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For the People: Greig vs. Philipp Round 6 Journal

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Entry # Time Turn Player Title Entry
338 5/27/2020 10:10:00 AM Master ID = 25612 Game Deleted
337 5/27/2020 9:05:00 AM Summer 1864 Union Message Back to you for cardplay 7.
336 5/27/2020 9:01:00 AM Summer 1864 Union Play Strategy card as Operations #69: 3 / Gideon Welles, The Naval Program
The Union player may either increase the Blockade Level by one or increase the Amphibious Assault modifier by two.

Message from Union:
Pope
335 5/27/2020 8:27:00 AM Summer 1864 Confederate Play Strategy card as Event #80: 1 / Southern Religious Revival
Confederate player immediately receives three SPs in a single space, and loses three SW points. SPs must be placed in a friendly controlled space (including Pro-Union spaces) with a LOC free of Union SPs.

Message from Confederate:
334 5/27/2020 3:56:00 AM Summer 1864 Union Play Strategy card as Operations #114: 3 / Frederick Douglas
Union immediately receives five SPs for raising freemen Negro troops. The SPs can be placed in any single Union controlled space with a LOC in NJ, DE, PA or the space that contains the Union capital that does not contain Confederate SPs or forts. Remove from deck if event is played.

Message from Union:
Sherman.
333 5/26/2020 11:01:00 PM Summer 1864 Confederate Play Strategy card as Operations #19: 1 / Belmont
Either player may move up to two infantry SPs from the same space as if led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Confederate:
Lee
332 5/26/2020 8:57:00 PM Summer 1864 Union Play Strategy card as Operations #128: 3 / Union Naval Supply Shortage
The Union blockade level is decreased by one. Remove from deck if event is played.

Message from Union:
Grant.
331 5/26/2020 7:33:00 PM Summer 1864 Confederate Play Strategy card as Event #56: 1 / CSS Hunley
Place the CSS Hunley marker in any friendly port. Provides a +1 DRM to Confederate during next amphibious assault. Remove Hunley once modifier has been used. No more than one Hunley can be in play at a given time.

Message from Confederate:
330 5/26/2020 6:21:00 PM Summer 1864 Union Message Back to you.
329 5/26/2020 6:15:00 PM Summer 1864 Union Die roll request Request: 6-sided die x 1

4


Message from Union:
CSA leader loss on 1.
328 5/26/2020 6:14:00 PM Summer 1864 Union Die roll request Request: 6-sided die x 2

4
6


Message from Union:
Att 1st
Def 2nd

Monroe +9/+3
327 5/26/2020 6:12:00 PM Summer 1864 Union Play Strategy card as Operations #12: 3 / Cabinet Intrigue
Union SW reduced by three.

Message from Union:
AotM
326 5/26/2020 5:52:00 PM Summer 1864 Confederate Play Strategy card as Operations #90: 3 / Habeas Corpus
Reduce Union SW by 2. Remove from deck if event is played.

Message from Confederate:
325 5/26/2020 3:55:00 PM Summer 1864 Union Play Strategy card as Event #40: 3 / Emergency Call for Volunteers
Union receives five SPs, no more than two SPs in any space. Placement spaces must be friendly controlled, have a LOC and be free of Confederate SPs or forts.

Message from Union:
All able bodied man to arms!
324 5/26/2020 3:27:00 PM Summer 1864 Confederate Play Strategy card as Event #38: 2 / George W. Rains, Increased Gunpowder Production
Confederate immediately places two SPs in any friendly controlled space in Tennessee with an LOC (both SPs are placed in the same space). The SPs cannot be placed in a Pro Union space or one occupied by Union SPs or fort.

Message from Confederate:
323 5/26/2020 2:52:00 PM Summer 1864 Union Play Strategy card as Operations #109: 2 / Fortified Lines
The Confederate player may place up to two forts in any friendly controlled space with an LOC free of Union SPs and forts.

Message from Union:
Sherman.
322 5/26/2020 2:38:00 PM Summer 1864 Confederate Play Strategy card as Operations #24: 3 / Pre-War Treachery
Confederate may place up to two forts in any friendly controlled spaces with a LOC free of Union SPs and forts. Remove from deck if event is played.

Message from Confederate:
321 5/26/2020 2:33:00 PM Summer 1864 Confederate Die roll request Request: 4-sided die x 1

2


Message from Confederate:
Armstrong, Jackson, Longstreet, Hood
320 5/26/2020 2:32:00 PM Summer 1864 Confederate Message I know about the +9 just was hoping for the other half of 50%

319 5/26/2020 2:32:00 PM Summer 1864 Confederate Die roll request Request: 6-sided die x 2

4
2


Message from Confederate:
leaders again 1/1-3
318 5/26/2020 2:29:00 PM Summer 1864 Confederate Die roll request Request: 6-sided die x 2

1
1


Message from Confederate:
2nd Richmond (this season) +6 /+9
317 5/26/2020 1:37:00 PM Summer 1864 Union Message Act 2 - Sherman attacks.
316 5/26/2020 1:30:00 PM Summer 1864 Confederate Die roll request Request: 5-sided die x 1

4


Message from Confederate:
Armstrong, Jackson, Longstreet, Bragg, Hood
315 5/26/2020 1:28:00 PM Summer 1864 Confederate Die roll request Request: 6-sided die x 2

2
1


Message from Confederate:
general loss USA on 1 CSA on 1-3
314 5/26/2020 1:26:00 PM Summer 1864 Confederate Die roll request Request: 6-sided die x 2

4
2


Message from Confederate:
ok Richmond +5 and +9
313 5/26/2020 1:12:00 PM Summer 1864 Union Message +5/+9 FYI
312 5/26/2020 1:12:00 PM Summer 1864 Union Message Cards? Dice.
311 5/26/2020 1:09:00 PM Summer 1864 Union Play Strategy card as Event #88: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
This is going to cost.
310 5/26/2020 12:05:00 PM Summer 1864 Confederate Draw Strategy cards 7 cards drawn.

309 5/26/2020 11:28:00 AM Summer 1864 Union Message Campaign?
308 5/26/2020 11:26:00 AM Summer 1864 Union Draw Strategy cards 7 cards drawn.

307 5/26/2020 10:22:00 AM Summer 1864 Confederate Message your leaders first
306 5/26/2020 8:35:00 AM Summer 1864 Union Message Your SMs, please.
305 5/25/2020 10:02:00 PM Summer 1864 Confederate Die roll request Request: 6-sided die x 2

1
6


Message from Confederate:
2 blockade rolls Lvl2
304 5/25/2020 10:02:00 PM Spring 1864 Confederate End Turn Deck was reshuffled.

303 5/25/2020 7:34:00 PM Spring 1864 Union Set Deck Reshuffle Deck will be reshuffled before next deal
302 5/25/2020 7:27:00 PM Spring 1864 Union Message OK, I overlooked 5.72
301 5/25/2020 7:13:00 PM Spring 1864 Union Message Did I overlook something concerning the capturing of Forts? I didn't win alarge or medium battle after all, so I think you can use it as a 3OPs card?
300 5/25/2020 6:50:00 PM Spring 1864 Confederate Play Strategy card as Event #81: 3 / Emancipation Proclamation - Reshuffle/Remove
Either player must play this card as an EC on the Strategy Round immediately following a Union large or medium battle victory. Confederate loses 10 SW and 3 SPs (his choice). Union loses 5 SW. Flip GT marker to its Emancipation Proclamation side. Card must be the last one played by a player at which time it can be played as an OC card. If the play of this card as an OC results in a battle victory, there is no Emancipation Proclamation Remove from deck if event is played. If this card is played as an OC or discarded re-shuffle deck at the end of the Strategy Phase.

Message from Confederate:
Hurray I got both of these amazing cards in same draw

no file
299 5/25/2020 5:28:00 PM Spring 1864 Union Die roll request Request: 6-sided die x 2

3
4


Message from Union:
Att 1st
Def 2nd

+5/+0
Ft. Morgan
298 5/25/2020 5:27:00 PM Spring 1864 Union Play Strategy card as Event #85: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
297 5/25/2020 4:23:00 PM Spring 1864 Union Message Sorry, illegal move, see mail.
296 5/25/2020 4:18:00 PM Spring 1864 Confederate Play Strategy card as Operations #82: 3 / Foreign Intervention - Reshuffle/Remove
Either player can play this card as an EC when Confederate SW is 110+. If this is the last card in a players hand or the second to last and the player holds the Emancipation Proclamation, if the condition is met, it must be played as an EC, if not it can be played as an OC. EFFECTS: 1. Union Blockade reduced by one (cannot become greater than 4 for the remainder of the game). 2. Union -2 SP Reinforcements for the remainder of the game (Union choice). 3. Union SW reduced by 10. Remove from deck if event is played. If card is played as an OC or discarded re-shuffle deck at end of the Strategy Phase.

Message from Confederate:
295 5/25/2020 4:12:00 PM Spring 1864 Union Die roll request Request: 6-sided die x 2

2
2


Message from Union:
Ft Mobile.

Att 1st
Def 2nd

+3/+0
294 5/25/2020 4:10:00 PM Spring 1864 Union Play Strategy card as Operations #52: 3 / Trent Affair
Confederate gains 5 SW points. Remove from deck if event is played.

Message from Union:
AA DC to Ft Mobile.
293 5/25/2020 3:50:00 PM Spring 1864 Confederate Play Strategy card as Operations #102: 3 / First Manassas
Confederate Player may move 2 SPs using Strategic Movement from the same space using rail connections only (5 space maximum) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. OR play this card as an automatic 2 space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during the intercept.

Message from Confederate:
Fort
292 5/25/2020 2:27:00 PM Spring 1864 Union Play Strategy card as Operations #112: 2 / Severe Storms at Sea
Interrupt card, cancel a Naval movement initiated by a 3OC. This card cannot cancel a Naval movement initiated by an Event card (including a naval movement initiated by a campaign card event). Remove from deck if event is played.

Message from Union:
Sherman.
291 5/25/2020 2:10:00 PM Spring 1864 Confederate Play Strategy card as Operations #72: 2 / John Ericsson's Monitor Fleet
The Union Amphibious Assault modifier is increased by two.

Message from Confederate:
290 5/25/2020 12:57:00 PM Spring 1864 Union Play Strategy card as Operations #46: 1 / Pro Union Secessionist in Tennessee
Union receives two PC markers in any Pro-Union space in Tennessee free of Confederate SPs and forts.

Message from Union:
Sherman
289 5/25/2020 12:44:00 PM Spring 1864 Confederate Play Strategy card as Operations #66: 1 / Wilson's Creek
Either player may move up to two infantry SPs from the same space as if they were led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Confederate:
288 5/25/2020 11:38:00 AM Spring 1864 Union Message Your turn.
287 5/25/2020 11:23:00 AM Spring 1864 Union Play Strategy card as Operations #120: 1 / Horace Greeley Editorial
If played by the Union increase Union SW by 1. If played by the Confederate decrease Union SW by 1.

Message from Union:
Redustributing leaders.
286 5/25/2020 9:24:00 AM Spring 1864 Confederate Play Strategy card as Operations #58: 2 / Admiral Porter
Union may make a naval move with up to three SPs plus one general. If an amphibious assault occurs, you receive an additional +2 DRM. Add +2DRM to any Running the Guns die roll.

Message from Confederate:
no intercept attempt made vs Grant at 1-3
285 5/25/2020 8:27:00 AM Spring 1864 Union Play Strategy card as Operations #73: 1 / Ball's Bluff
The Union removes one SP (Confederate chooses) within two spaces (including a river connection) of a Confederate SP due to poor leadership. A Union SP can be removed from a Coastal fort.

Message from Union:
Grant
284 5/25/2020 8:25:00 AM Spring 1864 Confederate Play Strategy card as Event #34: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Confederate:
283 5/25/2020 8:12:00 AM Spring 1864 Union Play Strategy card as Operations #80: 1 / Southern Religious Revival
Confederate player immediately receives three SPs in a single space, and loses three SW points. SPs must be placed in a friendly controlled space (including Pro-Union spaces) with a LOC free of Union SPs.

Message from Union:
Promoting Sherman.
282 5/25/2020 7:58:00 AM Spring 1864 Confederate Message CSA will not campaign
281 5/25/2020 7:56:00 AM Spring 1864 Confederate Draw Strategy cards 7 cards drawn.

280 5/25/2020 7:41:00 AM Spring 1864 Union Draw Strategy cards 7 cards drawn.

279 5/24/2020 6:12:00 PM Spring 1864 Union Message Could you do me a favour and bring 1SP of the last move (DC to AotP) to the Pensacola Fort instead? Thanks.
278 5/24/2020 5:58:00 PM Spring 1864 Union Message Over to you for SM.
277 5/24/2020 4:45:00 PM Spring 1864 Union Message Sorry, there were no reinforcements in the file despite the name. You misclicked somehow I think.
276 5/24/2020 4:33:00 PM Spring 1864 Confederate Die roll request Request: 6-sided die x 3

5
4
2


Message from Confederate:
Blockade runners as per usual @ Lvl 2
275 5/24/2020 4:20:00 PM Spring 1864 Union Message Over to you for reinforcements.
274 5/24/2020 4:20:00 PM Fall 1863 Union End Turn
273 5/24/2020 4:07:00 PM Fall 1863 Union Play Strategy card as Operations #28: 1 / Franz Sigel
Union immediately receives one SP in St. Louis, MO space if no Confederate SPs or fort are present, whether it is controlled by either side or neutral; OR Confederate plays card at the beginning of a battle and receives a +2 DRM in the battle.

Message from Union:
Grant
272 5/24/2020 3:45:00 PM Fall 1863 Confederate Play Strategy card as Event #2: 2 / Copperheads
Reduce Union SW by two points, or place two PC markers in Ohio (must be placed in spaces free of Union SPs).

Message from Confederate:
271 5/24/2020 12:15:00 PM Fall 1863 Union Play Strategy card as Operations #123: 1 / Quantrill’s Raiders
If played by the Confederate player place or flip 2 PC makers in a Missouri space (except St. Louis), which does not contain Union SPs or forts. If played by the Union player increase Union SW by 1 for increased resolve due to atrocities. Remove from deck if event is played.

Message from Union:
Division
270 5/24/2020 12:13:00 PM Fall 1863 Union Die roll request Request: 6-sided die x 2

5
5


Message from Union:
CSA 1-3
USA 1

Leader loss because your DRM was actually +4.
269 5/24/2020 12:01:00 PM Fall 1863 Confederate Play Strategy card as Event #19: 1 / Belmont
Either player may move up to two infantry SPs from the same space as if led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Confederate:
268 5/24/2020 11:59:00 AM Fall 1863 Confederate Die roll request Request: 6-sided die x 2

3
6


Message from Confederate:
intercepted +2 vs +3 not a great difference
267 5/24/2020 11:55:00 AM Fall 1863 Confederate Play Strategy card as Event #8: 1 / 3 Cigars
Play this card to make an automatic one or two space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during intercept.

Message from Confederate:
266 5/24/2020 11:30:00 AM Fall 1863 Union Message Intercept attempt? Cards? Dice.
265 5/24/2020 11:28:00 AM Fall 1863 Union Play Strategy card as Operations #122: 3 / Crisis in the West
If two or more Confederate armies are in Virginia, the Confederate player places (Confederate choice) one army (placed, not moved) in a Confederate controlled Resource space (destroyed or not), Riverine port, or Blockade Runner port (open or closed) in Tennessee, Alabama, Mississippi, Arkansas, Louisiana, or Texas. Remove from deck if event is played.

Message from Union:
Burnside.
264 5/24/2020 10:38:00 AM Fall 1863 Confederate Play Strategy card as Operations #130: 3 / Union Siege Guns
Union plays card at beginning of a battle (or Amphibious Assault) that has a Confederate fort present and cancels Confederate fort die roll modifier in the battle. Remove from deck if event is played. Draw a strategy card.

Message from Confederate:
change action
263 5/24/2020 10:38:00 AM Fall 1863 Confederate Return Strategy card to hand #19: 1 / Belmont

Message from Confederate:
262 5/24/2020 10:37:00 AM Fall 1863 Confederate Play Strategy card as Event #19: 1 / Belmont
Either player may move up to two infantry SPs from the same space as if led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Confederate:
2 from Selma
261 5/24/2020 10:05:00 AM Fall 1863 Union Message Back to you,
260 5/24/2020 10:02:00 AM Fall 1863 Union Die roll request Request: 6-sided die x 1

2


Message from Union:
CSA leader loss on 1
259 5/24/2020 10:02:00 AM Fall 1863 Union Die roll request Request: 6-sided die x 2

5
6


Message from Union:
Greenville (You can't retreat before battle on US turf)

Att 1st
Def 2nd

+8/+0
258 5/24/2020 9:09:00 AM Fall 1863 Union Message Need to know where you retreat before I move on. File in mail.
257 5/24/2020 9:05:00 AM Fall 1863 Union Die roll request Request: 6-sided die x 2

1
6


Message from Union:
Att 1st (USA)
Def 2nd (CSA)

+6/+0
256 5/24/2020 9:01:00 AM Fall 1863 Union Play Strategy card as Operations #22: 3 / Josiah Gorgas, Chief of Ordnance
Confederate immediately receives three SPs in any friendly controlled space with a LOC,free of Union SPs and forts. No more than one SP per Confederate controlled state. No SPs may be placed in Pro-Union spaces.

Message from Union:
Burnside.
255 5/24/2020 8:37:00 AM Fall 1863 Confederate Play Strategy card as Operations #70: 2 / Gustavus Fox, Ironclad Building Program
The Union Amphibious Assault modifier is increased by two.

Message from Confederate:
254 5/24/2020 6:44:00 AM Fall 1863 Union Message Back to you.
253 5/24/2020 6:40:00 AM Fall 1863 Union Die roll request Request: 6-sided die x 1

3


Message from Union:
CSA leader loss on 1
252 5/23/2020 10:15:00 PM Fall 1863 Confederate Message likely not able to retreat to Eliz. unless happens before fort burned
251 5/23/2020 10:13:00 PM Fall 1863 Confederate Die roll request Request: 6-sided die x 2

6
4


Message from Confederate:
+4 vs +2
250 5/23/2020 10:19:00 AM Fall 1863 Union Message Attack on little Rock on 4th MP. Leave rolling to you because of possible card play.
+4/+2 Medium.
In case of US victory I have to see where you flee for further decisions.
249 5/23/2020 10:15:00 AM Fall 1863 Union Play Strategy card as Operations #12: 3 / Cabinet Intrigue
Union SW reduced by three.

Message from Union:
Burnside
248 5/23/2020 8:50:00 AM Fall 1863 Confederate Play Strategy card as Operations #61: 3 / Ship Island/Key West
Union Blockade Level is increased by one. In addition, if Fort Philip/Jackson does not contain a CSA SP place a friendly PC marker in that space.

Message from Confederate:
division
247 5/23/2020 8:34:00 AM Fall 1863 Union Die roll request Request: 6-sided die x 2

3
1


Message from Union:
Att 1st (USA)
Def 2nd (CSA)

+7/+0 Medium
246 5/23/2020 8:32:00 AM Fall 1863 Union Play Strategy card as Operations #60: 2 / USS Monitor
The Union player may remove one Confederate ironclad from the mapboard.

Message from Union:
Burnside.
245 5/23/2020 8:11:00 AM Fall 1863 Confederate Play Strategy card as Operations #111: 2 / Wilson’s Raid
Union may place two Union PC markers in any spaces within four spaces (includes river connections) of a single Union cavalry brigade. The four space range CAN be traced through Northeast Alabama. These PC Markers (in contravention of rule 11.3D), CAN be placed in blockade runner ports/ and or resource spaces devoid of Confederate SPs or forts (but may contain an Ironclad or Torpedoes), resulting in their immediate destruction. Remove from deck if event is played.

Message from Confederate:
army created
244 5/23/2020 6:22:00 AM Fall 1863 Union Play Strategy card as Operations #90: 3 / Habeas Corpus
Reduce Union SW by 2. Remove from deck if event is played.

Message from Union:
Burnside.
243 5/23/2020 6:19:00 AM Fall 1863 Union Draw Extra Strategy card Message from Union:
Explained in last entry.
242 5/23/2020 6:19:00 AM Fall 1863 Union Play Strategy card as Event #14: 3 / Red River Campaign
May not be discarded by the Union. Union must use this card as an OC. If at the conclusion of movement, a Union SP is not on or adjacent to Grand Ecore, LA, then the Union loses 5 SW points. If a Union SP is in one of the objective spaces then a Union PC marker can immediately be placed to convert the space or spaces. Remove from deck if Union plays card.

Message from Union:
This was played by me in Spring 1861 (game log #6), obviously I was confused by the card text ("must use this card as an OC") and clicked "play as an operation". Because of that this card wasn't removed from the current game. So I play it now as an event, to get rid of it and draw another one.
241 5/22/2020 11:09:00 PM Fall 1863 Confederate Draw Strategy cards 7 cards drawn.

240 5/22/2020 8:52:00 PM Fall 1863 Union Draw Strategy cards 7 cards drawn.

239 5/22/2020 8:07:00 PM Fall 1863 Confederate Die roll request Request: 6-sided die x 4

5
1
4
4


Message from Confederate:
Blockade runners clockwise. Lvl @2

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