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Entry # Time Turn Player Title Entry
258 12/6/2019 4:06:00 PM Turn 2 Brits & Yanks Message Of course! Herr McKenzie would definitely roll high when he wants to roll low and vice versa, sigh...
257 12/6/2019 3:43:00 PM Turn 2 Germans Message Oops - I have it backwards, of course.
Kempton arrives in Area I and the other 3 go back to waitint.
Ah, that seems more likely for me, now, doesn't it?

256 12/6/2019 3:40:00 PM Turn 2 Germans Message Greshick will try again, next run.
Goebel, Stargaard & Kempton arrive Area I.
Now, I have some things to do...back to the board later.
255 12/6/2019 3:37:00 PM Turn 2 Germans Die roll request Request: 6-sided die x 4

1
5
4
4


Message from Germans:
406th tries again to join the fight.
Units sorted big-small and alphabetical.

254 12/6/2019 3:36:00 PM Turn 2 Germans Message I'm going to get started on T2, then go do some other things.
Art. Resupply - none
Bridges - none
Movement - 6Penal(-)/D Area A stays put, as it can't do else.
253 12/6/2019 3:25:00 PM Turn 2 Brits & Yanks Message German T2 commences.
252 12/6/2019 3:25:00 PM Turn 2 Brits & Yanks Message These 2 VPs are meaningless for our current scenario. They are for taking two city hexes in Arnhem. I may no longer control 6222 but British 2/1P(-) was the last to control it.
251 12/6/2019 3:23:00 PM Turn 2 Brits & Yanks Edit Victory Points Brits & Yanks: from 0 to 2
Germans: from 0 to 0
250 12/6/2019 3:22:00 PM Turn 2 Brits & Yanks Message No Allied action in Recovery Phase.

All Allied units appear to be in supply. 2/1P(-) can trace over the RR bridge for the 4 hex on-road part to 6121.
249 12/6/2019 3:13:00 PM Turn 2 Brits & Yanks Message End of T2 combat for Allies.
248 12/6/2019 3:13:00 PM Turn 2 Brits & Yanks Message As an addendum to the just asked question, in H44 there is no advance allowed into a Determined Defense hex if the defending unit is eliminated by the DD roll. This is a "noted" change from Normandy 44 so there is that. We'll stick with your ruling for now but you have the right to change your mind.
247 12/6/2019 3:11:00 PM Turn 2 Brits & Yanks Message 2/1P(-) advances into the vacated hex, 6122.
246 12/6/2019 3:07:00 PM Turn 2 Germans Message Normal Advance is my answer.

245 12/6/2019 2:11:00 PM Turn 2 Brits & Yanks Message I dunno, your unit doesn't "retreat" so by the wording, no advance by 2/1P. What sayest thou?
244 12/6/2019 2:08:00 PM Turn 2 Brits & Yanks Message A1/D1. RR Sec elim, 2/1P flips. RRSec is gone and doesn't "retreat" so does 2/1P(-) get to advance? My guess is yes but it's a close call.
243 12/6/2019 2:05:00 PM Turn 2 Brits & Yanks Die roll request Request: 6-sided die x 1

4


Message from Brits & Yanks:
Combat vs RR Security unit in 6122, 4:1
242 12/6/2019 2:04:00 PM Turn 2 Brits & Yanks Message Well, they are almost in the right place. The RR bridge is a couple of kilometers west. No wonder that RR bridge stayed intact.

4:2, two quality shifts for net 4:1


241 12/6/2019 1:42:00 PM Turn 2 Germans Message Oh, NOW you are in trouble. Here come my railroad cops.
6122 is RR Security.
240 12/6/2019 12:47:00 PM Turn 2 Brits & Yanks Message Next attack vs "?" unit in 6122 by 2/1P in 6222.
239 12/6/2019 12:44:00 PM Turn 2 Brits & Yanks Message Yes, that was a good DD. No advance after combat for the 82nd boys. And I really wanted to AAC!
238 12/6/2019 12:42:00 PM Turn 2 Germans Message The boys die valiantly, becoming speed bumps.
237 12/6/2019 12:42:00 PM Turn 2 Germans Die roll request Request: 6-sided die x 1

4


Message from Germans:
The boys of the Training element do Determined Defense.
City, -1 DRM.
236 12/6/2019 12:41:00 PM Turn 2 Germans Message 9.4.2 - that does it. Thanx.
235 12/6/2019 12:34:00 PM Turn 2 Brits & Yanks Message I left out the word Disrupted in "becomes Disrupted" in DR explanation.
234 12/6/2019 12:32:00 PM Turn 2 Brits & Yanks Message 9.4.2 applies to our discussion of Auto DS I believe. I thought the was an example that went below 1:3 and I will keep looking but this should resolve it.
233 12/6/2019 12:29:00 PM Turn 2 Brits & Yanks Message DR result. 1/6 Trng must retreat two hexes and become or conduct DD. US units get regular AAC if 1/6 retreats.

Will await your decisions.
232 12/6/2019 12:27:00 PM Turn 2 Brits & Yanks Die roll request Request: 6-sided die x 1

2


Message from Brits & Yanks:
Combat vs 1/6 Trng in 5221, 4:1.
231 12/6/2019 12:26:00 PM Turn 2 Brits & Yanks Message 11 vs 4 vs 1/6 Trng in 5221. 2:1 with two quality shifts, 4:1 resultant.
230 12/6/2019 12:20:00 PM Turn 2 Brits & Yanks Message Seems to be about a 10 minute delay in ACTS today.
229 12/6/2019 12:19:00 PM Turn 2 Brits & Yanks Message I will try to find that sentence. Again, it concerns the virtual columns below 1:3. Is it your contention that if Auto DS units get to 7:1 they need only one shift to get to the 10:1 or virtual column?
228 12/6/2019 12:09:00 PM Turn 2 Germans Message 5221 is elmts 1/6 Training.
Ahhhh...I just get that special feeling when I see the word "element" on a unit.
227 12/6/2019 12:07:00 PM Turn 2 Germans Message Okay - I just haven't found that one itsy bitsy sentence which explains things.
226 12/6/2019 12:05:00 PM Turn 2 Brits & Yanks Message In the Auto DS I did on this turn I had 20 factors to 2 which gave me the "guaranteed" 10:1. There was no armor shift due to the woods but also due to the fact that the defending StuG had armor rating equal to the attacking unit (3 for both of them). But I did get the "Unsupported" shift because my lead formation (the purple gang) had infantry along with armor and the defending StuG had no infantry. Thus the final odds in the attack were on the 'virtual' 11:1 column. Since I'm unaware of anything the defender can do to change odds in combat other than defensive arty in determined defenses the 10:1 (or higher) was "guaranteed".
225 12/6/2019 11:58:00 AM Turn 2 Brits & Yanks Message You are correct in that there are no odds columns above 7:1 or below 1:3. Any regular (non-movement phase) combat is resolved on the 7:1 column or the 1:3 column. But the Auto DS requires getting to the 10:1 level. There is a sentence somewhere that says to make virtual (not the rules-writer's word) columns for the missing odds lines. It is used in an example of a below-1:3 case but I take it to apply to the above 7:1. Thus if the moving attacker had 17 factors vs 2 for the defender, the attack is 8:1 and if the attacker had high morale (I think Quality is the term used), and the defender had low Quality then the attack is now 10:1 having shifted through the 9:1 virtual column with the first shift and to 10:1 with the second shift.
224 12/6/2019 11:48:00 AM Turn 2 Germans Message Question - re: Auto DS 8.7
Armor and Morale Shifts may be applied.
Okay...but those give a column shift, and there are no columns between 7-1 and 10-1.

223 12/6/2019 11:30:00 AM Turn 2 Brits & Yanks Message Next combat vs ? unit in 5221. All adjacent units attack, 3/508 in 5222, 3/505 in 5121, 2/504(-) 5120.

Will wait for you to reveal "?" unit.
222 12/6/2019 11:27:00 AM Turn 2 Brits & Yanks Message 1/508 advances to 5123. 2/508 remains in place.
221 12/6/2019 11:09:00 AM Turn 2 Brits & Yanks Message Egads, Herr General is demoted to dog's-body? (I think that's a British expression for foot-servant, hand-maiden, bat-man...you get the idea)...
220 12/6/2019 11:01:00 AM Turn 2 Germans Message Pregnant daughter is staying home, so I will be running simultaneously in more directions than usual, today.
219 12/6/2019 10:45:00 AM Turn 2 Brits & Yanks Message I am feeling better. And yes, I've had an embarrassment of luck in the combat dr's. I'm still convinced the ACTS dice roller is off kilter and you get a lot of low dr's and I get a lot of high ones and not just in this game. Anyway, I'm foraging for breakfast and taking care of Emma currently so a small delay before next combat declaration.
218 12/6/2019 10:35:00 AM Turn 2 Germans Message Jenkel(-) retreats to 4725.
217 12/6/2019 10:33:00 AM Turn 2 Germans Message Hope you're feeling much, much better.
Your last 6 combat rolls -- 4,6,5,5,4,6.
Your lads and chaps and fellows certainly look motivated for fighting.
216 12/6/2019 10:11:00 AM Turn 2 Brits & Yanks Message D1 result. Jenkel loses 1 step and either retreats two hexes and becomes Disrupted or conducts DD. Note determined defense may use arty for a +1 DRM if you wish. Jenkel being poor quality troops gets a -1 DRM fo DD. Also note Jenkel in Clear terrain.

I will pause now for your decision.
215 12/6/2019 10:06:00 AM Turn 2 Brits & Yanks Die roll request Request: 6-sided die x 1

6


Message from Brits & Yanks:
Combat vs Jenkel in 4924. 4:1 net.
214 12/6/2019 10:05:00 AM Turn 2 Brits & Yanks Message Next combat vs Jenkel in 4924. 1/508 and 2/508 in 5024 attack, 8:4 with two morale/quality shifts for 4:1.
213 12/6/2019 10:03:00 AM Turn 2 Brits & Yanks Message 2/505 finishes bonus AAC in 4920.
212 12/5/2019 8:24:00 PM Turn 2 Germans Message Duh - that bridge is intact.
HG Training retreats -> 4919 -> 4918
I'm sad to hear of your dizziness. I hope it goes away soonest. Rest and we'll talk soonest.
211 12/5/2019 7:33:00 PM Turn 2 Brits & Yanks Message I've been a bit dizzy today and I'm ready to call it for the evening. You can think about the HG continued retreat. I think my advancing paras get to finish their bonus advance too.
210 12/5/2019 7:26:00 PM Turn 2 Brits & Yanks Message If it is intact it's under US control but I don't think that stops you from retreating across it.
209 12/5/2019 7:24:00 PM Turn 2 Brits & Yanks Message I think you have to retreat to 4919 first to avoid my ZOC. I have the bridge into 4919 marked as intact. Do you have it marked as demolished?
208 12/5/2019 7:19:00 PM Turn 2 Germans Message HG Training 4821-4820.
207 12/5/2019 6:55:00 PM Turn 2 Brits & Yanks Message 2/505 advance is into 4921, not 4221.
206 12/5/2019 6:55:00 PM Turn 2 Brits & Yanks Message 1/505(-) remins in 4923, no advance. Once you retreat HG Trng I will do next combat.
205 12/5/2019 6:52:00 PM Turn 2 Brits & Yanks Message 2/505 advances to 4221. HG Trng being in FR must immediately retreat 2 hexes.
204 12/5/2019 6:49:00 PM Turn 2 Germans Message HG Training/FR retreats to Malden...that's Karl Malden.
203 12/5/2019 6:32:00 PM Turn 2 Brits & Yanks Message Attacking units get bonus advance and can attack again.
202 12/5/2019 6:31:00 PM Turn 2 Brits & Yanks Message DMR result, HG Trng must retreat 2 or 3 hexes, your choice, no DD possible, HG marked in Full Retreat.
201 12/5/2019 6:29:00 PM Turn 2 Brits & Yanks Die roll request Request: 6-sided die x 1

4


Message from Brits & Yanks:
Combat vs HG Trng in 4922, 5:1
200 12/5/2019 6:28:00 PM Turn 2 Brits & Yanks Message 7:2->3:1, two column shifts for high quality vs low quality, 5:1 net.
199 12/5/2019 6:16:00 PM Turn 2 Germans Message 4922 is HG Training.
198 12/5/2019 6:15:00 PM Turn 2 Germans Message Stupid low-quality units.
197 12/5/2019 5:19:00 PM Turn 2 Brits & Yanks Message Next combat vs ? Unit in 4922. Being attacked by 1/505(-) in 4923 and 2/505 in 4822.
196 12/5/2019 5:17:00 PM Turn 2 Brits & Yanks Message But the valiant Police did prevent the US airborne troops from advancing.
195 12/5/2019 5:15:00 PM Turn 2 Brits & Yanks Message I believe you're 5 became a 4 due to -1 DRM for low quality lead unit.
194 12/5/2019 5:02:00 PM Turn 2 Germans Message 1/3Police eliminated, 3/502 flips.
193 12/5/2019 5:02:00 PM Turn 2 Germans Message 1/3Police eliminated, 3/502 flips.
192 12/5/2019 4:58:00 PM Turn 2 Germans Die roll request Request: 6-sided die x 1

5


Message from Germans:
1/3Police(-) will attempt a Determined Defense.
Marsh terrain?
191 12/5/2019 2:36:00 PM Turn 2 Brits & Yanks Message I think 1/3 Police may be eliminated with retreat because of the unbridged canal and Yank ZOC s. Rule 13.0.
190 12/5/2019 2:33:00 PM Turn 2 Brits & Yanks Message D1 result. 1/3 Police loses 1 step. Retreat 2 hexes and become Disrupted or conduct determined defense.
189 12/5/2019 2:31:00 PM Turn 2 Brits & Yanks Die roll request Request: 6-sided die x 1

5


Message from Brits & Yanks:
Combat vs 1/3 Police in 3005, 4:1
188 12/5/2019 2:30:00 PM Turn 2 Brits & Yanks Message Next attack vs 1/3 Police ENG in 3005. Attacked by 3/506 in 3104, 3/502 and 1/506 in 3006.

10:5, +2 morale shifts for 4:1.
187 12/5/2019 2:26:00 PM Turn 2 Brits & Yanks Message Advances after combat vs 1503 continue.

44 RTR to 1605 (9 steps there now)
1H/231 to 1503
9DLI/151 to 1503
2D/231 to 1502
1D/231 to 1502

End of all advances so far.
186 12/5/2019 2:22:00 PM Turn 2 Brits & Yanks Message Ooops, that was a normal advance. 2WG/Gds and 1CG/5 advance to 1605.
185 12/5/2019 2:17:00 PM Turn 2 Brits & Yanks Message Advances after combat vs 1503

2WG/Gds to 1705
1CG/5 to 1705
(Neither of these units can get road bonus because of 1GG/5 unit in 1705)
184 12/5/2019 2:13:00 PM Turn 2 Brits & Yanks Message Auto DS advances.

2IG/5 to 2007
2GG/5 with road bonus to 2107
1WG/32 to 1707
183 12/5/2019 2:10:00 PM Turn 2 Germans Message Stephan(-) retreats to 1802.
182 12/5/2019 2:09:00 PM Turn 2 Brits & Yanks Message That is correct, no road bonus except if followed for whole advance.

I can do my Auot DS advances now.
181 12/5/2019 2:09:00 PM Turn 2 Germans Message Disregard my last message.
180 12/5/2019 2:08:00 PM Turn 2 Germans Message 15/19KRH doesn't stay on the road, so doesn't get bonus +1 hex during Normal Advance?
179 12/5/2019 2:04:00 PM Turn 2 Brits & Yanks Message 15/19KRH advances to 1307.
178 12/5/2019 2:01:00 PM Turn 2 Brits & Yanks Message 15/19KRH cannot advance to 1408, no road bonus. Give me a minute to redesignate.
177 12/5/2019 1:57:00 PM Turn 2 Brits & Yanks Message Advances, non-bonus, from attack vs Hegler.

2L/9(-) to 1506
3M/159 to 1407
4KSLI to 1408
15/19KRH to 1408 via 1307 and intact bridge.
176 12/5/2019 1:52:00 PM Turn 2 Brits & Yanks Message DS result. Stephan loses 1 step, retreats 2 or 3 hexes, your choice, and is marked FR. My units get Bonus Advance After Combat.

I forgot to do my advances for first attack vs Segler. Will do now while you consider Stephan retreat.
175 12/5/2019 1:50:00 PM Turn 2 Brits & Yanks Die roll request Request: 6-sided die x 1

6


Message from Brits & Yanks:
6:1 vs Stephan in 1503.
174 12/5/2019 1:49:00 PM Turn 2 Brits & Yanks Message Lead formation is 50 Division with tan color coding. Non-motorized 9DLI/151+1H/231 attack at full strength. 44RTR, 2WG, 1CG/5, 1D/231, 2D/131 attack at half strength. I count 27 total factors vs 5 for 5:1. 50 Div Arty in Area N supports for 6:1.
173 12/5/2019 1:43:00 PM Turn 2 Brits & Yanks Message Next attack vs Stephan in 1503. All adjacent units will attack. I need to figure things for a minute to determine lead formation.
172 12/5/2019 1:35:00 PM Turn 2 Germans Message Segler(-) suffers Disruption & retreats to 1608.
171 12/5/2019 12:37:00 PM Turn 2 Brits & Yanks Message A1/D1 result. Flip Segler, flip 2L/9 infantry. You may conduct DD (determined defense) or you must retreat 2 hexes and become Disrupted.

I await your decisions.
170 12/5/2019 12:34:00 PM Turn 2 Brits & Yanks Die roll request Request: 6-sided die x 1

4


Message from Brits & Yanks:
Attack vs Segler/9SS in 1407. All adjacent units are attacking exceptthe bridgingunit. Lead formation is 2L/9/3 in 1406. This unit is not a vehicle unit so not halved attacking into polder. All units on the other side of the canal, attacking into polder and from the non-lead formation are halved once.

15:5 factors for 3 to 1. 3 Div Arty in Area M supports for final total 4:1 (no armor shift attacking into polder or across a canal)
169 12/5/2019 12:27:00 PM Turn 2 Brits & Yanks Message Turn 2 attacks begin. As far as I can tell the only effect of night on combat is to prevent Air Support.

Please note rule 10.1 that a unit can only be halved once. I will be using this in ways that feel like almost cheating to me.
168 12/4/2019 9:21:00 PM Turn 2 Brits & Yanks Message That's my preference as well. I'll start doing attacks in the AM. Hope your brain recovers!
167 12/4/2019 9:19:00 PM Turn 2 Germans Message Well, my brain hurts. I humbly ask to adjourn for the day.
166 12/4/2019 9:11:00 PM Turn 2 Brits & Yanks Message Correct, and they can do another combat if they can "enter" the hex of a German unit with one of those boxes of movement as in a normal DS CRT result.
165 12/4/2019 9:07:00 PM Turn 2 Germans Message Got it. The stack on the road can move 3 hexes in the Combat Phase and the other stacks can move 2.
164 12/4/2019 9:06:00 PM Turn 2 Brits & Yanks Message Yep, probably lots of users on ACTS like now.
163 12/4/2019 9:05:00 PM Turn 2 Brits & Yanks Message And concur that the unknown unit should logically be where you and I placed it!
162 12/4/2019 9:03:00 PM Turn 2 Germans Message ACTS is really slow, ain't it?
161 12/4/2019 9:03:00 PM Turn 2 Brits & Yanks Message I think there might be another exception here. Normally units using accelerated road movement (1/3rd MP for mech units) cannot enter a hex with a friendly unit but I think they CAN go through an AutoDS unit. I'm guessing this is because the Auto DS unit gets the advance after combat and can be considered moving out of the easy.
160 12/4/2019 8:58:00 PM Turn 2 Brits & Yanks Message Yes, the AuotDS units are done with movement though they get an enhanced advance after combat at any point in the upcoming combat phase. And also yes, other units could zoom through them but in addition to the traffic jam markers there is the +2 MPs to exit a German ZOC. The unit you moved next to the highway caused me great anguish, sigh...
159 12/4/2019 8:51:00 PM Turn 2 Germans Message Reading 8.7 (over and over), it seems that your 3 stacks with AutoDS markers have finished moving (re: your message 129).
They did clear the road and if more mech units were available, they could zoom up the road (slowed only by my wunderbar traffic markers.

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