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Paths of Glory: Panagiotis Iordanidis's Game Journal

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Entry # Time Turn Player Title Entry
10 3/16/2020 9:41:00 PM Master ID = 25684 Game Deleted
9 3/16/2020 9:40:00 PM August 1914 Central Powers Play Strategy card as Operations #3: 2 / Von Francois
A GE attack vs. RU units adds a +1 drm. May be used against spaces with RU and other nationalities.

Message from Central Powers:
8 3/16/2020 9:40:00 PM August 1914 Central Powers Play Strategy card as Event #10: 3 / SUD Army
One AH unit and up to 2 GE corps may stack together and be Activated for a cost of 1 OPS point. A different stack may be chosen each Action Round. If a second AH unit or a second non-GE corps unit is present, then the activation cost is 2 OPS points. This event does not supercede rule 12.1.11.

Message from Central Powers:
7 3/16/2020 9:40:00 PM August 1914 Central Powers Play Strategy card as Operations #1: 3 / Guns of August
May only be played in the first Action Round of the August 1914 turn. The Liege fort is destroyed. Place the GE 1st and 2nd Armies in the Liege space. The GE 1st, 2nd, and 3rd Armies are activated for Combat.

Message from Central Powers:
6 3/16/2020 9:39:00 PM August 1914 Central Powers Play Strategy card as Strategic Redeployment #2: 2 / Wireless Intercepts
A Flank Attack Attempt involving at least one German unit (army or corps) vs. a space containing only RU units is automatically successful.

Message from Central Powers:
5 3/16/2020 9:39:00 PM August 1914 Central Powers Play Strategy card as Combat #4: 2 / Severe Weather
Defending units in a mountain space in Fall/Winter or a swamp space in Spring/Fall get a +2 drm.

Message from Central Powers:
4 3/16/2020 9:39:00 PM August 1914 Central Powers Die roll request Request: 6-sided die x 1

4


Message from Central Powers:

3 3/16/2020 9:39:00 PM August 1914 Central Powers Play Strategy card as Strategic Redeployment #12: 4 / German Reinforcements (10th Army)
10th Army, 2 corps.

Message from Central Powers:
2 3/16/2020 9:39:00 PM August 1914 Central Powers Play Strategy card as Operations #6: 3 / Entrench
Place a Level 1 Trench (not improve a Level 1 to Level 2) in any space occupied by a supplied friendly Army. Both players may now entrench. Only one player may play this card as an event.

Message from Central Powers:
1 3/16/2020 9:38:00 PM August 1914 Central Powers Draw Strategy cards

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