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For the People: For the People May 2020 Journal

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Entry # Time Turn Player Title Entry
183 6/11/2020 12:29:00 PM Spring 1862 Union Message Iíve looked things over carefully and I think itís time to start over from the beginning. Iím just going to play catch up and defense based on your positions. Thereís no sense going further. It was a good,learning experience.
182 6/11/2020 9:17:00 AM Spring 1862 Confederate Play Strategy card as Event #24: 3 / Pre-War Treachery
Confederate may place up to two forts in any friendly controlled spaces with a LOC free of Union SPs and forts. Remove from deck if event is played.

Message from Confederate:
4C4: Use this as an event and place forts at:
Louisville, Ky
Sabine City, TX
181 6/11/2020 6:41:00 AM Spring 1862 Union Play Strategy card as Operations #50: 1 / CSS Sumter, Commerce Raider
Union SW reduced by one.

Message from Union:
4U4 - 1 ops

General officer move. Rosecrans will move from Harperís Ferry to Washington.
180 6/11/2020 6:33:00 AM Spring 1862 Union Return Strategy card to hand #50: 1 / CSS Sumter, Commerce Raider

Message from Union:
Adjust move
179 6/10/2020 9:50:00 PM Spring 1862 Confederate Message Cavalry brigades may NOT be a part of a reorganization move. 5.65 Either move Stoneman alone or do a reorg move without him.
178 6/10/2020 8:51:00 PM Spring 1862 Union Play Strategy card as Operations #50: 1 / CSS Sumter, Commerce Raider
Union SW reduced by one.

Message from Union:
4U4 - 1 ops

I will activate for general officer movement.

Stoneman will leave Alton and move to the AoC at Bloomington. This increases the AoC to 7sp.

Rosecrans, at Harperís Ferry, will move to Washington to command the 3sp already there.

That does it.
177 6/10/2020 8:35:00 PM Spring 1862 Union Message Correction to union 4U3 move

Union SW should have dropped 2 points in army creation due to leader seniority. 85-2=83
176 6/10/2020 7:23:00 PM Spring 1862 Confederate Play Strategy card as Operations #29: 2 / Crittenden Compromise
Union places (or flips in border states) two PC markers in any spaces free of Confederate SPs or forts which are not Resource spaces, Blockade Runner Ports, or Coastal forts. Void after Emancipation Proclamation. Remove from deck if event is played.

Message from Confederate:
4C3: Form the Confederate Army of Tennessee at Louisville, Ky with A. Johnston P10 as commanding General with Morgan as cavalry general and Beauregard as second in command with 6 SPs counting the cavalry.
175 6/10/2020 7:20:00 PM Spring 1862 Confederate Message Butler at Ft. Monoe is a P8 if I can read his counter correctly. That means you will lose 2 Strategic will by creating the Army of the Cumberland with Burnside a P6. So, Union Strategic Will drops from 85- to 83-.
174 6/10/2020 4:06:00 PM Spring 1862 Union Message Dan, just for the purposes of watching for moves. Is there a time in the evening you generally retire?

Janet and I usually go to bed around 9pm and lie down to relieve our backs and watch tv together. Sometimes Iím up later but only if I happen to feel better than usual that day.
173 6/10/2020 4:03:00 PM Spring 1862 Union Play Strategy card as Operations #77: 2 / Stop the War
Union SW reduced by five points. Remove from deck if event is played.

Message from Union:
4U3- #77 2ops

I will create the Army of the Cumberland at Bloomington, In., with Burnside as the commander of the 6sp there. Halleck is his reluctant subordinate and fuming over the decision. ďI can command rings around this fool. Why would Washington do this to me?Ē
172 6/10/2020 3:16:00 PM Spring 1862 Confederate Play Strategy card as Operations #70: 2 / Gustavus Fox, Ironclad Building Program
The Union Amphibious Assault modifier is increased by two.

Message from Confederate:
4C2: instead of placing PCs in Missouri, I will instead activate Beauregard in Frankfort, Ky.
1. He will take the 1 SP there and move to Louisville
2. Lebanon
3. Bowling Green and pick up the 1 SP there (now 2)
4. Lebanon
5. Louisville where he will end up with A Johnston making 6 SPs there with Morgan's cavalry.
171 6/10/2020 3:14:00 PM Spring 1862 Confederate Return Strategy card to hand #70: 2 / Gustavus Fox, Ironclad Building Program

Message from Confederate:
Changed my mind.
170 6/10/2020 3:10:00 PM Spring 1862 Confederate Play Strategy card as Operations #70: 2 / Gustavus Fox, Ironclad Building Program
The Union Amphibious Assault modifier is increased by two.

Message from Confederate:
4C2: Use for operations to place Confederate PC's in:
Lexington, Mo
St. Joseph, Mo
169 6/10/2020 1:40:00 PM Spring 1862 Union Play Strategy card as Event #72: 2 / John Ericsson's Monitor Fleet
The Union Amphibious Assault modifier is increased by two.

Message from Union:
4U2 - #72 Event

AAM moves to 1
168 6/10/2020 12:20:00 PM Spring 1862 Confederate Play Strategy card as Operations #71: 3 / General Scott, The Anaconda Plan
The Union player may either increase the Blockade Level by one or increase the Amphibious Assault modifier by two.

Message from Confederate:
4C1 Use this to place some PC's in Missouri
Jefferson City, Mo
Springfield, Mo
Kansas City, Mo
167 6/9/2020 9:21:00 PM Spring 1862 Union Play Strategy card as Operations #37: 2 / Confederate Scientist
Confederate immediately receives three SPs in any friendly controlled space with a LOC, free of Union SPs or forts. No more than one SP per confederate controlled state. No SPs may be placed in Pro-Union spaces.

Message from Union:
4U1 - revised move

Play as a 2 ops and activate Burnside who moves 4sp of his force of 5sp to Lexington, picks up Halleck and his 2sp and moves back to Falmouth and drops 1sp there leaving him with 5sp. He continues to Cincinnati and onward to Bloomington where he stops with Halleck and 6sp in tow. Note this leaves 1sp in Cincinnati also.
166 6/9/2020 8:58:00 PM Spring 1862 Union Return Strategy card to hand #102: 3 / First Manassas

Message from Union:
Redo move
165 6/9/2020 8:40:00 PM Spring 1862 Confederate Message I copied your questions and put answers below them.

I had some question over leaving Stoneman alone. I thought per 5.74 it seems to be possible but maybe they are talking about forts with 0sp in them

ANS: When a cavalry general comes on and he is not in an army he absorbs one SP where he is placed and becomes a cavalry brigade and stays a cavalry brigade unless the cavalry general or that SP is eliminated. See 5.51

So a question. If a fort has 0sp and a general, does entry by land still remove it and sends the general to the next turn tract?

Ans: YES. Also, 5.34 Allows you to leave a general in a fort with 0 SPs.

I thought entering St. Louis would be a naval move because I have to cross a blue bar and enter a space with an enemy sp which = AA. As much as I would like for the land approach to be a legal move, it seems to match the definition for naval even though the rail crosses the river also. Give me your thought please. Not disagreeing necessarily but I donít see why it isnít. Is it because I still control the river down to Cairo?

ANS: in 6.2 Forts affect entry into a riverine port space when crossing the blue bar that is part of the port space. St. Louis has a blue bar only on the East side, not on the Alton, Ill side. So even if I had a fort there, it would only restrict Union movement from Salem. Note: Entry into a space that lacks a blue bar is never considered crossing a river. That is probably due to the vast scale of this game. The blue bar from Alton to St. Louis is on the Alton space, Not St. Louis. Also, see
6.24 UNION ABILITY TO CROSS RIVERS: Union forces can cross a river into any space that does not contain a Confederate fort. The denial of Union naval control or the presence of a Confederate ironclad does not prohibit the Union player from crossing the river. If I didn't have forces at Jackson and Vicksburg, Buell could cross the Mississippi at Vicksburg and keep trucking but those forces would cause him to stop and fight.
164 6/9/2020 7:14:00 PM Spring 1862 Union Message These rules will be the death of me! :)

I had some question over leaving Stoneman alone. I thought per 5.74 it seems to be possible but maybe they are talking about forts with 0sp in them

So a question. If a fort has 0sp and a general, does entry by land still remove it and sends the general to the next turn tract?

I thought entering St. Louis would be a naval move because I have to cross a blue bar and enter a space with an enemy sp which = AA. As much as I would like for the land approach to be a legal move, it seems to match the definition for naval even though the rail crosses the river also. Give me your thought please. Not disagreeing necessarily but I donít see why it isnít. Is it because I still control the river down to Cairo?

My next move was to be Halleck and Burnside or one other thing.

Also, glad you mentioned Forrest interception on a 1 to 5. I forgot about the -2dr for that. Without it I thought I had a 50-50 chance.

Once we do enough of these moves I will get them down. Sorry for the interruptions at this point in the game.

Give me your answers and then I will submit my move...again! :(
163 6/9/2020 6:34:00 PM Spring 1862 Confederate Message You can only do a naval move with one general and Stoneman is at Alton as a cavalry brigade of 1 SP. Thus, the naval move / amphibious assault from Alton would only involve McDowell and 2 of the 3 SPs since 1 SP would be left behind with Stoneman. Since your amphibious modifier is zero at this time, why don't you just do a move by land with McDowell and Stoneman down to St. Louis? You can cross the river from Alton even if I had a fort there in St. Louis (which I don't). That way you can get all 3 SPs there. Then Forrest will try and intercept from Rolla and will be successful on a roll of 1-5 and add another SP and +2 modifier for me for intercepting and take away your force odds ratio drm. So, you might want to do something more conservative like saving Halleck by moving back to Cincinnati and then back to Falmouth or Buell running the guns to safety. The attack on St. Louis is a long shot with Forrest able to intercept.
162 6/9/2020 3:31:00 PM Spring 1862 Union Play Strategy card as Operations #102: 3 / First Manassas
Confederate Player may move 2 SPs using Strategic Movement from the same space using rail connections only (5 space maximum) to the same space with a Confederate General who is then activated and must attempt to enter a space with at least one or more Union SPs or fort. OR play this card as an automatic 2 space interception. Intervening space must be friendly controlled and free of enemy SPs. The intervening space may be the one just exited by the moving enemy force. No Generals or SPs may be picked up or dropped off during the intercept.

Message from Union:
4U1 - #102 as 3 ops

I will activate McDowell a for amphibious assault with his 3sp to St. Louis. FM +2 +1 leader raring = +3 dr mod depending on how you react. What do you do?
161 6/9/2020 1:46:00 PM Spring 1862 Confederate Message Yes, I got the Dalton / Decatur Ga switched. There was only 1 SP placed there and it moves by strategic movement. Sorry about the confusion.
160 6/9/2020 12:39:00 PM Spring 1862 Union Draw Strategy cards 7 cards drawn.

159 6/9/2020 12:31:00 PM Spring 1862 Union Message You brought in 1sp to Dalton, Ga. for reinforcements. You start moved one from Decatur to NcKenzie which I think was that same sp since I showed nothing at Decatur. Just checking in case I have a placement error.
158 6/9/2020 11:15:00 AM Spring 1862 Confederate Message You may go first this turn again.
157 6/9/2020 11:10:00 AM Spring 1862 Confederate Draw Strategy cards 7 cards drawn.

156 6/9/2020 11:09:00 AM Fall 1861 Confederate End Turn
155 6/9/2020 11:09:00 AM Fall 1861 Confederate Message Forrest goes to Rolla, Mo where he can respond easily to an attack on Ironton or St. Louis. Wheeler goes to McKenzie, TN with Lee. Morgan goes to Louisville with A Johnston. I think Morgan operated in Kentucky for part of the war.
154 6/9/2020 11:06:00 AM Fall 1861 Confederate Die roll request Request: 99-sided die x 3

4
19
68


Message from Confederate:
Lee will go to McKenzie, TN
Cavalry generals in this order.
1st roll Forrest
2nd roll Morgan
3rd roll Wheeler
Highest roll to McKenzie, TN
next highest to Louisville, Ky
lowest roll to Rolla, Mo
153 6/9/2020 11:03:00 AM Fall 1861 Confederate Message Confederate Strategic Movement:
1 SP Weldon, NC to Hanover Va (now 6 counting the cavalry)
1 SP from Wilmington, NC to McKenzie, TN
2 SP Charleston, SC to Louisville, Ky (now 4)
1 SP Baldwin, Fl to Columbia, Ky (now 2 in fort with Smith)
1 SP Mobile, Al to Dover, TN (now 2 in fort)
1 SP from Decatur, Ga to McKenzie, TN (now 2)
152 6/9/2020 9:01:00 AM Fall 1861 Union Message So, Burnside goes to Cincinnati.

Stoneman and McDowell to Alton.

Curtis to Salem

I await your generals. Pick where you want a cavalry general to be but randomize which one ends up. That gives you free reign with Lee, no roll really necessary for him.
151 6/9/2020 9:01:00 AM Fall 1861 Union Message So, Burnside goes to Cincinnati.

Stoneman and McDowell to Alton.

Curtis to Salem

I await your generals. Pick where you want a cavalry general to be but randomize which one ends up. That gives you free reign with Lee, no roll really necessary for him.
150 6/9/2020 8:55:00 AM Fall 1861 Union Die roll request Request: 99-sided die x 4

48
7
45
29


Message from Union:
Highest roll goes to Cincinnati.

2nd & 3rd highest to Alton.

Least one to Salem, Ill.
149 6/9/2020 8:40:00 AM Fall 1861 Union Message Turn 4 Union Strategi movement:

Washington:
1sp to Salem, Il.
1sp to Cairo = 3sp now
4sp to AoP = 9sp now
3sp remain in Washington

Springfield, Il. 3sp tp Alton, Il.


As for St. Louis, it is a big deal. You can put that fort you talked about and you close off Missouri unless I can amphibious assault which is always iffy. You donít control that little bit of river between St. Louis and Alton with a fort but I still have to AA. I may not get anything for it but I badly need to deny it to you. It means 9sp for you if you convert this turn which is likely.

So, I will see what I can do. It will be interesting to see how it works out and good practice for me. You made a great play for the last turn and it was good for me to see the radical change that can occur. Without that one take-away card I would have stopped at least one of your moves with the mud card which I was also counting on to help protect Washington. So, it was a close thing but Iím still in a bad position in the end.

Will get my generals shortly


148 6/9/2020 8:18:00 AM Fall 1861 Union Message I concur with the 3sp in Springfield, Is. and now 2sp in Cairo.

Letís do the generals as I discussed since that is what ftf would be. I,will randomize Stoneman this turn though since you had to do that earlier with Stuart.
147 6/9/2020 12:22:00 AM Fall 1861 Confederate Message You only get 4 SPs in the West so I'll put 3 in Springfield, Il making 4 there now and 1 in Cairo making 2 there with Banks. Those are safe unless I build a fort at St. Louis or Paducah or Louisville.
146 6/9/2020 12:06:00 AM Fall 1861 Confederate Message Mobile, Al blockade runner fails to arrive. Confederate SW drops 2 and 3 more for the change and goes from 104+ to 99-.
Blockade runners enter at:
Sabine City, TX (now 3 SPs there)
Charleston, SC
Wilmington, NC.

Confederate state reinforcements:
Hanover, VA (now 5 with J Johnston counting Stuart)
Weldon, NC
Charleston, SC (now 2)
Baldwin, FL
Mobile, Al
Dalton, GA
New Orleans, La (now 2 in fort)
Jackson, MS
Dover, TN in fort (now 1)
That is 9 plus I get the Kentucky SP
Columbus, Ky in fort (now 1)
Either way you want to play with placing the generals is fine with me. I have probably played this game about 10 to 15 times. I don't really know.
145 6/8/2020 11:49:00 PM Fall 1861 Confederate Die roll request Request: 6-sided die x 4

3
2
5
4


Message from Confederate:
Blockade runner rolls for Spring 1862. Blockade level is 2.
1st roll Sabine City, TX
2nd roll Mobile, Al
3rd roll Charleston, SC
4th roll Wilmington, NC
144 6/8/2020 11:47:00 PM Fall 1861 Confederate Message You only get 4 SPs in the West, not 6. And St. Louis is not that special a place. I would have to have a fort there to be able to cross into Illinois. And it doesn't cost you any reinforcements if I have it.
143 6/8/2020 8:48:00 PM Fall 1861 Union Message I meant to ask. How many times do you think youíve played this game?
142 6/8/2020 8:34:00 PM Fall 1861 Union Message I had a thought on cavalry generals entry. We can continue as we are with total random entry or try to simulate if we were playing in person and still observe the rules.

If we were picking up generals inverted on the board we would still know where we were going to place cavalry because of their stripe. I suggest we do just that but randomize cavalry only when there is more than 1 cav can general entering. To me that would exactly mimic what we would do ftf. What do you think?

I would be glad to randomize Stoneman this turn since you had to do so earlier.
141 6/8/2020 8:21:00 PM Fall 1861 Union Message Union Turn 4 reinforcements
East
+8sp to WashingTom = 9sp now

Central
5sp to Cincinnati
1sp to Bloomington, In.

West
5sp to Springfield, Il = 6sp there now.
1sp to Cairo = 2sp

Send yours and Iíll do generals

140 6/8/2020 8:10:00 PM Fall 1861 Union Message I concur with what you have, Dan. Iíll try this a bit further, maybe not further than seeing what cards I get and see if I can accomplish anything. I know losing St. Louis is a cardinal sin and I suspect it will be very difficult to get back. If it ties up too many resources it swings the game to you. If that is the case I will concede and start again with some new coin knowledge. I did the Buell bit just to see what it could do. I knew leaving St. Louis open could bite me.
139 6/8/2020 7:57:00 PM Fall 1861 Confederate Message If you agree with the summary, then go ahead and place your reinforcements. You will get 18.
138 6/8/2020 7:56:00 PM Fall 1861 Confederate Message Political control phase:
No capital changes
No union PC markers go down under Buell because he is out of supply.
Confederate PC markers go down or flip to Confederate at:
Ironton, Mo
Rolla, Mo
St. Louis, Mo
Bowling Green, Ky
Louisville, Ky
Frankfort, Ky

Next is state control and the Confederates have 7 of the 9 PC markers in Kentucky and Kentucky joins the Confederacy. This removes the union PC marker at Falmouth, Ky and places a Confederate PC marker there. Confederate Strategic Will goes from 92- + 10 for Kentucky and + 2 for change and ends at 104+.

Union Strategic will drops 5 for war weariness from 90- to 85-.

Attrition phase:
Confederates at Hanover Va drop from 5 down to 4 SPs (includes the cavalry).
All other Confederates are 1's and 2's.
Union AOP drops from 7 down to 5 SPs at Manassas
Harper's Ferry drops from 5 down to 4.
Buell's force at Grand Gulf drops from 3 down to 2.
Overall strength points:
Confederates 22 Union 20
Strategic Will
Confederates 104+ Union 85-
This turn made up for your luck and dominance of the first two turns.
137 6/8/2020 7:41:00 PM Fall 1861 Confederate Play Strategy card as Operations #49: 3 / CSS Alabama, Commerce Raider
Union SW reduced by two.

Message from Confederate:
As you can see, there are a lot of things that can be done with a "3" card for the South and I've been lucky to have gotten several this turn. I could use it as an event but it only lowers the SW by 2. I could build a fort or create an army in Virginia but I will instead use it to try to swing some of Missouri into the Confederate persuasion.
Activate Polk at Memphis. He will take the 2 SPs there and move:
1. Humboldt
2. Columbus, Ky and pick up 1 SP there leaving Smith alone in the fort (now 3 SPs)
3. Humboldt
4. New Madrid, Mo
5. Greenville, Mo
6. Ironton where he drops off 1 SP
7. Rolla where he drops off 1 SP
8. St. Louis where he ends with 1 SP.
Banks can't intercept since his defense is 0. This will end the turn.
136 6/8/2020 3:53:00 PM Fall 1861 Union Message He got close but no cigar. So I guess you have another move.
135 6/8/2020 3:53:00 PM Fall 1861 Union Die roll request Request: 6-sided die x 1

2


Message from Union:
Halleck will try to intercept with his 2sp. Needs a 1.
134 6/8/2020 3:39:00 PM Fall 1861 Confederate Message Beauregard wins at Louisville and is down to 3 SPs. Burnside will return with the next turn's generals. Beauregard will drop off 2 SPs and Albert Johnston at Louisville and continue with 1 SP to Frankfort hoping Halleck will not intercept. I'll let you decide if you want to intercept and roll.
133 6/8/2020 2:55:00 PM Fall 1861 Union Message An even roll settles things nicely. The result is 1 sp casualty each but you get the asterisk and win and can continue your move. Burnside goes to a turn 4 entry and you have 3sp left. Go,ahead my friend.
132 6/8/2020 2:52:00 PM Fall 1861 Union Die roll request Request: 6-sided die x 2

4
4


Message from Union:
Looks like Burnside fails miserably and the small battle occurs. +3 fm +1 Beauregard offensive rating +4dr mod for union. South only has +1dr.

North dr first.
131 6/8/2020 2:49:00 PM Fall 1861 Union Die roll request Request: 6-sided die x 1

6


Message from Union:
Burnside will try to react away and needs a dr of 1.
130 6/8/2020 1:56:00 PM Fall 1861 Confederate Play Strategy card as Operations #18: 2 / Confederate Inflation
Confederate SW reduced by two.

Message from Confederate:
OK, that one SP in Washington took away my temptation to run around and waltz into your capital and cost the Union 30 SW. The 1 SP in Pittsburg would have been eliminated in a 4-1 battle with even Pemberton and then the surviving SPs could have cut off your AoP and caused foraging as well as attrition. But I don't think I can do it now. Instead I will play this for operations as activate Beauregard in McKenzie, TN. He will take the 1 SP there and move:
1. Columbus, Ky where he picks up 1 SP but leaves 1 SP with Smith and the fort (now 2 SPs with Beauregard)
2. McKenzie, TN
3. Dover, TN and pick up the 2 SPs in the fort (now 4) and leaving Bragg in the fort
4. Clarksville, TN
5. Bowling Green, Ky where he drops off 1 SP (now 3 with Beauregard
6. Lebanon, Ky where he picks up A. Johnston and the 1 SP there (now 4)
7. Louisville, Ky where he battles Burnside and the 1 Union SP there. Burnside could try and avoid battle or stay and fight. Battle would be small with 4 Confederate SPs vs 1 Union SP. +4 for Beauregard and odds vs +1 for Burnside. If I win this battle, I will have 1 more movement point left. Does Burnside stay and fight or try to avoid battle with a discretionary retreat?
129 6/7/2020 7:06:00 PM Fall 1861 Union Message Dan. If you can take Washington, go ahead. If you do we can just start another game. Iíve grown to understand the naval rules better thanI did as well as a few other things which will improve my play, hopefully.
128 6/7/2020 6:51:00 PM Fall 1861 Union Message Sorry, Dan. It was a fort and and apparently word correct changed it. I was discourage and irritated at myself and didnít check rules and typing.

I canít see that putting 1sp in Washington would accomplish much but statistically there might be a chance so Iíll move one from Frederick to Washington.

I just forgot about forts and supply. Iím not having a very good ďthinkingĒ day. I wish I could tell when Iím like that but Itís generally late in the day when I do, after several mistakes to show a trend. One of the reasons I was reluctant to play again. Between sleep, my pain, and oxy I just donít function like I used to.
127 6/7/2020 6:32:00 PM Fall 1861 Confederate Message I didn't understand your move.
"I build a format Shereveport."
If this was to be a fort, then that won't work at Shreveport, LA because that is out of supply. I suggest a division move to move a SP into Washington or even someplace in PA.
126 6/7/2020 4:03:00 PM Fall 1861 Union Play Strategy card as Operations #7: 1 / Mud March
Interrupt enemy force currently moving to no more than one space of movement. (Converting a space counts as movement.) Applies to only one move during a Major or Minor campaign card, but not a special army-naval move.

Message from Union:
3U5 - 1 ops

Well, the discard screwed me. I canít pass so Iíll just make a play with this now lousy card. I was going to activate the AoP and move to Washington.

I build a format Shereveport.

If you go for Washington I will try to intercept if that is an option. Otherwise, if you take it I will concede. Not going to play out a long bunch of turns in what is likely a for gone conclusion.
125 6/7/2020 4:02:00 PM Fall 1861 Confederate Message With Franklin, WVa Union PC I could still trace supply thru most of neutral West Va to be in supply for an attack at Pittsburg and I wouldn't have to be in supply to get good odds of winning there. All I have to do is knock out that 1 SP if I wanted to run around. Note that you would have to be in supply to destroy a resource space or place a PC marker at Jackson, MS at this time in the game.
124 6/7/2020 3:55:00 PM Fall 1861 Union Discard random Strategy card Operations - 2 / Copperheads

Message from Union:
Well, here goes. I do have a preference...
123 6/7/2020 3:54:00 PM Fall 1861 Union Message As for Buell being OOS he can still move and there isthat near u resource. This position also allows for a fort and a. Ridge head to build up troops and return NO to the fold.

As for Washington. I never considered the two-in-a-row option not being that up on the game. Didnít have that come up in my limited practice game which I cut short to go ahead and play you. Right or wrong I didnít put troops in Washington but instead built up around it because of your leaders and those sp you kept getting. I need only lose a battle in Washington and have to retreat out to give you the space. I might should have. Loved more troops East, again experience. My plan worked as I see it except for the tow-for-one move happening. I at least placed the pc at Franklin in case you have to face a battle and render you OOS from the Pittsburgh route.

Tell me what you think.
122 6/7/2020 3:34:00 PM Fall 1861 Confederate Play Strategy card as Event #27: 3 / Choctaw Indians
Confederate randomly removes one strategy card from the Union playerís hand, which is discarded.

Message from Confederate:
It looks like that is a legal move. I once went to Grand Gulf nuclear plant for an interview about 1980. What is Buell going to do there with him out of supply? I am going to play this as an event and cause you to discard randomly one of your two remaining cards. Then it will be your turn to play your last card. Instead of just getting to play the last card this turn, now I will get to play the last two cards of the turn and a lot of possibilities open up. For instance, your capital Washington is open and I could move up to Pittsburg on the 1st move and then over to Washington on the 2nd move. Of course, there are lots of other possibilities too. But, you will have 1 card left to prepare for these possibilities.
121 6/7/2020 2:27:00 PM Fall 1861 Union Play Strategy card as Event #96: 2 / Strategy Board
Union player may make a naval move with up to three SPs plus one general.

Message from Union:
3U4 - #96 Event

I concur on the supply based on the newest rule version under 8.1 & 8.12.

I will play this event and activate Buell & his 3sp at Shreveport and sail down river and land at Grand Gulf. As I read 6.11 this is okay even OOS.

FROM 6.11 - ď Naval movement is conducted from any single Union-controlled port or coastal fort space (which are ports and an LOC is not required) into any other port or coastal fort (either sideís control). Port spaces on rivers are included within this definition.Ē

If you donít concur let me know and offer your evidence. Hopefully my comfort with the naval rules will
120 6/7/2020 1:10:00 PM Fall 1861 Confederate Play Strategy card as Operations #90: 3 / Habeas Corpus
Reduce Union SW by 2. Remove from deck if event is played.

Message from Confederate:
Use this to construct a fort in New Orleans with the 1 SP there. This puts your troops at Shreveport out of supply for the moment and gives me the ability to cross the Mississippi from Memphis to Vicksburg.
119 6/7/2020 9:42:00 AM Fall 1861 Union Play Strategy card as Operations #62: 2 / Financial Crisis
Union SW is reduced by two.

Message from Union:
3U3 - #62 as 2 ops

1. Place a PC at Shreveport to give union port control

2. Place a PC at Franklin, Wv.

And so ends my turn.

Just curious. Are you two attending church or playing it safe? I canít bring myself to attempt that kind of gathering mask and distancing or not. Janet tells me you could be very susceptible to extended medical issues if you got Covid-19 due to your heart problems. We wouldnít that.

I am doing my best to protect her though she is in excellent health other than her pain. It that leaves her body in stress and covid could push her over the edge if she was affected by it in some serious way. Donít want to lose her in some unnecessary way.
118 6/7/2020 9:33:00 AM Fall 1861 Union Message I was afraid I was right, especially on the port not being controlled. I lost sight of that fact when I decided not to destroy the resource at Marshall in persuit of a different move. I didnít want to spend the points to put a PC there if I could avoid it but see no way around it now. Thanks for your opinion.
117 6/7/2020 8:46:00 AM Fall 1861 Confederate Message You could spend some OPS and convert Shreveport without waiting until the end of the turn.
116 6/7/2020 8:45:00 AM Fall 1861 Confederate Message I think you are correct on all three counts. Buell is in supply from Little Rock down to Shreveport thanks to the lower Mississippi being Union controlled at the moment.
115 6/7/2020 7:30:00 AM Fall 1861 Union Message Morning, Dan. Feeling. Enter this morning and back is not dri I g me to distraction. I wasnít sure I could make a good strategic de idiom last night feeling as I did. That said, a couple of questions and then my move.

1. At Shreveport Buell is in supply through Ft. St. Phillip, correct?

2. Even though in supply his presence at Shreveport does not mean he controls the port, correct?

3. Thus he could not riverine move from Shreveport until he converts the port at turns end, correct?

I believe the answer to all three questions is ďcorrectĒ but just wanted to touch on it for your agreement or further onsite. Once Iím clear on these points I have a move for you.
114 6/6/2020 3:11:00 PM Fall 1861 Union Message Hey, Dan. Wow on this end too. I didnít read 5.63 about demotion. I just assumed he stayed put unless I said different. He was demoted and goes on the next turn.

I apologize, not having a great day. I had to run an errand that required lifting and then did some woodworking on jeeps for the twins but had to quit. Back is just bad today. The pain mounts up and makes me sick at my stomach. Iíve also stopped using a sleeping pill and Iím not resting as I should. Very tired now most days which prompts a question.

I tried melatonin in the past but found it ineffective. As I recall you used it. How many mg did you have to take for it to be effective?

Iím afraid you will find mistakes like that even though I am trying to avoid them. Iíve always made them but I find that with the pills, pain, and poor rest I am messing up more and more. I try to wait and do moves when I feel the best but there are times I think Iím okay only to find out later I was not...very frustrating. Iím sure your heart does some of the same to you.
113 6/6/2020 3:09:00 PM Fall 1861 Confederate Message By the way, you did the strategic will calculation correctly for the removal of McDowell.
112 6/6/2020 3:01:00 PM Fall 1861 Confederate Play Strategy card as Operations #46: 1 / Pro Union Secessionist in Tennessee
Union receives two PC markers in any Pro-Union space in Tennessee free of Confederate SPs and forts.

Message from Confederate:
3C2: Use this for operations to place a Confederate PC in Greenville, Mo.
111 6/6/2020 2:57:00 PM Fall 1861 Confederate Message Wow! That was a costly (in strategic will) move in getting rid of your battle of Manassas hero McDowell. I wouldn't have done that even though Pope is easier to move. Union morale really sank there. It says in 5.61 relieving generals " A relieved general is either transferred, demoted or permanently removed from the game." Since you don't have another army to transfer McDowell to (see 5.62) then I ASSUME he was demoted (5.63) and will enter on the next game turn record track. I doubt that you wanted to remove him from the game (5.64) but that is your option.
110 6/6/2020 12:30:00 PM Fall 1861 Union Message Sorry for the confusion on your sp placements. I did it correctly just typed Marshall in instead of New Orleans.
109 6/6/2020 12:19:00 PM Fall 1861 Union Play Strategy card as Operations #53: 1 / CSS Arkansas
Confederate may place one Ironclad in a controlled port or coastal fort space.

Message from Union:
3U2 - Play #53 as a 1 ops

As much as it hurts I will relieve McDowell from command of the AoP. and replace him with Pope. The trail of tears politically is as follows:

- 6 saw for McDowells political ranking
-2 for Fremont - more senior
-2 for McClellan - more senior
-3 for SW direction change

That comes to -13. North SW was at 103 so it drops to 90. Ouch! At least itís done.
108 6/6/2020 11:59:00 AM Fall 1861 Union Message I concur on the switch between McKenzie and Marshall. In the big picture I think that is a better placement but then I donít know what is up your sleeve. :).

Now, let me decide on my next move.
107 6/6/2020 8:05:00 AM Fall 1861 Confederate Message Let me modify that last move since you have not gone yet. Instead of putting the 1 SP at McKenzie, TN with Beauregard, put that 1 SP in New Orleans, La. So Beauregard only has 1 SP at McKenzie.
106 6/5/2020 5:20:00 PM Fall 1861 Confederate Message I looked at the game Liberty or Death. Let me know how you like it. I have heard favorable comments about the game "Churchhill". It discusses the high level diplomacy between Churchhill, Stalin and Roosevelt and the political points they had based on the war which is also a part of the game. I don't have it but it looks interesting.
105 6/5/2020 5:07:00 PM Fall 1861 Confederate Play Strategy card as Event #22: 3 / Josiah Gorgas, Chief of Ordnance
Confederate immediately receives three SPs in any friendly controlled space with a LOC,free of Union SPs and forts. No more than one SP per Confederate controlled state. No SPs may be placed in Pro-Union spaces.

Message from Confederate:
3C1 Always grateful to get cards like this early in the war. I will use as an event and bring in 3 more SPs.
1 SP at Vicksburg, MS (now 2 with Price)
1 SP at McKenzie, TN (now 2 with Beauregard)
1 SP at Marshall, TX which is connected to an open blockade runner port, Sabine City and thus has a LOC.
104 6/5/2020 4:47:00 PM Fall 1861 Union Message 3U1 - move correction. McClellan must stay with the AoP due to political ranking. Rosecrans will be left at Harperís Ferry instead.
103 6/5/2020 4:39:00 PM Fall 1861 Confederate Message I was looking for this rule the other day and couldn't find it but I finally did. In rule 5.22 the last paragraph 2nd sentence it states "The highest ranking non-commanding general in an army may not leave the Army either by being dropped off or with a Corps move." This also applies to a reorganization move in 5.65. You are stuck with McClellan in the AoP unless you promote him to army commander and then relieve him, demote him or remove him from the game or you. If you could find another P10 to move into the army as a subordinate commander then you could move him out but I don't think you have another P10. I got caught with this rule in playing someone else. He is good on defense.
102 6/5/2020 3:34:00 PM Fall 1861 Union Play Strategy card as Event #88: 3 / Minor Campaign
Conduct up to two moves or conduct one special army-size naval move. No SP, general, or army marker may be moved twice with the same campaign card. You must move a different force each move.

Message from Union:
I forgot to use my card! Hereís the same playing the card.

3U1 - play a minor campaign.

I hate wasting moves and I did so when I did my strat move. I should have arranged thinks a bit differently then.

AoP at Manassa activates & moves to Frederick and to Harperís Ferry. It will pick up Fremont and drop McClellan there in addition to 2sp. There are 5sp there now and the AoP drops to 7sp strength. The AoP returns to Manassa and camps.

For the 2nd unit activation. Buell activates and marches to Little Rock and Camden picking up 1sp from each and now has 3sp. He then moves to Shreveport and prepares for...your guess. :)

Iíve missed playing more than I thought. Iím considering starting another game with someone else. I bought a COIN game, ďLiberty or DeathĒ and Iím going thru the play example for it. So far it looks pretty neat and has a clever variable activation system and an interesting orders methodology. I hope I end up liking it solitaire. Itís a GMT game.
101 6/5/2020 3:33:00 PM Fall 1861 Union Message 3U1 - play a minor campaign.

I hate wasting moves and I did so when I did my strat move. I should have arranged thinks a bit differently then.

AoP at Manassa activates & moves to Frederick and to Harperís Ferry. It will pick up Fremont and drop McClellan there in addition to 2sp. There are 5sp there now and the AoP drops to 7sp strength. The AoP returns to Manassa and camps.

For the 2nd unit activation. Buell activates and marches to Little Rock and Camden picking up 1sp from each and now has 3sp. He then moves to Shreveport and prepares for...your guess. :)

Iíve missed playing more than I thought. Iím considering starting another game with someone else. I bought a COIN game, ďLiberty or DeathĒ and Iím going thru the play example for it. So far it looks pretty neat and has a clever variable activation system and an interesting orders methodology. I hope I end up liking it solitaire. Itís a GMT game.
100 6/5/2020 2:52:00 PM Fall 1861 Union Message Okay, Dan, We match now. I places the usp at Springfield, Ill. I remember finding a sp there in the last few days but it was just in the areas moved off Springfield by my writing pad. I thought it was dropped earlier when I moved one units. Thanks. I will get u my move in a few.
99 6/5/2020 1:31:00 PM Fall 1861 Confederate Message OK, thanks for doing the positions. I show 3 corrections or additions.
1. Springfield, Ill should have 1 usp which starts the game there and I can't find where that SP was moved out in the log. (lots of Springfield, MO entries but not Illinois)
2. Dover fort in TN should have Bragg included along with the 2 cSPs and fort.
3. Pemberton went to Richmond and not Hanover, Va.
Otherwise, it looks like my map.
98 6/5/2020 12:50:00 PM Fall 1861 Union Message Here is my map. There will be typos and maybe some other mistakes but check against your map and weíll fix any problems. Iíll wait to move once we get this done.

Sabine - van dorn, 2csp, Tennessee

Camden - 1usp & upc
Little Rock 1usp & upc
Elizabeth - 1usp & Buell & upc

New Madrid - 1 cpc
Rolla & St. Louis - 1 upc each
Cairo - 1usp & Banks

Paducah - 1cpc
Dover 2csp & fort
McKenzie - 1csp & Beauregard
Memphis - 2csp & Polk

Vicksburg - 1csp & Price
Fort St. Phillip 1upc

Fort Morgan - 1csp
Fort Pickens - 1upc
Fort Gadson - 1csp

Lebanon, Ky. - J Johnston & 1csp & 1cpc
Louisville - 1upc & 1usp & Burnside
Somerset - 1cpc
Frankfort & Falmouth 1upc each
Lexington - Halleck & 1upc & 2usp

Pittsburg - 1usp
Harperís Ferry - 1 upc & 1fort & 3usp & Fremont
Frederick - 3 usp & fort
Washington - fort & capital
Manassas - 1 usp & AoP with 9usp & McClellean, Pope, Rosecrans, McDowell

Hanover - 5csp including Stuart can, J. Johnston & Pemberton
Richmond - capitol, fort & 2csp
Fort Morgan - Butler & 1usp & 1upc
Fort Sumter - 1csp

97 6/5/2020 11:30:00 AM Fall 1861 Union Draw Strategy cards 6 cards drawn.

96 6/5/2020 11:29:00 AM Fall 1861 Union Message I will send Burnside back to Louisville to command the 1sp there. I considered Harperís Ferry very strongly.
95 6/5/2020 11:19:00 AM Fall 1861 Union Message Dan I need you to verify something for me. I had no confederate sp in Columbus but I did have one in Augusta. I remember it being in Columbus so Iím sure I just placed it in Augusta by mistake. Just want to make sure there isnít a sp in Augusta.

At the end of this turn we probably should what is where or at least Iíd like to tell you what I have and see if we are together. Iíll be glad to do the ďPaperworkĒ part of that effort.
94 6/4/2020 9:18:00 PM Fall 1861 Confederate Message You may go first this turn.
93 6/4/2020 9:17:00 PM Fall 1861 Confederate Draw Strategy cards 6 cards drawn.

92 6/4/2020 9:17:00 PM Summer 1861 Confederate End Turn
91 6/4/2020 9:17:00 PM Summer 1861 Confederate Message Pemberton goes to Richmond with the 2 SPs and fort
Price goes to Vicksburg
Van Dorn goes to Sabine City, TX.
90 6/4/2020 9:15:00 PM Summer 1861 Confederate Die roll request Request: 99-sided die x 3

79
71
67


Message from Confederate:
You can put Burnside anywhere you want that is legal.
Confederate general placement:
Pemberton 1st roll
Price 2nd
Van Dorn 3rd roll

Lowest number goes to Sabine, TX
Next lowest goes to Vicksburg, MS
Highest goes to Richmond, Va
89 6/4/2020 9:13:00 PM Summer 1861 Confederate Message You didn't put any SPs in Washington, DC. Lincoln will be worried.
Confederate Strategic movement for Fall 1861:
2 SP from Wilmington, NC to Hanover (now 4 there)
1 SP from Charlestown, SC to Hanover (now 5)
1 SP from Columbus, GA to Dover, TN (now 2)
1 SP from Moblile, Al to Memphis, TN (now 2)
1 SP from New Orleans to Vicksburg, MS
88 6/4/2020 8:28:00 PM Summer 1861 Union Message Turn 3 Union Strategic Movement.

Frankfort, Ky. 1sp to Frederick, Md = 1sp & fort

Indianapolis, Id. 1 sp to Frederick, Md. = 2sp

Rolla, Mo. 1sp to Frederick, Md = 3sp

Cairo,Is. 1sp to Harperís Ferry, Md = 3sp with Fremont

Looks like like thatís it for me. Your SM
87 6/4/2020 8:14:00 PM Summer 1861 Confederate Message Yes, I overlooked that but Rolla MO should get a Union PC which makes 2 Union to 1 Confederate in that state.
86 6/4/2020 8:13:00 PM Summer 1861 Union Message Dan, I also have a sp at Rolla, Mo. and get a PC there. Journal entries 52, 55, and 56 show it. I did pick up the sp in Springfield, Mo., and keep it with Buell but never picked up the one at Rolla.

Working on my SM and should have it in a bit.
85 6/4/2020 4:40:00 PM Summer 1861 Confederate Message No states changed this turn so if you agree, we can move onto turn 3 and you can do strategic movement.
84 6/4/2020 4:38:00 PM Summer 1861 Confederate Message Political control phase:
Confederates get a PC marker at Lebanon, Ky under A. Johnston and his 1 SP.
Union gets at PC marker at Little Rock, Ark because they are in supply, then Camden and Elizabeth, Ark. Also, Louisville and Lexington Ky PC markers flip to the Union and a Union PC marker goes down at Frankfort, Ky. This makes 4 PC markers each in Kentucky and 3 Union in Arkansas and 1 Union in Virginia. Also, Strategic will changes for Little Rock industry destroyed. Confederates go from 93- to 92-. Union goes from 100- to 103+ including the +2 for the change in fortune.
Attrition: Confederates are all 1's and 2's.
Union AoP drops from 11 down to 9.
Halleck at Lexington drops from 3 down to 2 SPs.
Confederates at 21 total SPs. Union drops to 25 SPs total.

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