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For the People: Don't Drop The Cigars Journal

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Entry # Time Turn Player Title Entry
157 5/22/2020 7:52:00 AM Master ID = 15910 Game Deleted
156 5/22/2020 7:52:00 AM Summer 1862 Confederate Message I forgot the pummelings you could dish out....
155 5/22/2020 6:53:00 AM Summer 1862 Union Play Strategy card as Event #86: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
Don't look now but the USA is on one of its feast turns.

AoC
1: Jackson
2: CV - Burn
3: Holmesville
4: CV
5: Springfield, drop 1
6: N. Orleans for small battle - automatic I think +7 v +2

2nd
2SP From Ft. Monroe land at St. Marks, FL


We can start over if you feel your cause is lost.
154 5/21/2020 9:15:00 PM Summer 1862 Confederate Message I know I'm not playing perfect, and in retrospect I should've played a little different in fort placement, but seriously...

153 5/21/2020 9:13:00 PM Summer 1862 Confederate Message Fantastic.

3/1. Jackson eliminated.
152 5/21/2020 9:12:00 PM Summer 1862 Confederate Die roll request Request: 6-sided die x 2

6
2


Message from Confederate:
USA +2
CSA +3
151 5/21/2020 9:10:00 PM Summer 1862 Confederate Play Strategy card as Operations #63: 2 / Beaufort/Port Royal Captured
The Union Blockade Level is increased by one.

Message from Confederate:
Jackson's going to try one more time.
150 5/21/2020 9:46:00 AM Summer 1862 Union Play Strategy card as Event #81: 3 / Emancipation Proclamation - Reshuffle/Remove
Either player must play this card as an EC on the Strategy Round immediately following a Union large or medium battle victory. Confederate loses 10 SW and 3 SPs (his choice). Union loses 5 SW. Flip GT marker to its Emancipation Proclamation side. Card must be the last one played by a player at which time it can be played as an OC card. If the play of this card as an OC results in a battle victory, there is no Emancipation Proclamation Remove from deck if event is played. If this card is played as an OC or discarded re-shuffle deck at the end of the Strategy Phase.

Message from Union:
Have to play this. SW adjusted in file. You to remove 3.
149 5/21/2020 9:40:00 AM Summer 1862 Union Message A Union victory, such as it is. 1/1.

I'll update the file on my next move.
148 5/21/2020 9:39:00 AM Summer 1862 Union Die roll request Request: 6-sided die x 2

2
3


Message from Union:
CSA +3
USA +2

147 5/21/2020 9:15:00 AM Summer 1862 Confederate Play Strategy card as Operations #46: 1 / Pro Union Secessionist in Tennessee
Union receives two PC markers in any Pro-Union space in Tennessee free of Confederate SPs and forts.

Message from Confederate:
Jackson +2 to New Orleans, (p.1, n.3) - back to Jackson (p.1, n.4) and attacks AoC

USA +2
CSA +3

Not happy about this, but need to try and push you out.

No map till post combat.

146 5/21/2020 9:05:00 AM Summer 1862 Union Play Strategy card as Operations #56: 1 / CSS Hunley
Place the CSS Hunley marker in any friendly port. Provides a +1 DRM to Confederate during next amphibious assault. Remove Hunley once modifier has been used. No more than one Hunley can be in play at a given time.

Message from Union:
Reassigned some generals.
145 5/21/2020 8:50:00 AM Summer 1862 Confederate Message Yes, the move continues. Must have failed to do the attrition.
144 5/21/2020 6:59:00 AM Summer 1862 Union Message If Longstreet leaves 1 in Sabine City he'll only have 2SP, since he should of started with 3.

Still want to make that move?
143 5/20/2020 8:44:00 PM Summer 1862 Confederate Die roll request Request: 6-sided die x 1

5


Message from Confederate:
Your possible intercept on a 1
142 5/20/2020 8:43:00 PM Summer 1862 Confederate Play Strategy card as Operations #25: 1 / Confederate Railroad Degradation
The Union player may randomly remove one strategy card from the Confederate hand, which is discarded.

Message from Confederate:
Longstreet +3 to Monroe
141 5/20/2020 8:38:00 AM Summer 1862 Union Message Slight change of plan. Use the 'fix' file.

Take out Ft. Morgan instead with 3SP. No Freemont.
140 5/20/2020 7:26:00 AM Summer 1862 Union Play Strategy card as Event #95: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Union:
Freemont +2 lands at St. Marks.
139 5/19/2020 10:14:00 PM Summer 1862 Confederate Play Strategy card as Operations #1: 1 / Empty Haversacks
Can be played as an Interrupt card to cancel the activation of any Confederate force, OR during a Union player's turn to cause a Confederate force to immediately execute an attrition procedure. In addition, conduct Forage if force has no LOC.

Message from Confederate:
General Shuffle
138 5/19/2020 8:42:00 PM Summer 1862 Union Message AoC seems to have run out of punch. So 1/1. A loss and retreat to Vicksburg.

2nd move:

3SP from D.C. capture Ft. Gadsden. At +6 it's automatic I think. I'll take Freemont if I have to but I don't think I do, per 6.1.

That is all.
137 5/19/2020 8:23:00 PM Summer 1862 Confederate Die roll request Request: 6-sided die x 2

2
2


Message from Confederate:
F***** hell. A third?
US +2
CS +0
136 5/19/2020 4:34:00 PM Summer 1862 Union Play Strategy card as Event #88: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
Smoke 'em when you got 'em says Hard Hittin' Halleck

1: Monroe
2: CV
3: Vicksburg
4: CV
5: Jackson

If he makes it looks like +2 v +0
135 5/19/2020 4:26:00 PM Summer 1862 Union Message I accidentally deployed Hooker. He's back on the turn track now.
134 5/19/2020 4:25:00 PM Summer 1862 Confederate Message Sabine City will be at 3 SP
133 5/19/2020 4:18:00 PM Summer 1862 Union Message I think you took one too many reinf.

Did you minus one for loss of Arkansas?

Before reinf. you had 30SP.

+12 reinf should leave you with 42. But you have 43.
132 5/19/2020 4:06:00 PM Summer 1862 Confederate Message No campaign
131 5/19/2020 4:05:00 PM Summer 1862 Confederate Draw Strategy cards 7 cards drawn.

130 5/19/2020 4:02:00 PM Summer 1862 Confederate Die roll request Request: 99-sided die x 3

77
26
65


Message from Confederate:
Alpha Order
AONV
Jackson
Sabine
129 5/19/2020 3:48:00 PM Summer 1862 Confederate Die roll request Request: 6-sided die x 4

3
4
5
4


Message from Confederate:
Blockade
WG
EG
SA
NA
128 5/19/2020 10:19:00 AM Summer 1862 Union Draw Strategy cards 7 cards drawn.

127 5/19/2020 10:19:00 AM Summer 1862 Union Message Strat move file up.

Your reinf. and go first if you must.
126 5/19/2020 10:19:00 AM Spring 1862 Union End Turn
125 5/19/2020 9:53:00 AM Spring 1862 Union Message Nevermind. Just realized you didn't have to CV Franklin or Staunton
124 5/19/2020 6:59:00 AM Spring 1862 Union Message Sent eot file with attrition, PC and my reinforcements.

Will wait to see where ANV is before strat. movement.
123 5/19/2020 6:48:00 AM Spring 1862 Union Message Not sure what happened after Franklin conversion.

With 2MP left you moved to Staunton, converted it and then ended up in Culpepper. Horses by Porsche?
122 5/18/2020 9:40:00 PM Spring 1862 Confederate Message End back at Culpeper
121 5/18/2020 9:40:00 PM Spring 1862 Confederate Die roll request Request: 6-sided die x 2

3
3


Message from Confederate:
USA +0
CSA +7
120 5/18/2020 9:39:00 PM Spring 1862 Confederate Message (4) Franklin
119 5/18/2020 9:38:00 PM Spring 1862 Confederate Die roll request Request: 6-sided die x 2

4
1


Message from Confederate:
(2) CV Strasburg
(3) Attack Franklin
USA + 0
CSA + 8
118 5/18/2020 9:37:00 PM Spring 1862 Confederate Die roll request Request: 6-sided die x 2

3
4


Message from Confederate:
(1) AoNV - Strasburg
USA +0
CSA +8
117 5/18/2020 9:36:00 PM Spring 1862 Confederate Play Strategy card as Operations #24: 3 / Pre-War Treachery
Confederate may place up to two forts in any friendly controlled spaces with a LOC free of Union SPs and forts. Remove from deck if event is played.

Message from Confederate:
Probably the wrong move, but the AoNV is going to attempt to clear out VA some
116 5/18/2020 5:49:00 PM Spring 1862 Union Message Not Franklin, Fredrick.
115 5/18/2020 5:48:00 PM Spring 1862 Union Play Strategy card as Operations #122: 3 / Crisis in the West
If two or more Confederate armies are in Virginia, the Confederate player places (Confederate choice) one army (placed, not moved) in a Confederate controlled Resource space (destroyed or not), Riverine port, or Blockade Runner port (open or closed) in Tennessee, Alabama, Mississippi, Arkansas, Louisiana, or Texas. Remove from deck if event is played.

Message from Union:
Unfortunately, Stoneman was off whoring.

AoP
1: To Staunton (leaving 2 in Strasburg), drop 2
2: To Franklin, drop 2
3: Back to Strasburg
4: Winchester
5: Harp Ferry
6: Franklin +2, end with 6
114 5/18/2020 5:39:00 PM Spring 1862 Union Die roll request Request: 6-sided die x 1

6


Message from Union:
McDowell needs a battle to keep his job.

Attempt intercept in Culpepper -2
113 5/18/2020 5:02:00 PM Spring 1862 Confederate Message You can intercept in Culpeper is so inclined
112 5/18/2020 5:01:00 PM Spring 1862 Confederate Play Strategy card as Operations #130: 3 / Union Siege Guns
Union plays card at beginning of a battle (or Amphibious Assault) that has a Confederate fort present and cancels Confederate fort die roll modifier in the battle. Remove from deck if event is played. Draw a strategy card.

Message from Confederate:
Picking up Forrest and reclaiming Wilderness and Culpeper
111 5/18/2020 4:56:00 PM Spring 1862 Union Play Strategy card as Event #16: 2 / Grierson's Raid
Union may place two Union PC markers in any spaces within four spaces (includes river connections) of a single Union cavalry brigade. The four space range cannot be traced through Northeast Alabama and may not contain a Confederate SP or Fort, but may contain an Ironclad or Torpedoes.

Message from Union:
PCs
In Wilderness and Culpepper
110 5/18/2020 4:28:00 PM Spring 1862 Confederate Play Strategy card as Operations #44: 2 / Western Virginia
Place three Union PC markers in any West Virginia space free of Confederate SPs. If the space contains a Confederate PC marker, it is flipped. Remove from deck if event is played.

Message from Confederate:
Man, the loss of Memphis and Columbus has really screwed me in the West.

Forrest Rides East
109 5/18/2020 3:56:00 PM Spring 1862 Union Play Strategy card as Operations #20: 3 / Union Arms Production Delayed
Confederate removes two Union SPs (Confederate chooses). No more than one SP can be removed from a space and the SP cannot be the last SP in the space.

Message from Union:
AoC
1-3: Elizbeth. L. Rock, Camden
4: CV Camden
5: Washington
6: CV Washington
108 5/18/2020 3:54:00 PM Spring 1862 Confederate Message Sorry, I tinkered so much with move I lost count. Even went back to walk it out so you could see it.

I'll just end in Clarksville with my 5 SPs (ie. not dropping in Nashville.
107 5/18/2020 3:52:00 PM Spring 1862 Union Message AoT doesn't have enough movement to end in Clarkesville and drop off in Nashville. I put the dropped off unit back into AoT. If you prefer AoT could stop in Nashville.
106 5/18/2020 3:20:00 PM Spring 1862 Confederate Play Strategy card as Operations #77: 2 / Stop the War
Union SW reduced by five points. Remove from deck if event is played.

Message from Confederate:
AoT converts Somerset and moves back into TN
105 5/18/2020 7:01:00 AM Spring 1862 Union Play Strategy card as Operations #104: 1 / Big Bethel
Either player may move up to two infantry SPs from the same space as if they were led by a General. This move is a Corps move and may enter enemy controlled spaces because the SPs are moving as if they are led by a general.

Message from Union:
Assume the prior message wasn't meant for me.

PC in Gainesville, AR
104 5/17/2020 9:49:00 PM Spring 1862 Confederate Message Yes, my apologies. FR9. I just dug through and found the various marker options and will include them in the future
103 5/17/2020 9:46:00 PM Spring 1862 Confederate Play Strategy card as Event #21: 3 / Confederate Overseas Agent
Confederate immediately receives three SPs in any open Blockade Runner Port, no more than one SP per port, but more than one SP per Blockade Zone is permitted. If insufficient ports are available, the excess SPs are lost.

Message from Confederate:
102 5/17/2020 7:53:00 AM Spring 1862 Union Play Strategy card as Event #67: 2 / J.B. Eads, Riverine Ironclads
The Union Amphibious Assault modifier is increased by two.

Message from Union:
US 3

bty
101 5/17/2020 6:51:00 AM Spring 1862 Union Message 3/1. AoT retreats to Bloomington. Assume you CV Louiseville.
100 5/17/2020 6:40:00 AM Spring 1862 Union Die roll request Request: 6-sided die x 2

2
2


Message from Union:
Pope gets his thrashing at Louiseville

CSA +6
USA +1
99 5/17/2020 Spring 1862 Confederate Message AoT (CSA) +6
AoT (USA) +1

98 5/16/2020 11:59:00 PM Spring 1862 Confederate Play Strategy card as Operations #15: 1 / Mosby's Raiders
Confederate can remove two Union PC Markers in Virginia within 2 spaces of Winchester, VA. The spaces may contain Union generals, SPs or forts.

Message from Confederate:
AoT (l.1 in Nashville)
(1-2) Move & Convert Bowling Green
(3-4) Move & Convert Lebanon
(5) Hit AoT
97 5/15/2020 2:42:00 PM Spring 1862 Union Play Strategy card as Operations #51: 1 / Confederate Torpedoes
Confederate receives three torpedo counters. Must be placed in a friendly controlled port, and no more than one per space. Torpedoes provide a -1 DRM against Running the Guns and a +1 DRM against amphibious assaults.

Message from Union:
Whole lotta pain looking my way.

Pope craps his pants and builds a massive fort. With a moat.
96 5/15/2020 1:23:00 PM Spring 1862 Confederate Play Strategy card as Operations #11: 2 / Nathaniel Lyon
Union places or flips three PC markers in Missouri. The spaces may not contain Confederate SPs or forts.

Message from Confederate:
Friggin' rolls are killing me.

Form AoT with Lee in Charge.

-4 SW
95 5/15/2020 11:15:00 AM Spring 1862 Union Message USA takes the day 3/2.

5: CV/Burn Memphis
6: Run away to Madison
94 5/15/2020 11:12:00 AM Spring 1862 Union Die roll request Request: 6-sided die x 2

5
4


Message from Union:
Hard Hittin' Halleck attacks again

Medium

USA +2 General +2 odds
CSA +2 fort
93 5/15/2020 9:56:00 AM Spring 1862 Confederate Message Agreed. You can roll. Not at a comp. No reaction card for this combat.
92 5/15/2020 8:55:00 AM Spring 1862 Union Play Strategy card as Operations #22: 3 / Josiah Gorgas, Chief of Ordnance
Confederate immediately receives three SPs in any friendly controlled space with a LOC,free of Union SPs and forts. No more than one SP per Confederate controlled state. No SPs may be placed in Pro-Union spaces.

Message from Union:
One thing I don't like about his module is the stacking. Hard to see what's underneath and seems to be no way to choose order.

AoC, sadly without benefit of campaign:
1: Elizabeth
2: Madison
3: CV Madison
4: Memphis
91 5/15/2020 8:26:00 AM Spring 1862 Confederate Message There should be a 5 SP & 2 Cav Generals. There was a 5 & a 2, but the 5 must have been accidentally deleted along with the 2

90 5/15/2020 6:34:00 AM Spring 1862 Union Message Bunch of generals in Nashville but no SPs?
89 5/14/2020 9:01:00 PM Spring 1862 Confederate Message No Campaign.
88 5/14/2020 8:54:00 PM Spring 1862 Confederate Draw Strategy cards 7 cards drawn.

87 5/14/2020 8:53:00 PM Spring 1862 Confederate Die roll request Request: 99-sided die x 3

10
17
24


Message from Confederate:
Non Cav Generals to Nashville

Alpha Order

2x to Nasvhille
1x to Memphis
86 5/14/2020 8:40:00 PM Spring 1862 Confederate Die roll request Request: 6-sided die x 4

2
2
1
2


Message from Confederate:
Blockade
WG
EG
SA
NA
85 5/14/2020 8:39:00 PM Spring 1862 Confederate Message Maybe, but two campaign cards plus making it already in AK pretty much breaks me in the West.

Let's see if I can climb back from that.
84 5/14/2020 8:17:00 PM Spring 1862 Union Draw Strategy cards 7 cards drawn.

83 5/14/2020 8:15:00 PM Spring 1862 Union Message Used 14 strat moves to beef up the various armies.

Cav general to AoP. Curtis to AoT.

But here comes trouble ... dem rowdy southern boys have arrived.
82 5/14/2020 8:12:00 PM Fall 1861 Union End Turn
81 5/14/2020 8:12:00 PM Fall 1861 Union Message Attrition only effects each army.

KY goes Union.
80 5/14/2020 8:12:00 PM Fall 1861 Union Play Strategy card as Operations #7: 1 / Mud March
Interrupt enemy force currently moving to no more than one space of movement. (Converting a space counts as movement.) Applies to only one move during a Major or Minor campaign card, but not a special army-naval move.

Message from Union:
PC in Lebanon, KY
79 5/14/2020 7:45:00 PM Fall 1861 Confederate Play Strategy card as Operations #52: 3 / Trent Affair
Confederate gains 5 SW points. Remove from deck if event is played.

Message from Confederate:
Fort in Nashville.
78 5/14/2020 6:39:00 PM Fall 1861 Union Die roll request Request: 6-sided die x 2

6
5


Message from Union:
Small Battle of Lil Rock

USA +5, odds and Generals
CSA
77 5/14/2020 5:42:00 PM Fall 1861 Confederate Message You can go ahead and roll btw. Itll be late evening for me today
76 5/14/2020 5:19:00 PM Fall 1861 Confederate Message Not in front of a comp. Will look tonight.

A 6/1 split followed by a pair of campaign cards?

What...

The...

Hell...
75 5/14/2020 4:57:00 PM Fall 1861 Union Message Gonna assume not so I can send the file with all the moves.

#3
AoC
1: New Madrid
2: CV N. Madrid
3: Elizabeth
4: CV Elizabeth
5: Little Rock for a little battle

If I win CV Little Rock. If I don't, end in Elizabeth
74 5/14/2020 8:13:00 AM Fall 1861 Union Message That's a cryin' shame, it is.

2:
AoP
1: +8 to Manassas (leaving 2 and Freemont in DC)
2: CV Man
3: Strasburg
4: Winchester, drop 2, n6
5: Strasburg
6: CV Stras

Any more tricks?
73 5/14/2020 7:55:00 AM Fall 1861 Confederate Play Strategy card as Event #89: 1 / Quaker Guns
Play as an interrupt to cancel the activation of any Union general with a strategy rating of 2 or 3.

Message from Confederate:
Nix AoT movement.
72 5/14/2020 7:01:00 AM Fall 1861 Union Play Strategy card as Event #84: 3 / Major Campaign
Conduct up to three moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
From 2 turns of not being able to move to a embarassment of movement options.

1:
AoT
1: CV Lexington
2: to Lebanon
3: CV Lebanon
4: To B. Green
5: CV B. Green
6: To Nashville

AJ has options
2:
71 5/13/2020 8:36:00 PM Fall 1861 Confederate Play Strategy card as Operations #70: 2 / Gustavus Fox, Ironclad Building Program
The Union Amphibious Assault modifier is increased by two.

Message from Confederate:
AJ was supposea to have a SP under him. Not sure what happened. I'll just move the SP in Murfeesboro to him then if that is acceptable

Van Dorn is on the move.
70 5/13/2020 7:17:00 PM Fall 1861 Union Message Isn't that what's supposed to happen. Maybe after the second try.

4: Convert Columbus
5: on to Humboldt
6: Convert Humboldt

AoT
1-2: to Lexington
3: convert Lex
4: Frankort
5: convert Frank
6: Louisville

There doesn't seem to be any force with ASS Johnson. Can Generals be alone?
69 5/13/2020 7:11:00 PM Fall 1861 Confederate Message A disaster out the gate.
68 5/13/2020 7:11:00 PM Fall 1861 Confederate Die roll request Request: 6-sided die x 2

6
1


Message from Confederate:
Medium Battle
USA + 2
CSA + 3
67 5/13/2020 7:09:00 PM Fall 1861 Union Message AoC
2: Liberate Paducah
3: We'll throw a punch at Price in Columbus

I think it's a medium battle:

USA +2 generals
CSA +3 general and fort
66 5/13/2020 6:46:00 PM Fall 1861 Confederate Die roll request Request: 6-sided die x 1

5


Message from Confederate:
Try again.
65 5/13/2020 6:31:00 PM Fall 1861 Union Message I have 5. You have 2 possibilities:

Pemby from Dover
Price from Columbus

We'll assume that was Pemby who missed since he's alpha first.

Try again?
64 5/13/2020 6:29:00 PM Fall 1861 Confederate Die roll request Request: 6-sided die x 1

3


Message from Confederate:
Not at a map. If you have less then 6 SPs this intercept will occur. Otherwise, ignore this roll.
63 5/13/2020 6:25:00 PM Fall 1861 Union Play Strategy card as Event #99: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
Here comes the AoC.

1: to Paducah

Intercepts possible.
62 5/13/2020 5:35:00 PM Fall 1861 Confederate Play Strategy card as Operations #78: 3 / Personal Advisor
Either player may remove or demote from army command one general for no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY non-commanding general (even second in commands) from the game.

Message from Confederate:
Fort in Memphis
61 5/13/2020 4:33:00 PM Fall 1861 Union Play Strategy card as Operations #2: 2 / Copperheads
Reduce Union SW by two points, or place two PC markers in Ohio (must be placed in spaces free of Union SPs).

Message from Union:
AoC is created in Cairo
60 5/13/2020 4:26:00 PM Fall 1861 Confederate Play Strategy card as Event #117: 3 / Clandestine Blockade Runner Port
If the state of Florida and the St. Marks, Florida space is Confederate controlled, St. Marks is treated as a blockade runner port for the remainder of the game. Place (no LOC required) 2SPs and a fort (optional if available) in the St. Marks space. Remove from deck if event is played.

Message from Confederate:
2 SPs to St. Marks.

No Fort
59 5/13/2020 4:20:00 PM Fall 1861 Union Play Strategy card as Event #98: 2 / Cape Hatteras Operations
Increase Union Blockade Level by 1

Message from Union:
As you noticed, forgot to send file.

Probably best to reload with my 020. That has your general shuffle and my 1 and 2.
58 5/13/2020 4:02:00 PM Fall 1861 Confederate Play Strategy card as Operations #123: 1 / Quantrill’s Raiders
If played by the Confederate player place or flip 2 PC makers in a Missouri space (except St. Louis), which does not contain Union SPs or forts. If played by the Union player increase Union SW by 1 for increased resolve due to atrocities. Remove from deck if event is played.

Message from Confederate:
General Shuffle

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