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Entry # Time Turn Player Title Entry
116 5/27/2020 2:54:00 PM May-Aug 1942 Japanese Message JP PBM

* 2813 (Manila/Corregidor): [BB Nagato] moves to 3813 (Saipan/Tinian)
* 2813 (Manila/Corregidor): BB Yamato moves to 3615 (Ulithi)
* 2812 (Clark Field): 23 AF moves to 2409 (Hanoi)
* 2812 (Clark Field): 21 AF moves to 2311 (Cam Ranh)
* 2311 (Cam Ranh): 21 AF moves to 1813 (Medan)
115 5/26/2020 11:50:00 PM May-Aug 1942 Allies Message Over to you for PBM
114 5/26/2020 11:49:00 PM May-Aug 1942 Allies Draw Extra Strategy card
113 5/26/2020 11:49:00 PM May-Aug 1942 Allies Message Flip Nagato
112 5/26/2020 11:48:00 PM May-Aug 1942 Allies Die roll request Request: 10-sided die x 1

6


Message from Allies:

111 5/26/2020 11:48:00 PM May-Aug 1942 Allies Play Strategy card as Event #68: 1 / Submarine Attack: Archerfish sinks Shinano
Play during an Offensive after combat against any active Japanese naval units or against any active Japanese naval unit if no battle hexes are declared during the Offensive. On a die roll of: 0-7: Japanese lose one naval step (Allies chooses, can eliminated a unit). 8-9: No Effect. Draw one Strategy Card. Remove from play if used as an event.

OC: 1 EC: 0

Message from Allies:
Auto kill in Manila, HQ to turn track.

We will play this against the naval units, hope for something there....
110 5/26/2020 8:06:00 PM May-Aug 1942 Allies Message Well, that worked, but I don't see any useful response here that won't just get stuff blown up.
109 5/26/2020 8:01:00 PM May-Aug 1942 Allies Die roll request Request: 10-sided die x 1

3


Message from Allies:
Reaction DR
108 5/25/2020 6:50:00 PM May-Aug 1942 Japanese Play Strategy card as Operations #82: 3 / Indian Worker's Strike
Move the India Status marker one box toward India Revolts, if already in India Revolts box there is no additional effect. Bonus: The Allies lose 1 ground replacement step next game turn and any other ground replacement steps available during the next game turn can only be used for non-Commonwealth ground units.

OC: 5 EC: 0

Message from Japanese:
*********Step 1: Activate South HQ
EC Logistics: 3
HQ Efficiency: 3

BB Nagato - 3407 (Kure)
BB Yamato - 3407 (Kure)
21AF - 2909 (Tainan)
23AF - 3009 (Taihoku)
[18th Army] - 3706 (Tokyo)
14th Army - 2812 (Clark Field)

*********Step 2: Movement
BB Nagato - 3407 (Kure)
BB Yamato - 3407 (Kure)
NM -> 2813 (Manila)

21AF - 2909 (Tainan)
23AF - 3009 (Taihoku)
Leg 1: 2812 (Clark Field)
Attack: 2813 (Manila)

[18th Army] - 3706 (Tokyo)
SGT -> 4017 (Truk)

14th Army - 2812 (Clark Field)
GM -> 2MP -> 2813 (Manila)

*********Step 3: Battle Hexes
A: 2813 (Manila)
107 5/25/2020 4:53:00 PM May-Aug 1942 Allies Message Oh sorry, you can go ahead.
106 5/25/2020 11:04:00 AM May-Aug 1942 Japanese Message Did you want to play your FO for initiative? Or did you want me to kick things off?
105 5/24/2020 10:14:00 PM May-Aug 1942 Allies Discard random Strategy card #18: 1 / Edwin Booz: Defense Consultant

Message from Allies:
104 5/24/2020 9:56:00 PM May-Aug 1942 Japanese Message There is a "Discard a random card from your hand" option... just play that.
103 5/24/2020 8:37:00 PM May-Aug 1942 Allies Message I assume this has happened before in the tournament. Is there a standard way of handling the US player drawing too many cards?

If there is not, I would propose I roll a die to see which card I should not have drawn, discard it, then draw it manually the first time I get a "draw a card" event. It is a very slight advantage to me to know what that card will be, I guess. We can call it Engima!

Unless there is some "standard" way of handling this?
102 5/24/2020 7:49:00 PM May-Aug 1942 Allies Message Damnit. Hmm, is there a way in ACTS to return a card to the draw pile?
101 5/24/2020 7:48:00 PM May-Aug 1942 Allies Draw Strategy cards Drew 7 cards.

100 5/24/2020 3:33:00 PM May-Aug 1942 Japanese Draw Strategy cards Drew 7 cards.

99 5/24/2020 3:33:00 PM May-Aug 1942 Japanese Message You can choose to play your FO card for initiative.
98 5/24/2020 3:31:00 PM May-Aug 1942 Japanese Message JP gets 7 cards.

US gets 6 cards and one pass
97 5/24/2020 3:30:00 PM May-Aug 1942 Japanese Die roll request Request: 10-sided die x 1

8


Message from Japanese:
Sub Warfare

Target Number : 0 or less
Turn -3 DRM
Allied torpedoes: +1 DRM
96 5/24/2020 3:29:00 PM May-Aug 1942 Japanese Change Japanese Divisions Available in China From 11 to 9
95 5/24/2020 3:29:00 PM May-Aug 1942 Japanese Message JP Reinforcements

* Japanese Reinforcement Schedule: CV Junyo moves to 3416 (Palau Islands)
* Japanese Reinforcement Schedule: 26 AF moves to 4423 (Guadalcanal)
* Japanese Reinforcement Schedule: 6 AD moves to 4021 (Rabaul)
* Japanese Reinforcement Schedule: [31st Army] moves to 3319 (Biak)

One Naval Replacement
* Chris Thibault (Japan) flips the BB Yamato

Two Divisions from China
* Chris Thibault (Japan) sets Japanese Divisions in China to 10
* Chris Thibault (Japan) sets Japanese Divisions in China to 9
* Chris Thibault (Japan) flips the 15th Army
* Chris Thibault (Japan) flips the 28th Army
94 5/23/2020 11:33:00 PM May-Aug 1942 Allies Message That is fine, lets move 3 AUS to Dacca, and SEAC to Mandalay
93 5/23/2020 4:11:00 PM May-Aug 1942 Japanese Message Everything is correct except you can't overstack Rangoon and then removed the Ind B unit.

3 Aus needs to go somewhere else.

I might suggest Dacca, and then shift SEAC someplace else, like Mandalay? Or perhaps Jarhat.
92 5/22/2020 11:40:00 PM May-Aug 1942 Allies Message Replacements:

* Strategic Record Track (1): Allied ASP Marker moves to Strategic Record Track (2)

Air RPs:
* Jeff H (Allies) flips the Aus Air

I think that is it for flipped air

China: * Jeff H (Allies) flips the 66 Army

Ground:
* Jeff H (Allies) flips the 1 Aus Corps
* Jeff H (Allies) flips the I Corps
91 5/22/2020 11:36:00 PM May-Aug 1942 Allies Message Allied Reinforcements

* Delayed Reinforcements Box: 1 MAW moves to 3624 (Cape York)
* Delayed Reinforcements Box: 5AF LRB moves to 4825 (Espiritu Santo)
* Delayed Reinforcements Box: 5AF Air moves to 4825 (Espiritu Santo)
* Delayed Reinforcements Box: 10AF LRB moves to 3624 (Cape York)
* Delayed Reinforcements Box: SEAC Air moves to 1608
* Delayed Reinforcements Box: BB Warspite, CV Indomitable, CVL Hermes moves to 1507
* 1608: SEAC Air moves to 1905 (Dacca)
* 1507: BB Warspite moves to 2008 (Rangoon)
* 1507: CVL Hermes moves to 1307 (Columbo)
* 1507: CV Indomitable moves to 1805 (Calcutta)
* Delayed Reinforcements Box: SF Brigade moves to 5108 (Midway)
* Delayed Reinforcements Box: M Brigade moves to 5808 (Oahu)
* Delayed Reinforcements Box: XI Corps moves to 3023 (Darwin)
* Delayed Reinforcements Box: BB Mississippi, CA Northampton moves to 3626 (Cairns)


Turn 3
* Allied Reinforcement Chart: ANZAC HQ (Agreement) moves to 3727 (Townsville)
* Allied Reinforcement Chart: 13AF Air moves to 3023 (Darwin)
* Allied Reinforcement Chart: 13AF LRB moves to 3023 (Darwin)
* Allied Reinforcement Chart: 11AF Air moves to 3624 (Cape York)
* Allied Reinforcement Chart: 11AF LRB moves to 3624 (Cape York)
* Allied Reinforcement Chart: 1M Division moves to 4825 (Espiritu Santo)
Allied Reinforcement Chart: [I Corps] moves to 3626 (Cairns)
* Allied Reinforcement Chart: BB North Carolina moves to 3626 (Cairns)
* Allied Reinforcement Chart: CV Wasp moves to 3626 (Cairns)
* Allied Reinforcement Chart: 3NZ Division moves to 3727 (Townsville)
* Allied Reinforcement Chart: 3 Aus Corps moves to 2008 (Rangoon)
* 2008 (Rangoon): B Ind Division moves to Turn 4 (Sep-Dec 1942)
* Allied Reinforcement Chart: 33 British Corps moves to 1805 (Calcutta)
* Allied Reinforcement Chart: 15 British Corps moves to 1805 (Calcutta)
90 5/22/2020 11:24:00 PM May-Aug 1942 Allies Message The Mandate should have surrendered as well, right?
89 5/22/2020 10:25:00 PM May-Aug 1942 Japanese Message Ok... you are up for Reinforcements and Replacements. We can do this "by the book" as two separate phases, or in most games, you just combine them.

Allies are up first. Some things to consider.

1) You can't place into an unsupplied port/airfield and then make it in supply... no chaining AZOI to make it in supply... not sure if this is clear or not...

2) Definitely want to put your ANZAC HQ within range of your AUS forces. You've put the Kent out there... if you ever want to move him, ANZAC is the only way to do that.

3) Don't forget that taking a 1 hex island (like Attu/Kiska) requires a Marine to initiate the landing. You can land with an Army Corps too, but Army can't go alone.

Let me know if you have any questions.
88 5/22/2020 10:21:00 PM May-Aug 1942 Japanese Change US Political Will From 8 to 7
87 5/22/2020 10:21:00 PM Jan-Apr 1942 Japanese End Turn
86 5/22/2020 8:50:00 PM Jan-Apr 1942 Allies Play Strategy card as Future Offensive Message from Allies:
85 5/22/2020 8:13:00 PM Jan-Apr 1942 Japanese Play Strategy card as Future Offensive Message from Japanese:
I'll save this for next turn.

You're up for your last card.
84 5/22/2020 8:11:00 PM Jan-Apr 1942 Japanese Message Unfortunately, the Dutch surrender when the JP take all of the 7 resources spaces and Tjilatjap - See 13.42. Unless you recapture something, this will still happen.

Still, playing Halsey there is the right move.
83 5/22/2020 4:58:00 PM Jan-Apr 1942 Allies Play Strategy card as Event #20: 1 / Halsey Replaces Ghormley: Offensive Spirit
Activation: Halsey South HQ only. Logistic Value: 4 Conditions: If the Ghormley South HQ is in play, remove it and place Halsey HQ in its location. If it is not yet in play, it is removed from the game and the Halsey South HQ is brought into play and placed in any friendly in supply port. Remove from play if used as an event.

OC: 1 EC: 3

Message from Allies:
Send (Kent) to Espiritu Santo

Halsey goes to Darwin.

That, I think keeps the Dutch alive, and a thorn in your side.
82 5/21/2020 11:11:00 PM Jan-Apr 1942 Japanese Message Kent survives with no damage.

*********Post Battle Movement
[22AF] -> 3822 (Lae)
CL Tenryu -> 3319 (Biak)
CA Aoba -> 4021 (Rabaul)
CA Takao -> 4415 (Eniwetok)
CV Soryu -> holds in 3520 (Hollandia)

Why Hollandia...

Mostly because I can apply an AZOI over Biak and from Lae also cover the rest of the New Guinea ports and airfields.

Essentially, in case if I choose to play my last card for FO, you can't place reinforcements into New Guinea. Particularly because you are getting the delayed reinforcements and the Turn 3 guys... It's more "denial" than something massively strategic. You're mostly pushed back to Australia.

You're up for your turn. And you have to emergency naval move the Kent.
81 5/21/2020 11:03:00 PM Jan-Apr 1942 Japanese Die roll request Request: 10-sided die x 2

2
6


Message from Japanese:
JP surprise attack on Guad

JP 12CF (+3 DRM)
US determine after JP...

Rolling US now because no matter what you will only hit on a 9
80 5/21/2020 5:50:00 PM Jan-Apr 1942 Allies Message I don't think there is anything I can actually react and get there though.

Curious - Why Hollandia?
79 5/21/2020 5:46:00 PM Jan-Apr 1942 Allies Die roll request Request: 10-sided die x 1

7


Message from Allies:
Reaction DR, no DRM I don't think...
78 5/19/2020 4:37:00 PM Jan-Apr 1942 Japanese Play Strategy card as Event #47: 3 / VADM Kondo: Conquest of the Dutch East Indies
Activation: South or South Seas HQs only. Logistic Value: 7 Float Plane Tactics: Japanese CA naval units add 2 to their attack strengths for the duration of this Offensive.

OC: 5 EC: 7

Message from Japanese:
*********Step 1: Activate South Seas HQ
EC Logistics: 7
HQ Efficiency: 2

[4SN] - 4715 (Kwajalein)
CL Tenryu - 4715 (Kwajalein)
SS Bde - 4021 (Rabaul)
CA Aoba - 4021 (Rabaul)
1SN - 3319 (Biak)
CA Takao - 3319 (Biak)
CV Soryu - 3706 (Tokyo)
[16th Army] - 2915 (Davao)
[22AF] - 2915 (Davao)

*********Step 2: Movement
[4SN] - 4715 (Kwajalein)
CL Tenryu - 4715 (Kwajalein)
(Organic ASP) - Amphib Assault -> 3520 (Hollandia)

SS Bde - 4021 (Rabaul)
CA Aoba - 4021 (Rabaul)
(Organic ASP) - Amphib Assault -> 4423 (Guadalcanal)

1SN - 3319 (Biak)
CA Takao - 3319 (Biak)
(Organic ASP) - Amphib Assault -> 4024 (Gili Gili)

[16th Army] - 2915 (Davao)
(1 ASP) - Amphib Assault -> 3822 (Lae)

CV Soryu - 3706 (Tokyo)
NM -> 3520 (Hollandia)

[22AF] - 2915 (Davao)
Leg 1: 3416 (Palau)
Leg 2: 3319 (Biak)
Cover Hollandia Landing

*********Step 3: Battle Hexes
A: 4423 (Guadalcanal)
77 5/18/2020 9:55:00 AM Jan-Apr 1942 Japanese Change War in Europe value From 0 to 1
76 5/18/2020 9:54:00 AM Jan-Apr 1942 Japanese Message Yeah... but I figured that you might have a WiE card... had to decided what was more important... Obviously I picked Kondo, but I may come to regret it.
75 5/18/2020 9:47:00 AM Jan-Apr 1942 Allies Play Strategy card as Event #41: 2 / WAR IN EUROPE: Minor Allied Victory
Increase the War in Europe marker a number of spaces equal to the value associated with the year of the current game turn: 1942: 1 1943: 1 1944: 2 1945: 3 Remove from play if used as an event.

OC: 2 EC: 0

Message from Allies:
74 5/18/2020 9:45:00 AM Jan-Apr 1942 Allies Message Jesus, Kondo twice????
73 5/18/2020 9:08:00 AM Jan-Apr 1942 Japanese Message Over to you.
72 5/18/2020 9:08:00 AM Jan-Apr 1942 Japanese Return Strategy card to hand #47: 3 / VADM Kondo: Conquest of the Dutch East Indies

Message from Japanese:
Return to hand.
71 5/18/2020 9:08:00 AM Jan-Apr 1942 Japanese Discard Strategy card #51: 3 / WAR IN EUROPE: Minor Axis Victory
OC: 5 EC: 0

Message from Japanese:
Discarding.
70 5/18/2020 9:08:00 AM Jan-Apr 1942 Japanese Play Strategy card as Event #33: 2 / Imperial Intervention
This event ends a Japanese inter-service rivalry. Flip the Japanese Inter-Service Rivalry marker to its Strategic Agreement side. If the Japanese Inter-Service Rivalry marker is already on Strategic Agreement side there is no additional effect. Bonus: If this card is played as an event, the Japanese have the option to discard a card of their choice and re-place it with any card from the discard pile (not those removed from play).

OC: 4 EC: 0

Message from Japanese:
For Event... no effect on ISR, but will do the card swap.
69 5/17/2020 10:44:00 PM Jan-Apr 1942 Allies Message We will take our second pass.
68 5/17/2020 9:05:00 PM Jan-Apr 1942 Japanese Message So, minor corrections.

Sending in a Carrier gives you both the +2 for Air/Carrier bonus AND the +2 for Naval support when in the battle hex for a total of +4 DRM. If you had a ship in there, I would only get the +2 for Air/Carrier. Carriers for unopposed Amphib landing are powerful.

So, while you did roll terrible rolls for me, the modifiers were +3 for C (Jungle -1) and +2 for D (Mixed -2) for me. While not quite an auto-victory for me in both, you needed to roll a 0 for my attack in Tarakan for me to fail.

At this time, DEI will fall during the National Status phase.

My only PBM is to get the [22AF] out of dodge... =)

Saigon -> Miri -> Davao

Over to you for your turn.








67 5/17/2020 5:06:00 PM Jan-Apr 1942 Allies Message LOL, just barely! Good thing you brought some air support. Dutch are eliminated.

React PBM:
* 2008 (Rangoon): CA Exeter moves to 1805 (Calcutta)
* 2006 (Akyab): FE Air moves to 1905 (Dacca)
66 5/17/2020 5:04:00 PM Jan-Apr 1942 Allies Die roll request Request: 10-sided die x 2

2
8


Message from Allies:
No losses either side. The Dutch stand firm!

Battle D, same DRMs
65 5/17/2020 5:03:00 PM Jan-Apr 1942 Allies Die roll request Request: 10-sided die x 2

1
9


Message from Allies:
Dutch are eliminated

Battle C
J: 9 +1 (-1 Jungle, +2 Air/Naval support)
A: 1
64 5/17/2020 5:01:00 PM Jan-Apr 1942 Allies Die roll request Request: 10-sided die x 2

7
0


Message from Allies:
Ground Combat B
I: 9 -1 (Jungle)
A: 1
63 5/17/2020 5:00:00 PM Jan-Apr 1942 Allies Message 5/18 LF! The first sorta kinda victory for the good guys!

Flip 22 Air

62 5/17/2020 4:59:00 PM Jan-Apr 1942 Allies Die roll request Request: 10-sided die x 2

1
6


Message from Allies:
A/N in Rangoon (A)

I: 20
A: 18
61 5/17/2020 4:59:00 PM Jan-Apr 1942 Allies Message OK, cool.

OK, so reaction is:
ACtivate SEAC
3+1 activations
1 Ind
FE Air
CA Exeter

Activate

2105 (Imphal/Kohima): 1 Ind Corps moves to 2008 (Rangoon)
* 1905 (Dacca): FE Air moves to 2006 (Akyab)
* 1307 (Columbo): CA Exeter moves to 2008 (Rangoon)


60 5/17/2020 4:18:00 PM Jan-Apr 1942 Japanese Message It is legal to do so in this case, because I do not have ground units also attacking. If I had attacked the the 15th as well, you could not.

8.42: A unit entering a hex that contains no non-naval enemy units via a transport route (see map key) spends half a movement point. A
ground unit during reaction movement may move via a transport
route, but may not enter a hex using the transport route movement
rate if an enemy ground unit is present. A hex with No Transport
Route marker (see 13.77) cannot be moved to or from using the
transport route cost.

If I had attacked on the ground, it would have been two MP to get to Mandalay from Imphal and then .5MP to get to 2007... and then 2MP to join the battle in Rangoon. But no ground, you can still use the transport route. Same for Kunming units.

Do note the stacking limits of 3 air/ground units. So unless you also activate the AVG for PBM, you can only get one more unit in there. No ground units can leave the battle. And air can only do so if they still participate in the battle. Stacking limits are assessed after battle and PBM. So, you can "overstack" a battle. There are some consequences though... see 8.34
59 5/17/2020 11:06:00 AM Jan-Apr 1942 Allies Message The rules say
"All units that the Reaction player activates must participate in a
declared battle. Any unit that cannot be moved such that it can
participate in a battle may not be activated."

There is a A/N battle there, and in theory a ground unit can be effected by a A/N battle, but I am not sure if that is really legal - it would give me a chance to sneak a reinforcement into Rangoon....
58 5/17/2020 11:03:00 AM Jan-Apr 1942 Allies Message SEAC is the only possibly reaction HQ, so far as I can tell.

Could I react a ground unit to Rangoon, since that is a battle hex?
57 5/17/2020 11:02:00 AM Jan-Apr 1942 Allies Die roll request Request: 10-sided die x 1

0


Message from Allies:
Reaction roll, -2 DRM
56 5/16/2020 10:38:00 PM Jan-Apr 1942 Japanese Play Strategy card as Event #59: 3 / Central Force: Conquest of Borneo
Activation: South or South Seas HQs only. Logistic Value: 5 Paratroopers: Prior to movement place a Japanese control marker in a hex that is within extended range of an active Japanese air unit if (1) the hex is either unoccupied or is occupied solely by a Dutch regiment; and (2) the hex is not within an unneutralized Allied air ZOI. Eliminate the Dutch regiment.

OC: 5 EC: 7

Message from Japanese:
*********Step 1: Activate South HQ
EC Logistics: 5
HQ Efficiency: 1

CV Akagi - 2709 (Hong Kong)
[17th Army] - 2709 (Hong Kong)

CV Shokaku - 3007 (Shanghai)
[35th Army] - 3007 (Shanghai)

22AF - 2212 (Saigon)
[25th Army] - 2017 (Bangka)

Event Bonus:

Eliminate/Capture Medan (+1 Resources)

*********Step 2: Movement
22AF - 2212 (Saigon)
Leg 1: 2110 (Bangkok)
Attack: 2008 (Rangoon)

[25th Army] - 2017 (Bangka)
2MP -> 1916 (Palembang)

CV Akagi - 2709 (Hong Kong)
[17th Army] - 2709 (Hong Kong)
(1ASP) - Escorted Amphib Assault -> 2517 (Balikpapan)

CV Shokaku - 3007 (Shanghai)
[35th Army] - 3007 (Shanghai)
(1ASP) - Escorted Amphib Assault -> 2616 (Tarakan)


*********Step 3: Battle Hexes
A: 2008 (Rangoon)
B: 1916 (Palembang)
C: 2517 (Balikpapan)
D: 2616 (Tarakan)
55 5/16/2020 9:02:00 PM Jan-Apr 1942 Allies Message Well, nice that that worked.

Lets move FE back to Dacca
54 5/16/2020 8:50:00 PM Jan-Apr 1942 Japanese Message With the +3 that's enough.

15th flips.

I moved the FE air to Mandalay for the attack. (only valid place). You can PBM or leave them there. Same for AVG.

I'd recommend moving one back out of range 5 of Bangkok to prevent me from pinning/destroying it.
53 5/16/2020 8:45:00 PM Jan-Apr 1942 Japanese Die roll request Request: 10-sided die x 1

4


Message from Japanese:
Allies bomb the 15th

Allies: 13CF (+3DRM)
52 5/16/2020 8:44:00 PM Jan-Apr 1942 Japanese Message yeah... a 9 isn't going to cut it here.
51 5/16/2020 8:44:00 PM Jan-Apr 1942 Japanese Die roll request Request: 10-sided die x 1

9


Message from Japanese:
Actually not a bad use of a 1OC... it's really hard to make this intel check...

Intel

TN: 1
50 5/16/2020 1:57:00 AM Jan-Apr 1942 Allies Message Yeah, a 3 Ops card would be great!

Sadly, the 1 Ops is all that is available at the moment.

Lets try this instead.
Acitvate FR and AVG to hit 15th. If you fail the intercept roll, maybe we can flip him....

49 5/15/2020 9:49:00 PM Jan-Apr 1942 Japanese Message You have the right idea, just want to use a 2 Ops card...

Considering that I'm right on the border of Rangoon, you might play a 3Ops to move the 1st Ind into Rangoon...

Or, you hope I play a 3Ops to attack Rangoon and you make your Intel check and then react move in from Mandalay... provided I don't pin it with an air unit...

Just keep in mind that I MUST take Rangoon to be able to strike anything further north. So, leaving Mandalay open isn't a problem really if you move into 2007 or 2107 as well with Chinese units to react with.

48 5/15/2020 7:00:00 PM Jan-Apr 1942 Allies Message Sigh, I mixed them up exactly. I thought the road was the special route, and didn't notice the red leading south from IMphal - thought it was just INTO Imphal.

Ok, let me re-think - getting someone in place to make some kind of token defense of Rabaul is hard than I thought....

47 5/15/2020 3:23:00 PM Jan-Apr 1942 Japanese Message Corrections.

1 Ind's move from Imphal is essentially from a Mixed hex. The infrastructure in red has not been built yet. There are events to do this. See 13.77 in the rules. So, it will cost 2MP to go to Mandalay... which you do not have.

for 66 Chinese, they start in Kunming which is on a transport route, the Burma road (see 13.78) which is open, so they move each space at 1/2 MP. So, they can make it to Lashio with 1MP.

So, not sure you want to use this card specifically for this Ops and you need to move something instead of the 1 Ind. If you have a 2Ops card, you can actually move both into Mandalay (and move something else).
46 5/15/2020 2:50:00 PM Jan-Apr 1942 Allies Play Strategy card as Operations #10: 1 / General Douglas MacArthur: Pacific First Strategy
This event ends a US inter-service rivalry. Flip the US Inter-Service Rivalry marker to its Strategic Agreement side. If the US Inter-Service Rivalry marker is already on Strategic Agreement side there is no additional effect. Bonus: If this card is played as an event, the Allies have the option to discard a card of their choice and re-place it with any card from the discard pile (not those removed from play). Remove from play if used as an event.

OC: 1 EC: 0

Message from Allies:
Activate SEAC for 2

Activate 1st Indian Corps
Activate 66th Army

* 2105 (Imphal/Kohima): 1 Ind Corps moves to 2106 (Mandalay)
* 2106 (Mandalay): 1 Ind Corps moves to 2107
* 2407 (Kunming): [66 Army] moves to 2306
45 5/14/2020 11:13:00 PM Jan-Apr 1942 Japanese Message That all looks good.

I'll retreat your Dutch Corps into 2119.

Note, all of your Dutch guys go OOS again... Board Updated.

Over to you.
44 5/14/2020 10:13:00 PM Jan-Apr 1942 Allies Die roll request Request: 10-sided die x 2

5
6


Message from Allies:
Combat B:
J:20
A:6
43 5/14/2020 10:11:00 PM Jan-Apr 1942 Allies Message Flip J
42 5/14/2020 10:11:00 PM Jan-Apr 1942 Allies Die roll request Request: 10-sided die x 2

2
5


Message from Allies:
Combat A: Ground Combat

J: 18
A: 6
41 5/14/2020 10:10:00 PM Jan-Apr 1942 Allies Die roll request Request: 10-sided die x 1

2


Message from Allies:
Combat A:

A/N:
A:9

40 5/14/2020 2:16:00 PM Jan-Apr 1942 Japanese Message Ok...

So, roll an A/N attack in Tjilatjap... need a 9 to flip me.

No possible roll of yours can hurt me on the ground, but you should roll to determine if I flip or kill the Dutch corps... especially if you do roll a 9.

You will need to emergency air and naval move.

In 2108, you need to get a 9 again to hurt me (2x), but I will auto-kill you.

39 5/14/2020 2:06:00 PM Jan-Apr 1942 Allies Message Yeah, we won't be playing an intercept here.
38 5/13/2020 3:21:00 PM Jan-Apr 1942 Japanese Play Strategy card as Event #3: 2 / Col. Tsuji, Unit 82: Jungle Warfare
Activate: Any HQ Logistic Value: 3 Intelligence: Surprise Attack Conditions: Only Japanese ground units may be activated. Bonus: In any ground combat that occurs in a Malaya, Jungle or Mixed terrain hex for the duration of this operation, the final die roll modifier for the Japanese in any ground battles is +4.

OC: 4 EC: 0

Message from Japanese:
*********Step 1: Activate South HQ
EC Logistics: 3
HQ Efficiency: 1

KOR Army - 2018 (Batavia)
[19th IJA] - 2018 (Batavia)
[25th IJA] - 2112 (Khota Baru)
15th IJA - 2109 (Kwai Bridge South)

*********Step 2: Movement
KOR Army - 2018 (Batavia)
2MP -> 2019 (Tjilatjap)

[19th IJA] - 2018 (Batavia)
(1ASP) -> 2220 (Soerabaja)

[25th IJA] - 2112 (Khota Baru)
(1ASP) -> 2017 (Bangka)

15th IJA - 2109 (Kwai Bridge South)
2MP -> 2108 (Kwai Bridge North)

*********Step 3: Battle Hexes
A: 2019 (Tjilatjap)
B: 2108 (Kwai Bridge North)

Comments:

Special Reaction is possible at 2017 (Bangka) and 2220 (Soerabaja), but only if you play an Intercept card. This is a surprise attack (no regular Intel roll for you). And then for SR, you would need to roll a 4 or less (with a -2 DRM). Also, the reality is that you don't really have a valid reaction for these... but you could react with SEAC HQ... if you have a card... and potentially defend in 2108.

Also, do note that my DRM modifiers are +4 for ground, no matter what. You can't reduce it. This is a VERY powerful card for the JP.
37 5/13/2020 2:00:00 PM Jan-Apr 1942 Japanese Message True... Attu/Kiska is useless... but also keep in mind that the Hawaii bit includes Midway... and it's not all of Hawaii, just one island. Midway is just a lot harder because it is outside of the Command radius of a JP HQ.
36 5/13/2020 1:38:00 PM Jan-Apr 1942 Allies Message I will pass the next round.
35 5/13/2020 1:38:00 PM Jan-Apr 1942 Allies Message Flips
34 5/13/2020 1:37:00 PM Jan-Apr 1942 Allies Die roll request Request: 10-sided die x 1

9


Message from Allies:
Takao attack on Manila
33 5/13/2020 1:37:00 PM Jan-Apr 1942 Allies Message No reaction.
32 5/13/2020 1:35:00 PM Jan-Apr 1942 Allies Die roll request Request: 10-sided die x 1

8


Message from Allies:
In any case, reaction DR...-2 DRM
31 5/13/2020 1:31:00 PM Jan-Apr 1942 Allies Message So taking a barren, useless empty rock in the middle of nowhere has the same PW effect as successfully invading Hawaii? I think Mark didn't really think that one through.
30 5/13/2020 9:07:00 AM Jan-Apr 1942 Japanese Message I did spend an ASP for that move.

For why, see 16.42. If I occupy "Alaska" for 3 Political Will segments, I reduce your Political Will by 1. (along with taking countries)

The general strategy around this move is the JP typically in T2-5 are trying to drive the Political Will of the US down to 0 and win the game.

There are three allied counter-strategies to this:

1) Send ships/air/ground to Dutch Harbor (or straight from Hawaii) and invade... this is hard in T2 & 3 while you don't have a lot of ASP. And really it is to slow down the Allies from moving forces into the main theater area.

2) Play card #27 - Death of Yamamoto. This puts the guys in Attu/Kiska OOS and they go away... and I fail to meet 16.42. This card event is good in many ways for the allies... but you have to get the card.

3) Screw it... driving the Allies to 0 PW is pretty hard. The JP essentially need to stop the Allies from achieving progress of war at least once, even with this. But, that being said, this makes it a little easier for the JP to achieve this.

That, in a nutshell, is the strategy around Attu/Kiska for both sides.

Fun Facts: https://en.wikipedia.org/wiki/Aleutian_Islands_campaign


29 5/13/2020 12:11:00 AM Jan-Apr 1942 Allies Message What is the purpose of the move to Kiska? And wouldn't that take a ASP as well?
28 5/12/2020 3:34:00 PM Jan-Apr 1942 Japanese Play Strategy card as Operations #76: 2 / Operation Tsurugi: Japan Attacks a B29 Base with Giretsu Airborne unit
Activation: Any HQ Logistics Value: 1 Conditions: Any air or naval units may be activated, but only one brigade size ground unit may be activated. Bonus: If the Allied player has a B29 LRB unit within 8 hexes of Tokyo (3706) or in the China Air units box, the Japanese player rolls a die. On a die roll of: 0-4: Lose one B29 Air step* 5-9: No Effect *Japanese choice Remove from play if used as an event.

OC: 4 EC: 6

Message from Japanese:
*********Step 1: Activate Comb Fleet HQ
EC Logistics: 3
HQ Efficiency: 2

KOR Army - 3305 (Seoul)
2AD - 3004 (Peiping)
[27th Army] - 3704 (Hakodate)
1SN Bde - 2911 (Aparri)
CA Takao - 2909 (Tainan)

*********Step 2: Movement
KOR Army - 3305 (Seoul)
SGT -> 2018 (Batavia)

2AD - 3004 (Peiping)
Leg 1: Shanghai
Leg 2: Hong Kong
Leg 3: Hanoi
Leg 4: Bangkok

[27th Army] - 3704 (Hakodate)
(1 ASP) -> Amphib Assault -> Attu/Kiska

1SN Bde - 2911 (Aparri)
(1 ASP) -> Amphib Assault -> Biak

CA Takao - 2909 (Tainan)
NM -> Attack: 2813 (Manila)
Post-Battle Move -> Biak

*********Step 3: Battle Hexes
A: 2813 (Manila)

Comments: I couldn't move CA Takao directly to Biak, because Biak won't become "mine" until the end of the battle phase. And it exceeds the length of a move to join the attack and I can't have him hanging out in "limbo" waiting for PBM. So, by attacking Manila, I can then do a "partial" move and then continue with PBM to Biak after the port is officially captured.

This is a "trick" move that the Allies can also try to use with a carrier attack on Kwajalein (only with surprise on last AR) and then PBM to Leyte to re-establish supply to the SW Pac HQ. It's VERY dangerous without surprise... but my move is using the same concept... but is much safer... you can only respond with the [CA Asia].
27 5/12/2020 12:03:00 AM Jan-Apr 1942 Allies Play Strategy card as Event #4: 1 / Arcadia Conference
This event ends a US inter-service rivalry. Flip the US Inter-Service Rivalry marker to its Strategic Agreement side. If the US Inter-Service Rivalry marker is already on Strategic Agreement side there is no additional effect. Bonus: The Allied player receives the ABDA HQ, which is place in any in supply port in Java, Borneo, Sumatra or Celebes. If no such port is available this HQ is removed from play for the remained of the game. Remove from play if used as an event.

OC: 1 EC: 0

Message from Allies:
26 5/11/2020 10:52:00 PM Jan-Apr 1942 Japanese Message Yes... Tjilatjap is in supply through Soerabaja.

And then the Dutch Air will keep it in supply until they are killed.
25 5/11/2020 5:21:00 PM Jan-Apr 1942 Allies Message Question: Tjilitjap would be a valid place for ABDA, correct - since it can trace out to Soerbaja across land, even though it is an enemy AZOI?
24 5/10/2020 3:08:00 PM Jan-Apr 1942 Japanese Message JP PBM

CVL Zuiho -> Miri
CV Shokaku -> Shanghai
CV Akagi -> Hong Kong
3AD -> Canton -> Phnom Penh

Over to you for your AR.

23 5/10/2020 2:26:00 PM Jan-Apr 1942 Allies Message Well, that worked out well.

DD Asia, MA Air, CL Dutch all dead, no losses to you.

Over to you for PBM
22 5/10/2020 2:24:00 PM Jan-Apr 1942 Allies Die roll request Request: 10-sided die x 2

9
2


Message from Allies:
Singapore fight

J: 56
A: 11
21 5/10/2020 2:23:00 PM Jan-Apr 1942 Allies Message OK, going back over this (and creating a new reaction file).

I think I will pile into Singapore, at least with the DD who can take a couple flips. That gives me a shot at flipping that air if nothing else.

So we will react SQ Pac, and send DD Asia to Singapore.

Also, we should probably move the Chinese into better spots as well, so Chinese (66) to Lashio
20 5/9/2020 2:43:00 PM Jan-Apr 1942 Japanese Message So a few things...

1) Yep, don't forget the ZOI mod for Intel. =)

2) Can't special react in Batavia because the Dutch air technically don't have a ZOI because they are not in supply (ABDA isn't on the board yet).

3) Yeah... you really didn't have any "good" reaction... sort of intentional. You could react only with DD Asia in Biak and [CA Asia] in Tjilatjap. The latter is true because Soerabaja is an open port and 4MP to Tjilatjap and you can trace a path from Manila... until FEAF is killed...

If you want to pile on in Singapore, I won't stop you. You will keep the MA Air alive by doing so... but not sure it is a great idea. I don't know your cards, but I would assume that you will NEED or WANT to do something with the MA HQ... or you should expect me to hit it again... MA Air really needs to die.

4) Since it isn't surprise, it is possible in Singapore for me not to auto-kill you... I only have 56CF attacking. If it is not a 1x result for me, a .5x I'll only do 28LF and it is only enough to kill the MA Air and flip the CL Dutch. A .25x result for me would be bad for me, as I will only flip the MA Air. This is assuming you don't react with the US ships. With the DD Asia in there, a .5x result will flip everything... and sink the DD Asia, but MA Air would survive.

I'm going to let you rethink if you want to react and feel free to re-roll any of the battles if you do move units in... or worst case, you don't react and then just roll a JP Singapore roll. I could get a 0 as well... my luck with the ACTS dice roller is pretty terrible.

Last, don't sweat mistakes. I figured you needed to kick the rust off. No worries. If you have questions, don't hesitate.

19 5/8/2020 9:52:00 PM Jan-Apr 1942 Allies Die roll request Request: 10-sided die x 1

4


Message from Allies:
NE in B

Battle C, looking for a crit
18 5/8/2020 9:52:00 PM Jan-Apr 1942 Allies Die roll request Request: 10-sided die x 1

0


Message from Allies:
B: A: 9
17 5/8/2020 9:52:00 PM Jan-Apr 1942 Allies Message Sigh, I literally could not get through the first DR of the game without an error. Forgot the -2 for going through a AZOI, so that would NOT be surprise.

I think in this case I can declare a special battle in Batavia, correct? But since there isn't a HQ for the Dutch, they cannot react, so all I could send would be the poor (Asia). So kind of imaterial.

ANyway, Ill need to roll the combats in B and C.

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