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For the People: Etienne Begin's Game Journal

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Entry # Time Turn Player Title Entry
29 5/28/2020 9:40:00 AM Summer 1861 Union Message A toi pour la phase B de renforcement.

Le log vassal est tres clair. Maintenant que j'y pense, je crois que la prochaine fois je vais deplacer les unites de ville en ville, comme ca tu vas voir tres facilement mes mouvements sans avoir a deviner quel chemin j'ai pris.
28 5/27/2020 7:43:00 PM Summer 1861 Union Message Good je vais probablement faire ça demain. Je posais la question car nous m’aviez justement pas de log. Seulement l’état dans lequel on a laissé le jeu.
27 5/27/2020 7:35:00 PM Summer 1861 Confederate Message Je crois que les phases politique et d'attrition ont été exécutées. Il faudrait voir dans le log vassal si ça été fait après ma dernière action.

Au 3e tour, on ne met pas de nouvelles unités. Seulement le mouvement stratégique et les généraux.
26 5/27/2020 8:59:00 AM Summer 1861 Union Message Salut Guillaume, j'assume que la phase politique et d'attrition a ete joue ? Notre fichier vassal indique que nous sommes au tour 3. Te souviens-tu ?
25 5/14/2020 10:21:00 PM Summer 1861 Union Play Strategy card as Event #28: 1 / Franz Sigel
Union immediately receives one SP in St. Louis, MO space if no Confederate SPs or fort are present, whether it is controlled by either side or neutral; OR Confederate plays card at the beginning of a battle and receives a +2 DRM in the battle.

Message from Union:
24 5/14/2020 10:19:00 PM Summer 1861 Confederate Play Strategy card as Operations #102: 3 / First Manassas
Confederate Player may move 2 SPs using Strategic Movement from the same space using rail connections only (5 space maximum) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. OR play this card as an automatic 2 space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during the intercept.

Message from Confederate:
23 5/14/2020 10:17:00 PM Summer 1861 Union Play Strategy card as Operations #54: 1 / CSS Virginia
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Union:
22 5/14/2020 10:12:00 PM Summer 1861 Confederate Play Strategy card as Event #39: 2 / Draft Riots in New York
The Union must remove three SPs (Union chooses). If possible the SPs must come from Pennsylvania, Maryland, New Jersey, or Washington DC.

Message from Confederate:
21 5/14/2020 10:12:00 PM Summer 1861 Confederate Return Strategy card to hand #102: 3 / First Manassas

Message from Confederate:
20 5/14/2020 10:08:00 PM Summer 1861 Confederate Play Strategy card as Event #102: 3 / First Manassas
Confederate Player may move 2 SPs using Strategic Movement from the same space using rail connections only (5 space maximum) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. OR play this card as an automatic 2 space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during the intercept.

Message from Confederate:
19 5/14/2020 10:03:00 PM Summer 1861 Union Play Strategy card as Operations #110: 3 / The Gettysburg Address
Union player gains 3 SW. Remove from deck if event is played.

Message from Union:
18 5/14/2020 10:02:00 PM Summer 1861 Confederate Play Strategy card as Operations #14: 3 / Red River Campaign
May not be discarded by the Union. Union must use this card as an OC. If at the conclusion of movement, a Union SP is not on or adjacent to Grand Ecore, LA, then the Union loses 5 SW points. If a Union SP is in one of the objective spaces then a Union PC marker can immediately be placed to convert the space or spaces. Remove from deck if Union plays card.

Message from Confederate:
17 5/14/2020 9:53:00 PM Summer 1861 Union Play Strategy card as Operations #22: 3 / Josiah Gorgas, Chief of Ordnance
Confederate immediately receives three SPs in any friendly controlled space with a LOC,free of Union SPs and forts. No more than one SP per Confederate controlled state. No SPs may be placed in Pro-Union spaces.

Message from Union:
16 5/14/2020 9:49:00 PM Summer 1861 Confederate Play Strategy card as Event #123: 1 / Quantrill’s Raiders
If played by the Confederate player place or flip 2 PC makers in a Missouri space (except St. Louis), which does not contain Union SPs or forts. If played by the Union player increase Union SW by 1 for increased resolve due to atrocities. Remove from deck if event is played.

Message from Confederate:
15 5/14/2020 9:48:00 PM Summer 1861 Confederate Discard random Strategy card Operations - 3 / Dorothea Dix

Message from Confederate:
14 5/14/2020 9:48:00 PM Summer 1861 Union Play Strategy card as Event #27: 3 / Choctaw Indians
Confederate randomly removes one strategy card from the Union player’s hand, which is discarded.

Message from Union:
13 5/14/2020 9:47:00 PM Summer 1861 Confederate Draw Strategy cards 5 cards drawn.

12 5/14/2020 9:47:00 PM Summer 1861 Union Draw Strategy cards 5 cards drawn.

11 5/14/2020 9:47:00 PM Spring 1861 Union End Turn
10 5/14/2020 9:09:00 PM Spring 1861 Confederate Play Strategy card as Operations #34: 1 / Elite Units
Place an Elite unit marker in any space with an Army. CSA: Stonewall Bde or Hood’s Tigers. USA: Iron Bde or Wilder’s Bde. Cannot be played if all elite unit markers are in play for that side.

Message from Confederate:
9 5/14/2020 9:08:00 PM Spring 1861 Union Play Strategy card as Operations #7: 1 / Mud March
Interrupt enemy force currently moving to no more than one space of movement. (Converting a space counts as movement.) Applies to only one move during a Major or Minor campaign card, but not a special army-naval move.

Message from Union:
8 5/14/2020 9:07:00 PM Spring 1861 Confederate Play Strategy card as Operations #60: 2 / USS Monitor
The Union player may remove one Confederate ironclad from the mapboard.

Message from Confederate:
7 5/14/2020 9:04:00 PM Spring 1861 Union Play Strategy card as Operations #76: 2 / Great Sioux Uprising
Remove one Union commanding general at no SW penalty. Penalties for promoting a general with a lower political value still apply. OR remove ANY Union non-commanding general (even second in commands) from the game. Remove from deck if event is played.

Message from Union:
6 5/14/2020 9:02:00 PM Spring 1861 Confederate Play Strategy card as Operations #118: 3 / Mexican Supply Line
Confederate player receives 2 SP in any friendly controlled Texas space (both SPs placed in the same space). The space does not need a LOC. The space may not contain Union SPs or forts. If no eligible space exists the SPs are lost.

Message from Confederate:
5 5/14/2020 9:02:00 PM Spring 1861 Union Play Strategy card as Operations #112: 2 / Severe Storms at Sea
Interrupt card, cancel a Naval movement initiated by a 3OC. This card cannot cancel a Naval movement initiated by an Event card (including a naval movement initiated by a campaign card event). Remove from deck if event is played.

Message from Union:
4 5/14/2020 8:58:00 PM Spring 1861 Confederate Play Strategy card as Operations #40: 3 / Emergency Call for Volunteers
Union receives five SPs, no more than two SPs in any space. Placement spaces must be friendly controlled, have a LOC and be free of Confederate SPs or forts.

Message from Confederate:
3 5/14/2020 8:48:00 PM Spring 1861 Union Play Strategy card as Event #84: 3 / Major Campaign
Conduct up to three moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
2 5/14/2020 8:44:00 PM Spring 1861 Confederate Draw Strategy cards 4 cards drawn.

1 5/14/2020 8:43:00 PM Spring 1861 Union Draw Strategy cards 4 cards drawn.

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