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Paths of Glory: Reynolds-Thompson "Random Man Sweepstakes" Game 2 Journal

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Entry # Time Turn Player Title Entry
1035 1/16/2020 3:54:00 PM Summer 1918 Central Powers Message Sweet! If I had the weekend free I might drop everything but we are throwing an engagement party for a friends son that weekend. I will keep it on radar for next year though. I have a copy of Empire of the Sun sitting on my desk - would love to learn it from someone who knows it. Of course I looked at the vassal module and found it ... medium. :)
1034 1/16/2020 9:43:00 AM Summer 1918 Allies Message NBW is a *great* con.

https://www.niagaraboardgaming.com/

Itís sold out, but I know a guy if you decide at the last minute to come. Moq, too. :) Itís cheap: I think the tix are only something like CDN $70, and the rooms come to about CDN $100/night tax, tags, and out the door. (It comes to a little more than the advertised rate all in.)

Couple of reasons itís a great con. One, on Thursday and Friday, we get a small group of experienced Breakout Normandy players and a couple of newbies every year and we make it a mini-tournament. This year we have 4 of the top 10 players, including the top 2, by AREA rating.

The con has a great mix of wargames and euros. I get some Breakout in, and then it seems like every year I get something meaty and new. A couple years ago I fell in love with Empire of the Sun by starting a leisurely game of it on Saturday. I always get something multiplayer in with a group who shows me a new, great game. Last year it was John Company. This year, we are planning to play Westphalia.

Itís a pretty big deal for the Canadians. They come from all over, as far away as Newfoundland, I think. Great, great group of gamers. Some people I look forward to seeing every year. A sparring partner for Napoleonís Triumph every year (I am 4-3 in our games, we might switch to Guns of Gettysburg this year).

Excellent mix of things like late night Codenames with some heavier euros, like the original A Study in Emerald (have you ever played that?) and I learned Eclipse one year and liked it very much.

Very highly recommended.
1033 1/15/2020 4:31:00 PM Summer 1918 Central Powers Message Oh, and forgot to ask -- whatcha gonna play in Niagara? Good convention?
1032 1/15/2020 12:05:00 PM Summer 1918 Central Powers Message While battletesting my new version of the module I recently played through this Ted Torgerson tournament game: http://acts.warhorsesim.com/dynamic/journal.asp?id=73261

Learned a lot from it, and man those guys were just banging way with ops and not playing much WS. Helped me get comfortable with keeping my WS in the deck for a while, and then right toward the end in 1918 Torgerson is suddenly bang-bang-bang-Russia's-out and it was pretty decisive. Good stuff!
1031 1/15/2020 11:51:00 AM Summer 1918 Central Powers Message Really the luck in the first part of the game favored me pretty strongly, so if I didn't manage to win after that it would reflect very poorly on my skills (or double-very-well on yours).

I often think of these card-driven games as hours of futzing around the edges so that when the game finally "comes down to one die roll" you're trying to get on the 72% side instead of the 28% side of it. I try to think of them as just fun stories where my role is mostly damage mitigation... I think I actually have more fun in the games that I'm clearly losing because the stress factor is so much lower!
1030 1/15/2020 11:40:00 AM Summer 1918 Central Powers Message (Wow, apparently there is a character limit! I'll paste again from the last paragraph)

On T2 trenches... Yeah they're good! Cuts down the LF7 results endured (at least statistically speaking) quite a bit! I'm pretty sure that apart from Brussels (which I ultimately felt was the strategically vulnerable part of the line) all of my T2 trenches resulted from the "doing 2 things with one activation" effect -- e.g. when I needed to keep reinforcements marching down to the southern end of my line they'd some through Sedan or Brussels, and then one army would be moving out of there heading south and the other got to dig. I know the BLD trench got to T2 that way too -- because I can remember thinking "do I really want to roll a T2 here when Nels might very likely get this back" and then realizing that if/when you got BLD back I was gonna have to pull all the way back to the Hindenburg line anyway.

I played one game against admittedly a much weaker player (but a very aggressive one!) where August 1914 went "as bad as it can go" dice and cards wise, and so I just stuck at the Liege-Metz-Strasbourg line, double-trenched it, and won the game because Italy entered after I had huge forces piled up on the border for immediate overrun, I put Russia out, and took Egypt. Holding what was effectively a 3-space T2 line with 6 German armies and a moderate supply of RP's meant there were a LOT of German armies available in Italy/Russia... I'm not saying that's a great strategy, but it got me liking T2 trenches. :D

Another Ted Raicer thing I read one time (I think it was him) is he said that every nation was designed to still be success-capable with ONE permanently eliminated army. I think the perm-elim moment did lead in a fairly straight line to Nevers, but by a few turns later I was spending activations taking trench rolls in Brussels because of the British threat, and the British, in the end, were enough to keep me out of Italy.

But yeah, super fun game, and I learned a bunch of stuff! Several things to not do again, mainly tactical ones.

First week of February sounds great!
1029 1/15/2020 11:39:00 AM Summer 1918 Central Powers Message I'm far from an expert but I think one key thought on US/Russia tracks is I suggest mentally lining up the 2VP for US Reinforcement cards not against Fall of the Tsar but against Treaty of Brest-Litovsk - which is likewise 2VP at end of game (just expressed oddly as a change in the VP requirements for CP, but it's effectively 2VP). Both represent "getting all the way to the end of the quest tree".

Whereas Fall of the Tsar for potentially 5VP is more of a CP-specific obligation. And I wouldn't say "or 3VP if I don't get US reinf played" because if I don't get Fall of the Tsar played then I *ALSO* don't get Treaty of Brest-Litovsk played and so my VP target remains 13 instead of 11. I think the only real "or" on Fall of the Tsar is if AP manages to sneak Romanian Entry in right before CP can play it, because then CP has to go spend effort to get the Romanian VP's, and may or may not have the bandwidth to do it (Like imagine in our game my idiot Austrians having to deal with Romanians on top of all the other Balkans bullshit).

I think US/Russia, like all the other war-statusy stuff, is a delicate waltz (or maybe I should say it's a tango because it takes two to tango...) -- we can either both play a bunch of war status and so we're "agreeing" to race along, or we can both play mostly ops and stay put, ... or one of us can be trying to unwillingly drag the other somewhere we don't want to go. It seems like your strategy (at least post Nevers) might have been better suited for just pounding me more - in the west or wherever else - and playing less war status (at least when you didn't need the event for something). So yeah play Greece for ops, but also probably cycle Brusilov (and mayyyybe Salonika another time although that created pressure... and "moral doubt"). Maybe nurse Zimmerman along once WS starts to vaguely approach 30 so that it's ready to rip. Because I know that by the teen turns as CP that I'm starting to feel that 5VP pressing up against my skull, which means I have to get moving on not only Russia but also War Status. I had a bunch of big cards still cycling through my deck at the end (HL, FR Mutiny, Michel, Place of Execution) because I wasn't forced to WS them. I remember Ted Raicer saying somewhere that part of the exhaustion of the late war is represented by the removal of the big ops cards from your deck.

Ironically I feel much more comfortable with my understanding of the WS stuff than I do with the mapboard combat and tactics! I committed several of what one would at minimum call "inaccuracies" that in hindsight were completely obvious wastes of activations (like as one example thinking I was making it hard for you to take RP's by attacking Ostend an extra time, when in fact your RP's get processed right after your AR6 so as AP you can take RP's for immediate effect and plow them right into Ostend).

My strategy this game (once the initial 1914 part went decently) was something I'd been wanting to try which is "pound specifically the French at every opportunity". So I was trying to mostly ignore the British (one price for which was only halfhearted attempts at taking Ostend) and seeing how badly I could deplete the FR forcepool and field presence. And I guess it worked out pretty well (with the help of good cards and decent dice). And then I added in the Italy push once I'd obstructed the flow of reinforcements down to Italy but I couldn't quite push in and I couldn't quite keep the door closed at Nevers (I remember trying at least one trench roll, but I also remember passing up at least one opportunity when I *could* have tried rolling a trench instead of something else).

On T2 trenches... Yeah they're good! Cuts down the LF7 results endured (at least statistically speaking) quite a bit! I'm pretty sure that apart from Brussels (which I ultimately felt was the strategically vulnerable part of the line) all of my T2 trenches resulted from the "doing 2 things with one activation" effect -- e.g
1028 1/14/2020 5:31:00 PM Summer 1918 Allies Message I close on a house on Friday. Travel for business Sunday-Wednesday. Niagara gaming convention Thursday-Sunday. Probably back in the swing for another game the week of the 1st of Feb.
1027 1/14/2020 5:30:00 PM Summer 1918 Allies Message There is at least one big lesson for the Americans: You can watch the deck to see if Fall of the Tsar is still out before deciding. But I still donít know the decision points here. Starting turn 6 or so, you make decisions about how fast to push up war status to 30, whether to hold cards, etc. I am not, um, filled with confidence about my ability make those decisions well.
1026 1/14/2020 5:23:00 PM Summer 1918 Allies Message Iíll tell ya, I really donít know what to do about the Americans. War Status to 30, then Zimmerman, dooms the Russians. If you do that around turn 12 the Allies are screwed, right? If you are far enough ďaheadĒ that you donít need the Americans because yoru Russians arenít going to fall, thatís great. If youíre far enough behind, it wonít make much difference. I donít have the glide path right for bringing in the Americans. Have to think about that.

Nick Anner says he once brought them in early and played all the US reinforcement corps and sent them to the Balkans and won a game that way. Thatís nice, but I have zero confidence I could pull it off.
1025 1/14/2020 5:19:00 PM Summer 1918 Allies Message You holding Kemal kept me from trying my luck. :(

A couple of things I learned, and a couple things I thought I was learning but maybe didnít.

I know some players might resign after the Brit army is permanently eliminated. But then I hear the glorious story of a win after perm elim. Lesson: donít get an army perm elimíd!

I really pushed out my event plays so I could be aggressive, and because I got so far behind I had to scramble to avoid autovictory. I had a terrible first turn draw. I think I got all the reinforcements. I chose to bury them. Then later I played Russian corps reinforcements because I figured I could play more aggressively that way. I didnít play enough reps, and I didnít play enough defense. How many trench rolls did I attempt in the west? Not enough. I was really lucky to survive your Italy attack and your high water mark at Nevers. That will lose me a lot of games, but I got lucky and Iím glad we pushed this for a long time afterward, because we learned some things.

I thought I had come back to an edge before Zimmerman and Fall of the Tsar. I completely failed to calculate the 5 VP differential (well, 3 if I donít get Zim played, plus Bolshevik Rev effects, plus whatever). It was a lesson I thought I was learning, and now Iím as confused as ever. Should I have held Greece and Zim and push push push in the west? I could even have held Sinai and Allenby or played Allenby in London. That risks Egypt, but if I was going all pressure, I ended up playing some war status to get to 30 that I wouldnít have played if I was just keeping the pressure up.

Fun game. Forced me to really see the board. It was *huge* to hold Ostend and put pressure on Brussels. I played with the Russians early in the center, but it didnít amount to much. I think I spent more effort on it than you spent cleaning it up. Same with Allenby and Yudenitch. More effort by me than effort by you.

Iíd be tempted in a game like this to cycle Yud again, and play him later, defensively. I like the idea of coming up with risky moves that the other player doesnít want to accept, and backs down, but I didnít maximize those chances with the Brit perm elim, with the early Russian corps, with the Balkans. And I didnít do like you did, and just pay the price one turn to bring my French back up to strength. I shoestringed it. Fun game. Fun lessons. Well played.

Speaking of well played, I didnít know how well I liked the T2s for the Germans. Those are nice! Youíre all in anyway to hold the line, so might as well get T2s. Sure, one or three of them might become T1s the other way, but the math on it is probably right, in favor of the Germans, except in certain critical spaces like Strasbourg. That was fun to see. In your position, I donít think I would have played those ops to get T2s, but I think you did it right, and I think Iíll copy that.
1024 1/14/2020 2:16:00 PM Summer 1918 Central Powers Message Oh and I forgot to tell you I've been holding Kemal like the scared little rat I am since approximately turn TEN. :D
1023 1/14/2020 9:38:00 AM Summer 1918 Central Powers Message Okay, yeah - good game! Brest-Litovsk is an appropriate punctuation mark at the end of a long quest tree, and I'd felt the momentum (distinct from the VP position) swing back my way over the last turn or so, pulling back from the brink of melting away in the west. (I'm glad we made a big colorful mess in the Balkans though!)

Totally get how one can need a break after a greasy game of PoG -- I'm amazed at how much more mentally/emotionally exhausting this is compared to say Twilight Struggle which I used to eat like candy playing as many as 30 games at a time! And for the amount of good die rolls and cards I had for the early part of Total War, it's amazing how much mental trauma you were able to cause me pushing back on every front. I'm actually really glad my Verona/Nevers push ended up coming apart on the rocks of my luck reverting to the mean, because I needed some practice in the endgame and hadn't been through a "meatgrinder Western Front" against a serious player.

During our break... take a moment to download version 9.3 of the module from the Vassal site -- I turned my hand to some significant improvements I hope you'll be pleasantly surprised by (especially play around with eliminating lots of different units, and sending corps to and from the RB -- but also just a lot of interface cleanup).

I on the other hand am going to go back and replay my way through our first game, to try to figure out how to tune up my early Russia game! I've had allies in a couple games with my son since then and I've never gotten further than picking up a single Carpathian mountains space (of course my son insists on taking trench rolls for them, and also insists on succeeding about 2/3 of the rolls!)

And I will be ready and waiting when you next hear the Guns of August! You're up for CP... :D
1022 1/14/2020 7:43:00 AM Summer 1918 Allies Message I'll resign. I think if it was a 1 VP game it would be tilted heavily your way, but maybe it would be possible. At 4 VPs, it's probably more likely that you will take more VPs than that you will lose them.

We've come a long way. If you would like to play it out, I will. If it makes any difference, I'm going to take a break from PBEM, so whether we call it now or in a couple days, I will take a break before I fire up another one.
1021 1/14/2020 12:11:00 AM Summer 1918 Central Powers Message On that note I think I've gotta hit the sack! See you tomorrow, same Bat Time, same Bat Channel...
1020 1/14/2020 12:08:00 AM Summer 1918 Central Powers Play Strategy card as Event #45: 4 / Treaty of Brest Litovsk
May only be played after "Bolshevik Revolution". RU units may no longer attack. CP units may not attack RU units except TU units may attack on the Near East map. Both sides may still move into unoccupied spaces and may still suffer attrition, besiege forts, and resolve sieges. Also see 5.5.2.

War Status increased to 13

Message from Central Powers:
T18 CP4 Event
1019 1/14/2020 12:05:00 AM Summer 1918 Allies Message shutting down for the night. catch you tomorrow.
1018 1/14/2020 12:03:00 AM Summer 1918 Allies Message Flip (IT3) and (IT1) for 4.
1017 1/14/2020 12:02:00 AM Summer 1918 Central Powers Message CP win 4:3. Flip both in Skopje. You have choices.
1016 1/14/2020 Summer 1918 Central Powers Die roll request Request: 6-sided die x 2

5
5


Message from Central Powers:
Lol! A3:A5 in Skopje
1015 1/13/2020 11:58:00 PM Summer 1918 Allies Message We'll show the Bulgarians the elephant.
1014 1/13/2020 11:58:00 PM Summer 1918 Allies Play Strategy card as Operations #12: 3 / Entrench
Place a Level 1 Trench (not improve a Level 1 to Level 2) in any space occupied by a supplied friendly Army. Both players may now entrench. Only one player may play this card as an event.

Message from Allies:
T18 AP3 3 Ops

Move Calais: US2 to Verdun
Move Paris: FR1, FR9 to Verdun, FR5 to Bar le Duc
Attack Tirana: IT1 and IT3 attack Skopje @ 4:5, shifted to 3:5. IT MO made.
1013 1/13/2020 11:51:00 PM Summer 1918 Central Powers Play Strategy card as Replacement Points #54: 5 / H-L Take Command
Allows play of "Michel", "Blucher", "Peace Offensive", "Hoffman", and "U-Boats Unleashed". Prevents play of "Place of Execution". Current and future German MOs become ďNoneĒ.

Replacement points: AH: 3, BU: 1, GE: 4, TU: 2

Message from Central Powers:
T18 CP3 RP's
1012 1/13/2020 11:50:00 PM Summer 1918 Allies Play Strategy card as Event #47: 4 / USA Reinforcements (2nd Army)
May only be played after "Over There". 2nd Army, 1 corps.

Message from Allies:
US2 to Calais, USc to RB (1,0)
1011 1/13/2020 11:45:00 PM Summer 1918 Central Powers Play Strategy card as Operations #37: 2 / Hoffman
May only be played after "H-L Take Command". Adds +1 to all future CP Mandated Offensive die rolls.

Message from Central Powers:
T18 CP2 Ops
Move Monastir, Vienna.
1. AH6 Monastir to Skopje
2. AH3 Monastir to Sofia
3. AH5 and AH11 Vienna to Banja Luka
1010 1/13/2020 11:41:00 PM Summer 1918 Central Powers Message Ah, I see it, I grabbed the wrong counter on move 826. Never mind :-)
1009 1/13/2020 11:39:00 PM Summer 1918 Central Powers Message Let me go look in the log. I thought the Florina one moved into Salonika but maybe I did it wrong way back
1008 1/13/2020 11:37:00 PM Summer 1918 Allies Message I don't see the cutoff? I have one GRc in front of the 2x AH armies at Florina, and no path to Valona behind the Italians, correct?
1007 1/13/2020 11:32:00 PM Summer 1918 Central Powers Message You okay with IT armies' vulnerability to supply cutoff?
1006 1/13/2020 11:30:00 PM Summer 1918 Allies Play Strategy card as Event #55: 5 / Over There
May be played on any turn after "Zimmerman Telegram". Allows play of "US Reinforcements". ALL Allied RP cards played now include 1 US RP.

Message from Allies:
1005 1/13/2020 11:30:00 PM Summer 1918 Allies Return Strategy card to hand #55: 5 / Over There

Message from Allies:
1004 1/13/2020 11:28:00 PM Summer 1918 Allies Play Strategy card as Operations #55: 5 / Over There
May be played on any turn after "Zimmerman Telegram". Allows play of "US Reinforcements". ALL Allied RP cards played now include 1 US RP.

Message from Allies:
T18 AP1 Doubles as Ops

Move Taranto: IT1 and IT3 to Tirana.
Move Larisa: GRc to Strumitsa
Move Salonika (3 Ops): BRc and GRc to Strumitsa
1003 1/13/2020 11:19:00 PM Summer 1918 Allies Message Flip (GE18) in Grodno, advance GE10 into Vilna.
1002 1/13/2020 11:18:00 PM Summer 1918 Allies Message 4:3 CP win. Retreat (RUc) to Moldochno, retreat (RU2) and (RU10) to Dvinsk.


1001 1/13/2020 11:17:00 PM Summer 1918 Allies Die roll request Request: 6-sided die x 1

3


Message from Allies:
Only 4 LF. Flip (RU3) and (RU10)... Return fire on 4 column...
1000 1/13/2020 11:15:00 PM Summer 1918 Allies Die roll request Request: 6-sided die x 1

1


Message from Allies:
Vilna attacker fire on 15 column...
999 1/13/2020 11:15:00 PM Summer 1918 Allies Die roll request Request: 6-sided die x 1

3


Message from Allies:
Flank @ Vilna...
998 1/13/2020 11:14:00 PM Summer 1918 Central Powers Message Nope! You stay away from Kaiser, Kaiser stays away from you!
997 1/13/2020 11:14:00 PM Summer 1918 Allies Message 7:5 CP win. Flip (GE14) in Metz. Eliminate FR6 and replacement (FRc) RB (0,1).

Retreat FR1 to Paris. Advance?
996 1/13/2020 11:12:00 PM Summer 1918 Allies Die roll request Request: 6-sided die x 1

6


Message from Allies:
Attacker fires 2nd still on 16 column...
995 1/13/2020 11:11:00 PM Summer 1918 Allies Die roll request Request: 6-sided die x 1

6


Message from Allies:
Defender fires @ 6...
994 1/13/2020 11:11:00 PM Summer 1918 Allies Die roll request Request: 6-sided die x 1

1


Message from Allies:
Heh. Very good. I'll gladly back it up to T17. :)

Flank at Verdun...
993 1/13/2020 11:08:00 PM Summer 1918 Central Powers Message Some say I live in a perpetual Turn 17...
992 1/13/2020 11:08:00 PM Summer 1918 Central Powers Message That would explain why all the messages from last turn say T17...
991 1/13/2020 11:07:00 PM Summer 1918 Allies Message This is T18.
990 1/13/2020 11:06:00 PM Summer 1918 Allies Draw Strategy cards
989 1/13/2020 11:01:00 PM Summer 1918 Central Powers Message Oh and losses from the first attack come from Metz. Probably obvious but anyway there it is.
988 1/13/2020 10:58:00 PM Summer 1918 Central Powers Play Strategy card as Operations #49: 4 / Michel
May only be played after "H-L Take Command". Cancels all trench effects for 1 GE attack and adds a +1 drm for that attack. Play prior to Attempt Flank Attack Step. A trench does not need to be present.

Message from Central Powers:
T17 CP1 Ops
Attack markers Sedan, Metz, Kovno, Grodno
1. GE1, GE12, GE6, and GE14 attack Sedan. ATTEMPT FLANK. Presently A16:A6. No advance.
2. GE4, GE10, and GE18 attack Vilna. ATTEMPT FLANK. Losses from Grodno and I'd advance GE10 into Vilna.
987 1/13/2020 10:53:00 PM Summer 1918 Central Powers Message GE and IT
986 1/13/2020 10:53:00 PM Summer 1918 Central Powers Die roll request Request: 6-sided die x 2

4
5


Message from Central Powers:
Turn 17 MO's, CP first
985 1/13/2020 10:52:00 PM Summer 1918 Central Powers Draw Strategy cards
984 1/13/2020 10:52:00 PM Spring 1918 Central Powers End Turn
983 1/13/2020 10:51:00 PM Spring 1918 Central Powers Discard Strategy card #30: 2 / Alpenkorps

Message from Central Powers:
982 1/13/2020 10:51:00 PM Spring 1918 Central Powers Message Replacement Points
GE(7): Flip GE5 and GE7 in Brussels, GE6 in Metz. Build GE3 and GE11 in Essen.
AH(4): Build AH11 Vienna. Flip (AHc) Udine. Full.
TU and BU full. I donít think a Bulgarian has yet died for his country in this war.

981 1/13/2020 10:49:00 PM Spring 1918 Allies Discard Strategy card #7: 2 / Severe Weather

Message from Allies:
980 1/13/2020 10:47:00 PM Spring 1918 Allies Message Replacement points: A: 1, BR: 2, FR: 2, IT: 1, RU: 3
Replacement points: A: 1, BR: 3, FR: 3, IT: 2, RU: 4

2 A: BE1 full in Ostend; SBc to RB (1,0)
5 B: BR4 flip in Ostend, BR1 flip in Chateau Thierry, build 3x BRc (5,0)
5 F: flip FR5 and FR9 in Paris, flip FR6 in Verdun, flip FR3 in Chateau Thierry, flip FR10 in Ostend
3 I: flip IT4 and IT2 in Venice, flip ITc in Trent, build (ITc) in RB (0,3)
1 R: flip RU8 in Petrograd

979 1/13/2020 10:40:00 PM Spring 1918 Allies Play Strategy card as Replacement Points #35: 4 / Yanks and Tanks
Allied player conducts operations using this card and all Combats involving a US unit during this Action Round get a +2 drm.

Replacement points: A: 1, BR: 2, FR: 2, IT: 1, RU: 3

Message from Allies:
T17 AP6 RPs.
978 1/13/2020 10:36:00 PM Spring 1918 Central Powers Message I've just been sitting here waiting to type "No Advance" :-)
977 1/13/2020 10:36:00 PM Spring 1918 Allies Message No effect to the attacker. 2 space retreat to Verdun then to Bar le Duc. Advance?
976 1/13/2020 10:34:00 PM Spring 1918 Allies Die roll request Request: 6-sided die x 1

2


Message from Allies:
'Tis but a flesh wound. 5 LF flips (FR4). Return fire on 2 column...
975 1/13/2020 10:33:00 PM Spring 1918 Allies Die roll request Request: 6-sided die x 1

4


Message from Allies:
Flank succeeds... 12 column attack...
974 1/13/2020 10:32:00 PM Spring 1918 Allies Die roll request Request: 6-sided die x 1

4


Message from Allies:
Flank @ Nancy...
973 1/13/2020 10:30:00 PM Spring 1918 Central Powers Play Strategy card as Operations #43: 3 / Von Below
Cancels all trench effects for 1 GE attack against only IT unit(s).

Message from Central Powers:
T16 CP6 Ops
Move marker Insterberg
Attack markers Strasbourg and Metz
1. GE10 Insterberg to Kovno
2. GE14, (GE6) and GE9 attack Nancy, ATTEMPT FLANK. Presently A12:A3.
972 1/13/2020 10:21:00 PM Spring 1918 Central Powers Message BOOM! 7:7 tie! (Have we had one of those yet? I don't think so...)

So first we do the thing you said... Elim (BEF) and bring its corps in. Flip BE1. Elim (BRc) for 7.

Then we flip both GE5 and GE7 and eliminate (GEc). Who ever said (GEc)'s were useless?


971 1/13/2020 10:16:00 PM Spring 1918 Central Powers Die roll request Request: 6-sided die x 2

5
5


Message from Central Powers:
Yeah so I think Brussels is A-asston vs. A-11 shifted to A12:A12 after trench.
970 1/13/2020 10:15:00 PM Spring 1918 Central Powers Message I think last time FR Mutiny came through my deck it was life or death to play it for ops ;-)
969 1/13/2020 10:12:00 PM Spring 1918 Central Powers Message Confirmed FR RB (0,2)
968 1/13/2020 10:12:00 PM Spring 1918 Central Powers Message It is (GE8) Memel. Flipped. Sorry if I misprinted in typing my orders. I have it flipped on my map.
967 1/13/2020 10:07:00 PM Spring 1918 Allies Message One more. How do you have the FR RB? I have (0,2).
966 1/13/2020 10:04:00 PM Spring 1918 Allies Message Also, sorry to pile up msgs here, but can you validate status of GE8/(GE8) in Memel?
965 1/13/2020 10:00:00 PM Spring 1918 Allies Message Actually, if you hit me for 4 it's elim (BEF) and (BRc); for 5 it's elim (BEF) and flip (BEFc), and 7 would be elim (BEF), flip (BE1), and elim (BRc), if you agree on priority and legal loss taking.
964 1/13/2020 9:58:00 PM Spring 1918 Allies Message It's T17, so there are only 3 more turns, expected value of 1 FR MO, which *might* happen late enough to be canceled by stacking with US? I hear ya. Tough not to play it as an event, but dang it's nice to cycle a 4 card, too.
963 1/13/2020 9:57:00 PM Spring 1918 Allies Message I count (BR4), BE1, (FR10) in Ostend for 7, plus (BEF), BR2, and (BRc) in Cambrai for 9 = 16 total.
962 1/13/2020 9:55:00 PM Spring 1918 Allies Play Strategy card as Operations #41: 3 / Arab Northern Army (BR Reinforcements)
May only be played if Turkey is at war. Place the British ANA Corps in the Arabia space.

Message from Allies:
T17 AP5 3 Ops

Attack Ostend (2 Ops)
Attack Cambrai

Everything (16 exactly) hits Brussels @ 16:11, shifted to 12:12.

I'm using the (BEF). I suppose they will take the first 3, then it would be other British (I'll keep the (FR10) in Ostend).
961 1/13/2020 9:40:00 PM Spring 1918 Central Powers Play Strategy card as Replacement Points #47: 4 / French Mutiny
Flip Allied MO marker to ďFR MutinyĒ side. Current and future FR MOs are considered FR Mutiny while the MO marker is in the FR box. If any FR units not stacked with US units attack on a FR Mutiny turn, add 1 VP for the turn (not for each attack). FR Mutiny does not apply to attacks outside of FR, BE, GE.

Replacement points: AH: 2, BU: 1, GE: 3, TU: 1

Message from Central Powers:
T16 CP5 RP's
Some day I might wish I'd evented this, but you hardly seem to get any FR MO's. So of course your next 4 will be FR I'm thinking.
960 1/13/2020 9:26:00 PM Spring 1918 Allies Play Strategy card as Replacement Points #16: 5 / Romania
May not be played after "Fall of the Tsar". Romania joins the Allies. See also 9.5.2.5 for restrictions on play as a non-event when CP are at TW.

Replacement points: A: 1, BR: 3, FR: 3, IT: 2, RU: 4

Message from Allies:
T17 AP4 RPs
959 1/13/2020 9:25:00 PM Spring 1918 Allies Message (GE8) is still flipped, correct?
958 1/13/2020 9:16:00 PM Spring 1918 Central Powers Play Strategy card as Operations #36: 2 / U-Boats Unleashed
May only be played after "H-L Take Command". Subtract 1 BR RP during the Replacement Phase of each turn and prevent play of "US Reinforcements" until "Convoy" is played.

Message from Central Powers:
T16 CP4 Ops
Move Sedan, Konigsberg.
1. GE14 Sedan to Metz.
2. GE8 Konigsberg to Memel

At least I'm getting done with 2 cards...
957 1/13/2020 9:12:00 PM Spring 1918 Central Powers Message CP win 7:4. Flip GE6 and eliminate (GEc).
Disintegrate FR7 and its replacement (FRc).
956 1/13/2020 9:10:00 PM Spring 1918 Central Powers Die roll request Request: 6-sided die x 2

5
5


Message from Central Powers:
Haha, let's try that again... METZ! At A5:A12!
955 1/13/2020 9:10:00 PM Spring 1918 Central Powers Message Metz at A5:A12
954 1/13/2020 7:13:00 PM Spring 1918 Allies Play Strategy card as Operations #43: 3 / USA Reinforcements (1st Army)
May only be played after "Over There". 1st Army, 2 corps.

Message from Allies:
T17 AP3 3 Ops

Move Rome: IT1 and IT3 move to Taranto
Move London: (BR1) moves to Chateau Thierry, (BR4 moves to Ostend).
Attack Verdun: FR1, FR7 attack Metz @ 6:9, shifted to 5:12. Sure, I'll advance. ;)
953 1/13/2020 7:07:00 PM Spring 1918 Allies Message 4:5 win for the defenders. Flip (IT2) and (IT4) for 4. Elim AH11, replace with AHc (3,0), flip (AHc) for 5.
952 1/13/2020 7:05:00 PM Spring 1918 Allies Die roll request Request: 6-sided die x 2

4
6


Message from Allies:
5:5 @ Venice...
951 1/13/2020 5:37:00 PM Spring 1918 Central Powers Play Strategy card as Operations #29: 2 / 11th Army
The GE 11th Army (only) and any CP Corp(s) may stack together and be Activated for a cost of 1 OPS point. If a second CP army is present, then the activation cost for the space is 2 OPS points. This event does not supercede rule 12.1.11.

Message from Central Powers:
T17 CP3 Ops
Move marker Essen
Attack marker Udine
1. GE1 and GE14 Essen to Sedan
2. AH10 and AH11 receive bizarre orders from Franz-Joseph and rush forward into the canals at Venice (water-trenches, I'm sure) at A5:A5 after shifts. Sure, I'd probably advance just for the sheer fuckery of it. AH(IT) MO made.

Let's get some bullshit out of the way, including playing this card I never had time to clear (way too late to bother now)
950 1/13/2020 5:31:00 PM Spring 1918 Central Powers Message AP win 4:3 (well, at least you didn't roll a 5+)
Flip FR6
Eliminate (GE3) and flip its replacement GEc (1,3) and then eliminate the (GEc) to hold the space.

949 1/13/2020 5:29:00 PM Spring 1918 Central Powers Die roll request Request: 6-sided die x 2

4
1


Message from Central Powers:
Sedan at A6:A9
948 1/13/2020 4:33:00 PM Spring 1918 Allies Play Strategy card as Operations #39: 2 / They Shall Not Pass
Cancels any retreat for losing a combat if defending in a non-destroyed FR fort space. A FR unit must be present in the space. Card remains face up until a combat is lost or until end of turn.

Message from Allies:
T17 AP2 2 Ops

Attack Verdun: FR1, FR6, FR7 attack Sedan
Attack Chatau Thierry: FR2 attacks Sedan

Sedan @ 12:8, shifted to 6:9. Losses from Verdun, unless you give me the opportunity to advance.

Yeah, I'm screwed if you attack Chateau Thierry and advance. Oh well. ;)
947 1/13/2020 4:28:00 PM Spring 1918 Allies Message GE18 (presumably), advances to Grodno.
946 1/13/2020 4:28:00 PM Spring 1918 Allies Message RU11 is permanently eliminated, RUc is eliminated.
945 1/13/2020 4:27:00 PM Spring 1918 Allies Die roll request Request: 6-sided die x 1

5


Message from Allies:
whiff... attacker fires @ 15...
944 1/13/2020 4:26:00 PM Spring 1918 Allies Die roll request Request: 6-sided die x 1

1


Message from Allies:
Flank fails. Defense fires first...
943 1/13/2020 4:25:00 PM Spring 1918 Allies Die roll request Request: 6-sided die x 1

1


Message from Allies:
Flank Grodno...
942 1/13/2020 4:25:00 PM Spring 1918 Allies Die roll request Request: 6-sided die x 2

5
5


Message from Allies:
Tarnopol @ 3a:1c...
941 1/13/2020 2:53:00 PM Spring 1918 Central Powers Play Strategy card as Operations #26: 4 / Place of Execution
May only be played after the "Falkenhayn" and before the "H-L Take Command". A GE attack vs. an undestroyed FR fort space adds a +2 drm. May be played alone as an event (for War Status) if all FR forts are already destroyed.

Message from Central Powers:
T16 CP2 Ops
Move Trieste.
Attack Lemberg, Insterberg, Kovno
1. AH10 and AH11 lumber into position at Udine.
2. AH2 attacks Tarnopol A3:c1. No advance.
3/4. GE4, GE10, GE18 attack Grodno. ATTEMPT FLANK. Presently A15:A4. Losses from Insterberg. Advance one army into Grodno if I can.
940 1/13/2020 2:47:00 PM Spring 1918 Central Powers Message Oh, right, and the (BRc) was participating for the BR MO, so it gets to die too. Thin Red Line and all that...
939 1/13/2020 2:45:00 PM Spring 1918 Central Powers Message Piffffff! 4:4 Tie. Flip FR3 and GE3. CC is removed (although I think it might be once-in-turn anyway)
938 1/13/2020 2:44:00 PM Spring 1918 Central Powers Die roll request Request: 6-sided die x 2

1
1


Message from Central Powers:
A12+1:A12 for the "attack on Cambrai" which is of course really an attack on Sedan ;)
937 1/13/2020 1:23:00 PM Spring 1918 Allies Message BR MO made.
936 1/13/2020 1:22:00 PM Spring 1918 Allies Message I will of course advance, given the opportunity. Losses from Chateau Thierry for me.

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