Next 100 entries
|68||12/6/2019 11:34:00 PM||386-374 BC||Greek||Play Strategy card - Event||
#18: 2 / Timoleon of Corinth
Message from Greek:
Place Timoleon and 2 CU in Neapolis
|67||12/6/2019 6:32:00 PM||386-374 BC||Roman||Message||
You can read the card text from the discard pile.
|66||12/6/2019 6:29:00 PM||386-374 BC||Etruscan-Samnite||Message||
Card text does not seem to show when played from ACTS.
Regardless, Greek (Ted) is up for his round 2.
|65||12/6/2019 6:27:00 PM||386-374 BC||Etruscan-Samnite||Play Strategy card - Operations||
#22: 2 / Neutral Power Activates
Message from Etruscan-Samnite:
Add support to increase loyalty of
a) Tarquinii from 1 to 2, and b) Pisae from 1 to 2.
To increase walled city loyalty above 1 it seems like I need to drag and drop a loyalty marker on the space. I can only do so for my powers; I cannot do Rome's so Capua is still at 1 loyalty but should be at 2.
|64||12/6/2019 1:15:00 PM||386-374 BC||Greek||Message||
Etruscan-Samnite player is up
|63||12/6/2019 12:18:00 PM||386-374 BC||Roman||Message||
Sorry, you even said that but I just typed that quick last night.
Increase loyalty of Capua.
|62||12/6/2019 9:37:00 AM||386-374 BC||Etruscan-Samnite||Message||
I did find a manifest of cards in an Excel spreadsheet probably on BGG. I added it to the folder on Dropbox. It is also a way to track cards in hand, played, or in a deck.
|61||12/6/2019 9:31:00 AM||386-374 BC||Gaul||Message||
I'm learning them too... there's bound to be some surprises, that's part of the fun!
|60||12/6/2019 9:19:00 AM||386-374 BC||Greek||Message||
Okay I donít know all the cards.
Rome to correct its political consequences by increasing loyalty of a Roman walled city.
|59||12/6/2019 9:17:00 AM||386-374 BC||Gaul||Message||
That's odd, the play event" didn't display the text of said event on the message text; I used the second event from the card (see below).
2 / Land for Sucellus
As a response when at the end of your action phase at least 3 Etruscan or at least 3 Samnite spaces are Gallic controlled: Receive 1 VP -or- As your action: Add 2 CU as if reinforcements.
|58||12/6/2019 8:55:00 AM||386-374 BC||Greek||Message||
Building a CU costs 3 OPs. Itís hard to train men.
|57||12/6/2019 8:52:00 AM||386-374 BC||Etruscan-Samnite||Message||
Going back to the Rome-Volsci battle, Antium support level cannot be reduced below the number of CUs in it.
|56||12/5/2019 11:20:00 PM||386-374 BC||Gaul||Play Strategy card - Event||
#17: 2 / Land for Sucellus
Message from Gaul:
Add 2 CU in Sena Gallica.
I think that's all for me. Etruscans/Samnites are up.
|55||12/5/2019 10:52:00 PM||386-374 BC||Roman||Message||
I hope that was just me getting my bad roll out of the way than a sign of things to come.
Remove 1 support from Antium.
|54||12/5/2019 10:39:00 PM||386-374 BC||Gaul||Message||
a close battle. As I see it, Rome loses 1CP for the 6 rolled by the Volsci, the Volsci lose 1CP and retreat the rest of their forces into the walls of Antium, then Rome can add/remove 1 support.
|53||12/5/2019 10:33:00 PM||386-374 BC||Gaul||Die roll request||
Request: 6-sided die x 6
Message from Gaul:
top 3 attacker, bottom 3 defender.
|52||12/5/2019 10:22:00 PM||386-374 BC||Greek||Message||
It should be announced at the time of the attack if there may be a CC played depending on the defenderís decision to avoid or fight. No mention was made so I would assume you are okay to go ahead and roll. Top 3 for attacker, bottom 3 for defender.
|51||12/5/2019 10:19:00 PM||386-374 BC||Gaul||Message||
I don't have any. Can Rome play responses at this point, or should I proceed?
|50||12/5/2019 10:16:00 PM||386-374 BC||Greek||Message||
You can play response or combat cards for the Volsci.
|49||12/5/2019 10:13:00 PM||386-374 BC||Gaul||Message||
I'll take a chance and fight outside the walls.
I assume I cannot play response cards, shall I roll?
|48||12/5/2019 6:45:00 PM||386-374 BC||Roman||Message||
Aaron, its your choice as to what the Volacii do.
|47||12/5/2019 1:45:00 PM||386-374 BC||Greek||Message||
The general rule for political consequence is the winner gets to add/remove PCs equal to 1/2 the units the loser lost, fractions rounded up. If Rome caused 3 loss to the Volsci you would be able to reduce City Loyalty from 3 to 1. (Half of 3 combat losses = 1.5 rounded up to 2, so you can add/remove 2 PC markers or reduce increase walled city loyalty by 2 in any combination.)
But, for reducing the loser's City Loyalty there is a limitation: you cannot reduce city Loyalty below the number of troops garrisoned in the City. So if there was a battle and Rome won but only eliminated 1 Volsci unit (Rome only rolled a single 4), you would not be able to reduce Antium's City Loyalty at all because City Loyalty starts at 3 and there would be 3 Volsci units left defending inside the City walls. You would just increase Rome or some other city's loyalty by 1. (1 CU lost, divided by 2 = 1/2, fraction rounded up = 1 PC added or removed, and in this case only added because 3 surviving Volsci CUs garrison the City with 3 loyalty.)
|46||12/5/2019 1:14:00 PM||386-374 BC||Roman||Message||
If you are willing to do them, I say go for it.
It didn't even occur to me I could reduce the support level to make the siege go faster. I knew about the AV.
|45||12/5/2019 12:57:00 PM||386-374 BC||Greek||Message||
Let me know if you want me to make these explanations or just to ask questions when they arise.
|44||12/5/2019 12:55:00 PM||386-374 BC||Greek||Message||
Those are the options. However if he elects to withdraw inside the walled city, the extra unit remaining outside the walls would be automatically eliminated as the force ratio of attacker to defender is 10:1. The modifiers if he chooses to fight are +1 for Rome for leader differential. +4 for for Rome for Force Ratio. +1 for Volsci for PC marker in the space. Rome has very high odds to win the battle though Volsci could do some damage. and the surviving force could still withdraw.
The big down side of fighting is that if the Volsci lose the Romans can reduce the City Loyalty of Atium as a consequence of winning the battle, and that will speed up the siege and subjugation process by 1 or 2 impulses because they only need to get to 1 or 2 instead of 3 to subjugate the City.
|43||12/5/2019 12:38:00 PM||386-374 BC||Roman||Play Strategy card - Operations||
#24: 2 / Neutral Power Activates
Message from Roman:
Move with 5 CU to Rome, pickup 5 CU and then move to Antium.
Aaron, I believe you are in charge of the volsci as we are all tied for VP and you break ties.
Your choice is to stand and fight with 4, or retreat 3 into castle and fight with 1. If you fight and lose, retreating units can go inside the wall too.
Please double check this.
|42||12/5/2019 12:10:00 PM||386-374 BC||Greek||Play Strategy card - Operations||
#32: 3 / Pyrrhic Victory
Message from Greek:
1-2/3 Increase City Loyalty of Neapolis to 3
3/3 Increase City Loyalty of Syracuse to 2
|41||12/4/2019 2:26:00 PM||386-374 BC||Etruscan-Samnite||Message||
Yes, sorry, the Greek (Ted) is up next.
|40||12/4/2019 11:07:00 AM||386-374 BC||Gaul||Message||
If we go clockwise around the board, wouldn't that take us to the Greeks next?
|39||12/4/2019 9:55:00 AM||386-374 BC||Etruscan-Samnite||Play Strategy card - Operations||
#14: 2 / Dionysius Aids Sparta
Message from Etruscan-Samnite:
My card play for the 1st round.
- Use card value 2 to activate the Samnite minor leader in Bovianum. Use 2 MP (of 4) to move minor leader A with 2 CU to Fregellae.
-Place Samnite minor leader B in Bovianum with remaining 3 CU.
Done. Gaul (Aaron) is up for his 1st round.
|38||12/4/2019 6:27:00 AM||386-374 BC||Gaul||Message||
|37||12/3/2019 11:32:00 PM||386-374 BC||Etruscan-Samnite||Message||
I propose an alliance between the Etruscans and Gaul. Aaron, do you accept?
|36||12/3/2019 11:00:00 PM||386-374 BC||Greek||Message||
|35||12/3/2019 10:55:00 PM||386-374 BC||Etruscan-Samnite||Message||
I propose alliance of Etruscans and Samnites with the Greeks. Ted, do you agree?
|34||12/3/2019 10:13:00 PM||386-374 BC||Roman||Message||
|33||12/3/2019 9:29:00 PM||386-374 BC||Etruscan-Samnite||Message||
To get my round going...I propose alliance among the Etruscans and Samnites with Rome. Farrell, do you agree?
|32||12/3/2019 6:24:00 PM||386-374 BC||Greek||Message||
Here is a basic explanation of the combat resolution:
You add up all the attacker units (Moving stack is limited to 10 CUs, plus if you are relieving a siege you can have the units inside the walled city sortie out, so the attacker limit is basically 13. You add up the defender units. Then you check the ratio on the table. There is no advantage to the larger force in close battles, but it can become a prohibitive advantage in battles with a large difference in size of forces. If there is a large enough size advantage, that will be a modifier for the larger army's battle total. Another modifier is the difference in the leader ratings, so if a 4 rated leader is battling against a 1 rated leader, there is a +3 modifier to the better leader's total. The side that controls the space gets a +1. There are many combat cards that give modifiers also. Both sides get modifiers, so it may be +3 for one side and +1 for the other. Once the modifiers are determined, each player rolls 3 dice. You add all 3 dice and the modifier together, and compare the total for each side. The higher total wins the battle. Then you check the individual die results. The winner eliminates a loser CU on 4 and eliminates 2 CUs on a 5 or 6. The loser also can damage to the winner. Each 4, 5, or 6 kills 1 attacker CU. It does happen once in a while where the loser causes more damage than the winner because the winner does not roll any 4s 5s or 6s but had such a favorable modifier that he got a higher total and therefore won the battle. After the battle the winner gets to add support by placing PCs in spaces or increasing city loyalty, which is basically how resistant the city is to being besieged by the other players, or he can remove PCs, or reduce the city loyalty of walled cities of the loser, if the space/city is unoccupied by CUs.
|31||12/3/2019 8:00:00 AM||386-374 BC||Greek||Message||
This was changed a few years ago. The original CRT was considered too punitive to the loser of the battle. The vassal table is out of date.
|30||12/2/2019 6:21:00 PM||386-374 BC||Roman||Message||
Anyone know why the combat loss table is different in the Vassal module vs. the rulebook and this image?
the vassal module has losses to loser if they roll 1s.
|29||12/2/2019 2:16:00 PM||386-374 BC||Greek||Message||
sorry did not receive. Please resend email@example.com
|28||12/2/2019 11:00:00 AM||386-374 BC||Etruscan-Samnite||Message||
I sent out private emails to each of you. As soon as I get responses I will offer alliances here so you can confirm and we change game state. No pressure, learning game, have fun.
|27||12/1/2019 10:27:00 PM||386-374 BC||Greek||Message||
I only ever played on wargameroom. I think email diplomacy is fine
|26||12/1/2019 9:21:00 PM||386-374 BC||Roman||Message||
Well 15.1.1 says negotiations can happen away from the table so I suppose private email,, but it also says we can house rule it.
Ted, you play on acts before? What did they do?
|25||12/1/2019 9:12:00 PM||386-374 BC||Etruscan-Samnite||Message||
How do we want to handle the active player proposing alliances? All communication in ACTS or allow private communication?
|24||11/30/2019 10:26:00 PM||386-374 BC||Gaul||Message||
That's a good point, actually. let's begin with the Etruscans, then.
|23||11/30/2019 10:23:00 PM||386-374 BC||Roman||Message||
You know if you start with the etruscians then you get to go last and the two experienced people have to go first. This way you are going second.
|22||11/30/2019 8:53:00 PM||386-374 BC||Gaul||Message||
Let's start with the Romans. :) Good luck to all, this should be interesting!
|21||11/30/2019 5:49:00 PM||386-374 BC||Greek||Draw Strategy cards|
|20||11/30/2019 5:13:00 PM||386-374 BC||Roman||Message||
Okay Iíve skimmed the rules.
So we are all tied for vp, so Gauls will pick first player and then we proceed clockwise.
|19||11/29/2019 11:15:00 AM||386-374 BC||Etruscan-Samnite||Draw Strategy cards|
|18||11/28/2019 10:04:00 PM||386-374 BC||Roman||Draw Strategy cards|
|17||11/28/2019 7:06:00 PM||386-374 BC||Gaul||Draw Strategy cards|
|16||11/28/2019 3:22:00 PM||386-374 BC||Roman||Message||
I have a copy in the dropbox.
Can we draw cards?
|15||11/28/2019 2:36:00 PM||386-374 BC||Etruscan-Samnite||Message||
Are we using VASSAL or CB? Dropbox? What is the version or date of the most up to date rules (ver 2, 2010)?
|14||11/28/2019 2:33:00 PM||386-374 BC||Etruscan-Samnite||Message||
Are we waiting to draw cards?
|13||11/28/2019 2:16:00 PM||386-374 BC||Greek||Message||
Good luck everyone we can all review the rules and get started on Monday
|12||11/28/2019 2:08:00 PM||386-374 BC||Roman||Message||
Thanks for joining, Frank
Ted has agreed to be in charge as he has the most experience.
Iím going to try and review the rules this holiday weekend
|11||11/28/2019 1:49:00 PM||386-374 BC||Etruscan-Samnite||Message||
Thanks for the game! This will be a blast.
|10||11/27/2019 6:22:00 PM||386-374 BC||Roman||Message||
Frank said heíd play. Heís done a couple games f2f.
Aaron and I are total beginners.
|9||11/27/2019 6:22:00 PM||386-374 BC||Roman||Change Etruscan-Samnite player||Etruscan-Samnite player changed from Jeff Lewis to Frank Riskey|
|8||11/27/2019 1:55:00 PM||386-374 BC||Greek||Message||
I have played this game quite a few times but it has been a few years and I may have been playing some rules wrong so I will also reread the rules. There was a change to the CRT to make it less punitive foe the loser so be sure you have the most
Recent rule book.
|7||11/27/2019 12:21:00 PM||386-374 BC||Roman||Message||
Okay powers randomly assigned.
Lets take this next few days to figure out the game and take it slow. I won't have map access from thur-sunday anyway. Maybe I can sneak one in.
I'll create a dropbox.
|6||11/27/2019 12:20:00 PM||386-374 BC||Roman||Change Gaul player||Gaul player changed from Jeff Lewis to Aaron Lipka|
|5||11/27/2019 12:20:00 PM||386-374 BC||Roman||Change Etruscan-Samnite player||Etruscan-Samnite player changed from Ted Torgerson to Jeff Lewis|
|4||11/27/2019 12:19:00 PM||386-374 BC||Roman||Die roll request||
Request: 2-sided die x 1
Message from Roman:
Aaron - 1
Jeff - 2
|3||11/27/2019 12:19:00 PM||386-374 BC||Roman||Change Greek player||Greek player changed from Aaron Lipka to Ted Torgerson|
|2||11/27/2019 12:18:00 PM||386-374 BC||Roman||Die roll request||
Request: 3-sided die x 1
Message from Roman:
Aaron - 1
Ted - 2
Jeff - 3
|1||11/27/2019 12:18:00 PM||386-374 BC||Roman||Die roll request||
Request: 4-sided die x 1
Message from Roman:
Farrell - 1
Aaron - 2
Ted - 3
Jeff - 4
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