: 5 EC: 0

Message from Japanese:
180 12/18/2019 5:46:00 PM Sep-Dec 1942 Allies Die roll request Request: 10-sided die x 2

8
8


Message from Allies:
32 vs 69, no drm
179 12/18/2019 4:42:00 PM Sep-Dec 1942 Japanese Die roll request Request: 10-sided die x 1

4


Message from Japanese:

Intel is 4 with air bonus so effective 6
178 12/18/2019 1:19:00 PM Sep-Dec 1942 Allies Play Strategy card as Event #56: 2 / Typhoon Taskforce: New Guinea: Vogelkop Invasion
Activate: Any HQ. Logistic Value: 4 if US SW Pac HQ, for all others: 3

OC: 2 EC: 4

Message from Allies:
177 12/18/2019 8:18:00 AM Sep-Dec 1942 Japanese Die roll request Request: 10-sided die x 1

7


Message from Japanese:
E ground 8
176 12/18/2019 8:17:00 AM Sep-Dec 1942 Japanese Die roll request Request: 10-sided die x 2

0
2


Message from Japanese:
D a/n 6 vs 21
175 12/18/2019 8:17:00 AM Sep-Dec 1942 Japanese Die roll request Request: 10-sided die x 1

0


Message from Japanese:
C a/n 16
174 12/18/2019 8:16:00 AM Sep-Dec 1942 Japanese Die roll request Request: 10-sided die x 1

3


Message from Japanese:
B a/n 8
173 12/18/2019 8:15:00 AM Sep-Dec 1942 Japanese Die roll request Request: 10-sided die x 2

4
6


Message from Japanese:
A a/n (my ship will be in battle for defensive only)
20 vs 16
172 12/18/2019 2:22:00 AM Sep-Dec 1942 Allies Message I sent you file #53.
171 12/17/2019 10:25:00 PM Sep-Dec 1942 Japanese Message not according to rules.

A
ground unit during reaction movement may move via a transport
route, but may not enter a hex using the transport route movement
rate if an enemy ground unit is present.
170 12/17/2019 12:53:00 PM Sep-Dec 1942 Allies Message lot of typos... here is a better text : In fact, my question was about bringing new ground units from the north into the fight in Rangoon. But they can do that only if they can pay 1/2 MPs using the rail. The question is, can I use the rail to enter rangoon from the north before your units enter ?
169 12/17/2019 12:52:00 PM Sep-Dec 1942 Allies Message In fact, my question was about bringin new ground units from the north into the fight in Rangoon. But they can do that only if they can pay 1/2 MPs using the rail. The questoin is, can you use the rail to enter rangoon from the north before your units enter ?
168 12/16/2019 10:40:00 PM Sep-Dec 1942 Japanese Message you may not be able to react to combats but you can still activate air and naval to allow yourself pbm ability.
167 12/16/2019 10:21:00 AM Sep-Dec 1942 Japanese Message Sending this via two mails to be sure you get it.
1.Activated air and carrier units may use Reaction
movement to leave a battle hex before combat is resolved, but if
they do so, they must still participate in the battle in the hex they
departed from.
As for AA units they must only need 1 asp and Indian units may not use amphib assault.
166 12/16/2019 4:36:00 AM Sep-Dec 1942 Allies Message one question : according to the rules, I could AA my ground units to reinforce Rangoon and this would succeed even if I lose the AN battle. On the BGG forum, they explain that by the fact that my ground units would arrive in Rangoon before your assault.
Ok, but if they go to Rangoon by train, can they use the 1/2 MP rail cost to enter rangoon "before your units arrive" ?
165 12/16/2019 4:33:00 AM Sep-Dec 1942 Allies Die roll request Request: 10-sided die x 1

1


Message from Allies:
What a smart play ! You leave me with the impression that I can do nothing...
My Intel roll...
164 12/15/2019 10:35:00 PM Sep-Dec 1942 Japanese Play Strategy card as Event #10: 3 / 2nd Operational Phase: Solomon Island Expansion
Activation: Any HQ. Logistic Value: 6 Conditions: May only be played as an event if the Japanese Inter-Service Rivalry marker is on its Strategic Agreement side.

OC: 5 EC: 7

Message from Japanese:
South hq 1+6 intel <9
163 12/15/2019 11:12:00 AM Sep-Dec 1942 Allies Message I just sent you a fourth copy of the file as an answer to your own email. Did you get it ?
162 12/15/2019 6:28:00 AM Sep-Dec 1942 Allies Message did you change something from your side ? (using another computer, a new firewall or something like that ?)
If it still does not work, I can create a google drive file.
161 12/15/2019 6:26:00 AM Sep-Dec 1942 Allies Message I sent it 3 times by mail using your address : ggoodfellow@telus.net
160 12/14/2019 4:31:00 PM Sep-Dec 1942 Japanese Message Did you send it as a reply to an Acts mail like this one? You need to send it to my mail rather than through Acts.
159 12/14/2019 3:58:00 PM Sep-Dec 1942 Allies Message I sent you file #52 twice. Did you get it ?
158 12/14/2019 12:59:00 PM Sep-Dec 1942 Japanese Message no file seen yet?
157 12/14/2019 6:34:00 AM Sep-Dec 1942 Allies Play Strategy card as Event #7: 2 / Vinegar' Joe Stilwell: Burma Offensive
Activate: SEAC HQ only. Logistic Value: 4 Conditions: May only activate air and ground units. Merrill's Marauders: During any ground combat in any battles initiated by this Offensive, the Allied player adds 2 to all Allied ground combat die rolls for the duration of this Offensive due to the assistance of the 5307th Composite Group. Remove from play if used as an event.

OC: 2 EC: 4

Message from Allies:
SEAC HQ : 4+1
156 12/13/2019 1:30:00 PM Sep-Dec 1942 Japanese Play Strategy card as Event #31: 3 / New Operation Plan: Island Fortifications
The Japanese player gains a +1 ground combat die roll modification for the remainder of the game in any battle that occurs on a one hex island. Place the Japanese +1 Defensive Doctrine marker on the game turn track as a remainder. Remove from play if used as an event.

OC: 5 EC: 0

Message from Japanese:
155 12/13/2019 11:41:00 AM Sep-Dec 1942 Allies Play Strategy card as Event #27: 1 / Operation Vengeance: The Death Of Yamamoto
Immediately remove the Japanese Yamamoto Combined Fleet HQ from its current hex location and replace it with the Japanese Ozawa Combined Fleet HQ in that location. Remove from play if used as an event.

OC: 1 EC: 0

Message from Allies:
as event to replace Comb fleet HQ
154 12/13/2019 8:28:00 AM Sep-Dec 1942 Japanese Play Strategy card as Event #73: 2 / Ants: Japanese Barge Traffic Reinforcement
Activation: South or South Seas HQ only Logistics Value: 3 Bonus: If the Allies have not yet played the PT Boats event (Allied card 23) flip the Japanese ASP marker to its Barges side. The Japanese can use Japanese Barge movement until the Allied play of the PT Boats event cancels this capability. Remove from play if used as an event.

OC: 4 EC: 6

Message from Japanese:
south seas for 2+3
153 12/13/2019 1:10:00 AM Sep-Dec 1942 Allies Message I won't play first. You can go.
152 12/13/2019 1:05:00 AM Sep-Dec 1942 Allies Draw Strategy cards Drew 7 cards.

151 12/12/2019 11:06:00 PM Sep-Dec 1942 Japanese Message your option to go first with futures card after you draw.
150 12/12/2019 12:23:00 PM Sep-Dec 1942 Japanese Change Japanese Divisions Available in China From 12 to 10
149 12/12/2019 12:23:00 PM Sep-Dec 1942 Japanese Draw Strategy cards Drew 7 cards.

148 12/12/2019 11:39:00 AM Sep-Dec 1942 Japanese Message -1 extra for lack of US carrier
147 12/12/2019 11:38:00 AM Sep-Dec 1942 Japanese Change US Political Will From 5 to 2
146 12/12/2019 10:40:00 AM Sep-Dec 1942 Allies Die roll request Request: 10-sided die x 1

9


Message from Allies:
just one die for WiE : air unit 14AF
145 12/12/2019 10:37:00 AM May-Aug 1942 Allies End Turn
144 12/12/2019 10:31:00 AM May-Aug 1942 Allies Discard Strategy card #30: 2 / Operation Sandcrab-Cottage: Recapture of Attu and Kiska
OC: 2 EC: 4

Message from Allies:
I must discard this one
143 12/12/2019 8:46:00 AM May-Aug 1942 Japanese Message well you have made my air units pay for it
142 12/12/2019 8:46:00 AM May-Aug 1942 Japanese Die roll request Request: 10-sided die x 1

6


Message from Japanese:
a/n 28+3
141 12/12/2019 8:45:00 AM May-Aug 1942 Japanese Die roll request Request: 10-sided die x 1

5


Message from Japanese:
intel at 4
140 12/12/2019 4:16:00 AM May-Aug 1942 Allies Message I play this card as an OC (not EC)
139 12/12/2019 4:12:00 AM May-Aug 1942 Allies Play Strategy card as Event #72: 2 / Halsey: Carrier Raids on Japan
Activate: Any HQ. Logistic Value: 8 if US Central Pac HQ, for all others: 4. Bonus: If during the offensive a US carrier naval unit declares a battle in a Japanese Island hex, unless the Japanese immediately play a weather card, the Allies randomly remove one card from the Japanese hand.

OC: 2 EC: 4

Message from Allies:
138 12/10/2019 3:39:00 PM May-Aug 1942 Japanese Message had to be sure I didn't roll a 0
137 12/10/2019 3:38:00 PM May-Aug 1942 Japanese Die roll request Request: 10-sided die x 2

2
4


Message from Japanese:
ground 18+2 vs 5
136 12/10/2019 3:17:00 PM May-Aug 1942 Allies Message last christmas for Manila...
(I want my HQ back)
135 12/10/2019 3:15:00 PM May-Aug 1942 Allies Message combat hex is not in range of any of my in-supply HQ so I can do nothing
(and I play no reaction card)
134 12/10/2019 9:59:00 AM May-Aug 1942 Japanese Play Strategy card as Operations #22: 2 / Weather: Monsoon Rains Cancel Offensive
Allied Offensive is canceled. All units are placed back at their starting locations. Remove from play if used as an event.

OC: 4 EC: 0

Message from Japanese:
Understood , change effected.

2 OC with CFHQ for 5
133 12/10/2019 9:03:00 AM May-Aug 1942 Allies Message I Pass
and btw, I prefer to inflict the one step damage top BB Nagato instead of CV
132 12/10/2019 8:43:00 AM May-Aug 1942 Japanese Die roll request Request: 10-sided die x 2

4
6


Message from Japanese:
a a/n 51 vs 14
131 12/10/2019 8:42:00 AM May-Aug 1942 Allies Draw Extra Strategy card
130 12/10/2019 8:15:00 AM May-Aug 1942 Japanese Message correct
129 12/10/2019 1:16:00 AM May-Aug 1942 Allies Message to draw my card I use "Administration > draw extra card".
Is that correct ?
128 12/10/2019 1:15:00 AM May-Aug 1942 Allies Message adding a plane from espiritu sancto would be useless => I do nothing
127 12/10/2019 1:08:00 AM May-Aug 1942 Allies Play Strategy card as Event #59: 1 / Ultra Information: Japanese Burma Operation is penetrated
Intelligence: Intercept. Draw one Strategy Card.

OC: 1 EC: 0

Message from Allies:
126 12/9/2019 10:24:00 PM May-Aug 1942 Japanese Play Strategy card as Event #38: 3 / Grand Escort Command: Improved Escort Organization
Activation: Combined Fleet HQ only Logistic Value: 2 Bonus: The Japanese player places the Escort marker on the game turn track on its +2 side or flips the escort marker to its +4 side if the marker is already in play on its +2 side. See Submarine Warfare for effects of this die roll modifier. Remove from play if used as an event.

OC: 5 EC: 7

Message from Japanese:
125 12/9/2019 5:14:00 PM May-Aug 1942 Japanese Message since you attacked with surprise my air unit would not get to attack . I will adjust next file.
124 12/9/2019 4:46:00 PM May-Aug 1942 Allies Die roll request Request: 10-sided die x 1

7


Message from Allies:

123 12/9/2019 4:45:00 PM May-Aug 1942 Allies Die roll request Request: 10-sided die x 1

4


Message from Allies:
combat A aeronaval : 28 (+3) vs 20
122 12/9/2019 4:36:00 PM May-Aug 1942 Japanese Message go ahead with combat and pbm
121 12/9/2019 4:17:00 PM May-Aug 1942 Allies Play Strategy card as Event #13: 3 / Operation Watchtower: Guadalcanal Invasion
Activation: Any HQ. Logistic Value: 5 Intelligence: Surprise Attack Conditions: A maximum of one ground unit may be activated for this Offensive.

OC: 3 EC: 0

Message from Allies:
ANZAC HQ
120 12/9/2019 2:22:00 PM May-Aug 1942 Japanese Play Strategy card as Operations #41: 3 / Patrick Hurley: Chinese Nationalist and Communist Reconciliation Fails
Move the China marker one box to the left toward Government Collaped box. If moved into the Government Collapsed box China surrenders immediately. Remove from play if use as an event.

OC: 5 EC: 0

Message from Japanese:
119 12/9/2019 1:12:00 PM May-Aug 1942 Allies Message Sorry, I was far from my keyboard this week-end...
no pbm, you can go on
118 12/9/2019 9:04:00 AM May-Aug 1942 Japanese Message Still waiting for acknowledgement
117 12/7/2019 5:46:00 PM May-Aug 1942 Japanese Message
File back for any pbm
116 12/7/2019 5:43:00 PM May-Aug 1942 Japanese Die roll request Request: 10-sided die x 2

4
9


Message from Japanese:
a ground 12 vs 9
115 12/7/2019 5:43:00 PM May-Aug 1942 Japanese Die roll request Request: 10-sided die x 1

7


Message from Japanese:

Intel is 3 with -2 for air zone bonus.
intel at 5
114 12/7/2019 1:13:00 PM May-Aug 1942 Allies Play Strategy card as Operations #45: 3 / Operation Flintlock: Marshall Is. Invasion
Activate: Any HQ. Logistic Value: 8 if US Central Pac HQ, for all others: 4

OC: 3 EC: 5

Message from Allies:
as operation on SEAC : activates 4
113 12/6/2019 11:22:00 PM May-Aug 1942 Japanese Message pass 1/1
112 12/6/2019 11:18:00 PM May-Aug 1942 Japanese Die roll request Request: 10-sided die x 2

5
4


Message from Japanese:
A ground 12-2 vs 19
111 12/6/2019 11:03:00 PM May-Aug 1942 Japanese Die roll request Request: 10-sided die x 2

0
7


Message from Japanese:
A a/n 20 vs 45
110 12/6/2019 10:57:00 PM May-Aug 1942 Japanese Play Strategy card as Event #46: 3 / Operation A-Go: Battle of the Philippine Sea
Activation: Any HQ. Logistic Value: 5 if Combined Fleet HQ, otherwise: 4. Intelligence: Intercept. Tactical Wire Intercepts: Allied carrier units have their defense values increased by two for the duration of the Offensive. Remove from play if used as an event.

OC: 5 EC: 0

Message from Japanese:
south hq for 1+4
109 12/6/2019 5:32:00 PM May-Aug 1942 Allies Play Strategy card as Operations #60: 3 / 20th Bomber Command: B29 Raids from China
Randomly remove one card from the Japanese hand if a B29 air unit is located in the China air unit box. Remove from play if used as an event.

OC: 3 EC: 0

Message from Allies:
SEAC HQ, 4 units
108 12/6/2019 8:38:00 AM May-Aug 1942 Japanese Play Strategy card as Event #78: 1 / Tainan Air Unit: Reinforcement
The Japanese player receives the Tainan Air Unit. This unit may be placed on any friendly, in supply, airfield that is within range of an in supply Japanese HQ. Remove from play if used as an event.

OC: 3 EC: 0

Message from Japanese:
107 12/6/2019 5:03:00 AM May-Aug 1942 Allies Play Strategy card as Operations #25: 1 / Operation Lilliput: Buna, New Guinea Offensive
Activate: SW HQ only. Logistic Value: 3 Conditions: May only activate US air and US/Australian ground units (an exception to the Allied HQ National Command rules). US Reservist Enter Combat: US ground units have their attack strength reduced by one for the duration of this Offensive.

OC: 2 EC: 4

Message from Allies:
106 12/5/2019 8:27:00 AM May-Aug 1942 Japanese Die roll request Request: 10-sided die x 2

8
9


Message from Japanese:

A ground 18+2 vs 3+3
105 12/5/2019 7:48:00 AM May-Aug 1942 Allies Message I do nothing. You can go.
104 12/5/2019 7:47:00 AM May-Aug 1942 Allies Die roll request Request: 10-sided die x 1

1


Message from Allies:
as I understand, I can't react.
I just roll for intelligence to cancel the +3 modifier (even if it's useless).
pass if 7 and less

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