Next 100 entries
|15||1/28/2020 12:42:00 PM||Master ID = 24706||Game Deleted|
|14||1/24/2020 6:41:00 PM||Spring 1861||Union||Change Union player||Union player changed from Robert Ward to Frank Morehouse|
|13||1/23/2020 8:29:00 PM||Spring 1861||Confederate||Message||
|12||1/23/2020 8:29:00 AM||Spring 1861||Union||Message||
Section 4.6 of the rules covers the procedure to follow when the FtR card is played as an event. The important thing to note is that neither the Union or Confederate player is under any obligation to play the card as an event. Playing for ops is allowable if so desired. However don't take my word for it as I could provide numerous links where this is explained by the designer of the game himself Mark Herman. If you have been playing the card as a must play event then you have been playing it incorrectly so no rule change required.
I didn't care for the dismissive tone of your last comment so I suggest we wrap this game up and call it a day.
Thanks for the games.
|11||1/22/2020 6:32:00 AM||Spring 1861||Confederate||Message||
We either play by the rules
Or we don’t play by the rules
When there is an official rules change let me know
Every tournament I have played we have to play by the rules as I am sure u can understand
|10||1/22/2020 6:29:00 AM||Spring 1861||Union||Message||
see Mark Herman comment at the bottom of this discussion
|9||1/22/2020 5:45:00 AM||Spring 1861||Confederate||Message||
It is very brutal
4.62 Forward To Richmond Event: The Union player has to move a Union Army that meets the criteria on the “Forward to Richmond” event toward Richmond by the shortest direct path possible and try and capture the space. When more than one such path exists the Union player can choose, which one to take. The Union player cannot pick up or drop off any SPs beyond the SP allowed by the card if the Union movement originates in a space with a fort. The Union cannot pick up or drop off any Generals during this event. The Union can convert Confederate spaces as they move toward Richmond, which may allow the Union Army to run out of movement prior to reaching the Richmond space. However, the intent is the Union Army, if possible, must attack and attempt to capture Richmond. Once the Army enters Richmond and converts the space (if possible), the army’s move is completed. 4.63 Forward to Richmond and a Default Commanding General: An Army commanded by a default general (5.28) is unaffected by the Forward to Richmond event. 4.64 Forward To Richmond when Richmond is Union Controlled: Follow all of the conditions in 4.62. DESIGN NOTE: View this as a Union army moving on Richmond to quell a local revolt. 4.65 Forward to Richmond when played by Confederate: The Confederate player cannot play the Forward to Richmond card as an event if the Union player does not have a card in his hand to discard.
|8||1/22/2020 5:43:00 AM||Spring 1861||Confederate||Message||
4.61 Strategic Intent The Union player MUST activate a Union Army and attempt to capture Richmond. PLAY NOTE: If the Union has only one Army covering Washington, this event can be a game changer. Consequently, as long as the location of this card is unknown (draw deck or enemy hand), the Union is at risk. Conducting a Seven Days Campaign (using Special Army Naval move to place an Army led by McClellan in Fort Monroe) can neutralize the worse effects of this event.
|7||1/22/2020 5:42:00 AM||Spring 1861||Confederate||Message||
4.6 Forward to Richmond DESIGN NOTE: This card is intended to cause the Union player to do something that they usually do not want to do. Historically there was continuous pressure from Lincoln and the public to capture the Confederate Capital. This card reflects this historical situation and prevents the Union player from ignoring this historical imperative. Players over the years have attempted every dodge that human creativity can imagine or devise to try and avoid the full impact of the “Forward to Richmond” event. This section of the rules is a further attempt to close any doubt as to the strategic intent of this card.
|6||1/22/2020 5:28:00 AM||Spring 1861||Union||Message||
I don't believe that is correct. Looking online the view is you can play for ops as the Union.
|5||1/22/2020 5:19:00 AM||Spring 1861||Confederate||Message||
That card has to be played as the event by both players
I recommend you play it now
|4||1/22/2020 4:13:00 AM||Spring 1861||Union||Play Strategy card as Operations||
#3: 1 / Forward to Richmond
Union may activate any Union army within 4 spaces of Richmond, VA. The army must enter Richmond or move as close to Richmond as possible, but may convert spaces to maintain an LOC. All SPs associated with the army must be moved (no dropping off SPs), except 1 SP may be left if the Army began its movement from a fort (if last SP, move completed). If played by the Confederate, he draws a card from the Union hand which is discarded, and the Union player follows the instructions of this card as his next card play.
Message from Union:
Fort in Frederick
|3||1/21/2020 11:16:00 PM||Spring 1861||Union||Draw Strategy cards||
4 cards drawn.
|2||1/21/2020 10:16:00 PM||Spring 1861||Confederate||Message||
Draw and play first
|1||1/21/2020 10:15:00 PM||Spring 1861||Confederate||Draw Strategy cards||
4 cards drawn.
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