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Generic Module: Pratik v Ron CF: Basic Game Training Scenario Journal

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Entry # Time Turn Player Title Entry
32 1/8/2020 6:04:00 PM Turn 1 Pratik Message Sighting attempt in Megahex 8 Lima. Doe roll 6-2

Note: I propose we use the optional rule (10.23) that you need an LOS from any location within the sighting unit's hex to any hex in the megahex you're searching. I think per the base rules, you don't need to have an LOS to an adjacent megahex to search it.
31 1/8/2020 5:38:00 PM Turn 1 Ron Message Lunch + grocery shopping break over.

Done!
30 1/8/2020 2:46:00 PM Turn 1 Pratik Message DONE
29 1/8/2020 2:27:00 PM Turn 1 Ron Message Ninjaed!

DONE
28 1/8/2020 2:26:00 PM Turn 1 Ron Message Yah, when you explain about having 2 APs for each unit at the start of a turn, that makes sense. Don't see too much upside to Bold moves though, don't save any APs, and you're more vulnerable to boot.

BTW, I didn't see the 'D' word from you, so I am assuming it's still your move.
27 1/8/2020 2:25:00 PM Turn 1 Pratik Message DONE
26 1/8/2020 2:22:00 PM Turn 1 Pratik Message Does that make sense? If you bold move across an open hex, for some time, until it's your action again, and you can move that unit a second hex, that unit is sitting out in the open.
25 1/8/2020 2:20:00 PM Turn 1 Pratik Message Bold move lets you move 2 hexes, but not at the same time.

Move 1 hex-->DONE-->move another hex-->DONE
Each move is 1 AP, which is why each order generates 2 APs at the start (and then could get degraded based upon the leader roll)
24 1/8/2020 1:55:00 PM Turn 1 Ron Message OK, so Bold move-- 1 AP total or 2 to move the 2nd hex?

Either way, Done.
23 1/8/2020 1:24:00 PM Turn 1 Pratik Message Done
22 1/8/2020 1:10:00 PM Turn 1 Ron Message Done!
21 1/8/2020 12:54:00 PM Turn 1 Pratik Message Yeah, this basic scenario should be good to shake out the fundamentals, even though the situation is kinda vanilla.

I'm cool with the pace of play. I have 8 VASSAL games running right now, some for months…

Done!
20 1/8/2020 12:42:00 PM Turn 1 Ron Message Don't worry about live Vassal too much. We go thru a ton of passes using ACTs, but I'm not pushed for time, so if you're cool with the pace of play, that's fine.

The first time thru the rules I saw you could do a (cautious) move and have 1 Sighting action, and I assumed it was just one AP for both-- then I went back thru the rules and saw that while you CAN move and Sight, it was 1 AP each, so yah, short turn 1.

We'll see how turn 2 goes.

DONE.


19 1/8/2020 12:14:00 AM Turn 1 Pratik Message So NATO goes first.

Let me see if I can find some time to VASSAL live. Might be a little tough for a bit.
18 1/8/2020 12:13:00 AM Turn 1 Pratik Die roll request Request: 6-sided die x 1

2


Message from Pratik:
1-3 NATO; 4-6 WP
17 1/8/2020 12:13:00 AM Turn 1 Pratik Message Nobody is in an open hex in 8 Kilo

You should have started with 6 APs (2 per unit that got an order), so I assume you modified the 6 down to 2 (you must have rolled high with a crappy leader). So that allows you 2 activities, a single hex move, and a single sighting, for example.

I agree that the turn is over. So place your commands!
16 1/7/2020 11:06:00 PM Turn 1 Ron Message A very tragic turn.

Sighting attempt in Megahex 8 Kilo. Doe roll 1-1, which is a big fat FAIL for the woods + building hexes. I don't see how you could've gotten a unit into the one open hex in 8 Kilo, but yah, if you're in the open hex please let me know.

Even more tragic, I am OUT of Action Points, so that's it for the turn, unless I missed something. 1 AP for Move, 1 AP for Fire, 1 AP for Sighting, right? I only had 2 after that adjustment die roll, and both are gone.

If I missed something, please let me know, otherwise you can roll for who moves 1st in turn 2.

If you're free for a while, we can do this on Vassal and jump through a whole bunch of actions at once.

cheers!

Ron
15 1/7/2020 7:48:00 PM Turn 1 Pratik Message Only meant to send Done once.
14 1/7/2020 7:14:00 PM Turn 1 Pratik Message Done.
13 1/7/2020 7:14:00 PM Turn 1 Pratik Message Done.
12 1/7/2020 1:36:00 PM Turn 1 Ron Message Done.


11 1/6/2020 10:54:00 PM Turn 1 Pratik Message Yeah, I think you did the action point adjustment the same way I did.

And I agree with you, that given that neither of us has advantage, if one of us runs out of points, we're done. Also, if we pass, it costs us a point.

And finally, we should probably use "Done", so it's not ambiguous when it's the other player's action.

Done!
10 1/6/2020 9:41:00 PM Turn 1 Ron Message >Note: don't forget to do your Adjust your action point total.

Yes, this is why I was asking how many we start with. Still, very good of you to backstop everything so I don't miss something.

OK, I did a 2D6 roll, compared that to my Pl Ldr rating, cross reffed difference between dice roll and rating and subtracted amount from chart from my total for the turn.

So, I think I am ready to go. Since the DR shows you moving first, I am waiting for a 'done' from you-- or was the 'over to you' meaning that you'd done your first action?

Another question-- since neither of us have Advantage, the Action stage is over whenever EITHER of us runs out of APs? Looking at bottom of 4.1C p7 middle column, just above subsection 1.
9 1/6/2020 8:13:00 PM Turn 1 Pratik Message OK, over to you.

Note: don't forget to do your Adjust your action point total. I think we both roll 2d6, since neither has advantage, and compare with leader rating, etc.
8 1/6/2020 8:05:00 PM Turn 1 Pratik Die roll request Request: 6-sided die x 1

6


Message from Pratik:
1-3 NATO moves first, 4-6 WP moves first
7 1/6/2020 8:05:00 PM Turn 1 Pratik Message <<4.1B1: Initial Action Point Determination Phase-- do leaders count as units? We get 2 AP per unit given a command, Spotters don't count. So, do we start with 6 or 10 AP>>

We start with 6. See 5.65

<<4.1C says player with Advantage moves first, but doesn't say how to resolve when neither player has Advantage.>>

See end of 16.21. I think at the beginning of each game turn, we can just roll to see who goes first that turn.
6 1/6/2020 3:30:00 PM Turn 1 Ron Message OK, chose my 2 leaders (opaque cup method) and did my setup. Chose Commands per 4.1A.

New question: for 4.1B1: Initial Action Point Determination Phase-- do leaders count as units? We get 2 AP per unit given a command, Spotters don't count. So, do we start with 6 or 10 AP?

Jumping ahead, 4.1C says player with Advantage moves first, but doesn't say how to resolve when neither player has Advantage.

cheers!

Ron
5 1/4/2020 4:50:00 PM Turn 1 Pratik Die roll request Request: 12-sided die x 1

7


Message from Pratik:
Plt. srg
4 1/4/2020 4:49:00 PM Turn 1 Pratik Die roll request Request: 20-sided die x 1

10


Message from Pratik:
randomly choosing my Platoon leader
3 1/4/2020 4:46:00 PM Turn 1 Pratik Message Ok, you should get a notification. I'll be the WP and you can be NATO. 3 4-man fireteams each. No one has advantage.
2 1/4/2020 4:45:00 PM Turn 1 Pratik Change Player 0 player Player 0 player changed from Pratik to Pratik
1 1/4/2020 4:44:00 PM Turn 1 Pratik Change Player 0 player Player 0 player changed from Pratik to Pratik

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