Warhorse Simulations

Automated Card Tracking System: Home

For the People: FtP Michigan Journal

Number of entries per page:
  Sort order:
Most recent entries first
Oldest entries first

Filter on: (filter will search Player, Title, and Entry)

View elapsed game time

Next 100 entries

Entry # Time Turn Player Title Entry
304 2/17/2020 7:23:00 PM Summer 1863 Union Message You can so bty for your call
303 2/17/2020 7:22:00 PM Summer 1863 Union Die roll request Request: 6-sided die x 1

2


Message from Union:
Cav intercept?
302 2/17/2020 7:21:00 PM Summer 1863 Union Play Strategy card as Event #86: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
301 2/17/2020 7:20:00 PM Summer 1863 Union Message you out of cards so I will just finish mine up then

300 2/17/2020 9:14:00 AM Summer 1863 Confederate Play Strategy card as Operations #4: 1 / Costly Mistake
Pick an enemy army with two or more subordinate generals (includes Cavalry Generals) and randomly determine a target general. On a die roll of 1-3 the chosen general is killed and removed from play. On a die roll of 4-6 the general is wounded and removed from play, but re-enters during the reinforcement phase of the next game turn.

Message from Confederate:
Activating Cavalry Brigade from AoT

147
299 2/17/2020 6:49:00 AM Summer 1863 Union Play Strategy card as Operations #24: 3 / Pre-War Treachery
Confederate may place up to two forts in any friendly controlled spaces with a LOC free of Union SPs and forts. Remove from deck if event is played.

Message from Union:
Meade
298 2/16/2020 1:14:00 PM Summer 1863 Confederate Play Strategy card as Operations #29: 2 / Crittenden Compromise
Union places (or flips in border states) two PC markers in any spaces free of Confederate SPs or forts which are not Resource spaces, Blockade Runner Ports, or Coastal forts. Void after Emancipation Proclamation. Remove from deck if event is played.

Message from Confederate:
Activate AoM

145
297 2/16/2020 8:23:00 AM Summer 1863 Union Play Strategy card as Operations #128: 3 / Union Naval Supply Shortage
The Union blockade level is decreased by one. Remove from deck if event is played.

Message from Union:
Meade
296 2/15/2020 8:43:00 PM Summer 1863 Confederate Message Yes. 1 SP lose for each.

I tried to move from Grafton to Harper's Ferry. It wasn't until I blew up the map that realized I couldn't make that move. Restricted to Union Only. Which is to bad because I would have walked right into Washington DC.
295 2/14/2020 1:13:00 PM Summer 1863 Union Message 143
294 2/13/2020 8:54:00 PM Summer 1863 Confederate Message 142
293 2/13/2020 8:53:00 PM Summer 1863 Confederate Message You even know what happens
1
2

1st Defenders Roll +1 DRM
2nd Attackers Roll +1 DRM

We'd both lose one

You decide
292 2/13/2020 8:50:00 PM Summer 1863 Confederate Message I'll attack Meade in Uniontown. You have the option to retreat
291 2/13/2020 8:46:00 PM Summer 1863 Confederate Message I screwed up I couldn't make it to Harper's Ferry. We'll save the die rolls. I'll start a new log file
290 2/13/2020 8:29:00 PM Summer 1863 Confederate Message You lose 2 I lose 1
289 2/13/2020 8:28:00 PM Summer 1863 Confederate Die roll request Request: 6-sided die x 2

1
2


Message from Confederate:
Battle at Harper's Ferry

1st Defender's Roll +2 DRM
2nd Attacker's Roll +5 DRM
288 2/13/2020 8:21:00 AM Summer 1863 Union Message Glad you wanted to get rid of a card :-)
287 2/13/2020 8:20:00 AM Summer 1863 Union Die roll request Request: 6-sided die x 1

6


Message from Union:
Hancock Intercept
286 2/12/2020 8:49:00 PM Summer 1863 Confederate Play Strategy card as Operations #18: 2 / Confederate Inflation
Confederate SW reduced by two.

Message from Confederate:
Activating Van Dorn and AoM. You have 2 Divisions that can intercept at Grafton. I have 4 movement points left.

140
285 2/12/2020 7:42:00 PM Summer 1863 Confederate Message That really screwed me
284 2/12/2020 7:41:00 PM Summer 1863 Confederate Discard random Strategy card Operations - 3 / Minor Campaign

Message from Confederate:
283 2/12/2020 10:29:00 AM Summer 1863 Union Play Strategy card as Event #25: 1 / Confederate Railroad Degradation
The Union player may randomly remove one strategy card from the Confederate hand, which is discarded.

Message from Union:
You need to remove one card randomly. Looks like ACTS has a button for that right side
282 2/11/2020 6:49:00 PM Summer 1863 Confederate Play Strategy card as Operations #30: 3 / Glory Hallelujah
Union immediately receives three SPs for raising Negro troops. The SPs can be placed in any Union controlled space (even one without a LOC) that doesnít contain a Confederate SP or fort.

Message from Confederate:
Build Fort at Memphis

139
281 2/11/2020 3:23:00 PM Summer 1863 Union Play Strategy card as Operations #54: 1 / CSS Virginia
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Union:
Promote Grant
280 2/11/2020 12:46:00 PM Summer 1863 Confederate Play Strategy card as Operations #108: 2 / Richmond Bread Riots
Confederate player loses 2 SW. Remove from deck if event is played.

Message from Confederate:
Division Move out of Richmond

137
279 2/11/2020 8:10:00 AM Summer 1863 Union Message Yes your turn now. I hate those cards...
278 2/10/2020 8:46:00 PM Summer 1863 Confederate Message Is it still my move? I hope it is.
277 2/10/2020 8:38:00 PM Summer 1863 Confederate Message You lose 3
276 2/10/2020 8:37:00 PM Summer 1863 Confederate Message You lose 2. I lose 1. You retreat.
275 2/10/2020 8:35:00 PM Summer 1863 Confederate Die roll request Request: 6-sided die x 2

5
4


Message from Confederate:
1st Defenders Roll (+1 DRM Sub General, +2 DRM Intercepting) +3 DRM
2nd Attackers Roll +1 DRM
274 2/10/2020 8:32:00 PM Summer 1863 Confederate Play Strategy card as Event #8: 1 / 3 Cigars
Play this card to make an automatic one or two space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during intercept.

Message from Confederate:
Intercepting in Lewisburg
273 2/9/2020 5:20:00 PM Summer 1863 Union Play Strategy card as Event #88: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
272 2/9/2020 4:44:00 PM Summer 1863 Confederate Message Your move
271 2/9/2020 4:42:00 PM Summer 1863 Confederate Draw Strategy cards 7 cards drawn.

270 2/9/2020 4:42:00 PM Summer 1863 Confederate Message Generals done

134
269 2/9/2020 4:41:00 PM Summer 1863 Union Draw Strategy cards 7 cards drawn.

268 2/9/2020 4:12:00 PM Summer 1863 Confederate Message SM done

132
267 2/9/2020 7:27:00 AM Summer 1863 Union Message 131
266 2/8/2020 10:24:00 PM Summer 1863 Confederate Message My SW dropped 7

130
265 2/8/2020 10:18:00 PM Summer 1863 Confederate Die roll request Request: 6-sided die x 3

5
1
3


Message from Confederate:
Forgot my Blockade running reinforcements

North to south
264 2/8/2020 9:03:00 PM Spring 1863 Confederate End Turn
263 2/8/2020 9:03:00 PM Spring 1863 Confederate Message 129

Since you forget and it would have happened anyways, put Grant wherever you want.

Last turn was Spring 1863 I'll advance it now
262 2/8/2020 6:48:00 AM Spring 1863 Union Message 128
261 2/7/2020 8:27:00 AM Spring 1863 Confederate Message 125
126
260 2/7/2020 8:14:00 AM Spring 1863 Confederate Die roll request Request: 6-sided die x 2

1
5


Message from Confederate:
Banks vs AoM

1st Defenders Roll +2 DRM
2nd Attackers Roll +1 DRM for General +2 DRM for Force Ratio
+3 DRM Total
259 2/7/2020 8:11:00 AM Spring 1863 Confederate Play Strategy card as Operations #125: 1 / Confederate Locomotive shortage
The Union player may randomly remove one strategy card from the Confederate hand, which is discarded. Remove from deck if event is played.

Message from Confederate:
Activating AoM
258 2/7/2020 7:10:00 AM Spring 1863 Union Play Strategy card as Operations #53: 1 / CSS Arkansas
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Union:
Fort at Banks
257 2/6/2020 7:09:00 PM Spring 1863 Confederate Play Strategy card as Event #91: 2 / Letters of Marque
Increase Confederate SW by 1. Remove from deck if event is played.

Message from Confederate:
123
256 2/6/2020 7:11:00 AM Spring 1863 Union Play Strategy card as Operations #107: 1 / Guerilla Raids Delay Supply
Play as interrupt to cancel the activation of any Union general with a strategy rating of 2 or 3.

Message from Union:
Build Fort
255 2/6/2020 7:09:00 AM Spring 1863 Union Message Seems odd I would forget to place Grant but seems I did. Oh well
254 2/5/2020 1:33:00 PM Spring 1863 Confederate Message 121
253 2/5/2020 1:33:00 PM Spring 1863 Confederate Play Strategy card as Event #50: 1 / CSS Sumter, Commerce Raider
Union SW reduced by one.

Message from Confederate:
252 2/5/2020 12:03:00 PM Spring 1863 Union Play Strategy card as Event #114: 3 / Frederick Douglas
Union immediately receives five SPs for raising freemen Negro troops. The SPs can be placed in any single Union controlled space with a LOC in NJ, DE, PA or the space that contains the Union capital that does not contain Confederate SPs or forts. Remove from deck if event is played.

Message from Union:
Event 5 Sp's at DC since capital
251 2/5/2020 10:10:00 AM Spring 1863 Confederate Message I had no more movement left.
250 2/5/2020 10:09:00 AM Spring 1863 Confederate Play Strategy card as Event #17: 3 / CSA Purchasing Agent
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade Zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
Norfolk, Charleston, Mobile

119
249 2/5/2020 8:31:00 AM Spring 1863 Union Play Strategy card as Event #127: 2 / Brooklyn Navy Yard Conversions
The Union blockade level is increased by one. Remove from deck if event is played.

Message from Union:
248 2/5/2020 8:31:00 AM Spring 1863 Union Message You could keep moving if you want since 2X strength in battle. Also you had +4 for odds too but didn't matter. I will play card anyway since won't affect your move decision.
247 2/5/2020 7:16:00 AM Spring 1863 Confederate Message We both lose 1 SP. You would have lost 2 if you had more. I carry the space.

117
246 2/5/2020 7:13:00 AM Spring 1863 Confederate Die roll request Request: 6-sided die x 2

6
5


Message from Confederate:
1st Def Roll
2nd Att Roll +1 DRM
245 2/5/2020 7:08:00 AM Spring 1863 Union Message Banks has 0 Def Rating so he can't intercept. Carry on then with your move.
244 2/4/2020 8:05:00 AM Spring 1863 Confederate Play Strategy card as Operations #1: 1 / Empty Haversacks
Can be played as an Interrupt card to cancel the activation of any Confederate force, OR during a Union player's turn to cause a Confederate force to immediately execute an attrition procedure. In addition, conduct Forage if force has no LOC.

Message from Confederate:
Activated AoM. Banks can intercept in Weston, WV.
243 2/4/2020 7:00:00 AM Spring 1863 Union Play Strategy card as Event #9: 3 / Clara Barton
Union immediately adds three SPs due to improved sanitary conditions. Place in any space (friendly controlled or not) that already contains a Union SP and has a LOC, no more than one per space.

Message from Union:
add 3 Sp's
242 2/3/2020 6:27:00 PM Spring 1863 Confederate Play Strategy card as Operations #112: 2 / Severe Storms at Sea
Interrupt card, cancel a Naval movement initiated by a 3OC. This card cannot cancel a Naval movement initiated by an Event card (including a naval movement initiated by a campaign card event). Remove from deck if event is played.

Message from Confederate:
I can't play this to stop your last move ;-(

Creating Army of Mississippi. Van Dorn commanding

114
241 2/3/2020 6:19:00 PM Spring 1863 Union Play Strategy card as Event #94: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Union:
Move 3 SP's from DC to Pensacola
240 2/3/2020 8:40:00 AM Spring 1863 Confederate Play Strategy card as Operations #46: 1 / Pro Union Secessionist in Tennessee
Union receives two PC markers in any Pro-Union space in Tennessee free of Confederate SPs and forts.

Message from Confederate:
Activating Van Dorn

112
239 2/3/2020 6:15:00 AM Spring 1863 Union Play Strategy card as Event #14: 3 / Red River Campaign
May not be discarded by the Union. Union must use this card as an OC. If at the conclusion of movement, a Union SP is not on or adjacent to Grand Ecore, LA, then the Union loses 5 SW points. If a Union SP is in one of the objective spaces then a Union PC marker can immediately be placed to convert the space or spaces. Remove from deck if Union plays card.

Message from Union:
rare USA ever gets to use this card so I will
238 2/2/2020 1:21:00 PM Spring 1863 Confederate Message You move first
237 2/2/2020 1:20:00 PM Spring 1863 Confederate Draw Strategy cards 7 cards drawn.

236 2/2/2020 7:19:00 AM Spring 1863 Union Draw Strategy cards 7 cards drawn.

235 1/31/2020 8:36:00 PM Spring 1863 Confederate Message SM done. I have no generals to place

110
234 1/31/2020 9:40:00 AM Spring 1863 Union Message 109
233 1/30/2020 8:14:00 PM Spring 1863 Confederate Message 108
232 1/30/2020 8:09:00 PM Spring 1863 Confederate Die roll request Request: 6-sided die x 3

3
5
4


Message from Confederate:
Blockade running

North to South. West Gulf is blocked

231 1/29/2020 2:56:00 PM Spring 1863 Union Message ok I took care of some SW things and then did my Reinf
230 1/29/2020 2:22:00 PM Fall 1862 Confederate End Turn
229 1/29/2020 2:21:00 PM Fall 1862 Confederate Message 106
228 1/29/2020 2:02:00 PM Fall 1862 Confederate Message We both suffered a 1 SP loss. I was hoping to force a retreat.
227 1/29/2020 1:54:00 PM Fall 1862 Confederate Die roll request Request: 6-sided die x 2

2
1


Message from Confederate:
We're both +1. I'm hoping to cause a retreat.

1st Defender's roll
2nd Attacker's roll
226 1/29/2020 1:39:00 PM Fall 1862 Union Message Failed intercept so carry on
225 1/29/2020 1:39:00 PM Fall 1862 Union Die roll request Request: 6-sided die x 1

3


Message from Union:
Intercept
224 1/29/2020 1:39:00 PM Fall 1862 Union Message I assume he's moving to Baldwin so yes will try and intercept there if true.
223 1/29/2020 1:16:00 PM Fall 1862 Confederate Play Strategy card as Operations #57: 2 / Admiral Foote
Union may make a naval move with up to three SPs plus one general. If an amphibious assault occurs, you receive an additional +2 DRM. Add +2DRM to any Running the Guns die roll.

Message from Confederate:
Activating Johnston in Florida. Curtis has the option to intercept.
222 1/29/2020 8:35:00 AM Fall 1862 Union Play Strategy card as Event #111: 2 / Wilsonís Raid
Union may place two Union PC markers in any spaces within four spaces (includes river connections) of a single Union cavalry brigade. The four space range CAN be traced through Northeast Alabama. These PC Markers (in contravention of rule 11.3D), CAN be placed in blockade runner ports/ and or resource spaces devoid of Confederate SPs or forts (but may contain an Ironclad or Torpedoes), resulting in their immediate destruction. Remove from deck if event is played.

Message from Union:
Event to place some PC's
221 1/28/2020 8:54:00 PM Fall 1862 Confederate Play Strategy card as Operations #74: 2 / Political Crisis
The Union player may remove or demote one Union general for no SW cost. The cost for promoting a general with a lower political value still applies. OR remove ANY Union non-commanding general (even second in commands) from the game.

Message from Confederate:
Activate Price

104
220 1/28/2020 11:05:00 AM Fall 1862 Union Die roll request Request: 6-sided die x 2

4
4


Message from Union:
Fremont battle usa/csa roll 0 DRM's
219 1/28/2020 11:01:00 AM Fall 1862 Union Play Strategy card as Event #103: 3 / Seven Days/Chattanooga
Either player may move 2 SPs using Strategic Movement from the same space using rail connections only (10 space maximum) to the same space with a General who is then activated and must attempt to enter a space with at least one or more enemy SPs or fort. OR play this card as an automatic 2 space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during the intercept.

Message from Union:
218 1/27/2020 9:22:00 PM Fall 1862 Confederate Play Strategy card as Operations #64: 1 / USS Kearsarge sinks USS Alabama
Union SW increased by one.

Message from Confederate:
Activating Van Dorn in Atlanta

102
217 1/27/2020 4:16:00 PM Fall 1862 Union Play Strategy card as Event #105: 1 / Detached Cavalry
Played prior to a battle against an army possessing one or more cavalry brigades. The ONLY effects are the Armyís Commanding Generalís battle rating (offense or defense) is immediately reduced by 2 and no Cavalry generalís battle ratings may be used in the battle. The effects end at the conclusion of the battle. Cavalry generals are not available for casualty determination. OR: Place one PC marker in any space within four spaces (includes river connections) of a single cavalry brigade. The four space range many not be traced through Northeast Alabama. The space may not contain an enemy SP or fort, but may contain an Ironclad or Torpedoes.

Message from Union:
I will use the PC part of this
216 1/27/2020 2:31:00 PM Fall 1862 Confederate Message fixed

100
215 1/27/2020 1:45:00 PM Fall 1862 Union Message See my file comment about Smith
214 1/27/2020 12:20:00 PM Fall 1862 Confederate Play Strategy card as Operations #126: 1 / Valley Devastation
If Union infantry SPs occupy all three Shenandoah Valley spaces the Union player places a destroyed Resource marker in all Shenandoah Valley spaces. These destroyed Resource markers cannot be removed and prevent the Confederate player from using the Shenandoah valley as a supply source for the remainder of the game. Remove from deck if event is played.

Message from Confederate:
I knew I could reorganize. I was hoping for something better. Much better...

98
213 1/27/2020 9:25:00 AM Fall 1862 Union Play Strategy card as Operations #129: 2 / USS Cairo Hits Mine and Sinks
Reduce Union Amphibious Assault modifier by 1. Remove from deck if event is played.

Message from Union:
Activate Pope
212 1/27/2020 9:20:00 AM Fall 1862 Union Message 1 SP? Yea not a lot and less for CSA. Move 1SP to friendly or neutral area, General Reorg move, move "1" leader, place PC marker in border state. If I think of more I'll pass on. USA can use for fort.
211 1/26/2020 7:38:00 PM Fall 1862 Confederate Message Not that I have any but what can I do with 1 OC cards?
210 1/26/2020 7:36:00 PM Fall 1862 Confederate Play Strategy card as Event #19: 1 / Belmont
Either player may move up to two infantry SPs from the same space as if led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Confederate:
Moving 2 SPs from Norfolk to Richmond

96
209 1/25/2020 6:37:00 AM Fall 1862 Union Play Strategy card as Event #61: 3 / Ship Island/Key West
Union Blockade Level is increased by one. In addition, if Fort Philip/Jackson does not contain a CSA SP place a friendly PC marker in that space.

Message from Union:
Increase blockade
208 1/24/2020 1:58:00 PM Fall 1862 Confederate Play Strategy card as Event #77: 2 / Stop the War
Union SW reduced by five points. Remove from deck if event is played.

Message from Confederate:
94
207 1/23/2020 9:34:00 AM Fall 1862 Union Die roll request Request: 6-sided die x 2

4
2


Message from Union:
usa then csa roll
206 1/23/2020 9:33:00 AM Fall 1862 Union Die roll request Request: 6-sided die x 1

2


Message from Union:
retreat?
205 1/23/2020 9:32:00 AM Fall 1862 Union Die roll request Request: 6-sided die x 1

6


Message from Union:
Intercept?

Next 100 entries

Copyright 2005 Warhorse Simulations