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Entry # Time Turn Player Title Entry
280 3/30/2020 7:12:00 PM Turn 14 Confederate End Turn
279 3/30/2020 7:11:00 PM Turn 14 Confederate Message (forgot to advance the turn after I finished up earlier - this is turn 14)
CSA builds
add 2SPs to Bragg in Mobile: now Bragg +9
CSA moves
Mobile: Bragg + 9 to Jackson (which has a fort)
Nashville: 6SPs > Atlanta
NC: Lee +10 > Atlanta
Atlanta now Lee +16 +fort
BEHOLD THE MAJESTY OF MY FULLY OPERATIONAL DEATH STAR!
done

278 3/30/2020 7:02:00 PM Turn 13 Confederate End Turn
277 3/30/2020 7:02:00 PM Turn 13 Confederate Die roll request Request: 6-sided die x 2

5
5


Message from Confederate:
CSA build assignments turn 14

276 3/30/2020 7:01:00 PM Turn 13 Confederate Die roll request Request: 6-sided die x 1

2


Message from Confederate:
CSA build phase turn 13
BP1. Richmond or Atlanta-yes
BP2. Mississippi-yes
BP3. Blockade at 6-no BP
BP4. Ports, need dr1 > 5
(USA control FL, Richmond, NO, Charleston, Richmond)

275 3/30/2020 6:59:00 PM Turn 13 Confederate Edit Transport US Fleets Union: from 5 to 3
Confederate: from 0 to 0
274 3/30/2020 6:59:00 PM Turn 13 Confederate Edit Blockade US Fleets Union: from 4 to 6
Confederate: from 0 to 0
273 3/30/2020 6:12:00 PM Turn 13 Union Message That's it for me!
272 3/30/2020 6:11:00 PM Turn 13 Union Die roll request Request: 6-sided die x 1

6


Message from Union:
1 Fleet whacked, 1 army whacked, now the land battle

-1 Fort
+2 Sherman
+2 for 2:1 Odds
+3 DRM final
271 3/30/2020 6:11:00 PM Turn 13 Union Die roll request Request: 6-sided die x 1

5


Message from Union:
Roll again
270 3/30/2020 6:10:00 PM Turn 13 Union Die roll request Request: 6-sided die x 1

2


Message from Union:
Attack on Charleston
DRM +2 (+3 3:1 Odds, -1 Fort)
269 3/30/2020 6:10:00 PM Turn 13 Union Message USA Builds
1. Ocean Fleet (Transport 6 / Blockade 4)
2-5. +4 in Ft. Monroe


USA Moves:
0. Set Blockade 6, Transport 4
1. McClellan (1) > Wilmington, leave NO with 1xArmy
2. Grant (4) > Knoxsville, leaves 1 in VA
3. Burnside (5) > Mississippi, leaves 1 in Corinth
4. Sherman (3) > Charleston, leave 3 in Ft. Monroe

268 3/30/2020 4:22:00 PM Turn 13 Confederate Message CSA builds (1SP with Army, 2SP anywhere)
add 2SPs to Lee in Wilmington, now Lee +10 (hmm, kind of a CSA Death Star...)
add 1SP to Nashville
CSA move
Wilmington: Lee + 10 > NC
Atlanta: 4SP > Nashville
(Nashville now 6SPs +fort, don't forget fort = SP . I make it Corinth = Burnside +6?)
done

267 3/30/2020 4:19:00 PM Turn 13 Confederate Die roll request Request: 6-sided die x 3

4
2
4


Message from Confederate:
sorry for the snafu, I never rolled properly to assign CSA BPs. I make it that I get 3 BPs - rolling to sign them here...

266 3/30/2020 4:13:00 PM Turn 13 Confederate Die roll request Request: 6-sided die x 1

1


Message from Confederate:
2nd die roll for the 6 (ignore 4 and 5)
265 3/30/2020 4:13:00 PM Turn 13 Confederate Die roll request Request: 6-sided die x 1

5


Message from Confederate:
2nd die roll for the 6 (ignore 4 and 5)

264 3/30/2020 4:12:00 PM Turn 13 Confederate Die roll request Request: 6-sided die x 2

6
1


Message from Confederate:
CSA build phase turn 13
BP1. Richmond or Atlanta-yes
BP2. Mississippi-yes
BP3. Blockade, need dr1 > 4
BP4. Ports, need dr2 > 3
(USA control FL, Richmond, NO)

263 3/30/2020 4:10:00 PM Turn 13 Confederate Message >>> Am I correct that the USA has to leave a 1 army in pretty much every space - else you could build an army up and build a general there? That's what is really slowing me down. If there were a LOC requirement it would be a little different.

* there's an optional rule that explicitly says exactly this, but basically I think you have to do it anyway - if you don't leave an army in a space, then it'll revert to CSA control, and then they could build an army there. Then again, if they did - who cares? Without an explicit LOC/supply rule, your USA army could keep rolling. However, it would make it difficult to keep feeding reinforcement SPs into your army in the lead.
262 3/30/2020 3:59:00 PM Turn 13 Union Message I'm keen to move onto Normandy whenever you're ready - live would be best but we can do it by ACTS also.
261 3/30/2020 3:58:00 PM Turn 13 Union Message Yep - I'm good either way - I can quit now or keep going - whatever you want.

Am I correct that the USA has to leave a 1 army in pretty much every space - else you could build an army up and build a general there? That's what is really slowing me down. If there were a LOC requirement it would be a little different.
260 3/30/2020 3:13:00 PM Turn 13 Confederate Message OK, I ran your move and all looks good. I'm afraid I won't be able to get to it until later, but I will...

Are you OK with keeping going with the game? It's blindingly obvious where it's going, but just a Q of how quickly or slowly we get there, which will determine the level of USA victory. It's not necessarily crazy exciting, but it doesn't take an awful lot of time/effort to run each move, so I'm fine with keeping going for a while longer (in a somewhat masochistic way, I'm kinda sorta enjoying playing the CSA in this game)

However, if you're getting bored and/or frustrated with it and want to pull the plug, just let me know.
259 3/30/2020 3:09:00 PM Turn 13 Confederate Edit Transport US Fleets Union: from 3 to 5
Confederate: from 0 to 0
258 3/30/2020 12:51:00 PM Turn 13 Union Message Fails - Sherman (2) > Ft. Monroe, lose 1 Ocean Fleet
257 3/30/2020 12:51:00 PM Turn 13 Union Die roll request Request: 6-sided die x 1

1


Message from Union:
Attack on Charleson
DRM +2 (+3 3:1 Odds, -1 Fort)
256 3/30/2020 12:50:00 PM Turn 13 Union Message McClellan wins - loses 1 SP.

255 3/30/2020 12:50:00 PM Turn 13 Union Die roll request Request: 6-sided die x 1

2


Message from Union:
Succeeds, now attack on Fort
+3 for 3:1 Odds
+1 for McClellan
-1 Fort
+3 Final DRM
254 3/30/2020 12:49:00 PM Turn 13 Union Die roll request Request: 6-sided die x 1

5


Message from Union:
Attack on New Orleans
DRM +2 (+3 3:1 Odds, -1 Fort)
253 3/30/2020 12:49:00 PM Turn 13 Union Message 0. Put Blockade = 4 / Transport = 6
1. Cairo 1xArmy > Memphis
2. Burnside (5) > Corinth
3. Grant, leave 1, Grant (5) > VA, overrun
4. McClellan (3) > NO
5. Sherman (3) > Charleston
252 3/30/2020 12:47:00 PM Turn 13 Union Message USA Builds
1. Ocean Fleet
2. 1xArmy Cairo
3-5. 3xArmy with Sherman (Ft. Monroe)
251 3/30/2020 12:45:00 PM Turn 13 Union Message Put Sherman in Ft. Monroe
250 3/30/2020 12:43:00 PM Turn 13 Union Message > You have to lose 1 fleet or 1 gunboat (your choice)

I'll whack a GB (IN)
249 3/30/2020 2:15:00 AM Turn 12 Confederate End Turn
248 3/30/2020 2:15:00 AM Turn 12 Confederate Message Wilmington result
no CSA loss
USA lose 3SPs, Sherman (alone) retreats > Ft Monroe or FL?
done

247 3/30/2020 2:11:00 AM Turn 12 Confederate Die roll request Request: 6-sided die x 1

4


Message from Confederate:
Rumble in Wilmington
Lee +8 vs. Sherman +3
+2drm for 2:1 superiority
-2drm Sherman
+3drm Lee
net +3 drm

246 3/30/2020 2:10:00 AM Turn 12 Confederate Message CSA builds
You have to lose 1 fleet or 1 gunboat (your choice)
I get 1SP that I'll add to Lee (now 8)
CSA move
VA: 1SP > Nashville
Charleston: 1SP > Atlanta
AL: 3SP > Atlanta
NC: Lee +8 > Wilmington

245 3/30/2020 2:02:00 AM Turn 12 Confederate Die roll request Request: 6-sided die x 1

6


Message from Confederate:
repeat 2nd die roll for 6 - I can't get a gunboat as all 6 CSA gunboats are on the map

244 3/30/2020 2:01:00 AM Turn 12 Confederate Die roll request Request: 6-sided die x 1

4


Message from Confederate:
2nd die roll for 6

243 3/30/2020 2:01:00 AM Turn 12 Confederate Die roll request Request: 6-sided die x 2

3
6


Message from Confederate:
CSA 2BPs assignment

242 3/30/2020 2:01:00 AM Turn 12 Confederate Die roll request Request: 6-sided die x 2

1
1


Message from Confederate:
CSA build phase turn 12
BP1. Richmond or Atlanta-yes
BP2. Mississippi-yes
BP3. Blockade, need dr1 > 5
BP4. Ports, need dr2 > 3
(USA control FL, Richmond, Wilmington)
241 3/30/2020 1:58:00 AM Turn 12 Confederate Message >>> Burnside (5) > Memphis, overrun? What happens to your GB?
* yes, Memphis is overrun.
I think CSA GB stays in Memphis river space - why not?

>>> Attack fails - Sherman back to Wilmington - loses 1 fleet and 1 army. Now Sherman (4) in Wilmington
* I make it that it's Sherman +3 in Wilmington?
Started turn with Sherman +6 in Wilmington
3SPs to New Orleans, 2SPs to Richmond, so 1SP remains in Wilmington
Attack on NO fails, lose 1 fleet and 1SP, so Sherman +2 return to Wilmington
Wilmington ends up with Sherman +3

240 3/29/2020 11:45:00 PM Turn 12 Union Message Attack fails - Sherman back to Wilmington - loses 1 fleet and 1 army. Now Sherman (4) in Wilmington
239 3/29/2020 11:44:00 PM Turn 12 Union Die roll request Request: 6-sided die x 1

1


Message from Union:
Sherman's landing in New Orleans
+3 for 3:1 Odds
-1 Fort
+2 Final DRM
238 3/29/2020 11:42:00 PM Turn 12 Union Message USA Moves:
0. Set Blockade 5/Transport 5
1. Cairo 1xArmy>Corinth
2. Burnside (5) > Memphis, overrun? What happens to your GB?
3. Grant (3) Manassas > Richmond (leaves 1 behind), now Grant (4)
4. Sherman (3), leaves 3 behind in Wilmington > New Orleans
5. 2xArmy Wilmington>Richmond (now Grant (6))
6. McClellan (only) FL > DC, now FL (1 army)
237 3/29/2020 11:31:00 PM Turn 12 Union Message Scratch that
1. Ocean Fleet
2. 1xArmy in Cairo
3-5: Armies in DC
236 3/29/2020 11:30:00 PM Turn 12 Union Message USA Builds:
1. Ocean Fleet (now Blockade 6, Transport 4)
2-5: Build 4xArmy in DC
235 3/29/2020 7:25:00 PM Turn 11 Confederate End Turn
234 3/29/2020 7:24:00 PM Turn 11 Confederate Message Build fort in Jackson
Add 2SPs to Lee, now 7SPs + fort
CSA moves
VA: Lee + 7 > NC for overrun combat vs. 1 US SP. US SP offed, no CSA loss
Nashville: 1SP > VA
VA now 1SP + fort
Nashville now fort only
Atlanta: 1SP > Mobile
Atlanta now fort only
Jackson: Bragg +4 > Mobile
Jackson now fort only
Mobile now Bragg +7
Vicksburg: 3SPs > AL
all done
233 3/29/2020 7:14:00 PM Turn 11 Confederate Die roll request Request: 6-sided die x 1

1


Message from Confederate:
2nd die roll for dr=6

232 3/29/2020 7:13:00 PM Turn 11 Confederate Die roll request Request: 6-sided die x 3

3
2
6


Message from Confederate:
CSA 3BP assignments

231 3/29/2020 7:13:00 PM Turn 11 Confederate Die roll request Request: 6-sided die x 2

3
6


Message from Confederate:
CSA build phase turn 11
BP1. Richmond or Atlanta-yes
BP2. Mississippi-yes
BP3. Blockade, need dr1 > 5
BP4. Ports, need dr2 > 3
(USA control FL, Richmond, Wilmington)

230 3/29/2020 7:12:00 PM Turn 11 Confederate Message >>> Huh? I didn't know there was such a thing as overrun. Is it in the rules?

* yes, last para of 7.0 Union Combat phase, near top of p5.
Bragg did an overrun last turn on Mobile

229 3/29/2020 7:07:00 PM Turn 11 Union Message Huh? I didn't know there was such a thing as overrun. Is it in the rules?
228 3/29/2020 7:06:00 PM Turn 11 Confederate Message >>> Back to Cairo (Burnside (3))
Oh boy <<<

I was considering not saying anything for an hour or 2, to let you twist in the wind, but this was an overrun combat.
No die roll, CSA fort is offed, no US losses
Burnside +5 occupy Corinth

227 3/29/2020 6:59:00 PM Turn 11 Union Message Back to Cairo (Burnside (3))
226 3/29/2020 6:58:00 PM Turn 11 Union Die roll request Request: 6-sided die x 1

2


Message from Union:
Oh boy
225 3/29/2020 6:58:00 PM Turn 11 Union Die roll request Request: 6-sided die x 1

4


Message from Union:
Again
224 3/29/2020 6:58:00 PM Turn 11 Union Die roll request Request: 6-sided die x 1

4


Message from Union:
Re-roll
223 3/29/2020 6:58:00 PM Turn 11 Union Die roll request Request: 6-sided die x 1

1


Message from Union:
Burnside attacks Corinth
+3 3:1 Odds
+1 Burnside
-1 Fort
+3 Final DRM
222 3/29/2020 6:58:00 PM Turn 11 Union Message USA Moves:
0. Shift Ocean Fleets to Blockade=5, Transport=4
1. Grant (4) > Manassas, leaves 1 in The Valley
2. Sherman alone > Wilmington now with 2, leave 1 in NC
3. 4xArmies Ft. Monroe > Wilmington, now Sherman (6)
4. Burnside (5) Cairo>Corinth
221 3/29/2020 6:52:00 PM Turn 11 Union Message USA Builds:
1. Ocean Fleet now 3 in Transport Box
2-5: 4 Armies in Ft. Monroe
220 3/29/2020 6:36:00 PM Turn 10 Confederate End Turn
219 3/29/2020 6:35:00 PM Turn 10 Confederate Message CSA builds
+2 SP to Lee in VA: now Lee +5 +fort
CSA move
AR: 2SPs > Vicksburg
Galveston: 1 SP > Vicksburg
Galveston now Smith +1
Vicksburg now 3SPs +fort +4 gunboats
Corinth: 1 SP > Jackson
Corinth now fort only
Mobile: Bragg +3 > Jackson (Jackson now Bragg +4)
Mobile now 2SPs
Atlanta: 1SP > Nashville (now 1SP +fort)
Atlanta now 1SP +fort
all done

218 3/29/2020 6:20:00 PM Turn 10 Confederate Die roll request Request: 6-sided die x 2

3
4


Message from Confederate:
CSA 2BP assignment turn 10

217 3/29/2020 6:20:00 PM Turn 10 Confederate Die roll request Request: 6-sided die x 1

2


Message from Confederate:
CSA build phase turn 10
BP1. Richmond or Atlanta-yes
BP2. Mississippi-yes
BP3. Blockade, at 6, no BP possible
BP4. Ports, need dr1 > 3
(USA control FL, Richmond, Wilmington)

216 3/29/2020 6:17:00 PM Turn 10 Confederate Message >>> Did you leave nothing in Richmond?
* correct

>>> Grant (7) vs Lee (5) in VA
* Lee was at 6 (5SPs +fort), but it makes no difference to result or losses

* hmm, I think I'm heading into a CSA death spiral here, although I should at least avoid a Major Yankee victory...
215 3/29/2020 5:35:00 PM Turn 10 Union Message CSA loses 2, but attacker retreats

Now Corinth is Fort, 1xArmy

Burnside (5) > Cairo
214 3/29/2020 5:34:00 PM Turn 10 Union Die roll request Request: 6-sided die x 1

6


Message from Union:
Burnside in Corinth

+1 Burnside
+1 >1:1 Odds
-1 Fort
+1 Net DRM
213 3/29/2020 5:33:00 PM Turn 10 Union Message I lose 3, you lose 2.

Grant (4) > Valley, now Grant (5)
Lee (3) left in VA with Fort
212 3/29/2020 5:32:00 PM Turn 10 Union Die roll request Request: 6-sided die x 1

4


Message from Union:
Grant vs Lee in VA
+2 Grant
+1 >1:1 Odds
-3 Lee
-1 Fort
-1 net DRM
211 3/29/2020 5:31:00 PM Turn 10 Union Message USA Moves:
1. Shift Ocean Fleets - 6 Blockade/2 Transport
2. FL>Richmond 1xArmy
3. McClellan (1) GA>FL
4. Sherman, leave 2 in Wilmington, Sherman (1) > NC
5. Leave 1 Army in Valley, Grant (7) vs Lee (5) in VA
6. Burnside (5) > Cornith
210 3/29/2020 5:27:00 PM Turn 10 Union Message Did you leave nothing in Richmond?

USA Builds:
1. Ocean Fleet - now Blockade=5, Transport =3
2-5.4xArmy with Burnside in Cairo (now 5)
209 3/29/2020 2:37:00 PM Turn 9 Confederate End Turn
208 3/29/2020 2:36:00 PM Turn 9 Confederate Message CSA moves
NC: 1 SP > Atlanta (now 2 + fort)
Richmond: Lee +5 > VA (now Lee +5 +fort)
Galveston: 2 SP > AR
(Galveston now Smith +2)
AL: Bragg +5 > Mobile
Combat in Mobile is an overrun. US SP is offed, no CSA losses
That's it, over to you.
207 3/29/2020 2:31:00 PM Turn 9 Confederate Message CSA gets 1 SP anywhere, 1 SP with a general, and 1 fort
I'll build a fort in VA
1 SP with Lee in Richmond, now Lee +5
1 SP in Atlanta

206 3/29/2020 2:24:00 PM Turn 9 Confederate Die roll request Request: 6-sided die x 1

3


Message from Confederate:
2nd die roll for the BP 6 die roll

205 3/29/2020 2:23:00 PM Turn 9 Confederate Die roll request Request: 6-sided die x 3

5
6
3


Message from Confederate:
CSA 3 BP assignment rolls

204 3/29/2020 2:22:00 PM Turn 9 Confederate Die roll request Request: 6-sided die x 2

2
5


Message from Confederate:
CSA build phase turn 9
BP1. Richmond or Atlanta-yes
BP2. Mississippi-yes
BP3. Blockade, need dr1 > 4
BP4. Ports, need dr2 > 3
(USA control FL, Mobile, Wilmington)

203 3/29/2020 12:02:00 PM Turn 9 Union Edit Transport US Fleets Union: from 2 to 3
Confederate: from 0 to 0
202 3/29/2020 10:48:00 AM Turn 9 Confederate Message >>> I do like the game - it's a little like A House Divided but with a little more nuance. I really like the blockade rules and the port control for CSA production.
The Naval combat rules are nice too -

* yeah, for such a small game, there's a lot to like.

>>> I wonder about reviving your ACW game and thinking about adopting something similar for that.

* yikes! I haven't thought about that in forever! You might be on to something there....

>>> I would scale the leaders back -1 DRM, so the standard Union leaders are +0 (by allow the movement into enemy terrain), and bring Lee down to +2. I think +3 is a little extreme.

* yep, that might be helpful. I think the amount of US Fleet activity might have to be dialed back some too. In any event, I think the game is eminently tweakable...

>>> I'm totally fine with continuing with this to the end to see if I can beat the historical victory (if at all! Since you can't eliminate Lee I imagine he will continue to be a pest even near the end with just 1 or 2 armies.

* yeah, I'd like to keep going with it, at least for a few more turns. My guess is that it will start to go downhill quite fast as the US production advantage (5 BPs vs. 2 or 3) starts to kick in, in combination with the 4 vs. 2 generals advantage East of the Mississippi.

OK, time for breakfast than dog walking at the park....
201 3/29/2020 12:25:00 AM Turn 9 Union Message I've set the stage for epically-rich irony when you win the game by taking DC!!!

I do like the game - it's a little like A House Divided but with a little more nuance. I really like the blockade rules and the port control for CSA production.

I would scale the leaders back -1 DRM, so the standard Union leaders are +0 (by allow the movement into enemy terrain), and bring Lee down to +2. I think +3 is a little extreme.

The Naval combat rules are nice too - I wonder about reviving your ACW game and thinking about adopting something similar for that.

I'm totally fine with continuing with this to the end to see if I can beat the historical victory (if at all! Since you can't eliminate Lee I imagine he will continue to be a pest even near the end with just 1 or 2 armies.

200 3/28/2020 9:38:00 PM Turn 9 Confederate Message >>> To win the game, I'm going to have to destroy Vicksburg-grad to gain control of the Mississippi which would probably mean 2 straight turns of building 5 gunboats...
I like the simplicity of this game, but like often happens I think it has major holes.
What's your impression? Am I missing something? <<<

OK, a # of things.
1. the US has until turn 17 to win, and still get a Historical Victory. It seems to me that you're really trying to win in a hurry?
2. I got lucky with the gunboat builds in order to get me a CSA Armada at Vicksburg (remember one of my earlier suggestions for a house rule, allowing a gunboat build only on even # turns? Or whatever we decide...)
3. you could always take Vicksburg by land? e.g. send an army south from Cairo or KY (or both - you have 4 generals vs. my 2 for east of the Mississippi), and take Vicksburg from the east
4. as for a possible CSA win, yes I agree - very unlikely for the CSA to control 4 US spaces. Would have to take St. Louis, Ft. Monroe, MD and maybe PA. Certainly very difficult, but maybe possible? No chance for a CSA win by taking DC, unless you're completely hoovered up on the bevvies and not paying attention. Only real chance for the CSA to win is by running out the clock - which isn't unreasonable to my mind.

But you're right, the 2-player game needs some work. However, to be fair, the game was originally designed as a solo game only. The 2-player rules were tacked on as a bonus afterthought for the 2nd edition of the game, so I'm not judging the 2-player design too harshly (and I knew all this when I bought the game - I was interested enough to take a punt on it)

Plus yes, you're also right that simple, small games often have issues - but I like the game too. I do think this one has promise, and a few house rules and clarifications might do wonders...
199 3/28/2020 8:39:00 PM Turn 9 Union Message To win the game, I'm going to have to destroy Vicksburg-grad to gain control of the Mississippi which would probably mean 2 straight turns of building 5 gunboats...

And isn't it impossible for you to take DC? First off, there's no way you can sneak in there. You have to stop in Manassas first, then take MD, and then finally assault DC. Each turn I can build 5 dudes there and even if you roll a 6+ I don't have to retreat unless the last army is eliminated because the fort is the last thing eliminated and if there is a fort I don't have to retreat?

Or you can win by controlling 4 Union spaces. I'll give you St. Louis, but good luck crossing any of the rivers to get into those union spaces.

And it's pretty much the same argument with taking MD and 2 other spaces. You can't exactly sneak up on me so I can build up as needed when I see you coming.

So I don't think you can win.... I can win, but it looks like I gotta play whack-a-mole for a while to wear you down to 2 builds, take Atlanta and Richmond, then down to 1 build. Then I launch D-Day against Vicksburg...

I like the simplicity of this game, but like often happens I think it has major holes.

What's your impression? Am I missing something?
198 3/28/2020 8:32:00 PM Turn 9 Union Message There's this vague statement on BGG from the designer:


Posted, Jan 2, 2015

> What if Lee attacks Union army in Ft. Monroe and Union army must retreat? There's no LOC from Ft Monroe to any other region except from where Lee attacked from (Manassas).

I think the rules allow Union to retreat from ports to other ports. They should be able to (NB - Confederates can't do this).

197 3/28/2020 8:30:00 PM Turn 9 Confederate Message >>> Well I think Lee was granted a generous retreat directly through enemy lines earlier in the game, so I think a generous retreat via port sounds reasonable to me.
Fair enough? <<<

Fair enough, indeed. McClellan in FL it is

196 3/28/2020 8:29:00 PM Turn 9 Confederate Message >>> This is starting to get whack-a-moly for me...

For the Fleet Landings, agreed.

But, I think it could be fixable with a house rule or 2. Or using the Port Artillery and Militia Garrison optional rule, or using the Restrictions on Generals on Fleet Landings optional rule (but not both)

195 3/28/2020 8:28:00 PM Turn 9 Union Message >> * It doesn't say it anywhere - because I don't see anything at all about what to do if you have to retreat from a port region! i.e. I'm making up "retreat by sea" rules to try and help you out!

Well I think Lee was granted a generous retreat directly through enemy lines earlier in the game, so I think a generous retreat via port sounds reasonable to me.

Fair enough?
194 3/28/2020 8:26:00 PM Turn 9 Confederate Message >>> My take on it is that if you have fleets in the Transport Box (you have 1), then you can use these fleets to evacuate armies for retreat by sea, but they have to go to a home USA port (e.g. DC but not Mobile)

> Where does it say that? I would like to retreat to Mobile or Florida since they are friendly USA spaces.
I don't see where it says retreat to blue spaces. But then the rules are quite sparse so I might have missed it!

* It doesn't say it anywhere - because I don't see anything at all about what to do if you have to retreat from a port region! i.e. I'm making up "retreat by sea" rules to try and help you out!

193 3/28/2020 8:21:00 PM Turn 9 Union Message Succeeds. Sherman (3) in Wilmington.

That's it.
192 3/28/2020 8:19:00 PM Turn 9 Union Die roll request Request: 6-sided die x 1

4


Message from Union:
Victory, now land battle
+3 3:1 Odds
+2 Sherman
-1 Fort
+4 Net DRM
191 3/28/2020 8:18:00 PM Turn 9 Union Die roll request Request: 6-sided die x 1

5


Message from Union:
Invasion of Wilmington
3 Ocean Fleets vs Fort (+3 -1 = +2 DRM)
190 3/28/2020 8:18:00 PM Turn 9 Union Message 1. Grant (8) > The Valley
2. Sherman (3) > Wilmington
3. McClellan (1) > GA
189 3/28/2020 8:16:00 PM Turn 9 Union Message This is starting to get whack-a-moly for me...
- I've got McClellan in FL, but if I'm missing a section that says he has to ret to a blue space I'll move him to DC

5 USA Builds:
1. Ocean Fleet - set them for 4 Blockade/3 Transport
2. +3 Armies with Sherman (3)
3. +1 Army with Grant (8)


188 3/28/2020 8:09:00 PM Turn 9 Union Message I'll ret Sherman to Ft. Monroe

> My take on it is that if you have fleets in the Transport Box (you have 1), then you can use these fleets to evacuate armies for retreat by sea, but they have to go to a home USA port (e.g. DC but not Mobile)

Where does it say that? I would like to retreat to Mobile or Florida since they are friendly USA spaces.

I don't see where it says retreat to blue spaces. But then the rules are quite sparse so I might have missed it!


187 3/28/2020 7:45:00 PM Turn 8 Confederate End Turn
186 3/28/2020 7:44:00 PM Turn 8 Confederate Message (sorry, you have 2 fleets in the Transport box, not 1)

hmm, maybe I should've moved Bragg back to VA after all. The man's bloody useless I tell you!

boy, this game sure seems to swings back-and-forward a lot. Mind you, the die rolls seem to have a lot to do with that...

back over to you.
185 3/28/2020 7:41:00 PM Turn 8 Confederate Message Galveston result
no CSA loss
USA lose 2 SPs
McClellan +1 retreat
My take on it is that if you have fleets in the Transport Box (you have 1), then you can use these fleets to evacuate armies for retreat by sea, but they have to go to a home USA port (e.g. DC but not Mobile)
I think USA Leaders can always retreat by sea (no Transport fleet necessary), but again, retreat to a home USA port.
184 3/28/2020 7:37:00 PM Turn 8 Confederate Die roll request Request: 6-sided die x 1

5


Message from Confederate:
Rumble in Galveston
+1 drm for 1:1 superiority
-1 McClellan
+2 Smith
net +2 drm

183 3/28/2020 7:35:00 PM Turn 8 Confederate Message Richmond result
no CSA loss
USA lose 2 SPs and Sherman (alone) retreats > Ft. Monroe or MD?
Lee +4 occupy Richmond

182 3/28/2020 7:32:00 PM Turn 8 Confederate Die roll request Request: 6-sided die x 1

3


Message from Confederate:
Rumble in Richmond
Lee +4 vs. Sherman +2
+2 drm 2:1 superiority
-2 Sherman
+3 Lee
net +3drm

181 3/28/2020 7:31:00 PM Turn 8 Confederate Message Those Fleet Landings with a General are difficult to stop!

CSA move
Manassas: Lee +4 > Richmond
LA: Smith +4 > Galveston
Atlanta: 1st SP > Charleston; 2nd SP > NC
Chattanooga: Bragg +5 > AL

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