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Sword of Rome: Sword of Rome - BJMT Journal

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Entry # Time Turn Player Title Entry
39 1/21/2020 3:51:00 AM 386-374 BC Etruscan-Samnite Message Hi Guys, been a while since anything happened. Correct me if I am wrong but isn't it James' turn?
Regards Tim
38 1/6/2020 8:57:00 PM 386-374 BC Moderator Message 1+5=6 for Siege roll = 1/1,
1 Siege point and 1 besieging combat unit lost

vlog file created for Romans
37 1/5/2020 10:28:00 AM 386-374 BC Roman Die roll request Request: 6-sided die x 2

1
5


Message from Roman:
Siege progress.

Kr

M
36 1/5/2020 10:28:00 AM 386-374 BC Roman Play Strategy card - Operations #14: 2 / The Sacred Band

Message from Roman:
All, activate Flaminius to undertake siege works at Antium.

I don't have the siege table (as am on the road away from my laptop) but next two dice will be rolls and grateful if someone can please update the map with the outcome.

Kr

Mike
35 1/4/2020 7:03:00 AM 386-374 BC Greek Play Strategy card - Event #2: 1 / Heights of Epipolae

Message from Greek:
GreeksR2 - Play as event
34 1/4/2020 12:06:00 AM 386-374 BC Etruscan-Samnite Play Strategy card - Event #27: 3 / Mercenaries Switch Sides

Message from Etruscan-Samnite:
Remove 2 Gallic CU (Spoletium) and add to Etruscan army in Clusium.
33 1/2/2020 9:30:00 PM 386-374 BC Moderator Message Hi James,

I have reviewed your turn and picked up 1 error.

Journal reference 30
Success... but 1 CU is lost

5+3=8 resulting in 2/-

Successful raid and no CU combat loss

(Note the -1 DRM for Gauls only applies when the Gauls are besieging a city and does not apply for raids.)

Tim we are now ready for Round 2 Etruscans, can you also fix the Gallic army in Spoletium as it should have 4 CU.
While we are fixing the map, I vaguely recall an email from Mike on behalf of the Romans using the Political consequences from the battle at Antium to increase the loyalty of the city of Capua. Would you also be able to update the map for this too.

As a side note James please save the files as .vlog,
to make it clear that you have generated a .vlog as you have done so. {I initially thought you had not and have now renamed the file in the dropbox accordingly}

cheers Bindusri
32 1/2/2020 12:12:00 PM 386-374 BC Gaul Message I'm not 100% sure I did the log-file correctly on the Drop Box
31 1/2/2020 12:05:00 PM 386-374 BC Gaul Message Final MP is to move to Spoletium.

Think that is the Gauls done.
30 1/2/2020 12:03:00 PM 386-374 BC Gaul Message Success... but 1 CU is lost
29 1/2/2020 12:02:00 PM 386-374 BC Gaul Die roll request Request: 6-sided die x 2

5
3


Message from Gaul:

28 1/2/2020 12:02:00 PM 386-374 BC Gaul Message I believe a '5' fails...

so will try again for 3rd MP
27 1/2/2020 12:01:00 PM 386-374 BC Gaul Die roll request Request: 6-sided die x 2

4
1


Message from Gaul:
Raid on Sentium
26 1/2/2020 12:00:00 PM 386-374 BC Gaul Message Minor Leader A moves to Sentium and Raids
25 1/2/2020 11:59:00 AM 386-374 BC Gaul Play Strategy card - Operations #23: 2 / Neutral Power Activates

Message from Gaul:
Activating Minor Leader A
24 12/18/2019 8:58:00 PM 386-374 BC Moderator Message Hi James,

Just checking you know it is your turn.

cheers Bindusri
23 12/18/2019 5:28:00 AM 386-374 BC Gaul Message The Volsci fought bravely... and hope someone kind soul will lift the seige
22 12/16/2019 9:21:00 PM 386-374 BC Moderator Message Hi Mike

I think James is waiting for

12.5 Political Consequences After a battle, the winning power (player or non-player) places support for itself and/or removes support from the defeated power.

• The support added/removed is half (rounded up) the number of CU the defeated force actually removed (from combat losses, during retreat, and from any events influencing the battle). Thus if the battle dice and subsequent retreat inflict 6 CU of loss on a 2 CU army, then you place/remove one point of support, not three.

Let us know what is happening there. It is your choice.

Note the Volsci have no option but to retreat back inside the walls of their city.

cheers Bindusri
21 12/10/2019 8:59:00 PM 386-374 BC Moderator Message Hi Mike,

When in doubt refer to Boardgamegeek :)

https://www.boardgamegeek.com/article/5986285#5986285

Your interpretation of results is correct.
Volsci lose 2 CU.
Romans lose 1 CU.

I presume Volsci retreat into city and Romans besiege.

Mike also note:

12.5 Political Consequences After a battle, the winning power (player or non-player) places support for itself and/or removes support from the defeated power.

• The support added/removed is half (rounded up) the number of CU the defeated force actually removed (from combat losses, during retreat, and from any events influencing the battle). Thus if the battle dice and subsequent retreat inflict 6 CU of loss on a 2 CU army, then you place/remove one point of support, not three.

cheers Bindusri
20 12/10/2019 4:55:00 PM 386-374 BC Roman Message Ok, so that's a win for Romans with, i think, an L2 for my 6, and a W1 for my opponent's 5. We both rolled 1s and the example talks about self inflicted losses but i can't make this out from the table in my pdf print out.

Bindu can you please enlighten me?

Kr

Mike


19 12/10/2019 4:44:00 PM 386-374 BC Roman Die roll request Request: 6-sided die x 6

6
2
1
2
1
5


Message from Roman:
Folks, combat dice- first 3 for attackers then 3 for defenders.

Let's see how this plays.

Kr

M
18 12/9/2019 5:30:00 PM 386-374 BC Greek Message Greek will also not play a response card for this battle.

Force Ratio Modifier:
10 Roman CU vs 4 Volsci CU +4

Superior Leadership Modifier:
Camillus(4) vs Volsci Minor Leader A(3) +1

Other
+/– for response events played N/A
+1 for a flanking force, N/A
if present +1 for fighting in a friendly-controlled space -1
+1 to defender for successful interception N/A
–1 to defender for a failed avoidance attempt N/A
–2 to an attacker who attacked across strait or rough N/A

Overall I make it
+4 to Romans with both sides rolling 3 dice

Assuming Mike and James agree, then gentleman you may roll the dice. To speed up the game Mike or James may roll both sets of dice, preferably James and then decide whether the Volsci will

12.4.4 Retreat and Walled Cities
• Defending CU and leaders may retreat into a friendly-controlled walled city in the battle space, up to the city’s 3 CU capacity.
17 12/9/2019 6:24:00 AM 386-374 BC Gaul Message No cards
16 12/9/2019 12:15:00 AM 386-374 BC Etruscan-Samnite Message No cards from me either.
15 12/7/2019 7:10:00 PM 386-374 BC Roman Message No cards from me lads.

Kr

Mike
14 12/7/2019 4:57:00 PM 386-374 BC Moderator Message As Mike has mentioned via email you may call for support.
From page 14 under 12.1

PLAY NOTE: At any step, such as before combat rolls, players may play response events (7.1.1). Responses are played in clockwise order, beginning with the active (attacking) player.

So starting with Mike, if you wish to play any response cards, then James, Tim and finally me.

cheers Bindusri
13 12/7/2019 1:14:00 PM 386-374 BC Gaul Message All 4 units will meet the Romans outside the city walls.
12 12/3/2019 9:57:00 PM 386-374 BC Moderator Message Ok so the Volsci are now active.

From page 19, 16.1

All decisions on behalf of a non-player power while inactive are made by the player who has the fewest VP and is not allied with the active player. This includes intercepting, avoiding battle, position inside/outside cities, retreating or placing/removing support after being victorious in battle.

James of Gaul you have command of the Volsci.

Your first decision is whether your army of 4 CU are outside the city walls or inside, subject to a max of 3 CU being inside the walls.

cheers Bindusri
11 12/3/2019 6:09:00 PM 386-374 BC Roman Play Strategy card - Operations #22: 2 / Neutral Power Activates

Message from Roman:
All,

To begin, at the beginning. Again. Camillus marches to Rome with his army, picks up 5 CU and enters Antium.

Let's see how this plays out.

Kr

M
10 12/1/2019 5:48:00 AM 386-374 BC Greek Play Strategy card - Operations #32: 3 / Pyrrhic Victory

Message from Greek:
I just noticed that Tarentum has a loyalty city marker of 1 but the map shows 3.
The loyalty city marker should be increased to 3 to match map, see

https://www.boardgamegeek.com/article/25296056#25296056

GreeksR1 - 3OPs
Increase loyalty of Messana by 1 and Neapolis by 2
9 12/1/2019 4:40:00 AM 386-374 BC Etruscan-Samnite Play Strategy card - Operations #25: 2 / Naval Transports

Message from Etruscan-Samnite:
Hi Guys
Play this as an increase in support (one each) for my two Etruscan cities. Not sure how to get the Vassal file to you via dropbox so will email it to you all.

Alliance between Romans and Etruscans this turn.

Regards Tim
8 11/29/2019 8:26:00 AM 386-374 BC Gaul Message I nominate the Etruscan/Samnite to start first.
7 11/26/2019 9:13:00 PM 386-374 BC Etruscan-Samnite Draw Strategy cards
6 11/26/2019 3:27:00 PM 386-374 BC Roman Draw Strategy cards
5 11/26/2019 3:08:00 PM 386-374 BC Gaul Draw Strategy cards
4 11/26/2019 9:09:00 AM 386-374 BC Greek Draw Strategy cards
3 11/26/2019 9:09:00 AM 386-374 BC Moderator Message However before you make any decisions, you should draw cards and negotiate and declare any official alliances that will last the entire turn.

Note alliance with the Etruscans does not mean you are allied with the Samnites and vice versa.
2 11/26/2019 9:06:00 AM 386-374 BC Moderator Message Welcome to the game everyone.
James as we start the game with equal VPs you may decide who goes first.
Note the sequence order is:
Gaul,
Etruscan/Samnite
Greek
Roman

Hence if you say the Greeks must start first, the turn order will be

Greek
Roman
Gaul,
Etruscan/Samnite etc

However before you make any decisions, you should draw cards an
1 11/26/2019 9:06:00 AM 386-374 BC Moderator Message Welcome to the game everyone.
James as we start the game with equal VPs you may decide who goes first.
Note the sequence order is:
Gaul,
Etruscan/Samnite
Greek
Roman

Hence if you say the Greeks must start first, the turn order will be

Greek
Roman
Gaul,
Etruscan/Samnite etc

However before you make any decisions, you should draw cards an

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