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Sword of Rome: Hastati Journal

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Entry # Time Turn Player Title Entry
68 12/6/2019 11:34:00 PM 386-374 BC Greek Play Strategy card - Event #18: 2 / Timoleon of Corinth

Message from Greek:
Place Timoleon and 2 CU in Neapolis
67 12/6/2019 6:32:00 PM 386-374 BC Roman Message You can read the card text from the discard pile.
66 12/6/2019 6:29:00 PM 386-374 BC Etruscan-Samnite Message Card text does not seem to show when played from ACTS.
Regardless, Greek (Ted) is up for his round 2.
65 12/6/2019 6:27:00 PM 386-374 BC Etruscan-Samnite Play Strategy card - Operations #22: 2 / Neutral Power Activates

Message from Etruscan-Samnite:
Add support to increase loyalty of
a) Tarquinii from 1 to 2, and b) Pisae from 1 to 2.

To increase walled city loyalty above 1 it seems like I need to drag and drop a loyalty marker on the space. I can only do so for my powers; I cannot do Rome's so Capua is still at 1 loyalty but should be at 2.
64 12/6/2019 1:15:00 PM 386-374 BC Greek Message Etruscan-Samnite player is up
63 12/6/2019 12:18:00 PM 386-374 BC Roman Message Sorry, you even said that but I just typed that quick last night.
Increase loyalty of Capua.
62 12/6/2019 9:37:00 AM 386-374 BC Etruscan-Samnite Message I did find a manifest of cards in an Excel spreadsheet probably on BGG. I added it to the folder on Dropbox. It is also a way to track cards in hand, played, or in a deck.
61 12/6/2019 9:31:00 AM 386-374 BC Gaul Message I'm learning them too... there's bound to be some surprises, that's part of the fun!
60 12/6/2019 9:19:00 AM 386-374 BC Greek Message Okay I donít know all the cards.

Rome to correct its political consequences by increasing loyalty of a Roman walled city.
59 12/6/2019 9:17:00 AM 386-374 BC Gaul Message That's odd, the play event" didn't display the text of said event on the message text; I used the second event from the card (see below).

2 / Land for Sucellus
As a response when at the end of your action phase at least 3 Etruscan or at least 3 Samnite spaces are Gallic controlled: Receive 1 VP -or- As your action: Add 2 CU as if reinforcements.
58 12/6/2019 8:55:00 AM 386-374 BC Greek Message Building a CU costs 3 OPs. Itís hard to train men.
57 12/6/2019 8:52:00 AM 386-374 BC Etruscan-Samnite Message Going back to the Rome-Volsci battle, Antium support level cannot be reduced below the number of CUs in it.
56 12/5/2019 11:20:00 PM 386-374 BC Gaul Play Strategy card - Event #17: 2 / Land for Sucellus

Message from Gaul:
Add 2 CU in Sena Gallica.
I think that's all for me. Etruscans/Samnites are up.
55 12/5/2019 10:52:00 PM 386-374 BC Roman Message Wow,
I hope that was just me getting my bad roll out of the way than a sign of things to come.
Remove 1 support from Antium.
Gauls up.
54 12/5/2019 10:39:00 PM 386-374 BC Gaul Message a close battle. As I see it, Rome loses 1CP for the 6 rolled by the Volsci, the Volsci lose 1CP and retreat the rest of their forces into the walls of Antium, then Rome can add/remove 1 support.
53 12/5/2019 10:33:00 PM 386-374 BC Gaul Die roll request Request: 6-sided die x 6

2
1
2
1
6
1


Message from Gaul:
top 3 attacker, bottom 3 defender.
52 12/5/2019 10:22:00 PM 386-374 BC Greek Message It should be announced at the time of the attack if there may be a CC played depending on the defenderís decision to avoid or fight. No mention was made so I would assume you are okay to go ahead and roll. Top 3 for attacker, bottom 3 for defender.
51 12/5/2019 10:19:00 PM 386-374 BC Gaul Message I don't have any. Can Rome play responses at this point, or should I proceed?
50 12/5/2019 10:16:00 PM 386-374 BC Greek Message You can play response or combat cards for the Volsci.
49 12/5/2019 10:13:00 PM 386-374 BC Gaul Message I'll take a chance and fight outside the walls.

I assume I cannot play response cards, shall I roll?
48 12/5/2019 6:45:00 PM 386-374 BC Roman Message Aaron, its your choice as to what the Volacii do.
47 12/5/2019 1:45:00 PM 386-374 BC Greek Message The general rule for political consequence is the winner gets to add/remove PCs equal to 1/2 the units the loser lost, fractions rounded up. If Rome caused 3 loss to the Volsci you would be able to reduce City Loyalty from 3 to 1. (Half of 3 combat losses = 1.5 rounded up to 2, so you can add/remove 2 PC markers or reduce increase walled city loyalty by 2 in any combination.)

But, for reducing the loser's City Loyalty there is a limitation: you cannot reduce city Loyalty below the number of troops garrisoned in the City. So if there was a battle and Rome won but only eliminated 1 Volsci unit (Rome only rolled a single 4), you would not be able to reduce Antium's City Loyalty at all because City Loyalty starts at 3 and there would be 3 Volsci units left defending inside the City walls. You would just increase Rome or some other city's loyalty by 1. (1 CU lost, divided by 2 = 1/2, fraction rounded up = 1 PC added or removed, and in this case only added because 3 surviving Volsci CUs garrison the City with 3 loyalty.)

46 12/5/2019 1:14:00 PM 386-374 BC Roman Message If you are willing to do them, I say go for it.
It didn't even occur to me I could reduce the support level to make the siege go faster. I knew about the AV.
45 12/5/2019 12:57:00 PM 386-374 BC Greek Message Let me know if you want me to make these explanations or just to ask questions when they arise.
44 12/5/2019 12:55:00 PM 386-374 BC Greek Message Those are the options. However if he elects to withdraw inside the walled city, the extra unit remaining outside the walls would be automatically eliminated as the force ratio of attacker to defender is 10:1. The modifiers if he chooses to fight are +1 for Rome for leader differential. +4 for for Rome for Force Ratio. +1 for Volsci for PC marker in the space. Rome has very high odds to win the battle though Volsci could do some damage. and the surviving force could still withdraw.
The big down side of fighting is that if the Volsci lose the Romans can reduce the City Loyalty of Atium as a consequence of winning the battle, and that will speed up the siege and subjugation process by 1 or 2 impulses because they only need to get to 1 or 2 instead of 3 to subjugate the City.
43 12/5/2019 12:38:00 PM 386-374 BC Roman Play Strategy card - Operations #24: 2 / Neutral Power Activates

Message from Roman:
Activate Camillus
Move with 5 CU to Rome, pickup 5 CU and then move to Antium.
Aaron, I believe you are in charge of the volsci as we are all tied for VP and you break ties.
Your choice is to stand and fight with 4, or retreat 3 into castle and fight with 1. If you fight and lose, retreating units can go inside the wall too.
Please double check this.
42 12/5/2019 12:10:00 PM 386-374 BC Greek Play Strategy card - Operations #32: 3 / Pyrrhic Victory

Message from Greek:
1-2/3 Increase City Loyalty of Neapolis to 3
3/3 Increase City Loyalty of Syracuse to 2
41 12/4/2019 2:26:00 PM 386-374 BC Etruscan-Samnite Message Yes, sorry, the Greek (Ted) is up next.
40 12/4/2019 11:07:00 AM 386-374 BC Gaul Message If we go clockwise around the board, wouldn't that take us to the Greeks next?
39 12/4/2019 9:55:00 AM 386-374 BC Etruscan-Samnite Play Strategy card - Operations #14: 2 / Dionysius Aids Sparta

Message from Etruscan-Samnite:
My card play for the 1st round.
- Use card value 2 to activate the Samnite minor leader in Bovianum. Use 2 MP (of 4) to move minor leader A with 2 CU to Fregellae.
-Place Samnite minor leader B in Bovianum with remaining 3 CU.

Done. Gaul (Aaron) is up for his 1st round.
38 12/4/2019 6:27:00 AM 386-374 BC Gaul Message Yes.
37 12/3/2019 11:32:00 PM 386-374 BC Etruscan-Samnite Message I propose an alliance between the Etruscans and Gaul. Aaron, do you accept?
36 12/3/2019 11:00:00 PM 386-374 BC Greek Message I agree
35 12/3/2019 10:55:00 PM 386-374 BC Etruscan-Samnite Message I propose alliance of Etruscans and Samnites with the Greeks. Ted, do you agree?
34 12/3/2019 10:13:00 PM 386-374 BC Roman Message Yes!
33 12/3/2019 9:29:00 PM 386-374 BC Etruscan-Samnite Message To get my round going...I propose alliance among the Etruscans and Samnites with Rome. Farrell, do you agree?
32 12/3/2019 6:24:00 PM 386-374 BC Greek Message Here is a basic explanation of the combat resolution:
You add up all the attacker units (Moving stack is limited to 10 CUs, plus if you are relieving a siege you can have the units inside the walled city sortie out, so the attacker limit is basically 13. You add up the defender units. Then you check the ratio on the table. There is no advantage to the larger force in close battles, but it can become a prohibitive advantage in battles with a large difference in size of forces. If there is a large enough size advantage, that will be a modifier for the larger army's battle total. Another modifier is the difference in the leader ratings, so if a 4 rated leader is battling against a 1 rated leader, there is a +3 modifier to the better leader's total. The side that controls the space gets a +1. There are many combat cards that give modifiers also. Both sides get modifiers, so it may be +3 for one side and +1 for the other. Once the modifiers are determined, each player rolls 3 dice. You add all 3 dice and the modifier together, and compare the total for each side. The higher total wins the battle. Then you check the individual die results. The winner eliminates a loser CU on 4 and eliminates 2 CUs on a 5 or 6. The loser also can damage to the winner. Each 4, 5, or 6 kills 1 attacker CU. It does happen once in a while where the loser causes more damage than the winner because the winner does not roll any 4s 5s or 6s but had such a favorable modifier that he got a higher total and therefore won the battle. After the battle the winner gets to add support by placing PCs in spaces or increasing city loyalty, which is basically how resistant the city is to being besieged by the other players, or he can remove PCs, or reduce the city loyalty of walled cities of the loser, if the space/city is unoccupied by CUs.
31 12/3/2019 8:00:00 AM 386-374 BC Greek Message This was changed a few years ago. The original CRT was considered too punitive to the loser of the battle. The vassal table is out of date.
30 12/2/2019 6:21:00 PM 386-374 BC Roman Message Anyone know why the combat loss table is different in the Vassal module vs. the rulebook and this image?
https://boardgamegeek.com/image/2950301/sword-rome

the vassal module has losses to loser if they roll 1s.
29 12/2/2019 2:16:00 PM 386-374 BC Greek Message sorry did not receive. Please resend tedtorgerson@hotmail.com
28 12/2/2019 11:00:00 AM 386-374 BC Etruscan-Samnite Message I sent out private emails to each of you. As soon as I get responses I will offer alliances here so you can confirm and we change game state. No pressure, learning game, have fun.
27 12/1/2019 10:27:00 PM 386-374 BC Greek Message I only ever played on wargameroom. I think email diplomacy is fine
26 12/1/2019 9:21:00 PM 386-374 BC Roman Message Well 15.1.1 says negotiations can happen away from the table so I suppose private email,, but it also says we can house rule it.
Ted, you play on acts before? What did they do?
25 12/1/2019 9:12:00 PM 386-374 BC Etruscan-Samnite Message How do we want to handle the active player proposing alliances? All communication in ACTS or allow private communication?
24 11/30/2019 10:26:00 PM 386-374 BC Gaul Message That's a good point, actually. let's begin with the Etruscans, then.
23 11/30/2019 10:23:00 PM 386-374 BC Roman Message You know if you start with the etruscians then you get to go last and the two experienced people have to go first. This way you are going second.
22 11/30/2019 8:53:00 PM 386-374 BC Gaul Message Let's start with the Romans. :) Good luck to all, this should be interesting!
21 11/30/2019 5:49:00 PM 386-374 BC Greek Draw Strategy cards
20 11/30/2019 5:13:00 PM 386-374 BC Roman Message Okay Iíve skimmed the rules.
So we are all tied for vp, so Gauls will pick first player and then we proceed clockwise.
19 11/29/2019 11:15:00 AM 386-374 BC Etruscan-Samnite Draw Strategy cards
18 11/28/2019 10:04:00 PM 386-374 BC Roman Draw Strategy cards
17 11/28/2019 7:06:00 PM 386-374 BC Gaul Draw Strategy cards
16 11/28/2019 3:22:00 PM 386-374 BC Roman Message Vassal.
I have a copy in the dropbox.
Can we draw cards?
15 11/28/2019 2:36:00 PM 386-374 BC Etruscan-Samnite Message Are we using VASSAL or CB? Dropbox? What is the version or date of the most up to date rules (ver 2, 2010)?
14 11/28/2019 2:33:00 PM 386-374 BC Etruscan-Samnite Message Are we waiting to draw cards?
13 11/28/2019 2:16:00 PM 386-374 BC Greek Message Good luck everyone we can all review the rules and get started on Monday
12 11/28/2019 2:08:00 PM 386-374 BC Roman Message Thanks for joining, Frank
Ted has agreed to be in charge as he has the most experience.
Iím going to try and review the rules this holiday weekend
11 11/28/2019 1:49:00 PM 386-374 BC Etruscan-Samnite Message Thanks for the game! This will be a blast.
10 11/27/2019 6:22:00 PM 386-374 BC Roman Message Frank said heíd play. Heís done a couple games f2f.
Aaron and I are total beginners.
9 11/27/2019 6:22:00 PM 386-374 BC Roman Change Etruscan-Samnite player Etruscan-Samnite player changed from Jeff Lewis to Frank Riskey
8 11/27/2019 1:55:00 PM 386-374 BC Greek Message I have played this game quite a few times but it has been a few years and I may have been playing some rules wrong so I will also reread the rules. There was a change to the CRT to make it less punitive foe the loser so be sure you have the most
Recent rule book.
7 11/27/2019 12:21:00 PM 386-374 BC Roman Message Okay powers randomly assigned.
Lets take this next few days to figure out the game and take it slow. I won't have map access from thur-sunday anyway. Maybe I can sneak one in.
I'll create a dropbox.
6 11/27/2019 12:20:00 PM 386-374 BC Roman Change Gaul player Gaul player changed from Jeff Lewis to Aaron Lipka
5 11/27/2019 12:20:00 PM 386-374 BC Roman Change Etruscan-Samnite player Etruscan-Samnite player changed from Ted Torgerson to Jeff Lewis
4 11/27/2019 12:19:00 PM 386-374 BC Roman Die roll request Request: 2-sided die x 1

2


Message from Roman:
Etruscans
Aaron - 1
Jeff - 2
3 11/27/2019 12:19:00 PM 386-374 BC Roman Change Greek player Greek player changed from Aaron Lipka to Ted Torgerson
2 11/27/2019 12:18:00 PM 386-374 BC Roman Die roll request Request: 3-sided die x 1

2


Message from Roman:
Me!
Greeks
Aaron - 1
Ted - 2
Jeff - 3
1 11/27/2019 12:18:00 PM 386-374 BC Roman Die roll request Request: 4-sided die x 1

1


Message from Roman:
Romans
Farrell - 1
Aaron - 2
Ted - 3
Jeff - 4

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