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Entry # Time Turn Player Title Entry
112 2/19/2020 11:43:00 PM Turn 6 Blue Message Bart, in taking a gander at my last turn I notice I gipped myself a point of legacy when counting thru 40 points and going back to the beginning of the score track. I shouldn't have counted the "zero" space where our emperor track counters live, but I inadvertently did. Would you please move my counter from where it currently is on 41 to 42? Cheers mate...
111 2/17/2020 3:21:00 PM Turn 6 Green Message Yes, Foederated barbarians are treated as Roman in almost all respects. They donít grant an additional Legacy bonus when destroyed.
110 2/17/2020 2:46:00 AM Turn 6 Blue Message Good catch Brent, my bad. I'd actually thought I'd read somewhere the designers had answered this question but with the opposite conclusion! But in hindsight I think that discussion concerned fighting barbarians in their homeland provinces, ie when they're clearly not Foederated! Also I read somewhere that when Foederated barbarians die, the player killing them doesn't get the normal legacy for killing barbarians, hence my not giving any to Richard for doing this this turn.
109 2/17/2020 12:35:00 AM Turn 6 Green Message Neil,

Just a minor point on your turn. Foederated barbarians are considered Roman, so are affected by Bad Auguries.

Reference from Wray Ferrell here:

https://boardgamegeek.com/thread/1932519/article/28358244#28358244

This means that one of Red's depleted legions survives with a general retreated out into the Italian countryside. You still win the battle because the Spiculum hits count as part of your total dice result for the battle. Reference here:

https://boardgamegeek.com/thread/2207054/article/32041161#32041161

I did have a good week of gaming but I actually get in very little live gaming, mostly due to my work schedule. This was 6 months of gaming in one week....you take the opportunity when you get it.


108 2/16/2020 2:39:00 AM Turn 6 Blue Message Brent I envy the amount of gaming you're able to get in! Even when I lived in Sydney surrounded by fellow gamers I didn't get as many games in as you seem to!

Interesting sounding game. Another of it's nuances I suppose... that it can play really quickly or else last quite a bit longer, all dependent on the vagaries of the individual game and players involved.

Anyway, part two of my turn is in the bin labelled TOC_26b_Blue.

Over to Bart...

107 2/16/2020 12:28:00 AM Turn 6 Red Message Hi Neil,
I was hoping that your hand hadn't cycled for Spiculum.
I'll spread the pain as I need to roll lots of 6s here anyway.

I haven't done a new log file.


106 2/15/2020 11:28:00 PM Turn 6 Green Message Welcome back, Richard.

I played Time of Crisis again this week on Wednesday, this time at the table with Michael, Shaun and Damian. Michael won but it was an interesting game and I drew it out by doing something I havenít come across in any other game, but itís an interesting option. Michael was about 15 Legacy ahead with me as last player and about to cross 60 as Emperor myself, and so hand him the game. Instead, I used the Recall Governor ability to remove my emperor and so the end game condition wasnít triggered. Between us all we made sure Michael couldnít retake the throne, and I couldnít retake it myself with Michael in the lead as that would simply trigger the end game again. This drew the game on long enough that deck thinning became the main expenditure for Political Points and everyone had trashed almost all their 1 pointers, making the hands lean and high valueÖ..there were some frightening 4 legion armies in the field. This couldnít go on forever, because you canít leave the throne open for the front runner to take it and trigger the end game and if somebodyís holding the throne they will eventually and unavoidably cross 60 and trigger the end game, which Shaun eventually did. Michael won with over 90 Legacy but Iíd reeled him in to a 5 point gap. Not a common scenario but certainly recalling your own emperor is something to consider to prevent somebody elseí victory lap if the conditions are right for you to catch them (15 legacy was too much).

Brent.
105 2/15/2020 10:11:00 PM Turn 6 Blue Message Gents the first part of TOC_26_Blue is in dropbox but it's only a portion of my turn as Richard has a decision to make on how to apply a couple of casualty hits due to Spiculum. Normally with combat being simultaneous this wouldn't be an issue... but it is sequentially as I've explained in the LF.

Also, I've activated the Alamanni in Thrace which didn't return to active service at the end of Barts turn like I think it was supposed to. Feel free to correct me if I've got this wrong and my apologies if that's the case.

Over to you Richard for your casualty call.
104 2/15/2020 3:43:00 AM Turn 6 Red Message Hi All,
We finally got our power back at 6pm tonight (over 6 days without power). It was OK camping at home for a while, but it started to get a bit old towards the end.
I've done my turn, which I hope I've done right. There's a new emperor! Hope the reign is a bit longer this time.
Richard
103 2/15/2020 3:41:00 AM Turn 5 Red End Turn
102 2/12/2020 4:50:00 PM Turn 5 Green Edit Legacy Red: from 22 to 26
Blue: from 21 to 33
Yellow: from 22 to 27
Green: from 21 to 26
101 2/12/2020 4:45:00 PM Turn 5 Green Message Sorry for the delay. Read your note about Sunday night, didn't catch that you'd also done your turn, Bart.

24 logged and over to Red when you're powered up again, Richard.

Played Time of Crisis at the table yesterday in a marathon 12 hour day of gaming with mates in Wollongong (also Scythe and Battlestar Galactica....not my preferences but both were heaps of fun). We pulled out ToC at 5.30 when we dropped from 5 to 4 players. Looked like Michael was going to win in a couple of hours but it extended out to 10 pm in a very different game. My fault...when it looked like I as going to cross 60 as emperor and hand Michael the win (he was at least 20 Legacy ahead of us), I did something I'd never done before and spent 2 Senate points to recall my governor out of Italia and avoid the game end trigger. Michael couldn't retake the throne and the game extended out until Shaun crossed 60 as Emperor (unavoidable that it must eventually happen) but it wasn't until Michael was at 90 Legacy! He did win but I'd reeled in the gap to 5 points (Military emperor and Triumph)....almost got him :). Interestingly in such an extended game deck thinning became the default strategy and most of us had lean hands with no 1 pointers left in them. So even more variability in this game than I'd appreciated.
100 2/12/2020 3:19:00 PM Turn 5 Yellow Message Brent, I did my turn on the 6th and the log appears to be in the folder. Let me know if you can't see it there.

Good to hear about the live game, worrying that Murray won again!
99 2/11/2020 8:44:00 PM Turn 5 Blue Message Yes thanks Richard, we've had rain. About 150mls in total and it's fallen liberally throughout the firegrounds on the south coast. The closest burnt bush is only a few hundred meters from our property and we've wandered up there a few times since it went up about a week ago. The first couple of days it was still actively burning in a couple of spots, which we were able to extinguish by hand and boot. Bigger logs, stumps and fallen trees continued to glow red for a few days, but as of yesterday absolutely everything was out! Anecdotally this tells me the same must be true in all the back country around here. Officially the fires are still listed as active, but I think it's only a matter of time before this changes.

98 2/11/2020 4:49:00 PM Turn 5 Red Message Hi all,
Neil, I hope that the rain got to you in the end. We got too much! We haven't had power since Sunday afternoon. So no Vassal for me at the moment.
Brent, did you get your game in on Sunday night?
RIchard
97 2/6/2020 8:35:00 PM Turn 5 Blue Message Something slightly weird going on with ACTs now, Brent's last couple of messages have come through as emails but don't now appear in the ACTs message log. Not a drams as I can still read them as emails.

So I'm good to go for Sunday Brent, if you still someone. I reckon streaming just voice will work.

No ran for us yet tho we hear it's tipping down elsewhere. Very unlikely we'll miss out altogether, there's simply too much predicted. That's the hope at least.
96 2/6/2020 5:41:00 PM Turn 5 Yellow Message Turn taken, hands thrown in the air.

Sunday's difficult so I'll queue up behind you Neil.
95 2/6/2020 8:15:00 AM Turn 5 Blue Message I've not played Vassal live but I'm sure that's no biggie. If we were only using the chat function of Discord I might be able to do that, tho I've not used this app before. It'd probably be easier for Bart or Richard to step in but if either of them can't I'm willing to give it a whirl.
94 2/6/2020 7:28:00 AM Turn 5 Blue Message Bart or Richard, are you interested?

Would this still be play by email Brent, ie not using Skype or something similar? My internet connection here's pretty crap so live streaming is out.

93 2/6/2020 2:27:00 AM Turn 5 Green Message Gents, I was going to kick off the first live session of a Vassal game of Fire in the Lake on Sunday night but weíre one short as a mateís return flight has been delayed. So Iíve suggested Time of Crisis as an alternative we could knock off in 1-2 hours (Shaun and Murray are pretty experienced ToC players so it will run through pretty quickly). We need a fourth and was wondering whether any of you would be interested? 8 pm Sunday (10 am your time, Bart).
92 2/5/2020 2:59:00 PM Turn 5 Green Message Good work, Neil.

Yes, the black die on the invasion roll doesn't just determine whether barbarians will invade but how many.
91 2/5/2020 12:06:00 PM Turn 5 Blue Message That's Blue done. I think I got a bit lucky with the timing of becoming emperor with everyone busy with barbarians at the door. But I suppose that's in keeping with the period.
90 2/5/2020 6:31:00 AM Turn 5 Red Message Only had the dregs of my deck this turn, so couldn't do anything about Neil this turn.
Over to Neil and his Blues
89 2/5/2020 6:30:00 AM Turn 4 Red End Turn
88 2/4/2020 4:10:00 AM Turn 4 Green Edit Legacy Red: from 12 to 22
Blue: from 13 to 21
Yellow: from 13 to 22
Green: from 16 to 21
87 2/4/2020 4:09:00 AM Turn 4 Green Message 20_Green uploaded and over to Red.

Didn't make as much headway against the emperor as I thought. May be too late! We'll see.

86 2/3/2020 11:49:00 PM Turn 4 Blue Message Yesterday proved to be safer for us than many others locally. I've heard of "dozens" more properties lost nearby, mostly in and around Wyndham. Just now on the squawk box I'm hearing firey's announce their abandoning the fight for some poor souls property. And they've also just announced another four properties on my road (Myrtle Mountain road) being hit that are "undefendable".

Yesterday as the fire front a few kms to our west begun brewing up, a big tanker with six crew pulled up. Never a good sign... They assessed our property, noted where we'd fitted our stort connector (for them to rapidly refill their tanks from our water storage) and listened as I rattled off the steps we'd taken to ready our property. This was somewhat disconcerting as the crew chief was taking notes with a very serious expression on her face. My partner Linda even asked them if they "thought we were mad?" I thought they were going to tell us "you have to go" but instead they said how "nice it was seeing people properly prepared"! That made us feel a lot better. That and the fact they were probably scoping our place for how best to defend it if they had to return.

Last night we had a splendid view of what looked like a newly formed volcanoe to the west. The hill there is higher than our property and is somewhat volcanoe like in shape. Add to that the rivulets of red trailing down it's sides and the effect was complete. Today I can't see any fire on it, just smoke. At it's base (hidden from our view by the intervening ridge) is where the fire ran yesterday, in a line that parallels our property, about 8kms distant. That didn't directly threaten us but its presence is a dagger in our side, should a big westerly subsequently turn it this way. The concern today is due south higher up on Myrtle Mountain where I'm literally listening to reports of property loss coming in as I write this.

This is also the direction of where the fire came to within a few hundred meters of us on Sunday. While that particular fire didn't trouble us yesterday with the strong southerly blowing, uppermost in our thoughts were the recollections of burning fallen trees, stumps and logs we'd seen there the evening before. It seemed it'd be fairly miraculous if one of these didn't kick things off again, but this didn't happen. I'm thinking fire crews had probably been back there yesterday morning and put more water on the fire ground.

So that's our latest, still hanging in there... house still intact. Big rain is so close now adding an extra level of pain to those losing their homes today. That's where all our focus is presently, it's too much to contemplate the consequences otherwise.

Prior to finishing writing that last sentence I got a call from a neighbour who's also a firey (with valuable inside intel) informing me of a new fire 1.5 kms up on and both sides of the road. This was meant to be a quiet day.
85 2/3/2020 10:56:00 PM Turn 4 Blue Message Bart I think that was just the sort of move required. While I don't want to encourage digressions against this glorious and benevolent reign, were I to do so, this is just the kind of action I'd prescribe!

It's hard being sure of what cards to choose for a turn that's actually 4 turns away. I see more merit in the Frumnetari card now. I'm already thinking I've probably not chosen optimally for my next turn, but then of course it all depends on what Brent and Richard do! No matter what, I was at least able to take the purple for a turn, something I spectacularly failed to achieve in my first game. Holding it tho won't be easy tho I'm thinking...

84 2/3/2020 4:48:00 PM Turn 4 Yellow Message I've taken my turn. Couldn't do much against this new and brutal emperor but I did what I could (kicking his shins). Do your best Brent and Richard!

Hoping for the best with your real crisis Neil.
83 2/2/2020 7:01:00 PM Turn 4 Blue Message We've had a drizzling 3 mls overnight which should at least impede the fires today. It's all about the wind and speed of arrival later today... if the front pushes that final km or two to us. We're hoping it'll be a calmer/tamer proposition if it does... we're ready for that. And real rains forecast at the end of the week.

We've no intention of dying protecting our house, but it's a solid rammed earth/mud brick structure with 30mm fire resistant timber cladding and industrial strengh double glazed windows. We've also a fire pump, two hoses and about 50,000 liters of water to throw at it. Simply put, there are few houses more ready than ours, tho I hasten to add we're still very aware of all the risks.
82 2/2/2020 6:55:00 PM Turn 4 Blue Message Good catch Brent, the nomads went a roaming without permission. I'm sure Bart won't mind rolling the invasion roll for me at the outset of his turn... as you point out, only a 1 in 6 chance they'll invade and join their comrades.

And I fully expect to be the target now I'm emperor. From what I've read, this is key to this game. It's not just the +10 legacy at games end for being the emperor the most but rather as you rightly point out, all the extra legacy grabs each turn and extra card drafting capability any emperor with a few provinces gets. I'm happy for you to guide this rebellion Brent, feel free to offer any advice you think Bart or Richard might benefit from in your newly formed alliance!
81 2/2/2020 6:03:00 PM Turn 4 Red Message Neil,
Well played. I though my reign would be short, but not that short :)
Good luck with the fires. Hope you get some of our rain soon.
80 2/2/2020 2:55:00 PM Turn 4 Green Message That sounds horrific, Neil. Good luck today. Hope you have an exit route and plan in place? Home is important but not as important as your safety (says I from my safe suburban house).

All good with your turn except the the Nomads invaded Africa without an invasion roll. I'm sure Bart would be very happy to return them to the Sahara in his turn and do the roll (only 1 in 6 chance). As you've just discovered, being Emperor for even one turn gives you a massive tempo boost, not just from the Legacy gained but from a deck construction point of view.

I've read people complaining that once one player gets that boost, it's impossible for the others to catch him. I've seen it in a couple of games but that only happens if the other players sit on their hands and don't or can't be agressive quickly enough to deal with it. Lets' see how we go.
79 2/2/2020 2:43:00 PM Turn 4 Green Edit Emperor / Pretender Red: from EMPEROR to
Blue: from to EMPEROR (Senatus)
Yellow: from to
Green: from to
78 2/2/2020 2:42:00 PM Turn 4 Green Edit Emperor Turns Red: from 1 to 1
Blue: from 0 to 1
Yellow: from 0 to 0
Green: from 0 to 0
77 2/2/2020 12:15:00 PM Turn 4 Blue Message Brutal day for us yesterday with the heat and winds merging three local fires into a pyrocumulonimbus beast that came roaring our way making about 20kms progress in five or six hours. While it was still on approach, I got a great view of it's towering height with a weird orange glow within it. Very similar in appearance to the event that flipped the fire truck and killed a firey in Jingellic a few weeks back. And tho I'd heard the emergency workers calling it a pyrocumulonimbus event (on their comms channel which I monitor closely on such days) I was still surprised by the noise coming from it. What sounded like trees falling or dropping bough's was in fact the sound of the inherit thunder these things generate. It's a very strange heavy dull sound, more like cannon fire than typical thunder. It doesn't rumble and echo at all. This might have something to do with the cloud itself, heavy with ash muffling it? It was a very impressive sight but not one that filled me with too much dread as it seemed too far away to threaten us.

But the fire front did make it virtually to our place. A couple of nasty spot fires broke out in advance of it and I had several neighbours quickly on the phone warning me they could see flames approaching our place. Even though our house was the closest to the fire, the vagaries of the terrain meant I couldn't see the flames they were reporting for some time. By the time I could see them it was obvious they were only a few hundred meters away! This was probably the fifth time this summer I was certain we were about to be hit, tho the reality of seeing the actual flames took this one to a whole new level. But once again, the fire didn't come, purely from the efforts of the volunteer firey's who once more saved the day.

In much milder conditions today we took a stroll up through the burnt bush, the fire having been mostly extinguished. Lots of smouldering logs, some still with small licks of flame coming from them. We doused as many of these as we could by hand and boot. But what really amazed us was the indications of how much effort that had gone into fighting this particular spot fire. The old road running through our property was originally constructed by convicts and as it had to facilitate horse or bullocks towing carts, it's gradient up Myrtle Mountain is always very gradual. It makes for a great dog walking track especially with all the trees and foliage that had overgrown it in the years since it was decommissioned (in favour of a steeper more direct road once folk started driving cars). But what we saw wandering up there was nothing short of amazing. A big dozer, or heavy plant as they call them had been in there, dozing both new trails and clearing this old road... even going so far as repairing sections of it that were heavily eroded and crumbling away. Even more amazing were some of the newly cleared paths thru the bush that went down ridiculously steep inclines, presumably facilitating the entry of the firey's trucks down into the gully where the fire was most inaccessible. A lot of people and resources were clearly thrown into the effort of saving the dozen or so houses most effected by this flare up... quite humbling.

The main fire front stopped pretty much of it's own accord once the wind died down and the day cooled. But even in the early hours of the morning those weird dull thuds kept reminding me this thing hadn't completely cooled it's jets. A bit of that happened today with some gentle drizzle. Not enough to put the main fires out, but enough to give us a nice break and hopefully ensure when things crank up again today, it's doing so from a less angry base.

Which is good as the closest part of the front is now less than a km away to the south and only a bit further than this to the west and north. Once again we're expecting to have to defend our property today, if it starts running at all with the strong southerlies predicted there's simply no more room left before it hit
76 2/2/2020 11:38:00 AM Turn 4 Blue Message I'll play safe and just be a senate emperor. Maybe you could make the adjustment for me Bart in your turn?
75 2/2/2020 11:25:00 AM Turn 4 Blue Message I've done my turn and popped it in the drop box. But I forgot to select what kind of emperor I am... I'll just take a quick gander at the pertinent rules and I'll be back with an announcement.
74 2/2/2020 3:26:00 AM Turn 4 Green Message Well done, Richard.

Yes, using the expansion Emperor rules. There are actually grey emperor markers above your player board.....the round one is to place on your Senate emperor in Italia or your Populace emperor (wherever he may be), the square one is to place on your Military emperor. Fine because we know you're a Senate emperor....identical to the core game emperor except that he's also immune to Damnatio Memoriae.
73 2/2/2020 3:20:00 AM Turn 4 Green Edit Emperor Turns Red: from 0 to 1
Blue: from 0 to 0
Yellow: from 0 to 0
Green: from 0 to 0
72 2/2/2020 3:20:00 AM Turn 4 Green Edit Emperor / Pretender Red: from to EMPEROR
Blue: from to
Yellow: from to
Green: from to
71 2/1/2020 8:18:00 PM Turn 4 Red Message Hi All,
We have a new (very fine) emperor. He hopes that his reign will be long and glorious, but will probably be short.
If we are playing the different types of emperor, he's a Senate emperor.
I forgot to press the end turn button, and apolgo=ies for some pieces getting mixed up while movng them.
Hope the fires are staying away.

70 2/1/2020 8:15:00 PM Turn 3 Red End Turn
69 2/1/2020 8:00:00 AM Turn 3 Blue Message I've tried everything to get the 4 AP cards back. If I scroll completely to the right, they're still excised even if I've completely zoomed out. I can also minimise the window, shuffle it to the left of screen so there's loads of room to expand it to the right... same problem. It will only open the window as far as the second row of 3 AP cards. And as stated previously, I've uninstalled and reinstalled both Vassal and the TOC module! A google search hasn't revealed anyone else with this problem so I'm happy to live with it especially now that Bart's pointed out we can still access the 4AP cards from our hand window. The only issue is with spending political points to bury cards, which we can simply ask one of you guys to do for us. I'm fine with that... all Vassal modules have their quirks.

Hope you're right about the rain Brent. Just heard on the squawk box the firey's have found another fire on Myrtle Mountain... which would be us. Time to run through all the APPs once more. Sounds like it's in a steep gully and they won't be able to contain it tonight. That's a common story, one that only decent rain can rectify.
68 2/1/2020 7:48:00 AM Turn 3 Blue Message Nicely executed turn Brent. The tribute card seems like a powerful early card to draft especially if you're beset by barbarians. Great example of how to play it!

Rome does indeed look vulnerable now you've taken Britania. Us newbs were all a bit too deficient on senate cards this turn to do anything about it, I'm sure that's set to change.

Bad fires all around here today. Looks like a work mate has lost his house. A nasty fires certainly gone through his area. A spot fire broke out on a neighbours fire which the fireys contained quickly. And a couple of hours ago I went from watching a glow over the ridge behind us to seeing actual flames! But once again, those gods in yellow seem to have saved the day. But no sleep for me, just in case...
67 2/1/2020 7:25:00 AM Turn 3 Green Message Great game of Falling Sky at Bears today (I know you've both played with me, Bart and Richard). Four turn scenario that went all the way to the final Winter (good going to finish it in one Saturday session). The Arverni won by one VP from the Belgae.....first Arverni victory I've seen in a dozen games and a very tight finish. Good stuff.
66 2/1/2020 7:20:00 AM Turn 3 Green Edit Legacy Red: from 8 to 12
Blue: from 9 to 13
Yellow: from 9 to 13
Green: from 7 to 16
65 2/1/2020 7:19:00 AM Turn 3 Green Message Hang in there, Neil. Rain coming I believe.

16_Green logged and I had a good (lucky) turn. Over to Red, Richard.

Sassanids dealt with for a big Legacy haul, and I've set myself up in Britannia (somebody had to). That's one weak emperor waiting to be dethroned.

For seeing the 4 Legacy cards....I can't help but think you're too far zoomed in, as to cater for the expansion the deck windows extend off the side of the old map. Trying zooming out ("-" magnifying glass to the right of the toolbar, then dragging to expand your window and you should be able to see them. If that doesn't work, then let me know and I can card cycle for you (doesn't help if you're fishing for a good one yourself)
64 1/31/2020 6:41:00 PM Turn 3 Blue Message Lots of blackened leaves falling around the property but none of em alight... for the moment. Everything depends on the wind, due to start picking up any minute now.

Bart, that's the same problem I've been having with the right edge of the board cut off and the 4AP cards hidden. Great trick tho being able to see them in the "hand" window. I've tried uninstalling and reinstalling both Vassal and the TOC module itself, neither of which fixed it. If someone was able to move the piles of cards across to the left, all three levels of AP cards would fit and be visible, but the only way to do this would be to move every card individually... giving away the card order in each deck. As the main issue is not being able to send cards to the bottom, we could simply just make a note of this in our LF's and have either Brent or Richard implement the action for us. Bit annoying tho.
63 1/31/2020 5:36:00 PM Turn 3 Yellow Message I've posted my turn, and suppose stuff will start happening soon. Still in the buildup.

Good luck with the fires ...
62 1/30/2020 8:44:00 PM Turn 3 Blue Message Thanks for the tip. I'm pretty sure I was able to trash a single AP Senate card, I'll double check when next I look at the file. Your way does sound easier tho.

Not much happening with the fires right at the moment, save lots of smoke, something we've become very accustomed to this summer. Conditions are predicted to kick off later today before really ramping up tomorrow. Given my input into the game is only an hour or two every two or three days, it's really a welcome distraction rather than a burden keeping me from more pressing issues. Late Sunday or early Monday things are looking like settling down once more and with that the chance of rain... the only thing that will put an end to all this.
61 1/30/2020 5:12:00 AM Turn 3 Green Message Jupiter, Neil. What are you doing posting game turns?
Sounds like you have a bigger crisis to deal with.
I'm sacrificing a Corona and a G&T for your safe deliverance.

For when you are safe and sound.....when you need to trash a card just go to your hand window and choose the Discards button with the red X. It willlist all your cards in your discard pile and you can right click the ones you want to trash.
60 1/30/2020 12:15:00 AM Turn 3 Blue Message Also, I've done my turn so it's over to you Bart...
59 1/30/2020 12:14:00 AM Turn 3 Blue Message Grim day here today. SES, RFS and cops buzzing around everywhere warning folk to be gone by tomorrow morning. Two nearby fires in rugged country nearby are expected to play up tomorrow/Saturday and the firies are telling everyone they're not sticking round to fight it if it comes this way as it's predicted to do. We've cleared loads around our bush block and have built a strong fire resistant house. So for now we're staying put. This won't be the first time we've been more or less alone on the mountain this summer. Really hoping tho it's not as bad as feared.
58 1/29/2020 2:07:00 PM Turn 3 Green Message Thanks Richard.

Looks like you got out of Canberra just in time.

All good with your turn except for the neutral Emperor's support. It's always equal to the number of neutral provinces, including Italia. It should be at 2 currently (Italia and Britannia).

Neil, when you log could I please ask you to put the neutral emperor back to 2 support and move my illegal Limes to Galatia?
57 1/29/2020 6:18:00 AM Turn 3 Red Message Redone my turn, hopefully correctly this time.
I was playing an ancients miniatures system called L'art de la Guerre, which is a pretty nice rules set. I was coming 4th, but had to leave early due to some family commitments.
56 1/28/2020 5:46:00 PM Turn 3 Red Message Hi All,
Sorry for stuffing that up. I'll redo my turn tonight.

Richard
55 1/28/2020 9:20:00 AM Turn 3 Blue Message Welcome back Richard, sounds like the hunting was good for you at Cancon! Did you win the comp you were playing in?

There's a few things with your turn I've spotted which I'll run thru for Brent and Bart to check on as well. Firstly I'm pretty sure you're still owed a legacy point from last turn for your defeat of Posthumous. Brent's already given you one VP for that victory but it should've been two, meaning your legacy counter should start your turn on 9 not 8.

You're also not allowed to build an improvement when active barbarians are afoot. The relevant rules state: "Spend three Populace influence to build an improvement in a province you govern that does not already contain that improvement. The selected province cannot contain a Mob, active Barbarians, Rival Emperor, or armies commanded by other players in the provincial capital.
Each improvement in a province increases the legacy earned by the governor and provides the following bonus:"

So the active barbarians in Gallia prevent the build in this case. You could play "Tribute" if you had that card in hand, inactivate the barbarians and then build Limes... or else you could first drive off the barbarians in combat before building it. The problem in this instance is you only have the means to do the latter (one red AP to fix one legion, then the second red AP to initiate combat. But it's a risky fight, not sure you'd want to do this).

Also I think you have misunderstood the Limes ability somewhat. Limes do indeed flip active barbarians to their inactive side, as you correctly did with the ones going into Pannonia. This essentially gains the player in control of such a province time, allowing them a turn where the barbarians don't activate prior to calculating support in the province in question (first bullet point of 6.4). But if you look at 6.8 The "End of Turn" phase, the second bullet point states: "Flip all inactive barbarians in provinces you govern to their active side." No mention of Limes negating this step.

So this means that had you been able to place the Limes and had it worked to immediately deactivate them, the last thing you'd do this turn would be to activate them once more. My interpretation of the rules is that once reactivated like this, they don't simply inactivate once more the next time it's the turn of the player owning the Limes as Limes only affect "invading" barbarians, not those who've already invaded. You'll note Brent built a Limes in Syria on his last turn but that this hasn't affected the already activated Sassanids there.

But to be double sure I just checked on BGG and found the following:

https://boardgamegeek.com/thread/1794016/limes-and-end-turn-phase

This pretty much confirms it.

You could still build the Limes in Hispania but you'll lose one support in Gallia for the active barbarians. The only way to avoid that I can see is to go the biff as mentioned above, but it's two on two where they hit on 4+, you on 3+ and 5+ as you can only afford to repair one legion and also attack. Also remember defenders win ties tho if you do manage two hits to wipe them out, then this wouldn't matter. Or they might gak their rolls while you roll a streak of 6's... hitting and allowing re rolls. But then the barbarians might also do the same...

Finally, if you do decide to fight them, don't forget to roll your dice separately for the reduced and full strength legions. There's an anomaly with the dice roller in the Vassal TOC module that Brent alerted us too. When it rolls multiple dice, it always lists the results in ascending order, meaning one could nominate their less likely to hit unit as the second die, knowing the module will assign the higher value rolled to the latter unit. I think the only way around this is to always make separate dice rolls for units that hit on different rolls.

You've some tough choices to make Richard, to go along with the tough start you've had in this game.
54 1/28/2020 5:42:00 AM Turn 3 Red Message Hi All,
Back from Cancon where my Ostrogothic army beat a couple of Roman armies and a Carthaginian army.
A lot seems to have happened while I was away. Done my turn and over to the Blues.
53 1/25/2020 4:48:00 AM Turn 3 Green Message At work and canít access Vassal but will recheck Richardís battle Legacy.... yes, it should have been 2.

Iím a big Glorantha fan. I was more of a roleplayer than a board gamer in my youth and Runequest was my favourite by a long mile (a grown upís game for history, anthropology and mythology buffs). My roleplaying days are long behind me but a beautiful new edition of Runequest has just been rereleased and my wife gave me the gorgeous coffee table, two volume, thousand page encyclopaedic Guide to Glorantha for Christmas. We actually knew Greg Stafford quite well, too, and combined with his recent death and the release of all this fantastic new material, Iím feeling very nostalgic. Dragon Pass was his second Gloranthan release and reportedly really cool in a complex, wildly unbalanced but enormously thematic 1970ís wargame style. Very hard to find and very expensive now....so looking forward to getting my hands on it and having a play around with it.
52 1/25/2020 4:11:00 AM Turn 3 Blue Message You made the best of a bad lot there Brent. The Frankish invasion of Britain had ripple effects right across the board to you in Syria. Combined with the Sassanids that's stupendous bad luck to have to contend with. My first game of TOC I got behind early and found it tough coming back. But you have way more idea of the game than I did plus you know the cards better than any of us. But yeah, brutal turn... if it'd been me there'd been some category 5 whinging going on about now!

In my logfile, which is still the cropped board, Richards legacy for defeating Posthumous only went from 7 to 8, not 9. It's two legacy for winning a battle I'm thinking? Or was my LF perhpas inaccurate?

Ambitus seems to be a strong early game card as it's effectively a blue and yellow AP card combined. Perhaps they felt in the original that populace was seen as the poor cousin no one liked. Have you played many pre expansion games Brent? And if so was this the case?

Looking at it, Quaestor can only protect one province wheras Tribune can be used wherever needed and Castra both defends a hit point and builds early legions. Ambitus combines well with Senate cards and is an instant support boost or Militia placement if you can also place an Army in the newly acquired province. I'd say it's now the early go to card in TOC.

I have Dragon Pass somewhere among my several hundred games in the shed. Probably unpunched like the majority of them. It's a really old game Brent, why the interest?

And finally thanks mate for steering us through this. For a relatively simple game, it's nevertheless full of nuance and stumbling blocks for the uninitiated. And tho it's not my typical kind of wargame, I'm really enjoying it. It's a bloody good game!


51 1/25/2020 2:06:00 AM Turn 3 Green Message 12_Green logged.

Red up when you're back from CanCon, Richard. I've given you your additional 2 Legacy for the victory over Postumus.

Struggling....it's a game of tempo and I've already fallen off the curve. Ambitus has been the key card so far. Brilliant early.....one the best from the expansion.

I can feel a new emperor coming this turn.

Bart....you probably know I've been hunting for Dragon Pass for some time. There have been a couple of copies floating around locally...an incomplete $70 Chaosium copy on eBay (incomplete = no map! = unplayable) and an $80 Avalon Hill copy on the Geekmarket in Mortdale (but no response from the seller for weeks so I'm thinking it's a no go). But.....Mark has just picked up a $40 Chaosium copy for me at the second hand market at Cancon. He thinks it's complete and looks in good condition......big score as copies go for up to $300! When I get my head around it we'll have to check out the Vassal module and give it a run.
50 1/25/2020 1:53:00 AM Turn 3 Green Edit Legacy Red: from 4 to 8
Blue: from 5 to 9
Yellow: from 5 to 9
Green: from 4 to 7
49 1/24/2020 5:16:00 PM Turn 3 Yellow Message Turn posted with more action in Africa.
48 1/23/2020 4:52:00 PM Turn 3 Green Message Richard, you missed 2 Legacy for your victory over Postumus. You'd also asked about the neutral Emperor losing support for Postumus?.....no, because unlike players, a neutral emperor has no turn and therefore no Support Check phase....he's only affected by province loss and gain.


47 1/23/2020 2:43:00 PM Turn 3 Blue Message LF TOC_10_Blue is in the box. Over to you Bart and good hunting in Canberra Richard.
46 1/23/2020 9:02:00 AM Turn 3 Green Message Neil can add your Gallic Quaestor when he logs.

Good luck in Canberra and be safe. Looks a bit hairy there fire wise.
45 1/23/2020 4:13:00 AM Turn 3 Red Message Hi All,
Did my turn. I have little idea what I'm doing.
I forgot to put a Questor counter in Gallia.
Over to the Blues
44 1/23/2020 4:12:00 AM Turn 2 Red End Turn
43 1/23/2020 1:24:00 AM Turn 2 Green Message They're there in mine, Neil. They do extend off the edge of the marbled map background (I assume because of the extra space needed when the module was updated for the expansion).

If you drag the right edge of the game window to expand it you should be able to see them.
42 1/23/2020 12:13:00 AM Turn 2 Blue Message Oddly the Vassal window displaying the game board has truncated somewhat in Brents last logfile, meaning I can no longer see the 4 AP cards. This is a long way off having any implications for the game and my assumption is its simply a bug that'll be rectified in Richards next logfile. Anyone else seeing this or is it just me?

Brent is it ok to stack Militia's? I don't see anywhere where you can't but I may have missed something.
41 1/22/2020 5:02:00 PM Turn 2 Green Edit Legacy Red: from 2 to 4
Blue: from 2 to 5
Yellow: from 2 to 5
Green: from 2 to 4
40 1/22/2020 5:01:00 PM Turn 2 Green Message Ah, see it now.

08_Green logged and over to Richard and Red.
39 1/22/2020 4:35:00 PM Turn 2 Green Message Thanks Bart. I can't see your log in Dropbox.
38 1/22/2020 3:54:00 PM Turn 2 Yellow Message I drew my card (pax deorum) and played my slightly bigger turn. Over to Brent (thanks for buffering against the Sassanids!).
37 1/22/2020 1:27:00 AM Turn 2 Green Message Thanks Richard. Jealous. I havenít been able to make it to Cancon for years. Work or family issues always get in the way.....work this year :). Iím not familiar with ADLG. Iím an ancients nerd and briefly dabbled in Warhammer Ancient Battles years ago but miniatures are so time consuming I just couldnít keep it up.....board games are much more manageable :).

Bart, if youíre able to log we might be able to get one more turn in. Donít forget your Pax Deorum card draw.
36 1/21/2020 6:35:00 AM Turn 2 Red Message I was wrong, everything was in the discard pile, so I drew a card. Log 06b.
BTW I'll be away at Cancon for Friday to Monday (playing ADLG ancients) and will be offline until Monday night.
35 1/21/2020 2:15:00 AM Turn 2 Blue Message Don't worry Richard, you've remembered correctly. You've six cards in your discard pile which we can all see... five more in your current hand which we can't see + your available deck which has to be just the single card bringing your tally to 11 (9 starting cards plus the two you've drafted in your two turns which I'm pretty sure you did). So you surmise correctly, you've only one card to choose from to add to your hand. Or in other words Bart can carry on with his extra card draw and turn whenever he wants.
34 1/21/2020 1:59:00 AM Turn 2 Red Message Iím having qualms now. Weíre at a concert tonight and Iíll check when I get home.
33 1/21/2020 1:32:00 AM Turn 2 Green Message Thanks Neil.

Yes, Richard had missed his 2 Legacy. Thanks for fixing it.

Pax Deorum is one of the rare instances I'd just highlighted last post here where we have to break and everyone draw. Might not make much difference now....foreknowledge will have a big impact later when the card values and stakes are higher. Knowing the subsequent Crisis results can also have a significant impact on decisions.

You probably should have stopped and not completed your turn but I think it will be too fiddly to go back and untangle it. I've drawn my card (labeled the log 6a). You should draw, Richard, unless you do have only one card to choose from (we can't see your available pile), in which case it's a moot point. Either way, Bart can just follow on and draw and take his turn when we know what you're doing.
32 1/21/2020 12:36:00 AM Turn 2 Red Message Timing will make no difference to me. I think that I only have 1 card left to choose from.
31 1/21/2020 12:10:00 AM Turn 2 Blue Message Blues turn two is done, ready for review. We've had a Pax Deorum which sounded bad at first but turns out it's actually quite beneficial to all of us allowing everyone to automatically draft a card from their available pile into their hand. I'd stated in the logfile how I didn't see any problem with players simply doing this when their turn comes around, before realising this will give an advantage to players seeing the evolution of the game state before making their card selections. So I'm thinking this might be one of those rare times we do interrupt the flow of the game for everyone (except me of course) to make their extra card choices. If you normally play it Brent that players simply take the extra card when it's their turn, allowing for that bit of extra game state knowledge in order to minimise logfiles and keep the game flowing, I'm fine with that. If however we're meant to now make those selections before Bart carries on with his turn, then I suppose it's now the draw an extra card phase!
30 1/20/2020 5:35:00 PM Turn 2 Green Message Perfect, thanks Richard.

You're good to go, Neil.
29 1/20/2020 7:12:00 AM Turn 2 Red Message Hi All,
I've redone my turn. It's file 005a. Sorry I didn't notice Postumus sitting there. I've done the conservative option with no fighting. Now over to the Blues.
28 1/20/2020 12:53:00 AM Turn 2 Green Message Thanks Neil.

Unfortunately Richard will need to redo his turn because it's not valid as it stands and needs a fix, so I'd hold off your turn until that's done. As it stands he either needs to lose Gallia (which would leave him with one province and not enough Political Points to do anything), use his Populace points to boost Gallia instead of Hispania (which would still leave him short of points to trash a card after the support check in Gallia) or a tough battle with Postumus which could give him a bonus if he eliminates him (my recommendation, Richard :).

The game is very light on interrupts but that doesn't mean that it's in any way light on interaction. It's cutthroat and high on conflict....it's just that it's sequential, making it really good for PBEM. There are a couple of rare interrupts that I think I mentioned before....the Pax Deorum Crisis Table result and the Demagogues 4 point yellow card. I'm not too fixated on what makes a wargame or a Euro. If conflict is the defining feature, then this is very much a wargame. It's highly abstracted but I know quite a lot about this period and it's good enough for me.

Yes, the pace of PBEM makes for a great way to learn and internalise a game. Learned most of the COIN games I've played this way and Here I Stand (which I never thought I'd get under my belt).
27 1/19/2020 8:29:00 PM Turn 2 Blue Message Compared to my level of bamboozlement the first time I played TOC, the slower pace and guiding light of Brent is making this experience so much more fathomable. I've zero concerns we'll all be up to speed on this baby in no time. It also strikes me how good this game is to play on Vassal! Not recalling from my previous game how many card plays involved interrupting opponents (something seemingly inherit to all card driven wargames), I see now this isn't really a factor at all! In fact is this even a wargame or a euro masking as one?!? Brent are there in fact any instances in which we'll need to break off halfway thru a logfile in order for another player to react to something?

Also Brent, thanks for all the input and overseeing you're doing. Please feel free to keep it up while we get to grips with this module. It makes such a difference for novice players, so easy to miss simple yet vital things. All looks pretty good so far... I'm pretty sure I did just drag and drop my card purchase + my hand redraw, so you surmised correctly there. I'll do it as you suggest next time so it's all in the log.

Richard I see Brent has advised you might wanna do a take back of your turn, so I'll keep my powder dry for the moment, but if you decide you want your move to stand... just let me know and I'll carry on.
26 1/19/2020 6:15:00 AM Turn 2 Green Message Oops, sorry, I thought I sawa log for you, Neil.....I must have been. hallucinating (those brandy alexanders).

Just Richard's log to fix
25 1/19/2020 6:13:00 AM Turn 2 Green Message Sorry guys, we'll have to backtrack.

Richard, you had a Support Check issue. The Rival Emperor in Gallia would have dropped you to 0 support in Gallia and it would have returned to neutral.

Two options....Raise your Support in Gallia so that it drops back to 1 but you keep the province....but then you'd have only 2 Political Points to spend, so couldn't trash....or....

Use one of your Mil points to battle Postumus in Gallia and hope you eliminate him.

Either way, the outcome will change the game state and you will have to redo your turn when Richard has fixed his, Neil.
24 1/19/2020 5:36:00 AM Turn 2 Red Message Hi, I did my second turn. I've named the file 005 to keep things in order once we go past 9 turns.
Over to the Blues.
23 1/19/2020 5:35:00 AM Turn 1 Red End Turn
22 1/19/2020 5:05:00 AM Turn 1 Green Message Thanks Bart

4_Viridi logged and over to Rubrum, Richard.

I've updated Legacy scores on the journal page.

Bart, I'd noted in the log but I'd seen when you logged you'd suggested the neutral emperor lost support in the Support Check phase. The neutral emperor has no support check phase....he only loses or gains support for losing or gaining provinces (his Italian support always equals his province control total, including Italia).
21 1/19/2020 5:02:00 AM Turn 1 Green Edit Legacy Red: from 0 to 2
Blue: from 0 to 2
Yellow: from 0 to 2
Green: from 0 to 2
20 1/19/2020 4:40:00 AM Turn 1 Yellow Message I quickly redid my turn, over to Brent.
19 1/19/2020 2:45:00 AM Turn 1 Green Message Oh, and the pile of rival emperors, pretenders, rebels, religious zealots, bandits and public nuisances are just above and to the right of the legion stack.....if you expand it you'll find Postumus (soon to be posthuomous?) there.
18 1/19/2020 2:38:00 AM Turn 1 Green Message Hey Bart.

Although you haven't notified us I can see you've posted a log. Unfortunately when you pulled your legion you group selected the red 2 and blue 2 piles and pulled them out of their slots. Because they're not where they're supposed to be I don't think they'll work with our hand windows.

I can't take the whole stacks back to their slots, only the cards individually. I can then reshuffle them but the order will be changed. I'll do that if you can't redo your log in the next few hours, but if you can redo it that would be better.
17 1/18/2020 11:01:00 PM Turn 1 Green Message I'm home (veni vidi vici....not much vici unless defeating a few brandy alexanders counts).

I've reviewed the log files. All good with a couple of minor teething issues.

Neil, I've taken the liberty of relabelling your log as 02......if we keep numerical order they appear in order in Dropbox and it's a bit easier for the following player to pick the latest log.

Whenever you replace a neutral governor, the neutral emperor's support in Italia drops. Unfortunately it's not automated so we have to do it ourselves. It should currently be at 6.....Bart can adjust that in his log, when I presume it will become 5 :).

It doesn't really matter as long as you hit End Play to clear it, but I think the way the markers in the Med are meant to work is that you play all your cards to get your total value, and then hit the minus button for each expenditure until you reach zero and know you have no more to spend. Will probably be more useful when we get larger card values and have a lot of points to spend and keep track of.

Neil, it is easy to miss steps. The sequence on the player aid is straight forward to follow and I still look at it to make sure I don't skip steps. I saw the Ambitus you were buying go to the map before entering your discard pile, which maybe meant you dragged it from the pile at the right of the map? It doesn't look like the game crashed and now that I look at the Read Me file, it says it's cool to do that. Alternatively when you want to purchase a card, you can use the Buy button in your card window. It will give you a list of available cards (those at the top of the stacks)......you right click to purchase. Also, I'm curious we didn't see a record of you drawing your cards (if you look at Richard's log, you'll see that his card draws appear in the text field). Just checking how you drew.....I usually use the Select button from my card window but I'm guessing you took the right click on the Available Pile option.....perfectly legit but if that doesn't give us a text window record of the draw it's just something for us to keep an eye on.

It will all become second nature.....and I'll stop micromanaging.....just keeping an eye on the details until we're running smoothly.
16 1/18/2020 4:42:00 PM Turn 1 Green Message Neil, yes the ďcardsĒ in the Mediterranean are just markers/counters for the points youíve played for actions. You right click the die to spend them to help keep track. All the End Play button does is clear them ....not strictly necessary but always polite to clean up after yourself.

Richard, yes the faction names are bland. One of the criticisms leveled at the game (blandness) but itís the price you pay for having a symmetrical playing field. Maybe it could be made more exotic by Latinising!......Rubrum, Caeruleum, Flavo, Viridi (had to look those up :). Unsurprisingly theyíre all vaguely recognisable for their percolation into English (although a couple are familiar to me from medical vocabulary).

So Flavo up next, Bart.
15 1/18/2020 1:26:00 PM Turn 1 Blue Message Mystery solved. I re read the read me file, those cards on the Med were my own. You can't move them as they're just a representation of what cards you've played. Case closed...

14 1/18/2020 11:08:00 AM Turn 1 Blue Message That's my turn, please advise of any stuff ups you spot. I'm not sure what the "End Turn" tab does Brent, tho it did send those cards in the ocean away, (you'll see what I mean in the LF. Apologies for the verbose nature of this LF, I'm sure I'll be more concise once I'm more confident in what I'm doing. For now tho if I explain what I'm doing at least it should be more obvious if I mess something up. If I haven't then it's over to Bart.

13 1/18/2020 1:31:00 AM Turn 1 Red Message Hi All,
I drew my hand and then did my turn. Took a little figuring out the module. I checked and I can open this logfile. I couldn't open my last file either. Not sure what i did.
BTW Bart you look like you are using a v1.03 of the module. I think everyone else is using 2.02.

Over to Blue. (such thematic faction names)

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